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  • SQLite3 - select date range not working

    - by iFloh
    yet anotherone that gives me grief. In a SQLite3 DB Select I query for a date range specified in (NSDate *)fromDate to (NSDate *)toDate const char *sql = "SELECT * FROM A, B WHERE A.key = B.key AND A.date between ? and ?"; After opening the DB I run the query in Objective-C as follows: NSDateFormatter *tmpDatFmt = [[[NSDateFormatter alloc] init] autorelease]; [tmpDatFmt setDateFormat:@"dd-MM-yyyy"]; sqlite3_stmt *stmt; if(sqlite3_prepare_v2(db, sql, -1, &stmt, NULL) == SQLITE_OK) { NSLog(@"From %s to %s;", [[tmpDatFmt stringFromDate:fromDate] UTF8String], [[tmpDatFmt stringFromDate:toDate] UTF8String]); sqlite3_bind_text(stmt, 1, [[tmpDatFmt stringFromDate:fromDate] UTF8String], -1, SQLITE_STATIC); // first '?' sqlite3_bind_text(stmt, 2, [[tmpDatFmt stringFromDate:toDate] UTF8String], -1, SQLITE_STATIC); // second '?' while(sqlite3_step(stmt) == SQLITE_ROW) { NSLog(@"Success");} In the database I have several records that match the date range: 12-04-2010 = in seconds 1271059200 13-04-2010 = in seconds 1271145600 13-04-2010 = in seconds 1271152800 14-04-2010 = in seconds 1271267100 When I run it the first NSLog shows From 2010-04-01 to 2010-04-30 my problem is the records are not selected (no "Success" shows in the log) and I don't understand why. earlier I had miscalculated the dates 2 days later as 14-04-2010 = in seconds 1271232000 15-04-2010 = in seconds 1271318400 15-04-2010 = in seconds 1271325600 16-04-2010 = in seconds 1271439936 These dates worked fine (4 x "Success in the log). I am puzzled ...

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  • Is there a way to get the current UIEvent being handled?

    - by not-
    I'm working in a class that is a delegate of another class; this other class is in a third-party library that I'd like to avoid changing if at all possible. The original class is handling a -touchesEnded event, and is delegating responsibility to me, but it doesn't pass the UIEvent itself to me. Is there a way to get a handle to the current event in progress? It's a double-tap handler, and all that is passed to me is the view being touched, and the point at which the touch occurred. I want to know exactly how many touches are involved in the event. Thanks! randy

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • Updating UILabel and UIButton immediately

    - by paul simmons
    Hi, In a project, I change a UILabel's text with setText, a UIButton's color and after that do a time consuming calculation, followed by an animation. However, the text's and color's change is reflected after the calculation is executed (and before the animation begins) however I want to reflect the changes immediately before calculation (as you guess it is a waiting text) How can I achieve this?

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  • How many android apps are open source?

    - by Alex
    I know that the android plattform is open source. What I am interested in is the share of open source Android apps, thus developers that realease their own apps under a open source license. Does anybody have an idea, how to get this information?

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • How to raise an action picker with options of Send to via sms, email, etc.

    - by Pentium10
    I've seen in applications a popup that prompts me what I do want to do with a text. I am prompted to choose from Send by SMS, Send by Email, Send by Bluetooth, Send by Fring etc. How do I make such a popup, it seamed to be automatically built? Also how do I tell what message to use? And if needed how do I tell who the contact is? Maybe chooses the options based on the contact, (if has email, show email)

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  • (iOS) UI Automation AlertPrompt button/textField accessiblity

    - by lipd
    I'm having a bit of trouble with UI Automation (the built in to iOS tool) when it comes to alertView. First off, I'm not sure where I can set the accessibilityLabel and such for the buttons that are on the alertView. Secondly, although I am not getting an error, I can't get my textField to actually set the value of the textField to something. I'll put up my code for the alertView and the javaScript I am using for UI Automation. UIATarget.onAlert = function onAlert(alert) { // Log alerts and bail, unless it's the one we want var title = alert.name(); UIALogger.logMessage("Alert with title '" + title + "' encountered!"); alert.logElementTree(); if (title == "AlertPrompt") { UIALogger.logMessage(alert.textFields().length + ''); target.delay(1); alert.textFields()["AlertText"].setValue("AutoTest"); target.delay(1); return true; // Override default handler } else return false; } var target = UIATarget.localTarget(); var application = target.frontMostApp(); var mainWindow = application.mainWindow(); mainWindow.logElementTree(); //target.delay(1); //mainWindow.logElementTree(); //target.delay(1); var tableView = mainWindow.tableViews()[0]; var button = tableView.buttons(); //UIALogger.logMessage("Num buttons: " + button.length); //UIALogger.logMessage("num Table views: " + mainWindow.tableViews().length); //UIALogger.logMessage("Number of cells: " + tableView.cells().length); /*for (var currentCellIndex = 0; currentCellIndex < tableView.cells().length; currentCellIndex++) { var currentCell = tableView.cells()[currentCellIndex]; UIALogger.logStart("Testing table option: " + currentCell.name()); tableView.scrollToElementWithName(currentCell.name()); target.delay(1); currentCell.tap();// Go down a level target.delay(1); UIATarget.localTarget().captureScreenWithName(currentCell.name()); //mainWindow.navigationBar().leftButton().tap(); // Go back target.delay(1); UIALogger.logPass("Testing table option " + currentCell.name()); }*/ UIALogger.logStart("Testing add item"); target.delay(1); mainWindow.navigationBar().buttons()["addButton"].tap(); target.delay(1); if(tableView.cells().length == 5) UIALogger.logPass("Successfully added item to table"); else UIALogger.logFail("FAIL: didn't add item to table"); Here's what I'm using for the alertView #import "AlertPrompt.h" @implementation AlertPrompt @synthesize textField; @synthesize enteredText; - (id)initWithTitle:(NSString *)title message:(NSString *)message delegate:(id)delegate cancelButtonTitle:(NSString *)cancelButtonTitle okButtonTitle:(NSString *)okayButtonTitle withOrientation:(UIInterfaceOrientation) orientation { if ((self == [super initWithTitle:title message:message delegate:delegate cancelButtonTitle:cancelButtonTitle otherButtonTitles:okayButtonTitle, nil])) { self.isAccessibilityElement = YES; self.accessibilityLabel = @"AlertPrompt"; UITextField *theTextField; if(orientation == UIInterfaceOrientationPortrait) theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 45.0, 260.0, 25.0)]; else theTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 30.0, 260.0, 25.0)]; [theTextField setBackgroundColor:[UIColor whiteColor]]; [self addSubview:theTextField]; self.textField = theTextField; self.textField.isAccessibilityElement = YES; self.textField.accessibilityLabel = @"AlertText"; [theTextField release]; CGAffineTransform translate = CGAffineTransformMakeTranslation(0.0, 0.0); [self setTransform:translate]; } return self; } - (void)show { [textField becomeFirstResponder]; [super show]; } - (NSString *)enteredText { return [self.textField text]; } - (void)dealloc { //[textField release]; [super dealloc]; } @end Thanks for any help!

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  • How can i share data/text with other apps that will accept it?

    - by kefs
    I have an app that creates a new data entry in a sqlite db with several columns. I would like to have a simple share button on the final activity so they can share the results (or even a simple text field) with apps that accept it (email, mms, twitter, etc..). I did some reading on ContentProviders but the more I read, the more I'm thinking i'm heading down the wrong path. Any help is appreciated. Thanks!

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  • What happens if a user jumps over 10 versions before updating, and every version had a new data mode

    - by dontWatchMyProfile
    Example: User installs app v.1.0, adds data. Then the dev submits 10 updates in 10 weeks. After 11 weeks, the user wants v.11.0 and grabs a copy from the app store. Assuming that the app has got 11 .xcdatamodel versions inside, where ***11.xcdatamodel is the current one, what would happen now since the persistent store of the user is ages old? would the migration happen 10 times, step-by-step through every migration iteration? Or does the actual migration of data (lets assume gigabytes of data) happen exactly once, after Core Data (or the persistent store coordinator) has figured out precisely what to do to go from v.1.0 to v.11.0?

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  • Core Data-Linking one-to-many relationships

    - by Stelmate
    I have a one-to-many relationship where each department has many employees. When I create a new employee object I just link it to the parent department manually by setting the property to the instance of the department I have fetched from my fetch request. However, this seems to be improper because when I try to access the set of employees from the department by simply accessing the .employees property on my department object instance it returns a 0 count. Isn't the fault suppose to fire once I access a property? Am I linking my parent/child objects incorrectly?

