Search Results

Search found 61635 results on 2466 pages for 'iphone app development'.

Page 58/2466 | < Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >

  • App not showing up in Google Play search on app name [on hold]

    - by William Jockusch
    About 30 hours ago, I released an app on Google Play. I am concerned that if you search on the exact app name, it does not show up in the results, even if you click "show more". https://play.google.com/store/search?q=free+graphing+calculator&c=apps It does show up if you put the name in quotes. But that's awfully low discoverability. https://play.google.com/store/search?q=%22free%20graphing%20calculator%22&c=apps Possibly relevant information: I had an earlier version with a different bundle ID. It was up for just an hour or so, and probably never actually visible to users. How can I fix this?

    Read the article

  • iPhone: How to run a Beta build, in addition to the App Store build?

    - by rondoagogo
    Hi, All! I have an app on the Store for which we’re readying an update. The other members of our team have the App Store version already loaded up (~purchased) on their respective iPhones -- and those contain User Data which each member needs to be able to keep. In the meantime, we need to test out a Beta version of the next version of the app. Presumably, we’d need to have the two versions (ad hoc, and app store) co-existing on each device, at least until everyone’s signed off on the beta, and it’s uploaded to the store (at which point, they'd delete the beta version). [Once it’s on the Store, of course, they can each update their main (i.e., Release) version of the app via the usual App Store 'update' mechanism -- and then delete the beta version from their devices. In that case, all their user data is still retained intact.] So assuming that’s the proper workflow ... How do I issue a Beta to the team, and have it not replace/overwrite the existing App Store version? I’ve tried customizing parameters in the beta’s “[appname]-Info.plist”, but haven’t found a setting yet that allows the two versions (beta and release) to co-exist on the same device. Any ideas? And is this this is the proper approach to them being able to keep their data? (And last, how might I do it with & without a script? I assume there's just one parameter that'd need to be changed.) I hope this all makes sense -- thank you in advance for your help!

    Read the article

  • The Raspberry Pi Now Has Its Own App Store

    - by Jason Fitzpatrick
    Raspberry Pi, the credit-card sized computer with an ARM processor, now has its own appstore where Raspberry Pi hobbyists and developers can share their creations in a one-stop location accessible to all Raspberry Pi users. In today’s press release about the store, the Raspberry Pi Foundation writes: We’ve been amazed by the variety of software that people have written for, or ported to, the Raspberry Pi. Today, together with our friends at IndieCity and Velocix, we’re launching the Pi Store to make it easier for developers of all ages to share their games, applications, tools and tutorials with the rest of the community. The Pi Store will, we hope, become a one-stop shop for all your Raspberry Pi needs; it’s also an easier way into the Raspberry Pi experience for total beginners, who will find everything they need to get going in one place, for free. The store runs as an X application under Raspbian, and allows users to download content, and to upload their own content for moderation and release. At launch, we have 23 free titles in the store, ranging from utilities like LibreOffice and Asterisk to classic games like Freeciv and OpenTTD and Raspberry Pi exclusive Iridium Rising. We also have one piece of commercial content: the excellent Storm in a Teacup from Cobra Mobile. For more information about the store, including how to install the app store on your Pi, check out the full press release here. To get started browsing the store, hit up the link below. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

    Read the article

  • Texture allocations being doubled in iPhone OpenGL ES

    - by Kyle
    The below couple lines are called 15 times during initialization. The tx-size is reported at 512 everytime, so this will allocate a 1mb image in memory 15 times, for a total of 15mb used.. However, I noticed instruments is reporting a total of 31 allocations! (15*2)+1 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tx-size, tx-size, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); Likewise in another area of my program that allocates 6 256x256x4 (256kB) textures.. I see 13 sitting there. (6*2)+1 Anyone know what's going on here? It seems like awful memory management, and I really hope it's my fault. Just to let everyone know, I'm on the simulator.

    Read the article

  • iPhone Web Appication deployment and distribution process

    - by yakub_moriss
    Hi,All --I haven't develop any iPhone Web Application ever...so i am little bit confuse about that. --I want to build a Web Application for iPhone which will be made using(CSS+JavaScript). --I read some where that no approval is required for iPhone Web Application. is it correct ? --And if i have made my iPhone Web Application (using CSS+JavaScript)and uploaded at my server. --and if i want to open it in UIWebView using iPhone SDK simply... --is this Application is valid for iPhone Web Application portal https://adcweb.apple.com/iphone/index.php or not ? --how can end users get the Application on their iPhone after submiting to the portal... --can any one explain me the whole process of iPhone Web Application deployment and distribution process ? Thanks in advance...

    Read the article

  • iPhone xcode array losing state after load

    - by Frames84
    Right i've had a search around and can't find anything. @synthesize list; // this is an NSArry -(void) viewDidLoad { NSArray *arr = [self getJSONFeed]; self.List = [arr retain]; // if i copy the access code into here it works fine. } -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSArray *vals = [list objectAtIndex:row] retain]; NSString *id = [vals valueForKey:@"id"]; // ERROR } right i've taken some of the code to try and provide it as simple as possible, ignore typo's and memory leaks this is sorted. Basically when I select a row I can't get data out of my 'list' array object. Please can anyone help me out?

    Read the article

  • Develop for Desktop and Mobile at once

    - by Hola Soy Edu Feliz Navidad
    I need to develop a programm that is going to read some information from a special USB device and access information via Web Socket (socket.io preferred). My client wants to deploy this app on Mac OS X, Windows, Android and iOS. I was looking for development softwares valid for both: Desktop and Mobile, but it is still not clear for me and that´s what I found. Unity - Looks very good but to create a native plugin for reading from the device it lloks like I need the PRO edition. Adobe Air - Looks good but I´m not sure if I can write Native Plugins for all wanted platforms. LiveCode - Still inmature (lots of bugs) and I don´t know if it is possible to write native plugins for my device. Is there any other good platform for my case? What´s your option?

    Read the article

  • iPhone. Open application during call

    - by immuner
    Is there any way to do this? In other words, is it possible during a call to allow the user to open a certain application? (for example, to provide information based on the person who is calling). If not, will something like this be available on iOS 4?

    Read the article

  • How to get call notification using mobile substrate on iphone?

    - by prathumca
    Hi all, I want to use mobile substrate to "hook" some code into IPhone's "MobileCal" app so that the injected code will send a notification to my app MobileCal gets a call notification. But I'm out of luck and no clue which method need to be replaced by my "hooking" method in the "MobileCal" app. For example, the "MobileLog" and "iRealSMS" has the same functionality and they used mobile substrate to hook their code into "MobileCal" app. If any one has any clue, I would definitely appreciate them.

    Read the article

  • Encode divx into iPhone-compatible MPEG4 while downloading?

    - by Jonathan
    Is there a way to encode a DivX file into an iPhone-compatible video file while the DivX is downloading/streaming? Further, is it possible to re-stream the resulting iPhone-compatible video to the iPhone with a minimal (say, 2 minute or so) delay? I've seen other questions about encoding iPhone-compatible videos but they don't quite address the streaming video source and potential of streaming output that I'm interested in.

    Read the article

  • How to Re-install an App that Shows up in the Appstore as 'Update' Instead of 'Buy App'

    - by Craig Reville
    So long story short: I dropped the wrong app into 'clean my mac' and I hit 'cancel' but it was too late by that point. I rebooted and appstore said it had an update, when I opened appstore it was showing an update for the app I just uninstalled. I tried clicking 'update' but it gives me an error saying it's unable to install after 'downloading'. When I try to go into 'purchased apps' it shows the app as uninstalled so I click 'install' and I get an error saying it's already installed. I'm running Lion OS X, latest version, updated, mac book pro is only a few months old. I tried searching through the entire system to remove all traces of the app, after rebooting appstore no longer shows the app and no longer shows the update but on the apps page it still says 'Update'. I tried reinstalling the app from desktop OUT of the appstore and again says the app is 'already installed'. So after reading more about lion I found an article that spoke about 'BundleID' being the thing that tells appstore what's installed and needing updating however I can't find the location of where the BundleID would be. Any thoughts? I've tried CCleaner, AppCleaner etc and none of them show the app, mainly because it is uninstalled. Update I've spoken to Apple Support who confirmed that there is a file in the system that connects separately to tell the system if there are updates available however they declined to inform me of any further details. Apple also referred me from technical support to iTunes App Store opposed to Mac App Store support and from there I have been referred to AppleCare who are currently 'investigating' this issue. Hopefully there will be a fix that's simple to implement for people having similar issues, this appears to be a more common issue than I previously thought.

    Read the article

  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

    Read the article

  • The road from software support to software development

    - by brokenisfixed
    I am at a crossroad - I've been working for whole 4 years as a support person fixing countless bugs, developing (minimal) changes and improvements to our software, working together with our clients and users. I started as a complete noob, without a good understanding of .NET, C#, SQL Server, etc. I had to work late nights and weekends just to catch up to my co-workers and to prove to myself that I am capable to do the work and do it good. I don't consider myself an expert in those fields, but I feel pretty comfortable working with them ;) I think I have had enough of it and I want changes - I want to move away from support and start working as a developer ;) If there is anyone who has gone this road before? Could you, please, share an advice or two?

    Read the article

  • how do you document your development process?

    - by David
    My current state is a mixture of spreadsheets, wikis, documents, and dated folders for my input/configuration and output files and bzr version control for code. I am relatively new to programming that requires this level of documentation, and I would like to find a better, more coherent approach. update (for clarity): My inputs are data used to generate configuration files with parameter values and my outputs are analyses of model predictions. I would really like to have an approach that allows me to associate particular configuration(s) with particular outputs, so that I can ask questions of my documentation such as "what causes over/under estimates?" or "what causes error 'X'"?

    Read the article

  • Software consultancy or in-house development?

    - by JefClaes
    What are the benefits and drawbacks of working as an in-house developer versus working as a consultant and vice versa? I am pretty sure both breeds can be found on these forums and I hope you are willing to share your experience. Edit: Let me clarify the question. I wonder what the experience is like being a developer. For example: being an in-house developer, you are able to learn from your mistakes. Being a consultant is often more challenging, because there is more variety in the problems you have to solve. PS: Although I realise that this is a subjective question, I don't necessarily see it as one of those bad-subjective questions.

    Read the article

  • 'Development dashboard' web application

    - by espais
    Hi all, I am not sure if something like this exists in that it is ready out of the box. I currently have some web space that I use for various projects, and I would like to setup an area for some friends and I to develop web applications together. My ideal setup would be to create a folder, say, webdev.domain.com. We could all go to this domain, login, and then be able to setup new applications, pick which language will be used, setup database tables, allow HTML based file uploading, and create sub-folders to basically have a test bed for the applications. In retrospect, it seems like I'm describing a limited version of cpanel. I could come up with something in Drupal I'm sure, but I don't want to have to really spend time configuring much. Like I said, I want to install it and have minimal configuration. Does something like this exist (preferably in open-source)?

    Read the article

  • Podcast Best Practices - Page Development & Monetization Considerations

    - by Christopher Ickes
    Our current podcast page has show notes and a link to download an mp3 of our podcast. We were advised to add an audio player to stream the file live from our website. The thought being this would improve time spent on our site and allow for greater advertising dollars. Is it better to have a page with show notes, an mp3 for download AND also stream the podcast live OR just stick to the show notes & mp3 download? Does anyone see any affect on advertising revenue, either way?

    Read the article

  • How to implement Facebook leaderboard game for mobile?

    - by TrueGrime
    I am in the final stages of developing an indie C# mobile game that I will deploy to iPhones and Androids using Mono. I wish to add push notifications and a Facebook leader board feature into the game, such that the user will be presented with a list of all his/her friends that are playing the game and their weekly scores in the main screen. I have ZERO experience with web development/networking/databases. I recently started researching the field and formed a basic understanding. Facebook has SDKs in PHP, JavaScript, obj-c and java, tho reading the documentation examples still feels cryptic to me since it involves web/server tech. After researching some more, I understood that my options for server side are basically PHP or ASP.Net. It seems that ASP.Net is more favorable in my case since I am already proficient with C# (but there is no ASP.net SDK from Facebook... I am not sure if this implies that I cant interact with Facebook using ASP.Net). On the down side some have mentioned higher costs for ASP.Net, tho I havent looked further into that aspect yet. I also understood that JavaScript is client side technology. I started going through tutorials of ASP.Net, I was thinking that ASP.Net is a purely server side management language, but it started feeling more like WPF as those tutorials started getting into very lengthy discussions about creating website interfaces and styles. I am not interested in that, I just want to have a web server which my app can somehow communicate with and get friends/scores. Am I learning the right technologies for my goal? should I be learning something else? I am posting this in hopes that someone who knows this field well can see through my problem and help guide me, otherwise I could spend months studying something that might not be the right solution to my goal. Thanks.

    Read the article

  • Web Developer or Software Engineer?

    - by dahacker89
    A question that I have been asking myself and really confused which path to take. So I need your guys help as to the pros and cons of these 2 professions in today's world. I love web applications development as the Web is the best thing to happen in this age and nearly everyone gets by on the World Wide Web. And also tend to keep learning about new technologies and about web services. On the other hand I like software engineering also for the desktop applications as I have had experience with development small scale softwares in VB.Net, Java, C++, etc. Which path has more scope and better future? Whats your view?

    Read the article

  • Load Balancer impact on web development

    - by confusedGeek
    This question has it's roots in a SharePoint site that I am help with. Background on the issue I dealt with: The dev box and integration server are not setup behind a load balancer. The links were being built using the HttpRequest.Url value from the current context. Note that the links weren't relative links but full URIs. Once we deployed to testing (which has a LB, amongst other things) we received errors on the links being built since the server had an address of "http://some.site.org:999" while the address at the LB as "https://site.org" (SSL was off-loaded at the LB). The fix was easy enough by using relative URIs. The Question: Since this is the first site I've worked with that's behind a Load Balancer on I'm wondering if there are other gotcha's that I need to consider when developing a site behind one?

    Read the article

  • Thoughts on web development architecture through integrating C++ in the future to a web application

    - by Holland
    I'm looking to build a website (it's actually going to be a commercial startup) I saw this question and it really shed some light on a few things that I was hoping to understand (kudos to the op). After seeing that, it would make sense that, unless the website were required to actually have millions of hits per day, it wouldn't be a viable solution to write a C++ backend on the server side. But this got me thinking. what if it in the (unlikely) events of the future, it does go that route? The problem is that, while I'm thinking of starting this all using .Net (in the beginning) just to get something quick and easy up without a lot of hassle (in terms of learning), and then moving towards something more Open Source (such as Python/Django or RoR) later to save money and to support OSS, I'm wondering IFF the website actually becomes big, will it be a good idea to integrate a C++ backend, and use Python ontop of C++ for a strong foundation, and then mitigate HTML/CSS/AJAX/etc ontop of the backend's foundation? I guess, what I'd like to know is that, given the circumstance, if this were to happen, would it be a proper approach in terms of architecture? I'd definitely be supporting MVC as that seems to be a great way to implement a website. All in all, would one consider this rational, or are there other alternatives? I like .Net, and I'd like to use it in the beginning, because I have much more experience with that than, say, Python or PHP, and I prefer it in general, but I really do want to support OSS in the future. I suppose the sentence I'm looking for is, "is this pragmatic?"

    Read the article

  • What projects did you have on your CV when you got your first junior web developer job?

    - by CodeNoob
    What sort of projects should one have completed and at what level/standard should these be at before one could justifiably start applying for junior web development jobs? I'm basically trying to find out exactly what other self-taught (front-end or back-end) web-developers have done before they felt they had a realistic chance of getting their first junior development job. I'm hoping for more specific answers than 'I joined an open source project' or 'I did some freelance work'. What was the project? What tasks had you completed on this project?

    Read the article

  • Guide to the web development ecosystem

    - by acjohnson55
    I'm a long-time software developer, and I've been thrown in the deep, deep end of developing from the ground up what will hopefully be a highly scalable and interactive web application. I've been out of the web game for about 8 years, and even when I was last in it, I wasn't exactly on the cutting edge. I think I've made judicious design decisions and I'm quite happy with the progress I've been making so far, but new, hot web technologies keep crawling out of the woodwork and into my headspace, forcing me to continually revalidate my implementation decisions. Complicating things even further is the preponderance of out-of-date information and the difficulty of knowing what is out of date in the first place. What I'm wondering is, are there any comprehensive books or guides dedicated to compiling and comparing the technologies out there, end-to-end in the web application stack? I'm happy to learn new techs on demand, but I don't like learning about them after I've already spent time going in another direction. I'm looking for the sort of executive info a CTO might read to make sure the best architectural decisions are being made. And just to be clear, this is a question about resources, not about specific technology suggestions.

    Read the article

  • Bitbucket and a small development house

    - by Marlon
    I am in the process of finally rolling Mercurial as our version control system at work. This is a huge deal for everyone as, shockingly, they have never used a VCS. After months of putting the bug in management's ears, they finally saw the light and now realise how much better it is than working with a network of shared folders! In the process of rolling this out, I am thinking of different strategies to manage our stuff and I am leaning towards using Bitbucket as our "central" repository. The projects in Bitbucket will solely be private projects and everyone will push and pull from there. I am open to different suggestions, but has anyone got a similar setup? If so, what caveats have you encountered?

    Read the article

< Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >