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  • Binding command to button in silverlight 4 using mvvm

    - by Archie
    Hello, I have a user control called HomePage.xaml. I'm creating a model instance (using MVVM pattern) in the code behind file in the constructor of page as MainViewModel model = new MainViewModel(); I have a button in HomePage.xaml which I want to bind to the command inside MainViewModel called GetData() and want to populate the data in datagrid. MainViewModel has an ObservableCollection which I would use to bind the data in datagrid. Populating the data in datagrid without binding command works fine. I'm binding the button as: <StackPanel x:Name="stkPanelInput" Orientation="Horizontal" VerticalAlignment="Center" HorizontalAlignment="Center"> <Button x:Name="buttonGetData" Width="70" Content="GetData" Command="{Binding GetData}" Click="buttonGetData_Click"/> </StackPanel> How shall I bind the command using MVVM? Thanks.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How to assign permissions for Copy/Paste on windows

    - by jalchr
    Well, as everyone knows there is no way you can assign permissions for Copy/Paste of files on windows platform. I need to control the copy process from a central file server, in a way that helps me know: which user performed the copy Which files were copied where did he pasted them Total size of data copied Time of copy operation If user exceeds the allowed "Copy-Limit", a dialog box requests him to enter administrative credentials or deny him (as it would be configured) Store all this data in a file for later review or send by email. I need to collect this data by putting a utility program on the server itself, without any other installation on client computers. I know about monitoring the Clipboard, but which clipboard would it be? the user's clipboard or the server's clipboard ? And what about drag-drop operation, which doesn't even pass through the clipboard? Any knowledge of whether SystemFileWatcher is useful in such case ? Any ideas ?

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  • How to use client side code in Visual studio ASP.NET

    - by Robert
    I am a quite new to web development and I am trying to do some small form updates without causing a postback. For example making a control visible when a drop down list is changed. I have so far come across some features that achieve this like the RequiredFieldValidator inside an update panels. However, these are specific to a single task. What are my options to achieve these client side updates in Visual Studio? At the moment I don't know any JavaScript, so I would prefer another solution if it exists.

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  • Web-based document merge solution?

    - by rugcutter
    We are looking for a web-based document merge solution. Our application is a web-based project management tool built using Xataface - PHP on Windows IIS + mySQL. We have a function that allows the user to generate a status report in Microsoft Word format based on data in the tool. Currently this function is implemented using LiveDocX. We have a status report template, and LiveDocX performs the merge into the template using data from our project management tool. The main drawback is LiveDocx is web-service based. We are looking to replace LiveDocX in order to reduce our dependence on the up-time of a third-party web-service that we cannot control. Does anyone have any suggestions on a web based document merge solution that I can install on my IIS or PHP based server?

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  • JQuery returns wrong value for IE Compatibility

    - by o-logn
    Hey , I'm using JQuery and there seems to be a problem when I run IE in compatibility mode (and generally any IE less than version 8). I'm trying to use attr("value") for a button control. In IE8, and other browsers, this works fine and the result of this code: alert($(this).attr("value")); is simply the value of set in the button attribute (e.g. Home, Settings, Help etc..) However, when this is run in IE compatibility view, I get the entire HTML as the output value: <SPAN class=ui-button-text>Home</SPAN> This causes my checks to fail. Is there a way to return just the Home section across all browsers? Thanks

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  • Search object array for matching possible multiple values using different comparison operators

    - by Sparkles
    I have a function to search an array of objects for a matching value using the eq operator, like so: sub find { my ( $self, %params ) = @_; my @entries = @{ $self->{_entries} }; if ( $params{filename} ) { @entries = grep { $_->filename eq $params{filename} } @entries; } if ( $params{date} ) { @entries = grep { $_->date eq $params{date} } @entries; } if ( $params{title} ) { @entries = grep { $_->title eq $params{title} } @entries; } .... I wanted to also be able to pass in a qr quoted variable to use in the comparison instead but the only way I can think of separating the comparisons is using an if/else block, like so: if (lc ref($params{whatever}) eq 'regexp') { #use =~ } else { #use eq } Is there a shorter way of doing it? Because of reasons beyond my control I'm using Perl 5.8.8 so I can't use the smart match operator. TIA

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  • Where to place java applet policy file?

    - by makdere
    Hi all, I am working on an artificial intelligence project which is a logic game and aims two user connecting to the server on the network who acts as an Admin and then start to play one by one. In order to create connections, i have a server code which is just listening on localhost:8000 and assigning team values to the clients as they arrive. After connecting, clients make their move under Admin's control. The question is that when i try to put my code to work in the browser it fails with the following error: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8000 connect,resolve) Even though i have created my own policy, first granting only Socket access permission to the codebase of my project folder (file:///home/xxx/projects/-), after it didnt work i granted all permissions from all codebase. I tried placing my policy file both in the home directory and in the same directory where my applet code resides. Appreciate any tips, thanks.

