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  • Little more help with writing a o buffer with libjpeg

    - by Richard Knop
    So I have managed to find another question discussing how to use the libjpeg to compress an image to jpeg. I have found this code which is supposed to work: Compressing IplImage to JPEG using libjpeg in OpenCV Here's the code (it compiles ok): /* This a custom destination manager for jpeglib that enables the use of memory to memory compression. See IJG documentation for details. */ typedef struct { struct jpeg_destination_mgr pub; /* base class */ JOCTET* buffer; /* buffer start address */ int bufsize; /* size of buffer */ size_t datasize; /* final size of compressed data */ int* outsize; /* user pointer to datasize */ int errcount; /* counts up write errors due to buffer overruns */ } memory_destination_mgr; typedef memory_destination_mgr* mem_dest_ptr; /* ------------------------------------------------------------- */ /* MEMORY DESTINATION INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* This function is called by the library before any data gets written */ METHODDEF(void) init_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; /* set destination buffer */ dest->pub.free_in_buffer = dest->bufsize; /* input buffer size */ dest->datasize = 0; /* reset output size */ dest->errcount = 0; /* reset error count */ } /* This function is called by the library if the buffer fills up I just reset destination pointer and buffer size here. Note that this behavior, while preventing seg faults will lead to invalid output streams as data is over- written. */ METHODDEF(boolean) empty_output_buffer (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->pub.next_output_byte = dest->buffer; dest->pub.free_in_buffer = dest->bufsize; ++dest->errcount; /* need to increase error count */ return TRUE; } /* Usually the library wants to flush output here. I will calculate output buffer size here. Note that results become incorrect, once empty_output_buffer was called. This situation is notified by errcount. */ METHODDEF(void) term_destination (j_compress_ptr cinfo) { mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest; dest->datasize = dest->bufsize - dest->pub.free_in_buffer; if (dest->outsize) *dest->outsize += (int)dest->datasize; } /* Override the default destination manager initialization provided by jpeglib. Since we want to use memory-to-memory compression, we need to use our own destination manager. */ GLOBAL(void) jpeg_memory_dest (j_compress_ptr cinfo, JOCTET* buffer, int bufsize, int* outsize) { mem_dest_ptr dest; /* first call for this instance - need to setup */ if (cinfo->dest == 0) { cinfo->dest = (struct jpeg_destination_mgr *) (*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof (memory_destination_mgr)); } dest = (mem_dest_ptr) cinfo->dest; dest->bufsize = bufsize; dest->buffer = buffer; dest->outsize = outsize; /* set method callbacks */ dest->pub.init_destination = init_destination; dest->pub.empty_output_buffer = empty_output_buffer; dest->pub.term_destination = term_destination; } /* ------------------------------------------------------------- */ /* MEMORY SOURCE INTERFACE METHODS */ /* ------------------------------------------------------------- */ /* Called before data is read */ METHODDEF(void) init_source (j_decompress_ptr dinfo) { /* nothing to do here, really. I mean. I'm not lazy or something, but... we're actually through here. */ } /* Called if the decoder wants some bytes that we cannot provide... */ METHODDEF(boolean) fill_input_buffer (j_decompress_ptr dinfo) { /* we can't do anything about this. This might happen if the provided buffer is either invalid with regards to its content or just a to small bufsize has been given. */ /* fail. */ return FALSE; } /* From IJG docs: "it's not clear that being smart is worth much trouble" So I save myself some trouble by ignoring this bit. */ METHODDEF(void) skip_input_data (j_decompress_ptr dinfo, INT32 num_bytes) { /* There might be more data to skip than available in buffer. This clearly is an error, so screw this mess. */ if ((size_t)num_bytes > dinfo->src->bytes_in_buffer) { dinfo->src->next_input_byte = 0; /* no buffer byte */ dinfo->src->bytes_in_buffer = 0; /* no input left */ } else { dinfo->src->next_input_byte += num_bytes; dinfo->src->bytes_in_buffer -= num_bytes; } } /* Finished with decompression */ METHODDEF(void) term_source (j_decompress_ptr dinfo) { /* Again. Absolute laziness. Nothing to do here. Boring. */ } GLOBAL(void) jpeg_memory_src (j_decompress_ptr dinfo, unsigned char* buffer, size_t size) { struct jpeg_source_mgr* src; /* first call for this instance - need to setup */ if (dinfo->src == 0) { dinfo->src = (struct jpeg_source_mgr *) (*dinfo->mem->alloc_small) ((j_common_ptr) dinfo, JPOOL_PERMANENT, sizeof (struct jpeg_source_mgr)); } src = dinfo->src; src->next_input_byte = buffer; src->bytes_in_buffer = size; src->init_source = init_source; src->fill_input_buffer = fill_input_buffer; src->skip_input_data = skip_input_data; src->term_source = term_source; /* IJG recommend to use their function - as I don't know **** about how to do better, I follow this recommendation */ src->resync_to_restart = jpeg_resync_to_restart; } All I need to do is replace the jpeg_stdio_dest in my program with this code: int numBytes = 0; //size of jpeg after compression char * storage = new char[150000]; //storage buffer JOCTET *jpgbuff = (JOCTET*)storage; //JOCTET pointer to buffer jpeg_memory_dest(&cinfo,jpgbuff,150000,&numBytes); So I need some help to incorporate the above four lines into this function which now works but writes to a file instead of a memory: int write_jpeg_file( char *filename ) { struct jpeg_compress_struct cinfo; struct jpeg_error_mgr jerr; /* this is a pointer to one row of image data */ JSAMPROW row_pointer[1]; FILE *outfile = fopen( filename, "wb" ); if ( !outfile ) { printf("Error opening output jpeg file %s\n!", filename ); return -1; } cinfo.err = jpeg_std_error( &jerr ); jpeg_create_compress(&cinfo); jpeg_stdio_dest(&cinfo, outfile); /* Setting the parameters of the output file here */ cinfo.image_width = width; cinfo.image_height = height; cinfo.input_components = bytes_per_pixel; cinfo.in_color_space = color_space; /* default compression parameters, we shouldn't be worried about these */ jpeg_set_defaults( &cinfo ); /* Now do the compression .. */ jpeg_start_compress( &cinfo, TRUE ); /* like reading a file, this time write one row at a time */ while( cinfo.next_scanline < cinfo.image_height ) { row_pointer[0] = &raw_image[ cinfo.next_scanline * cinfo.image_width * cinfo.input_components]; jpeg_write_scanlines( &cinfo, row_pointer, 1 ); } /* similar to read file, clean up after we're done compressing */ jpeg_finish_compress( &cinfo ); jpeg_destroy_compress( &cinfo ); fclose( outfile ); /* success code is 1! */ return 1; } Anybody could help me out a bit with it? I've tried meddling with it but I am not sure how to do it. I I just replace this line: jpeg_stdio_dest(&cinfo, outfile); It's not going to work. There is more stuff that needs to be changed a bit in that function and I am being a little lost from all those pointers and memory management.

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  • Doctrine MYSQL 150+ tables: generating models works, but not vice-versa?

    - by ropstah
    I can generate my models and schema.yml file based on an existing database. But when I try to do it the other way around using Doctrine::createTablesFromModels() i get an error: Syntax error or access violation: 1064 So either of these works: Doctrine::generateYamlFromDb(APPPATH . 'models/yaml'); Doctrine::generateYamlFromModels(APPPATH . 'models/yaml', APPPATH . 'models'); Doctrine::generateModelsFromYaml(APPPATH . 'models/yaml', APPPATH . 'models', array('generateTableClasses' => true)); Doctrine::generateModelsFromDb(APPATH . 'models', array('default'), array('generateTableClasses' => true)); But this fails (it drops/creates the database and around 50 tables): Doctrine::dropDatabases(); Doctrine::createDatabases(); Doctrine::createTablesFromModels(); The partially outputted SQL query shows that the error is around the Notification object which looks like this: Any leads would be highly appreciated! <?php // Connection Component Binding Doctrine_Manager::getInstance()->bindComponent('Notification', 'default'); /** * BaseNotification * * This class has been auto-generated by the Doctrine ORM Framework * * @property integer $n_auto_key * @property integer $type * @property string $title * @property string $message * @property timestamp $entry_date * @property timestamp $update_date * @property integer $u_auto_key * @property integer $c_auto_key * @property integer $ub_auto_key * @property integer $o_auto_key * @property integer $notified * @property integer $read * @property integer $urgence * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6820 2009-11-30 17:27:49Z jwage $ */ abstract class BaseNotification extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('Notification'); $this->hasColumn('n_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => true, 'autoincrement' => true, 'length' => '4', )); $this->hasColumn('type', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('title', 'string', 50, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '50', )); $this->hasColumn('message', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('entry_date', 'timestamp', 25, array( 'type' => 'timestamp', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '25', )); $this->hasColumn('update_date', 'timestamp', 25, array( 'type' => 'timestamp', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '25', )); $this->hasColumn('u_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('c_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('ub_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('o_auto_key', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => false, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('notified', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('read', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); $this->hasColumn('urgence', 'integer', 1, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'default' => '0', 'notnull' => true, 'autoincrement' => false, 'length' => '1', )); } public function setUp() { parent::setUp(); } }

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  • Using ReportViewer 9 control in VS 2010

    - by Fermin
    Hi, I am writing an ASP.NET app that uses a SQL Server 2005 with SSRS setup. I want to use the ReportViewer control but I get an error when using ReportViewer 10 because it needs SSRS 2008. How can I use ReportViewer 9 within my application. I've added a reference to the Microsoft.ReportViewer.WebForms.dll version 9 and removed the reference to version 10. My markup is as follows: <%@ Register Assembly="Microsoft.ReportViewer.WebForms, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" Namespace="Microsoft.Reporting.WebForms" TagPrefix="rsweb" %> <!-- standard markup --> <rsweb:ReportViewer ID="ReportViewer1" runat="server"></rsweb:ReportViewer> but when I try to run this I get the following error: CS0433: The type 'Microsoft.Reporting.WebForms.ReportViewer' exists in both 'c:\WINDOWS\assembly\GAC_MSIL\Microsoft.ReportViewer.WebForms\10.0.0.0__b03f5f7f11d50a3a\Microsoft.ReportViewer.WebForms.dll' and 'c:\WINDOWS\assembly\GAC_MSIL\Microsoft.ReportViewer.WebForms\9.0.0.0__b03f5f7f11d50a3a\Microsoft.ReportViewer.WebForms.dll' What have I missed!? Update: When trying to use the ReportViewer 10 I get the following error: "Remote report processing requires Microsoft SQL Server 2008 Reporting Services or later."

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  • Running MSBuild fails to read SDKToolsPath

    - by Scott Mayfield
    Howdy, I'm having a bit of an issue runnning a NAnt script that used to properly build my .Net 2.0 based website, when compiling with VS2008 and it's associated tools. I've recently upgraded all the project/solution files to VS2010, and now my build fails with the following error: [exec] C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Microsoft.Common.targets(2249,9): error MSB3086: Task could not find "sgen.exe" using the S dkToolsPath "" or the registry key "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A". Make sure the SdkToolsPath is set and the tool exists in the correct processor specific location under the SdkToolsPath and that the Microsoft Windows SDK is installed Now, I DO have prior versions (.Net 3.5) of the Windows SDK installed on the build server, and the full .Net 4.0 framework is installed, but I've not run across a .Net 4.0 specific version of the Windows SDK. After a bit of experimentation and research, I finally just setup a new environmental variable "SDKToolsPath" and pointed it to the copy of sgen.exe in my windows 6.0 sdk folder. This generated the same error, but it got me to notice that even though the SDKToolsPath environmental variable IS set (confirmed that I can "echo" it at the command line and it has the expected value), the error message seems to indicated that it's not being read (note the empty quotes). Most of the information I've found is .Net 3.5 (or earlier) specific. Not much 4.0 related out there yet. Searching for error code MSB3086 generated nothing useful either. Any idea what this might be? Scott

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  • Autofac Unit Testing using RegisterControllers()

    - by Kane
    I am having problems using Autofac 2.1.13 and writing my unit tests for my ASP.NET MV2 application. I can't seem to resolve controllers when using the RegisterControllers method. I have tried using the Resolve<() and ControllerBuilder.Current.GetControllerFactory().CreateController() methods but to no avail. I am sure that I've missed something simple here so can anyone assist? This was my first attempt at resolving the HomeController - but does not work. ContainerBuilder builder = new ContainerBuilder(); builder.RegisterControllers(typeof(HomeController).Assembly); IContainer container = builder.Build(); // Throws a Throws a A first chance exception of type 'Autofac.Core.Registration.ComponentNotRegisteredException' occurred in Autofac.dll var homeController = container.Resolve<HomeController>(); Similarly this does not work either. ContainerBuilder builder = new ContainerBuilder(); builder.RegisterControllers(typeof(HomeController).Assembly); IContainer container = builder.Build(); var containerProvider = new ContainerProvider(container); ControllerBuilder.Current.SetControllerFactory(new AutofacControllerFactory(containerProvider)); var request = new Mock<HttpRequestBase>(MockBehavior.Loose); request.Setup(r => r.Path).Returns("Path"); var httpContext = new Mock<HttpContextBase>(MockBehavior.Loose); httpContext.SetupGet(c => c.Request).Returns(request.Object); ControllerBuilder.Current.GetControllerFactory().CreateController(new RequestContext(httpContext.Object, new RouteData()), "home"); Any assistance would be greatly appreciated. I should note if I register my controllers without using the RegisterControllers() method my unit tests work. My question would seem to be limited to specifically using the RegisterControllers() method.

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  • Android ADT Eclipse plugin, parseSDKContent failed

    - by Sebastian Ganslandt
    I've just set up my first Android development environment consisting of Eclipse 3.5 Mac OSX 10.5 Android SDK for x86 macs ADT Eclipse plugin 0.9.6 I've set set $PATH to my SDK/tools directory (which shouldn't matter if I only use Eclipse right?) and started Eclipse, but when I try to set the path to the SDK in Eclipse, i get the error "parseSdkContent failed". The stack trace of from the thrown exception is java.lang.IllegalArgumentException: http://www.w3.org/2001/XMLSchema at javax.xml.validation.SchemaFactory.newInstance(SchemaFactory.java:181) at com.android.ide.eclipse.adt.internal.sdk.LayoutDevicesXsd.getValidator(Unknown Source) at com.android.ide.eclipse.adt.internal.sdk.LayoutDeviceManager.parseLayoutDevices(Unknown Source) at com.android.ide.eclipse.adt.internal.sdk.LayoutDeviceManager.loadDefaultLayoutDevices(Unknown Source) at com.android.ide.eclipse.adt.internal.sdk.LayoutDeviceManager.loadDefaultAndUserDevices(Unknown Source) at com.android.ide.eclipse.adt.internal.sdk.Sdk.<init>(Unknown Source) at com.android.ide.eclipse.adt.internal.sdk.Sdk.loadSdk(Unknown Source) at com.android.ide.eclipse.adt.AdtPlugin$13.run(Unknown Source) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) I can't see that I've missed anything in the setup process, according to the instructions it should basically just work out of the box. Any ideas as to why this might fail?

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  • RadGrid OnNeedDataSource when the returned datasource is empty, I get a "Cannot find any bindable pr

    - by Matt
    RadGrid OnNeedDataSource when the returned datasource is empty (not null), I get a "Cannot find any bindable properties in an item from the datasource" This is how I have my RadGrid defined in the ASP markup <telerik:RadGrid runat="server" ID="RadGridSearchResults" AllowFilteringByColumn="false" ShowStatusBar="true" AllowPaging="True" AllowSorting="true" VirtualItemCount="10000" AllowCustomPaging="True" OnNeedDataSource="RadGridSearchResults_NeedDataSource" Skin="Default" GridLines="None" ShowGroupPanel="false" GroupLoadMode="Client"> <MasterTableView Width="100%" > <NoRecordsTemplate> <asp:Label ID="LabelNoRecords" runat="server" Text="No Results Found for your Query"/> </NoRecordsTemplate> </MasterTableView> <PagerStyle Mode="NextPrevAndNumeric" /> <FilterMenu EnableTheming="True"> <CollapseAnimation Duration="200" Type="OutQuint" /> </FilterMenu> </telerik:RadGrid> Here is my OnNeedDataSource protected void RadGridSearchResults_NeedDataSource(object source, GridNeedDataSourceEventArgs e) { RadGridSearchResults.DataSource = GetSearchResults(); } And here is my GetSearchResults() private DataTable GetSearchResults() { DataTable dataTableResults = new DataTable(); // Get my data results -- When I get no results, I have a datable with 0 rows return dataTableResults; } This works great when I have results in my DataSet and other tables of mine setup similarly work with the NoRecordsTemplate tag when results are empty. Any clue?

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  • Unable to install SQL 2008 on Windows 7

    - by Axel
    SQL 2008 install hangs on Windows 7 The story: Trying to install SQL2008 on Windows 7 hangs on SqlEngineDBStartconfigAction_install_configrc_Cpu32. What I Tried: Uninstall hangs on validation Manual uninstall using msiinv.exe and msiexec /x works Added SQL service accounts to local admins no help Turn of UAC no help Last lines in setup log: 2010-04-01 16:18:05 SQLEngine: : Checking Engine checkpoint 'GetSqlServerProcessHandle' 2010-04-01 16:18:05 SQLEngine: --SqlServerServiceSCM: Waiting for nt event 'Global\sqlserverRecComplete' to be created 2010-04-01 16:18:07 SQLEngine: --SqlServerServiceSCM: Waiting for nt event 'Global\sqlserverRecComplete' or sql process handle to be signaled 2010-04-01 16:18:07 SQLEngine: : Checking Engine checkpoint 'WaitSqlServerStartEvents' 2010-04-01 16:18:53 Slp: Sco: Attempting to initialize script 2010-04-01 16:18:53 Slp: Sco: Attempting to initialize default connection string 2010-04-01 16:18:53 Slp: Sco: Attempting to set script connection protocol to NotSpecified 2010-04-01 16:18:53 Slp: Sco: Attempting to set script connection protocol to NamedPipes 2010-04-01 16:18:53 SQLEngine: --SqlDatabaseServiceConfig: Connection String: Data Source=\.\pipe\SQLLocal\MSSQLSERVER;Initial Catalog=master;Integrated Security=True;Pooling=False;Network Library=dbnmpntw;Application Name=SqlSetup 2010-04-01 16:18:53 SQLEngine: : Checking Engine checkpoint 'ServiceConfigConnect' 2010-04-01 16:18:53 SQLEngine: --SqlDatabaseServiceConfig: Connecting to SQL.... 2010-04-01 16:18:53 Slp: Sco: Attempting to connect script 2010-04-01 16:18:53 Slp: Connection string: Data Source=\.\pipe\SQLLocal\MSSQLSERVER;Initial Catalog=master;Integrated Security=True;Pooling=False;Network Library=dbnmpntw;Application Name=SqlSetup And now comes the fun part: When I open conf mgr I can see the service running, I enabled named pipes and TCP/IP, restarted the service I'm able to connect to the server using an OLE DB connection but not with the Native Client. And what I find suspicious is the following error in my app log: .NET Runtime Optimization Service (clr_optimization_v2.0.50727_32) - Failed to compile: C:\Program Files\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\Tools\VDT\DataProjects.dll . Error code = 0x8007000b In MS connect this is reported as a bug but MS is unable to reproduce the problem altough when you search the fora I'm not the only one with this problem. So any help is appreciated.

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  • WinForms ReportViewer: slow initial rendering

    - by Bryan Roth
    UPDATE 2.4.2010 Yeah, this is an old question but I thought I would give an update. So, I'm working with the ReportViewer again and it's still rendering slowly on the initial load. The only difference is that the SQL database is on the reporting server. UPDATE 3.16.2009 I have done profiling and it's not the SQL that is making the ReportViewer render slowly on the first call. On the first call, the ReportViewer control locks up the UI thread and makes the program unresponsive. After about 5 seconds the ReportViewer will unlock the UI thread and display "Report is being generated" and then finally show the report. I know 5 seconds is not much but this shouldn't be happening. My coworker does the same thing in a program of his and the ReportViewer immediately displays the "Report is being generated" upon any request. The only difference is that the reporting server is on one server and the data is on another server. However, when I am developing the reports within SSRS, there is no delay. UPDATE I have noticed that only the first load of the ReportViewer takes a long time; each subsequent load of the same or different reports loads fast. I have a WinForms ReportViewer that I'm using in Remote processing mode that can take up to 30 seconds to render when the ReportViewer.RefreshReport() method is called. However, the report itself runs fast. This is the code to setup my ReportViewer: rvReport.ProcessingMode = ProcessingMode.Remote rvReport.ShowParameterPrompts = False rvReport.ServerReport.ReportServerUrl = New Uri(_reportServerURL) rvReport.ServerReport.ReportPath = _reportPath This is where the ReportViewer can take up to 30 seconds to render: rvReport.RefreshReport()

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  • Brother bPAC SDK - Examples only print after Form is shown

    - by Scoregraphic
    Hi there We have a small Brother Barcode printer which we like to control from a WCF Service. Brother has an API called bPAC SDK version 3 which allows to print those labels. But the problem arises, as soon as we want to print from code only without showing a windows with a button on it. As an addition, this happens only if you want to print a QR-code as barcode. Standard EAN-codes seems to work. Below is a small piece of code which outputs the stuff to a bitmap instead of the printer (debugging reasons). DocumentClass doc = new DocumentClass(); if (doc.Open(templatePath)) { doc.GetObject("barcode1").Text = txtCompany.Text; doc.GetObject("barcode2").Text = txtName.Text; doc.Export(ExportType.bexBmp, testImagePath, 300); doc.Close(); } If this is called by a button click, it perfectly works. If this is called in Form.Show-event, it perfectly works. If this is called in Form.Load-event, it does NOT work. If this is called in a Form constructor, it does NOT work. If this is called somewhere else (without forms), it does NOT work. DocumentClass and related classes are COM-objects, so I guess the form setup/show process seems to do something which is not done without opening forms. I tried calling CoInitialize with a p/invoke, but it hadn't changed anything. Is there anyone out there willing and able to help me? Are there any alternatives which (also) MUST be able to print directly on our Brother printer? Thanks lot.

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  • MVC Html.ActionLink not passing querystring properly

    - by Dave Hanna
    This seems like it should be pretty straight forward, but I'm apparently confused. I have a List view that displays a paged list. At the bottom I have a set of actionlinks: <%= Html.ActionLink("First Page", "List", new { page = 1} ) %> &nbsp; <%= Html.ActionLink("Prev Page", "List", new { page = Model.PageNumber - 1 }) %> &nbsp; <%= Html.ActionLink("Next Page", "List", new { page = Model.PageNumber + 1 }) %> &nbsp; <%= Html.ActionLink("Last Page", "List", new { page = Model.LastPage } )%> I'm using the basic default routes setup, except with "List" substituted for "Index": routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "List", id = UrlParameter.Optional } // Parameter defaults ); The problem is that the ActionLink helpers are generating links of the form: http://localhost:2083/Retrofit?page=2 rather than http://localhost:2083/Retrofit/?page=2 (with the trailing slash after the controller name & before the query string). When the first URL is routed, it completely loses the query string - if I look at Request.QueryString by the time it gets to the controller, it's null. If I enter the second URL (with the trailing slash), it comes in properly (i.e., QueryString of "page=2"). So how can I either get the ActionLink helper to generate the right URL, or get the Routing to properly parse what ActionLink is generating? Thanks.

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  • android sdk main.out.xml parsing error?

    - by mobibob
    I just started a new Android project, "WeekendStudy" to continue learning Android development and I got stumped compiling the default 'hello weekendstudy' compile / run. I think that I missed a step in configuration and setup, but I am at a loss to find out where. I have an AVD configured, set and launched. When I press 'run', the SDK is building a file main.out.xml and then fails as this: [2010-03-06 09:46:47 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:46:48 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:46:48 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:46:48 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:48:16 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:48:16 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:48:16 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:48:16 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:55:29 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:55:29 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:55:29 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:55:49 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:55:49 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:55:49 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:55:49 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found

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  • JUnit Easymock Unexpected method call

    - by Lancelot
    Hi, I'm trying to setup a test in JUnit w/ EasyMock and I'm running into a small issue that I can't seem to wrap my head around. I was hoping someone here could help. Here is a simplified version of the method I'm trying to test: public void myMethod() { //Some code executing here Obj myObj = this.service.getObj(param); if (myObj.getExtId() != null) { OtherObj otherObj = new OtherObj(); otherObj.setId(myObj.getExtId()); this.dao.insert(otherObj); } //Some code executing there } Ok so using EasyMock I've mocked the service.getObj(myObj) call and that works fine. My problem comes when JUnit hits the dao.insert(otherObj) call. EasyMock throws a "Unexpected Method Call" on it. I wouldn't mind mocking that dao in my test and using expectLastCall().once(); on it, but that assumes that I have a handle on the "otherObj" that's passed as a parameter at insert time... Which of course I don't since it's conditionally created within the context of the method being tested. Anyone has ever had to deal with that and somehow solved it? Thanks.

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  • Could not determine metatable error binding list to asp.net datagridview

    - by Scott Vercuski
    I am working with the following block of code ... List<ThemeObject> themeList = (from theme in database.Themes join image in database.DBImages on theme.imageID equals image.imageID into resultSet from item in resultSet select new ThemeObject { Name = theme.Name, ImageID = item.imageID}).ToList(); dgvGridView.DataSource = themeList; dgvGridView.DataBind(); The list object populates fine. The datagrid is setup with 2 columns. A textbox column for the "Name" which is bound to "Name" An image column which is bound to the "ImageID" field When I execute the code I receive the following error on the DataBind() Could not determine a MetaTable. A MetaTable could not be determined for the data source '' and one could not be inferred from the request URL. Make sure that the table is mapped to the dats source, or that the data source is configured with a valid context type and table name, or that the request is part of a registered DynamicDataRoute. I'm not using any dynamicdataroutes as far as I can tell. Has anyone experienced this error before?

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  • webservice CopyIntoItems is not working to upload file to sharepoint

    - by Joeri
    The following piece of C# is always failing with 1 Unknown Object reference not set to an instance of an object Anybody some idea what i am missing? try { //Copy WebService Settings String strUserName = "abc"; String strPassword = "abc"; String strDomain = "SVR03"; String FileName = "Filename.xls"; WebReference.Copy copyService = new WebReference.Copy(); copyService.Url = "http://192.168.11.253/_vti_bin/copy.asmx"; copyService.Credentials = new NetworkCredential (strUserName, strPassword, strDomain); // Filestream of attachment FileStream MyFile = new FileStream(@"C:\temp\28200.xls", FileMode.Open, FileAccess.Read); // Read the attachment in to a variable byte[] Contents = new byte[MyFile.Length]; MyFile.Read(Contents, 0, (int)MyFile.Length); MyFile.Close(); //Change file name if not exist then create new one String[] destinationUrl = { "http://192.168.11.253/Shared Documents/28200.xls" }; // Setup some SharePoint metadata fields WebReference.FieldInformation fieldInfo = new WebReference.FieldInformation(); WebReference.FieldInformation[] ListFields = { fieldInfo }; //Copy the document from Local to SharePoint WebReference.CopyResult[] result; uint NewListId = copyService.CopyIntoItems (FileName, destinationUrl, ListFields, Contents, out result); if (result.Length < 1) Console.WriteLine("Unable to create a document library item"); else { Console.WriteLine( result.Length ); Console.WriteLine( result[0].ErrorCode ); Console.WriteLine( result[0].ErrorMessage ); Console.WriteLine( result[0].DestinationUrl); } } catch (Exception ex) { Console.WriteLine("Exception: {0}", ex.Message); }

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  • AllowPartiallyTrustedCallersAttribute exception - unit testing with moq

    - by vdh_ant
    Hi guys I am receiving the following exception when trying to run my unit tests using .net 4.0 under VS2010 with moq 3.1. Attempt by security transparent method 'SPPD.Backend.DataAccess.Test.Specs_for_Core.When_using_base.Can_create_mapper()' to access security critical method 'Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsNotNull(System.Object)' failed. Assembly 'SPPD.Backend.DataAccess.Test, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' is marked with the AllowPartiallyTrustedCallersAttribute, and uses the level 2 security transparency model. Level 2 transparency causes all methods in AllowPartiallyTrustedCallers assemblies to become security transparent by default, which may be the cause of this exception. The test I am running is really straight forward and looks something like the following: [TestMethod] public void Can_create_mapper() { this.SetupTest(); var mockMapper = new Moq.Mock<IMapper>().Object; this._Resolver.Setup(x => x.Resolve<IMapper>()).Returns(mockMapper).Verifiable(); var testBaseDa = new TestBaseDa(); var result = testBaseDa.TestCreateMapper<IMapper>(); Assert.IsNotNull(result); //<<< THROWS EXCEPTION HERE Assert.AreSame(mockMapper, result); this._Resolver.Verify(); } I have no idea what this means and I have been looking around and have found very little on the topic. The closest reference I have found is this http://dotnetzip.codeplex.com/Thread/View.aspx?ThreadId=80274 but its not very clear on what they did to fix it... Anyone got any ideas?

