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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • is there any way to terminate UIImagePickerViewController while taking video?

    - by wadelim
    Hello! It's the first time to ask a question! until now, I don't need to ask qestion about my problem because Here is the rellay good place to share and solve my programming error(problem?)! now, I'm having a big problem at UIImagePickerViewController Fisrt, while My app is enconding Video Image on pckerViewcontroller, If I push the home button to go background, My app is terminated T_T(EXC_BAD_ACCESS) I want to keep my app alive(living) or close safely pickerview controller to be back I'm going crazy if there is anyone to help me, I would really appreciated Thank you! // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // in Init Method [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(enterBackgound:) name:UIApplicationDidEnterBackgroundNotification object:nil]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// UIImagePickerController *pickerController = [UIImagePickerController new]; i_pc = pickerController; // "i_pc" is member instance .... [self presentModalViewController:pickerController animated:YES]; [pickerController release]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// while encoding some video in pckerview Contrller, Push homeButton! and return back then my app is killed // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // this is my code to try to solve above problem.. But It's not working -(void)enterBackground:(NSNotification *)notification{ [self dismissModalViewControllerAnimated:YES]; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//

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  • How do I subtract two dates in Django/Python?

    - by Ryan
    Hi! I'm working on a little fitness tracker in order to teach myself Django. I want to graph my weight over time, so I've decided to use the Python Google Charts Wrapper. Google charts require that you convert your date into a x coordinate. To do this I want to take the number of days in my dataset by subtracting the first weigh-in from the last weigh-in and then using that to figure out the x coords (for example, I could 100 by the result and increment the x coord by the resulting number for each y coord.) Anyway, I need to figure out how to subtract Django datetime objects from one another and so far, I am striking out on both google and here at the stack. I know PHP, but have never gotten a handle on OO programming, so please excuse my ignorance. Here is what my models look like: class Goal(models.Model): goal_weight = models.DecimalField("Goal Weight",max_digits=4, decimal_places=1) target_date = models.DateTimeField("Target Date to Reach Goal") set_date = models.DateTimeField("When did you set your goal?") comments = models.TextField(blank=True) def __unicode__(self): return unicode(self.goal_weight) class Weight(models.Model): """Weight at a given date and time """ goal = models.ForeignKey(Goal) weight = models.DecimalField("Current Weight",max_digits=4, decimal_places=1) weigh_date = models.DateTimeField("Date of Weigh-In") comments = models.TextField(blank=True) def __unicode__(self): return unicode(self.weight) def recorded_today(self): return self.date.date() == datetime.date.today() Any ideas on how to proceed in the view? Thanks so much!

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  • View Controller Question

    - by user341444
    First off I'm new at programming. I'm creating an app with one navigation bar controller. The app is pretty basic except for a quiz section that is comprised of 12 xibs. As the users takes the quiz a new xib is pushed onto the stack. I want to create a button that takes the user back to the home screen if they do not want to complete the quiz. The back button takes them to the previous xib which could be 11 deep. Is it possible to dismiss the modal views and reload the rootView controller? Here's the code from my delegate @synthesize window; @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [window release]; [navigationController release]; [super dealloc]; } This is how I'm pushing new xibs onto the stack (IBAction) showTesting: (id)sender { Testing *varTesting = [[[Testing alloc] initWithNibName:@"Testing" bundle:nil] autorelease]; [[self navigationController] pushViewController:varTesting animated: YES]; } Any help would be greatly appreciated. Thanks

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  • Passing values for method

    - by Kasun
    I beginner for programming. So can you please show me how to pass values for your compile() method. class CL { private const string clexe = @"cl.exe"; private const string exe = "Test.exe", file = "test.cpp"; private string args; public CL(String[] args) { this.args = String.Join(" ", args); this.args += (args.Length > 0 ? " " : "") + "/Fe" + exe + " " + file; } public Boolean Compile(String content, ref string errors) { //remove any old copies if (File.Exists(exe)) File.Delete(exe); if (File.Exists(file)) File.Delete(file); File.WriteAllText(file, content); Process proc = new Process(); proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.StartInfo.FileName = clexe; proc.StartInfo.Arguments = this.args; proc.StartInfo.CreateNoWindow = true; proc.Start(); //errors += proc.StandardError.ReadToEnd(); errors += proc.StandardOutput.ReadToEnd(); proc.WaitForExit(); bool success = File.Exists(exe); return success; } }

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  • Vector Usage in MPI(C++)

    - by lsk1985
    I am new to MPI programming,stiil learning , i was successful till creating the Derived data-types by defining the structures . Now i want to include Vector in my structure and want to send the data across the Process. for ex: struct Structure{ //Constructor Structure(): X(nodes),mass(nodes),ac(nodes) { //code to calculate the mass and accelerations } //Destructor Structure() {} //Variables double radius; double volume; vector<double> mass; vector<double> area; //and some other variables //Methods to calculate some physical properties Now using MPI i want to sent the data in the structure across the processes. Is it possible for me to create the MPI_type_struct vectors included and send the data? I tried reading through forums, but i am not able to get the clear picture from the responses given there. Hope i would be able to get a clear idea or approach to send the data PS: i can send the data individually , but its an overhead of sending the data using may MPI_Send/Recieve if we consider the domain very large(say 10000*10000)

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  • Solving problems with near infinite potential solutions

    - by Zonda333
    Today I read the following problem: Use the digits 2, 0, 1, 1 and the operations +, -, x, ÷, sqrt, ^ , !, (), combinations, and permutations to write equations for the counting numbers 1 through 100. All four digits must be used in each expression. Only the digits 2, 0, 1, 1 may be used, and each must be used exactly once. Decimals may be used, as in .1, .02, etc. Digits may be combined; numbers such as 20 or 101 may be used. Example: 60 = 10*(2+1)!, 54 = ¹¹C2 - 0! Though I was able to quickly find around 50 solutions quite easily in my head, I thought programming it would be a far superior solution. However, I then realized I had no clue how to go about solving a problem like this. I am not asking for complete code for me to copy and paste, but for ideas about how I would solve this problems, and others like it that have nearly infinite potential solutions. As I will be writing it in python, where I have the most experience, I would prefer if the answers were more python based, but general ideas are great too.

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  • Attribute value nil

    - by mridula
    Can someone tell me why is this happening? I have created a social networking website using Ruby on Rails. This is my first time programming with RoR. I have a model named "Friendship" which contains an attribute "blocked" to indicate whether the user has blocked another user. When I run the following in IRB - friendship = u.friendships.where(:friend_id => 22).first IRB gives me - Friendship Load (0.6ms) SELECT `friendships`.* FROM `friendships` WHERE `friendships`.`user_id` = 17 AND `friendships`.`friend_id` = 22 LIMIT 1 => #<Friendship id: 33, user_id: 17, friend_id: 22, created_at: "2012-04-07 10:29:49", updated_at: "2012-04-07 10:29:49", blocked: 1> As u can see, the "blocked" attribute has value '1'. But when I run the following 1.9.2-p290 :030 > friendship.blocked => nil - it says, the value of blocked is 'nil' and not '1'. Why is this happening? This could be a very silly mistake but I am new to RoR, so kindly help me! I initially didn't include the accessor method for 'blocked'.. I tried that, and still its giving the same result.. Following is the Friendship model.. class Friendship < ActiveRecord::Base belongs_to :friend, :class_name => "User" validates_uniqueness_of :friend_id , :scope => :user_id attr_accessor :blocked attr_accessible :blocked end Here is the schema of the table: 1.9.2-p290 :009 > friendship.class => Friendship(id: integer, user_id: integer, friend_id: integer, created_at: datetime, updated_at: datetime, blocked: integer)

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  • Monads with Join() instead of Bind()

    - by MathematicalOrchid
    Monads are usually explained in turns of return and bind. However, I gather you can also implement bind in terms of join (and fmap?) In programming languages lacking first-class functions, bind is excruciatingly awkward to use. join, on the other hand, looks quite easy. I'm not completely sure I understand how join works, however. Obviously, it has the [Haskell] type join :: Monad m = m (m x) - m x For the list monad, this is trivially and obviously concat. But for a general monad, what, operationally, does this method actually do? I see what it does to the type signatures, but I'm trying to figure out how I'd write something like this in, say, Java or similar. (Actually, that's easy: I wouldn't. Because generics is broken. ;-) But in principle the question still stands...) Oops. It looks like this has been asked before: Monad join function Could somebody sketch out some implementations of common monads using return, fmap and join? (I.e., not mentioning >>= at all.) I think perhaps that might help it to sink in to my dumb brain...

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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  • When to use pointer to a class and when to just instantiate it as a variable

    - by Enders
    Im sort of confused by it. The best I could find was reading through the cplusplus.com tutorial and all they have to say about pointers to classes. "It is perfectly valid to create pointers that point to classes. We simply have to consider that once declared, a class becomes a valid type, so we can use the class name as the type for the pointer" Which tells me nothing about when to use them over the normal instantiation. I've seen the - operator many times, and looked at some codes but cant really decipher why they did it. Generic examples will be appreciated; but more specifically related to gui programming. Its where I encountered it first. QGridLayout *mainLayout = new QGridLayout; mainLayout->addWidget(nameLabel, 0, 0); mainLayout->addWidget(nameLine, 0, 1); mainLayout->addWidget(addressLabel, 1, 0, Qt::AlignTop); mainLayout->addWidget(addressText, 1, 1); Why not QGridLayout mainLayout mainLayout.addWidget ... (It doesnt compile if I change the sample code to that and try it but you get the point) Thanks in advance

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  • Why is the 'var' keyword bad? Or am I just old school?

    - by WaggingSiberian
    Recently I overheard junior developer ask "why do you use 'var' so much?". The mid-level developer responded "I use VAR all the time. I love it! I don't have to figure out the type." I didn't have the time or energy to get into a religious war and hey, I'm still the new guy here :-) I understand var has its place. LINQ comes to mind. But I have also always been told the use of var represents lazy programming and I should just use the correct type to begin with. If it's an int, define it as an int, not a var. When reviewing code, seeing the type makes it easier to follow. My opinion is, it's just lazy but there are exception. Var also reminds me of the VB/VBA variant type. It also had its place. I recall (from many years ago) its usage being less-than-desirable type and it was rather resource hungry. Am I just being stuck in my ways? Should we start using var all the time as my co-worker does?

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  • Is inheritance bad nowadays?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • how do I use an enum value on a switch statement in C++

    - by BotBotPgm
    I would like to use an enum value for my switch statment in C++. Is it possible to use the enum values enclosed in the "{}" as choices for the "switch()"? I know that switch() needs an integer value in order to direct the flow of programming to the appropriate case number. If this is the case, do I just make a variable for each constant in the 'enum' statment? I also want the user to be able to pick the choice and pass that choice to the switch() statement. for example: cout<< "1 - Easy"; cout<<"2 - Medium"; cout<< "3 -Hard"; enum myChoice {EASY =1 ,MEDIUM = 2, HARD = 3} cin ???? switch(????) case 1/EASY: (can I just type case EAST?) cout << "You picked easy!"; break; case 2/MEDIUM: cout << "You picked medium!"; case 3..... (same thing as case 2 except on hard.) default: return 0; Thanks

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  • How: Start an Activity inside a Thread and use finish() to get back.

    - by Kirk Becker
    Hello, I am programming a game on android. I'm using a Thread while calling a Surface View class to update and draw my game. Inside the update I wanted to start an activity based on if the game has just started and this would launch my MENUS. My Thread for the most part.. while (myThreadRun) { Canvas c = null; try { gameTime = System.currentTimeMillis(); c = myThreadSurfaceHolder.lockCanvas(null); synchronized (myThreadSurfaceHolder) { // Update Game. myThreadSurfaceView.onUpdate(); // Draw Game. myThreadSurfaceView.onDraw(c); You can see there where I am updating the game... here is onUpdate(); protected void onUpdate() { // Test if menu needs to be displayed. while (thread.getMenu()) { // Test if menu activity has been started. if (thread.getMenuRunning() == false) { Intent menuIntent = new Intent(this.getContext(), MyMenu.class); ((Activity) cxt).startActivityForResult(menuIntent, 1); thread.setMenuRunning(true); } } I am using a while loop because if I didn't use it the thread just keeps going. Basically I just don't know how to implement my menus using a thread as a game loop. Everywhere I look it seems like that's best practice. In my menu activity I just display the menu layout and a few buttons and when the person wants to start the game it uses finish() to go back to my thread where they play the game. I am very new to this so any insight will be helpful, Thanks

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  • Visual Basic: Newbie questions.

    - by Omega
    Hello there. I am starting to learn visual basic. So far, it is quite simple and easy to use. I am liking it! Anyway, I want to make applications a little bit more complex. So far I have done very silly things. I would appreciate if you could help me with these: How do I open a new window (form)? Maybe I click a button on my main form and another form pops up. How do I "deactivate" the main form while the new form is running? (if I try to click the main form, an error sound plays) So my second form has a text field and a "OK" button. If I click it, the second form closes activating the main form again. I want to "pass" the text in the text field from the second form to the first one. How do I do that? Thank you, I am enjoying this new programming environment (didn't use Visual Studio much before)

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  • Why can’t I create a database in an empty ASP MVC 2 project using Project->Add->New Item->SQL Server

    - by Dr Dork
    I'm diving head first into ASP MVC and am playing around with creating and manipulating a database. I did a search and found this tutorial for creating a database, however when I follow it, I get this error right at the start when trying to add a new database to my fresh, empty ASP MVC 2 project... A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified) The only requirement the tutorial mentioned was SQL Server Express, but when I went to download it, it said it was already installed. I'm assuming it was part of the VS 2010 RC I installed and am running. So I don't know what else I need if I am missing something. This is all new to me, so I'm sure I'm missing something obvious here and after I'm done posting this question, I plan to do some more research into the topic of databases and how they work with ASP MVC. In the meantime, I was you could help me answer a couple high level questions... What am I missing/forgetting to do that is causing this error? Any suggestions for good resources/tutorials that focus on using databases with ASP MVC? I've done a lot of database programming in the past, so I'm familiar with the concepts of relational databases and the SQL language. I wish I could find a good resource for learning how to work with them in an ASP dev environment, as well as a good breakdown of all the related technologies used for working with them (i.e. LINQ to SQL). Thanks so much in advance for all your help! I'm going to start researching these questions right now.

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  • First Time Working With Others?

    - by cam
    I've been at my very first programming job for about 8 months now and I've learned incredible amounts so far. Unfortunately, I'm the sole developer for a small startup company for internal applications. For the first time ever though, I'll be handing off some of my projects to someone else when I leave this job. I've documented all my projects thoroughly (at least I think so), but I still feel nervous about someone else reading my code. For example, I've always done this sort of thing. for (int i = 0; i < blah.length; i++) { //Do stuff } Should I name 'i' something descriptive? It's only a temporary variable, and will only exist within that loop, and it seems that it's pretty obvious what the loop does with 'i'. This is just one example. Another one is that I name variables differently... I don't really conform to a standard of naming besides starting all private members with an underscore. Are there any resources that could show me how to make it easier for the next developer? Are there standards for this type of thing?

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  • Problem with Java Scanner sc.nextLine();

    - by Jonathan B
    Hi, sry about my english :) Im new to Java programming and i have a problem with Scanner. I need to read an Int, show some stuff and then read a string so i use sc.nextInt(); show my stuff showMenu(); and then try to read a string palabra=sc.nextLine(); Some one told me i need to use a sc.nextLine(); after sc.nextInt(); but i dont understand why do you have to do it :( Here is my code: public static void main(String[] args) { // TODO code application logic here Scanner sc = new Scanner(System.in); int respuesta = 1; showMenu(); respuesta = sc.nextInt(); sc.nextLine(); //Why is this line necessary for second scan to work? switch (respuesta){ case 1: System.out.println("=== Palindromo ==="); String palabra = sc.nextLine(); if (esPalindromo(palabra) == true) System.out.println("Es Palindromo"); else System.out.println("No es Palindromo"); break; } } Ty so much for your time and Help :D

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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  • Is there an user-level accessible font table present in Linux?

    - by youngdood
    Hi again Stackoverflow! Since there is this: http://en.wikipedia.org/wiki/Code_page_437 For MSDOS, is there something similar for Linux systems? Is it possible to access that font data via userland program? I would actually just need an access to the actual bit patterns which define the font, and I would do the rendering myself. I'm fairly sure that something like this exists, but I haven't been able to find what exactly is it and how to access it. After all, e.g. text mode console font has to reside somewhere, and I really do hope it is "rawly" accessible somehow for a userland program. Before I forget, I'm programming my program in C, and have access only to the "standard" linux/posix development headers. The only thing I could came up with myself is to use the fonts in /usr/share/fonts, but having to write my own implementations to extract the data from there doesn't sound really an option; I would really want to achieve this with the least amount of bytes possible, so I feel I'm left with finding a standard way of doing this. It's not really feasible for me to store my own 8x8 ASCII-compatible font with the program either(it takes some 1024 bytes(128 chars * 8x8 bits) just to store the font, which is definitely unacceptable for the strict size limits(some < 1024 bytes for code+data) which I am working with), so being able to use the font data stored at the system itself would greatly simplify my task.

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  • Javascript Application Book

    - by Jormundir
    Can anyone recommend a good book on Javascript module/application development. I'm a Software Engineer, so I don't need all the intro to programming stuff. What I'm really looking for is: How do you bundle the html/css/javascript together so that you can make one include that will load the whole application. I.e.: <div id="myapplication"></div> ... ... <script src="myapplication.js"> Design patterns are always welcome. I've already read Javascript the good parts, and online guides, but it's hard to find a comprehensive guide/tutorial for specifically this. There's a lot of good "this is a javascript application" and "this is a scalable framework", but I haven't had any luck with "This is how you build a javascript application, including the html and css, and this is how you deliver it nicely". I'm building a small application to start, so I'm not interested in scalability and large-scale development practices, just a nice and comprehensive guide to get me off the ground.

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  • How can a B-tree node be represented?

    - by chronodekar
    We're learning B-trees in class and have been asked to implement them in code. The teacher has left choice of programming language to us and I want to try and do it in C#. My problem is that the following structure is illegal in C#, unsafe struct BtreeNode { int key_num; // The number of keys in a node int[] key; // Array of keys bool leaf; // Is it a leaf node or not? BtreeNode*[] c; // Pointers to next nodes } Specifically, one is not allowed to create a pointer to point to the structure itself. Is there some work-around or alternate approach I could use? I'm fairly certain that there MUST be a way to do this within the managed code, but I can't figure it out. EDIT: Eric's answer pointed me in the right direction. Here's what I ended up using, class BtreeNode { public List<BtreeNode> children; // The child nodes public static int MinDeg; // The Minimum Degree of the tree public bool IsLeaf { get; set; } // Is the current node a leaf or not? public List<int> key; // The list of keys ... }

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  • In C, when do structure names have to be included in structure initializations and definitions?

    - by Tyler
    I'm reading The C Programming Language by K&R and in the section on structures I came across these code snippets: struct maxpt = { 320, 200 }; and /* addpoints: add two points */ struct addpoint(struct point p1, struct point p2) { p1.x += p2.x; p1.y += p2.y; return p1; } In the first case, it looks like it's assigning the values 320 and 200 to the members of the variable maxpt. But I noticed the name of the struct type is missing (shouldn't it be "struct struct_name maxpt = {320, 200}"? In the second case, the function return type is just "struct" and not "struct name_of_struct". I don't get why they don't include the struct names - how does it know what particular type of structure it's dealing with? My confusion is compounded by the fact that in previous snippets they do include the structure name, such as in the return type for the following function, where it's "struct point" and not just "struct". Why do they include the name in some cases and not in others? /* makepoint: make a point from x and y components */ struct point makepoint(int x, int y) { struct point temp; temp.x = x; temp.y = y; return temp; }

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