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  • Laptop + External Monitor: Possible to Scale Mouse-crossover Position?

    - by Brian Lacy
    I have a laptop with a 16" screen @ 1366x768 resolution, and a 24" external monitor at 1920x1200 resolution. I'm extending the Windows 7 desktop onto the other screen. The 24" is the secondary monitor, and is positioned so the bottom of that screen lines up with the bottom of the 16" screen. Currently, if I move the mouse to the top portion of the 24" screen, then move left, the mouse will stop at the edge of the 24" screen until I move it down far enough to get into the range of the 16" screen. So that's all pretty standard; but I'm wondering if there's any software out there that will allow me to "scale" the mouse-crossover position, such that if I'm at the TOP of the 24" screen and move left, the mouse will cross to the TOP of the 16" screen, whereas if I'm at the BOTTOM of the 24" screen, crossing over will position the mouse at the BOTTOM of the 16" screen. So then, if the mouse cursor is on the 24" screen at (x,y) position (10,600), and I move 20 pixels left, the mouse is now on the 16" screen at position (1356,384). Anyone know of such a solution?? Note: I also use Ubuntu, so if there's a solution to this for X, but not Windows, I'd be interested in that also.

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  • Problem compiling hive with ant

    - by conandor
    I compiling with Solaris 10 SPARC, jdk 1.6 from Sun, Ant 1.7.1 from OpenCSW. I have no problem running hadoop 0.17.2.1 However, I have problem compiling/integrating hive with the error 'cannot find symbol', although I followed the tutorial. I have the hive source code from SVN exactly from tutorial. How can I know the hive version I compiling and how can I compile against hadoop 0.17.2.1? Please advice. Thank you. -bash-3.00$ export PATH=/usr/jdk/instances/jdk1.6.0/bin:/usr/bin:/opt/csw/bin:/opt/webstack/bin -bash-3.00$ export JAVA_HOME=/usr/jdk/instances/jdk1.6.0 -bash-3.00$ export HADOOP=/export/home/mywork/hadoop-0.17.2.1/bin/hadoop -bash-3.00$ /opt/csw/bin/ant package -Dhadoop.version=0.17.2.1 Buildfile: build.xml jar: create-dirs: compile-ant-tasks: create-dirs: init: compile: [echo] Compiling: anttasks deploy-ant-tasks: create-dirs: init: compile: [echo] Compiling: anttasks jar: init: compile: ivy-init-dirs: ivy-download: [get] Getting: http://repo2.maven.org/maven2/org/apache/ivy/ivy/2.1.0/ivy-2.1.0.jar [get] To: /export/home/mywork/hive/build/ivy/lib/ivy-2.1.0.jar [get] Not modified - so not downloaded ivy-probe-antlib: ivy-init-antlib: ivy-init: ivy-retrieve-hadoop-source: [ivy:retrieve] :: Ivy 2.1.0 - 20090925235825 :: http://ant.apache.org/ivy/ :: [ivy:retrieve] :: loading settings :: file = /export/home/mywork/hive/ivy/ivysettings.xml [ivy:retrieve] :: resolving dependencies :: org.apache.hadoop.hive#shims;working@kaili [ivy:retrieve] confs: [default] [ivy:retrieve] found hadoop#core;0.17.2.1 in hadoop-source [ivy:retrieve] found hadoop#core;0.18.3 in hadoop-source [ivy:retrieve] found hadoop#core;0.19.0 in hadoop-source [ivy:retrieve] found hadoop#core;0.20.0 in hadoop-source [ivy:retrieve] :: resolution report :: resolve 25878ms :: artifacts dl 37ms --------------------------------------------------------------------- | | modules || artifacts | | conf | number| search|dwnlded|evicted|| number|dwnlded| --------------------------------------------------------------------- | default | 4 | 0 | 0 | 0 || 4 | 0 | --------------------------------------------------------------------- [ivy:retrieve] :: retrieving :: org.apache.hadoop.hive#shims [ivy:retrieve] confs: [default] [ivy:retrieve] 0 artifacts copied, 4 already retrieved (0kB/82ms) install-hadoopcore-internal: build_shims: [echo] Compiling shims against hadoop 0.17.2.1 (/export/home/mywork/hive/build/hadoopcore/hadoop-0.17.2.1) ivy-init-dirs: ivy-download: [get] Getting: http://repo2.maven.org/maven2/org/apache/ivy/ivy/2.1.0/ivy-2.1.0.jar [get] To: /export/home/mywork/hive/build/ivy/lib/ivy-2.1.0.jar [get] Not modified - so not downloaded ivy-probe-antlib: ivy-init-antlib: ivy-init: ivy-retrieve-hadoop-source: [ivy:retrieve] :: Ivy 2.1.0 - 20090925235825 :: http://ant.apache.org/ivy/ :: [ivy:retrieve] :: loading settings :: file = /export/home/mywork/hive/ivy/ivysettings.xml [ivy:retrieve] :: resolving dependencies :: org.apache.hadoop.hive#shims;working@kaili [ivy:retrieve] confs: [default] [ivy:retrieve] found hadoop#core;0.17.2.1 in hadoop-source [ivy:retrieve] found hadoop#core;0.18.3 in hadoop-source [ivy:retrieve] found hadoop#core;0.19.0 in hadoop-source [ivy:retrieve] found hadoop#core;0.20.0 in hadoop-source [ivy:retrieve] :: resolution report :: resolve 12041ms :: artifacts dl 30ms --------------------------------------------------------------------- | | modules || artifacts | | conf | number| search|dwnlded|evicted|| number|dwnlded| --------------------------------------------------------------------- | default | 4 | 0 | 0 | 0 || 4 | 0 | --------------------------------------------------------------------- [ivy:retrieve] :: retrieving :: org.apache.hadoop.hive#shims [ivy:retrieve] confs: [default] [ivy:retrieve] 0 artifacts copied, 4 already retrieved (0kB/39ms) install-hadoopcore-internal: build_shims: [echo] Compiling shims against hadoop 0.18.3 (/export/home/mywork/hive/build/hadoopcore/hadoop-0.18.3) ivy-init-dirs: ivy-download: [get] Getting: http://repo2.maven.org/maven2/org/apache/ivy/ivy/2.1.0/ivy-2.1.0.jar [get] To: /export/home/mywork/hive/build/ivy/lib/ivy-2.1.0.jar [get] Not modified - so not downloaded ivy-probe-antlib: ivy-init-antlib: ivy-init: ivy-retrieve-hadoop-source: [ivy:retrieve] :: Ivy 2.1.0 - 20090925235825 :: http://ant.apache.org/ivy/ :: [ivy:retrieve] :: loading settings :: file = /export/home/mywork/hive/ivy/ivysettings.xml [ivy:retrieve] :: resolving dependencies :: org.apache.hadoop.hive#shims;working@kaili [ivy:retrieve] confs: [default] [ivy:retrieve] found hadoop#core;0.17.2.1 in hadoop-source [ivy:retrieve] found hadoop#core;0.18.3 in hadoop-source [ivy:retrieve] found hadoop#core;0.19.0 in hadoop-source [ivy:retrieve] found hadoop#core;0.20.0 in hadoop-source [ivy:retrieve] :: resolution report :: resolve 11107ms :: artifacts dl 36ms --------------------------------------------------------------------- | | modules || artifacts | | conf | number| search|dwnlded|evicted|| number|dwnlded| --------------------------------------------------------------------- | default | 4 | 0 | 0 | 0 || 4 | 0 | --------------------------------------------------------------------- [ivy:retrieve] :: retrieving :: org.apache.hadoop.hive#shims [ivy:retrieve] confs: [default] [ivy:retrieve] 0 artifacts copied, 4 already retrieved (0kB/49ms) install-hadoopcore-internal: build_shims: [echo] Compiling shims against hadoop 0.19.0 (/export/home/mywork/hive/build/hadoopcore/hadoop-0.19.0) ivy-init-dirs: ivy-download: [get] Getting: http://repo2.maven.org/maven2/org/apache/ivy/ivy/2.1.0/ivy-2.1.0.jar [get] To: /export/home/mywork/hive/build/ivy/lib/ivy-2.1.0.jar [get] Not modified - so not downloaded ivy-probe-antlib: ivy-init-antlib: ivy-init: ivy-retrieve-hadoop-source: [ivy:retrieve] :: Ivy 2.1.0 - 20090925235825 :: http://ant.apache.org/ivy/ :: [ivy:retrieve] :: loading settings :: file = /export/home/mywork/hive/ivy/ivysettings.xml [ivy:retrieve] :: resolving dependencies :: org.apache.hadoop.hive#shims;working@kaili [ivy:retrieve] confs: [default] [ivy:retrieve] found hadoop#core;0.17.2.1 in hadoop-source [ivy:retrieve] found hadoop#core;0.18.3 in hadoop-source [ivy:retrieve] found hadoop#core;0.19.0 in hadoop-source [ivy:retrieve] found hadoop#core;0.20.0 in hadoop-source [ivy:retrieve] :: resolution report :: resolve 9969ms :: artifacts dl 33ms --------------------------------------------------------------------- | | modules || artifacts | | conf | number| search|dwnlded|evicted|| number|dwnlded| --------------------------------------------------------------------- | default | 4 | 0 | 0 | 0 || 4 | 0 | --------------------------------------------------------------------- [ivy:retrieve] :: retrieving :: org.apache.hadoop.hive#shims [ivy:retrieve] confs: [default] [ivy:retrieve] 0 artifacts copied, 4 already retrieved (0kB/57ms) install-hadoopcore-internal: build_shims: [echo] Compiling shims against hadoop 0.20.0 (/export/home/mywork/hive/build/hadoopcore/hadoop-0.20.0) jar: [echo] Jar: shims create-dirs: compile-ant-tasks: create-dirs: init: compile: [echo] Compiling: anttasks deploy-ant-tasks: create-dirs: init: compile: [echo] Compiling: anttasks jar: init: install-hadoopcore: install-hadoopcore-default: ivy-init-dirs: ivy-download: [get] Getting: http://repo2.maven.org/maven2/org/apache/ivy/ivy/2.1.0/ivy-2.1.0.jar [get] To: /export/home/mywork/hive/build/ivy/lib/ivy-2.1.0.jar [get] Not modified - so not downloaded ivy-probe-antlib: ivy-init-antlib: ivy-init: ivy-retrieve-hadoop-source: [ivy:retrieve] :: Ivy 2.1.0 - 20090925235825 :: http://ant.apache.org/ivy/ :: [ivy:retrieve] :: loading settings :: file = /export/home/mywork/hive/ivy/ivysettings.xml [ivy:retrieve] :: resolving dependencies :: org.apache.hadoop.hive#common;working@kaili [ivy:retrieve] confs: [default] [ivy:retrieve] found hadoop#core;0.20.0 in hadoop-source [ivy:retrieve] :: resolution report :: resolve 4864ms :: artifacts dl 13ms --------------------------------------------------------------------- | | modules || artifacts | | conf | number| search|dwnlded|evicted|| number|dwnlded| --------------------------------------------------------------------- | default | 1 | 0 | 0 | 0 || 1 | 0 | --------------------------------------------------------------------- [ivy:retrieve] :: retrieving :: org.apache.hadoop.hive#common [ivy:retrieve] confs: [default] [ivy:retrieve] 0 artifacts copied, 1 already retrieved (0kB/52ms) install-hadoopcore-internal: setup: compile: [echo] Compiling: common jar: [echo] Jar: common create-dirs: compile-ant-tasks: create-dirs: init: compile: [echo] Compiling: anttasks deploy-ant-tasks: create-dirs: init: compile: [echo] Compiling: anttasks jar: init: dynamic-serde: compile: [echo] Compiling: hive [javac] Compiling 167 source files to /export/home/mywork/hive/build/serde/classes [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/objectinspector/ObjectInspectorFactory.java:30: cannot find symbol [javac] symbol : class PrimitiveObjectInspectorFactory [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.PrimitiveObjectInspectorFactory; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/objectinspector/ObjectInspectorFactory.java:31: cannot find symbol [javac] symbol : class PrimitiveObjectInspectorUtils [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.PrimitiveObjectInspectorUtils; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/MetadataTypedColumnsetSerDe.java:31: cannot find symbol [javac] symbol : class MetadataListStructObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector [javac] import org.apache.hadoop.hive.serde2.objectinspector.MetadataListStructObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/SerDeUtils.java:33: cannot find symbol [javac] symbol : class BooleanObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.BooleanObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/SerDeUtils.java:35: cannot find symbol [javac] symbol : class DoubleObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.DoubleObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/SerDeUtils.java:36: cannot find symbol [javac] symbol : class FloatObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.FloatObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/SerDeUtils.java:39: cannot find symbol [javac] symbol : class ShortObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.ShortObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/SerDeUtils.java:40: cannot find symbol [javac] symbol : class StringObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.StringObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/binarysortable/BinarySortableSerDe.java:44: cannot find symbol [javac] symbol : class BooleanObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.BooleanObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/binarysortable/BinarySortableSerDe.java:46: cannot find symbol [javac] symbol : class DoubleObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.DoubleObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/binarysortable/BinarySortableSerDe.java:47: cannot find symbol [javac] symbol : class FloatObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.FloatObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/binarysortable/BinarySortableSerDe.java:50: cannot find symbol [javac] symbol : class ShortObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.ShortObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/binarysortable/BinarySortableSerDe.java:51: cannot find symbol [javac] symbol : class StringObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.StringObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazySimpleSerDe.java:43: cannot find symbol [javac] symbol : class PrimitiveObjectInspectorFactory [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.PrimitiveObjectInspectorFactory; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/columnar/ColumnarSerDe.java:41: cannot find symbol [javac] symbol : class PrimitiveObjectInspectorFactory [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.PrimitiveObjectInspectorFactory; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyStruct.java:26: cannot find symbol [javac] symbol : class LazySimpleStructObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.lazy.objectinspector [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.LazySimpleStructObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyStruct.java:39: cannot find symbol [javac] symbol: class LazySimpleStructObjectInspector [javac] LazyNonPrimitive<LazySimpleStructObjectInspector> { [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyStruct.java:68: cannot find symbol [javac] symbol : class LazySimpleStructObjectInspector [javac] location: class org.apache.hadoop.hive.serde2.lazy.LazyStruct [javac] public LazyStruct(LazySimpleStructObjectInspector oi) { [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/dynamic_type/DynamicSerDe.java:36: cannot find symbol [javac] symbol : class PrimitiveObjectInspectorFactory [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.PrimitiveObjectInspectorFactory; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/dynamic_type/DynamicSerDe.java:37: cannot find symbol [javac] symbol : class PrimitiveObjectInspectorUtils [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.PrimitiveObjectInspectorUtils; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/dynamic_type/DynamicSerDeTypeString.java:23: cannot find symbol [javac] symbol : class StringObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.StringObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/dynamic_type/DynamicSerDeTypei16.java:23: cannot find symbol [javac] symbol : class ShortObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.ShortObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/dynamic_type/DynamicSerDeTypeDouble.java:23: cannot find symbol [javac] symbol : class DoubleObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.DoubleObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/dynamic_type/DynamicSerDeTypeBool.java:23: cannot find symbol [javac] symbol : class BooleanObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.objectinspector.primitive [javac] import org.apache.hadoop.hive.serde2.objectinspector.primitive.BooleanObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyBoolean.java:20: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyBooleanObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyBoolean.java:37: cannot find symbol [javac] symbol: class LazyBooleanObjectInspector [javac] LazyPrimitive<LazyBooleanObjectInspector, BooleanWritable> { [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyBoolean.java:39: cannot find symbol [javac] symbol : class LazyBooleanObjectInspector [javac] location: class org.apache.hadoop.hive.serde2.lazy.LazyBoolean [javac] public LazyBoolean(LazyBooleanObjectInspector oi) { [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyByte.java:21: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyByteObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyByte.java:37: cannot find symbol [javac] symbol: class LazyByteObjectInspector [javac] LazyPrimitive<LazyByteObjectInspector, ByteWritable> { [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyByte.java:39: cannot find symbol [javac] symbol : class LazyByteObjectInspector [javac] location: class org.apache.hadoop.hive.serde2.lazy.LazyByte [javac] public LazyByte(LazyByteObjectInspector oi) { [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyDouble.java:23: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyDoubleObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyDouble.java:31: cannot find symbol [javac] symbol: class LazyDoubleObjectInspector [javac] LazyPrimitive<LazyDoubleObjectInspector, DoubleWritable> { [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyDouble.java:33: cannot find symbol [javac] symbol : class LazyDoubleObjectInspector [javac] location: class org.apache.hadoop.hive.serde2.lazy.LazyDouble [javac] public LazyDouble(LazyDoubleObjectInspector oi) { [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:25: cannot find symbol [javac] symbol : class LazyObjectInspectorFactory [javac] location: package org.apache.hadoop.hive.serde2.lazy.objectinspector [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.LazyObjectInspectorFactory; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:26: cannot find symbol [javac] symbol : class LazySimpleStructObjectInspector [javac] location: package org.apache.hadoop.hive.serde2.lazy.objectinspector [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.LazySimpleStructObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:27: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyBooleanObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:28: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyByteObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:29: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyDoubleObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:30: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyFloatObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:31: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyIntObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:32: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyLongObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:33: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyPrimitiveObjectInspectorFactory; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:34: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyShortObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFactory.java:35: package org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive does not exist [javac] import org.apache.hadoop.hive.serde2.lazy.objectinspector.primitive.LazyStringObjectInspector; [javac] ^ [javac] /export/home/mywork/hive/serde/src/java/org/apache/hadoop/hive/serde2/lazy/LazyFloat.java:

