Search Results

Search found 31582 results on 1264 pages for 'software design'.

Page 58/1264 | < Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >

  • How often is software speed evident in the eyes of customers?

    - by rwong
    In theory, customers should be able to feel the software performance improvements from first-hand experience. In practice, sometimes the improvements are not noticible enough, such that in order to monetize from the improvements, it is necessary to use quotable performance figures in marketing in order to attract customers. We already know the difference between perceived performance (GUI latency, etc) and server-side performance (machines, networks, infrastructure, etc). How often is it that programmers need to go the extra length to "write up" performance analyses for which the audience is not fellow programmers, but managers and customers?

    Read the article

  • Is measuring software project metrics popular in todays industry?

    - by Russ K
    I encountered a developer who wanted some outside advice on their teams project. I found out they're developing a huge software suite for the companies executives, project manager and developers that can calculate metrics automatically and graph them per iteration. As a student from a computer science background I know very little on metrics and their importance, but my questions are: Do most companies have some way, doesn't have to be an elegant program, to measure meaningful metrics? Which metrics, single or combined, help you narrow down your projects scope and estimates? As a person who analyzes metrics, how often do you base decisions off of them? IE. Tests failed per week is increasing drastically? Do you feel that the introduction of studying metrics has helped you understand the project better? Not sure why but the developers project intrigued me and I must know more. If y

    Read the article

  • Where did System.Design go?

    - by Nilbert
    I am making a C# project in which I am using ScintillaNet, and it says: The referenced assembly "ScintillaNet" could not be resolved because it has a dependency on "System.Design, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project. I tried adding a reference to System.Design, but it doesn't exist in my list. Do I need to download it somewhere? I have MS Visual Studio 10.

    Read the article

  • What should you bring to the table as a Software Architect?

    - by Ahmad Mageed
    There have been many questions with good answers about the role of a Software Architect (SA) on StackOverflow and Programmers SE. I am trying to ask a slightly more focused question than those. The very definition of a SA is broad so for the sake of this question let's define a SA as follows: A Software Architect guides the overall design of a project, gets involved with coding efforts, conducts code reviews, and selects the technologies to be used. In other words, I am not talking about managerial rest and vest at the crest (further rhyming words elided) types of SAs. If I were to pursue any type of SA position I don't want to be away from coding. I might sacrifice some time to interface with clients and Business Analysts etc., but I am still technically involved and I'm not just aware of what's going on through meetings. With these points in mind, what should a SA bring to the table? Should they come in with a mentality of "laying down the law" (so to speak) and enforcing the usage of certain tools to fit "their way," i.e., coding guidelines, source control, patterns, UML documentation, etc.? Or should they specify initial direction and strategy then be laid back and jump in as needed to correct the ship's direction? Depending on the organization this might not work. An SA who relies on TFS to enforce everything may struggle to implement their plan at an employer that only uses StarTeam. Similarly, an SA needs to be flexible depending on the stage of the project. If it's a fresh project they have more choices, whereas they might have less for existing projects. Here are some SA stories I have experienced as a way of sharing some background in hopes that answers to my questions might also shed some light on these issues: I've worked with an SA who code reviewed literally every single line of code of the team. The SA would do this for not just our project but other projects in the organization (imagine the time spent on this). At first it was useful to enforce certain standards, but later it became crippling. FxCop was how the SA would find issues. Don't get me wrong, it was a good way to teach junior developers and force them to think of the consequences of their chosen approach, but for senior developers it was seen as somewhat draconian. One particular SA was against the use of a certain library, claiming it was slow. This forced us to write tons of code to achieve things differently while the other library would've saved us a lot of time. Fast forward to the last month of the project and the clients were complaining about performance. The only solution was to change certain functionality to use the originally ignored approach despite early warnings from the devs. By that point a lot of code was thrown out and not reusable, leading to overtime and stress. Sadly the estimates used for the project were based on the old approach which my project was forbidden from using so it wasn't an appropriate indicator for estimation. I would hear the PM say "we've done this before," when in reality they had not since we were using a new library and the devs working on it were not the same devs used on the old project. The SA who would enforce the usage of DTOs, DOs, BOs, Service layers and so on for all projects. New devs had to learn this architecture and the SA adamantly enforced usage guidelines. Exceptions to usage guidelines were made when it was absolutely difficult to follow the guidelines. The SA was grounded in their approach. Classes for DTOs and all CRUD operations were generated via CodeSmith and database schemas were another similar ball of wax. However, having used this setup everywhere, the SA was not open to new technologies such as LINQ to SQL or Entity Framework. I am not using this post as a platform for venting. There were positive and negative aspects to my experiences with the SA stories mentioned above. My questions boil down to: What should an SA bring to the table? How can they strike a balance in their decision making? Should one approach an SA job (as defined earlier) with the mentality that they must enforce certain ground rules? Anything else to consider? Thanks! I'm sure these job tasks are easily extended to people who are senior devs or technical leads, so feel free to answer at that capacity as well.

    Read the article

  • OOP Design for an Economy

    - by waiwai933
    Not sure where to start, so I'm just going to plow in. Let's say I'm trying to represent an economy in OOP. A basic design I've come up with is: class Person{ int $money; // Money someone has in wallet/purse int $bank_account_id; function getAmountOfMoney() function addMoney($amountToAdd) function subtractMoney($amountToSubtract) } class BankAccount{ int $money; // Money in Bank Account int $interest_per_year; function giveInterest() function depositMoney() // Calls $person->subtractMoney() function withdrawMoney() // Calls $person->addMoney() } Are there any design flaws here?

    Read the article

  • Should the Joel Test be essential for every software company? [closed]

    - by Mahbubur R Aaman
    Joel Test has 12 steps for better code. They are: Do you use source control? Can you make a build in one step? Do you make daily builds? Do you have a bug database? Do you fix bugs before writing new code? Do you have an up-to-date schedule? Do you have a spec? Do programmers have quiet working conditions? Do you use the best tools money can buy? Do you have testers? Do new candidates write code during their interview? Do you do hallway usability testing? Should these steps mandatory for every software companies? While recruiting programmers, then programmers should ask the company, as they follow joel steps?

    Read the article

  • A good design pattern for almost similar objects

    - by Sam
    Hello, I have two websites that have an almost identical database schema. the only difference is that some tables in one website have 1 or 2 extra fields that the other and vice versa. I wanted to the same Database Access layer classes to will manipulate both websites. What can be a good design pattern that can be used to handle that little difference. for example, I have a method createAccount(Account account) in my DAO class but the implementation will be slightly different between website A and website B. I know design patterns don't depend on the language but FYI i m working with Perl. Thanks

    Read the article

  • Software Update Notifications

    - by devio
    I am considering implementing some sort of Software Update Notification for one of the web applications I am developing. There are several questions I came across: Should the update check be executed on the client or on the server? Client-side means, the software retrieves the most current version information, performs its checks, and displays the update information. Server-side check means the software sends its version info to the server, which in turn does the calculations and returns information to the client. My guess is that server-side implementation may turn out to be more flexible and more powerful than client-side, as I can add functionality to the server easily, as long as the client understands it. Where should the update info be displayed? Is it ok to display on the login screen? Should only admins see it? (this is a web app with a database, so updating requires manipulation of db and web, which is only done by admins). What about a little beeping flashing icon which increases in size as the version gets more obsolete every day ;) ? Privacy issues Not everybody likes to have their app usage stats broadcast over the internet. TheOnion question: What do you think?

    Read the article

  • What software development process should I learn first for a solo project?

    - by Omar Kohl
    I want to develop a project on my own (if it is sucessful more people might start working on it too). Also I want to apply some proper software engineering from the first until the last day. On one hand just to try it out and compare results with previous projects that were just about writing code quick and dirty, and on the other hand to learn! I know the proper answer to this question is "It depends very much on the project...", "There is no single correct answer...". But I just need someplace to start, somewhere where every step is written down and tells me what to do. If I'm not happy next time I'll try something else. So, how/where should I start? I would love to hear some book suggestions cause I'm all about books :-D.

    Read the article

  • Why are 2 Adobe Flash Plugin on USC (Ubuntu Software Center)?

    - by LuC1F3R
    As you know in Ubuntu Software Center is 2 times Adobe Flash Plugin. One is called Adobe Flash Plugin and other Adobe Flash Plugin 10. Which of the two to install? Or rather it is the recommended installation methods? If we think well, we can install the Adobe Flash plugin for Firefox from the notification date (Install missing plugin) or walking on the Adobe website and downloading the package .deb. After all, how to properly install Flash Player on Linux Ubuntu? (But my biggg question is why are 2 Adobe Flash Plugin on USC? ...for what? If you click on "More Info", the description are the same for both)

    Read the article

  • Is it possible to install ZSNES Emulator from default software sources?

    - by Mike L
    I can find it listed when I search for "zsnes" in the Ubuntu Software Center but it doesn't have the "Install" button. If I click the "More information" button I'll get a "package not found" message. Synaptic can't find this package either. (from user @REJ) I have Natty 64bit. When I run sudo apt-get install zsnes it gives the following output: Reading package lists... Done Building dependency tree Reading state information... Done Package zsnes is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'zsnes' has no installation candidate

    Read the article

  • Design pattern for cost calculator app?

    - by Anders Svensson
    Hi, I have a problem that I’ve tried to get help for before, but I wasn’t able to solve it then, so I’m trying to simplify the problem now to see if I can get some more concrete help with this because it is driving me crazy… Basically, I have a working (more complex) version of this application, which is a project cost calculator. But because I am at the same time trying to learn to design my applications better, I would like some input on how I could improve this design. Basically the main thing I want is input on the conditionals that (here) appear repeated in two places. The suggestions I got before was to use the strategy pattern or factory pattern. I also know about the Martin Fowler book with the suggestion to Refactor conditional with polymorphism. I understand that principle in his simpler example. But how can I do either of these things here (if any would be suitable)? The way I see it, the calculation is dependent on a couple of conditions: 1. What kind of service is it, writing or analysis? 2. Is the project small, medium or large? (Please note that there may be other parameters as well, equally different, such as “are the products new or previously existing?” So such parameters should be possible to add, but I tried to keep the example simple with only two parameters to be able to get concrete help) So refactoring with polymorphism would imply creating a number of subclasses, which I already have for the first condition (type of service), and should I really create more subclasses for the second condition as well (size)? What would that become, AnalysisSmall, AnalysisMedium, AnalysisLarge, WritingSmall, etc…??? No, I know that’s not good, I just don’t see how to work with that pattern anyway else? I see the same problem basically for the suggestions of using the strategy pattern (and the factory pattern as I see it would just be a helper to achieve the polymorphism above). So please, if anyone has concrete suggestions as to how to design these classes the best way I would be really grateful! Please also consider whether I have chosen the objects correctly too, or if they need to be redesigned. (Responses like "you should consider the factory pattern" will obviously not be helpful... I've already been down that road and I'm stumped at precisely how in this case) Regards, Anders The code (very simplified, don’t mind the fact that I’m using strings instead of enums, not using a config file for data etc, that will be done as necessary in the real application once I get the hang of these design problems): public abstract class Service { protected Dictionary<string, int> _hours; protected const int SMALL = 2; protected const int MEDIUM = 8; public int NumberOfProducts { get; set; } public abstract int GetHours(); } public class Writing : Service { public Writing(int numberOfProducts) { NumberOfProducts = numberOfProducts; _hours = new Dictionary<string, int> { { "small", 125 }, { "medium", 100 }, { "large", 60 } }; } public override int GetHours() { if (NumberOfProducts <= SMALL) return _hours["small"] * NumberOfProducts; if (NumberOfProducts <= MEDIUM) return (_hours["small"] * SMALL) + (_hours["medium"] * (NumberOfProducts - SMALL)); return (_hours["small"] * SMALL) + (_hours["medium"] * (MEDIUM - SMALL)) + (_hours["large"] * (NumberOfProducts - MEDIUM)); } } public class Analysis : Service { public Analysis(int numberOfProducts) { NumberOfProducts = numberOfProducts; _hours = new Dictionary<string, int> { { "small", 56 }, { "medium", 104 }, { "large", 200 } }; } public override int GetHours() { if (NumberOfProducts <= SMALL) return _hours["small"]; if (NumberOfProducts <= MEDIUM) return _hours["medium"]; return _hours["large"]; } } public partial class Form1 : Form { public Form1() { InitializeComponent(); List<int> quantities = new List<int>(); for (int i = 0; i < 100; i++) { quantities.Add(i); } comboBoxNumberOfProducts.DataSource = quantities; } private void comboBoxNumberOfProducts_SelectedIndexChanged(object sender, EventArgs e) { Service writing = new Writing((int) comboBoxNumberOfProducts.SelectedItem); Service analysis = new Analysis((int) comboBoxNumberOfProducts.SelectedItem); labelWriterHours.Text = writing.GetHours().ToString(); labelAnalysisHours.Text = analysis.GetHours().ToString(); } }

    Read the article

  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

    Read the article

  • How do you make comp.sci students and future programmers aware of the various software licenses and the nuances of it ?

    - by Samyak Bhuta
    To be specific How would you include it as part of curriculum ? Would it be too boring to just introduce them as a pure law subject ? Are there any course structure available or can we derive one ? What are the books that could be used ? I would like to see that - after going through the course - candidate is well aware of "what software licenses are and what they are good for". Various implications of not knowing it in it's proper sense. What licenses they should use for their own code. What to consider when they are trying to use certain libraries or tools in their project and gauge risks/rewards associated with it. The idea is to let them make informed choices when they are professionals/practitioners in field of programming and not make them substitute for a lawyer or even a paralegal who is going to fight the case or draft things.

    Read the article

  • C# Language Design: explicit interface implementation of an event

    - by ControlFlow
    Small question about C# language design :)) If I had an interface like this: interface IFoo { int Value { get; set; } } It's possible to explicitly implement such interface using C# 3.0 auto-implemented properties: sealed class Foo : IFoo { int IFoo.Value { get; set; } } But if I had an event in the interface: interface IFoo { event EventHandler Event; } And trying to explicitly implement it using field-like event: sealed class Foo : IFoo { event EventHandler IFoo.Event; } I will get the following compiler error: error CS0071: An explicit interface implementation of an event must use event accessor syntax I think that field-like events is the some kind of dualism for auto-implemented properties. So my question is: what is the design reason for such restriction done?

    Read the article

  • Custom Providers & Design Patterns

    - by Code Sherpa
    Hi. I am using ASP.NET 2.0 and its various providers. I have overridden most of the methods I need and have the following custom providers: ProjectMembershipProvider ProjectProfileProvider ProjectRoleProvider In the design of my project, my intention was to wrap the custom providers in a facade - style design - mixing and matching profiling, membership, and roles in API methods to simplify things for developers. But, I am finding that a lot of the methods in my custom providers don't need to change, really. And, it seems silly to wrap a stand-alone method in another method that does exactly the same thing. So - is my approach wrong? Or, should I allow end - users to instantiate the custom providers when needed and the mix/match api when needed? This seems a bit redundant to me but I can't see another way. Advice appreciated. Thanks.

    Read the article

  • Domain-driven design with Zend

    - by mik
    This question is a continuation of my previous question here http://stackoverflow.com/questions/2122850/zend-models-architecture (big thanks to Bill Karwin). I've made some reading including this article http://weierophinney.net/matthew/archives/202-Model-Infrastructure.html and this question http://stackoverflow.com/questions/373054/how-to-properly-create-domain-using-zend-framework Now I understand, what domain driven design is. But examples are still very simple and poor. They are based on one table and one model. Now, my question is: do they use Domain Model Design in real-world PHP projects? I've been looking for some good documentation about this, but I haven't found anything good enough, that explains how to manage several tables and transfer them to Domain Objects. As long as I know, there is Hibernate library, that has this features in Java, but what should I use in PHP (Zend Framework)?

    Read the article

  • Design from scratch - building classes

    - by Tony
    Hi All, I've started a new project where I'm writing a WPF business application, but I'm having trouble with the design. The database was easy to put together, but I'm not sure how I have to go about the designing the application itself. The main thing that I find hard is the code design. I've decided that the MVVM pattern is very applicable for this application, but how do I go about deciding what classes to build and how things go from there? Does anyone have some guidelines I could use? This is a standard business application that just stores and retrieves data. Some data queries will also need to be performed.

    Read the article

  • Two Weeks As A Software Estimation Rule of Thumb?

    - by Todd Williamson
    I saw a blog posting that spoke to me: http://james-iry.blogspot.com/2010/10/how-to-estimate-software.html Oddly, this is the kind of estimate that I tend to do on smaller projects. Just about everything is "two weeks" as that is comfortably far enough out. I once had an instructor walk us through how to create a more detailed estimate, wherein we already had the requirements up front, etc. and even after all the careful tabulation and such the final instruction was "Now that you have all this documentation go ahead and double it." Agile practitioners seem to like two weeks also as a sprint length. Is there something magical about two weeks? Is it a hrair number for our psyches or some other kind of crutch? Do you have an immediate default fall-back schedule strategy when you are pressed for an initial delivery date?

    Read the article

  • Service design or access to another process

    - by hotyi
    I have a cache service,it's works as .net remoting, i want to create another windows service to clean up the that cache service by transfer the objects from cache to files. because they are in separate process, is their any way i could access that cache service or do i have to expose a method from the cache service to do that clean up work? the "clean up" means i want to serialize the object from Cache to file and these saved file will be used for further process. let me explain this application more detail. the application is mainly a log service to log all the coming request and these request will be saved to db for further data mining. we have 2 design for this log system 1) use MSMQ, but seems it's performance is not good enough, we don't use it. 2) we design a cache service, each request will be saved into the cache, and we need another function to clean up the cache by serialize the object to file.

    Read the article

  • Web design process with CSS - during or after?

    - by SyaZ
    Which is the better practice? Add CSS during web designing you can see the result (or close) as early as possible and make required changes. You also know how many divs or spans you might need (eg to make curved cross-browser hover background). But as you add more and more components to the page sometimes things get hack-ish as you need to patch here and there to get the exact design required. Add CSS after finishing page design you can see the page overall structure as it is well, without styles. You get to see how accessible your site is, and modify it right away if it's not good enough (unlike the former case where you may break multiple CSS rules). Plus after you finished it, you only need to spend most of the time to alter only the CSS file, which is good to get the momentum going. Granted I have never tried the latter approach, but am seriously considering it for my next project if I can see convincing reasons -- or if it's no good at all. Thanks.

    Read the article

< Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >