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  • Thread synchronization and aborting.

    - by kubal5003
    Hello, I've got a little problem with ending the work of one of my threads. First things first so here's the app "layout": Thread 1 - worker thread (C++/CLI) - runs and terminates as expected for(...) { try { if(TabuStop) return; System::Threading::Monitor::Enter("Lock1"); //some work, unmanaged code } finally { if(stop) { System::Threading::Monitor::Pulse("Lock1"); } else { System::Threading::Monitor::Pulse("Lock1"); System::Threading::Monitor::Wait("Lock1"); } } } Thread 2 - display results thread (C#) while (WorkerThread.IsAlive) { lock ("Lock1") { if (TabuEngine.TabuStop) { Monitor.Pulse("Lock1"); } else { Dispatcher.BeginInvoke(RefreshAction); Monitor.Pulse("Lock1"); Monitor.Wait("Lock1", 5000); } } // Thread.Sleep(5000); } I'm trying to shut the whole thing down from app main thread like this: TabuEngine.TabuStop = true; //terminates nicely the worker thread and if (DisplayThread.IsAlive) { DisplayThread.Abort(); } I also tried using DisplayThread.Interrupt, but it always blocks on Monitor.Wait("Lock1", 5000); and I can't get rid of it. What is wrong here? How am I supposed to perform the synchronization and let it do the work that it is supposed to do? //edit I'm not even sure now if the trick with using "Lock1" string is really working and locks are placed on the same object..

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  • Protecting my apps security from deassembling

    - by sandis
    So I recently tested deassembling one of my android apps, and to my horror I discovered that the code was quite readable. Even worse, all my variable names where intact! I thought that those would be compressed to something unreadable at compile time. The app is triggered to expire after a certain time. However, now it was trivial for me to find my function named checkIfExpired() and find the variable "expired". Is there any good way of making it harder for a potential hacker messing with my app? Before someone states the obvious: Yes, it is security through obscurity. But obviously this is my only option since the user always will have access to all my code. This is the same for all apps. The details of my deactivation-thingy is unimportant, the point is that I dont want deassembler to understand some of the things I do. side questions: Why are the variable names not compressed? Could it be the case that my program would run faster if I stopped using really long variable names, as are my habit?

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  • Behavior difference between UIView.subviews and [NSView subviews]

    - by zpasternack
    I have a piece of code in an iPhone app, which removes all subviews from a UIView subclass. It looks like this: NSArray* subViews = self.subviews; for( UIView *aView in subViews ) { [aView removeFromSuperview]; } This works fine. In fact, I never really gave it much thought until I tried nearly the same thing in a Mac OS X app (from an NSView subclass): NSArray* subViews = [self subviews]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } That totally doesn’t work. Specifically, at runtime, I get this: *** Collection <NSCFArray: 0x1005208a0> was mutated while being enumerated. I ended up doing it like so: NSArray* subViews = [[self subviews] copy]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } [subViews release]; That's fine. What’s bugging me, though, is why does it work on the iPhone? subviews is a copy property: @property(nonatomic,readonly,copy) NSArray *subviews; My first thought was, maybe @synthesize’d getters return a copy when the copy attribute is specified. The doc is clear on the semantics of copy for setters, but doesn’t appear to say either way for getters (or at least, it’s not apparent to me). And actually, doing a few tests of my own, this clearly does not seem to be the case. Which is good, I think returning a copy would be problematic, for a few reasons. So the question is: how does the above code work on the iPhone? NSView is clearly returning a pointer to the actual array of subviews, and perhaps UIView isn’t. Perhaps it’s simply an implementation detail of UIView, and I shouldn’t get worked up about it. Can anyone offer any insight?

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  • Google Analytics, Install Tracking android

    - by vvieux
    Hi, I want track install referer for my application using google analytics. I don't want use the Tracking Pageviews and Events feature, only install. So I added the sdk jar in my app, add these lines to the manifest : <receiver android:name="com.google.android.apps.analytics.AnalyticsReceiver" android:exported="true"> <intent-filter> <action android:name="com.android.vending.INSTALL_REFERRER" /> </intent-filter> </receiver> And publish the app. But how can see the stats ? I never entered my UA-xxxxxxx id. For the Pageviews and Events tracking it's here : tracker.start("UA-YOUR-ACCOUNT-HERE", this); But as thew readme says : (NOTE: do not start the GoogleAnalyticsTracker in your Application onCreate() method if using referral tracking). But with referer where do I put my id ? And what is the url to watch in the google analytics console ? Thx

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  • MySQL to PostreSQL and Named Scope

    - by Lowgain
    I've got a named scope for one of my models that works fine. The code is: named_scope :inbox_threads, lambda { |user| { :include => [:deletion_flags, :recipiences], :conditions => ["recipiences.user_id = ? AND deletion_flags.user_id IS NULL", user.id], :group => "msg_threads.id" }} This works fine on my local copy of the app with a MySQL database, but when I push my app to Heroku (which only uses PostgreSQL), I get the following error: ActiveRecord::StatementInvalid (PGError: ERROR: column "msg_threads.subject" must appear in the GROUP BY clause or be used in an aggregate function: SELECT "msg_threads"."id" AS t0_r0, "msg_threads"."subject" AS t0_r1, "msg_threads"."originator_id" AS t0_r2, "msg_thr eads"."created_at" AS t0_r3, "msg_threads"."updated_at" AS t0_r4, "msg_threads"."url_key" AS t0_r5, "deletion_flags"."id" AS t1_r0, "deletion_flags"."user_id" AS t1_r1, "deletion_flags"."msg_thread_id" AS t1_r2, "deletion_flags"."confirmed" AS t1_r3, "deletion_flags"."created_at" AS t1_r4, "deletion_flags"."updated_at" AS t1_r5, "recipiences"."id" AS t2_r0, "recipiences"."user_id" AS t2_r1, "recipiences"."msg_thread_id" AS t2_r2, "recipiences"."created_at" AS t2_r3, "recipien ces"."updated_at" AS t2_r4 FROM "msg_threads" LEFT OUTER JOIN "deletion_flags" ON deletion_flags.msg_thread_id = msg_threads.id LEFT OUTER JOIN "recipiences" ON recipiences.msg_thread_id = msg_threads.id WHERE (recipiences.user_id = 1 AND deletion_flags.user_id IS NULL) GROUP BY msg_threads.id) I'm not as familiar with the working of Postgres, so what would I need to add here to get this working? Thanks!

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  • http post request with cross-origin in javascript

    - by Calamarico
    i have a problem with a http post call in firefox. I know that when there are a cross origin, firefox first do a OPTIONS before the POST to know the access-control-allow headers. With this code i dont have any problem: Net.requestSpeech.prototype.post = function(url, data) { if(this.xhr != null) { this.xhr.open("POST", url); this.xhr.onreadystatechange = Net.requestSpeech.eventFunction; this.xhr.setRequestHeader("Content-Type", "application/json; charset=utf-8"); this.xhr.send(data); } } I test this code with a simple html that invokes this function. Everything is ok and i have the response of the OPTIONS and POST, and i process the response. But, i'm trying to integrate this code with an existen application with uses jquery (i dont know if this is a problem), when the send(data) executes in this case, the browser (firefox) do the same, first do a OPTION request, but in this case dont receive the response of the server and puts this message in console: [18:48:13.529] OPTIONS http://localhost:8111/ [undefined 31ms] Undefined... the undefined is because dont receive the response, but the code is the same, i dont know why in this case the option dont receive the response, someone have an idea? i debug my server app and the OPTIONS arrive ok to the server, but it seems like the browser dont wait to the response. edit more later: ok i think that the problem is when i run with a simple html with a SCRIPT tag that invokes the method who do the request run ok, but in this app that dont receive the response, i have a form that do a onsubmit event, i think that the submit event returns very fast and the browser dont have time to get the OPTIONS request. edit more later later: WTF, i resolve the problem make the POST request to sync: this.xhr.open("POST", url, false); The submit reponse very quickly and can't wait to the OPTION response of the browser, any idea to this?

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  • How do I enforce the order of qmake library dependencies?

    - by James Oltmans
    I'm getting a lot of errors because qmake is improperly ordering the boost libraries I'm using. Here's what .pro file looks like QT += core gui TARGET = MyTarget TEMPLATE = app CONFIG += no_keywords \ link_pkgconfig SOURCES += file1.cpp \ file2.cpp \ file3.cpp PKGCONFIG += my_package \ sqlite3 LIBS += -lsqlite3 \ -lboost_signals \ -lboost_date_time HEADERS += file1.h\ file2.h\ file3.h FORMS += mainwindow.ui RESOURCES += Resources/resources.qrc This produces the following command: g++ -Wl,-O1 -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/lib/x86_64-linux-gnu -lboost_signals -lboost_date_time -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lQtGui -lQtCore Note: mylib1 and mylib2 are statically compiled by another project, placed in /usr/local/lib with an appropriate pkg-config .pc file pointing there. The .pro file references them via my_package in PKGCONFIG. The problem is not with pkg-config's output but with Qt's ordering. Here's the .pc file: prefix=/usr/local exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: my_package Description: My component package Version: 0.1 URL: http://example.com Libs: -L${libdir} -lmylib1 -lmylib2 Cflags: -I${includedir}/my_package/ The linking stage fails spectacularly as mylib1 and mylib2 come up with a lot of undefined references to boost libraries that both the app and mylib1 and mylib2 are using. We have another build method using scons and it properly orders things for the linker. It's build command order is below. g++ -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lboost_signals -lboost_date_time -lQtGui -lQtCore Note that the principle difference is the order of the boost libs. Scons puts them at the end just before QtGui and QtCore while qmake puts them first. The other differences in the compile commands are unimportant as I have hand modified the qmake produced make file and the simple reordering fixed the problem. So my question is, how do I enforce the right order in my .pro file despite what qmake thinks they should be?

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  • PhotoChooserTask + Navigation.

    - by user562405
    I taken two Images & added event (MouseButtonDown) for them. When first image handles event to open Gallery. Second image handles events for open camera. When user has choosed his image from the gallery, I want to navigate to next page. Its navigates. But before completing navigation process, it displays MainPage & then moves toward next page. I didnt want to display the MainPage once user chooses the image from the gallery. Plz help. Thanks in advance. public partial class MainPage : PhoneApplicationPage { PhotoChooserTask objPhotoChooser; CameraCaptureTask cameraCaptureTask; // Constructor public MainPage() { InitializeComponent(); objPhotoChooser = new PhotoChooserTask(); objPhotoChooser.Completed += new EventHandler<PhotoResult>(objPhotoChooser_Completed); cameraCaptureTask = new CameraCaptureTask(); cameraCaptureTask.Completed += new EventHandler<PhotoResult>(objCameraCapture_Completed); } void objPhotoChooser_Completed(object sender, PhotoResult e) { if (e != null && e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } void navigateCompleted(object sender, EventArgs e) { //Do the delayed navigation from the main page this.NavigationService.Navigate(new Uri("/ImageViewer.xaml", UriKind.RelativeOrAbsolute)); NavigationService.Navigated -= new NavigatedEventHandler(navigateCompleted); } void objCameraCapture_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } protected override void OnBackKeyPress(System.ComponentModel.CancelEventArgs e) { e.Cancel = true; } private void image1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { objPhotoChooser.Show(); } private void image2_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { cameraCaptureTask.Show(); }

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  • how to sort the items in listbox alphabetically?

