Search Results

Search found 3646 results on 146 pages for 'ar games'.

Page 58/146 | < Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >

  • exportfs: internal: no supported addresses in nfs_client

    - by Brian
    I am trying to set up a NFS server on an AWS instance running SLES11. After installing nfs-utils, I tried to export a test share. Here is what my /etc/exports file looks like: /opt/share1 ec2-50-16-224-79.compute-1.amazonaws.com(rw,async) export -ar returns the following message: exportfs: internal: no supported addresses in nfs_client domU-12-31-38-04-7E-02.compute-1.internal:/opt/share1: No such file or directory Any idea what the no supported addresses error means? Thanks!

    Read the article

  • Removing malware of a particular kind

    - by Cyclone
    I need to remove some malware from my computer. It is a trojan, and very annoying. It blocks access to Google and search sites. The trojan, with its name spelled out on each line cause it seems to block sites when i reference it in a url, is a r t (some text to mess it up) e m (more text i s First off, what is it, what does it do? Second, why can't I access google or yahoo or any other search sites at all? Third, can it be removed via McAffee? It says it quarantined it when I scanned I found a suspicious process "c"s"r"s"s".exe and it will not let me terminate it, and this is what Mcaffee says it is. Why on earth isn't Mcaffee getting rid of it? I even blocked internet access for this program. Thanks so much, I get kinda freaked out with things like this... Here is my entire Hosts file: 127.0.0.1 go.mail.ru 127.0.0.1 nova.rambler.ru 127.0.0.1 google.ad 127.0.0.1 www.google.ad 127.0.0.1 google.ae 127.0.0.1 www.google.ae 127.0.0.1 google.am 127.0.0.1 www.google.am 127.0.0.1 google.com.ar 127.0.0.1 www.google.com.ar 127.0.0.1 google.as 127.0.0.1 www.google.as 127.0.0.1 google.at 127.0.0.1 www.google.at 127.0.0.1 google.com.au 127.0.0.1 www.google.com.au 127.0.0.1 google.az 127.0.0.1 www.google.az 127.0.0.1 google.ba 127.0.0.1 www.google.ba 127.0.0.1 google.be 127.0.0.1 www.google.be 127.0.0.1 google.bg 127.0.0.1 www.google.bg 127.0.0.1 google.bs 127.0.0.1 www.google.bs 127.0.0.1 google.com.by 127.0.0.1 www.google.com.by 127.0.0.1 google.ca 127.0.0.1 www.google.ca 127.0.0.1 google.ch 127.0.0.1 www.google.ch 127.0.0.1 google.cn 127.0.0.1 www.google.cn 127.0.0.1 google.cz 127.0.0.1 www.google.cz 127.0.0.1 google.de 127.0.0.1 www.google.de 127.0.0.1 google.dk 127.0.0.1 www.google.dk 127.0.0.1 google.ee 127.0.0.1 www.google.ee 127.0.0.1 google.es 127.0.0.1 www.google.es 127.0.0.1 google.fi 127.0.0.1 www.google.fi 127.0.0.1 google.fr 127.0.0.1 www.google.fr 127.0.0.1 google.gr 127.0.0.1 www.google.gr 127.0.0.1 google.com.hk 127.0.0.1 www.google.com.hk 127.0.0.1 google.hr 127.0.0.1 www.google.hr 127.0.0.1 google.hu 127.0.0.1 www.google.hu 127.0.0.1 google.ie 127.0.0.1 www.google.ie 127.0.0.1 google.co.il 127.0.0.1 www.google.co.il 127.0.0.1 google.co.in 127.0.0.1 www.google.co.in 127.0.0.1 google.is 127.0.0.1 www.google.is 127.0.0.1 google.it 127.0.0.1 www.google.it 127.0.0.1 google.co.jp 127.0.0.1 www.google.co.jp 127.0.0.1 google.kg 127.0.0.1 www.google.kg 127.0.0.1 google.co.kr 127.0.0.1 www.google.co.kr 127.0.0.1 google.li 127.0.0.1 www.google.li 127.0.0.1 google.lt 127.0.0.1 www.google.lt 127.0.0.1 google.lu 127.0.0.1 www.google.lu 127.0.0.1 google.lv 127.0.0.1 www.google.lv 127.0.0.1 google.md 127.0.0.1 www.google.md 127.0.0.1 google.com.mx 127.0.0.1 www.google.com.mx 127.0.0.1 google.nl 127.0.0.1 www.google.nl 127.0.0.1 google.no 127.0.0.1 www.google.no 127.0.0.1 google.co.nz 127.0.0.1 www.google.co.nz 127.0.0.1 google.com.pe 127.0.0.1 www.google.com.pe 127.0.0.1 google.com.ph 127.0.0.1 www.google.com.ph 127.0.0.1 google.pl 127.0.0.1 www.google.pl 127.0.0.1 google.pt 127.0.0.1 www.google.pt 127.0.0.1 google.ro 127.0.0.1 www.google.ro 127.0.0.1 google.ru 127.0.0.1 www.google.ru 127.0.0.1 google.com.ru 127.0.0.1 www.google.com.ru 127.0.0.1 google.com.sa 127.0.0.1 www.google.com.sa 127.0.0.1 google.se 127.0.0.1 www.google.se 127.0.0.1 google.com.sg 127.0.0.1 www.google.com.sg 127.0.0.1 google.si 127.0.0.1 www.google.si 127.0.0.1 google.sk 127.0.0.1 www.google.sk 127.0.0.1 google.co.th 127.0.0.1 www.google.co.th 127.0.0.1 google.com.tj 127.0.0.1 www.google.com.tj 127.0.0.1 google.tm 127.0.0.1 www.google.tm 127.0.0.1 google.com.tr 127.0.0.1 www.google.com.tr 127.0.0.1 google.com.tw 127.0.0.1 www.google.com.tw 127.0.0.1 google.com.ua 127.0.0.1 www.google.com.ua 127.0.0.1 google.co.uk 127.0.0.1 www.google.co.uk 127.0.0.1 google.co.vi 127.0.0.1 www.google.co.vi 127.0.0.1 google.com 127.0.0.1 www.google.com 127.0.0.1 google.us 127.0.0.1 www.google.us 127.0.0.1 google.com.pl 127.0.0.1 www.google.com.pl 127.0.0.1 google.co.hu 127.0.0.1 www.google.co.hu 127.0.0.1 google.ge 127.0.0.1 www.google.ge 127.0.0.1 google.kz 127.0.0.1 www.google.kz 127.0.0.1 google.co.uz 127.0.0.1 www.google.co.uz 127.0.0.1 bing.com 127.0.0.1 www.bing.com 127.0.0.1 search.yahoo.com 127.0.0.1 ca.search.yahoo.com 127.0.0.1 ar.search.yahoo.com 127.0.0.1 cl.search.yahoo.com 127.0.0.1 co.search.yahoo.com 127.0.0.1 mx.search.yahoo.com 127.0.0.1 espanol.search.yahoo.com 127.0.0.1 qc.search.yahoo.com 127.0.0.1 ve.search.yahoo.com 127.0.0.1 pe.search.yahoo.com 127.0.0.1 at.search.yahoo.com 127.0.0.1 ct.search.yahoo.com 127.0.0.1 dk.search.yahoo.com 127.0.0.1 fi.search.yahoo.com 127.0.0.1 fr.search.yahoo.com 127.0.0.1 de.search.yahoo.com 127.0.0.1 it.search.yahoo.com 127.0.0.1 nl.search.yahoo.com 127.0.0.1 no.search.yahoo.com 127.0.0.1 ru.search.yahoo.com 127.0.0.1 es.search.yahoo.com 127.0.0.1 se.search.yahoo.com 127.0.0.1 ch.search.yahoo.com 127.0.0.1 uk.search.yahoo.com 127.0.0.1 asia.search.yahoo.com 127.0.0.1 au.search.yahoo.com 127.0.0.1 one.cn.yahoo.com 127.0.0.1 hk.search.yahoo.com 127.0.0.1 in.search.yahoo.com 127.0.0.1 id.search.yahoo.com 127.0.0.1 search.yahoo.co.jp 127.0.0.1 kr.search.yahoo.com 127.0.0.1 malaysia.search.yahoo.com 127.0.0.1 nz.search.yahoo.com 127.0.0.1 ph.search.yahoo.com 127.0.0.1 sg.search.yahoo.com 127.0.0.1 tw.search.yahoo.com 127.0.0.1 th.search.yahoo.com 127.0.0.1 vn.search.yahoo.com 127.0.0.1 images.google.com 127.0.0.1 images.google.ca 127.0.0.1 images.google.co.uk 127.0.0.1 news.google.com 127.0.0.1 news.google.ca 127.0.0.1 news.google.co.uk 127.0.0.1 video.google.com 127.0.0.1 video.google.ca 127.0.0.1 video.google.co.uk 127.0.0.1 blogsearch.google.com 127.0.0.1 blogsearch.google.ca 127.0.0.1 blogsearch.google.co.uk 127.0.0.1 searchservice.myspace.com 127.0.0.1 ask.com 127.0.0.1 www.ask.com 127.0.0.1 search.aol.com 127.0.0.1 search.netscape.com 127.0.0.1 yandex.ru 127.0.0.1 www.yandex.ru 127.0.0.1 yandex.ua 127.0.0.1 www.yandex.ua 127.0.0.1 search.about.com 127.0.0.1 www.verizon.net 127.0.0.1 verizon.net

    Read the article

  • Debian (wheezy) force cache to RAM

    - by Marek Javurek
    I have Linux server running about 6 game servers. I have 3 GB total of RAM but I use only about 500 MB. Is there a way to cache one of my game servers (all the files - even not actually used maps etc. - about 1,5 GB) to RAM? The reason I want to do this is because my Linux server is virtual and the hard drives ar very slow, so there is really big IO wait time. IO: http://i.stack.imgur.com/7HLhB.png

    Read the article

  • apt-get : trying to resolve ipv6

    - by llazzaro
    Hello, My problem is that when I do an apt-get update is trying to resolve ipv6 ips, and its failing to update/install/etc. How to disable ipv6 at apt-get? The ping to www.google.com.ar, resolves to an ipv4. And this is debian runnung in an OpenVZ container. Thanks!

    Read the article

  • how to use time out in mplayer?

    - by manoj
    I am trying to save audio using mplayer from a live http stream. saving audio is successful. If there is no live stream playing it does not exit automatically. Is there any way to set timeout if there is no live stream? code : mplayer -i -t 00:00:10 -acodec libmp3lame -ab 24 -ar 8000 audio.mp3 Thanks in advance.

    Read the article

  • Removable Disk Drives Not Appearing

    - by user24416
    OS: Vista, SP1 My SD/MMC drive does not appear anywhere (MyComputer, Disk Manager). In My Computer the only available drives ar C:\, D:\ and J:. I can no longer view any removable disk drives. When I put my SD card into its slot, it doesn't get read at all. I can't load pictures from my card to my PC. Any insight would be greatly appreciated. Thanks!

    Read the article

  • Linux: how to restore config file using apt-get/aptitude?

    - by o_O Tync
    I've occasionally lost my config file "/etc/mysql/my.cnf", and want to restore it. The file belongs to package mysql-common which is needed for some vital functionality so I can't just purge && install it: the dependencies would be also uninstalled (or if I can ignore them temporarily, they won't be working). Is there a way to restore the config file from a package without un-ar-ing the package file? dpkg-reconfigure mysql-common did not restore it.

    Read the article

  • Windows Phone 7 Design using Expression Blend - Resources

    - by Nikita Polyakov
    I’ve been doing a series of talks across Florida regarding Windows Phone 7 Design using Microsoft Expression Blend 4. I discuss the WP7 phone and application experience; show how to use Expression Blend toolset to effectively design such apps. Next presentation is on 5/4/2010 at 6:30PM EST will be a webcast format over LiveMeeting at Ft. Lauderdale Online group. Registration and the LiveMeeting link are both here: http://www.fladotnet.com/Reg.aspx?EventID=459 [I will post a link if it’s recorded]   Here are the resources from my presentations: The Biggest source is the Windows Phone UI and Design Language video from MIX10 Windows Phone 7 Design Guide as it’s found on the WP7 Dev Home Page Study The Silverlight Mobile Tutorials on official Silverlight website I will be blogging a separate entry for a new demo app that will showcase the elements I presented. I suggest you actually watch all of the MIX videos about SL and Design as great primer to get you thinking the WP7 way.   A lot happening with WP7Dev and it’s just the beginning! So watch these Twitter accounts and blogs: @Ckindel - Charlie Kindel - WP7 Dev Head http://blogs.msdn.com/ckindel @WP7Dev - Official Dev Twitter @WP7 - Official WP7 Twitter Peter Torr - http://blogs.msdn.com/ptorr Mike Harsh - http://blogs.msdn.com/mharsh Shawn Oster - http://www.shawnoster.com   Other worthwhile mention my local friends speaking and blogging about Windows Phone 7: Bill Reiss is doing great presentations on Building games with XNA for Windows Phone 7. Be on the lookout for those around Florida. Bill is a Silverlight MVP and has a legacy of XNA and Silverlight games, see his site. Kevin Wolf aka ByteMaster he is a Device Application Developer MVP with tremendous experience building mobile applications. He has developed WinMo-GF a multi-platform gaming framework. Get these tools and get creating! You will need the following components installed in this order: Expression Blend 4 Beta Windows Phone Developer Tools Microsoft Expression Blend Add-in Preview for Windows Phone Microsoft Expression Blend SDK Preview for Windows Phone Want more training? Don’t forget that Channel 9 has complete walkthroughs of their WP7 Training Kit posted online. PS: To continue with all this design talk check out Microsoft .toolbox “Learn to create Silverlight applications using Expression Studio and to apply fundamental design principles.” A great website with a lot of design tutorials set up as a wonderful full course on design all for free, including a great forum community and neat little avatars you can build yourself.

    Read the article

  • Learn WinRT or Unity 3d?

