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  • TFS Auto Shelve - New Visual Studio 2010 / TFS 2010 Extension

    - by MikeParks
    We've been working with the Visual Studio 2010 SDK and the TFS 2010 SDK a lot recently to create new Visual Studio Extensions. You can find these extensions in the Visual Studio Gallery. If you're a developer/programmer, you should check it out, they have some pretty cool tools out there. I'd be surprised if you told me you went there and couldn't find any tools that could help you. One of the new extensions Cory and I made is called TFS Auto Shelve. Check out the description and read about it below. If you're interested and you have VS 2010 w/TFS 2010, feel free to try it out and let us know what you think. You can download it here: http://visualstudiogallery.msdn.microsoft.com/en-us/080540cb-e35f-4651-b71c-86c73e4a633d   Here's a description and screenshots of what it does: Automatically shelves the latest version of all pending changes from local TFS workspaces to the TFS Server every "x" number of minutes when solutions are opened.   ·         Purpose o    Created for Team Foundation Server 2010 and Visual Studio 2010 o    This tool is mainly aimed at the Programmer/Developer audience so they can always have the latest copy of their pending changes backed up to the TFS Server while coding ·         Functionality o    Menu options become active and automatic shelving begins when a solution that mapped to a TFS Workspace is opened in Visual Studio o    In Tools > TFS Auto Shelve (Running/NotRunning):  Automatic shelving can be turned on/off o    In Tools > TFS Auto Shelve Now : Shelve all code can be manually triggered o    Each TFS workspace has its own shelveset which is re-used to save the latest version of pending changes o    Shelvesets are named as Base Name + Workspace Name o    Shelveset comment contains item count o    If there are no pending changes, no shelvesets will be created/updated o    If a solution is opened that is not mapped to a TFS Workspace, menu options are disabled since shelving only works for mapped workspaces. ·         Configuration o    In Tools > Options > TFS Auto Shelve Options: Base Name is configurable o    In Tools > Options > TFS Auto Shelve Options: "x" number of minutes is configurable in options ·         Logging o    Custom Visual Studio Activity Logging is implemented. If you run into any errors, please startup Visual Studio with the /log switch, re-create the error, then close Visual Studio. You can browse to “%AppData%\Microsoft\VisualStudio\10.0\ActivityLog.XML” to view the log. Please feel free to inform us of any errors you see and we can work it out via email. ·         Other Helpful Information o    To view shelvesets, open Source Control Explorer, click on File > Source Control > Unshelve Pending Changes o    Workspaces can be modified by opening the Source Control Explorer > Clicking on Workspaces drop down > Click Workspaces… > Click Add / Edit / Removed   Thanks! - Mike

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  • World Class Training For Them, an Amazon Gift Certificate For You

    - by Adam Machanic
    We have just two weeks to go before Paul Randal and Kimberly Tripp touch down in the Boston area to deliver their famous SQL Server Immersions course . This is going to be a truly fantastic SQL Server learning experience and we're hoping a few more people will join in the fun. This is where you come in: we have a few vacant seats remaining and we need your help spreading the word. Simply tell your friends and colleagues about the course and e-mail me (adam [at] bostonsqltraining [dot] com) the names...(read more)

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  • New iPad Ad from Apple – Impressive

    - by Gopinath
    If someone want inspiration in marketing, look at Apple advertisements. Just like their products the ads are also "magical, revolutionary". Here is a  new iPad video advertisement from Apple Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • New MoReq standard for records managment under development - contribution phase commencing shortly

    - by shahid.rashid
    The DLM Forum is creating a new MoReq specification, MoReq2010, and Oracle will be contributing to this. We also highly encourage those of you in compliance, records management, and archiving (particularly those based outside the US) to participate in the development and review of the standard - the time commitment can be as little or as much as you please. The contribution phase is to commence this month with review planned in August. The official announcement from the DLM Forum and details on how to participate are located here.