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  • Which kind of changes can't I do with lightweight migration in Core Data?

    - by dontWatchMyProfile
    I recently tried a lot of different stuff with lightweight migration. These all work: 1) Rename attributes (with renaming identifier specified) 2) Add attributes 3) Add new entity + new attribute + inverse relationship to an already existing entity 4) remove existing entity + relationships to that entity = It almost looks like just about anything can be handled with LM. Did I miss something? In which cases am I getting into trouble and need an some more complex approach?

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  • Should repeated use of the camera crash an app?

    - by Sam
    I have an app that builds a slideshow from user images. They can grab from their library or take a picture. I have found that repeated use of grabbing an image from the library is fine. But repeated use of taking a picture causes erratic behavior. I have been getting crashes but mostly what happens seems to be a reloading of the view after "didFinishPickingMediaWithInfo", which messes things up. I have no leaks and it seems to be releasing properly after each picture is taken. I am resizing the image and saving it in a data base. Is anyone else running into this situation? Was the camera not designed to be called this often?

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  • Load view when button is clicked in Xcodes Storyboard

    - by dooonot
    I just started to use Storyboard in Xcode. I have a starting view that has some buttons inside. Is there a way to load a special view when a button is clicked? I only found this workaround: -(IBAction)loadRegistration:(id)sender { // load registration controller UIStoryboard *storyboard = self.storyboard; RegisterController *svc = [storyboard instantiateViewControllerWithIdentifier:@"RegisterController"]; [self presentViewController:svc animated:YES completion:nil]; }

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  • if (self = [super init]) vs. if ((self = [super init]))

    - by JOM
    Was just doing a code review and started to wonder: I thought if (self = [super init]) checks whether assigning return value of [super init] to variable self was successful or not (value of operation). Thus (self = nil) would actually be TRUE. I thought if ((self = [super init])) checks what is the value of self after assignment (value of variable). Thus ((self = nil)) would be FALSE. Which one is the correct way to use when initializing your own classes? Apple documentation uses the former one (for example here), which style I'm actually using now.

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  • UITableView animations for a "lazy" UI design?

    - by donuts
    I have a UITableViewController that allows the user to perform editing tasks. Now, once a user has committed his change, the table view doesn't directly change the model and updates the table, rather "informs" the model what the user wants to do. The model in turn updates accordingly and then posts a notification that it has been changed. As far as I've seen, I need to begin/end updates on the tableview and in between change the model to its' final form. My changes though, are asynchronous and cannot guarantee to update the model before 'tableview endupdates' is called. Currently, each time I receive a 'model did change' notificaiton, I reload the entire table. So, how can I really make cell animations (delete/insert) work? Should the model fire a notification for each little change instead of the entire table?

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  • Add a smaller subView with new origin

    - by ReachWest
    I can't get my head around this - I know it must be simple.. I'm starting to feel pretty stupid. I have two viewControllers. MainViewController.h/m and LevelsViewController.h/m I want to add a subView from the LevelsViewController class and a view that is built in IB called levelsView. I am calling this from the MainViewController.m file. The levelsView is only 200x200 pixels and I want to offset it from the frame origin of the superView by x=140 pixels and y=50 pixels. I have this working - the view displays, but I can't figure out how to offset it. It only shows up at the 0,0 superView frame origin. (The superView shows below it, which is what I want). Here is the code I call in the method in the MainViewController.m that displays the levelsView.(I have commented out some of the things I have tried - but throws this error: error: request for member 'frame' in 'myLevelsView', which is of non-class type 'LevelsViewController*' ) - (void) displayLevelsPage { if (self.theLevelsView == nil) // Does not yet exist - therefore create { LevelsViewController * myLevelsView = [[LevelsViewController alloc] initWithNibName:@"levelsView" bundle:[NSBundle mainBundle]]; NSLog(@"NEW theLevelsView instance created!"); CGRect frame2 = CGRectMake(140, 50, 200, 200); //myLevelsView.frame = frame2; self.theLevelsView = myLevelsView; [myLevelsView release]; } [self.view addSubview: theLevelsView.view]; NSLog(@"Levels View has been activated"); } Any insight would be appreciated.

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