Drawing an arrow cursor on user dragging in XNA/MonoGame
- by adrin
I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B.
I am not sure on how to correctly approach this problem. It seems that its best to just draw a sprite from A to B and scale it as required. This would however mean it gets stretched as user continues dragging gesture in one direction.
Or maybe its better to dynamically render the arrow so it looks better?