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  • Overwriting a range of bits in an integer in a generic way

    - by porgarmingduod
    Given two integers X and Y, I want to overwrite bits at position P to P+N. Example: int x = 0xAAAA; // 0b1010101010101010 int y = 0x0C30; // 0b0000110000110000 int result = 0xAC3A; // 0b1010110000111010 Does this procedure have a name? If I have masks, the operation is easy enough: int mask_x = 0xF00F; // 0b1111000000001111 int mask_y = 0x0FF0; // 0b0000111111110000 int result = (x & mask_x) | (y & mask_y); What I can't quite figure out is how to write it in a generic way, such as in the following generic C++ function: template<typename IntType> IntType OverwriteBits(IntType dst, IntType src, int pos, int len) { // If: // dst = 0xAAAA; // 0b1010101010101010 // src = 0x0C30; // 0b0000110000110000 // pos = 4 ^ // len = 8 ^------- // Then: // result = 0xAC3A; // 0b1010110000111010 } The problem is that I cannot figure out how to make the masks properly when all the variables, including the width of the integer, is variable. Does anyone know how to write the above function properly?

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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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  • C++ Generic List Assignment

    - by S73417H
    I've clearly been stuck in Java land for too long... Is it possible to do the C++ equivalent of the following Java code: // Method List<Bar> getBars() { return new LinkedList<Bar>(); } // Assignment statement. List<Foo> stuff = getBars(); Where Foo is a sub-class of Bar. So in C++.... std::list<Bar> & getBars() { std::list<Bar> bars; return bars; } std::list<Foo> stuff = getBars(); Hope that makes sense....

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  • Adapting non-iterable containers to be iterated via custom templatized iterator

    - by DAldridge
    I have some classes, which for various reasons out of scope of this discussion, I cannot modify (irrelevant implementation details omitted): class Foo { /* ... irrelevant public interface ... */ }; class Bar { public: Foo& get_foo(size_t index) { /* whatever */ } size_t size_foo() { /* whatever */ } }; (There are many similar 'Foo' and 'Bar' classes I'm dealing with, and it's all generated code from elsewhere and stuff I don't want to subclass, etc.) [Edit: clarification - although there are many similar 'Foo' and 'Bar' classes, it is guaranteed that each "outer" class will have the getter and size methods. Only the getter method name and return type will differ for each "outer", based on whatever it's "inner" contained type is. So, if I have Baz which contains Quux instances, there will be Quux& Baz::get_quux(size_t index), and size_t Baz::size_quux().] Given the design of the Bar class, you cannot easily use it in STL algorithms (e.g. for_each, find_if, etc.), and must do imperative loops rather than taking a functional approach (reasons why I prefer the latter is also out of scope for this discussion): Bar b; size_t numFoo = b.size_foo(); for (int fooIdx = 0; fooIdx < numFoo; ++fooIdx) { Foo& f = b.get_foo(fooIdx); /* ... do stuff with 'f' ... */ } So... I've never created a custom iterator, and after reading various questions/answers on S.O. about iterator_traits and the like, I came up with this (currently half-baked) "solution": First, the custom iterator mechanism (NOTE: all uses of 'function' and 'bind' are from std::tr1 in MSVC9): // Iterator mechanism... template <typename TOuter, typename TInner> class ContainerIterator : public std::iterator<std::input_iterator_tag, TInner> { public: typedef function<TInner& (size_t)> func_type; ContainerIterator(const ContainerIterator& other) : mFunc(other.mFunc), mIndex(other.mIndex) {} ContainerIterator& operator++() { ++mIndex; return *this; } bool operator==(const ContainerIterator& other) { return ((mFunc.target<TOuter>() == other.mFunc.target<TOuter>()) && (mIndex == other.mIndex)); } bool operator!=(const ContainerIterator& other) { return !(*this == other); } TInner& operator*() { return mFunc(mIndex); } private: template<typename TOuter, typename TInner> friend class ContainerProxy; ContainerIterator(func_type func, size_t index = 0) : mFunc(func), mIndex(index) {} function<TInner& (size_t)> mFunc; size_t mIndex; }; Next, the mechanism by which I get valid iterators representing begin and end of the inner container: // Proxy(?) to the outer class instance, providing a way to get begin() and end() // iterators to the inner contained instances... template <typename TOuter, typename TInner> class ContainerProxy { public: typedef function<TInner& (size_t)> access_func_type; typedef function<size_t ()> size_func_type; typedef ContainerIterator<TOuter, TInner> iter_type; ContainerProxy(access_func_type accessFunc, size_func_type sizeFunc) : mAccessFunc(accessFunc), mSizeFunc(sizeFunc) {} iter_type begin() const { size_t numItems = mSizeFunc(); if (0 == numItems) return end(); else return ContainerIterator<TOuter, TInner>(mAccessFunc, 0); } iter_type end() const { size_t numItems = mSizeFunc(); return ContainerIterator<TOuter, TInner>(mAccessFunc, numItems); } private: access_func_type mAccessFunc; size_func_type mSizeFunc; }; I can use these classes in the following manner: // Sample function object for taking action on an LMX inner class instance yielded // by iteration... template <typename TInner> class SomeTInnerFunctor { public: void operator()(const TInner& inner) { /* ... whatever ... */ } }; // Example of iterating over an outer class instance's inner container... Bar b; /* assume populated which contained items ... */ ContainerProxy<Bar, Foo> bProxy( bind(&Bar::get_foo, b, _1), bind(&Bar::size_foo, b)); for_each(bProxy.begin(), bProxy.end(), SomeTInnerFunctor<Foo>()); Empirically, this solution functions correctly (minus any copy/paste or typos I may have introduced when editing the above for brevity). So, finally, the actual question: I don't like requiring the use of bind() and _1 placeholders, etcetera by the caller. All they really care about is: outer type, inner type, outer type's method to fetch inner instances, outer type's method to fetch count inner instances. Is there any way to "hide" the bind in the body of the template classes somehow? I've been unable to find a way to separately supply template parameters for the types and inner methods separately... Thanks! David

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  • How to easily apply a function to a collection in C++

    - by Jesse Beder
    I'm storing images as arrays, templated based on the type of their elements, like Image<unsigned> or Image<float>, etc. Frequently, I need to perform operations on these images; for example, I might need to add two images, or square an image (elementwise), and so on. All of the operations are elementwise. I'd like get as close as possible to writing things like: float Add(float a, float b) { return a+b; } Image<float> result = Add(img1, img2); and even better, things like complex ComplexCombine(float a, float b) { return complex(a, b); } Image<complex> result = ComplexCombine(img1, img2); or struct FindMax { unsigned currentMax; FindMax(): currentMax(0) {} void operator(unsigned a) { if(a > currentMax) currentMax = a; } }; FindMax findMax; findMax(img); findMax.currentMax; // now contains the maximum value of 'img' Now, I obviously can't exactly do that; I've written something so that I can call: Image<float> result = Apply(img1, img2, Add); but I can't seem to figure out a generic way for it to detect the return type of the function/function object passed, so my ComplexCombine example above is out; also, I have to write a new one for each number of arguments I'd like to pass (which seems inevitable). Any thoughts on how to achieve this (with as little boilerplate code as possible)?

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  • C++ : Swapping template class elements of different types?

    - by metamemetics
    template< class T1, class T2 > class Pair { T1 first; T2 second; }; I'm being asked to write a swap() method so that the first element becomes the second and the second the first. I have: Pair<T2,T1> swap() { return Pair<T2,T1>(second, first); } But this returns a new object rather than swapping, where I think it needs to be a void method that changes its own data members. Is this possible to do since T1 and T2 are potentially different class types? In other words I can't simply set temp=first, first=second, second=temp because it would try to convert them to different types. I'm not sure why you would potentially want to have a template object that changes order of its types as it seems that would cause confusion but that appears to be what I'm being asked to do.

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  • HTML reuse, create template

    - by nanonerd
    After about a year doing Asp.net web forms, I stepped out (for the most part) from the .net world. I'm now working on a webapp that uses a lot of client side scripting and uses WebAPI for data access. I have a HTML section that allows note taking. I would like to make this HTML section into a template that I can reuse elsewhere on the site (e.g., insert this piece of HTML code into another web page). I'm a bit befuddled on how to go about this. Think of my problem as trying to create a "user control" in asp.net web forms ... only that I am not using web forms. Just good old fashioned HTML, CSS, Javascript, jquery, and knockout. Conceptually, I'd think that others have been in the same spot as myself. Can anyone elaborate a solution or at least provide some pointers? Thanks !

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  • Insert a transformed integer_sequence into a variadic template argument?

    - by coderforlife
    How do you insert a transformed integer_sequence (or similar since I am targeting C++11) into a variadic template argument? For example I have a class that represents a set of bit-wise flags (shown below). It is made using a nested-class because you cannot have two variadic template arguments for the same class. It would be used like typedef Flags<unsigned char, FLAG_A, FLAG_B, FLAG_C>::WithValues<0x01, 0x02, 0x04> MyFlags. Typically, they will be used with the values that are powers of two (although not always, in some cases certain combinations would be made, for example one could imagine a set of flags like Read=0x1, Write=0x2, and ReadWrite=0x3=0x1|0x2). I would like to provide a way to do typedef Flags<unsigned char, FLAG_A, FLAG_B, FLAG_C>::WithDefaultValues MyFlags. template<class _B, template <class,class,_B> class... _Fs> class Flags { public: template<_B... _Vs> class WithValues : public _Fs<_B, Flags<_B,_Fs...>::WithValues<_Vs...>, _Vs>... { // ... }; }; I have tried the following without success (placed inside the Flags class, outside the WithValues class): private: struct _F { // dummy class which can be given to a flag-name template template <_B _V> inline constexpr explicit _F(std::integral_constant<_B, _V>) { } }; // we count the flags, but only in a dummy way static constexpr unsigned _count = sizeof...(_Fs<_B, _F, 1>); static inline constexpr _B pow2(unsigned exp, _B base = 2, _B result = 1) { return exp < 1 ? result : pow2(exp/2, base*base, (exp % 2) ? result*base : result); } template <_B... _Is> struct indices { using next = indices<_Is..., sizeof...(_Is)>; using WithPow2Values = WithValues<pow2(_Is)...>; }; template <unsigned N> struct build_indices { using type = typename build_indices<N-1>::type::next; }; template <> struct build_indices<0> { using type = indices<>; }; //// Another attempt //template < _B... _Is> struct indices { // using WithPow2Values = WithValues<pow2(_Is)...>; //}; //template <unsigned N, _B... _Is> struct build_indices // : build_indices<N-1, N-1, _Is...> { }; //template < _B... _Is> struct build_indices<0, _Is...> // : indices<_Is...> { }; public: using WithDefaultValues = typename build_indices<_count>::type::WithPow2Values; Of course, I would be willing to have any other alternatives to the whole situation (supporting both flag names and values in the same template set, etc). I have included a "working" example at ideone: http://ideone.com/NYtUrg - by "working" I mean compiles fine without using default values but fails with default values (there is a #define to switch between them). Thanks!

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  • Mapping integers to types using C++ template fails in a specific case

    - by Shailesh Kumar
    I am attempting to compile the following template based code in VC++ 2005. #include <iostream> using namespace std; /* * T is a template which maps an integer to a specific type. * The mapping happens through partial template specialization. * In the following T<1> is mapped to char, T<2> is mapped to long * and T<3> is mapped to float using partial template specializations */ template <int x> struct T { public: }; template<> struct T<1> { public: typedef char xType; }; template<> struct T<2> { public: typedef long xType; }; template<> struct T<3> { public: typedef float xType; }; // We can easily access the specific xType for a specific T<N> typedef T<3>::xType x3Type; /*! * In the following we are attempting to use T<N> inside another * template class T2<R> */ template<int r> struct T2 { //We can map T<r> to some other type T3 typedef T<r> T3; // The following line fails typedef T3::xType xType; }; int main() { T<1>::xType a1; cout << typeid(a1).name() << endl; T<2>::xType a2; cout << typeid(a2).name() << endl; T<3>::xType a3; cout << typeid(a3).name() << endl; return 0; } There is a particular line in the code which doesn't compile: typedef T3::xType xType; If I remove this line, compilation goes fine and the result is: char long float If I retain this line, compilation errors are observed. main.cpp(53) : warning C4346: 'T<x>::xType' : dependent name is not a type prefix with 'typename' to indicate a type main.cpp(54) : see reference to class template instantiation 'T2<r>' being compiled main.cpp(53) : error C2146: syntax error : missing ';' before identifier 'xType' main.cpp(53) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I am not able to figure out how to make sure that T::xType can be treated as a type inside the T2 template. Any help is highly appreciated.

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  • algorithms that destruct and copy_construct

    - by FredOverflow
    I am currently building my own toy vector for fun, and I was wondering if there is something like the following in the current or next standard or in Boost? template<class T> void destruct(T* begin, T* end) { while (begin != end) { begin -> ~T(); ++begin; } } template<class T> T* copy_construct(T* begin, T* end, T* dst) { while (begin != end) { new(dst) T(*begin); ++begin; ++dst; } return dst; }

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  • How to save links in Django

    - by xRobot
    I have a simple Blog model with a TextFields. What is the best way to save link ? 1) Saving link in the database in this form: http://www.example.com and then using some filter in the template to trasform it in form: <a rel="nofollow" href="http://www.example.com>http://www.example.com</a> 2) Saving link in the database directly in this form: <a rel="nofollow" href="http://www.example.com>http://www.example.com</a>

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  • WPF: In Expression Blend, how to change Foreground of a custom button with a Border on different states?

    - by SubmarineX
    In Expression Blend 4, I want to change the Foreground of a custom button on different states. I'm just able to change the Background and BorderBrush. Just like this: If the state is "Normal", the color of text "Button" is Black, while the state is "Pressed", the color of text "Button" is White. On Brushes Panel under Properties Panel, there're 3 properties but no Foreground property: Who can help me? I'm so perplexed. Edit I find ContentControl have a Foreground property, but ContentPresenter haven't. Wether I should use ContentControl instead of ContentPresenter?

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  • Template neglects const (why?)

    - by Gabriel
    Does somebody know, why this compiles?? template< typename TBufferTypeFront, typename TBufferTypeBack = TBufferTypeFront> class FrontBackBuffer{ public: FrontBackBuffer( const TBufferTypeFront front, const TBufferTypeBack back): ////const reference assigned to reference??? m_Front(front), m_Back(back) { }; ~FrontBackBuffer() {}; TBufferTypeFront m_Front; ///< The front buffer TBufferTypeBack m_Back; ///< The back buffer }; int main(){ int b; int a; FrontBackBuffer<int&,int&> buffer(a,b); // buffer.m_Back = 33; buffer.m_Front = 55; } I compile with GCC 4.4. Why does it even let me compile this? Shouldn't there be an error that I cannot assign a const reference to a non-const reference?

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  • Dealing with C++ web views

    - by Jeffrey
    I'm working, as an hobby (before any one rage out of their mind, I'm just trying to study C++ regarding something I love: web. I'm not trying to reinvent your precious wheel, and I'm not trying to create the new web technology. I just have the time to go for it.), creating a web CGI C++ library. I'm at a pretty good point, but in the future I see one big problem: views. I'm used to the great <body><?php echo "Hey!"; ?></body> embedded php, but there's no such thing in C++, so I'm wondering: How would you deal with views? Would you create a simple find-replace-variable templating system and deal with thousands of partial views? For example: View view; view.load("header.html"); view.load("nav.html"); view.load("post_start.html"); for (int i = 0; i < 10; i++) { std::map<std::string, std::string> post; Post p(i); post = p.get(); view.load(post_view.html, post); // p is passed as argument and every `{% varname %}` in the html will be replaced with its value inside the map } view.load(post_end.html); view.load(footer); Would you create a simple templating system? So that we can deal with this C++ code: std::vector<std::map<std::string, std::string>> posts; Posts p; posts = p.getAll(); view.load(posts.html, posts); and then this HTML/TPL: <html> ... <body> <h2> Posts </h2> {% for (i = 0; i < 10; i++): %} <div class="post">...</div> {% endfor %} </body> </html> Is there any other way? What is the best way to do this? (And no, I don't think this is subjective question)

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  • Template access of symbol in unnamed namespace

    - by Fred Larson
    We are upgrading our XL C/C++ compiler from V8.0 to V10.1 and found some code that is now giving us an error, even though it compiled under V8.0. Here's a minimal example: test.h: #include <iostream> #include <string> template <class T> void f() { std::cout << TEST << std::endl; } test.cpp: #include <string> #include "test.h" namespace { std::string TEST = "test"; } int main() { f<int>(); return 0; } Under V10.1, we get the following error: "test.h", line 7.16: 1540-0274 (S) The name lookup for "TEST" did not find a declaration. "test.cpp", line 6.15: 1540-1303 (I) "std::string TEST" is not visible. "test.h", line 5.6: 1540-0700 (I) The previous message was produced while processing "f<int>()". "test.cpp", line 11.3: 1540-0700 (I) The previous message was produced while processing "main()". We found a similar difference between g++ 3.3.2 and 4.3.2. I also found in g++, if I move the #include "test.h" to be after the unnamed namespace declaration, the compile error goes away. So here's my question: what does the Standard say about this? When a template is instantiated, is that instance considered to be declared at the point where the template itself was declared, or is the standard not that clear on this point? I did some looking though the n2461.pdf draft, but didn't really come up with anything definitive.

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  • How to assign HTML value to a asp.net string variable

    - by Zerotoinfinite
    I am using asp.net and C#. I want to send mail to my user in HTML format, I have the content in HTML format let say like this <table style="width:100%;"> <tr> <td style="width:20%; background-color:Blue;"></td> <td style="width:80%; background-color:Green;"></td> </tr> </table> Now I am unable to assign this to a string variable, so that I could send it as a mail. Please let me know how can I bind this whole HTML content into a varibale. Also, please note that the above code is only a demo, I have around 100 lines of HTML code.

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  • Imbricated C++ template

    - by gregseth
    I have the following pattern: template <int a, int b> class MyClass { template <int c> MyClass<a, c> &operator*(MyClass<c, b> const &other) const; }; // ../.. template <int a, int b> template <int c> MyClass<a, c> &MyClass<a, b>::operator*(MyClass<c, b> const &other) const { MyClass<a, c> result; // ..do stuff.. return result; } It doesn't compile, the error message is Error C2975. invalid template argument 'number', constant expression expected. If I replace template <int c> by template <int c, int d> and use it accordignly, it works fine. But I want d to be the same value as b. My questions: Why the example doesn't work? How can I enforce d to be the same than b? Thanks.

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  • template; operator (int)

    - by Oops
    Hi, regarding my Point struct already mentioned here: http://stackoverflow.com/questions/2794369/template-class-ctor-against-function-new-c-standard is there a chance to replace the function toint() with a cast-operator (int)? namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; //umm??? template < typename U > Point< dims, U > operator U() const { Point< dims, U > ret; std::copy( X, X + dims, ret.X ); return ret; } //umm??? Point< dims, int > operator int() const { Point<dims, int> ret; std::copy( X, X + dims, ret.X ); return ret; } //OK Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X + dims, ret.X ); return ret; } }; //struct Point template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } }; //namespace point int main(void) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 2, int > p2i = (int)p2d; //äähhm??? std::cout << p2d.str() << std::endl; char c; std::cin >> c; return 0; } I think the problem is here that C++ cannot distinguish between different return types? many thanks in advance. regards Oops

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  • Shortcut to get all private field names combined with && operator as a generated line of code?

    - by burak ozdogan
    Hi, Is it possible to use reflection when we write a code-template? I was just thinking if it is possible to write a piece of code-template that will return me a list of all private field in the class separated by && operator in Visual Stuudio? Let's say, I will enter "getAllPrivates&&" (or press a shortcut key) in the VS editor and it will return me something like this: private bool _privateFiel1 = false; private bool _privateFiel2 = true; private bool _privateFiel3 = false; private bool _privateFiel4 = false; private bool _privateFiel5 = true; // Here I press the shortcut or call the code-template and get his: _privateFiel1 && _privateFiel2 && _privateFiel3 && _privateFiel4 && _privateFiel5

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  • Is it possible to implement events in C++?

    - by acidzombie24
    I wanted to implement a C# event in C++ just to see if i could do it. I got stuck, i know the bottom is wrong but what i realize my biggest problem is... How do i overload the () operator to be whatever is in T in this case int func(float)? I cant? can i? Can i implement a good alternative? #include <deque> using namespace std; typedef int(*MyFunc)(float); template<class T> class MyEvent { deque<T> ls; public: MyEvent& operator +=(T t) { ls.push_back(t); return *this; } }; static int test(float f){return (int)f; } int main(){ MyEvent<MyFunc> e; e += test; }

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