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  • Java homework help, Error <identifier> expected

    - by user2900126
    Help with java homework this is my assignment that I have, this assignment code I've tried. But when I try to compile it I keep getting errors which I cant seem to find soloutions too: Error says <identifier> expected for Line 67 public static void () Assignment brief To write a simple java classMobile that models a mobile phone. Details the information stored about each mobile phone will include • Its type e.g. “Sony ericsson x90” or “Samsung Galaxy S”; • Its screen size in inches; You may assume that this a whole number from the scale 3 to 5 inclusive. • Its memory card capacity in gigabytes You may assume that this a whole number • The name of its present service provider You may assume this is a single line of text. • The type of contract with service provider You may assume this is a single line of text. • Its camera resolution in megapixels; You should not assume that this a whole number; • The percentage of charge left on the phone e.g. a fully charged phone will have a charge of 100. You may assume that this a whole number • Whether the phone has GPS or not. Your class will have fields corresponding to these attributes . Start by opening BlueJ, creating a new project called myMobile which has a classMobile and set up the fields that you need, Next you will need to write a Constructor for the class. Assume that each phone is manufactured by creating an object and specifying its type, its screen size, its memory card capacity, its camera resolution and whether it has GPS or not. Therefore you will need a constructor that allows you to pass arguments to initialise these five attributes. Other fields should be set to appropriate default values. You may assume that a new phone comes fully charged. When the phone is sold to its owner, you will need to set the service provider and type of contract with that provider so you will need mutator methods • setProvider () - - to set service provider. • setContractType - - to set the type of contract These methods will be used when the phones provider is changed. You should also write a mutator method ChargeUp () which simulates fully charging the phone. To obtain information about your mobile object you should write • accessor methods corresponding to four of its fields: • getType () – which returns the type of mobile; • getProvider () – which returns the present service provider; • getContractType () – which returns its type of contract; • getCharge () – which returns its remaining charge. An accessor method to printDetails () to print, to the terminal window, a report about the phone e.g. This mobile phone is a sony Erricsson X90 with Service provider BigAl and type of contract PAYG. At present it has 30% of its battery charge remaining. Check that the new method works correctly by for example, • creating a Mobile object and setting its fields; • calling printDetails () and t=checking the report corresponds to the details you have just given the mobile; • changing the service provider and contract type by calling setprovider () and setContractType (); • calling printDetails () and checking the report now prints out the new details. Challenging excercises • write a mutator methodswitchedOnFor () =which simulates using the phone for a specified period. You may assume the phone loses 1% of its charge for each hour that it is switched on . • write an accessor method checkcharge () whichg checks the phone remaing charge. If this charge has a value less than 25%, then this method returns a string containg the message Be aware that you will soon need to re-charge your phone, otherwise it returns a string your phone charge is sufficient. • Write a method changeProvider () which simulates changing the provider (and presumably also the type of service contract). Finally you may add up to four additional fields, with appropriate methods, that might be required in a more detailed model. above is my assignment that I have, this assignment code I've tried. But when I try to oompile it I keep getting errors which I cant seem to find soloutions too: Error says <identifier> expected for Line 67 public static void () /** * to write a simple java class Mobile that models a mobile phone. * * @author (Lewis Burte-Clarke) * @version (14/10/13) */ public class Mobile { // type of phone private String phonetype; // size of screen in inches private int screensize; // menory card capacity private int memorycardcapacity; // name of present service provider private String serviceprovider; // type of contract with service provider private int typeofcontract; // camera resolution in megapixels private int cameraresolution; // the percentage of charge left on the phone private int checkcharge; // wether the phone has GPS or not private String GPS; // instance variables - replace the example below with your own private int x; // The constructor method public Mobile(String mobilephonetype, int mobilescreensize, int mobilememorycardcapacity,int mobilecameraresolution,String mobileGPS, String newserviceprovider) { this.phonetype = mobilephonetype; this.screensize = mobilescreensize; this.memorycardcapacity = mobilememorycardcapacity; this.cameraresolution = mobilecameraresolution; this.GPS = mobileGPS; // you do not use this ones during instantiation,you can remove them if you do not need or assign them some default values //this.serviceprovider = newserviceprovider; //this.typeofcontract = 12; //this.checkcharge = checkcharge; Mobile samsungPhone = new Mobile("Samsung", "1024", "2", "verizon", "8", "GPS"); 1024 = screensize; 2 = memorycardcapacity; 8 = resolution; GPS = gps; "verizon"=serviceprovider; //typeofcontract = 12; //checkcharge = checkcharge; } // A method to display the state of the object to the screen public void displayMobileDetails() { System.out.println("phonetype: " + phonetype); System.out.println("screensize: " + screensize); System.out.println("memorycardcapacity: " + memorycardcapacity); System.out.println("cameraresolution: " + cameraresolution); System.out.println("GPS: " + GPS); System.out.println("serviceprovider: " + serviceprovider); System.out.println("typeofcontract: " + typeofcontract); } /** * The mymobile class implements an application that * simply displays "new Mobile!" to the standard output. */ public class mymobile { public static void main(String[] args) { System.out.println("new Mobile!"); //Display the string. } } public static void buildPhones(){ Mobile Samsung = new Mobile("Samsung", "3.0", "4gb", "8mega pixels", "GPS"); Mobile Blackberry = new Mobile("Blackberry", "3.0", "4gb", "8mega pixels", "GPS"); Samsung.displayMobileDetails(); Blackberry.displayMobileDetails(); } public static void main(String[] args) { buildPhones(); } } any answers.replies and help would be greatly appreciated as I really lost!

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Opening Skype, Opera, OpenOffice logs me off

