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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • JTable cells not rendering shapes properly

    - by Andrew
    I'm trying to render my JTable cells with a subclassed JPanel and the cells should appear as coloured rectangles with a circle drawn on them. When the table displays initially everything looks OK but then when a dialog or something is displayed over the cells when it is removed the cells that have been covered do not rendered properly and the circles are broken up etc. I then have to move the scroll bar or extend the window to get them to redraw properly. The paintComponent method of the component I'm using to render the cells is below: protected void paintComponent(Graphics g) { setOpaque(true); super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; GradientPaint gradientPaint = new GradientPaint(new Point2D.Double(0, 0), Color.WHITE, new Point2D.Double(0, getHeight()), paintRatingColour); g2d.setPaint(gradientPaint); g2d.fillRect(0, 0, getWidth(), getHeight()); g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); Rectangle clipBounds = g2d.getClipBounds(); int x = new Double(clipBounds.getWidth()).intValue() - 15; int y = (new Double(clipBounds.getHeight()).intValue() / 2) - 6; if (level != null) { g2d.setColor(iconColour); g2d.drawOval(x, y, width, height); g2d.fillOval(x, y, width, height); } }

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  • Multiple generic types in one container

    - by Lirik
    I was looking at the answer of this question regarding multiple generic types in one container and I can't really get it to work: the properties of the Metadata class are not visible, since the abstract class doesn't have them. Here is a slightly modified version of the code in the original question: public abstract class Metadata { } public class Metadata<T> : Metadata { // ... some other meta data public T Function{ get; set; } } List<Metadata> metadataObjects; metadataObjects.Add(new Metadata<Func<double,double>>()); metadataObjects.Add(new Metadata<Func<int,double>>()); metadataObjects.Add(new Metadata<Func<double,int>>()); foreach( Metadata md in metadataObjects) { var tmp = md.Function; // <-- Error: does not contain a definition for Function } The exact error is: error CS1061: 'Metadata' does not contain a definition for 'Function' and no extension method 'Function' accepting a first argument of type 'Metadata' could be found (are you missing a using directive or an assembly reference?) I believe it's because the abstract class does not define the property Function, thus the whole effort is completely useless. Is there a way that we can get the properties?

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  • C++ Template Class Constructor with Variable Arguments

    - by david
    Is it possible to create a template function that takes a variable number of arguments, for example, in this Vector< T, C class constructor: template < typename T, uint C > Vector< T, C >::Vector( T, ... ) { assert( C > 0 ); va_list arg_list; va_start( arg_list, C ); for( uint i = 0; i < C; i++ ) { m_data[ i ] = va_arg( arg_list, T ); } va_end( arg_list ); } This almost works, but if someone calls Vector< double, 3 ( 1, 1, 1 ), only the first argument has the correct value. I suspect that the first parameter is correct because it is cast to a double during the function call, and that the others are interpreted as ints and then the bits are stuffed into a double. Calling Vector< double, 3 ( 1.0, 1.0, 1.0 ) gives the desired results. Is there a preferred way to do something like this?

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  • C++ Template problem adding two data types

    - by Sara
    I have a template class with an overloaded + operator. This is working fine when I am adding two ints or two doubles. How do I get it to add and int and a double and return the double? template <class T> class TemplateTest { private: T x; public: TemplateTest<T> operator+(const TemplateTest<T>& t1)const { return TemplateTest<T>(x + t1.x); } } in my main function i have void main() { TemplateTest intTt1 = TemplateTest<int>(2); TemplateTest intTt2 = TemplateTest<int>(4); TemplateTest doubleTt1 = TemplateTest<double>(2.1d); TemplateTest doubleTt2 = TemplateTest<double>(2.5d); std::cout << intTt1 + intTt2 << /n; std::cout << doubleTt1 + doubleTt2 << /n; } I want to be able to also do this std::cout << doubleTt1 + intTt2 << /n;

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  • Inline function v. Macro in C -- What's the Overhead (Memory/Speed)?

    - by Jason R. Mick
    I searched Stack Overflow for the pros/cons of function-like macros v. inline functions. I found the following discussion: Pros and Cons of Different macro function / inline methods in C ...but it didn't answer my primary burning question. Namely, what is the overhead in c of using a macro function (with variables, possibly other function calls) v. an inline function, in terms of memory usage and execution speed? Are there any compiler-dependent differences in overhead? I have both icc and gcc at my disposal. My code snippet I'm modularizing is: double AttractiveTerm = pow(SigmaSquared/RadialDistanceSquared,3); double RepulsiveTerm = AttractiveTerm * AttractiveTerm; EnergyContribution += 4 * Epsilon * (RepulsiveTerm - AttractiveTerm); My reason for turning it into an inline function/macro is so I can drop it into a c file and then conditionally compile other similar, but slightly different functions/macros. e.g.: double AttractiveTerm = pow(SigmaSquared/RadialDistanceSquared,3); double RepulsiveTerm = pow(SigmaSquared/RadialDistanceSquared,9); EnergyContribution += 4 * Epsilon * (RepulsiveTerm - AttractiveTerm); (note the difference in the second line...) This function is a central one to my code and gets called thousands of times per step in my program and my program performs millions of steps. Thus I want to have the LEAST overhead possible, hence why I'm wasting time worrying about the overhead of inlining v. transforming the code into a macro. Based on the prior discussion I already realize other pros/cons (type independence and resulting errors from that) of macros... but what I want to know most, and don't currently know is the PERFORMANCE. I know some of you C veterans will have some great insight for me!!

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  • C# ? Can anyone explain the strange behaviour?

    - by partizan
    Hi, guys. Here is the example with comments: class Program { // first version of structure public struct D1 { public double d; public int f; } // during some changes in code then we got D2 from D1 // Field f type became double while it was int before public struct D2 { public double d; public double f; } static void Main(string[] args) { // Scenario with the first version D1 a = new D1(); D1 b = new D1(); a.f = b.f = 1; a.d = 0.0; b.d = -0.0; bool r1 = a.Equals(b); // gives true, all is ok // The same scenario with the new one D2 c = new D2(); D2 d = new D2(); c.f = d.f = 1; c.d = 0.0; d.d = -0.0; bool r2 = c.Equals(d); // false, oops! this is not the result i've expected for } } So, what do you think about this?

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  • find nearest match to array of doubles

    - by Scott
    Given the code below, how do I compare a List of objects's values with a test value? I'm building a geolocation application. I'll be passing in longitude and latitude and would like to have the service answer back with the location closest to those values. I started down the path of converting to a string, and formatting the values down to two decimal places, but that seemed a bit too ghetto, and I'm looking for a more elegant solution. public class Location : IEnumerable { public string label { get; set; } public double lat { get; set; } public double lon { get; set; } //Implement IEnumerable public IEnumerator GetEnumerator() { return (IEnumerator)this; } } [HandleError] public class HomeController : Controller { private List<Location> myList = new List<Location> { new Location { label="Atlanta Midtown", lon=33.657674, lat=-84.423130}, new Location { label="Atlanta Airport", lon=33.794151, lat=-84.387228}, new Location { label="Stamford, CT", lon=41.053758, lat=-73.530979}, ... } public static int Main(String[] args) { string inLat = "-80.987654"; double dblInLat = double.Parse(inLat); // here's where I would like to find the closest location to the inLat // once I figure out this, I'll implement the Longitude, and I'll be set }

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  • User Defined Conversions in C++

    - by wash
    Recently, I was browsing through my copy of the C++ Pocket Reference from O'Reilly Media, and I was surprised when I came across a brief section and example regarding user-defined conversion for user-defined types: #include <iostream> class account { private: double balance; public: account (double b) { balance = b; } operator double (void) { return balance; } }; int main (void) { account acc(100.0); double balance = acc; std::cout << balance << std::endl; return 0; } I've been programming in C++ for awhile, and this is the first time I've ever seen this sort of operator overloading. The book's description of this subject is somewhat brief, leaving me with a few unanswered questions about this feature: Is this a particularly obscure feature? As I said, I've been programming in C++ for awhile and this is the first time I've ever come across this. I haven't had much luck finding more in-depth material regarding this. Is this relatively portable? (I'm compiling on GCC 4.1) Can user-defined conversions to user defined types be done? e.g. operator std::string () { /* code */ }

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  • Hashing Function for Map C++

    - by Josh
    I am trying to determine a hash function which takes an input (i, k) and determines a unique solution. The possible inputs for (i, k) range from 0 to 100. Consider each (i, k) as a position of a node in a trinomial tree. Ex: (0, 0) can diverge to (1, 1) (1, 0) (1, -1). (1, 1) can diverge to (2, 2) (2, 1) (2, 0). Sample given here: http://www.google.com/imgres?imgurl=http://sfb649.wiwi.hu-berlin.de/fedc_homepage/xplore/tutorials/stfhtmlimg1156.gif&imgrefurl=http://sfb649.wiwi.hu-berlin.de/fedc_homepage/xplore/tutorials/stfhtmlnode41.html&h=413&w=416&sz=4&tbnid=OegDZu-yeVitZM:&tbnh=90&tbnw=91&zoom=1&usg=__9uQWDNYNLV14YioWWbrqPgfa3DQ=&docid=2hhitNyRWjI_DM&hl=en&sa=X&ei=xAfFUIbyG8nzyAHv2YDICg&ved=0CDsQ9QEwAQ I am using a map map <double, double> hash_table I need a key value to be determined from pairs (i, k) to hash to to value for that (i, k) So far I was only able to come up with linear functions such as: double Hash_function(int i, int k) { //double val = pow(i, k) + i; //return (val % 4294967296); return (i*3.1415 + k*i*9.12341); } However, I cannot determine a unique key with a certain (i, k). What kind of functions can I use to help me do so?

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  • Visual studio 2008 unit test keeps failing

    - by Gerbrand
    I've create a method that calculates the harmonic mean based on a list of doubles. But when I'm running the test it keeps failing even thou the output result are the same. My harmonic mean method: public static double GetHarmonicMean(List<double> parameters) { var cumReciprocal = 0.0d; var countN = parameters.Count; foreach( var param in parameters) { cumReciprocal += 1.0d/param; } return 1.0d/(cumReciprocal/countN); } My test method: [TestMethod()] public void GetHarmonicMeanTest() { var parameters = new List<double> { 1.5d, 2.3d, 2.9d, 1.9d, 5.6d }; const double expected = 2.32432293165495; var actual = OwnFunctions.GetHarmonicMean(parameters); Assert.AreEqual(expected, actual); } After running the test the following message is showing: Assert.AreEqual failed. Expected:<2.32432293165495. Actual:<2.32432293165495. For me that are both the same values. Can somebody explain this? Or am I doing something wrong?

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  • C# WTF? Can anyone explain the strange behaviour?

    - by partizan
    Hi, guys. Here is the example with comments: class Program { // first version of structure public struct D1 { public double d; public int f; } // during some changes in code then we got D2 from D1 // Field f type became double while it was int before public struct D2 { public double d; public double f; } static void Main(string[] args) { // Scenario with the first version D1 a = new D1(); D1 b = new D1(); a.f = b.f = 1; a.d = 0.0; b.d = -0.0; bool r1 = a.Equals(b); // gives true, all is ok // The same scenario with the new one D2 c = new D2(); D2 d = new D2(); c.f = d.f = 1; c.d = 0.0; d.d = -0.0; bool r2 = c.Equals(d); // false, oops! this is not the result i've expected for } } So, what do you think about this?

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  • Memory usage of strings (or any other objects) in .Net

    - by ava
    I wrote this little test program: using System; namespace GCMemTest { class Program { static void Main(string[] args) { System.GC.Collect(); System.Diagnostics.Process pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long startBytes = pmCurrentProcess.PrivateMemorySize64; double kbStart = (double)(startBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbStart + "KB."); { int size = 2000000; string[] strings = new string[size]; for(int i = 0; i < size; i++) { strings[i] = "blabla" + i; } } System.GC.Collect(); pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long endBytes = pmCurrentProcess.PrivateMemorySize64; double kbEnd = (double)(endBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbEnd + "KB."); System.Console.WriteLine("Leaked " + (kbEnd - kbStart) + "KB."); System.Console.ReadKey(); } } } The output in Release build is: Currently using 18800KB. Currently using 118664KB. Leaked 99864KB. I assume that the GC.collect call will remove the allocated strings since they go out of scope, but it appears it does not. I do not understand nor can I find an explanation for it. Maybe anyone here? Thanks, Alex

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  • Procesing 16bit sample audio

    - by user2431088
    Right now i have an audio file (2 Channels, 44.1kHz Sample Rate, 16bit Sample size, WAV) I would like to pass it into this method but i am not sure of any way to convert the WAV file to a byte array. /// <summary> /// Process 16 bit sample /// </summary> /// <param name="wave"></param> public void Process(ref byte[] wave) { _waveLeft = new double[wave.Length / 4]; _waveRight = new double[wave.Length / 4]; if (_isTest == false) { // Split out channels from sample int h = 0; for (int i = 0; i < wave.Length; i += 4) { _waveLeft[h] = (double)BitConverter.ToInt16(wave, i); _waveRight[h] = (double)BitConverter.ToInt16(wave, i + 2); h++; } } else { // Generate artificial sample for testing _signalGenerator = new SignalGenerator(); _signalGenerator.SetWaveform("Sine"); _signalGenerator.SetSamplingRate(44100); _signalGenerator.SetSamples(16384); _signalGenerator.SetFrequency(5000); _signalGenerator.SetAmplitude(32768); _waveLeft = _signalGenerator.GenerateSignal(); _waveRight = _signalGenerator.GenerateSignal(); } // Generate frequency domain data in decibels _fftLeft = FourierTransform.FFTDb(ref _waveLeft); _fftRight = FourierTransform.FFTDb(ref _waveRight); }

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  • Vector Usage in MPI(C++)

    - by lsk1985
    I am new to MPI programming,stiil learning , i was successful till creating the Derived data-types by defining the structures . Now i want to include Vector in my structure and want to send the data across the Process. for ex: struct Structure{ //Constructor Structure(): X(nodes),mass(nodes),ac(nodes) { //code to calculate the mass and accelerations } //Destructor Structure() {} //Variables double radius; double volume; vector<double> mass; vector<double> area; //and some other variables //Methods to calculate some physical properties Now using MPI i want to sent the data in the structure across the processes. Is it possible for me to create the MPI_type_struct vectors included and send the data? I tried reading through forums, but i am not able to get the clear picture from the responses given there. Hope i would be able to get a clear idea or approach to send the data PS: i can send the data individually , but its an overhead of sending the data using may MPI_Send/Recieve if we consider the domain very large(say 10000*10000)

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  • Use AttachedProperty in Style in ControlTemplate

    - by Andrey
    Here is my simple app: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:app="clr-namespace:WpfApplication1" Title="Window1" Height="300" Width="300"> <Window.Resources> <Style x:Key="Test"> <Setter Property="Button.Template"> <Setter.Value> <ControlTemplate> <Border BorderBrush="Blue" BorderThickness="3" Background="Black" CornerRadius="{Binding app:Extras.CornerRadius}" > </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </Window.Resources> <Grid> <Button Height="23" HorizontalAlignment="Left" Margin="29,26,0,0" Name="button1" VerticalAlignment="Top" Width="75" app:Extras.CornerRadius="10" Style="{StaticResource Test}" >Button</Button> </Grid> </Window> Here is my AttachedPropery: namespace WpfApplication1 { public class Extras { public static readonly DependencyProperty CornerRadiusProperty = DependencyProperty.RegisterAttached( "CornerRadius", typeof(double), typeof(Button), new FrameworkPropertyMetadata(1.0d, FrameworkPropertyMetadataOptions.AffectsRender) ); public static void SetCornerRadius(UIElement element, double value) { element.SetValue(CornerRadiusProperty, value); } public static double GetCornerRadius(UIElement element) { return (double)element.GetValue(CornerRadiusProperty); } } } CornerRadius="{Binding app:Extras.CornerRadius}" this of course doesn't work. so how can I get value from here app:Extras.CornerRadius="10" thanks in advance!

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  • What else I must do allow my method to handle any type of objects

    - by NewHelpNeeder
    So to allow any type object I must use generics in my code. I have rewrote this method to do so, but then when I create an object, for example Milk, it won't let me pass it to my method. Ether there's something wrong with my generic revision, or Milk object I created is not good. How should I pass my object correctly and add it to linked list? This is a method that causes error when I insert an item: public void insertFirst(T dd) // insert at front of list { Link newLink = new Link(dd); // make new link if( isEmpty() ) // if empty list, last = newLink; // newLink <-- last else first.previous = newLink; // newLink <-- old first newLink.next = first; // newLink --> old first first = newLink; // first --> newLink } This is my class I try to insert into linked list: class Milk { String brand; double size; double price; Milk(String a, double b, double c) { brand = a; size = b; price = c; } } This is test method to insert the data: public static void main(String[] args) { // make a new list DoublyLinkedList theList = new DoublyLinkedList(); // this causes: // The method insertFirst(Comparable) in the type DoublyLinkedList is not applicable for the arguments (Milk) theList.insertFirst(new Milk("brand", 1, 2)); // insert at front theList.displayForward(); // display list forward theList.displayBackward(); // display list backward } // end main() } // end class DoublyLinkedApp Declarations: class Link<T extends Comparable<T>> {} class DoublyLinkedList<T extends Comparable<T>> {}

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  • I want to create a simple function to reset all input values without target input. (Javascript, Jque

    - by question_about_the_problem
    Hi, I want to create a simple function to reset all input values without target input. I don't know how i can do it. Thanks. Here is my sample codes: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script> function reset_other_inputs(room) { $("input[name^='check_in_date_']").each(function () { if ( $("input[name!='check_in_date_'+room]") ) { this.val(""); } }); $("input[name^='check_out_date_']").each(function () { if ( $("input[name!='check_out_date_'+room]") ) { this.val(""); } }); } </script> <input type="text" name="check_in_date_single" value="single" onClick="reset_other_inputs('single');"> <input type="text" name="check_out_date_single" value="single" onClick="reset_other_inputs('single');"> <input type="text" name="check_in_date_double" value="double" onClick="reset_other_inputs('double');"> <input type="text" name="check_out_date_double" value="double" onClick="reset_other_inputs('double');"> <input type="text" name="check_in_date_triple" value="triple" onClick="reset_other_inputs('triple');"> <input type="text" name="check_out_date_triple" value="triple" onClick="reset_other_inputs('triple');"> <input type="text" name="check_in_date_suite" value="suite" onClick="reset_other_inputs('suite');"> <input type="text" name="check_out_date_suite" value="suite" onClick="reset_other_inputs('suite');">

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  • C++: Calculate probability percentage during each iteration

    - by Mur Quirk
    Can't seem to get this to work. The idea is to calculate the percentage of heads and tails after each count, accumulating after each iteration. Except I keep getting nan% for my calculations. Anybody see what I'm doing wrong? void flipCoin(time_t seconds, int flipCount){ vector<int> flips; float headCount = 0; float tailCount = 0; double headProbability = double((headCount/(headCount + tailCount))*100); double tailProbability = double((tailCount/(headCount + tailCount))*100); for (int i=0; i < flipCount; i++) { int flip = rand() % (HEADS - TAILS + 1) + TAILS; flips.push_back(flip); if (flips[i] == 1) { tailCount++; cout << "Tail Percent: " << tailProbability << "%" << endl; }else{ headCount++; cout << "Head Percent: " << headProbability << "%" << endl; } } }

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  • Efficient way to call .Sum() on multiple properties

    - by SherCoder
    I have a function that uses Linq to get data from the database and then I call that function in another function to sum all the individual properties using .Sum on each individual property. I was wondering if there is an efficient way to sum all the properties at once rather than calling .Sum() on each individual property. I think the way I am doing as of right now, is very slow (although untested). public OminitureStats GetAvgOmnitureData(int? fnsId, int dateRange) { IQueryable<OminitureStats> query = GetOmnitureDataAsQueryable(fnsId, dateRange); int pageViews = query.Sum(q => q.PageViews); int monthlyUniqueVisitors = query.Sum(q => q.MonthlyUniqueVisitors); int visits = query.Sum(q => q.Visits); double pagesPerVisit = (double)query.Sum(q => q.PagesPerVisit); double bounceRate = (double)query.Sum(q => q.BounceRate); return new OminitureStats(pageViews, monthlyUniqueVisitors, visits, bounceRate, pagesPerVisit); }

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  • Something missing

    - by DHF
    The error of "} expected" appears at line 5. Why is that? I have included it at line 15. The error of "Declaration missing ;" appears at line 8. Why? There is ";" at the end of the line. #include<iostream> using namespace std; class PEmployee { public: PEmployee(); PEmployee(string employee_name, double initial_salary); void set_salary(double new_salary); double get_salary() const; string get_name() const; private: Person person_data; double salary; }; //line 15 int main() { PEmployee f("Patrick", 1000.00); cout << f.get_name() << " earns a salary of " << f.get_salary() << endl; return 0; } Newbie here, sorry for unclear question

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  • Enabling Kerberos Authentication for Reporting Services

    - by robcarrol
    Recently, I’ve helped several customers with Kerberos authentication problems with Reporting Services and Analysis Services, so I’ve decided to write this blog post and pull together some useful resources in one place (there are 2 whitepapers in particular that I found invaluable configuring Kerberos authentication, and these can be found in the references section at the bottom of this post). In most of these cases, the problem has manifested itself with the Login failed for User ‘NT Authority\Anonymous’ (“double-hop”) error. By default, Reporting Services uses Windows Integrated Authentication, which includes the Kerberos and NTLM protocols for network authentication. Additionally, Windows Integrated Authentication includes the negotiate security header, which prompts the client to select Kerberos or NTLM for authentication. The client can access reports which have the appropriate permissions by using Kerberos for authentication. Servers that use Kerberos authentication can impersonate those clients and use their security context to access network resources. You can configure Reporting Services to use both Kerberos and NTLM authentication; however this may lead to a failure to authenticate. With negotiate, if Kerberos cannot be used, the authentication method will default to NTLM. When negotiate is enabled, the Kerberos protocol is always used except when: Clients/servers that are involved in the authentication process cannot use Kerberos. The client does not provide the information necessary to use Kerberos. An in-depth discussion of Kerberos authentication is beyond the scope of this post, however when users execute reports that are configured to use Windows Integrated Authentication, their logon credentials are passed from the report server to the server hosting the data source. Delegation needs to be set on the report server and Service Principle Names (SPNs) set for the relevant services. When a user processes a report, the request must go through a Web server on its way to a database server for processing. Kerberos authentication enables the Web server to request a service ticket from the domain controller; impersonate the client when passing the request to the database server; and then restrict the request based on the user’s permissions. Each time a server is required to pass the request to another server, the same process must be used. Kerberos authentication is supported in both native and SharePoint integrated mode, but I’ll focus on native mode for the purpose of this post (I’ll explain configuring SharePoint integrated mode and Kerberos authentication in a future post). Configuring Kerberos avoids the authentication failures due to double-hop issues. These double-hop errors occur when a users windows domain credentials can’t be passed to another server to complete the user’s request. In the case of my customers, users were executing Reporting Services reports that were configured to query Analysis Services cubes on a separate machine using Windows Integrated security. The double-hop issue occurs as NTLM credentials are valid for only one network hop, subsequent hops result in anonymous authentication. The client attempts to connect to the report server by making a request from a browser (or some other application), and the connection process begins with authentication. With NTLM authentication, client credentials are presented to Computer 2. However Computer 2 can’t use the same credentials to access Computer 3 (so we get the Anonymous login error). To access Computer 3 it is necessary to configure the connection string with stored credentials, which is what a number of customers I have worked with have done to workaround the double-hop authentication error. However, to get the benefits of Windows Integrated security, a better solution is to enable Kerberos authentication. Again, the connection process begins with authentication. With Kerberos authentication, the client and the server must demonstrate to one another that they are genuine, at which point authentication is successful and a secure client/server session is established. In the illustration above, the tiers represent the following: Client tier (computer 1): The client computer from which an application makes a request. Middle tier (computer 2): The Web server or farm where the client’s request is directed. Both the SharePoint and Reporting Services server(s) comprise the middle tier (but we’re only concentrating on native deployments just now). Back end tier (computer 3): The Database/Analysis Services server/Cluster where the requested data is stored. In order to enable Kerberos authentication for Reporting Services it’s necessary to configure the relevant SPNs, configure trust for delegation for server accounts, configure Kerberos with full delegation and configure the authentication types for Reporting Services. Service Principle Names (SPNs) are unique identifiers for services and identify the account’s type of service. If an SPN is not configured for a service, a client account will be unable to authenticate to the servers using Kerberos. You need to be a domain administrator to add an SPN, which can be added using the SetSPN utility. For Reporting Services in native mode, the following SPNs need to be registered --SQL Server Service SETSPN -S mssqlsvc/servername:1433 Domain\SQL For named instances, or if the default instance is running under a different port, then the specific port number should be used. --Reporting Services Service SETSPN -S http/servername Domain\SSRS SETSPN -S http/servername.domain.com Domain\SSRS The SPN should be set for the NETBIOS name of the server and the FQDN. If you access the reports using a host header or DNS alias, then that should also be registered SETSPN -S http/www.reports.com Domain\SSRS --Analysis Services Service SETSPN -S msolapsvc.3/servername Domain\SSAS Next, you need to configure trust for delegation, which refers to enabling a computer to impersonate an authenticated user to services on another computer: Location Description Client 1. The requesting application must support the Kerberos authentication protocol. 2. The user account making the request must be configured on the domain controller. Confirm that the following option is not selected: Account is sensitive and cannot be delegated. Servers 1. The service accounts must be trusted for delegation on the domain controller. 2. The service accounts must have SPNs registered on the domain controller. If the service account is a domain user account, the domain administrator must register the SPNs. In Active Directory Users and Computers, verify that the domain user accounts used to access reports have been configured for delegation (the ‘Account is sensitive and cannot be delegated’ option should not be selected): We then need to configure the Reporting Services service account and computer to use Kerberos with full delegation:   We also need to do the same for the SQL Server or Analysis Services service accounts and computers (depending on what type of data source you are connecting to in your reports). Finally, and this is the part that sometimes gets over-looked, we need to configure the authentication type correctly for reporting services to use Kerberos authentication. This is configured in the Authentication section of the RSReportServer.config file on the report server. <Authentication> <AuthenticationTypes>           <RSWindowsNegotiate/> </AuthenticationTypes> <EnableAuthPersistence>true</EnableAuthPersistence> </Authentication> This will enable Kerberos authentication for Internet Explorer. For other browsers, see the link below. The report server instance must be restarted for these changes to take effect. Once these changes have been made, all that’s left to do is test to make sure Kerberos authentication is working properly by running a report from report manager that is configured to use Windows Integrated authentication (either connecting to Analysis Services or SQL Server back-end). Resources: Manage Kerberos Authentication Issues in a Reporting Services Environment http://download.microsoft.com/download/B/E/1/BE1AABB3-6ED8-4C3C-AF91-448AB733B1AF/SSRSKerberos.docx Configuring Kerberos Authentication for Microsoft SharePoint 2010 Products http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=23176 How to: Configure Windows Authentication in Reporting Services http://msdn.microsoft.com/en-us/library/cc281253.aspx RSReportServer Configuration File http://msdn.microsoft.com/en-us/library/ms157273.aspx#Authentication Planning for Browser Support http://msdn.microsoft.com/en-us/library/ms156511.aspx

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  • readonly keyword

    - by nmarun
    This is something new that I learned about the readonly keyword. Have a look at the following class: 1: public class MyClass 2: { 3: public string Name { get; set; } 4: public int Age { get; set; } 5:  6: private readonly double Delta; 7:  8: public MyClass() 9: { 10: Initializer(); 11: } 12:  13: public MyClass(string name = "", int age = 0) 14: { 15: Name = name; 16: Age = age; 17: Initializer(); 18: } 19:  20: private void Initializer() 21: { 22: Delta = 0.2; 23: } 24: } I have a couple of public properties and a private readonly member. There are two constructors – one that doesn’t take any parameters and the other takes two parameters to initialize the public properties. I’m also calling the Initializer method in both constructors to initialize the readonly member. Now when I build this, the code breaks and the Error window says: “A readonly field cannot be assigned to (except in a constructor or a variable initializer)” Two things after I read this message: It’s such a negative statement. I’d prefer something like: “A readonly field can be assigned to (or initialized) only in a constructor or through a variable initializer” But in my defense, I AM assigning it in a constructor (only indirectly). All I’m doing is creating a method that does it and calling it in a constructor. Turns out, .net was not ‘frameworked’ this way. We need to have the member initialized directly in the constructor. If you have multiple constructors, you can just use the ‘this’ keyword on all except the default constructors to call the default constructor. This default constructor can then initialize your readonly members. This will ensure you’re not repeating the code in multiple places. A snippet of what I’m talking can be seen below: 1: public class Person 2: { 3: public int UniqueNumber { get; set; } 4: public string Name { get; set; } 5: public int Age { get; set; } 6: public DateTime DateOfBirth { get; set; } 7: public string InvoiceNumber { get; set; } 8:  9: private readonly string Alpha; 10: private readonly int Beta; 11: private readonly double Delta; 12: private readonly double Gamma; 13:  14: public Person() 15: { 16: Alpha = "FDSA"; 17: Beta = 2; 18: Delta = 3.0; 19: Gamma = 0.0989; 20: } 21:  22: public Person(int uniqueNumber) : this() 23: { 24: UniqueNumber = uniqueNumber; 25: } 26: } See the syntax in line 22 and you’ll know what I’m talking about. So the default constructor gets called before the one in line 22. These are known as constructor initializers and they allow one constructor to call another. The other ‘myth’ I had about readonly members is that you can set it’s value only once. This was busted as well (I recall Adam and Jamie’s show). Say you’ve initialized the readonly member through a variable initializer. You can over-write this value in any of the constructors any number of times. 1: public class Person 2: { 3: public int UniqueNumber { get; set; } 4: public string Name { get; set; } 5: public int Age { get; set; } 6: public DateTime DateOfBirth { get; set; } 7: public string InvoiceNumber { get; set; } 8:  9: private readonly string Alpha = "asdf"; 10: private readonly int Beta = 15; 11: private readonly double Delta = 0.077; 12: private readonly double Gamma = 1.0; 13:  14: public Person() 15: { 16: Alpha = "FDSA"; 17: Beta = 2; 18: Delta = 3.0; 19: Gamma = 0.0989; 20: } 21:  22: public Person(int uniqueNumber) : this() 23: { 24: UniqueNumber = uniqueNumber; 25: Beta = 3; 26: } 27:  28: public Person(string name, DateTime dob) : this() 29: { 30: Name = name; 31: DateOfBirth = dob; 32:  33: Alpha = ";LKJ"; 34: Gamma = 0.0898; 35: } 36:  37: public Person(int uniqueNumber, string name, int age, DateTime dob, string invoiceNumber) : this() 38: { 39: UniqueNumber = uniqueNumber; 40: Name = name; 41: Age = age; 42: DateOfBirth = dob; 43: InvoiceNumber = invoiceNumber; 44:  45: Alpha = "QWER"; 46: Beta = 5; 47: Delta = 1.0; 48: Gamma = 0.0; 49: } 50: } In the above example, every constructor over-writes the values for the readonly members. This is perfectly valid. There is a possibility that based on the way the object is instantiated, the readonly member will have a different value. Well, that’s all I have for today and read this as it’s on a related topic.

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  • Move penetrating OBB out of another OBB to resolve collision

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks Here is my OBB2D class: public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • Finding the normal of OBB face with an OBB penetrating

    - by Milo
    Below is an illustration: I have an OBB in an OBB (see below for OBB2D code if needed). What I need to determine is, what face it is in, and what direction do I point the normal? The goal is to get the OBB out of the OBB so the normal needs to face outward of the OBB. How could I go about: Finding what face the line is penetrating given the 4 corners of the OBB and the class below: if we define dx=x2-x1 and dy=y2-y1, then the normals are (-dy, dx) and (dy, -dx). Which normal points outward of the OBB? Thanks public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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