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  • CEO Is the New CRM

    - by andrea.mulder
    Danny Rippon launched his blogging career last week with The Marketer outlining how CRM has evolved from managing customer data to 'CEM' - Customer Experience Management, and for true market leaders it is moving towards 'CEO' - Customer Experience Optimisation. Or as we like to say here in the states Customer Experience Optimization (with a "z"). Click here to hear Danny's thought on why CEO Is the New CRM.

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  • The new Internet Explorer 7 Tax

    - by TATWORTH
    An Australian online retailer, Kogan, has just announced a 6.8% tax (really a surcharge) on users of IE7. (I wonder how IE6 users would be treated?)To avoid the surcharge, all users have to do is switch to more up to date IE or switch to an alternative browser such as Chrome, Firefox, Opera or Safari.One has to admire the pluck of such a retailer. More details at http://www.kogan.com/au/blog/new-internet-explorer-7-tax/

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  • New DMV… not yet

    - by Michael Zilberstein
    Downloaded and installed new toy: And while reading BOL, stumbled upon new extremely useful DMV: sys.dm_exec_query_profiles . This DMV enables DBA to monitor query progress while it is being executed. Counters in the DMV are per operation per thread. So we’ll be able to monitor in real time which thread (even for parallel processing) processes which node in the plan. Or find heavy operations “post mortem”. We all know the uncomfortable feeling when some heavy query runs and the boss starts asking...(read more)

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  • New regular expression features in PCRE 8.34 and 8.35

    - by Jan Goyvaerts
    PCRE 8.34 adds some new regex features and changes the behavior of a few to make it better compatible with the latest versions of Perl. There are no changes to the regex syntax in PCRE 8.35. \o{377} is now an octal escape just like \377. This syntax was first introduced in Perl 5.12. It avoids any confusion between octal escapes and backreferences. It also allows octal numbers beyond 377 to be used. E.g. \o{400} is the same as \x{100}. If you have any reason to use octal escapes instead of hexadecimal escapes then you should definitely use the new syntax. Because of this change, \o is now an error when it doesn’t form a valid octal escape. Previously \o was a literal o and \o{377} was a sequence of 337 o‘s. In free-spacing mode, whitespace between a quantifier and the ? that makes it lazy or the + that makes it possessive is now ignored. In Perl this has always been the case. In PCRE 8.33 and prior, whitespace ended a quantifier and any following ? or + was seen as a second quantifier and thus an error. The shorthand \s now matches the vertical tab character in addition to the other whitespace characters it previously matched. Perl 5.18 made the same change. Many other regex flavors have always included the vertical tab in \s, just like POSIX has always included it in [[:space:]]. Names of capturing groups are no longer allowed to start with a digit. This has always been the case in Perl since named groups were added to Perl 5.10. PCRE 8.33 and prior even allowed group names to consist entirely of digits. [[:<:]] and [[::]] are now treated as POSIX-style word boundaries. They match at the start and the end of a word. Though they use similar syntax, these have nothing to do with POSIX character classes and cannot be used inside character classes. Perl does not support POSIX word boundaries. The same changes affect PHP 5.5.10 (and later) and R 3.0.3 (and later) as they have been updated to use PCRE 8.34. RegexBuddy and RegexMagic have been updated to support the latest versions of PCRE, PHP, and R. Older versions that were previously supported are still supported, so you can compare or convert your regular expressions between the latest versions of PCRE, PHP, and R and whichever version you were using previously.

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  • who are software design engineers?

    - by Sepala
    My question is, who are software design engineers? And, what is the meaning of the following statement (from a software design engineer job ad)? "Application domain knowledge is essential and....." What is application domain? SDLC? My hope is to become a software engineer one day (OK, to be honest, more than that. I need to be a legend), that who do programming (They say this job has no programming). I am following final year of my Bsc(Hons) in computing and I have completed a foreign diploma, majoring software engineering - Java technologies. Will this job experience help me out to get a job in my desired position, which is mentioned above, after the degree? Wikipedia and google never gave a clear straight forward answer!! Please help!

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  • Discoverer 11.1.1.4 Certified with E-Business Suite

    - by Steven Chan
    Oracle Business Intelligence Discoverer is an ad-hoc query, reporting, analysis, and Web-publishing tool that allows end-users to work directly with Oracle E-Business Suite OLTP data.Discoverer 11g (11.1.1.4) is now certified with Oracle E-Business Suite Release.  Discoverer 11.1.1.4 is part of Oracle Fusion Middleware 11g Release 1 Version 11.1.1.4.0, also known as FMW 11g Patchset 3.  Certified E-Business Suite releases are:EBS Release 11i 11.5.10.2 + ATG RUP 7 and higherEBS Release 12.0.6 and higherEBS Release 12.1.1 and higher

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  • Welcome to the new SQLIS site

    If you're reading this and have visited us before, then you will probably have noticed we have released a new site. We have migrated all the content, and old links will continue to work for now. We have also updated all of our tasks and components for SQL Server 2008. See the Component Downloads category for a full list.  I hope it all looks good and works fine, but if you have any issues or problems them please let us know.

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  • Mismanaged Session Cookie Issue Fixed for EBS in JRE 1.6.0_23

    - by Steven Chan
    At last:  some good news for those of you affected by the mismanaged session cookie issue in E-Business Suite environments.  This issue is resolved by the latest Sun Java Runtime Environment 1.6.0_23 (a.k.a. JRE 6u23, internal version 1.6.0_23-b05).See the 1.6.0_23 Update Release Notes for details about what has changed in this release.  This release is available for download from the usual Sun channels and through the 'Java Automatic Update' mechanism.This JRE release has been certified with both Oracle E-Business Suite Release 11i and 12.  We recommend this release for all E-Business Suite users.

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  • Business guy building a software company [closed]

    - by Dreamer
    I am a business guy who is about to embark on a very risky journey to start this own software company. I have done sales for several software companies and in the last 8 years, I have managed to generate over $15 million in pure SAAS revenues for my employers. I think now its time to do it for myself and see where I can take the business. I have an idea in mind which I would like to develop and have been speaking with several companies who I may hire to convert that idea into a SAAS based offering. I am scared of the following: Being ripped off as I have no technical knowledge Over-charged Building something and realizing the foundation was weak, not scalable etc. Can anyone help me identify what I need to do before I sign a software development company to start my project. What do I need to know? What is the typical cost? What is a realistic time frame? Which coding language is better? What steps can I take to prevent myself from being ripped-off?

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  • Presenting "What's New in SQL Server Denali" for WVPASS

    - by AaronBertrand
    Recently I was asked by John Sterrett ( blog | twitter ) to present to his SQL Server user group ( WVPASS ) in Wheeling, West Virginia. Well, today is the day, and I will be presenting, "What's new in SQL Server Denali" at tonight's meeting, sponsored by SQL Sentry . The slide deck is attached below; the samples are available here . If you attended this presentation, please feel free to provide feedback at SpeakerRate ....(read more)

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  • New T-SQL Features in SQL Server 2011

    - by Divya Agrawal
    SQL Server 2011 (or Denali) CTP is now available and can be downloaded at http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6a04f16f-f6be-4f92-9c92-f7e5677d91f9&displaylang=en SQL Server 2011 has several major enhancements including a new look for SSMS. SSMS is now   similar to Visual Studio   with greatly improved Intellisense support. This article we will focus on the T-SQL Enhancements in SQL Server 2011. The main [...]

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  • New Location for .NET 4 GAC

    - by Ricardo Peres
    .NET 4 newcomers may have realised that the old GAC location (%WINDIR%\Assembly) does not contain .NET 4 global assembly cache assemblies. Indeed, they have moved to %WINDIR%\Microsoft.NET\Assembly. It is worth noting that this folder does not use the shell extension that the older one uses, which prevents us from directly looking at the folder's contents, which, IMO, is nice (I mean, the new behavior). The old folder continues to host pre-.NET 4 assemblies.

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  • 11gR2 DB 11.2.0.1 Certified with E-Business Suite on Solaris 10 (x86-64)

    - by Steven Chan
    Oracle Database 11g Release 2 version 11.2.0.1 is now certified with Oracle E-Business Suite 11i (11.5.10.2) and Release 12 (12.0.4 or higher, 12.1.1 or higher) on Oracle Solaris on x86-64 (64-bit) running Solaris 10. This announcement includes:Oracle Database 11gR2 version 11.2.0.1 Oracle Database 11gR2 version 11.2.0.1 Real Application Clusters (RAC) Transparent Data Encryption (TDE) Column Encryption with EBS 11i and R12Advanced Security Option (ASO)/Advanced Networking Option (ANO) Export/Import Process for E-Business Suite 11i and R12 Database Instances Transparent Data Encryption (TDE) Tablespace Encryption

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • PowerPivot Workshop: new announcement and early bird expiring soon #ppws #PowerPivot

    - by AlbertoFerrari
    As always, I am a bit later than Marco in producing news. Nevertheless, I am very excited to tell you  the new date for the Frankfurt workshop on PowerPivot: February 21-22, 2011 . Save the date and find all the relevant information on www.powerpivotworkshop.com , where you can also register a seat for the workshop with the early bird rate. Moreover, the early bird for the London date is quickly approaching: it will expire on January, 17 ., Thus, hurry up and don’t miss the opportunity to save...(read more)

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  • Comparing Standard Editions of SQL Server

    - by RickHeiges
    Recently, I've been speaking with customers about upgrading SQL Server. At times, some customers have a lot of Standard Edition SQL Server 2005 / 2008 / 2008R2 in their organization and they want to see the features they get when upgrading to SQL Server 2012. Last week, I sent out some tweets to the #sqlhelp hashtag to see if someone has already put together a document or blog post about comparing the Standard Editions. I was unable to discover anything out there that really focuses just on Standard...(read more)

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  • SQLAuthority News – New Book Released – SQL Server Interview Questions And Answers

    - by pinaldave
    Two days ago, on birthday of my blog – I asked simple question – Guess! What is in this box? I have received lots of interesting comments on the blog about what is in it. Many of you got it absolutely incorrect and many got it close to the right answer but no one got it 100% correct. Well, no issue at all, I am going to give away the price to whoever has the closest answer first in personal email. Here is the answer to the question about what is in the box? Here it is – the box has my new book. In fact, I should say our new book as I co-authored this book with my very good friend Vinod Kumar. We had real blast writing this book together and had lots of interesting conversation when we were writing this book. This book has one simple goal – “master the basics.” This book is not only for people who are preparing for interview. This book is for every one who wants to revisit the basics and wants to prepare themselves to the technology. One always needs to have practical knowledge to do their duty efficiently. This book talks about more than basics. There are multiple ways to present learning – either we can create simple book or make it interesting. We have decided the learning should be interactive and have opted for Interview Questions and Answer format. Here is quick interview which we have done together. Details of the books are here The core concept of this book will continue to evolve over time. I am sure many of you will come along with us on this journey and submit your suggestions to us to make this book a key reference for anybody who wants to start with SQL server. Today we want to acknowledge the fact that you will help us keep this book alive forever with the latest updates. We want to thank everyone who participates in this journey with us. You can get the books from [Amazon] | [Flipkart]. Read Vinod‘s blog post. Do not forget to wish him happy birthday as today is his birthday and also book release day – two reason to wish him congratulations. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Data Warehousing, Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL Interview Questions and Answers, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, SQLServer, T SQL, Technology

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