    - by user2745378
    i need to sort the items alphabetically in listbox when sort button is clicked. (I have sort button in appbar). But I dunno how to achieve this. here is XAML. All help will be much appreciated. <phone:PhoneApplicationPage.Resources> <DataTemplate x:Key="ProjectTemplate"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="400" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="1" Text="{Binding Name}" Style="{StaticResource PhoneTextLargeStyle}" /> </Grid> </DataTemplate> </phone:PhoneApplicationPage.Resources> <Grid x:Name="ContentPanel" Grid.Row="1" Margin="0,0,12,0"> <ListBox x:Name="projectList" ItemsSource="{Binding Items}" SelectionChanged="ListBox_SelectionChanged" ItemTemplate="{StaticResource ProjectTemplate}" /> </Grid> Here's my ViewModel namespace PhoneApp.ViewModels { public class ProjectsViewModel: ItemsViewModelBase<Project> { public ProjectsViewModel(TaskDataContext taskDB) : base(taskDB) { } public override void LoadData() { base.LoadData(); var projectsInDB = _taskDB.Projects.ToList(); Items = new ObservableCollection<Project>(projectsInDB); } public override void AddItem(Project item) { _taskDB.Projects.InsertOnSubmit(item); _taskDB.SubmitChanges(); Items.Add(item); } public override void RemoveItem(int id) { var projects = from p in Items where p.Id == id select p; var item = projects.FirstOrDefault(); if (item != null) { var tasks = (from t in App.TasksViewModel.Items where t.ProjectId == item.Id select t).ToList(); foreach (var task in tasks) App.TasksViewModel.RemoveItem(task.Id); Items.Remove(item); _taskDB.Projects.DeleteOnSubmit(item); _taskDB.SubmitChanges(); } } } } I have added the ViewModel C# Code herewith

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  • android widget unresponsive

    - by John
    I have a widget that you press and it then it will update the text on the widget. I have set an on click listener to launch another activity to perform the text update, But for some reason it only works temporarily and then it will become unresponsive and not do anything when pressed. Does anyone know why it might be doing that? i have posted my widget code below in case it is helpful. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager,int[] appWidgetIds) { thisWidget = new ComponentName(context, MemWidget.class); Intent intent = new Intent(context, updatewidget.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.ImageButton01, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(thisWidget, views); } @Override public void onReceive(Context context, Intent intent) { appWidgetManager = AppWidgetManager.getInstance(context); remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); thisWidget = new ComponentName(context, MemWidget.class); // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } }

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  • Load Testing Java Web Application - find TPS / Avg transaction response time

    - by Steve
    I would like to build my own load testing tool in Java with the goal of being able to load test a web application I am building throughout the development cycle. The web application will be receiving server to server HTTP Post requests and I would like to find its starting transaction per second (TPS) capacity along with the avgerage response time. The Post request and response messages will be in XML (I dont' think that's really applicable though :) ). I have written a very simple Java app to send transactions and count how many transactions it was able to send in one second (1000 ms) however I don't think this is the best way to load test. Really what I want is to send any number of transactions at exactly the same time - i.e. 10, 50, 100 etc. Any help would be appreciated! Oh and here is my current test app code: Thread[] t = new Thread[1]; for (int a = 0; a < t.length; a++) { t[a] = new Thread(new MessageLoop()); } startTime = System.currentTimeMillis(); System.out.println(startTime); for (int a = 0; a < t.length; a++) { t[a].start(); } while ((System.currentTimeMillis() - startTime) < 1000 ) { } if ((System.currentTimeMillis() - startTime) > 1000 ) { for (int a = 0; a < t.length; a++) { t[a].interrupt(); } } long endTime = System.currentTimeMillis(); System.out.println(endTime); System.out.println("Total time: " + (endTime - startTime)); System.out.println("Total transactions: " + count); private static class MessageLoop implements Runnable { public void run() { try { //Test Number of transactions while ((System.currentTimeMillis() - startTime) < 1000 ) { // SEND TRANSACTION HERE count++; } } catch (Exception e) { } } }

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  • Rails: RESTful Find, Initialize, or Create

    - by Andrew
    I have an app that has Cities in it. I'm looking for some suggestions on how to RESTfully structure a controller so that I can lookup, initialize, and create city records via AJAX requests. For instance: Given a text field city_name A user enters the name of a City, like "Paris, France" The app checks this location to see if there is such a city in the database already If there is, it returns the city object If there is not, it returns a new record initialized with the name "Paris" and the country "France", and prompts the user to confirm they want to add this city to the database If the user says "Yes" the record is saved. If not the record is discarded and the form is cleared. Now, my first approach was to change the Create action to use find_or_create, so that an AJAX post to cities_path would result in either returning the existing city or creating it and returning it. That works ok... However, it would be better to setup controller actions that would take a string input, find , or else initialize and return, then only create if the user confirms the generated record is correct. The ideal scenario would put this all in one action so AJAX request can go to that url, the server responds with JSON objects, and javascript can handle things from there. I'd like to keep all the user-interaction logic client side, and also minimize the number of requests it takes to achieve this. Any suggestions on the cleanest, most RESTful way to accomplish this?

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  • What might be causing this Rails method error?

    - by Trip
    My error: Notice the undefined method '-@' . This is for a sort by. All sorts on one page break, but all the sorts on other pages use the same helper and do not break. Does it allude to something obvious? Processing OrganizationsController#search (for ::1 at 2010-05-13 15:42:01) [GET] Parameters: {"action"=>"search", "controller"=>"organizations", "direction"=>"desc", "_"=>"1273779721464", "order_by"=>"published_at"} SQL (0.5ms) SHOW TABLES Organization Columns (2.2ms) SHOW FIELDS FROM `organizations` NoMethodError (undefined method `-@' for #<Array:0x2f88cc8>): app/controllers/organizations_controller.rb:190:in `search' sunspot (1.0.5) lib/sunspot/util.rb:84:in `call' sunspot (1.0.5) lib/sunspot/util.rb:84:in `instance_eval_or_call' sunspot (1.0.5) lib/sunspot/search.rb:200:in `build' sunspot (1.0.5) lib/sunspot/session.rb:45:in `new_search' sunspot (1.0.5) lib/sunspot/session.rb:53:in `search' sunspot (1.0.5) lib/sunspot/session_proxy/abstract_session_proxy.rb:11:in `search' sunspot (1.0.5) lib/sunspot.rb:323:in `search' app/controllers/organizations_controller.rb:183:in `search' haml (2.2.2) [v] rails/./lib/sass/plugin/rails.rb:19:in `process' lib/flash_session_cookie_middleware.rb:14:in `call' vendor/gems/hoptoad_notifier-2.2.2/lib/hoptoad_notifier/rack.rb:27:in `call' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /usr/local/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:95:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `each' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:23:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:82:in `start' Rendered rescues/_trace (68.5ms) Rendered rescues/_request_and_response (0.6ms) Rendering rescues/layout (internal_server_error)

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  • Do new Apple SDKs patch previous releases?

    - by Francisco Garcia
    A new iPhone will be soon out there along a new iOS release. Sooner or later there will also be a Xcode upgrade with the SDK for iOS 6 Does Apple do any type of bugfix on previous SDKs or are bugfixes just solved on new releases? As an example: Core Data with iCloud still have some issues but it is getting better over time. Let's say I have an app that really depends on that combo. I would require iOS6, however not all users upgrade the handsets. Ideally an app compiled with a newer XCode release could patch some error on previous SDKs if the target is set to an older iOS release. Should I expect that a project compiled with future SDK releases to work better on devices running on older iOS versions? will be some SDKs bugfixes backported? I understand that there are some bugs that cannot be fixed without an iOS update on the client. Also that it is a lot of work (and unlikely) to backport bugfixes. I am just wondering what is the normal release policy of Apple.

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  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

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  • DELETE causing a redirect loop?

    - by robocode
    I have an express app with a postgres backend where a user can add/delete recipes, and each time they do so they get an updated list of recipes. Adding a recipe is fine, but when I delete one it seems to get stuck in a redirect loop. In app.js I have router.get('/delete/:d', delRec.deleteRecipe); which calls the following code exports.deleteRecipe = function(req, res){ pg.connect(conString, function(err, client) { client.query('DELETE FROM recipes WHERE recipe_name = ', [req.params.d], function(err, result) { if(err) { return console.error('error running query', err); } else if (result) { pg.end(); console.log('deleting'); } }); }); res.redirect('recipes'); }; If I try delete a recipe, console.log('deleting') produces deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting The recipes route is below (sorry that it's so convoluted) router.get('/recipes', function(req, res) { pg.connect(conString, function(err, client) { if(err) { return console.error('could not connect to postgres', err); } client.query('SELECT * FROM recipes', function(err, result) { if(err) { return console.error('error running query', err); } recipes = result.rows; for(var d in recipes) { if (recipes.hasOwnProperty(d)) { recipeList[d] = recipes[d].recipe_name; } } res.render('recipes', {recipes: recipes, recipeList: recipeList}); }); }); });

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  • SSIS String or binary data would be truncated. The statement has been terminated.

    - by Subbarao
    When I run SSIS package from BIDS it runs fine without any error / problem. When I try to call it through a ASP.NET website I get the following error - "String or binary data would be truncated. The statement has been terminated." I checked all the columns / data to see if anything is exceeding the limit, everything is fine. I can run the package through command line using dtexec C:dtexec /f "C:\temp\MyTempPackage.dtsx", it executes without any problem . The problem is when I try to run it through ASP.NET. The following is the code that I am trying to use - //DTS Runtime Application Application app = new Application(); //DTS Package Package package = app.LoadPackage(packagePath, null); //Execute and Get the result DTSExecResult result = package.Execute(); I am making a call to a webservice from asp.net which has the above code. Both the webservice and website have identity impersonation enabled. I have identity enabled in my web.config for this <identity impersonate="true" userName="MyUserName" password="MyPassword"/> This problem is only when I am trying to import a Excel file (.xlsx) when I import a .txt file everything is fine. Excel Import blew up in both 32bit and 64bit enviornments. Help on how to make this to work is greatly appreciated.

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  • Android Service setForeground While Display Sleeps

    - by c12
    I have a background Android Service that's purpose is to communicate with another device (non-phone) using a Bluetooth socket. Everything works fine except that the service gets stopped and restarted by the OS when the phone display is sleeping. This restart sometimes leaves a 15-20 minute gaps where there is no communication between the Service and the Bluetooth device and I need to be able to query the device every minute. Is startForeground the proper approach? Attempted to use: startForeground(int, Notification) //still see gaps when phone sleeps Service: public class ForegroundBluetoothService extends Service{ private boolean isStarted = false; @Override public void onDestroy() { super.onDestroy(); stop(); } /** * @see android.app.Service#onBind(android.content.Intent) */ @Override public IBinder onBind(Intent intent) { return null; } /** * @see android.app.Service#onStartCommand(android.content.Intent, int, int) */ @Override public int onStartCommand(Intent intent, int flags, int startId) { loadServiceInForeground(); return(START_STICKY); } private void loadServiceInForeground() { if (!isStarted) { isStarted=true; Notification notification = new Notification(R.drawable.icon, "Service is Running...", System.currentTimeMillis()); Intent notificationIntent = new Intent(this, MainScreen.class); PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(this, "Notification Title", "Service is Running...", pendingIntent); startForeground(12345, notification); try{ queryTheBluetoothDevice(); } catch(Exception ex){ ex.printStackTrace(); } } } private void stop() { if (isStarted) { isStarted=false; stopForeground(true); } } }

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  • glDrawArrays() slow on iPad?

    - by Nick
    Hey guys, I was wondering how to speed up my iPad application using OpenGLES 2.0. At the moment we have every drawable object draw itself with a call to glDrawArrays(). Blend mode is on, we really need it. Without disabling blendmode, how would we improve performance for this app? For instances, if we now draw 1 texture across the whole screen, the app only gets 15FPS, which is really slow I think? Are we doing something terribly wrong? Our drawing code (for each drawable), is as follows: - (void) draw { GLuint textureAvailable = 0; if(texture != nil){ textureAvailable = 1; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture.name); glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices); glEnableVertexAttribArray(ATTRIB_VERTEX); glVertexAttribPointer(ATTRIB_COLOR, 4, GL_FLOAT, 1, 0, colorsWithMultipliedAlpha); glEnableVertexAttribArray(ATTRIB_COLOR); glVertexAttribPointer(ATTRIB_TEXTUREMAP, 2, GL_FLOAT, 1, 0, textureMapping); glEnableVertexAttribArray(ATTRIB_TEXTUREMAP); //Note that we are NOT using position.z here because that is only used to determine drawing order int *jnUniforms = JNOpenGLConstants::getInstance().uniforms; glUniform4f(jnUniforms[UNIFORM_TRANSLATE], position.x, position.y, 0.0, 0.0); glUniform4f(jnUniforms[UNIFORM_SCALE], scale.x, scale.y, 1.0, 1.0); glUniform1f(jnUniforms[UNIFORM_ROTATION], rotation); glUniform1i(jnUniforms[UNIFORM_TEXTURE_SAMPLE], 0); glUniform2f(jnUniforms[UNIFORM_TEXTURE_REPEAT], textureRepeat.x, textureRepeat.y); glUniform1i(jnUniforms[UNIFORM_TEXTURE_AVAILABLE], textureAvailable); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }

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  • Multiple Solution Layout for ASP.NET Web Portal?

    - by Jared S
    At work, we've developed a custom ASP.NET Web Portal (That's very similar to iGoogle). We have "Apps" (self-contained, large web forms) and "Modules" (similar to Google Gadgets). Currently, we use a single-solution model. Right now, we have: 3 core projects 60 application projects 80 module projects To reduce copy and pasting between projects, we're going to factor out common functionality (Data Access, Business Logic) into separate projects. I'd also like to introduce Unit Tests, which is going to increase the number of projects even more. We've already reached the point where Visual Studio is choking on the number of projects. We generally only load the 3 core projects and then whatever app's/module's project we're working on. Would a different solution structure help us out? Our number of projects is only going to increase. In general, an app or module only references the 3 core projects. Soon, apps/modules may start referencing the Data Access/Business Logic projects. But in general, apps and modules do not make references between themselves. So to recap, what is the best practice for solution structure when there are MANY projects that use a small number of core projects?

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  • declarative_authorization permissions on roles

    - by William
    Hey all, I'm trying to add authorization to a rather large app that already exists, but I have to obfuscate the details a bit. Here's the background: In our app we have a number or roles that are hierarchical, roughly like this: BasicUser -> SuperUser -> Admin -> SuperAdmin For authorization each User model instance has an attribute 'role' which corresponds to the above. We have a RESTful controller "Users" that is namespaced under Backoffice. So in short it's Backoffice::UsersController. class Backoffice::UsersController < ApplicationController filter_access_to :all #... RESTful actions + some others end So here's the problem: We want users to be able to give permissions for users to edit users but ONLY if they have a 'smaller' role than they currently have. I've created the following in authorization_rules.rb authorization do role :basic_user do has_permission_on :backoffice_users, :to => :index end role :super_user do includes :basic_user has_permission_on :backoffice_users, :to => :edit do if_attribute :role => is_in { %w(basic_user) } end end role :admin do includes :super_user end role :super_admin do includes :admin end end And unfortunately that's as far as I got, the rule doesn't seem to get applied. If I comment the rule out, nobody can edit If I leave the rule in you can edit everybody I've also tried a couple of variations on the if_attribute: if_attribute :role => is { 'basic_user' } if_attribute :role => 'basic_user' and they get the same effect. Does anybody have any suggestions?

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  • Blackberry: Getting uncaught exception java.lang.securityexception

    - by Maxim Xion
    here is my code to open an image file from SDcard in Blackberry import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import java.io.*; public class DisplayAnImage extends MIDlet { private Display mDisplay; private Form mForm; private Image pngBackground; public void startApp() { try{ pngBackground = Image.createImage("file:///Media Card/test_image.png"); ImageItem img = new ImageItem("bg",pngBackground, ImageItem.LAYOUT_EXPAND,"background",ImageItem.PLAIN); mForm = new Form("MIDlet Developer Guide: Display an image."); mForm.append(img); mDisplay = Display.getDisplay(this); mDisplay.setCurrent(mForm); } catch(IOException e) { mForm.append(e.getMessage()); } } public void pauseApp() { } public void destroyApp(boolean flag) { } } While I am running this app with giving all permission to app it shows me "uncaught exception java.lang.securityexception". Please somebody help me on this. Thanks in advance.. :-)

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  • Element not found blocks execution in Selenium

    - by Mariano
    In my test, I try to verify if certain text exists (after an action) using find_element_by_xpath. If I use the right expression and my test pass, the routine ends correctly in no time. However if I try a wrong text (meaning that the test will fail) it hangs forever and I have to kill the script otherwise it does not end. Here is my test (the expression Thx user, client or password you entered is incorrect does not exist in the system, no matter what the user does): # -*- coding: utf-8 -*- import gettext import unittest from selenium import webdriver class TestWrongLogin(unittest.TestCase): def setUp(self): self.driver = webdriver.Firefox() self.driver.get("http://10.23.1.104:8888/") # let's check the language try: self.lang = self.driver.execute_script("return navigator.language;") self.lang = self.lang("-")[0] except: self.lang = "en" language = gettext.translation('app', '/app/locale', [self.lang], fallback=True) language.install() self._ = gettext.gettext def tearDown(self): self.driver.quit() def test_wrong_client(self): # test wrong client inputElement = self.driver.find_element_by_name("login") inputElement.send_keys("root") inputElement = self.driver.find_element_by_name("client") inputElement.send_keys("Unleash") inputElement = self.driver.find_element_by_name("password") inputElement.send_keys("qwerty") self.driver.find_element_by_name("form.submitted").click() # wait for the db answer self.driver.implicitly_wait(10) ret = self.driver.find_element_by_xpath( "//*[contains(.,'{0}')]".\ format(self._(u"Thx user, client or password you entered is incorrect"))) self.assertTrue(isinstance(ret, webdriver.remote.webelement.WebElement)) if __name__ == '__main__': unittest.main() Why does it do that and how can I prevent it?

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  • How is an AppDelegate instanciated?

    - by pwny
    I have an iOS application for which I want to create a ViewController programmatically. I started an empty XCode project and modified the main method so it looks like this int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"MyAppDelegate_iPad"); [pool release]; return retVal; } The app is a Universal Application, MyAppDelegate_iPad is a subclass of MyAppDelegate, which is a subclass of NSObject <UIApplicationDelegate>. My problem is that the applicationDidFinishLoading method I've overridden in MyAppDelegate_iPad is never called (break point on the first line never hits). The method looks like this -(void) applicationDidFinishLaunching:(UIApplication *)application { window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if(!window) { [self release]; return; } window.backgroundColor = [UIColor whiteColor]; rootController = [[MyViewController alloc] init]; [window addSubview:rootController.view]; [window makeKeyAndVisible]; [window layoutSubviews]; } I removed the line to link to a nib file from my plist file (I used to get the default "My Universal app on iPad" white screen) and now all that is displayed is a black screen. applicationDidFinishLoading is still not being called. Am I doing something wrong? How should I properly create my AppDelegate instance?

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  • Getting an updated location in Android

    - by jul
    Hi, I'm using the code shown below to get an updated value for location every time a button is clicked. When my activity is resumed I get an update every second, so that when I call getLastKnownLocation I expect to have a location that have been updated in the last second. Is that the correct way to do that? I would expect the onLocationChanged event to be triggered every time I execute a 'geo fix' command (or max after 1s since I request update every 1s), but it's only triggered the first time. Why? Any help/suggestion welcome! Thanks package org.digitalfarm.atable; ... public class Atable extends Activity { private Button mSearchButton; private TextView mytext; private LocationManager locationManager; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSearchButton = (Button)this.findViewById(R.id.button); mytext = (TextView) findViewById(R.id.dude); locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); final Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mSearchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); } }); } //Start a location listener LocationListener onLocationChange=new LocationListener() { public void onLocationChanged(Location loc) { //sets and displays the lat/long when a location is provided String latlong = "Lat: " + loc.getLatitude() + " Long: " + loc.getLongitude(); mytext.setText(latlong); } public void onProviderDisabled(String provider) { // required for interface, not used } public void onProviderEnabled(String provider) { // required for interface, not used } public void onStatusChanged(String provider, int status, Bundle extras) { // required for interface, not used } }; //pauses listener while app is inactive @Override public void onPause() { super.onPause(); locationManager.removeUpdates(onLocationChange); } //reactivates listener when app is resumed @Override public void onResume() { super.onResume(); locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,1000,100.0f,onLocationChange); } }

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