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  • Dynamic TextBox on LinkButton click

    - by Alex Peta
    I am creating dynamic TextBoxes in a page by clicking a LinkButton. However, after that, if the page is submitted, I can't find the items created dynamically, thus, can't send the information to the database. protected void lbAddTag_Click(object sender, EventArgs e) { for (int i = 0; i < 3;i++ ) { CreateTextBox("txtTag-" + i.ToString()); } } private void CreateTextBox(string ID) { TextBox txt = new TextBox(); txt.ID = ID; txt.Width = Unit.Pixel(300); //txt.TextChanged += new EventHandler(OnTextChanged); txt.AutoPostBack = false; tagsPanel.Controls.Add(txt); Literal lt = new Literal(); lt.Text = "<br /><br />"; tagsPanel.Controls.Add(lt); } If I put: foreach (Control c in tagsPanel.Controls) { if (c is TextBox) { lblError.Text += c.ClientID + " , "; } } in the lbAddTag_Click method I can see the items, and they exist, but if I submit the page and try to insert the values in the database nothing... Any hint is much appreciated.

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  • Subclassing ViewPager Breaks Animation

    - by Ryan Thomas
    In my Android application I have an activity which uses a view pager to display 4+ pages (Fragments). I implemented buttons on each screen that move between pages by calling: pager.setCurrentItem(position, true); The view pager and fragments are all working as I desired. I then began looking for a solution to disable user swiping between pages so that the transition between pages in handled by the buttons only. The solution I found was mentioned in a few stackoverflow articles as well as This Blog that suggest subclassing the view pager to intercept touch events to disable swiping. I followed those examples by subclassing the view pager class as follows: public class ViewPager extends android.support.v4.view.ViewPager { private boolean enabled; public ViewPager(Context context, AttributeSet attrs) { super(context, attrs); this.enabled = true; } @Override public boolean onTouchEvent(MotionEvent event) { if (this.enabled) { return super.onTouchEvent(event); } return false; } @Override public boolean onInterceptTouchEvent(MotionEvent event) { if (this.enabled) { return super.onInterceptTouchEvent(event); } return false; } public void setSwipingEnabled(boolean enabled) { this.enabled = enabled; } } Using the subclassed view pager and calling setSwipingEnabled(false) works as was desired. The user can no longer move between pages with swipe gestures and I can still move between pages via button clicks by calling setCurrentItem(int position, boolean smoothScroll). However using the subclass breaks the animation between pages. When I call setCurrentItem(position, true) with android.support.v4.view.ViewPager I get very clean scrolling animations between pages. When I make the same call using the subclass the screen has a very brief 'flash' and then automatically draws the new page. I would like to know how to fix the animation while retaining the ability to disable user swiping between pages. I greatly appreciate any help with this. Let me know if you need any additional information. So far I have tested using a Samsung device running 2.3.5 and an AVD emulator targeting Android 2.3.3.

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  • C# class can not disguise to be another class because GetType method cannot be override

    - by zinking
    there is a statement in the CLR via C# saying in C#, one class cannot disguise to be another, because GetType is virutal and thus it cannot be override but I think in C# we can still hide the parent implementation of GetType. I must missed something if I hide the base GetType implementation then I can disguise my class to be another class, is that correct? The key here is not whether GetType is virutal or not, the question is can we disguise one class to be another in C# Following is the NO.4 answer from the possible duplicate, so My question is more on this. is this kind of disguise possible, if so, how can we say that we can prevent class type disguise in C# ? regardless of the GetType is virtual or not While its true that you cannot override the object.GetType() method, you can use "new" to overload it completely, thereby spoofing another known type. This is interesting, however, I haven't figured out how to create an instance of the "Type" object from scratch, so the example below pretends to be another type. public class NotAString { private string m_RealString = string.Empty; public new Type GetType() { return m_RealString.GetType(); } } After creating an instance of this, (new NotAString()).GetType(), will indeed return the type for a string. share|edit|flag answered Mar 15 at 18:39 Dr Snooze 213 By almost anything that looks at GetType has an instance of object, or at the very least some base type that they control or can reason about. If you already have an instance of the most derived type then there is no need to call GetType on it. The point is as long as someone uses GetType on an object they can be sure it's the system's implementation, not any other custom definition. – Servy Mar 15 at 18:54 add comment

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  • I want just the insert query for a temp table.