    - by anjanesh
    Whats common among Skype, Opera, OpenOffice in Ubuntu ? Whenever I open these applications I get logged off and shows back me the login screen. This started happening since the 10.10 upgrade. Forgot to mention : Yes, its x64.Each time I open these applications, the UI shows and then crashes. I started each app & logged the last few lines of /var/log/syslog after each crash. Looks like something to do with sound drivers ? Opera :Jan 8 09:33:20 al-ubuntu pulseaudio[11532]: pid.c: Daemon already running. Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: snd_pcm_avail_delay() returned strange values: delay 0 is less than avail 8. Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: Most likely this is a bug in the ALSA driver 'snd_hda_intel'. Please report this issue to the ALSA developers. Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: snd_pcm_dump(): Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: Soft volume PCM Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: Control: PCM Playback Volume Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: min_dB: -51 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: max_dB: 0 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: resolution: 256 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: Its setup is: Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: stream : CAPTURE Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: access : MMAP_INTERLEAVED Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: format : S16_LE Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: subformat : STD Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: channels : 2 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: rate : 44100 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: exact rate : 44100 (44100/1) Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: msbits : 16 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: buffer_size : 88192 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: period_size : 44096 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: period_time : 999909 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: tstamp_mode : ENABLE Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: period_step : 1 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: avail_min : 87310 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: period_event : 0 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: start_threshold : -1 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: stop_threshold : 6205960286516543488 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: silence_threshold: 0 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: silence_size : 0 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: boundary : 6205960286516543488 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: Slave: Hardware PCM card 0 'HDA Intel' device 0 subdevice 0 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: Its setup is: Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: stream : CAPTURE Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: access : MMAP_INTERLEAVED Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: format : S16_LE Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: subformat : STD Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: channels : 2 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: rate : 44100 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: exact rate : 44100 (44100/1) Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: msbits : 16 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: buffer_size : 88192 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: period_size : 44096 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: period_time : 999909 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: tstamp_mode : ENABLE Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: period_step : 1 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: avail_min : 87310 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: period_event : 0 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: start_threshold : -1 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: stop_threshold : 6205960286516543488 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: silence_threshold: 0 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: silence_size : 0 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: boundary : 6205960286516543488 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: appl_ptr : 87320 Jan 8 09:33:21 al-ubuntu pulseaudio[11429]: alsa-util.c: hw_ptr : 87320 Jan 8 09:33:22 al-ubuntu kernel: [ 4962.078306] opera[11036]: segfault at 261 ip 0000000000000261 sp 00007fffed7cd9a8 error 14 in opera[400000+122b000] anjanesh@al-ubuntu:~$ SkypeJan 8 09:40:21 al-ubuntu pulseaudio[12602]: pid.c: Daemon already running. Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: snd_pcm_avail_delay() returned strange values: delay 0 is less than avail 8. Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: Most likely this is a bug in the ALSA driver 'snd_hda_intel'. Please report this issue to the ALSA developers. Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: snd_pcm_dump(): Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: Soft volume PCM Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: Control: PCM Playback Volume Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: min_dB: -51 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: max_dB: 0 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: resolution: 256 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: Its setup is: Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: stream : CAPTURE Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: access : MMAP_INTERLEAVED Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: format : S16_LE Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: subformat : STD Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: channels : 2 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: rate : 44100 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: exact rate : 44100 (44100/1) Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: msbits : 16 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: buffer_size : 88192 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: period_size : 44096 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: period_time : 999909 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: tstamp_mode : ENABLE Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: period_step : 1 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: avail_min : 87310 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: period_event : 0 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: start_threshold : -1 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: stop_threshold : 6205960286516543488 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: silence_threshold: 0 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: silence_size : 0 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: boundary : 6205960286516543488 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: Slave: Hardware PCM card 0 'HDA Intel' device 0 subdevice 0 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: Its setup is: Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: stream : CAPTURE Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: access : MMAP_INTERLEAVED Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: format : S16_LE Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: subformat : STD Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: channels : 2 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: rate : 44100 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: exact rate : 44100 (44100/1) Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: msbits : 16 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: buffer_size : 88192 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: period_size : 44096 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: period_time : 999909 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: tstamp_mode : ENABLE Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: period_step : 1 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: avail_min : 87310 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: period_event : 0 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: start_threshold : -1 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: stop_threshold : 6205960286516543488 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: silence_threshold: 0 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: silence_size : 0 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: boundary : 6205960286516543488 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: appl_ptr : 87312 Jan 8 09:40:23 al-ubuntu pulseaudio[12485]: alsa-util.c: hw_ptr : 87312 anjanesh@al-ubuntu:~$ Open OfficeJan 8 09:43:46 al-ubuntu pulseaudio[13157]: pid.c: Daemon already running. Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: snd_pcm_avail_delay() returned strange values: delay 0 is less than avail 16. Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: Most likely this is a bug in the ALSA driver 'snd_hda_intel'. Please report this issue to the ALSA developers. Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: snd_pcm_dump(): Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: Soft volume PCM Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: Control: PCM Playback Volume Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: min_dB: -51 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: max_dB: 0 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: resolution: 256 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: Its setup is: Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: stream : CAPTURE Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: access : MMAP_INTERLEAVED Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: format : S16_LE Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: subformat : STD Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: channels : 2 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: rate : 44100 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: exact rate : 44100 (44100/1) Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: msbits : 16 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: buffer_size : 88192 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: period_size : 44096 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: period_time : 999909 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: tstamp_mode : ENABLE Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: period_step : 1 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: avail_min : 87310 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: period_event : 0 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: start_threshold : -1 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: stop_threshold : 6205960286516543488 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: silence_threshold: 0 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: silence_size : 0 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: boundary : 6205960286516543488 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: Slave: Hardware PCM card 0 'HDA Intel' device 0 subdevice 0 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: Its setup is: Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: stream : CAPTURE Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: access : MMAP_INTERLEAVED Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: format : S16_LE Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: subformat : STD Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: channels : 2 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: rate : 44100 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: exact rate : 44100 (44100/1) Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: msbits : 16 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: buffer_size : 88192 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: period_size : 44096 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: period_time : 999909 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: tstamp_mode : ENABLE Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: period_step : 1 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: avail_min : 87310 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: period_event : 0 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: start_threshold : -1 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: stop_threshold : 6205960286516543488 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: silence_threshold: 0 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: silence_size : 0 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: boundary : 6205960286516543488 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: appl_ptr : 87320 Jan 8 09:43:48 al-ubuntu pulseaudio[13064]: alsa-util.c: hw_ptr : 87320 anjanesh@al-ubuntu:~$

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  • How to get the child elementsvalue , when the parent element contains different number of child Elem

    - by Subhen
    Hi, I have the following XML Structure: <DIDL-Lite xmlns="urn:schemas-upnp-org:metadata-1-0/DIDL-Lite/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:upnp="urn:schemas-upnp-org:metadata-1-0/upnp/" xmlns:dlna="urn:schemas-dlna-org:metadata-1-0/"> <item id="1268" parentID="20" restricted="1"> <upnp:class>object.item.audioItem.musicTrack</upnp:class> <dc:title>Hey</dc:title> <dc:date>2010-03-17T12:12:26</dc:date> <upnp:albumArtURI dlna:profileID="PNG_TN" xmlns:dlna="urn:schemas-dlna-org:metadata-1-0">URL/albumart/22.png</upnp:albumArtURI> <upnp:icon>URL/albumart/22.png</upnp:icon> <dc:creator>land</dc:creator> <upnp:artist>sland</upnp:artist> <upnp:album>Change</upnp:album> <upnp:genre>Rock</upnp:genre> <res protocolInfo="http-get:*:audio/mpeg:DLNA.ORG_PN=MP3;DLNA.ORG_OP=01;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000" size="9527987" duration="0:03:58">URL/1268.mp3</res> <res protocolInfo="http-get:*:image/png:DLNA.ORG_PN=PNG_TN;DLNA.ORG_CI=01;DLNA.ORG_FLAGS=00f00000000000000000000000000000" colorDepth="24" resolution="160x160">URL/albumart/22.png</res> </item> <item id="1269" parentID="20" restricted="1"> <upnp:class>object.item.audioItem.musicTrack</upnp:class> <dc:title>Indian </dc:title> <dc:date>2010-03-17T12:06:32</dc:date> <upnp:albumArtURI dlna:profileID="PNG_TN" xmlns:dlna="urn:schemas-dlna-org:metadata-1-0">URL/albumart/13.png</upnp:albumArtURI> <upnp:icon>URL/albumart/13.png</upnp:icon> <dc:creator>MC</dc:creator> <upnp:artist>MC</upnp:artist> <upnp:album>manimal</upnp:album> <upnp:genre>Rap</upnp:genre> <res protocolInfo="http-get:*:audio/mpeg:DLNA.ORG_PN=MP3;DLNA.ORG_OP=01;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000" size="8166707" duration="0:03:24">URL/1269.mp3</res> <res protocolInfo="http-get:*:image/png:DLNA.ORG_PN=PNG_TN;DLNA.ORG_CI=01;DLNA.ORG_FLAGS=00f00000000000000000000000000000" colorDepth="24" resolution="160x160">URL/albumart/13.png</res> </item> <item id="1277" parentID="20" restricted="1"> <upnp:class>object.item.videoItem.movie</upnp:class> <dc:title>IronMan_TeaserTrailer-full_NEW.mpg</dc:title> <dc:date>2010-03-17T12:50:24</dc:date> <upnp:genre>Unknown</upnp:genre> <res protocolInfo="http-get:*:video/mpeg:DLNA.ORG_PN=(NULL);DLNA.ORG_OP=01;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000" size="98926592" resolution="1920x1080" duration="0:02:30">URL/1277.mpg</res> </item> </DIDL-Lite> Here in the last Elemnt Item , there are few missing elements like icon,albumArtURi ..etc. Now whhile Ity to access the Values by following LINQ to XML query, var vAudioData = from xAudioinfo in xResponse.Descendants(ns + "DIDL-Lite").Elements(ns + "item").Where(x=>!x.Elements(upnp+"album").l orderby ((string)xAudioinfo.Element(upnp + "artist")).Trim() select new RMSMedia { strAudioTitle = ((string)xAudioinfo.Element(dc + "title")).Trim(),//((string)xAudioinfo.Attribute("audioAlbumcoverImage")).Trim()=="" ? ((string)xAudioinfo.Element("Song")).Trim():"" }; It show object reference is not set to reference of object. I do undersrand this is because of missing elements, is there any way I can pre-check if the elements exist , or check the number of elemnts inside item or any other way. Any help is deeply appreciated. Thanks, Subhen

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  • jQuery Scrollable Dynamic

    - by Coron3r
    Hi, I am doing a site where I need to change dynamically the amount of items in one slide depending on the resolution. I'm using the Jquery Tools scrollable For better understanding, here is the basic markup <div class="scrollable"> <!-- root element for the items --> <div class="items"> <!-- 1-5 --> <div> <img src="http://farm1.static.flickr.com/143/321464099_a7cfcb95cf_t.jpg" /> <img src="http://farm4.static.flickr.com/3089/2796719087_c3ee89a730_t.jpg" /> <img src="http://farm1.static.flickr.com/79/244441862_08ec9b6b49_t.jpg" /> <img src="http://farm1.static.flickr.com/28/66523124_b468cf4978_t.jpg" /> <img src="http://farm1.static.flickr.com/164/399223606_b875ddf797_t.jpg" /> </div> <!-- 5-10 --> <div> <img src="http://farm1.static.flickr.com/163/399223609_db47d35b7c_t.jpg" /> <img src="http://farm1.static.flickr.com/135/321464104_c010dbf34c_t.jpg" /> <img src="http://farm1.static.flickr.com/40/117346184_9760f3aabc_t.jpg" /> <img src="http://farm1.static.flickr.com/153/399232237_6928a527c1_t.jpg" /> <img src="http://farm1.static.flickr.com/50/117346182_1fded507fa_t.jpg" /> </div> <!-- 10-15 --> <div> <img src="http://farm4.static.flickr.com/3629/3323896446_3b87a8bf75_t.jpg" /> <img src="http://farm4.static.flickr.com/3023/3323897466_e61624f6de_t.jpg" /> <img src="http://farm4.static.flickr.com/3650/3323058611_d35c894fab_t.jpg" /> <img src="http://farm4.static.flickr.com/3635/3323893254_3183671257_t.jpg" /> <img src="http://farm4.static.flickr.com/3624/3323893148_8318838fbd_t.jpg" /> </div> </div> </div> Ok and now I would like to set, that if I have a resolution bellow 1440, I would show only e.g. 3 images <div class="scrollable"> <!-- root element for the items --> <div class="items"> <!-- 1-3 --> <div> <img src="http://farm1.static.flickr.com/143/321464099_a7cfcb95cf_t.jpg" /> <img src="http://farm4.static.flickr.com/3089/2796719087_c3ee89a730_t.jpg" /> <img src="http://farm1.static.flickr.com/79/244441862_08ec9b6b49_t.jpg" /> </div> <!-- 3-6 --> <div> <img src="http://farm1.static.flickr.com/163/399223609_db47d35b7c_t.jpg" /> <img src="http://farm1.static.flickr.com/135/321464104_c010dbf34c_t.jpg" /> <img src="http://farm1.static.flickr.com/40/117346184_9760f3aabc_t.jpg" /> </div> ..etc </div> </div> I know that I should use the screen.width(); function but how to slice and parse it depending on the resolution? Thanks for your comments!

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  • Java portable media detection

    - by quosoo
    I would like to write a piece of java code that synchronizes files between local hard drive and a usb storage. I would like to have a different synchronization configuration depending on which usb storage is plugged in and I would like to have apropriate configuration to be selected automatically rather than chosen by the user. I've just read the JSR-80 and jUSB documentation as well as a bunch of articles and SO posts, but all of those are very old and it seems that since that time (around 2005) all the efforts have been abandoned especially for Windows platform, while the OS-independence is quite important to me (at least Windows and Linux need to be supported). Do I really need to use any of the USB APIs to recognize external drives that are connected to the system? I need something that is more unique than file path, drive letter or drive label... And if yes which one would you recommend (unless I missed something jUnit is actually the only for which Windows support exists).

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  • Python - How to find a correlation between two vectors ?

    - by psihodelia
    Given two vectors X and Y I have to find their correlation, i.e. their linear dependence/independence. Both vectors have equal dimension. A resulted answer should be a floating point number from [-1.0 .. 1.0]. Example: X=[-1, 2, 0] Y=[ 4, 2, -0.3] Find y=cor(X,Y) such that y belongs to [-1.0 .. 1.0]. It should be a simple construction involving a list-comprehension. No external library is allowed. UPDATE: ok, if dot product is enough, then here is my solution: nX = 1/(sum([x*x for x in X]) ** 0.5) nY = 1/(sum([y*y for y in Y]) ** 0.5) cor = sum([(x*nX)*(y*nY) for x,y in zip(X,Y) ]) right?

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  • File Explorer using Java - how to go about it?

    - by user299988
    Hi, I am set to create a file explorer using Java. The aim is to emulate the behavior of the default explorer as closely as possible, whatever may be the underlying OS. I have done NO GUI programming in Java. I have looked-up Swing, SWT and JFace, and I am beginning my project with this tutorial: http://www.ibm.com/developerworks/opensource/library/os-ecgui1/ I would like to know your opinions about the best approach to tackle this problem. If you could comment on complexity of coding, portability and OS-independence, and efficiency, it would be great. Is there anything else I should know? Do some other ways exist? Thanks a lot!

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  • Plymouth and GRUB do not show at all

    - by WarriorIng64
    I am using Ubuntu 11.04 64-bit as my only OS on my desktop computer, which used to only run Ubuntu 10.04 LTS until I had the time to upgrade it with a fresh install. It uses integrated NVIDIA graphics (listed as a GeForce 6150SE nForce 430 by the NVIDIA X Server Settings utility) with the current proprietary driver as provided by the Additional Drivers utility, and has a VGA connection to a 1680x1050 Acer monitor. I used to get the (ugly-looking version of) Plymouth graphical boot screen while under 10.04. It didn't look that great, but I was fine with it. Now, it doesn't show on 11.04 at all during boot (I just get an error message in a moving gray box from the monitor saying "Input Not Supported"), and only rarely it will show on shutdown, all garbled up. I could not get GRUB to show during boot while holding down Shift, either (same error message), but pressing Enter while it should be up starts the system normally. A picture of the error message I was getting: Once fully booted, the system still shows the login screen and desktop just fine. Any information on how to troubleshoot this would be appreciated. If there's any hardware-specific stuff I forgot to include here, let me know the relevant commands to run in a comment below. Things that I've tried: Running plymouth in a framebuffer: no effect Booting with nomodeset as my grub boot: option no effect Booting with nomodeset and plymouth in a framebuffer: no effect other than Plymouth showing during shutdown only Following the Softpedia instructions for fixing Plymouth's resolution: Problem mostly solved, except logo does not show in Plymouth during boot, and both grub and Plymouth are slightly off-center #4 above, but with nomodeset removed as a grub boot option: same effect as #4 #5 above, but with vt.handoff=7 added as a grub boot option: same effect as #4 I have added the current contents of /etc/default/grub as requested in the comments: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash video=uvesafb:mode_option=1280x1024-24,mtrr=3,scroll=ywrap" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' GRUB_GFXMODE=1280x1024 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" CURRENT STATUS: I forgot to uncomment one line as per "things that I've tried" #4, so I took care of that. I can now see GRUB during startup when I hold Shift and a normal-looking Plymouth during shutdown...but Plymouth during boot is now just a solid purple screen. In each case, it's displayed a little off-center to the left, with a thin black bar running down the right side of the monitor. The error pictured above no longer shows. I'd say this problem is about 2/3 solved now. UPDATE: After Natty started freezing up on me, I decided to dual-boot with Oneiric, which unfortunately shows the same problems. Rather than trying all these workarounds though, I decided to do what I should have done from the start and file a pair of bug reports. LAST UPDATE: Bug 850908 has been confirmed as a legitimate nouveaufb bug. I have overwritten my 11.04 partition with 12.04 LTS, and I can confirm at this time that the issue is present there, as well. I will now flag this question to be closed, yet I hope it was helpful for anyone who experienced similar issues; if you are still having the same problem as me, please go there and mark yourself as affected. Thanks!

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  • Tips to Make Your Website Cell Phone Friendly

    - by Aditi
    Working on a new website design? or Redesigning your website? There is a lot more to consider now a days not just user experience, clean code, CSS etc. one of the important attribute one must not miss, which is making them mobile friendly! With the growing use of handhelds & unlimited data plans, people browse on their cellphones! and All come in different sizes! it is tough to make a website that would look great not just on a high resolution widescreen monitor/LCD, but also should look equally impressive on the low resolutions of cellphones. We are today going to discuss about such factors that can help you make a website Cellphone Friendly. Fluid Width Layouts As we start discussing about this, Most people speak of the Fluid Width Layouts as vital step in moving your website to be mobile friendly. Fluid width allows the width of your website stretch or shrink depending on the browser size. However, having a layout which flows with the width of the screen’s resolution is certainly convenient, more often than not the website was originally laid out for a desktop in mind. Compressing a fluid layout to 320 pixels can do some serious damage to layout, Thus some people strongly believe it is far better to have a mobile style sheet and lay out the content specifically for that screen and have more control on the display. The best thing to do is to detect the type of platform that is connected to your website and disabling or changing some tools and effects to make it look better if not perfect. Keep Your Web Pages Short length One must avoid long pages on their website, a lot of scroll makes it very non user friendly for people, especially on mobile devices this is a huge draw back because of the longer load time it takes to download the webpage. Everyone likes crisp & concise content such pages are easier to load & browse. This makes your website accessible across all platforms. Also try to keep shorter urls, if they have to type..save them from that much work especially if someone is using a cellphone with no QWERTY keyboard it can be tough. Usable Navigation & Search Unlike Desktops, your website’s Navigation won’t super work on a cellphone. Keep in mind the user experience for cellphone users as you design your Navigation. Try to keep your content centered as they do have difficulty in reading the webpage. I always look upto Google and their pages as available on mobile as a great example. Keeping a functional & very visible search bar helps mobile users navigate by searching. Understanding Clean Website Code : Evolved for Mobile Clean code is important when you consider the diversity out there for handheld devices. Some cell phones may only understand WAP. More capable phones may understand WAP2, which allows rendering websites with XHTML and CSS. Most mobiles won’t display tables, floats, frames, JavaScript, and dynamic menus. Most cellphone will not support cookies. Devices at the high end of the mobile market such as BlackBerry, Palm, or the upcoming iPhone are highly capable and support nearly as much as a standard computer..but masses still do not have such phones. You can use specific emulators to test your website on mobile devices. Make sure your color combinations provide good contrast between foreground and background colors, particularly for devices with fewer color options.

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  • It was worth the wait… Welcome Oracle GoldenGate 11g Release 2

    - by Irem Radzik
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} It certainly was worth the wait to meet Oracle GoldenGate 11gR2, because it is full of new features on multiple fronts. In fact, this release has the longest and strongest list of new features in Oracle GoldenGate’s history. The new release brings GoldenGate closer to the Oracle Database while expanding the support for global implementations and heterogeneous systems. It is more secure, more flexible, and faster. We announced the availability of Oracle GoldenGate 11gR2 via a press release. If you haven’t seen it yet, please check it out. As covered in this announcement, there are a variety of improvements in the product: Integrated Capture for Oracle Database: brings Oracle GoldenGate’s Capture process closer to the Oracle Database engine and enables support for Advanced Compression among other benefits. Enhanced Conflict Detection & Resolution, speeds and simplifies the conflict detection and resolution process for Active-Active deployments. Globalization, meaning Oracle GoldenGate can be deployed for databases that use multi-byte/Unicode character sets. Security and Performance Improvements, includes support Federal Information Protection Standard (FIPS). Increased Extensibility by kicking off actions based on an event record in the transaction log or in the Trail file. Integration with Oracle Enterprise Manager 12c , in addition to the Oracle GoldenGate Monitor product. Expanded Heterogeneity, including capture from IBM DB2 for i on iSeries (AS/400) and delivery to Postgres We will explain these new features in more detail at our upcoming launch webcast: Harness the Power of the New Release of Oracle GoldenGate 11g- (Sept 12 8am/10am PT) In addition to learning more about these new features, the webcast will allow you to ask your questions to product management via live Q&A section. So, I hope you will not miss this opportunity to explore the new release of Oracle GoldenGate 11g and see how it can deliver enterprise-class real-time data integration solutions.. I look forward to a great webcast to unveil GoldenGate’s new capabilities.

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  • A story of Murphy&ndash;my technical issues at TechDays Switzerland #chtd

    - by Laurent Bugnion
    I had two sessions at the recent Swiss TechDays. While the first one (Advanced Development for Windows Phone 8) went extremely well (I think), I had a very annoying technical issue in the beginning of my second session. First let me add that I talked to Microsoft about that and I hope they will change a few things in the room assignment for next year. My two sessions were one right after the other, with only 15 minutes break to change room. I don’t mind having two sessions so close from each other, but I would really like them to be in the same room in order to avoid having to move my laptops (plural, that will become important later) and redoing the tech check. That being said, I am guilty of not checking where my talks would be before the day before the conference, and when I did notice, it was too late to change it. After my first session, I quickly moved to the other room and setup my main laptop, a Dell Precision. We tested the video output (VGA) and didn’t notice anything special. The projectors are using a fairly high resolution (kudos to the Basel conference center for not having old school 1024x768 projectors anymore, that makes Blend really hard to demo ;) but since everything went great during the first talk, I was not worried. In fact I even had some time to chat with some early attendees about my Microsoft Surface and the Samsung Slate 7, which I had carried with me in addition to the Precision. I just thought it would be nice to show the hardware that Windows 8 can run on, without thinking any further. When the session started, I immediately noticed that the main screen was not showing anything. I thought I had just forgotten to switch to “duplicate” for the video output, and did that with a quick Win-P. However it didn’t “hold”. After 2 seconds, it reverted back to a black display for my attendees. Then I started to really worry. We tried everything, switching from VGA to HDMI, changing the resolution, setting the projector as primary display, but nothing did the trick. The projector was just refusing to show my screen. Now, to show you how despaired I started to be, I even considered using the “extend” setting (which worked just fine), and to use one of the feedback monitors on the floor but really it was super cumbersome. Eventually, my last resort arrived: I started my Samsung Slate 7, which by chance has Visual Studio 12 and Blend 5 installed, plugged the HDMI projector in the dock (yes, I had the dock with me, which I usually don’t!), connected it to internet (had to enter a long password for that), loaded the source code from my main machine using a USB stick and…. finally started to give my presentation. All in all I think we lost about 10 minutes. Amongst the most horrible minutes of my whole life, truly (yes I am blessed, I didn’t have that many horrible minutes in my life ;) I really want to apologize to my attendees. We joked a bit during the attempts to resolve the issue, the reactions I had after the session were all very nice and sympathetic. Only a handful of people left my session while I was having the issues, and I really don’t blame them (who knew how long the problem would last!!). But still, I probably talked at more than 60 sessions over the years, and this was by far my most painful moment. What did I learn? So what did I learn from this? Well from now on I will always have my slate ready with the latest source code, internet connection and every tool I might need during the presentation. This way, if I detect even a hint that the Precision might not work, I will just switch to the Slate. The experience of presenting on the slate is actually not bad at all, it is just a bit slow for my taste, but it does work. By the way, I will be posting the code and slides for my sessions very soon, I just need to “clean it and zip it”. Stay tuned, and thanks again for your patience in that horrible circumstance. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Velocity collision detection (2D)

    - by ultifinitus
    Alright, so I have made a simple game engine (see youtube) And my current implementation of collision resolution has a slight problem, involving the velocity of a platform. Basically I run through all of the objects necessary to detect collisions on and resolve those collisions as I find them. Part of that resolution is setting the player's velocity = the platform's velocity. Which works great! Unless I have a row of platforms moving at different velocities or a platform between a stack of tiles.... (current system) bool player::handle_collisions() { collisions tcol; bool did_handle = false; bool thisObjectHandle = false; for (int temp = 0; temp < collideQueue.size(); temp++) { thisObjectHandle = false; tcol = get_collision(prevPos.x,y,get_img()->get_width(),get_img()->get_height(), collideQueue[temp]->get_position().x,collideQueue[temp]->get_position().y, collideQueue[temp]->get_img()->get_width(),collideQueue[temp]->get_img()->get_height()); if (prevPos.y >= collideQueue[temp]->get_prev_pos().y + collideQueue[temp]->get_img()->get_height()) if (tcol.top > 0) { add_pos(0,tcol.top); set_vel(get_vel().x,collideQueue[temp]->get_vel().y); thisObjectHandle = did_handle = true; } if (prevPos.y + get_img()->get_height() <= collideQueue[temp]->get_prev_pos().y) if (tcol.bottom > 0) { add_pos(collideQueue[temp]->get_vel().x,-tcol.bottom); set_vel(get_vel().x/*collideQueue[temp]->get_vel().x*/,collideQueue[temp]->get_vel().y); ableToJump = true; jumpTimes = maxjumpable; thisObjectHandle = did_handle = true; } /// /// ADD CODE FROM NEXT CODE BLOCK HERE (on forum, not in code) /// } for (int temp = 0; temp < collideQueue.size(); temp++) { thisObjectHandle = false; tcol = get_collision(x,y,get_img()->get_width(),get_img()->get_height(), collideQueue[temp]->get_position().x,collideQueue[temp]->get_position().y, collideQueue[temp]->get_img()->get_width(),collideQueue[temp]->get_img()->get_height()); if (prevPos.x + get_img()->get_width() <= collideQueue[temp]->get_prev_pos().x) if (tcol.left > 0) { add_pos(-tcol.left,0); set_vel(collideQueue[temp]->get_vel().x,get_vel().y); thisObjectHandle = did_handle = true; } if (prevPos.x >= collideQueue[temp]->get_prev_pos().x + collideQueue[temp]->get_img()->get_width()) if (tcol.right > 0) { add_pos(tcol.right,0); set_vel(collideQueue[temp]->get_vel().x,get_vel().y); thisObjectHandle = did_handle = true; } } return did_handle; } (if I add the following code {where the comment to do so is}, which is glitchy, the above problem doesn't happen, though it brings others) if (!thisObjectHandle) { if (tcol.bottom > tcol.top) { add_pos(collideQueue[temp]->get_vel().x,-tcol.bottom); set_vel(get_vel().x,collideQueue[temp]->get_vel().y); } else if (tcol.top > tcol.bottom) { add_pos(0,tcol.top); set_vel(get_vel().x,collideQueue[temp]->get_vel().y); } } How would you change my system to prevent this?

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  • How do I cap rendering of tiles in a 2D game with SDL?

    - by farmdve
    I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). I have pretty basic collision detection and it works, I can also detetc continuous presses, which allows me to move pretty much anywhere I want. I also have a moving camera, which follows the object. The problem is that, the tile based map is bigger than the resolution, thus not all of the map can be displayed on the screen, but it's still rendered. I would like to cap it, but since this is new to me, I pretty much have no idea. Although I cannot post all the code, as even though I am a newbie and the code pretty basic, it's already quite a few lines, I can post what I tried to do void set_camera() { //Center the camera over the dot camera.x = ( player.box.x + DOT_WIDTH / 2 ) - SCREEN_WIDTH / 2; camera.y = ( player.box.y + DOT_HEIGHT / 2 ) - SCREEN_HEIGHT / 2; //Keep the camera in bounds. if(camera.x < 0 ) { camera.x = 0; } if(camera.y < 0 ) { camera.y = 0; } if(camera.x > LEVEL_WIDTH - camera.w ) { camera.x = LEVEL_WIDTH - camera.w; } if(camera.y > LEVEL_HEIGHT - camera.h ) { camera.y = LEVEL_HEIGHT - camera.h; } } set_camera() is the function which calculates the camera position based on the player's positions. I won't pretend I know much about it. Rectangle box = {0,0,0,0}; for(int t = 0; t < TOTAL_TILES; t++) { if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) apply_surface(box.x - camera.x, box.y - camera.y, surface, screen, &clips[tiles[t]]); box.x += TILE_WIDTH; //If we've gone too far if(box.x >= LEVEL_WIDTH) { //Move back box.x = 0; //Move to the next row box.y += TILE_HEIGHT; } } This is basically my render code. The for loop loops over 192 tiles stored in an int array, each with their own unique value describing the tile type(wall or one of three possible colored tiles). box is an SDL_Rect containing the current position of the tile, which is calculated on render. TILE_HEIGHT and TILE_WIDTH are of value 80. So the cap is determined by if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) However, this is just me playing with the values and see what doesn't break it. I pretty much have no idea how to calculate it. My screen resolution is 1024/768, and the tile map is of size 1280/960.

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  • Why is the framerate (fps) capped at 60?

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated. EDIT: Thanks All. For any others that find this to disable vSync(windows only) in opengl: First get "wglext.h". It's all over the web. Then you can use a tool like GLee or just write your own quick extensions manager like: bool WGLExtensionSupported(const char *extension_name) { PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL; _wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL) { return false; } return true; } and then create and setup your function pointers: PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = NULL; if (WGLExtensionSupported("WGL_EXT_swap_control")) { // Extension is supported, init pointers. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); // this is another function from WGL_EXT_swap_control extension wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT"); } Then just call wglSwapIntervalEXT(0) to disable vSync and 1 to enable vSync. I found the reason this is windows only is that openGl actually doesn't deal with anything other than rendering it leaves the rest up to the OS and Hardware. Thanks everyone saved me a lot of time!

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  • Help with CSS - getting an element to fill 100% of the remaining vertical space

    - by Jack W-H
    Hi folks I'd consider myself a reasonable standard CSS/XHTML chap but I'm pretty baffled by this. The problem is available here: http://furnace.howcode.com - (note that the site is still in development, most stuff doesn't work, and it's likely to change fairly quickly as it is updated often). Basically I've got a fluid layout that needs to work in the same proportions on any resolution. Here's a screenshot of how the designer invisioned it (I apologise for my Paint-tool anotations): I want the tabs and the search box to STAY at the top of Col2, whilst there should be a scrollable area beneath it where the results are returned. I want NO vertical viewport scrolling, only within the 100%-height area thingy. My problem is this. If you take a look at http://furnace.howcode.com, you'll see that I've got a bit of a problem. I've made a placeholder black-background div which I will turn into the Tabs shortly. However I want the Col2 div to float BENEATH this and fill 100% of the remaining vertical height (i.e. go to the bottom of the screen, nomatter what the resolution is) and Col3 to be in the place where Col2 currently has been put (it normally is there automatically, when Col2 is in the right place!). I hope that makes sense. If you need to me to clarify please just ask. Cheers! Jack

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  • VB6 ImageList Frm Code Generation

    - by DAC
    Note: This is probably a shot in the dark, and its purely out of curiosity that I'm asking. When using the ImageList control from the Microsoft Common Control lib (mscomctl.ocx) I have found that VB6 generates FRM code that doesn't resolve to real property/method names and I am curious as to how the resolution is made. An example of the generated FRM code is given below with an ImageList containing 3 images: Begin MSComctlLib.ImageList ImageList1 BackColor = -2147483643 ImageWidth = 100 ImageHeight = 45 MaskColor = 12632256 BeginProperty Images {2C247F25-8591-11D1-B16A-00C0F0283628} NumListImages = 3 BeginProperty ListImage1 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":0054 Key = "" EndProperty BeginProperty ListImage2 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":3562 Key = "" EndProperty BeginProperty ListImage3 {2C247F27-8591-11D1-B16A-00C0F0283628} Picture = "Form1.frx":6A70 Key = "" EndProperty EndProperty End From my experience, a BeginProperty tag typically means a compound property (an object) is being assigned to, such as the Font object of most controls, for example: Begin VB.Form Form1 Caption = "Form1" ClientHeight = 10950 ClientLeft = 60 ClientTop = 450 ClientWidth = 7215 BeginProperty Font Name = "MS Serif" Size = 8.25 Charset = 0 Weight = 400 Underline = 0 'False Italic = -1 'True Strikethrough = 0 'False EndProperty End Which can be easily seen to resolve to VB.Form.Font.<Property Name>. With ImageList, there is no property called Images. The GUID associated with property Images indicates type ListImages which implements interface IImages. This type makes sense, as the ImageList control has a property called ListImages which is of type IImages. Secondly, properties ListImage1, ListImage2 and ListImage3 don't exist on type IImages, but the GUID associated with these properties indicates type ListImage which implements interface IImage. This type also makes sense, as IImages is in fact a collection of IImage. What doesn't make sense to me is how VB6 makes these associations. How does VB6 know to make the association between the name Images - ListImages purely because of an associated type (provided by the GUID) - perhaps because it's the only property of that type? Secondly, how does it resolve ListImage1, ListImage2 and ListImage3 into additions to the collection IImages, and does it use the Add method? Or perhaps the ControlDefault property? Perhaps VB6 has specific knowledge of this control and no logical resolution exists?

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  • How can you replace the src of an image that points to mjpeg?

    - by user165623
    I have an application that displays images from network cameras. The application will show multiple images on a single page. Each image container has a button on it that causes jQuery to scale that image up to fill a 64x480 div vs much smaller when multiple images are present. I change the src in the image with jquery as you'd expect: $("#imageId").attr("src", "http://cameraUrl.com:6000?width=640&height=480&d="+date.getTime()); the date.getTime() is intended to override the caching in a browser. It works for retrieving still images. Sometimes the video changes to the larger resolution. Other times it just sticks with the original image scaled up to fit the larger div as if it is not loading the new URL. This is evident by the fact it's grainy and the text overlay from the camera is scaled up. Occasionally the image finally loads in the higher resolution version and it works evidenced by the image clarity and the text overlay scaling to what it should be. Is there a correct way to force the setting of an image src where the src points to a motion jpeg stream to reload?

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  • A declarative workflow does not start automatically after you install Windows SharePoint Services 3.

    - by ira
    That's the title of kb947284 actually. Recently I was involved in a Sharepoint project. I run into this problem where my workflow does not start automatically. If I run the workflow manually, it's just fine. I found kb947284. Apparently the cause of this problem is the installation of WSS 3 SP1. I did what it said in the Resolution section but it didn't work. The Resolution said to set the application pool account to use a different user account. What kind of different does it mean? What kind of user account will work? I changed the user account but both old and new account is in the same group of administrator for the server where SP is installed. Oh! I also found a copy of kb947284 and one comments stated there is already a hotfix (kb956057). I've read the issues that are fixed but could not find anywhere about this workflow problem. Could anyone please tell me how it's supposed to be done? Thanks in advance.

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  • Calculating bounding grid coordinates to a user click on google maps/google earth

    - by user170304
    Hello, I have a requirement to calculate the centroid or geodesic midpoint of when a user clicks in between the lat/long grid crossing. The crossing forms a square in most parts of GE and sometimes elongated rectangles. This is due to the shape of the earth of course. I'm looking for a valid mathematical formula that would allow a user to click anywhere in between this grid and then an accurate function (in Javascript or server side code) that would take an assumed grid resolution (say 1km intervals for this discussion) and the input coordinates that should return a centroid coordinate within that graticule grid. To clarify please take a look at the attached image to my google group post: http://google-earth-api.googlegroups.com/web/Picture+5.png?gda=h5oFPz8AAAD315KpovipQeBwdfGpmW3ZhBc9PTADwYa-n193hZ6AItFmHuno63c7phcEXYVuRA6ccyFKn-rNKC-d1pM%5FIdV0&gsc=sz6bbAsAAABBKF7YXWYyc4GmXg-QruHj What I need to be able to do is if a user clicks anywhere in this grid square, I need to find the centroid or center point of that grid intersection/square or at least the bounding grid coordinates (that make the square). If we assume that the grid is UTM standard and has a max resolution of 1km (or make this a parameter), I need to detect the four other points nearby and then calculating the centroid is not as difficult. I welcome any feedback you all may have and appreciate it. I don't have a simple way of letting a user click anywhere on the grid and finding the grid bounding coordinates (making a square of 4 coordinates) or the centroid / midpoint of the graticule grid square necessary. One thought is to use assumptions as much as possible using a reference such as UTM coordinate reference. If I assume that the grid is X degrees wide, can we have a pure javascript function take any input coordinate and return for me the bounding graticule coordinates in Decimal Degrees? Another thought I had was to create the grid in a geo-spatial layer to take any input coordinate and return the nearest centroid of the graticule? Does this make sense? Thanks! Omar

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  • Image resizing - sometimes very poor quality?!

    - by eWolf
    I'm resizing some images to the screen resolution of the user; if the aspect ratio is wrong, the image should be cut. My code looks like this: protected void ConvertToBitmap(string filename) { var origImg = System.Drawing.Image.FromFile(filename); var widthDivisor = (double)origImg.Width / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width; var heightDivisor = (double)origImg.Height / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height; int newWidth, newHeight; if (widthDivisor < heightDivisor) { newWidth = (int)((double)origImg.Width / widthDivisor); newHeight = (int)((double)origImg.Height / widthDivisor); } else { newWidth = (int)((double)origImg.Width / heightDivisor); newHeight = (int)((double)origImg.Height / heightDivisor); } var newImg = origImg.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); newImg.Save(this.GetBitmapPath(filename), System.Drawing.Imaging.ImageFormat.Bmp); } In most cases, this works fine. But for some images, the result has an extremely poor quality. It looks like the would have been resized to something very small (thumbnail size) and enlarged again.. But the resolution of the image is correct. What can I do? Example orig image: Example resized image: Note: I have a WPF application but I use the WinForms function for resizing because it's easier and because I already need a reference to System.Windows.Forms for a tray icon.

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  • Android getting XML values

    - by Nils
    Hello, I have the following XML code, which I got by a UPnP device and like to get the res value - the RTSP URL. In this case rtsp://10.42.0.103:554/live.sdp How can I do this? I heard that Android has some built-in support for reading XML. Is that true? <DIDL-Lite xmlns="urn:schemas-upnp-org:metadata-1-0/DIDL-Lite/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:upnp="urn:schemas-upnp-org:metadata-1-0/upnp/"> <item id="11" parentID="1" restricted="1"> <dc:title>Network Camera Stream 1</dc:title> <upnp:class>object.item.videoItem</upnp:class> <res protocolInfo="rtsp-rtp-udp:*:video/mpeg4-generic:*" resolution="640x480">rtsp://10.42.0.103:554/live.sdp</res> </item> <item id="12" parentID="1" restricted="1"> <dc:title>Network Camera Stream 2</dc:title> <upnp:class>object.item.videoItem</upnp:class> <res protocolInfo="rtsp-rtp-udp:*:video/mpeg4-generic:*" resolution="176x144">rtsp://10.42.0.103:554/live2.sdp</res> </item> </DIDL-Lite>

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  • IIS not responding to the few requests from the client

    - by Haroon
    I am stuck with an issue with IIS 7.0. I need someone's help to find resolution on this, as this is very urgent requirement for us. Scenario I am trying to host the service in my server (Windows Server 2008 R2 and IIS 7.0) and my client is running in the XP machine with IIS 5.1. Few of my request sent from client get successful response and for few request I am getting the below exception in Visual studio when I try to debug. Exception in Visual studio 2010 An error occurred while receiving the HTTP response to This could be due to the service endpoint binding not using the HTTP protocol. This could also be due to HTTP request context being aborted by the server (possibly due to the service shutting down). See the server logs for more details. When referred to the server event viewer log I got the below events(Application error and System warning) during the above exception. Under System logs - Warning A process serving application pool 'DefaultAppPool' suffered a fatal communication error with the Windows Process Activation Service. The process id was '5372'. The data field contains the error number. Under Application log - Error Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bd0eb Faulting module name: ntdll.dll, version: 6.1.7600.16559, time stamp: 0x4ba9b802 Exception code: 0xc0000374 Fault offset: 0x00000000000c6df2 Faulting process id: 0x14fc Faulting application start time: 0x01cbd042562e92c3 Faulting application path: c:\windows\system32\inetsrv\w3wp.exe Faulting module path: C:\Windows\SYSTEM32\ntdll.dll Report Id: 95f76467-3c35-11e0-a46e-7071bc5cc1ee From internet I am not able to get the exact solution. Therefore could anyone please help me out from getting resolution for the same that would be really a great help for me. Please let me know if you need more details. Thanks in advance.

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