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  • How to build Linux system from kernel to UI layer

    - by mohit
    Hi, I have been looking into MeeGo, maemo, Android architecture. They all have Linux Kernel, build some libraries on it, then build middle layer libraries [e.g telephony, media etc...]. Suppose i wana build my own system, say Linux Kernel, with some binariers like glibc, Dbus,.... UI toolkit like GTK+ and its binaries. I want to compile every project from source to customize my own linux system for desktop, netbook and handheld devices. [starting from netbook first :)] How can i build my own customize system from kernel to UI.

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  • TeamCity's build agent unable to find PowerShell

    - by cincura.net
    I have TC's build agent installed on Windows 2008 R2 SP1 Core. The server has PowerShell 2.0 installed (double checked, and actually from PS downloaded the TC installation). Looking at some build configuration I see these being incompatible with this agent, because powershell_x86/powershell_x64 is required. I tried deleting build agents dirs to force upgrade, but no luck. Interestingly if I provide powershell_x86, powershell_x86_Path (and for 64bit) variables into config file manually, everything runs fine. Is there anything I can do to have the build agent find PowerShell automatically? What/where is it looking for it? Maybe the 'Core' is problem.

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  • Set Hudson build number from a script

    - by Joe Schneider
    Is there a way to set the next build number in Hudson from a script? I have the nextBuildNumber plug-in installed, and attempted to use wget with --post-data, but that page appears to require login. I have two steps of a chained build and I want to keep the build numbers in sync.

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  • OutputPath ignored on projects being build by TFS 2010

    - by bovium
    I have installed TFS2010 Beta 2 with default settings and configured a CI build with a solution containing the indivial projects. My *.cspoj files could have: <OutputPath>bin\debug\</OutputPath> Or alternatively: <OutDir>bin\debug\</OutDir> When the build server is done building and running tests etc. all the assemblies are placed in the root of the build drop off folder. How do I configure the build to keep the outputpath or outdir in my projects and store the assemblies and content in the matching folder structure( builddropfolder\bin\debug\ )? I have found a number of post on this most of them relates to TFS 2008 but I have not found solutions for TFS 2010. Perhaps it is possible to solve this in the new workflow file for the buildserver?

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  • NullReferenceException at Microsoft.Silverlight.Build.Tasks.CompileXaml.LoadAssemblies(ITaskItem[] R

    - by Eugene Larchick
    Hi, I updated my Visual Studio 2010 to the version 10.0.30319.1 RTM Rel and start getting the following exception during the build: System.NullReferenceException: Object reference not set to an instance of an object. at Microsoft.Silverlight.Build.Tasks.CompileXaml.LoadAssemblies(ITaskItem[] ReferenceAssemblies) at Microsoft.Silverlight.Build.Tasks.CompileXaml.get_GetXamlSchemaContext() at Microsoft.Silverlight.Build.Tasks.CompileXaml.GenerateCode(ITaskItem item, Boolean isApplication) at Microsoft.Silverlight.Build.Tasks.CompileXaml.Execute() at Bohr.Silverlight.BuildTasks.BohrCompileXaml.Execute() The code of BohrCompileXaml.Execute is the following: public override bool Execute() { List<TaskItem> pages = new List<TaskItem>(); foreach (ITaskItem item in SilverlightPages) { string newFileName = getGeneratedName(item.ItemSpec); String content = File.ReadAllText(item.ItemSpec); String parentClassName = getParentClassName(content); if (null != parentClassName) { content = content.Replace("<UserControl", "<" + parentClassName); content = content.Replace("</UserControl>", "</" + parentClassName + ">"); content = content.Replace("bohr:ParentClass=\"" + parentClassName + "\"", ""); } File.WriteAllText(newFileName, content); pages.Add(new TaskItem(newFileName)); } if (null != SilverlightApplications) { foreach (ITaskItem item in SilverlightApplications) { Log.LogMessage(MessageImportance.High, "Application: " + item.ToString()); } } foreach (ITaskItem item in pages) { Log.LogMessage(MessageImportance.High, "newPage: " + item.ToString()); } CompileXaml xamlCompiler = new CompileXaml(); xamlCompiler.AssemblyName = AssemblyName; xamlCompiler.Language = Language; xamlCompiler.LanguageSourceExtension = LanguageSourceExtension; xamlCompiler.OutputPath = OutputPath; xamlCompiler.ProjectPath = ProjectPath; xamlCompiler.RootNamespace = RootNamespace; xamlCompiler.SilverlightApplications = SilverlightApplications; xamlCompiler.SilverlightPages = pages.ToArray(); xamlCompiler.TargetFrameworkDirectory = TargetFrameworkDirectory; xamlCompiler.TargetFrameworkSDKDirectory = TargetFrameworkSDKDirectory; xamlCompiler.BuildEngine = BuildEngine; bool result = xamlCompiler.Execute(); // HERE we got the error! And the definition of the task: <BohrCompileXaml LanguageSourceExtension="$(DefaultLanguageSourceExtension)" Language="$(Language)" SilverlightPages="@(Page)" SilverlightApplications="@(ApplicationDefinition)" ProjectPath="$(MSBuildProjectFullPath)" RootNamespace="$(RootNamespace)" AssemblyName="$(AssemblyName)" OutputPath="$(IntermediateOutputPath)" TargetFrameworkDirectory="$(TargetFrameworkDirectory)" TargetFrameworkSDKDirectory="$(TargetFrameworkSDKDirectory)" > <Output ItemName="Compile" TaskParameter="GeneratedCodeFiles" /> <!-- Add to the list list of files written. It is used in Microsoft.Common.Targets to clean up for a next clean build --> <Output ItemName="FileWrites" TaskParameter="WrittenFiles" /> <Output ItemName="_GeneratedCodeFiles" TaskParameter="GeneratedCodeFiles" /> </BohrCompileXaml> What can be the reason? And how can I get more info what's happening inside CompileXaml class?

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  • Can't select anything for build definition process tab

    - by Alexandru-Dan Maftei
    I am trying to create a build definition, specified the build definition name inside the General tab, specified the trigger, the workspace, the build controller that I want to use, the drop folder as a network shared location, the retention policy but when I go to the Process tab I can't select anything. Does anyone knows why I can't select anything inside the Process tab, it looks like it is not enabled, can't press Show details because is not enabled. Thanks!

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  • Manage build target variables in iphone project

    - by DougW
    We're transitioning to an automated build process for our iphone projects. These projects can be checked out by individual devs, in which case all the API URLs need to point to a certain path. There are also a variety of build environments, each with their own API root paths. I could probably add multiple, different build targets, and have each of them include a different URLs definition file, but this seems like a lot of upkeep and a bit overkill. Any best practices out there for swapping a few environmental variables for different build environments without much fuss?

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  • Visual Studio build and deploy ordering

    - by mthornal
    We have a VS 2010 solution that includes a few class library projects, a SQL Server 2008 database project and a Wix setup project. We are trying to get to a point where the following happens in the order specified: Build the class library projects and the database project Deploy the database project to generate the deploy .sql script Build the Wix setup project. The reason for the desired order is that the setup project requires the deployment .sql scripts as it will use these to generate/update the database on the machine that the msi is run. It seems that there is no way within a Visual Studio solution file to create this type of build/deploy/build order. Is this correct? Thanks

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  • How does Scrum work when you have multiple projects?

    - by Tim K.
    I'm fairly well read in the benefits and processes of Scrum. I get the ideas on the backlog, burndown charts, iterations, using user stories, and other various concepts of the Scrum "framework". With that said... I work for a web development firm that manages multiple projects at one time, with six team members that make up the "production team". How does Scrum work with having multiple projects? Do you still just schedule an iteration for a single project in a certain amount of time and the entire team works on it, and then you move on to the next project with a new iteration when that iteration is completed? Or is there an "agile" way in managing multiple projects with their own iterations with only one team at the same time?

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  • using makefile targets to set build options

    - by leo grrr
    This is either trivial or runs counter to the philosophy of how make should be used, but I'd like to have a command line that reads as "make debug" rather than "make DEBUG=1". I tried creating a phony target called debug that did nothing except set the DEBUG variable, but then there was a difference between "make debug build" and "make build debug"--namely that in one case, the variable got set after the build happened. Is there a way to give certain targets precedence? Thanks for your help.

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  • Build model with nested model in rspec integration test

    - by user1116573
    I understand that I can do something like in rspec: let(:project) { Project.new } but in my app a project accepts_nested_attributes_for tasks and when I generate the Project form I build a task along with it using: @project = Project.new @project.tasks.build I need something like: let(:project) { Project.new.tasks.build } but that doesn't seem to work. How can I do this as a let in my rspec test?

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  • Getting \ building latest NHibernate build

    - by Alex Yakunin
    I'd like to get the latest NHibernate build or build it by my own. The build available at SourceForge is dated by Nov 2009, although I see there was a lot of activity later, especially related to LINQ development. So what is the best option? I can: Get the latest source code and try to build it. Are there any instructions for this? Get one of latest builds shared by someone else. Are there any people maintaining such builds? Please note, that I'm not interested in 8-month old builds - I need the latest code for tests (LINQ, performance). I know there is a similar question, but it looks like top answers there are outdated.

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  • What makes for a good JIRA workflow with a software development team?

    - by Hari Seldon
    I am migrating my team from a snarl of poorly managed excel documents, individual checklists, and personal emails to manage our application issues and development tasks to a new JIRA project. My team and I are new to JIRA (and issue tracking software in general). My team is skeptical of the transition at best, so I am also trying not to scare them off by introducing something overly complex at the start. I understand one of JIRA's strengths to be the customized workflows that can be created for a project. I've looked over the JIRA documentation and a number of tutorials, and am comfortable with the how in creating workflows, but I need some contextual What to go along with it. What makes a particular workflow work well? What does a poorly designed workflow look like? What are the benefits/drawbacks of a strict workflow with very specific states and transitions to a looser workflow, with fewer, broader defined states and transitions

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  • configuring uppercut for automated build

    - by deepasun
    This is my cc.net's config file. http://confluence.public.thoughtworks.org/display/CCNET/Configuration+Preprocessor -- -- -- <!-- PROJECT STRUCTURE --> <cb:define name="WindowsFormsApplication1"> <project name="$(projectName)"> <workingDirectory>$(working_directory)\$(projectName)</workingDirectory> <artifactDirectory>$(drop_directory)\$(projectName)</artifactDirectory> <category>$(projectName)</category> <queuePriority>$(queuePriority)</queuePriority> <triggers> <intervalTrigger name="continuous" seconds="60" buildCondition="IfModificationExists" /> </triggers> <sourcecontrol type="svn"> <executable>c:\program files\subversion\bin\svn.exe</executable> <!--<trunkUrl>http://192.168.1.8/trainingrepos/deepasundari/WindowsFormsApplication1</trunkUrl>--> <trunkUrl>$(svnPath)</trunkUrl> <workingDirectory>$(working_directory)\$(projectName)</workingDirectory> </sourcecontrol> <tasks> <exec> <executable>$(working_directory)\$(projectName)\build.bat</executable> </exec> </tasks> <publishers> <merge> <files> <file>$(working_directory)\$(projectName)\build_output\build_artifacts\*.xml</file> <file>$(working_directory)\$(projectName)\build_output\build_artifacts\mbunit\*-results.xml</file> <file>$(working_directory)\$(projectName)\build_output\build_artifacts\nunit\*-results.xml</file> <file>$(working_directory)\$(projectName)\build_output\build_artifacts\ncover\*-results.xml</file> <file>$(working_directory)\$(projectName)\build_output\build_artifacts\ndepend\*.xml</file> </files> </merge> <!--<email from="[email protected]" mailhost="smtp.somewhere.com" includeDetails="TRUE"> <users> <user name="YOUR NAME" group="BuildNotice" address="[email protected]" /> </users> <groups> <group name="BuildNotice" notification="change" /> </groups> </email>--> <xmllogger/> <statistics> <statisticList> <firstMatch name="Svn Revision" xpath="//modifications/modification/changeNumber" /> <firstMatch name="ILInstructions" xpath="//ApplicationMetrics/@NILInstruction" /> <firstMatch name="LinesOfCode" xpath="//ApplicationMetrics/@NbLinesOfCode" /> <firstMatch name="LinesOfComment" xpath="//ApplicationMetrics/@NbLinesOfComment" /> </statisticList> </statistics> <modificationHistory onlyLogWhenChangesFound="true" /> <rss/> </publishers> </project> </cb:define> <cb:WindowsFormsApplication1 projectname="WindowsFormsApplication1" queuepriority="80" svnpath="http://192.168.1.8/trainingrepos/deepasundari/WindowsFormsApplication1" /> It is not producing the build directory in code_drop, but updating reports.xml with updated build.. wht is the problem?

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  • Visual Studio 2012 : quoi de neuf dans la RC ? Tour d'horizon des nouveautés de l'EDI, .NET 4.5 et Team Foundation Server 2012

    Visual Studio 2012 : quoi de neuf dans la Release Candidate ? Tour d'horizon des nouveautés de l'EDI, .NET 4.5 et Team Foundation Server 2012 Visual Studio 2012, Team Foundation Server 2012 et .NET Framework 4.5 sont disponibles en version Release Candidate. Cette sortie marque une étape importante pour ces outils qui peuvent désormais être utilisés pour développer des applications pouvant être exécutées en environnements de production. Qu'est-ce qui a changé dans ces moutures par rapport aux bêtas. Dans cet article, nous ferons un tour d'horizon des nouveautés les plus importantes de Visual Studio 2012, Team Foundation Server 2012 et .NET 4.5 RC présentées par Jason Zander, responsable ...

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  • Soccer Game only with National Team names (country names) what about player names? [duplicate]

    - by nightkarnation
    This question already has an answer here: Legal issues around using real players names and team emblems in an open source game 2 answers Ok...this question hasn't been asked before, its very similar to some, but here's the difference: I am making a soccer/football simulator game, that only has national teams (with no official logos) just the country names and flags. Now, my doubt is the following...can I use real player names (that play or played on that national team?) From what I understand if I use a player name linked to a club like Barcelona FC (not a national team) I need the right from the club and the association that club is linked to, right? But If I am only linking the name just to a country...I might just need the permission of the actual player (that I am using his name) and not any other associations, correct? Thanks a lot in advance! Cheers, Diego.

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  • Team Foundation Server : Microsoft organise un WebCast gratuit sur comment structurer son contrôleur de source avec TFS le 1 décembre à 10h

    Team Foundation Server : Microsoft organise un WebCast gratuit sur comment structurer son contrôleur de source avec TFS le 1 décembre à 10h Team Foundation Server 2010 (TFS) est un outil de travail collaboratif accompagnant la suite Visual Studio Team System(VSTS) L'outil automatise le processus de livraison des applications et met à la disposition du développeur, des ressources dont il a besoin pour gérer efficacement les projets informatiques et leur cycle de vie. TFS permet entre autre : la gestion des sources, celle des builds, le suivi des éléments de travail, la planification et l'analyse des performances. Microsoft organise un WebCast gratuit en direct, dénommé « T...

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  • Embedding mercurial revision information in Visual Studio c# projects automatically

    - by Mark Booth
    Original Problem In building our projects, I want the mercurial id of each repository to be embedded within the product(s) of that repository (the library, application or test application). I find it makes it so much easier to debug an application ebing run by custiomers 8 timezones away if you know precisely what went into building the particular version of the application they are using. As such, every project (application or library) in our systems implement a way of getting at the associated revision information. I also find it very useful to be able to see if an application has been compiled with clean (un-modified) changesets from the repository. 'Hg id' usefully appends a + to the changeset id when there are uncommitted changes in a repository, so this allows is to easily see if people are running a clean or a modified version of the code. My current solution is detailed below, and fulfills the basic requirements, but there are a number of problems with it. Current Solution At the moment, to each and every Visual Studio solution, I add the following "Pre-build event command line" commands: cd $(ProjectDir) HgID I also add an HgID.bat file to the Project directory: @echo off type HgId.pre > HgId.cs For /F "delims=" %%a in ('hg id') Do <nul >>HgID.cs set /p = @"%%a" echo ; >> HgId.cs echo } >> HgId.cs echo } >> HgId.cs along with an HgId.pre file, which is defined as: namespace My.Namespace { /// <summary> Auto generated Mercurial ID class. </summary> internal class HgID { /// <summary> Mercurial version ID [+ is modified] [Named branch]</summary> public const string Version = When I build my application, the pre-build event is triggered on all libraries, creating a new HgId.cs file (which is not kept under revision control) and causing the library to be re-compiled with with the new 'hg id' string in 'Version'. Problems with the current solution The main problem is that since the HgId.cs is re-created at each pre-build, every time we need to compile anything, all projects in the current solution are re-compiled. Since we want to be able to easily debug into our libraries, we usually keep many libraries referenced in our main application solution. This can result in build times which are significantly longer than I would like. Ideally I would like the libraries to compile only if the contents of the HgId.cs file has actually changed, as opposed to having been re-created with exactly the same contents. The second problem with this method is it's dependence on specific behaviour of the windows shell. I've already had to modify the batch file several times, since the original worked under XP but not Vista, the next version worked under Vista but not XP and finally I managed to make it work with both. Whether it will work with Windows 7 however is anyones guess and as time goes on, I see it more likely that contractors will expect to be able to build our apps on their Windows 7 boxen. Finally, I have an aesthetic problem with this solution, batch files and bodged together template files feel like the wrong way to do this. My actual questions How would you solve/how are you solving the problem I'm trying to solve? What better options are out there than what I'm currently doing? Rejected Solutions to these problems Before I implemented the current solution, I looked at Mercurials Keyword extension, since it seemed like the obvious solution. However the more I looked at it and read peoples opinions, the more that I came to the conclusion that it wasn't the right thing to do. I also remember the problems that keyword substitution has caused me in projects at previous companies (just the thought of ever having to use Source Safe again fills me with a feeling of dread *8'). Also, I don't particularly want to have to enable Mercurial extensions to get the build to complete. I want the solution to be self contained, so that it isn't easy for the application to be accidentally compiled without the embedded version information just because an extension isn't enabled or the right helper software hasn't been installed. I also thought of writing this in a better scripting language, one where I would only write HgId.cs file if the content had actually changed, but all of the options I could think of would require my co-workers, contractors and possibly customers to have to install software they might not otherwise want (for example cygwin). Any other options people can think of would be appreciated. Update Partial solution Having played around with it for a while, I've managed to get the HgId.bat file to only overwrite the HgId.cs file if it changes: @echo off type HgId.pre > HgId.cst For /F "delims=" %%a in ('hg id') Do <nul >>HgId.cst set /p = @"%%a" echo ; >> HgId.cst echo } >> HgId.cst echo } >> HgId.cst fc HgId.cs HgId.cst >NUL if %errorlevel%==0 goto :ok copy HgId.cst HgId.cs :ok del HgId.cst Problems with this solution Even though HgId.cs is no longer being re-created every time, Visual Studio still insists on compiling everything every time. I've tried looking for solutions and tried checking "Only build startup projects and dependencies on Run" in Tools|Options|Projects and Solutions|Build and Run but it makes no difference. The second problem also remains, and now I have no way to test if it will work with Vista, since that contractor is no longer with us. If anyone can test this batch file on a Windows 7 and/or Vista box, I would appreciate hearing how it went. Finally, my aesthetic problem with this solution, is even strnger than it was before, since the batch file is more complex and this there is now more to go wrong. If you can think of any better solution, I would love to hear about them.

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  • rpm build from src file

    - by danielrutledge
    Hi all, I'm trying to build from a *.src.rpm file on FC 12 in such a way that the files are distributed a across my system as they would with a normal binary build (in this case, *.h files end up in /usr/include). When I ran rpmbuild, the headers weren't present. Here's my rpmbuild command: [root@localhost sphirewalld]# rpm -ivv /home/dan/Downloads/gtest-1.3.0-2.20090601svn257.fc12.src.rpm ============== /home/dan/Downloads/gtest-1.3.0-2.20090601svn257.fc12.src.rpm Expected size: 489395 = lead(96)+sigs(180)+pad(4)+data(489115) Actual size: 489395 loading keyring from pubkeys in /var/lib/rpm/pubkeys/*.key couldn't find any keys in /var/lib/rpm/pubkeys/*.key loading keyring from rpmdb opening db environment /var/lib/rpm/Packages cdb:mpool:joinenv opening db index /var/lib/rpm/Packages rdonly mode=0x0 locked db index /var/lib/rpm/Packages opening db index /var/lib/rpm/Name rdonly mode=0x0 read h# 931 Header sanity check: OK added key gpg-pubkey-57bbccba-4a6f97af to keyring read h# 1327 Header sanity check: OK added key gpg-pubkey-7fac5991-4615767f to keyring read h# 1420 Header sanity check: OK added key gpg-pubkey-16ca1a56-4a100959 to keyring read h# 1896 Header sanity check: OK added key gpg-pubkey-a3a882c1-4a1009ef to keyring Using legacy gpg-pubkey(s) from rpmdb /home/dan/Downloads/gtest-1.3.0-2.20090601svn257.fc12.src.rpm: Header SHA1 digest: OK (3e98ed9b1631395d417e00f35c83ebe588ea9d3b) added source package [0] found 1 source and 0 binary packages Expected size: 489395 = lead(96)+sigs(180)+pad(4)+data(489115) Actual size: 489395 InstallSourcePackage at: psm.c:232: Header SHA1 digest: OK (3e98ed9b1631395d417e00f35c83ebe588ea9d3b) gtest-1.3.0-2.20090601svn257.fc12 ========== Directories not explicitly included in package: 0 /root/rpmbuild/SOURCES/ 1 /root/rpmbuild/SPECS/ ========== warning: user mockbuild does not exist - using root warning: group mockbuild does not exist - using root fini 100664 1 ( 0, 0) 478034 /root/rpmbuild/SOURCES/gtest-1.3.0.tar.bz2;4ba93ce1 unknown warning: user mockbuild does not exist - using root warning: group mockbuild does not exist - using root fini 100644 1 ( 0, 0) 30505 /root/rpmbuild/SOURCES/gtest-svnr257.patch;4ba93ce1 unknown warning: user mockbuild does not exist - using root warning: group mockbuild does not exist - using root fini 100644 1 ( 0, 0) 2732 /root/rpmbuild/SPECS/gtest.spec;4ba93ce1 unknown GZDIO: 63 reads, 511788 total bytes in 0.005930 secs closed db index /var/lib/rpm/Name closed db index /var/lib/rpm/Packages closed db environment /var/lib/rpm/Packages Thanks for your help.

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  • New build won't boot: some fans turning, no beep or video

    - by Dave
    When my new system is powered up, the case fan and power supply fans turn fine. The CPU fan twitches, but never gets going. Although I've heard that with AMDs and Gigabyte motherboards that is not necessary a problem. Hard drive is spinning. However, there is absolutely no indication that anything else is happening. The motherboard, as far as I can tell, does not have an internal speaker, but I harvested one from another machine and plugged it in and still no beeps at all. The monitor screen stays black, on both the integrated VGA and DVI. This is a brand new build, and has never successfully booted. My parts are: AMD Athlon II X2 245 Regor 2.9GHz Socket AM3 65W Dual-Core Processor Model ADX245OCGQBOX - includes CPU cooler) GIGABYTE GA-MA785GPMT-UD2H AM3 AMD 785G HDMI Micro ATX AMD Motherboard - Retail G.SKILL Ripjaws Series 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1333 (PC3 10666) Desktop Memory Model F3-10666CL8D-4GBRM - Retail CORSAIR CMPSU-400CX 400W ATX12V V2.2 80 PLUS Certified Compatible with Core i7 Power Supply - Retail SAMSUNG Spinpoint F3 HD502HJ 500GB 7200 RPM SATA 3.0Gb/s 3.5" Internal Hard Drive -Bare Drive COOLER MASTER Elite 341 RC-341C-KKN1-GP Black Steel MicroATX Mid Tower Computer Case - Retail I also have a DVD burner, but it acts the same whether that is plugged in or not. I'm using the on board video. What I've tried so far: I've switched power supplies, with no difference. I've tried different monitors (of which all are working on other machines) with no difference. I have tried putting it one memory module at a time, with no difference. I have tried the absolute minimum I can think of (power supply into motherboard, power button ONLY plugged into front panel, CPU fan plugged in), with no difference. I appreciate any ideas anyone might have. Do I need to RMA the motherboard? This is my first build, so there might be something obvious. I was very careful in assembly with static; I'm confident nothing was zapped during assembly.

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  • Pip installs on Archlinux fails to build egg

    - by stmfunk
    I was trying to install nltk on my Archlinux server but it repeatedly fails with the following error output /usr/lib/python3.3/distutils/dist.py:257: UserWarning: Unknown distribution option: 'entry_points' warnings.warn(msg) /usr/lib/python3.3/distutils/dist.py:257: UserWarning: Unknown distribution option: 'zip_safe' warnings.warn(msg) /usr/lib/python3.3/distutils/dist.py:257: UserWarning: Unknown distribution option: 'test_suite' warnings.warn(msg) usage: setup.py [global_opts] cmd1 [cmd1_opts] [cmd2 [cmd2_opts] ...] or: setup.py --help [cmd1 cmd2 ...] or: setup.py --help-commands or: setup.py cmd --help error: invalid command 'bdist_egg' /tmp/pip_build_root/nltk/distribute-0.6.21-py3.3.egg Traceback (most recent call last): File "./distribute_setup.py", line 143, in use_setuptools raise ImportError ImportError During handling of the above exception, another exception occurred: Traceback (most recent call last): File "", line 16, in File "/tmp/pip_build_root/nltk/setup.py", line 23, in distribute_setup.use_setuptools() File "./distribute_setup.py", line 145, in use_setuptools return _do_download(version, download_base, to_dir, download_delay) File "./distribute_setup.py", line 125, in _do_download _build_egg(egg, tarball, to_dir) File "./distribute_setup.py", line 116, in _build_egg raise IOError('Could not build the egg.') OSError: Could not build the egg. ---------------------------------------- Cleaning up... Command python setup.py egg_info failed with error code 1 in /tmp/pip_build_root/nltk Storing complete log in /root/.pip/pip.log This error is also occurring for matplotlib buts thats the only other library I found it to fail on so far. pyyaml installs fine. The install works perfectly under virtualenv on my mac which is using python 2.7 but the server is using python 3.3. Any help is appreciated.

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  • How can I change the font color of the VS2012 Source Control Explorer window?

    - by RM.
    I am using Visual Stuido 2012 Integrated Shell with Team Explorer. I would like to change the default font color of the mapped and not mapped folders in the Source Control Explorer (in the treeview). I tried the Visual Studio Color Theme editor, but it seems like the font color of the Source Control Explorer and the Team Explorer can not be changed by it. I also looked at Tools|Options|Environment|Fonts and Color for a setting but did not find anything. Is it possible to change the font color? How?

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  • build error with boost spirit grammar (boost 1.43 and g++ 4.4.1) part II

    - by lurscher
    I'm having issues getting a small spirit/qi grammar to compile. i am using boost 1.43 and g++ 4.4.1. the input grammar header: inputGrammar.h #include <boost/config/warning_disable.hpp> #include <boost/spirit/include/qi.hpp> #include <boost/spirit/include/phoenix_core.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_fusion.hpp> #include <boost/spirit/include/phoenix_stl.hpp> #include <boost/fusion/include/adapt_struct.hpp> #include <boost/variant/recursive_variant.hpp> #include <boost/foreach.hpp> #include <iostream> #include <fstream> #include <string> #include <vector> namespace sp = boost::spirit; namespace qi = boost::spirit::qi; using namespace boost::spirit::ascii; //using namespace boost::spirit::arg_names; namespace fusion = boost::fusion; namespace phoenix = boost::phoenix; using phoenix::at_c; using phoenix::push_back; template< typename Iterator , typename ExpressionAST > struct InputGrammar : qi::grammar<Iterator, ExpressionAST(), space_type> { InputGrammar() : InputGrammar::base_type( block ) { tag = sp::lexeme[+(alpha) [sp::_val += sp::_1]];//[+(char_ - '<') [_val += _1]]; block = sp::lit("block") [ at_c<0>(sp::_val) = sp::_1] >> "(" >> *instruction[ push_back( at_c<1>(sp::_val) , sp::_1 ) ] >> ")"; command = tag [ at_c<0>(sp::_val) = sp::_1] >> "(" >> *instruction [ push_back( at_c<1>(sp::_val) , sp::_1 )] >> ")"; instruction = ( command | tag ) [sp::_val = sp::_1]; } qi::rule< Iterator , std::string() , space_type > tag; qi::rule< Iterator , ExpressionAST() , space_type > block; qi::rule< Iterator , ExpressionAST() , space_type > function_def; qi::rule< Iterator , ExpressionAST() , space_type > command; qi::rule< Iterator , ExpressionAST() , space_type > instruction; }; the test build program: #include <iostream> #include <string> #include <vector> using namespace std; //my grammar #include <InputGrammar.h> struct MockExpressionNode { std::string name; std::vector< MockExpressionNode > operands; typedef std::vector< MockExpressionNode >::iterator iterator; typedef std::vector< MockExpressionNode >::const_iterator const_iterator; iterator begin() { return operands.begin(); } const_iterator begin() const { return operands.begin(); } iterator end() { return operands.end(); } const_iterator end() const { return operands.end(); } bool is_leaf() const { return ( operands.begin() == operands.end() ); } }; BOOST_FUSION_ADAPT_STRUCT( MockExpressionNode, (std::string, name) (std::vector<MockExpressionNode>, operands) ) int const tabsize = 4; void tab(int indent) { for (int i = 0; i < indent; ++i) std::cout << ' '; } template< typename ExpressionNode > struct ExpressionNodePrinter { ExpressionNodePrinter(int indent = 0) : indent(indent) { } void operator()(ExpressionNode const& node) const { cout << " tag: " << node.name << endl; for (int i=0 ; i < node.operands.size() ; i++ ) { tab( indent ); cout << " arg "<<i<<": "; ExpressionNodePrinter(indent + 2)( node.operands[i]); cout << endl; } } int indent; }; int test() { MockExpressionNode root; InputGrammar< string::const_iterator , MockExpressionNode > g; std::string litA = "litA"; std::string litB = "litB"; std::string litC = "litC"; std::string litD = "litD"; std::string litE = "litE"; std::string litF = "litF"; std::string source = litA+"( "+litB+" ,"+litC+" , "+ litD+" ( "+litE+", "+litF+" ) "+ " )"; string::const_iterator iter = source.begin(); string::const_iterator end = source.end(); bool r = qi::phrase_parse( iter , end , g , space , root ); ExpressionNodePrinter< MockExpressionNode > np; np( root ); }; int main() { test(); } finally, the build error is the following: (the full error trace is 20 times bigger than the allowed size for a stackoverflow question, so i posted the full version of it at http://codepad.org/Q74IVCUc) /usr/bin/make -f nbproject/Makefile-linux_amd64_devel.mk SUBPROJECTS= .build-conf make[1]: se ingresa al directorio `/home/mineq/NetBeansProjects/InputParserTests' /usr/bin/make -f nbproject/Makefile-linux_amd64_devel.mk dist/linux_amd64_devel/GNU-Linux-x86/vpuinputparsertests make[2]: se ingresa al directorio `/home/mineq/NetBeansProjects/InputParserTests' mkdir -p build/linux_amd64_devel/GNU-Linux-x86 rm -f build/linux_amd64_devel/GNU-Linux-x86/tests_main.o.d g++ `llvm-config --cxxflags` `pkg-config --cflags unittest-cpp` `pkg-config --cflags boost-1.43` `pkg-config --cflags boost-coroutines` -c -g -I../InputParser -MMD -MP -MF build/linux_amd64_devel/GNU-Linux-x86/tests_main.o.d -o build/linux_amd64_devel/GNU-Linux-x86/tests_main.o tests_main.cpp from /home/mineq/third_party/boost_1_43_0/boost/spirit/include/phoenix_operator.hpp:11, from ../InputParser/InputGrammar.h:14, from tests_main.cpp:14: /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp: In instantiation of ‘const int boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>::size’: In file included from /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator.hpp:16, /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:27: instantiated from ‘const int boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>::index’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:27: instantiated from ‘boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>’ /home/mineq/third_party/boost_1_43_0/boost/mpl/eval_if.hpp:38: instantiated from ‘boost::mpl::eval_if<boost::mpl::or_<boost::phoenix::is_actor<MockExpressionNode&>, boost::phoenix::is_actor<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, mpl_::bool_<false>, mpl_::bool_<false>, mpl_::bool_<false> >, boost::phoenix::re_curry<boost::phoenix::assign_eval, MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:69: instantiated from ‘boost::phoenix::assign_eval::result<boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, boost::spirit::attribute<0>, boost::spirit::argument<0> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/detail/composite_eval.hpp:89: instantiated from ‘boost::phoenix::detail::composite_eval<2>::result<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/composite.hpp:61: instantiated from ‘boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >::result<boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/actor.hpp:56: instantiated from ‘boost::phoenix::eval_result<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/actor.hpp:65: instantiated from ‘boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >::result<boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >(boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>&, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >&, bool&)>’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/support/action_dispatch.hpp:44: instantiated from ‘bool boost::spirit::traits::action_dispatch<Component>::operator()(const boost::phoenix::actor<Eval>&, Attribute&, Context&) [with Eval = boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, Attribute = boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Component = boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/action/action.hpp:62: instantiated from ‘bool boost::spirit::qi::action<Subject, Action>::parse(Iterator&, const Iterator&, Context&, const Skipper&, Attribute&) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Attribute = const boost::fusion::unused_type, Subject = boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, Action = boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/nonterminal/detail/parser_binder.hpp:33: instantiated from ‘bool boost::spirit::qi::detail::parser_binder<Parser, Auto>::call(Iterator&, const Iterator&, Context&, const Skipper&, mpl_::true_) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Parser = boost::spirit::qi::action<boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > > >, Auto = mpl_::bool_<false>]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/nonterminal/detail/parser_binder.hpp:53: instantiated from ‘bool boost::spirit::qi::detail::parser_binder<Parser, Auto>::operator()(Iterator&, const Iterator&, Context&, const Skipper&) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Parser = boost::spirit::qi::action<boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, ... ... more errors but i had to truncate to fit the 30k limit make[2]: *** [build/linux_amd64_devel/GNU-Linux-x86/tests_main.o] Error 1 make[2]: se sale del directorio `/home/mineq/NetBeansProjects/InputParserTests' make[1]: *** [.build-conf] Error 2 make[1]: se sale del directorio `/home/mineq/NetBeansProjects/InputParserTests' make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 2m 13s)

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  • Bug Triage

    In this blog post brain dump, I'll attempt to describe the process my team tries to follow when dealing with new bug reports (specifically, code defect reports). This is not official Microsoft policy, just the way we do things… if you do things differently and want to share, you can do so at the bottom in the comments (or on your blog).Feature Triage TeamA subset of the feature crew, the triage team (which has representations from the PM, Dev and QA disciplines), looks at all unassigned bugs at regular intervals. This can be weekly or daily (or other frequency) dependent on which part of the product cycle we are in and what the untriaged bug load looks like. They discuss each bug considering the evidence and make a decision of whether the bug goes from Not Yet Assigned to Assigned (plus the name of the DEV to fix this) or whether it goes from Active to Resolved (which means it gets assigned back to the requestor for closure or further debate if they were not present at the triage meeting). Close to critical milestones, the feature triage team needs to further justify bugs they take to additional higher-level triage teams.Bug Opened = Not Yet AssignedSomeone (typically an SDET from the QA team) creates the bug item (e.g. in TFS), ensuring they populate all the relevant fields including: Title, Description, Repro Steps (including the Actual Result at the end of the steps), attachments of code and/or screenshots, Build number that they observed the issue in, regression details if applicable, how it was found, if a test case exists or needs to be created etc. They also indicate their opinion on the Priority and Severity. The bug status is left as Not Yet Assigned."Issue" versus "Fix for issue"The solution to some bugs is easy to determine, e.g. "bug: the column name is misspelled". Obviously the fix is to correct the spelling – still, the triage team should be explicit and enter the correct spelling in the bug's Description. Note that a bad bug name here would be "bug: fix the spelling of the column" (it describes the solution, rather than the problem).Other solutions are trickier to establish, e.g. "bug: the column header is not accessible (can only be clicked on with the mouse, not reached via keyboard)". What is the correct solution here? The last thing to do is leave this undetermined and just assign it to a developer. The solution has to be entered in the description. Behind this type of a bug usually hides a spec defect or a new feature request.The person opening the bug should focus on describing the issue, rather than the solution. The person indicates what the fix is in their opinion by stating the Expected Result (immediately after stating the Actual Result). If they have a complex suggested solution, that should be split out in a separate part, but the triage team has the final say before assigning it. If the solution is lengthy/complicated to describe, the bug can be assigned to the PM. Note: the strict interpretation suggests that any bug with no clear, obvious solution is always a hole in the spec and should always go to the PM. This also ensures the spec gets updated.Not Yet Assigned - Not Yet Assigned (on someone else's plate)If the bug is observed in our feature, but the cause is actually another team, we change the Area Path (which is the way we identify teams in TFS) and leave it as Not Yet Assigned. The triage team may add more comments as appropriate including potentially changing the repro steps. In some cases, we may even resolve the bug in our area path and open a new bug in the area path of the other team.Even though there is no action on a dev on the team, the bug still needs to be tracked. One way of doing this is to implement some notification system that informs the team when the tracked bug changed status; another way is to occasionally run a global query (against all area paths) for bugs that have been opened by a member of the team and follow up with the current owners for stale bugs.Not Yet Assigned - ResolvedThis state transition can only be made by the Feature Triage Team.0. Sometimes the bug description is not clear and in that case it gets Resolved as More Information Needed, so the original requestor can provide it.After understanding what the bug item is about, the first decision is to determine whether it needs to go to a dev.1. If it is a known bug, it gets resolved as "Duplicate" and linked to the existing bug.2. If it is "By Design" it gets resolved as such, indicating that the triage team does not think this is a bug.3. If the bug does not repro on latest bits, it is resolved as "No Repro"4. The most painful: If it is decided that we cannot fix it for this release it gets resolved as "Postponed" or "Won't Fix". The former is typically due to resources and time constraints, while the latter is due to deciding that it is not important enough to consume our resources in any release (yes, not all bugs must be fixed!). For both cases, there are other factors that contribute to the decision such as: existence of a reasonable workaround, frequency we expect users to encounter the issue, dependencies on other team to offer a solution, whether it breaks a core scenario, whether it prohibits customer feedback on a major feature, is it a regression from a previous release, impact of the fix on other partner teams (e.g. User Education, User Experience, Localization/Globalization), whether this is the right fix, does the fix impact performance goals, and last but not least, severity of bug (e.g. loss of customer data, security threat, crash, hang). The bar for fixing a bug goes up as the release date approaches. The triage team becomes hardnosed about which bugs to take, while the developers are busy resolving assigned bugs thus everyone drives for Zero Bug Bounce (ZBB). ZBB is when you have 0 active bugs older than 48 hours.Not Yet Assigned - AssignedIf the bug is something we decide to fix in this release and the solution is known, then it is assigned to a DEV. This is either the developer that will do the work, or a Lead that can further assign it to one of his developer team based on a load balancing algorithm of their choosing.Sometimes, the triage team needs the dev to do some investigation work before deciding whether to take the fix; similarly, the checkin for the fix may be gated on code review by the triage team. In these cases, these instructions are provided in the comments section of the bug and when the developer is done they notify the triage team for final decision.Additionally, a Priority and Severity (from 0 to 4) has to be entered, e.g. a P0 means "drop anything you are doing and fix this now" whereas a P4 is something you get to after all P0,1,2,3 bugs are fixed.From a testing perspective, if the bug was found through ad-hoc testing or an external team, the decision is made whether test cases should be added to avoid future regressions. This is communicated to the QA team.Assigned - ResolvedWhen the developer receives the bug (they should be checking daily for new bugs on their plate looking at bugs in order of priority and from older to newer) they can send it back to triage if the information is not clear. Otherwise, they investigate the bug, setting the Sub Status to "Investigating"; if they cannot make progress, they set the Sub Status to "Blocked" and discuss this with triage or whoever else can help them get unblocked. Once they are unblocked, they set the Sub Status to "Working on Solution"; once they are code complete they send a code review request, setting the Sub Status to "Fix Available". After the iterative code review process is over and everyone is happy with the fix, the developer checks it in and changes the state of the bug from Active (and Assigned to them) to Resolved (and Assigned to someone else).The developer needs to ensure that when the status is changed to Resolved that it is assigned to a QA person. For example, maybe the PM opened the bug, but it should be a QA person that will verify the fix - the developer needs to manually change the assignee in that case. Typically the QA person will send an email to the original requestor notifying them that the fix is verified.Resolved - ??In all cases above, note that the final state was Resolved. What happens after that? The final step should be Closed. The bug is closed once the QA person verifying the fix is happy with it. If the person is not happy, then they change the state from Resolved to Active, thus sending it back to the developer. If the developer and QA person cannot reach agreement, then triage can be brought into it. An easy way to do that is change the status back to Not Yet Assigned with appropriate comments so the triage team can re-review.It is important to note that only QA can close a bug. That means that if the opener of the bug was a PM, when the bug gets resolved by the dev it may land on the PM's plate and after a quick review, the PM would re-assign to an SDET, which is the only role that can close bugs. One exception to this is if the person that filed the bug is external: in that case, we leave it Resolved and assigned to them and also send them a notification that they need to verify the fix. Another exception is if specialized developer knowledge is needed for verifying the bug fix (e.g. it was a refactoring suggestion bug typically not observable by the user) in which case it is fine to have a developer verify the fix, and ideally a different developer to the one that opened the bug.Other links on bug triageA quick search reveals that others have talked about this subject, e.g. here, here, here, here and here.Your take?If you have other best practices your team uses to deal with incoming bug reports, feel free to share in the comments below or on your blog. Comments about this post welcome at the original blog.

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