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  • Automate creation of Windows startup script?

    - by Niten
    Is there a good way to automate installing local startup (rather than login) scripts in Windows XP and Windows 7, via the command line, WMI, or otherwise (even COM or Win32 if it comes to that)? I need to setup a local startup script on a large number of computers, and unfortunately, Active Directory is absolutely not an option. I would like to write a script or small program that I can run on each computer to perform the startup script installation in order to save myself a lot of error-prone point-and-click manual labor. I see that when one uses gpedit.msc to create a local startup script, information about the script gets stored in the registry here: HKLM\Software\Policies\Microsoft\Windows\System\Scripts\Startup However, if you create such a script and then delete its registry key, the script will remain listed in the local Group Policy editor; as is so often the case in Windows, apparently there is more going on there than meets the eye. This leads me to question whether it's safe to manually add subkeys for new startup scripts here (I wouldn't want my script to be overwritten by later changes made using the local Group Policy editor, for instance)... Another option that's occurred to me is to create an item in the Task Scheduler configured to run at system startup. However, my concerns there are twofold: Can this be automated any more easily? For instance, the at command doesn't appear to let you schedule a task for system startup, and WMI's Win32_ScheduledJob interface looks unreliable (it fails to show any of my currently scheduled tasks, for one thing). Would I be able to prevent users from logging in until the scheduled startup task is completed, as can be done with "normal" Windows startup scripts? Thanks in advance for any suggestions, I've been banging my head against this one for a bit...

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  • Automate creation of Windows startup script?

    - by Niten
    Is there a good way to automate installing local startup (rather than login) scripts in Windows XP and Windows 7, via the command line, WMI, COM, or otherwise (even Win32 if it comes to that)? I need to setup a local startup script on a large number of computers, and unfortunately, Active Directory is absolutely not an option. I would like to write a script or small program that I can run on each computer to perform the startup script installation in order to save myself a lot of error-prone point-and-click manual labor. I see that when one uses gpedit.msc to create a local startup script, information about the script gets stored in the registry here: HKLM\Software\Policies\Microsoft\Windows\System\Scripts\Startup However, if you create such a script and then delete its registry key, the script will remain listed in the local Group Policy editor; as is so often the case in Windows, apparently there is more going on there than meets the eye. This leads me to question whether it's safe to manually add subkeys for new startup scripts here (I wouldn't want my script to be overwritten by later changes made using the local Group Policy editor, for instance)... Another option that's occurred to me is to create an item in the Task Scheduler configured to run at system startup. However, my concerns there are twofold: Can this be automated any more easily? For instance, the at command doesn't appear to let you schedule a task for system startup, and WMI's Win32_ScheduledJob interface looks unreliable (it fails to show any of my currently scheduled tasks, for one thing). Would I be able to prevent users from logging in until the scheduled startup task is completed, as can be done with "normal" Windows startup scripts? Thanks in advance for any suggestions, I've been banging my head against this one for a bit...

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  • What about parallelism across network using multiple PCs?

    - by MainMa
    Parallel computing is used more and more, and new framework features and shortcuts make it easier to use (for example Parallel extensions which are directly available in .NET 4). Now what about the parallelism across network? I mean, an abstraction of everything related to communications, creation of processes on remote machines, etc. Something like, in C#: NetworkParallel.ForEach(myEnumerable, () => { // Computing and/or access to web ressource or local network database here }); I understand that it is very different from the multi-core parallelism. The two most obvious differences would probably be: The fact that such parallel task will be limited to computing, without being able for example to use files stored locally (but why not a database?), or even to use local variables, because it would be rather two distinct applications than two threads of the same application, The very specific implementation, requiring not just a separate thread (which is quite easy), but spanning a process on different machines, then communicating with them over local network. Despite those differences, such parallelism is quite possible, even without speaking about distributed architecture. Do you think it will be implemented in a few years? Do you agree that it enables developers to easily develop extremely powerfull stuff with much less pain? Example: Think about a business application which extracts data from the database, transforms it, and displays statistics. Let's say this application takes ten seconds to load data, twenty seconds to transform data and ten seconds to build charts on a single machine in a company, using all the CPU, whereas ten other machines are used at 5% of CPU most of the time. In a such case, every action may be done in parallel, resulting in probably six to ten seconds for overall process instead of forty.

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  • How to remove MySQL completely with config and library files on ubuntu 12.04 gnome 3.0

    - by codeartist
    I tried everything till now: sudo apt-get remove mysql-server mysql-client mysql-common sudo apt-get purge mysql-server mysql-client mysql-common sudo apt-get autoremove and even more commands... But whenever I am trying to locate mysql. I get a no. of files related to mysql command: shell>> locate mysql Output: /etc/mysql /etc/apparmor.d/usr.sbin.mysqld /etc/apparmor.d/abstractions/mysql /etc/apparmor.d/cache/usr.sbin.mysqld /etc/apparmor.d/cache/usr.sbin.mysqld-akonadi /etc/apparmor.d/local/usr.sbin.mysqld /etc/bash_completion.d/mysqladmin /etc/init/mysql.conf /etc/logcheck/ignore.d.paranoid/mysql-server-5_5 /etc/logcheck/ignore.d.server/mysql-server-5_5 /etc/logcheck/ignore.d.workstation/mysql-server-5_5 /etc/logrotate.d/mysql-server /etc/mysql/conf.d /etc/mysql/debian-start /etc/mysql/debian.cnf /etc/mysql/conf.d/mysqld_safe_syslog.cnf /home/pkr/.mysql_history /home/pkr/.cache/software-center/piston-helper/rec.ubuntu.com,api,1.0,recommend_app,libqt4-sql-mysql,,349051c3a57da571aa832adb39177aff /home/pkr/.cache/software-center/piston-helper/rec.ubuntu.com,api,1.0,recommend_app,mysql-client,,cbf77a486cdc80547317981a33144427 /home/pkr/.cache/software-center/piston-helper/rec.ubuntu.com,api,1.0,recommend_app,mysql-client,,de8220dee4d957a9502caa79e8d2fdda /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,any,any,any,libqt4-sql-mysql,page,1,helpful,,17fb2e657321dc51526ee8fe9928da30 /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,any,any,any,mysql-client,page,1,helpful,,a4c1b6e8200f36ab5745c6f81f14da0a /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,ubuntu,oneiric,any,libqt4-sql-mysql,page,1,helpful,,c54295fb82b8183350cd34f22c3547ef /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,ubuntu,oneiric,any,mysql-client,page,1,helpful,,fcf201c1abff3f774af89173a84de2cc /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,ubuntu,precise,any,libqt4-sql-mysql,page,1,helpful,,0cd86648584efeccfb16119012f89540 /home/pkr/.cache/software-center/rnrclient/reviews.ubuntu.com,reviews,api,1.0,reviews,filter,en,ubuntu,precise,any,mysql-client,page,1,helpful,,eb84724e9da7851ff8862a227d8bac59 /home/pkr/.local/share/akonadi/mysql.conf /home/pkr/.local/share/akonadi/db_data/mysql /home/pkr/.local/share/akonadi/db_data/mysql.err /home/pkr/.local/share/akonadi/db_data/mysql.err.old /home/pkr/.local/share/akonadi/db_data/mysql/columns_priv.MYD /home/pkr/.local/share/akonadi/db_data/mysql/columns_priv.MYI /home/pkr/.local/share/akonadi/db_data/mysql/columns_priv.frm /home/pkr/.local/share/akonadi/db_data/mysql/db.MYD /home/pkr/.local/share/akonadi/db_data/mysql/db.MYI /home/pkr/.local/share/akonadi/db_data/mysql/db.frm /home/pkr/.local/share/akonadi/db_data/mysql/event.MYD /home/pkr/.local/share/akonadi/db_data/mysql/event.MYI /home/pkr/.local/share/akonadi/db_data/mysql/event.frm /home/pkr/.local/share/akonadi/db_data/mysql/func.MYD /home/pkr/.local/share/akonadi/db_data/mysql/func.MYI /home/pkr/.local/share/akonadi/db_data/mysql/func.frm /home/pkr/.local/share/akonadi/db_data/mysql/general_log.CSM /home/pkr/.local/share/akonadi/db_data/mysql/general_log.CSV /home/pkr/.local/share/akonadi/db_data/mysql/general_log.frm /home/pkr/.local/share/akonadi/db_data/mysql/help_category.MYD /home/pkr/.local/share/akonadi/db_data/mysql/help_category.MYI /home/pkr/.local/share/akonadi/db_data/mysql/help_category.frm /home/pkr/.local/share/akonadi/db_data/mysql/help_keyword.MYD /home/pkr/.local/share/akonadi/db_data/mysql/help_keyword.MYI /home/pkr/.local/share/akonadi/db_data/mysql/help_keyword.frm /home/pkr/.local/share/akonadi/db_data/mysql/help_relation.MYD /home/pkr/.local/share/akonadi/db_data/mysql/help_relation.MYI /home/pkr/.local/share/akonadi/db_data/mysql/help_relation.frm /home/pkr/.local/share/akonadi/db_data/mysql/help_topic.MYD /home/pkr/.local/share/akonadi/db_data/mysql/help_topic.MYI /home/pkr/.local/share/akonadi/db_data/mysql/help_topic.frm /home/pkr/.local/share/akonadi/db_data/mysql/host.MYD /home/pkr/.local/share/akonadi/db_data/mysql/host.MYI /home/pkr/.local/share/akonadi/db_data/mysql/host.frm /home/pkr/.local/share/akonadi/db_data/mysql/ndb_binlog_index.MYD /home/pkr/.local/share/akonadi/db_data/mysql/ndb_binlog_index.MYI /home/pkr/.local/share/akonadi/db_data/mysql/ndb_binlog_index.frm /home/pkr/.local/share/akonadi/db_data/mysql/plugin.MYD /home/pkr/.local/share/akonadi/db_data/mysql/plugin.MYI /home/pkr/.local/share/akonadi/db_data/mysql/plugin.frm /home/pkr/.local/share/akonadi/db_data/mysql/proc.MYD /home/pkr/.local/share/akonadi/db_data/mysql/proc.MYI /home/pkr/.local/share/akonadi/db_data/mysql/proc.frm /home/pkr/.local/share/akonadi/db_data/mysql/procs_priv.MYD /home/pkr/.local/share/akonadi/db_data/mysql/procs_priv.MYI /home/pkr/.local/share/akonadi/db_data/mysql/procs_priv.frm /home/pkr/.local/share/akonadi/db_data/mysql/proxies_priv.MYD /home/pkr/.local/share/akonadi/db_data/mysql/proxies_priv.MYI /home/pkr/.local/share/akonadi/db_data/mysql/proxies_priv.frm /home/pkr/.local/share/akonadi/db_data/mysql/servers.MYD /home/pkr/.local/share/akonadi/db_data/mysql/servers.MYI /home/pkr/.local/share/akonadi/db_data/mysql/servers.frm /home/pkr/.local/share/akonadi/db_data/mysql/slow_log.CSM /home/pkr/.local/share/akonadi/db_data/mysql/slow_log.CSV /home/pkr/.local/share/akonadi/db_data/mysql/slow_log.frm /home/pkr/.local/share/akonadi/db_data/mysql/tables_priv.MYD /home/pkr/.local/share/akonadi/db_data/mysql/tables_priv.MYI /home/pkr/.local/share/akonadi/db_data/mysql/tables_priv.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_leap_second.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_leap_second.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_leap_second.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_name.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_name.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_name.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition.frm /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition_type.MYD /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition_type.MYI /home/pkr/.local/share/akonadi/db_data/mysql/time_zone_transition_type.frm /home/pkr/.local/share/akonadi/db_data/mysql/user.MYD /home/pkr/.local/share/akonadi/db_data/mysql/user.MYI /home/pkr/.local/share/akonadi/db_data/mysql/user.frm /usr/bin/mysql /usr/bin/mysql_install_db /usr/bin/mysql_upgrade /usr/bin/mysqlcheck /usr/sbin/mysqld /usr/share/mysql /usr/share/app-install/desktop/gmysqlcc:gmysqlcc.desktop /usr/share/app-install/desktop/mysql-client.desktop /usr/share/app-install/desktop/mysql-navigator:mysql-navigator.desktop /usr/share/app-install/desktop/mysql-server.desktop /usr/share/app-install/icons/gmysqlcc-32.png /usr/share/app-install/icons/mysql-navigator.png /usr/share/doc/mysql-client-core-5.5 /usr/share/doc/mysql-server-core-5.5 /usr/share/kde4/apps/katepart/syntax/sql-mysql.xml /usr/share/man/man1/mysql.1.gz /usr/share/man/man1/mysql_install_db.1.gz /usr/share/man/man1/mysql_upgrade.1.gz /usr/share/man/man1/mysqlcheck.1.gz /usr/share/man/man8/mysqld.8.gz /var/cache/apt/archives/akonadi-backend-mysql_1.7.2-0ubuntu1_all.deb /var/cache/apt/archives/libmysqlclient-dev_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/libmysqlclient18_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/libqt4-sql-mysql_4%3a4.8.1-0ubuntu4.1_i386.deb /var/cache/apt/archives/mysql-client-5.5_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/mysql-client-core-5.5_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/mysql-client_5.5.22-0ubuntu1_all.deb /var/cache/apt/archives/mysql-common_5.5.22-0ubuntu1_all.deb /var/cache/apt/archives/mysql-server-5.5_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/mysql-server-core-5.5_5.5.22-0ubuntu1_i386.deb /var/cache/apt/archives/mysql-server_5.5.22-0ubuntu1_all.deb /var/lib/dpkg/info/mysql-client-core-5.5.list /var/lib/dpkg/info/mysql-client-core-5.5.md5sums /var/lib/dpkg/info/mysql-server-5.5.list /var/lib/dpkg/info/mysql-server-5.5.postrm /var/lib/dpkg/info/mysql-server-core-5.5.list /var/lib/dpkg/info/mysql-server-core-5.5.md5sums /var/log/mysql /var/log/mysql.err /var/log/mysql.log /var/log/mysql.log.1.gz /var/log/mysql.log.2.gz /var/log/mysql.log.3.gz /var/log/mysql.log.4.gz /var/log/mysql.log.5.gz /var/log/mysql.log.6.gz /var/log/mysql.log.7.gz /var/log/upstart/mysql.log.1.gz /var/log/upstart/mysql.log.2.gz /var/log/upstart/mysql.log.3.gz /var/log/upstart/mysql.log.4.gz /var/log/upstart/mysql.log.5.gz /var/log/upstart/mysql.log.6.gz /var/log/upstart/mysql.log.7.gz What should I do now? Please help me out in this :( I was trying to find out if there is any way I can remove mysql related every file and then reinstall mysql. I need it for Qt connectivity. I don't understand what to do! Please help :(

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • Parallelism in .NET – Part 2, Simple Imperative Data Parallelism

    - by Reed
    In my discussion of Decomposition of the problem space, I mentioned that Data Decomposition is often the simplest abstraction to use when trying to parallelize a routine.  If a problem can be decomposed based off the data, we will often want to use what MSDN refers to as Data Parallelism as our strategy for implementing our routine.  The Task Parallel Library in .NET 4 makes implementing Data Parallelism, for most cases, very simple. Data Parallelism is the main technique we use to parallelize a routine which can be decomposed based off data.  Data Parallelism refers to taking a single collection of data, and having a single operation be performed concurrently on elements in the collection.  One side note here: Data Parallelism is also sometimes referred to as the Loop Parallelism Pattern or Loop-level Parallelism.  In general, for this series, I will try to use the terminology used in the MSDN Documentation for the Task Parallel Library.  This should make it easier to investigate these topics in more detail. Once we’ve determined we have a problem that, potentially, can be decomposed based on data, implementation using Data Parallelism in the TPL is quite simple.  Let’s take our example from the Data Decomposition discussion – a simple contrast stretching filter.  Here, we have a collection of data (pixels), and we need to run a simple operation on each element of the pixel.  Once we know the minimum and maximum values, we most likely would have some simple code like the following: for (int row=0; row < pixelData.GetUpperBound(0); ++row) { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This simple routine loops through a two dimensional array of pixelData, and calls the AdjustContrast routine on each pixel. As I mentioned, when you’re decomposing a problem space, most iteration statements are potentially candidates for data decomposition.  Here, we’re using two for loops – one looping through rows in the image, and a second nested loop iterating through the columns.  We then perform one, independent operation on each element based on those loop positions. This is a prime candidate – we have no shared data, no dependencies on anything but the pixel which we want to change.  Since we’re using a for loop, we can easily parallelize this using the Parallel.For method in the TPL: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Here, by simply changing our first for loop to a call to Parallel.For, we can parallelize this portion of our routine.  Parallel.For works, as do many methods in the TPL, by creating a delegate and using it as an argument to a method.  In this case, our for loop iteration block becomes a delegate creating via a lambda expression.  This lets you write code that, superficially, looks similar to the familiar for loop, but functions quite differently at runtime. We could easily do this to our second for loop as well, but that may not be a good idea.  There is a balance to be struck when writing parallel code.  We want to have enough work items to keep all of our processors busy, but the more we partition our data, the more overhead we introduce.  In this case, we have an image of data – most likely hundreds of pixels in both dimensions.  By just parallelizing our first loop, each row of pixels can be run as a single task.  With hundreds of rows of data, we are providing fine enough granularity to keep all of our processors busy. If we parallelize both loops, we’re potentially creating millions of independent tasks.  This introduces extra overhead with no extra gain, and will actually reduce our overall performance.  This leads to my first guideline when writing parallel code: Partition your problem into enough tasks to keep each processor busy throughout the operation, but not more than necessary to keep each processor busy. Also note that I parallelized the outer loop.  I could have just as easily partitioned the inner loop.  However, partitioning the inner loop would have led to many more discrete work items, each with a smaller amount of work (operate on one pixel instead of one row of pixels).  My second guideline when writing parallel code reflects this: Partition your problem in a way to place the most work possible into each task. This typically means, in practice, that you will want to parallelize the routine at the “highest” point possible in the routine, typically the outermost loop.  If you’re looking at parallelizing methods which call other methods, you’ll want to try to partition your work high up in the stack – as you get into lower level methods, the performance impact of parallelizing your routines may not overcome the overhead introduced. Parallel.For works great for situations where we know the number of elements we’re going to process in advance.  If we’re iterating through an IList<T> or an array, this is a typical approach.  However, there are other iteration statements common in C#.  In many situations, we’ll use foreach instead of a for loop.  This can be more understandable and easier to read, but also has the advantage of working with collections which only implement IEnumerable<T>, where we do not know the number of elements involved in advance. As an example, lets take the following situation.  Say we have a collection of Customers, and we want to iterate through each customer, check some information about the customer, and if a certain case is met, send an email to the customer and update our instance to reflect this change.  Normally, this might look something like: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } } Here, we’re doing a fair amount of work for each customer in our collection, but we don’t know how many customers exist.  If we assume that theStore.GetLastContact(customer) and theStore.EmailCustomer(customer) are both side-effect free, thread safe operations, we could parallelize this using Parallel.ForEach: Parallel.ForEach(customers, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); Just like Parallel.For, we rework our loop into a method call accepting a delegate created via a lambda expression.  This keeps our new code very similar to our original iteration statement, however, this will now execute in parallel.  The same guidelines apply with Parallel.ForEach as with Parallel.For. The other iteration statements, do and while, do not have direct equivalents in the Task Parallel Library.  These, however, are very easy to implement using Parallel.ForEach and the yield keyword. Most applications can benefit from implementing some form of Data Parallelism.  Iterating through collections and performing “work” is a very common pattern in nearly every application.  When the problem can be decomposed by data, we often can parallelize the workload by merely changing foreach statements to Parallel.ForEach method calls, and for loops to Parallel.For method calls.  Any time your program operates on a collection, and does a set of work on each item in the collection where that work is not dependent on other information, you very likely have an opportunity to parallelize your routine.

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • VB6 Scheduled tasks on Windows Server 2008 Standard

    - by Terry
    Hello, this is my first time using this forum. Here is my situation: We are having issues with specific tasks written in VB6 it would seem. I am not a developer, but I am told these tasks exe are written in VB6. The task is initiated by task scheduler, the process begins to run (you can view the task in task manager, but no resources are used, 00 CPU, 760 K RAM), but nothing occurs. In a normal operating situation, the task will use 25% CPU and up to 20 MB RAM. When the task fails to run, you can still end and start it via Task Scheduler, but nothing happens. If you run just the process via the exe, it runs fine. The problem just seems to be when it is initiated via Task Scheduler. And this is a random issue, which always disappears after a server reboot. All of these tasks are VB 6 applications on Windows Server 2008 Standard, some servers are SP1, some are SP2, but both versions experience the issue. The task has been configured to run with highest priviledges, and to run whether logged on or not. Setting compatibility mode on the exe to 2003 does not make a difference. Situation 1: 51 - ERROR - Program did not appear to complete, check server!! (Desc: Input past end of file) in this situation, the task is running in task scheduler and you can view the process in task manager. . In the log file, all that is logged is: 12/17/2009 03:16 Starting T2 Populator version - 1.0.12 You can just end the task via task scheduler and start it via task scheduler and away it goes Situation 2: 36 - ERROR - Program last ran on 16-Dec-2009 in this situation the task is running in Task Scheduler and you can view the process in task manager, but no resources are used, 00 CPU, 760 K RAM. Nothing is logged in the log file. You end the task via task scheduler, but you must manually run the exe for it to complete. I was wondering if anyone else has experienced issues with VB6 tasks, or any tasks for that matter, on Server 2008?

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  • How to fix “Unable to cast COM object of type ‘Microsoft.SharePoint.Library.SPRequestInternalClass’ to interface type ‘Microsoft.SharePoint.Library.ISPRequest” using PowerGUI

    - by ybbest
    I got the error today when debugging some of my PowerShell Script in PowerGUI. The script works perfectly fine in PowerShell console. Then I had spent a couple of hours scratching my head, trying to figure out why. It turns out that the PowerShell Variables Panel causes the problem. Not quite sure why, but collapse the panel fix the problem. Problem: It throws the following exception when debugging my PowerShell Script. Analysis: It turns out that the PowerShell Variables Panel causes the problem. I assume it calls some function to grab value of some of variables which cause the problems. Solution: Collapse or Close the variables panel fix the problem

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  • Open Web Page in Windows 2008 R2 Task Scheduler runs forever

    - by Nissan Fan
    I have a number of scheduled tasks which simply open a web page in Windows Server 2008 R2. They used to run and end without abending, but now they open and stay open and I have to setup the task to quit them by force before their next scheduled run. I've thought about installing CURL or WGET, but is there a way to do this with R2 without going to that step? Regards.

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  • Unification of TPL TaskScheduler and RX IScheduler

    - by JoshReuben
    using System; using System.Collections.Generic; using System.Reactive.Concurrency; using System.Security; using System.Threading; using System.Threading.Tasks; using System.Windows.Threading; namespace TPLRXSchedulerIntegration { public class MyScheduler :TaskScheduler, IScheduler     { private readonly Dispatcher _dispatcher; private readonly DispatcherScheduler _rxDispatcherScheduler; //private readonly TaskScheduler _tplDispatcherScheduler; private readonly SynchronizationContext _synchronizationContext; public MyScheduler(Dispatcher dispatcher)         {             _dispatcher = dispatcher;             _rxDispatcherScheduler = new DispatcherScheduler(dispatcher); //_tplDispatcherScheduler = FromCurrentSynchronizationContext();             _synchronizationContext = SynchronizationContext.Current;         }         #region RX public DateTimeOffset Now         { get { return _rxDispatcherScheduler.Now; }         } public IDisposable Schedule<TState>(TState state, DateTimeOffset dueTime, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, dueTime, action);         } public IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, dueTime, action);         } public IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, action);         }         #endregion         #region TPL /// Simply posts the tasks to be executed on the associated SynchronizationContext         [SecurityCritical] protected override void QueueTask(Task task)         {             _dispatcher.BeginInvoke((Action)(() => TryExecuteTask(task))); //TryExecuteTaskInline(task,false); //task.Start(_tplDispatcherScheduler); //m_synchronizationContext.Post(s_postCallback, (object)task);         } /// The task will be executed inline only if the call happens within the associated SynchronizationContext         [SecurityCritical] protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)         { if (SynchronizationContext.Current != _synchronizationContext)             { SynchronizationContext.SetSynchronizationContext(_synchronizationContext);             } return TryExecuteTask(task);         } // not implemented         [SecurityCritical] protected override IEnumerable<Task> GetScheduledTasks()         { return null;         } /// Implementes the MaximumConcurrencyLevel property for this scheduler class. /// By default it returns 1, because a <see cref="T:System.Threading.SynchronizationContext"/> based /// scheduler only supports execution on a single thread. public override Int32 MaximumConcurrencyLevel         { get             { return 1;             }         } //// preallocated SendOrPostCallback delegate //private static SendOrPostCallback s_postCallback = new SendOrPostCallback(PostCallback); //// this is where the actual task invocation occures //private static void PostCallback(object obj) //{ //    Task task = (Task) obj; //    // calling ExecuteEntry with double execute check enabled because a user implemented SynchronizationContext could be buggy //    task.ExecuteEntry(true); //}         #endregion     } }     What Design Pattern did I use here?

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  • Something to add to your library...

    - by werner.de.gruyter
    There is a new book in town: The Grid Control Handbook. Featuring an in-depth discussion of what Grid Control is and what Grid Control can do for your IT environment. It starts right at the beginning, and guides you through the all steps of a typical deployment: From the planning phase, to installing, to the strengthening of the environment and finally (most importantly) the maintenance and daily-use of the product. And there are quite a few tips, tricks, workshops and best practices along the way to help you with some very practical day-to-day challenges. For all those using Grid Control, something definitely worth checking out!

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  • Hierarchized task list?

    - by overtherainbow
    Hello The venerable EccoPro offered a great in-place outliner to organize tasks into sub-tasks, and add a Due Date to any item so that they would be also displayed in the Calendar (and in a Palm pilot if the used had one). It seems like Outlook only supports a single-level task list: Is there an add-on to Outlook to do this, or another application than Outlook provided it's also capable of syncing with a BlackBerry? Thank you.

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  • CSV export task

    - by medecau
    Need a task that outputs a CSV text file of a couple of tables about every 5 minutes. Server is MSSQL 2008. It is a production server. requirements are: * utf8 output * '\t' or ';' cell separator * '\n' row terminator * file should be overwritten * the output is a join of two tables (dbo.article and dbo.stock key being 'c_art')

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  • Using DB_PARAMS to Tune the EP_LOAD_SALES Performance

    - by user702295
    The DB_PARAMS table can be used to tune the EP_LOAD_SALES performance.  The AWR report supplied shows 16 CPUs so I imaging that you can run with 8 or more parallel threads.  This can be done by setting the following DB_PARAMS parameters.  Note that most of parameter changes are just changing a 2 or 4 into an 8: DBHintEp_Load_SalesUseParallel = TRUE DBHintEp_Load_SalesUseParallelDML = TRUE DBHintEp_Load_SalesInsertErr = + parallel(@T_SRC_SALES@ 8) full(@T_SRC_SALES@) DBHintEp_Load_SalesInsertLd  = + parallel(@T_SRC_SALES@ 8) DBHintEp_Load_SalesMergeSALES_DATA = + parallel(@T_SRC_SALES_LD@ 8) full(@T_SRC_SALES_LD@) DBHintMdp_AddUpdateIs_Fictive0SD = + parallel(s 8 ) DBHintMdp_AddUpdateIs_Fictive2SD = + parallel(s 8 )

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  • Lendle Connects Kindle Owners for Cross-Country Book Lending

    - by Jason Fitzpatrick
    You can lend books from your Kindle library to other Kindle users but it’s not always easy to find people with books you want. Lendle is a social network for Kindle readers to share books with each other. If you have a Kindle (the physical Kindle or the software on your smartphone or computer) you can easily lend books to other Kindle users. The problem is that there is no good way for you to easily find out what books your friends have. Furthermore your friends simply may not be into books that you’re into. Enter Lendle, a free service that connects Kindle users across the US (currently the Kindle lending program is limited to US customers) so that they can share books with each other. Your real life friends may not be into vampire romance, for example, but plenty of people on Lendle are and would be happy to loan you books. The only requirements for participation in the Lendle system are: Kindle ownership (either the physical or software-based Kindle) as books you’re willing to lend out. In addition to benefiting from other user’s libraries, Lendle also gives users a small credit when they lend a book–credits are redeemable as Amazon.com gift certificates. Hit up the link below to read more and sign up for a free Lendle account. Lendle How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers?

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  • OpenGL 2.1+ Render with data returned form assimp library

    - by Bình Nguyên
    I have just readed this tutorial about load a 3D model file: http://www.lighthouse3d.com/cg-topics/code-samples/importing-3d-models-with-assimp/#comment-14551. Its render routine uses a recursive_render function to scan all node. My question: What is a aiNode struct store? What different form this method and above method: for (int i=0; imNumMesh; ++i) { draw scene-mMeshes[i]; } Thanks for reading!

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  • how to install a pbc library with fink installation,what is meant by fink installation

    - by user2910238
    jec@jec:~/cpabe/libpbc$ ./configure bash: ./configure: No such file or directory jec@jec:~/cpabe/libpbc$ ls announce COPYING gen include misc release arith debian gmp-5.1.3 INSTALL NEWS setup AUTHORS doc gmp-5.1.3.tar.bz2.sig licence.odt param simple.make benchmark ecc gpl-3.0.odt makedeb.sh pbc test configure.ac example guru Makefile.am README jec@jec:~/cpabe/libpbc$ ./configure.ac bash: ./configure.ac: Permission denied

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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