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  • Content API for Shopping - Fireside Chat with Zazzle

    Content API for Shopping - Fireside Chat with Zazzle We'll be chatting with Zazzle engineer Andrew Lamonica about the way they use the Content API for Shopping and we'll be introducing the newest member of the Shopping team here at Google. Links from video: Demo Page: google-content-api-tools.appspot.com Debug Dashboard: googlecommerce.blogspot.com From: GoogleDevelopers Views: 264 7 ratings Time: 41:36 More in Science & Technology

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  • A TDD Journey: 3- Mocks vs. Stubs; Test Frameworks; Assertions; ReSharper Accelerators

    Test-Driven Development (TDD) involves the repetition of a very short development cycle that begins with an initially-failing test that defines the required functionality, and ends with producing the minimum amount of code to pass that test, and finally refactoring the new code. Michael Sorens continues his introduction to TDD that is more of a journey in six parts, by implementing the first tests and introducing the topics of Test doubles; Test Runners, Constraints and assertions

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  • Formalizing programmers errors

    - by Maksee
    Every one of us make errors leading to bugs. Once I wanted to start logging my errors for future analysis, probably mentioning project title, approximate time spent and the most important, the type of error. For example when I copy-pasted a fragment about 'x' and replaced every occurrence of 'x' with 'y' and forgot to replace a tiny piece, this goes to 'copy-paste error'. The usefulness of this approach depends on whether I can formalize my errors at all and probably minimizing the number of types to choose from. Otherwise I would start postponing, ignoring and so on so make this system useless. Are there existing research in this area, probably a known minimum set of errors? Maybe some of you already tried to implement something like this and succeeded/failed?

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  • Google I/O 2012 - SQL vs NoSQL: Battle of the Backends

    Google I/O 2012 - SQL vs NoSQL: Battle of the Backends Ken Ashcraft, Alfred Fuller Google App Engine now offers both SQL and NoSQL data storage -- but which is right for your application? Advocates of each try to settle the issue once and for all, and show some of the tricks for getting the most out of each. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2394 38 ratings Time: 43:09 More in Science & Technology

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  • Google I/O 2012 - The Next Generation of Social is in a Hangout

    Google I/O 2012 - The Next Generation of Social is in a Hangout Amit Fulay, Jonathan Beri Make your apps come alive with live audio/video conversations using the Hangouts Platform API. Using the Google+ Hangouts API, you can develop collaborative apps that run inside of a Google+ Hangout. Leave inspired by what you can create with the Hangouts APIs. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 267 10 ratings Time: 56:41 More in Science & Technology

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  • Lock mouse in center of screen, and still use to move camera Unity

    - by Flotolk
    I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; MouseState newState = Mouse.GetState(); if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Mouse.SetPosition((int)center.X, (int)center.Y); camera.Rotation -= (newState.X - center.X) * 0.005f; camera.UpDown += (newState.Y - center.Y) * 0.005f; } Is there any code that lets me do this in Unity, since Unity does not support XNA, I need a new library to use, and a new way to collect this input. this is also a little tougher, since I want one object to go up and down based on if you move it the mouse up and down, and another object to be the one turning left and right. I am also very concerned about clamping the mouse to the center of the screen, since you will be selecting items, and it is easiest to have a simple cross-hairs in the center of the screen for this purpose. Here is the code I am using to move right now: using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLook : MonoBehaviour { public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } public RotationAxes axes = RotationAxes.MouseXAndY; public float sensitivityX = 15F; public float sensitivityY = 15F; public float minimumX = -360F; public float maximumX = 360F; public float minimumY = -60F; public float maximumY = 60F; float rotationY = 0F; void Update () { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } while (Input.GetKeyDown(KeyCode.Space) == true) { Screen.lockCursor = true; } } void Start () { // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; } } This code does everything except lock the mouse to the center of the screen. Screen.lockCursor = true; does not work though, since then the camera no longer moves, and the cursor does not allow you to click anything else either.

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  • Where can I find accessible bug/issue databases with complete revision history

    - by namenlos
    I'm performing some research and analysis on bug/issue tracking databases and more specifically on how programmers and teams of programmers actually interact with them. What I'm looking for involves understanding how those databases change over time. So what I don't need for example: is a database of all the bugs of some open source project as the bugs exist today. What I do need is a complete set of revision history for every issue/bug in the database. This would enable me to pick a specific datetime and say here were the list of all the issues/bugs that existed at that moment in time. Anyway know of some publicly accessible issue/bug databases that expose this revision data? Ideally, the revision would look something like this (shown for a single bug, with two revisions) ISSUEID PRI SEV ASSIGNEDTO MODIFIEDON VALIDUNTIL 1 2 2 mel apr-1-2010:5pm apr-1-2010:6pm 1 2 3 steve apr-1-2010:6pm NULL

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  • GDD-BR 2010 [1G] Android: Building High-Performance Applications

    GDD-BR 2010 [1G] Android: Building High-Performance Applications Speaker: Tim Bray Track: Android Time: G [16:30 - 17:15] Room: 1 Level: 151 Build Android applications that are smooth, fast, responsive, and a pleasure to use. Also, learn about the tools and techniques we use to track down and fix performance problems. From: GoogleDevelopers Views: 20 0 ratings Time: 33:34 More in Science & Technology

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  • How to become a good team player?

    - by Nick
    I've been programming (obsessively) since I was 12. I am fairly knowledgeable across the spectrum of languages out there, from assembly, to C++, to Javascript, to Haskell, Lisp, and Qi. But all of my projects have been by myself. I got my degree in chemical engineering, not CS or computer engineering, but for the first time this fall I'll be working on a large programming project with other people, and I have no clue how to prepare. I've been using Windows all of my life, but this project is going to be very unix-y, so I purchased a Mac recently in the hopes of familiarizing myself with the environment. I was fortunate to participate in a hackathon with some friends this past year -- both CS majors -- and excitingly enough, we won. But I realized as I worked with them that their workflow was very different from mine. They used Git for version control. I had never used it at the time, but I've since learned all that I can about it. They also used a lot of frameworks and libraries. I had to learn what Rails was pretty much overnight for the hackathon (on the other hand, they didn't know what lexical scoping or closures were). All of our code worked well, but they didn't understand mine, and I didn't understand theirs. I hear references to things that real programmers do on a daily basis -- unit testing, code reviews, but I only have the vaguest sense of what these are. I normally don't have many bugs in my little projects, so I have never needed a bug tracking system or tests for them. And the last thing is that it takes me a long time to understand other people's code. Variable naming conventions (that vary with each new language) are difficult (__mzkwpSomRidicAbbrev), and I find the loose coupling difficult. That's not to say I don't loosely couple things -- I think I'm quite good at it for my own work, but when I download something like the Linux kernel or the Chromium source code to look at it, I spend hours trying to figure out how all of these oddly named directories and files connect. It's a programming sin to reinvent the wheel, but I often find it's just quicker to write up the functionality myself than to spend hours dissecting some library. Obviously, people who do this for a living don't have these problems, and I'll need to get to that point myself. Question: What are some steps that I can take to begin "integrating" with everyone else? Thanks!

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  • Google I/O 2012 - New Low-Level Media APIs in Android

    Google I/O 2012 - New Low-Level Media APIs in Android Dave Burke Jellybean introduces a new set of powerful low-level media APIs that provide developers with the ability to access hardware codecs directly from Java. This session introduces the new APIs with examples. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 470 15 ratings Time: 01:05:50 More in Science & Technology

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  • Persisting natural language processing parsed data

    - by tjb1982
    I've recently started experimenting with natural language processing (NLP) using Stanford's CoreNLP, and I'm wondering what are some of the standard ways to store NLP parsed data for something like a text mining application? One way I thought might be interesting is to store the children as an adjacency list and make good use of recursive queries (Postgres supports this and I've found it works really well). But I assume there are probably many standard ways to do this depending on what kind of analysis is being done that have been adopted by people working in the field over the years. So what are the standard persistence strategies for NLP parsed data and how are they used?

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