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  • MPVolumeView is not visible on the view

    - by Faiz
    Hi everybody, I am using MPVolumeView in an application to control the volume of a audio track. I have used following code. but volume view is not visible on the view. Anybody has faced the same problem?? MPVolumeView *myVolume = [[MPVolumeView alloc] initWithFrame:CGRectMake(10, 10, 300, 40)]; [myVolume sizeToFit]; [self.view addSubview:myVolume]; [myVolume release]; any solution?? Thanx in advance.

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  • the MVCC effect on migration from oracle to db2

    - by Ryan Fernandes
    I have a simple (actually simplified :) ) scenario that is possibly the cause for the headache I've been having for the last few days... My current application (that serves 100's of users) currently uses Oracle as the database. I have no stored procs (I wish actually). Now, I've been asked if the product will work if I migrate to IBM DB2 as the database. So, after taking Oracle for granted all this while.... and having re-read Tom's article on MVCC (Multiversion Concurrency Control) and going through this post stating that DB2 is not 'on the list' or 'just tip-toeing in the area' as it were... I know I can't be sure that the product will work with DB2 as is. Is there no hope.. or is there a nice disclaimer I could use.. ?

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  • Search Lucene with precise edit distances

    - by askullhead
    I would like to search a Lucene index with edit distances. For example, say, there is a document with a field FIRST_NAME; I want all documents with first names that are 1 edit distance away from, say, 'john'. I know that Lucene supports fuzzy searches (FIRST_NAME:john~) and takes a number between 0 and 1 to control the fuzziness. The problem (for me) is this number does not directly translate to an edit distance. And when the values in the documents are short strings (less than 3 characters) the fuzzy search has difficulty finding them. For example if there is a document with FIRST_NAME 'J' and I search for FIRST_NAME:I~0.0 I don't get anything back.

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  • regex in textfield

    - by klox
    dear all..i have this code: <script> var str="KD-R435MUN2D"; var matches=str.match(/(EE|[EJU]).*(D)/i); if (matches) { var firstletter = matches [1]; var secondletter = matches [2]; var thirdletter = matches [3]; alert(firstletter + secondletter + thirdletter); }else{ alert (":("); } </script> i want it can control a textfield <input type="text" id="mod">..how must i do?

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  • Using svn with xampp for php projects

    - by idrish
    I have heard a lot about version control and would like to work on it. I read some tutorials about the same. However i am not quite sure how svn works with xampp. I have installed svn, Tortoise svn and made the necessary changes in xampp. For instance i copied the two required modules to c:/xampp/apache/modules and also made changes to the conf file in apache. Here are the changes made in c:/xampp/apache/conf/httpd.conf. # Configure Subversion repository <Location /svn> DAV svn SVNPath “C:\svn” AuthType Basic AuthName “Subversion repository” AuthUserFile “c:\svn_conf\passwd” Require valid-user </Location>t I created the repository at c:/svn and also created the password file. However when i visit http:/localhost/svn i get a 404 page not found error. Where am i going wrong. what am i missing.? Any pointers?? Thanks in advance.

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  • div in an iframe

    - by Hulk
    In an iframe how to make a div to hide and on mouse over the bottom of the page bring it to front again. This is just like a control that appears in medial players,hide when mouse out and show when mouse over <div> <img src="play.gif"/> <img src="next.gif"/> <img src="last.gif"/> <img src="first.gif"/> <img src="previous.gif"/> <img src="next.gif"/> </div> Thanks..

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  • Cloud Database Service Latency/Performance

    - by Gcoop
    Hi All, I am running a heavy traffic site and our server is beginning to get to its limits, at the moment the entire LAMP stack is on one box (not ideal). I would like to move the database onto it's own box or onto a cloud service, but from my previous experience moving the database off the same box as the webserver increases the latency of reads quite dramatically slowing down the site. Is using a cloud service for this going to overcome this problem, because as far as I can tell its essentially the same situation (as moving it onto a separate box in my control)? In which case why is there so much popularity around cloud based database services at the moment? Are cloud based database services so quick that the latency of reads is so low that its almost like having it on the same box in the same datacentre?

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  • arguments into instance methods in ruby

    - by aharon
    So, I'd like to be able to make a call x = MyClass.new('good morning', 'good afternoon', 'good evening', 'good night', ['hello', 'goodbye']) that would add methods to the class whose values are the values of the arguments. So now: p x.methods #> [m_greeting, a_greeting, e_greeting, n_greeting, r_greeting, ...] And p x.m_greeting #> "good morning" p x.r_greeting #> ['hello', 'goodbye'] I realize that this is sort of what instance variables are to do (and that if I wanted them immutable I could make them frozen constants) but, for reasons beyond my control, I need to make methods instead. Thanks!

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  • What exactly does SCM stand for?

    - by mike g
    In the software world, it seems to me that SCM is an unfortunately overloaded acronym. It can mean:- Source Code Management Software Configuration Management Which one of these is the dominant term? Do they mean the same thing? To me Source Code Management is essentially synonymous with Version Control. Whereas Software Configuration Management is a larger subject, which potentially includes Build and Release Management as well. However looking on Wikipedia, it lists Subversion as a Software Configuration Management tool, which is at most only tangentially true. Build and Software Management has come up before, but nothing definitive has been said on the matter, unfortunately.

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  • Besides EAR and EJB, what do I get from a J2EE app server that I don't get in a servlet container li

    - by dacracot
    We use Tomcat to host our WAR based applications. We are servlet container compliant J2EE applications with the exception of org.apache.catalina.authenticator.SingleSignOn. We are being asked to move to a commercial J2EE application server. The first downside to changing that I see is the cost. No matter what the charges for the application server, Tomcat is free. Second is the complexity. We don't use either EJB nor EAR features (of course not, we can't), and have not missed them. What then are the benefits I'm not seeing? What are the drawbacks that I haven't mentioned? Mentioned were... JTA - Java Transaction API - We control transaction via database stored procedures. JPA - Java Persistence API - We use JDBC and again stored procedures to persist. JMS - Java Message Service - We use XML over HTTP for messaging. This is good, please more!

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  • UML tool required for C#

    - by Peter Morris
    I need some help - here are my requirements. 1: I should be able to modify the UML model without affecting the code, and then later apply the changes. This is because I need to print the changes, get them confirmed, and then develop them. 2: I should be able to reuse parts of the model. For example I would create one project which outputs A.dll assembly, and then another UML project would use the classes in the first to crate B.dll 3: Project stored as text so I can see changes in version control history. 4: Together is too expensive :-)

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  • Read OAuth2.0 Signed_Request Facebook Registration C# MVC

    - by Josh
    My question is very similar this but I guess I need to take it one step further. Facebook says "The data is passed to your application as a signed request. The signed_request parameter is a simple way to make sure that the data you're receiving is the actual data sent by Facebook." After a user has logged into my asp c# MVC site and clicked "Register", the redirect-url is http://site/account/register. At that point (the post to the account/register control), I would like to gather the user's information using the signed request so that I can register them with my site locally. I cannot figure out how to access the data facebook makes available. $data = json_decode(base64_url_decode($payload), true); What is the equivalent in C#? What type of variable/data is facebook passing in the post? And how do I access "$payload"?

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  • Git to svn: Adding commit date to log messages

    - by Arnauld VM
    How should I do to have the author (or committer) name/date added to the log message when "dcommitting" to svn? For example, if the log message in Git is: This is a nice modif I'd like to have the message in svn be something like: This is a nice modif ----- Author: John Doo <[email protected] 2010-06-10 12:38:22 Committer: Nice Guy <[email protected] 2010-06-10 14:05:42 (Note that I'm mainly interested in the date, since I already mapped svn users in .svn-authors) Any simple way? Hook needed? Other suggestion? (See also: http://article.gmane.org/gmane.comp.version-control.git/148861) Thank you in advance. Yours faithfully, -- Arnauld Van Muysewinkel

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  • Execute Oracle RAC cluster commands via Solaris RBAC?

    - by David Citron
    Executing Oracle RAC cluster management commands such as $ORA_CRS_HOME/bin/crs_start requires root permissions. Using Solaris RBAC (Role-Based Access Control), one can give a non-root user permissions to execute those commands, but the commands still fail internally. Example: $pfexec /opt/11.1.0/crs/bin/crs_stop SomeArg CRS-0259: Owner of the resource does not belong to the group. Is there a complete RBAC solution for Oracle RAC or does the executor need to be root? EDIT: Note that my original /etc/security/exec_attr contained: MyProfile:suser:cmd:::/opt/11.1.0/crs/bin/crs_start:uid=0 MyProfile:suser:cmd:::/opt/11.1.0/crs/bin/crs_start.bin:uid=0 As Martin suggests below, this needed to be changed to add gid=0 as: MyProfile:suser:cmd:::/opt/11.1.0/crs/bin/crs_start:uid=0;gid=0 MyProfile:suser:cmd:::/opt/11.1.0/crs/bin/crs_start.bin:uid=0;gid=0

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  • ASP.net SessionState Error in Design Mode

    - by stringo0
    I'm getting a weird error in the design view for a user creation page for 2 controls: Error Creating Control - wCreateUser Session state can only be used when enableSessionState is set to true, either in a configuration file or in the Page directive. (There's some more) I've done both of these, but I'm still getting the error in design mode. The controls work fine when compiled, and on the live site - this is just in the Visual Web Developer 2010 Design view for the page. Any ideas as to how I can resolve this? Thanks!

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  • How to prevent a dll from being loaded in other apps

    - by dhh
    Hello, currently I develop a C#.Net application in which I'm using a custom control I developed some time ago. I need the dll to be shipped within the new application - but understandably I do not want the dll file to be used for foreign apps. That's why I need the custom dll to be somehow compiled within the new application. Currently the dll is copied into the application directory. Any ideas? Should be trivial imho. Thanks & regards, Daniel

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  • What exactly is a Monad?

    - by WeNeedAnswers
    Can someone please explain to me what a Monad is. I think I grasp Monoids and I grasp that they basically control the input of state into a system. I just look at the text in Haskell and glaze over. A simple example in python would be great. My current understanding is that a Monoid is a procedural piece of code that needs to be read from top to bottom in sequence with the output being the input for the function. I think that I may even got that wrong, but hey I am here to learn.

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