    - by John Stephen
    Hi..I am using C#.Net and Sql Server ( Windows Application ). I had created a temporary table. When a button is clicked, temporary table (#tmp_emp_details) is created. I am having another button called "insert Values" and also 5 textboxes. The values that are entered in the textbox are used and whenever com.ExecuteNonQuery(); line comes, it throws an error message Invalid object name '#tbl_emp_answer'.. Below is the set of code.. Please give me a solution. Code for insert (in insert value button): private void btninsertvalues_Click(object sender, EventArgs e) { username = txtusername.Text; examloginid = txtexamloginid.Text; question = txtquestion.Text; answer = txtanswer.Text; useranswer = txtanswer.Text; SqlConnection con = new SqlConnection("Data Source=.;Initial Catalog=tempdb;Integrated Security=True;"); SqlCommand com = new SqlCommand("Insert into #tbl_emp_answer values('"+username+"','"+examloginid+"','"+question+"','"+answer+"','"+useranswer+"')", con); con.Open(); com.ExecuteNonQuery(); con.Close(); }

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  • How SQLite on Android handles long strings?

    - by Levara
    I'm wondering how Android's implementation of SQLite handles long Strings. Reading from online documentation on sqlite, it said that strings in sqlite are limited to 1 million characters. My strings are definitely smaller. I'm creating a simple RSS application, and after parsing a html document, and extracting text, I'm having problem saving it to a database. I have 2 tables in database, feeds and articles. RSS feeds are correctly saved and retrieved from feeds table, but when saving to the articles table, logcat is saying that it cannot save extracted text to it's column. I don't know if other columns are making problems too, no mention of them in logcat. I'm wondering, since text is from an article on web, are signs like (",',;) creating problems? Is Android automaticaly escaping them, or I have to do that. I'm using a technique for inserting similar to one in notepad tutorial: public long insertArticle(long feedid, String title, String link, String description, String h1,tring h2, String h3, String p, String image, long date) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_FEEDID, feedid); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_LINK, link); initialValues.put(KEY_DESCRIPTION, description ); initialValues.put(KEY_H1, h1 ); initialValues.put(KEY_H2, h2); initialValues.put(KEY_H3, h3); initialValues.put(KEY_P, p); initialValues.put(KEY_IMAGE, image); initialValues.put(KEY_DATE, date); return mDb.insert(DATABASE_TABLE_ARTICLES,null, initialValues); } Column P is for extracted text, h1, h2 and h3 are for headers from a page. Logcat reports only column p to be the problem. The table is created with following statement: private static final String DATABASE_CREATE_ARTICLES = "create table articles( _id integer primary key autoincrement, feedid integer, title text, link text not null, description text," + "h1 text, h2 text, h3 text, p text, image text, date integer);";

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  • Digitally sign MS Office (Word, Excel, etc..) and PDF files on the server

    - by Sébastien Nussbaumer
    I need to digitally sign MS Office and PDF files that are stored on a server. I really mean a digital signature that is integrated in the document, according to each specific file formats. This is the process I had in mind : Create a hash of the file's content Send the hash to a custom written java applet in the browser The user encrypts the hash with his/her private key (on an usb token via PKCS#11 for example), thus effectively signing the file. The applet then sends the signature to the server On the server I would then incorporate the signature in the file's (MS Office and PDF files can do that without changing the file's content, probably by just setting some metadata field) What is cool is that you never have to download and upload the complete file to the server again. What is even cooler, the customer doesn't need Office or PDF Writer to sign the files. Parts 2, 3 and 4 are OK for me, my company bought all the JAVA technology I need for that for a previous project I worked on. Problem : I can't seem to find any documentation/examples to do parts 1 and 5 for Office files . Are my google skills failing me this time ? Do you have any pointers to documentation or examples for doing that for MS Office files ? The underlying technology isn't that important to me : I can use Java, .Net, COM, any working technology is OK ! Note : I'm 95% sure I can nail points 1 and 5 for PDF files using iText Thanks ** Edit : If I can't do that with hashes and must download the complete file to the client, it's also possible. But then I still need the documentation to be able to sign Office file... in java this time (from an applet)

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  • How do I append Word templates to a new document in VB.NET?

    - by Tom
    I'm poking around to see if this app can be done. Basically the end user needs to create a bunch of export documents that are populated from a database. There will be numerous document templates (.dot) and the end result will be the user choosing templates x y and z to include for documentation, click a button and have the app create a new Word document, append the templates, and then populate the templates with the appropriate data. The reason it needs to be done in Word as opposed to something like Crystal Reports is that the user may customize some fields before printing the documents as it can vary from export to export. Is this possible to do through VB.NET (VS 2010)? I assume it is but I'm having difficulty tracking down a solution. Or alternatively is there a better solution? Here's what I have so far (not much I know) Import Microsoft.Office.Interop Public Class Form1 Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim oWord As Word.Application Dim oDoc As Word.Document oWord = CreateObject("Word.Application") oWord.Visible = False oDoc = oWord.Documents.Add 'Open templates x.dot, y.dot, z.dot 'Append above templates to new document created 'Populate new document oWord.Visible = True End Sub End Class Thanks.

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  • Dealing with array of IntPtr

    - by Padu Merloti
    I think I'm close and I bet the solution is something stupid. I have a C++ native DLL where I define the following function: DllExport bool __stdcall Open(const char* filePath, int *numFrames, void** data); { //creates the list of arrays here... don't worry, lifetime is managed somewhere else //foreach item of the list: { BYTE* pByte = GetArray(i); //here's where my problem lives *(data + i * sizeofarray) = pByte; } *numFrames = total number of items in the list return true; } Basically, given a file path, this function creates a list of byte arrays (BYTE*) and should return a list of pointers via the data param. Each pointing to a different byte array. I want to pass an array of IntPtr from C# and be able to marshal each individual array in order. Here's the code I'm using: [DllImport("mydll.dll",EntryPoint = "Open")] private static extern bool MyOpen( string filePath, out int numFrames, out IntPtr[] ptr); internal static bool Open( string filePath, out int numFrames, out Bitmap[] images) { var ptrList = new IntPtr[512]; MyOpen(filePath, out numFrames, out ptrList); images = new Bitmap[numFrames]; var len = 100; //for sake of simplicity for (int i=0; i<numFrames;i++) { var buffer = new byte[len]; Marshal.Copy(ptrList[i], buffer, 0, len); images[i] = CreateBitmapFromBuffer(buffer, height, width); } return true; } Problem is in my C++ code. When I assign *(data + i * sizeofarray) = pByte; it corrupts the array of pointers... what am I doing wrong?

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  • Locating SSL certificate, key and CA on server

    - by jovan
    Disclaimer: you don't need to know Node to answer this question but it would help. I have a Node server and I need to make it work with HTTPS. As I researched around the internet, I found that I have to do something like this: var fs = require('fs'); var credentials = { key: fs.readFileSync('path/to/ssl/private-key'), cert: fs.readFileSync('path/to/ssl/cert'), ca: fs.readFileSync('path/to/something/called/CA') }; var app = require('https').createServer(credentials, handler); I have several problems with this. First off, all the examples I found use completely different approaches. Some link to .pem files for both the certificate and key. I don't know what pem files are but I know my certificate is .crt and my key is .key. Some start off at the root folder and some seem to just have these .pem files in the application directory. I don't. Some use the ca thing too and some don't. This CA is supposed to be my domain's CA bundle according to some articles - but none explain where to find this file. In the ssl directory on my server I have one .crt file in the certs directory and one .key file in the keys directory, in addition to an empty csrs directory and an ssl.db file. So, where do I find these 3 files (key, cert, ca) and how do I link to them correctly?

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  • WPF ResourceDictionary and DynamicResource

    - by lanicor
    i am new to WPF so maybe this will be "noob" question but i can't find answer to it (and it seems so easy)... well i am programing WPF app and i want to use smth similar to css for webpages, so i found ResourceDictionary and tried to use it... I have main window in which i create Frame and on click some UserControl is loaded to that same Frame.I include my ResourceDictionary (root/style/Styles.xaml) to my main window like this: <Window.Resources> <ResourceDictionary x:Key="styles" Source="style/Styles.xaml" /> </Window.Resources> in which i have: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Style x:Key="ProductsRequired" TargetType="{x:Type Label}"> <Setter Property="Height" Value="28" /> ... I don't use it on my main window but want to use it on my UserControls, which are loaded to that main window and i try to use it like this: <Label Name="product1" Style="{DynamicResource ProductsRequired}" /> Warning i am getting all the time is: The resource "ProductsRequired" could not be resolved. I even tried including Styles to my UserControl <UserControl.Resources> <ResourceDictionary x:Key="styles" Source="../style/Styles.xaml" /> </UserControl.Resources> and nothing happens... Well my question is long but i wanted to be clear... :) P.S. all that logic works in C# code btw private ResourceDictionary myStyles = new ResourceDictionary(); Style ProductsRequired = myStyles["ProductsRequired"] as Style; product1.Style = ProductsRequired;

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  • Trusted Folder/Drive Picker in the Browser

    - by kylepfritz
    I'd like to write a Folder/Drive picker the runs in the browser and allows a user to select files to upload to a webservice. The primary usage would be selecting folders or a whole CD and uploading them to the web with their directory structure in tact. I'm imagining something akin to Jumploader but which automatically enumerates external drives and CDs. I remember a version of Facebook's picture uploader that could do this sort of enumeration and was java-based but it has since been replaced by a much slicker plugin-based architecture. Because the application needs to run at very high trust, I think I'm limited to old-school java applets. Is there another alternative? I'm hesitant to start down the plugin route because of the necessity of writing one for both IE and Mozilla at a minimum. Are there good places to get started there? On the applet front, I built a clunky prototype to demonstrate that I can enumerate devices and list files. It runs fine in the applet viewer but I don't think I have the security settings configured correctly for it to run in the browser at full trust. Currently I don't get any drives back when I run it in the browser. Applet Prototype: public class Loader extends javax.swing.JApplet { ... private void EnumerateDrives(java.awt.event.ActionEvent evt) { File[] roots = File.listRoots(); StringBuilder b = new StringBuilder(); for (File root : roots) { b.append(root.getAbsolutePath() + ", "); } jLabel.setText(b.toString()); } } Embed Html: <p>Loader:</p> <script src="http://www.java.com/js/deployJava.js" type="text/javascript" ></script> <script> var attributes = {code:'org.exampl.Loader.Loader.class', archive:'Loader/dist/Loader.jar', width:600, height:400} ; var parameters = {}; deployJava.runApplet(attributes, parameters, '1.6');

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  • How do you program a windows service in C# to start an application for a user?

    - by Swoop
    Is it possible to start a program so that it is available to a user with a windows service? I have been working with the Process.Start() in C#. I can get the service to kickoff some sort of process that appears in the Task Manager list under processes. However, the program nevers appears on the screen. By default, it runs under the user name "SYSTEM". I have adjusted the "Log On" option in the service manager to match the person logged into the computer, but this does not cause a window to appear either. I feel like I am either missing a simple setting, or need to take a different direction for this. Below is the code I have been working with to start up Firefox as a test app. private void startRunDap() { ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = "Firefox"; startInfo.WindowStyle = ProcessWindowStyle.Normal; startInfo.UseShellExecute = true; Process.Start(startInfo); //Process.Start("Firefox"); }

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  • GetAccessControl error with NTAccount

    - by Adam Witko
    private bool HasRights(FileSystemRights fileSystemRights_, string fileName_, bool isFile_) { bool hasRights = false; WindowsIdentity WinIdentity = System.Security.Principal.WindowsIdentity.GetCurrent(); WindowsPrincipal WinPrincipal = new WindowsPrincipal(WinIdentity); AuthorizationRuleCollection arc = null; if (isFile_) { FileInfo fi = new FileInfo(@fileName_); arc = fi.GetAccessControl().GetAccessRules(true, true, typeof(NTAccount)); } else { DirectoryInfo di = new DirectoryInfo(@fileName_); arc = di.GetAccessControl().GetAccessRules(true, true, typeof(NTAccount)); } foreach (FileSystemAccessRule rule in arc) { if (WinPrincipal.IsInRole(rule.IdentityReference.Value)) { if (((int)rule.FileSystemRights & (int)fileSystemRights_) > 0) { if (rule.AccessControlType == AccessControlType.Allow) hasRights = true; else if (rule.AccessControlType == AccessControlType.Deny) { hasRights = false; break; } } } } return hasRights; } The above code block is causing me problems. When the WinPrincipal.IsInRole(rule.IdentityReference.Value) is executed the following exception occurs: "The trust relationship between the primary domain and the trusted domain failed.". I'm very new to using identities, principles and such so I don't know what's the problem. I'm assuming it's with the use of NTAccount? Thanks

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  • C++ Header file questions

    - by Karl
    So I'm trying to learn C++ and I've gotten as far as using header files. They really make no sense to me. I've tried many combinations of this but nothing so far has worked: Main.cpp: #include "test.h" int main() { testClass Player1; return 0; } test.h: #ifndef TEST_H_INCLUDED #define TEST_H_INCLUDED class testClass { private: int health; public: testClass(); ~testClass(); int getHealth(); void setHealth(int inH); }; #endif // TEST_H_INCLUDED test.cpp: #include "test.h" testClass::testClass() { health = 100; } testClass::~testClass() {} int testClass::getHealth() { return(health); } void testClass::setHealth(int inH) { health = inH; } What I'm trying to do is pretty simple, but the way the header files work just makes no sense to me at all. Code blocks returns the following on build: obj\Debug\main.o(.text+0x131)||In function main':| *voip*\test\main.cpp |6|undefined reference totestClass::testClass()'| obj\Debug\main.o(.text+0x13c):voip\test\main.cpp|7|undefined reference to `testClass::~testClass()'| ||=== Build finished: 2 errors, 0 warnings ===| I'd appreciate any help. Or if you have a decent tutorial for it, that would be fine too (most of the tutorials I've googled haven't helped)

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Updating an application OTA

    - by Bostjan
    I'm developing an application that will be available from a website (market probably as well). The problem I'm having at the moment is how to handle the updates to the app. I know how to check the version against the current one and I know if I need to update it. Question is...how? Is there a way I can download an APK from the website and start the install process? The user will have to confirm of course, but I just want to be able to start it for him. At the moment I'm doing this: private void doUpgrade() { // TODO Auto-generated method stub Builder builder = new AlertDialog.Builder(this); builder.setTitle(getString(R.string.upgrade)); builder.setIcon(R.drawable.help); builder.setMessage(getString(R.string.needUpgrade)); builder.setPositiveButton(getString(R.string.ok), new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub Map<String, String> data = new HashMap<String, String>(); try { HttpResponse re = Registration.doPost("http://www.android-town.com/appRelease/AndroidTown.apk",data); int statusCode = re.getStatusLine().getStatusCode(); closeApp(); } catch (ClientProtocolException e) { e.printStackTrace(); Toast.makeText(getApplicationContext(), getString(R.string.noURLAccess), Toast.LENGTH_SHORT).show(); closeApp(); } catch (IOException e) { e.printStackTrace(); Toast.makeText(getApplicationContext(), getString(R.string.noURLAccess), Toast.LENGTH_SHORT).show(); closeApp(); } } }); builder.setNegativeButton(getString(R.string.cancel), new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub dialog.cancel(); closeApp(); } }); builder.show(); } But it doesn't really do anything...should I open a webView with the URL? A new runnable thread? Any other way? Please help :) Cheers

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  • ASP.NET MVC - How to Unit Test boundaries in the Repository pattern?

    - by JK
    Given a basic repository interface: public interface IPersonRepository { void AddPerson(Person person); List<Person> GetAllPeople(); } With a basic implementation: public class PersonRepository: IPersonRepository { public void AddPerson(Person person) { ObjectContext.AddObject(person); } public List<Person> GetAllPeople() { return ObjectSet.AsQueryable().ToList(); } } How can you unit test this in a meaningful way? Since it crosses the boundary and physically updates and reads from the database, thats not a unit test, its an integration test. Or is it wrong to want to unit test this in the first place? Should I only have integration tests on the repository? I've been googling the subject and blogs often say to make a stub that implements the IRepository: public class PersonRepositoryTestStub: IPersonRepository { private List<Person> people = new List<Person>(); public void AddPerson(Person person) { people.Add(person); } public List<Person> GetAllPeople() { return people; } } But that doesnt unit test PersonRepository, it tests the implementation of PersonRepositoryTestStub (not very helpful).

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  • How to Implement Custom List View for the list Items in Android Application

    - by avadhani
    I had a problem with the list view having both parent list and the child list of the list activity(implemented through database query). I wish to show them differing their properties by changing the text style (parent list items are in bold, child list items are in normal style). The following is the code from which all the child and parent list items having the same style(bold): String sql = "SELECT Parentid,Childid,Name from (select com.Parentid, com.Childid, com.Name from table1 mem inner join table2 cd on mem.column1=cd.column1 inner join table3 com on com.childid = mem.childid where Parentid is NULL UNION SELECT com.Parentid, com.Childid,com.Name from table1 mem inner join table3 com on com.childid = mem.childid inner join table2 cd on mem.column1=cd.column1 where Parentid is NOT NULL) a group by Parentid, Childid;"; Cursor cdata = myDbHelper.getView(sql); and the List Adapter is: private static final String fields[] = {"Name"}; int[] names = new int[] {R.id.name}; SimpleCursorAdapter adapter2 = new SimpleCursorAdapter(this,R.layout.clientlist1, cdata, fields,names ); and the clientlist.xml is: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/MainLayout" android:padding="5px"> <TextView android:id="@+id/name" android:layout_alignParentRight="true" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="12sp" android:textColor="#104082" android:textStyle="bold" android:layout_weight="1" /> From this i am getting the list having the complete list having both parent and child list items in a single list view. I wish to differ in their text style(bold, normal) for parent and child items respectively. Please help me with the code/links. Thanks a lot in advance.

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  • Pass data from thread into Activity

    - by Laimoncijus
    Hi, I am want to pass data back from a Thread to Activity (which created the thread). So I am doing like described on Android documentation: public class MyActivity extends Activity { [ . . . ] // Need handler for callbacks to the UI thread final Handler mHandler = new Handler(); // Create runnable for posting final Runnable mUpdateResults = new Runnable() { public void run() { updateResultsInUi(); } }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); [ . . . ] } protected void startLongRunningOperation() { // Fire off a thread to do some work that we shouldn't do directly in the UI thread Thread t = new Thread() { public void run() { mResults = doSomethingExpensive(); mHandler.post(mUpdateResults); } }; t.start(); } private void updateResultsInUi() { // Back in the UI thread -- update our UI elements based on the data in mResults [ . . . ] } } Only one thing I am missing here - where and how should be defined mResults so I could access it from both Activity and Thread, and also would be able to modify as needed? If I define it as final in MyActivity, I can't change it anymore in Thread - as it is shown in example... Thanks!

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  • How can I edit an incoming text message (sms) as it arrives in windows mobile 6 using managed code

    - by x86shadow
    I want to make an application for pocket PCs to send and receive Encrypted text messages. I have already made an application that gets special text messages ( starting with !farenc! ) and I know how to Encrypt/Decrypt the messages as well. The problem is that I don't know how to edit a text message after it's arrived (for decryption). See code below for more info. using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Microsoft.WindowsMobile; using Microsoft.WindowsMobile.PocketOutlook; using Microsoft.WindowsMobile.PocketOutlook.MessageInterception; namespace SMSDECRYPT { public partial class Form1 : Form { MessageInterceptor _SMSCatcher = new MessageInterceptor(InterceptionAction.Notify, true); MessageCondition _SMSFilter = new MessageCondition(); public Form1() { InitializeComponent(); _SMSFilter.Property = MessageProperty.Body; _SMSFilter.ComparisonType = MessagePropertyComparisonType.StartsWith; _SMSFilter.CaseSensitive = true; _SMSFilter.ComparisonValue = "!farenc!"; _SMSCatcher.MessageCondition = _SMSFilter; _SMSCatcher.MessageReceived += new MessageInterceptorEventHandler(_SMSCatcher_MessageReceived); } private void Form1_Load(object sender, EventArgs e) { //... } void _SMSCatcher_MessageReceived(object sender, MessageInterceptorEventArgs e) { SmsMessage mySMS = (SmsMessage)e.Message; string sms = mySMS.Body.ToString(); sms = sms.Substring(8); //Decryption //... //Update the received message and replace it with the decrypted text //!!!HELP!!! } } }

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  • Location of Embedly (JQuery-Preview) Results

    - by user749798
    Embedly/Jquery-Preview has been fantastic. However, I'm trying to change the location of the preview result, and having trouble. Right now, the result appears right below the input field...but I'd rather have it in a separate part of the page. Is there a way to do this? I've tried changing the location of the selector and loading divs, but that hasn't helped. It seems to ignore those divs and put it right below the submit button. Below is my code: <form accept-charset="UTF-8" action="private" class="new_comment" data-remote="true" id="new_comment" method="post"> <input class="photo_comm" id="comment_comment" name="comment[comment]" placeholder="add a comment or link..." size="30" type="text" /><span type="text" id="counter">1000</span> <input class="btn btn-primary btn-mini" data-disable-with="Submitting..." name="commit" type="submit" value="Post" /> </form> <!-- Placeholder that tells Preview where to put the loading icon--> <div class="loading"> <img src='http://embedly.github.com/jquery-preview/images/loading-rectangle.gif'> </div> <!-- Placeholder that tells Preview where to put the selector--> <div class="selector"></div> $('#comment_comment').preview({ key:'60f1dcdf3258476794784148a6eb65e7', // Sign up for a key: http://embed.ly/pricing selector : {type:'rich'}, preview : { submit : function(e, data){ e.preventDefault(); $.ajax({ dataType: 'script', url: this.form.attr('action'), type: 'POST', data: data }); }, }, autoplay : 0, maxwidth : 400, display : {display : 'rich'} });

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  • error C2146: syntax error : missing ';' before identifier 'g_App'

    - by numerical25
    I wish c++, was a little more specific on the messages they give. The following error is being thrown in the document below main.h #ifndef main_h #define main_h //includes #include <windows.h> #include <commctrl.h> #include <d3d9.h> #include <fstream> #include "capplication.h" //constants #define TITLE "D3D Tut 01: Create Window" #define WINDOW_X 350 #define WINDOW_Y 320 //Button ID's #define ID_START 1 #define ID_CANCEL 2 //globals extern CApplication g_App; //function prototypes LRESULT CALLBACK WindowProcedure(HWND,UINT,WPARAM,LPARAM); #endif The only header file that could possible throw this error is the capplication.h. given below capplication.h #ifndef capplication_h #define capplication_h #include"main.h" class CApplication { public: CApplication(void); ~CApplication(void); void InitWindow(void); void SaveSettings(void); void LoadSettings(void); void KillWindow(void); inline bool GetWindowStatus(void) { return m_bRunningWindow; } inline HWND GetWindowHandle(void) { return m_hWindow; } inline void SetWindowStatus(bool bRunningWindow) { m_bRunningWindow = bRunningWindow; } private: bool m_bRunningWindow; HWND m_hWindow, m_hBtnStart, m_hBtnCancel, m_hLblResolution, m_hCbResolution, m_hLblBackBuffer, m_hCbBackBuffer, m_hLblDepthStencil, m_hCbDepthStencil, m_hLblVertexProcessing, m_hCbVertexProcessing, m_hLblMultiSampling, m_hCbMultiSampling, m_hLblAnisotropy, m_hCbAnisotropy; DWORD m_dwWidth, m_dwHeight, m_dwVertexProcessing, m_dwAnisotropy; D3DFORMAT m_ColorFormat, m_DepthStencilFormat; D3DMULTISAMPLE_TYPE m_MultiSampling; }; #endif Besides that, the only suspicious thing I see is fstream given in the first code. I did have it as fstream.h But VC++ was not recognizing it so I was told to remove the h and I did. now I am down to this error. and I have no clue what it could be. Possibly something obvious

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  • Does it ever make sense to make a fundamental (non-pointer) parameter const?

    - by Scott Smith
    I recently had an exchange with another C++ developer about the following use of const: void Foo(const int bar); He felt that using const in this way was good practice. I argued that it does nothing for the caller of the function (since a copy of the argument was going to be passed, there is no additional guarantee of safety with regard to overwrite). In addition, doing this prevents the implementer of Foo from modifying their private copy of the argument. So, it both mandates and advertises an implementation detail. Not the end of the world, but certainly not something to be recommended as good practice. I'm curious as to what others think on this issue. Edit: OK, I didn't realize that const-ness of the arguments didn't factor into the signature of the function. So, it is possible to mark the arguments as const in the implementation (.cpp), and not in the header (.h) - and the compiler is fine with that. That being the case, I guess the policy should be the same for making local variables const. One could make the argument that having different looking signatures in the header and source file would confuse others (as it would have confused me). While I try to follow the Principle of Least Astonishment with whatever I write, I guess it's reasonable to expect developers to recognize this as legal and useful.

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  • I want a insert query for a temp table

    - by John Stephen
    Hi..I am using C#.Net and Sql Server ( Windows Application ). I had created a temporary table. When a button is clicked, temporary table (#tmp_emp_answer) is created. I am having another button called "insert Values" and also 5 textboxes. The values that are entered in the textbox are used and whenever com.ExecuteNonQuery(); line comes, it throws an error message Invalid object name '#tbl_emp_answer'.. Below is the set of code.. Please give me a solution. Code for insert (in insert value button): private void btninsertvalues_Click(object sender, EventArgs e) { username = txtusername.Text; examloginid = txtexamloginid.Text; question = txtquestion.Text; answer = txtanswer.Text; useranswer = txtanswer.Text; SqlConnection con = new SqlConnection("Data Source=.;Initial Catalog=tempdb;Integrated Security=True;"); SqlCommand com = new SqlCommand("Insert into #tbl_emp_answer values('"+username+"','"+examloginid+"','"+question+"','"+answer+"','"+useranswer+"')", con); con.Open(); com.ExecuteNonQuery(); con.Close(); }

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  • INSERT data from Textbox to Postgres SQL

    - by user1479013
    I just learn how to connect C# and PostgresSQL. I want to INSERT data from tb1(Textbox) and tb2 to database. But I don't know how to code My previous code is SELECT from database. this is my code private void button1_Click(object sender, EventArgs e) { bool blnfound = false; NpgsqlConnection conn = new NpgsqlConnection("Server=127.0.0.1;Port=5432;User Id=postgres;Password=admin123;Database=Login"); conn.Open(); NpgsqlCommand cmd = new NpgsqlCommand("SELECT * FROM login WHERE name='" + tb1.Text + "' and password = '" + tb2.Text + "'",conn); NpgsqlDataReader dr = cmd.ExecuteReader(); if (dr.Read()) { blnfound = true; Form2 f5 = new Form2(); f5.Show(); this.Hide(); } if (blnfound == false) { MessageBox.Show("Name or password is incorrect", "Message Box", MessageBoxButtons.OK, MessageBoxIcon.Exclamation, MessageBoxDefaultButton.Button1); dr.Close(); conn.Close(); } } So please help me the code.

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