    - by user1582878
    I am not sure where to ask advices about career development, so I am sorry if I am wrong. My question is what is better for me to learn, Win 8 and metro style applications or try to focus on some 3d engine, like Unity 3d? On the one hand I`ve got enought experience in c# and programming for business applications (WinForms and WPF), on the other hand I was always been fasinated by the creation of computer games and have strong math background. Which is better in terms of my career and new job opportunities?

    Read the article

  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

    Read the article

  • Professional Flash Designers for Flash Designs

    When did you hear about Flash first? Could you exactly remember the time when you happened to talk about those exciting Flash games or Flash movie files with your friends? Well, Flash has been in the... [Author: David Jackson - Web Design and Development - August 31, 2009]

    Read the article

  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

    Read the article

  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

    Read the article

  • Examples of MMOs with small dev teams

    - by Aliud Alius
    I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves. While examples of MMORPGs are of interest, so are games focusing on socializing, trade and commerce, city or empire building, crafting, exploration, strategy and so on. Any shipping game supporting between, say 800 and 10,000 simultaneous players belongs on this list. Thanks.

    Read the article

  • Silverlight Cream for June 10, 2010 -- #879

    - by Dave Campbell
    In this Issue: Emiel Jongerius, Nokola, Christian Schormann, Tim Heuer, David Poll, Mike Snow(-2-), John Papa, and Charles Petzold. Shoutout: Viktor Larsson has a frank look at WP7 based on information from MIX10 and what was said this week in his post: Licking Windows Phone 7... yeah licking, not liking :) .. my guess is even that didn't allow him to keep it! If you haven't already noticed, the CodeProject reader's choice awards are out this week and Telerik won for their RadColorPicker and RadCalendar for Silverlight Telerik also needs congratulations for winning Telerik wins “Best of TechEd” award in the “Components and Middleware” category... check out that trophy... Steven Forte has a picture up of the Telerikers after getting the award. Koen Zwikstra has a new release of Silverlight Spy up that supports the latest release: Silverlight Spy 3.0.0.12 From SilverlightCream.com: Localization of XAML files in Silverlight Emiel Jongerius is back with another post, this time discussing Localizing XAM files... external links and source included. Coolest Silverlight Sound Library for Games I've Seen Yet Nokola talks up a Sound Library for Silverlight 4 Games ... and has links to a great demo, plus the source. SketchFlow: Firing Actions when a Storyboard is Complete Christian Schormann responded to some Twitter questions and demonstrates using the StoryboardCompleted trigger with a Navigate action. Hosting cross-domain Silverlight applications (XAP) Tim Heuer responds to a question from a reader and demonstrates how to host a XAP from a domain other than the one you're working on. Taking Microsoft Silverlight 4 Applications Beyond the Browser (TechEd WEB313) David Poll has all his material up from his TechEd presentation earlier this week on Silverlight OOB... and he covered some pretty extensive material ... check it out! Silverlight Tip of the Day #29 – Configuring Service Reference to Back to LocalHost Mike Snow has a couple new tips up... this first one is quick, but very useful... how to switch your service reference back to localhost without pulling out your hair. Silverlight Tip of the Day #30 – Sending Email from Silverlight In Mike Snow's latest tip, he shows how to send email from your Silverlight app... using a WCF service... and a step-by-step set of instructions. Creating Rich Interactions Using Blend 4: Transition Effects, Fluid Layout and Layout States (Silverlight TV #32) John Papa has Silverlight TV #32 up, and he's talking with Kenny Young of the Expression Blend team while Kenny uses some built-om effects and also creates some impressive examples from scratch -- code included. Simulating Touch Inertia on Windows Phone 7 Charles Petzold has a post up on simulating inertia on WP7... demos in WPF and then moves into WP7... math, source, and external links. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • A list of game mechanics

    - by Iain
    I'm trying to compile a list of game mechanics, by which I mean high-level/meta game mechanics like Cooperation, Resource Management, Chance and Time Manipulation rather than low level mechanics like running, jumping climbing ladders, etc Does any one have any suggestions or can point me to good existing lists? My WIP list is already proving to be quite useful to me in the way I think about games.

    Read the article

  • wisotool 20100530 has been released

    <b>Wine-Reviews:</b> "Dan Kegel today released wisotool 20100530. wisotool is a handy winetricks-like script for automatically installing games from .iso or .mds files copied from your own dvds (or, if the game is freely downloadable, it will download it)."

    Read the article

  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

    Read the article

  • Commercial Gaming, Coming Soon to Linux?

    <b>Linux Magazine:</b> "The inability to play the latest off the shelf commercial games has been a thorn in the side of Linux for a long time. With companies such as Valve starting to embrace other platforms, will that be the catalyst Linux needs to become a first class citizen? "

    Read the article

< Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >