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  • Understanding RAM usage on Linux

    - by stebbo
    I'm completely new to Linux and I'm just trying to understand where all my RAM is going. I've got a pretty fresh install of Xubuntu running as a VMWare guest, and I've given it 1.5GB RAM to play with. After only running two apps starting up Tomcat servers and also running Firefox, I've got hardly anything left. 160MB according to free -m. Looking at the output from Top, I see Java appearing twice, each stealing about 1/2 Gig resident memory. Both Tomcat instances use the same jdk, I would have thought I'd only see Java there once. What's the story? I had a screenshot but unfortunately couldn't post it being under 10 rep. Update The free -m output requested: total used free shared buffers cached Mem: 1419 1380 39 0 8 111 -/+ buffers/cache: 1259 160 Swap: 509 68 441 Top (coming)

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  • How to make one CPU to be used simulataneously be three different users

    - by beginning_steps
    As a bootstrapping start-up we are thinking of saving on the IT hardware cost by making more use of the hardware that we have. As a solopreneur I have a laptop config : intel core2duo processor, 3Gb RAM and 250 GB RAM. Now we are planning to increase our team to 3 members. Will like your suggestions on the nest cost-effective step that I can take so that I can use the computing power of the existing laptop to act as a kind of server and then buy to more monitors where the new recruits can do the daily work on and they need to have different login id and access and they dont need access to all the files/applications as are available in my laptop. We use internet intensively to do our day to day activity. Please share you experience, whether you think this is a good ploy or there is any other more effective way of achieving the same result.

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  • Windows 8 Task Manager RAM Usage Accuracy

    - by user264892
    The new Task Manager has a great UI in windows 8, however, there are some discrepancies in the data I can not account for: Machine: 8 GB of total ram. (This is a physical machine, not a virtual) The processes tab shows 45% of Memory utilized. The listed process do not add up to 3.5 GB of RAM, but instead add up to 0.948 GB. There is no "processes for all users" option. The performance Tab Shows: In use : 3.6 GB Available: 4.4 GB Committed : 4.1 /9.2 GB Cached: 3.7 GB Paged Pool: 376 MB Non-paged pool: 135 MB My reading of this says I have ALOT of "cloaked" processes running some where eating my ram. How do I interpret this data and how do I verify it?

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  • Webserver - Memory-bound or CPU-bound? [closed]

    - by JJP
    Possible Duplicate: How do you do Load Testing and Capacity Planning for Web Sites I'm installing a social network using Zend Framework & MySql, with lots of plugins & queries. I want Webserver & Sql server on one box. I'm trying to choose between two machines (on hetzner.de): A) intel i7-2600 3.4 GHz 16 GB DDR3 RAM B) intel i7-920 2.6 GHz 24 GB DDR3 RAM B has 50% more RAM but 30% slower clock speed. Q is: is it obvious where the bottleneck will be? Would I ever need 24GB of RAM, even with lots of concurrent users?

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  • Removing Little Snitch completely (Mac OS X Snow Leopard)

    - by Mathias Bynens
    I uninstalled Little Snitch months ago. Or so, I thought. When opening Console.app, I see something like this: Here’s a textual log: 21/11/09 22:05:31 com.apple.launchd[1] (at.obdev.littlesnitchd[10045]) Exited with exit code: 1 21/11/09 22:05:31 com.apple.launchd[1] (at.obdev.littlesnitchd) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m65968c1c 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m579328b9 21/11/09 22:05:33 Little Snitch UIAgent[10046] 2.0.4.385: m41531ded 21/11/09 22:05:33 com.apple.launchd.peruser.501[170] (at.obdev.LittleSnitchUIAgent) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:41 com.apple.launchd[1] (at.obdev.littlesnitchd[10049]) Exited with exit code: 1 21/11/09 22:05:41 com.apple.launchd[1] (at.obdev.littlesnitchd) Throttling respawn: Will start in 10 seconds 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m65968c1c 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m579328b9 21/11/09 22:05:43 Little Snitch UIAgent[10050] 2.0.4.385: m41531ded 21/11/09 22:05:43 com.apple.launchd.peruser.501[170] (at.obdev.LittleSnitchUIAgent) Throttling respawn: Will start in 10 seconds Spotlight searches for ‘little snitch’ or ‘littlesnitch’ yield no results. Yet, it seems like I didn’t get rid of Little Snitch entirely, since it’s still using up my CPU. Any ideas?

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  • Why does my computer crash randomly?

    - by Donavon Decker
    The other day I went out to my van to get my Tower and when I opened the trunk it fell out. I brought it into the house and opened it, and everything looked ok. When I started it up, about 1-3 minutes afterwards it would crash. It did this over and over until I reseated the cooler. Everything seemed normal again, until after about 10 minutes of gameplay (any game), it would crash. I reseated my GPU + reinstalled the drivers, however I still get the same error. A while back, I'd check my 'Windows Rating' periodically, and all of them were in the '6.0-6.9' range except for my hard disk usage (always been like that [not relative]). Today I went in and looked, and my Processor and Memory was rated 5.4. I reseated my cpu and my memory, refreshed the windows rating, and then my processor and memory went from 5.4, to 5.1. A few minutes ago I reseated them once again, and now it's back to 5.4. Note: Not sure if this is relevant to the issue, but I updated my bios earlier today I honestly have no idea what the issue is, but I'm getting aggravated at the problem. Here are some images which contain images of my specifications: i1271.photobucket.com/albums/jj623/donxdeck/1_zps09f0607c.jpg i1271.photobucket.com/albums/jj623/donxdeck/4_zps381cd00a.jpg i1271.photobucket.com/albums/jj623/donxdeck/3_zps54bba720.jpg i1271.photobucket.com/albums/jj623/donxdeck/2_zps945d3d72.jpg Thanks for the help

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  • fail2ban log parsing too slow on Raspberry Pi - options? [migrated]

    - by Gordon Morehouse
    I'm running fail2ban on a Raspberry Pi at 950MHz which I cannot overclock further. The Pi is occasionally subject to SYN floods on particular ports. I've set up iptables to throttle the rate of SYNs on the port of interest; when the throttle limits are exceeded, hosts which send SYNs are dropped into the REJECT chain and the particular SYN packet which exceeded the limit is logged. fail2ban then watches for these logged SYNs and, after seeing a few, temporarily bans the host for a short time (this is a transient issue in the app I'm working with). The problem is that the SYN floods can occasionally reach rates which are too fast for fail2ban to keep up with; I'll see 20-40 log messages per second, and eventually fail2ban falls behind and becomes ineffective. To add insult to injury, it continues consuming a LOT of CPU as it tries to catch up. I have verified that DROP chained packets from hosts already banned by fail2ban are not logged, and thus do not add to its load. What are my options here? I have a few ideas, but no clear path forward. Could I make the log-parse regex "easier" so it takes fewer cycles? Would using iptables --log-prefix to put a token near the start of the log message, and/or otherwise simplifying/altering the fail2ban regex help? Here is the current fail2ban config line containing a regex: failregex = kernel:.*?SRC=(?:::f{4,6}:)?(?P<host>[\w\-.^_]+) DST.*?SYN Is there a faster way for fail2ban to watch for the packets exceeding the limits than parsing kern.log? Could fail2ban be run under PyPy instead of CPython with minimal nonstandard wizardry (the OS is Raspbian 7, so, mostly Debian 7)? Is there something better than fail2ban that I could use to watch for the packets which exceed the SYN limits, and after N exceeds in X seconds, temporarily put the offending IP into the iptables DROP bucket, and take it out when the ban timer expires? Again, I'd vastly prefer a solution that uses as much software available in Debian as possible, though I can build Debian packages in a pinch.

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  • does my machine configuration make sense?

    - by user1227914
    i couldn't think of a better place to ask this question, so here it goes. we're putting together a dedicated server for a website that will initially host the web server and the mysql database. as the website grows, we'll move the database to a different server and this machine will eventually only server the actual website. so the question is ...does my configuration look okay? it's the first time i'm building a server from scratch so i want to make sure i don't combine components that don't fit or something. things like ..do the drives i picked work for the hot swap ..etc. what do you guys think? am i good to go with this configuration? :) Chassis: Supermicro SuperServer 6016T-MTHF (6x DDR3 SDRAM - ECC DIMM 240-pin, 2x LGA1366 Socket, Power Provided: 600 Watt, 4 (free) x hot-swap - 3.5") CPU: Intel BX80614E5620 Xeon E5620 Processor - 4 Core, 2.40GHz, LGA 1366, 5.86GT/s QPI 12MB Cache, 64-Bit, 80W, HyperThreading Memory: Crucial CT51272BB1339 4GB PC10600 DDR3 Memory - 1333MHz, ECC, Registered, 1x4096MB (possibly 3 or 4 of them) Hard Drives: Western Digital WD2002FAEX Caviar Black Hard Drive - 2TB, 3.5", SATA 6Gbps, 7200 RPM, 64MB (possibly 2 or 3). thank you very much for any professional advice :)

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  • Best CPUs for speeding up compiling times of C++ w/ DistGCC

    - by Jay
    I'm putting together a distributed build farm with DistGCC to speed up our teams compile times and just looking for thoughts on which processors to use in the hosts. Are we going to get a noticeable decrease in time using 8 cores vs. 4-hyperthreaded cores? Big difference in time between i7 and Xeon? etc, etc. Just need advice from people who've put together kick-a build clusters. We've got a majority of the normal things to speed up builds in place (pre-compiled headers, ccache, local gigabit connections between them, tons of ram, etc) so please just give advice on the best processor to use. And money is a factor, but anythings doable if the performance increase is noticeable. Thanks. Jay EDIT: Although any advice IS welcome, please refrain from "Do this first" posts as we're not planning on skimping on things like SSD, maxed out RAM, etc. My personal system is a iMac Quad-core i5 with 8GB of RAM. When I build our project locally, my processor floats around 99-100% a majority of the time, which makes me assume it is a bottleneck, even if you made everything else faster. My ram on the other hand doesn't even get close to maxing out. It's also worth noting that I did research this, however every discussion I could find was primarily for gaming machines, which is obviously a different beast in usage. These machines won't even have monitors or anything but integrated graphics since they have one purpose: Build freakin fast. (hopefully)

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  • Best CPUs for speeding up compiling times of C++ w/ DistGCC

    - by Jay
    I'm putting together a distributed build farm with DistGCC to speed up our teams compile times and just looking for thoughts on which processors to use in the hosts. Are we going to get a noticeable decrease in time using 8 cores vs. 4-hyperthreaded cores? Big difference in time between i7 and Xeon? etc, etc. Just need advice from people who've put together kick-a build clusters. We've got a majority of the normal things to speed up builds in place (pre-compiled headers, ccache, local gigabit connections between them, tons of ram, etc) so please just give advice on the best processor to use. And money is a factor, but anythings doable if the performance increase is noticeable. Thanks. Jay EDIT: Although any advice IS welcome, please refrain from "Do this first" posts as we're not planning on skimping on things like SSD, maxed out RAM, etc. My personal system is a iMac Quad-core i5 with 8GB of RAM. When I build our project locally, my processor floats around 99-100% a majority of the time, which makes me assume it is a bottleneck, even if you made everything else faster. My ram on the other hand doesn't even get close to maxing out. It's also worth noting that I did research this, however every discussion I could find was primarily for gaming machines, which is obviously a different beast in usage. These machines won't even have monitors or anything but integrated graphics since they have one purpose: Build freakin fast. (hopefully)

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  • Best CPUs for speeding up compiling times of C++ w/ DistGCC

    - by Jay
    I'm putting together a distributed build farm with DistGCC to speed up our teams compile times and just looking for thoughts on which processors to use in the hosts. Are we going to get a noticeable decrease in time using 8 cores vs. 4-hyperthreaded cores? Big difference in time between i7 and Xeon? etc, etc. Just need advice from people who've put together kick-a build clusters. We've got a majority of the normal things to speed up builds in place (pre-compiled headers, ccache, local gigabit connections between them, tons of ram, etc) so please just give advice on the best processor to use. And money is a factor, but anythings doable if the performance increase is noticeable. Thanks. Jay EDIT: Although any advice IS welcome, please refrain from "Do this first" posts as we're not planning on skimping on things like SSD, maxed out RAM, etc. My personal system is a iMac Quad-core i5 with 8GB of RAM. When I build our project locally, my processor floats around 99-100% a majority of the time, which makes me assume it is a bottleneck, even if you made everything else faster. My ram on the other hand doesn't even get close to maxing out. It's also worth noting that I did research this, however every discussion I could find was primarily for gaming machines, which is obviously a different beast in usage. These machines won't even have monitors or anything but integrated graphics since they have one purpose: Build freakin fast. (hopefully)

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  • Computer restarts without warning; code bcc116

    - by Robert C.
    Processor: Intel i5 4430 4-Core 4x3Ghz Motherboard: msi h87-g41 Graphics Card: Nvidia GTX760 Power supply: eps-750 cm RAM: 8GB I bought a new assembled gaming PC which worked fine for a few days. Then it started rebooting without warning. After it restarts windows 7 gives me an bbc 116 error code. Apparently it's something to do with my video card, either it overheating or wrong drivers. I've installed the latest driver from Nvidia for my graphics card. Since it's brand new it can't be dust, I'm running it with its lid open to see if the problem persists. I'm also running prime95 now to see if it tells me anything else. Using core temp it tells me that my CPU reaches up to 95° celsius with the blend stress test from prime95. Aaaand it just peaked to 100°. Of course it doesn't reach these temperatures at all while idle/gaming. I'm gonna let prime95 run for a night and to see what happens. Until then does anyone know what I should do next?

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  • Linux Scheduler (not using all cores on multi-core machine) RHEL6

    - by User512
    I'm seeing strange behavior on one of my servers (running RHEL 6). There seems to be something wrong with the scheduler. Here's the test program I'm using: #include <stdio.h> #include <unistd.h> #include <stdlib.h> void RunClient(int i) { printf("Starting client %d\n", i); while (true) { } } int main(int argc, char** argv) { for (int i = 0; i < 4; ++i) { pid_t p_id = fork(); if (p_id == -1) { perror("fork"); } else if (p_id == 0) { RunClient(i); exit(0); } } return 0; } This machine has a lot more than 4 cores so we'd expect all processes to be running at 100%. When I check on top, the cpu usage varies. Sometimes it's split (100%, 33%, 33%, 33%), other times it's split (100%, 100%, 50%, 50%). When I try this test on another server of ours (running RHEL 5), there are no issues (it's 100%, 100%, 100%, 100%) as expected. What's causing this and how can I fix it? Thanks

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  • Implications of disabling the AMD Phenom's TLB patch?

    - by DMA57361
    I'm currently running a AMD Phenom X4 9600 processor (yeah, it's aging a bit, but other recent problems mean it's not getting upgraded in the immediate future), which happens to be one of the chips that suffer from the TLB errata. I recall that the first time I played with disabling the TLB patch (probably over a year ago, while playing a game that had a severe performance problem such that it was almost unplayable unless the patch was disabled) I had at least one BSOD, but I can't remeber them being particularly frequent. However, because it decreased instability, I stopped disabling the patch once I was done with the game. Now, after some recent hardware changes I was experiancing much worse performance than expected from the new hardware under some circumstances, and the TLB jumped to mind - after testing I found that disabling the patch would improve the performance to expected levels. I'm now wondering if it's worthwhile always having the patch disabled to avoid any potential slowdowns cropping up in the future, or if it is too dangerous. Everything I read states that the bug, when not patched, can causes a system lock-up in "rare circumstances". So, with the TLB patch disabled: How frequently should system lock-ups be expected? Do we know what the circumstances that trigger the lock-ups are? (Don't worry too much about being highly technical, but essentially I wonder if the chip more vunerable under heavy load, or heavy memory usage, etc?) Are there any secondary problems I should be aware of? (Don't include things that are charateristic to all lock-ups, please)

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  • 5 year old server upgrade

    - by rizzo0917
    I am looking to upgrade a server for a web app. Currently the application is running very sluggish. We've made some adjustments to mysql (that's another issue in itself) and made some adjustments so that heaviest quires get run on a copy of the database on another server was have as a backup, however this will not last that much longer and we are looking to upgrade. Currently the servers CPUs are (4) Intel(R) XEON(TM) CPU 2.00GHz, with 1 gig of ram. The database is 442.5 MiB, with about 1,743,808 records. There are two parts of the program, the one, side a, inserts and updates most of the data. Side b, reads the data and does some minor updates. Currently our biggest day for side a are 800 users (of 40,000 users all year) imputing the system. And our Side b is currently unknown, however we have a total of 1000 clients. The system is most likely going to cap out at 5000 side b clients, with about a year 300,000 side a users. The current database is 5 years old, so we can most likely expect the database to grow pretty rapidly, possibly double each year (which we can most likely archive older records if it comes to that). So with that being said, should we get a server for each side of the app, side a being the master, side b being the slave, any updates made on side b are router to side a. So the question is should i get 2 of these or 1. 2 x Intel Nehalem Xeon E5520 2.26Ghz (8 Cores) 12GB DDRIII Memory 500GB SATAII HDD 100Mbps Port Speed And Naturally I would need to have a redundant backup so it could potentially be 4 of them.

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  • New i7 is slower than old Core 2 Duo? Why? (BIOS programming)

    - by DrChase
    I've always wondered why the companies who make BIOS' either have terrible engineering psychologists or none at all. But without wasting your time further with random speculative questions, my real question is as follows: Why does my new computer run slower than my old computer? Old Computer: Intel Core 2 Duo CPU @ 3.0 Ghz (stock) 4GB OCZ DDR2 800 RAM Wolfdale E8400 mb nVidia GeForce 8600 GT New Computer: Intel Core i7 920 @ ~3.2 Ghz 6 GB OCZ DDR3 1066 RAM EVGA x58 SLI LE motherboard nVidia GeForce GTX 275 Vista x64 Home Premium on both. "Run slower" is defined as: - poorer FPS performance in the same games, applications - takes longer to start up - general desktop usage (checking email, opening up files, running exe's) is noticeably slower At first I thought I must've not set something up in the BIOS or something. But I have no idea how to set anything in the bios except for "Dummy O.C.", which brought me to ~3.2 Ghz. But beyond that I have no idea. I've been reading stuff about "ram timing" and voltages and the like but I really have no idea about that stuff. I'm a psychologist who has a basic understanding in building his own computers, not a computer scientist. Can someone give me some wisdom that might guide me to the reason my new computer is worse than my older one? I'm sorry if this is a bad question, or not appropriate to SO. I'm just pretty frustrated now and you all have helped me in the past so I figured I'd give it a shot. Thanks for your time.

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  • Excel workbook event order and usage when closing Excel

    - by mas_oz2k1
    Given the following workbook events: BeforeClose BeforeSave Please tell me: - The firing order in the case of multiple workbooks alreay opened (wb1, wb2 and wb3 are opened in this order) and the user closes Excel. You can assume all 3 needs saving. - What happen if user cancels one of the saving operations say wb2? Note: Please provide link or sample .net code of event usage. ( I have the msdn event definition links already no need to post t them again)

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  • Distributed Computing Framework (.NET) - Specifically for CPU Instensive operations

    - by StevenH
    I am currently researching the options that are available (both Open Source and Commercial) for developing a distributed application. "A distributed system consists of multiple autonomous computers that communicate through a computer network." Wikipedia The application is focused on distributing highly cpu intensive operations (as opposed to data intensive) so I'm sure MapReduce solutions don't fit the bill. Any framework that you can recommend ( + give a brief summary of any experience or comparison to other frameworks ) would be greatly appreciated. Thanks.

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  • C# multi CPU for ThreadPool.QueueUserWorkItem

    - by ikurtz
    I have a program that uses: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult); On Windows7 and Vista it works fine. When I try to run it on XP the result is a bit different from the others. I was just wondering in order to execute QueueUserWorkItem properly do I need a dual CPU system? The XP I tried to test on had .Net 3.5 installed. Inputs most welcome.

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  • SQL Server high CPU and I/O activity database tuning

    - by zapping
    Our application tends to be running very slow recently. On debugging and tracing found out that the process is showing high cpu cycles and SQL Server shows high I/O activity. Can you please guide as to how it can be optimised? The application is now about an year old and the database file sizes are not very big or anything. The database is set to auto shrink. Its running on win2003, SQL Server 2005 and the application is a web application coded in c# i.e vs2005

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  • Replacement for rdoc usage

    - by Andrew Grimm
    According to this post, RDoc::usage is not currently available in ruby 1.9. Are there any good replacements available? I'd be interested to hear what's available from the standard install as well as what's available from gems.

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  • Report Direct3D memory usage

    - by Jazz
    I have a Direct3D 9 application and I would like to monitor the memory usage. Is there a tool to know how much system and video memory is used by Direct3D? Ideally, it would also report how much is allocated for textures, vertex buffers, index buffers...

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  • MySQL high IO usage quries

    - by jack
    MySQL has a built-in slow query logger. Is there any options or third-party tools which are able to detect the queries causing high IO usage just in the way like what slow query logger does?

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