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  • What is DEFAULT_CC in function declaration?

    - by humoeba
    I'm relatively new to C, and am curious what this syntax means in a function declaration: int DEFAULT_CC foo(void) where DEFAULT_CC is probably defined somewhere else as: #define DEFAULT_CC "cc" Is this a direction to use a certain compiler or something?

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  • how to get variable stored in another object using objective c

    - by mac
    Hi All SaveNotes *saveNotes = [[SaveNotes alloc]initWithTitleString:title descrString:descr]; [titleDescrObjects addObject:saveNotes]; [saveNotes release]; from the above code i have saved title,descr to a class SaveNotes , and then i have stored that object in my NSMutableArray - titleDescrObjects, Its working fine, i need to get particular objects "descr" alone, how to get the descr from objectAtIndex:i i am trying for (int i=0; i<[titleDescrObjects count]; i++) { NSLog(@"\n ((%@))\n",[titleDescrObjects objectAtIndex:i].descr); } Thanks in advance,

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  • how to cancel an awaiting task c#

    - by user1748906
    I am trying to cancel a task awaiting for network IO using CancellationTokenSource, but I have to wait until TcpClient connects: try { while (true) { token.Token.ThrowIfCancellationRequested(); Thread.Sleep(int.MaxValue); //simulating a TcpListener waiting for request } } any ideas ? Secondly, is it OK to start each client in a separate task ?

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  • Struct with pointer to a function

    - by user354021
    Hello, In a C struct I have defined a function pointer as follows: typedef struct _sequence_t { const int seq[3]; typedef void (* callbackPtr)(); } sequence_t; I want to initialize a var of that type globally with: sequence_t sequences[] = { { { 0, 1, 2 }, toggleArmament }, }; And I keep getting error telling me that there are too many initializers. How to work it out?

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  • Eclipse - How to show warning for unused method parameter ?

    - by Brad
    I am using Eclipse v3.5. In previous Eclipse versions i remember if i have defined a method with a parameter and didn't use it internally a warning appears, like this : public void myMethod( int x ) { // Didn't use x here so a warning appears at the x parameter. } But in v3.5 i do not see this warning. How can i enable it in Eclipse ?

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  • Cancel onKey Event from onKey method

    - by user244190
    Is it possible to cancel an event from within the onKey method. I only want to allow numbers 0 through 9. If another key was pressed then I want to cancel the key press public boolean onKey(View v, int keyCode, KeyEvent ev) { // TODO Auto-generated method stub if(keyCode <30 || keyCode > 39){ //Cancel Event } return false; }

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  • How much memory does a hashtable use?

    - by Michael
    Would a hashtable/hashmap use a lot of memory if it only consists of object references and int's? As for a school project we had to map a database to objects (that's what being done by orm/hibernate nowadays) but eager to find a good way not to store id's in objects in order to save them again we thought of putting all objects we created in a hashmap/hashtable, so we could easily retrieve it's ID. My question is if it would cost me performance using this, in my opinion more elegant way to solve this problem.

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  • c++ class in cocoa

    - by joels
    Any ideas why Xcode wont let me define a c++ class in my cocoa project? I am trying to use a C++ class in my cocoa project but I am getting build errors just creating the c++ header file. class SomeClass{ public: int count; } Expected '=', ',', ';', 'asm' or 'attribute' before 'SomeClass' in ..... If I remove all code from the header file, ?the cpp file builds without any errors and is included in the list of compiled sources...

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  • Why the array not works ?

    - by question_about_the_problem
    I want to generate the array $result_array. There is no error at the page, but not works! that not works ! //BOF: Result Array $result_array = ''; $result_array .= '"messages" => "' . $errors .'",'; $result_array .= '"this_addr_type" => "' . (int)$_REQUEST['edit'] .'",'; if (ACCOUNT_GENDER == 'true') { $result_array .= '"gender_male" => "' . $male .'",'; $result_array .= '"gender_female" => "' . $female .'",'; } $result_array .= '"firstname" => "' . $entry['entry_firstname'] .'",'; $result_array .= '"lastname" => "' . $entry['entry_lastname'] .'",'; if (ACCOUNT_COMPANY == 'true') { $result_array .= '"company" => "' . $entry['entry_company'] .'",'; } $result_array .= '"street_address" => "' . $entry['entry_street_address'] .'",'; if (ACCOUNT_SUBURB == 'true') { $result_array .= '"suburb" => "' . $entry['entry_suburb'] .'",'; } $result_array .= '"postcode" => "' . $entry['entry_postcode'] .'",'; $result_array .= '"city" => "' . $entry['entry_city'] .'",'; if (ACCOUNT_STATE == 'true') { $result_array .= '"state" => "' . $entry['entry_state'] .'",'; } $result_array .= '"country" => "' . $entry['entry_country_id'] .'"'; //EOF: Result Array $_RESULT = array($result_array); that works $_RESULT = array( "this_addr_type" => (int)$_REQUEST['edit'], "gender_male" => $male, "gender_female" => $female, "firstname" => $entry["entry_firstname"], "lastname" => $entry["entry_lastname"], "company" => $entry["entry_company"], "street_address" => $entry["entry_street_address"], "suburb" => $entry["entry_suburb"], "postcode" => $entry["entry_postcode"], "city" => $entry["entry_city"], "state" => $entry["entry_state"], "country" => $entry["entry_country_id"] );

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  • How to get an array size

    - by John Doe
    I'd like to know how to get an array rows & columns size. For instance it would be something like this: int matrix[][] = { { 2, 3 , 4}, { 1, 5, 3 } } The size of this one would be 2 x 3. How can I calculate this without including other libraries but stdio or stdlib?

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  • CodeContracts: How to fullfill Require in Ctor using this() call?

    - by mafutrct
    I'm playing around with Microsoft's CodeContracts and encountered a problem I was unable to solve. I've got a class with two constructors: public Foo (public float f) { Contracts.Require(f > 0); } public Foo (int i) : this ((float)i) {} The example is simplified. I don't know how to check the second constructor's f for being 0. Is this even possible with Contracts?

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  • [c#] SoundPlayer.PlaySync stopping prematurely

    - by JeffE
    I want to play a wav file synchronously on the gui thread, but my call to PlaySync is returning early (and prematurely stopping playback). The wav file is 2-3 minutes. Here's what my code looks like: //in gui code (event handler) //play first audio file JE_SP.playSound("example1.wav"); //do a few other statements doSomethingUnrelated(); //play another audio file JE_SP.playSound("example2.wav"); //library method written by me, called in gui code, but located in another assembly public static int playSound(string wavFile, bool synchronous = true, bool debug = true, string logFile = "", int loadTimeout = FIVE_MINUTES_IN_MS) { SoundPlayer sp = new SoundPlayer(); sp.LoadTimeout = loadTimeout; sp.SoundLocation = wavFile; sp.Load(); switch (synchronous) { case true: sp.PlaySync(); break; case false: sp.Play(); break; } if (debug) { string writeMe = "JE_SP: \r\n\tSoundLocation = " + sp.SoundLocation + "\r\n\t" + "Synchronous = " + synchronous.ToString(); JE_Log.logMessage(writeMe); } sp.Dispose(); sp = null; return 0; } Some things I've thought of are the load timeout, and playing the audio on another thread and then manually 'freeze' the gui by forcing the gui thread to wait for the duration of the sound file. I tried lengthening the load timeout, but that did nothing. I'm not quite sure what the best way to get the duration of a wav file is without using code written by somebody who isn't me/Microsoft. I suppose this can be calculated since I know the file size, and all of the encoding properties (bitrate, sample rate, sample size, etc) are consistent across all files I intend to play. Can somebody elaborate on how to calculate the duration of a wav file using this info? That is, if nobody has an idea about why PlaySync is returning early. Of Note: I encountered a similar problem in VB 6 a while ago, but that was caused by a timeout, which I don't suspect to be a problem here. Shorter (< 1min) files seem to play fine, so I might decide to manually edit the longer files down, then play them separately with multiple calls.

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