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  • Databinding a multiselect ListBox in a FormView control

    - by drs9222
    I have a multiselect ListBox within a FormView. I can't figure out how to setup the databinding for it. I can populate the listbox fine. If the listbox was a single select I could use say SelectValue='<%#Bind("col")%>' and that works fine. Is there something that I can bind to for a multiselect listbox? I've tried manually DataBinding by handling the DataBinding event of the listbox and setting the selected property on the appropriate items. Unfortunately, there are no items in the listbox during the DataBinding event. The closest thing I've found is to save the value that determines what items should be selecting during DataBinding and then use that value in the FormViews DataBinding event to select the right items which seems like a hack to me. Is there a better way? EDIT: To clarify what I am currently doing... I am using the FormViews's ItemCreated event to save the FormView's DataItem. Then in the FormView's DataBound event I find the listbox and manually set the selected items. It doesn't seem right that I have to save the value like this and I assume there is a more correct way to do this that I just can't see.

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  • IIS7 Mixed Mode Authentication

    - by drachenstern
    We're getting ready to start migrating some of our IIS6 sites to IIS7, and the application currently uses Forms Authentication. We have started getting some requests from various sites to use the Windows Authentication for the users. While this is easy enough to implement (and I've shown internally that there is no issue with the app, as expected) the question then is how to continue to keep Forms authentication for when Integrated Windows doesn't work. I've seen several walkthroughs on how to have it configured on IIS6, and I could do the same thing on IIS7, but then I have to turn on Classic Mode processing. Any solution should also be back portable to IIS6, if possible, to keep the build tree simple. So what are my options on this? Do I setup the app with Integrated Windows Authentication in IIS7, Forms Auth in the web.config, and redirect 401 errors to an "error page" allowing them to login using forms, then back to the regular app? The case when Forms is likely to be needed is going to be reserved for Contract workers, our support staff, and if someone needs to access it on their site from their Extranet. So primarily it's for our staff to login to check functionality and confirm bug reports. I suggested we just maintain that for our support staff to work, we need a Windows login that will always be live, and then we'll just enforce local responsibility on who can login to the site, but I'm told that we would do better to have Forms Authentication. Any thoughts? I can post some of the links of the articles I've already read through if that would help the forum better narrow my needs. Many thanks. tl;dr: How to do mixed mode authentication (forms, windows) in IIS7 without changing to classic pipeline and still be able to use the build in IIS6 if possible.

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  • .NET remoting exception: Exception in the Socket#33711845::DoBind - Only one usage of each socket ad

    - by wollemi
    Hi All, I'm attempting to setup a simple remoting windows service and getting the following error when starting the service: "System.Net.Sockets Error: 0 : [4180] Exception in the Socket#33711845::DoBind - Only one usage of each socket address (protocol/network address/port) is normally permitted System.Net.Sockets Verbose: 0 : [4180] ExclusiveTcpListener#4032828::Start() System.Net.Sockets Verbose: 0 : [4180] Socket#33711845::Bind(0:9998#9998) System.Net.Sockets Error: 0 : [4180] Exception in the Socket#33711845::DoBind - Only one usage of each socket address (protocol/network address/port) is normally permitted ". In the windows service application I have the following code in the "OnStart" method - the error occurs when registering the Channel - ChannelServices.RegisterChannel(tcpPipe, true); As far as I can tell there are no other processes using port 9998 ... Your help to resolve this is most appreciated! protected override void OnStart(string[] args) { int portNumber = int.Parse(ConfigurationManager.AppSettings["endPointTCPPort"]); TcpChannel tcpPipe = new TcpChannel(portNumber); ChannelServices.RegisterChannel(tcpPipe, true); Type serviceType = Type.GetType("TractionGatewayService.TractionGateway"); try { RemotingConfiguration.RegisterWellKnownServiceType(serviceType, "updateCustomerDetails", WellKnownObjectMode.SingleCall); } catch (RemotingException e) { EventLog.WriteEntry("unable to establish listening port because " + e.message; ChannelServices.UnregisterChannel(tcpPipe); } w

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  • How to test Rails 3 Engines with Cucumber & Rspec?

    - by cowboycoded
    I apologize if this question is slightly subjective... I am trying to figure out the best way to test Rails 3 Engines with Cucumber & Rspec. In order to test the engine a rails 3 app is necessary. Here is what I am currently doing: Add a rails test app to the root of the gem (myengine) by running: rails new /myengine/rails_app Add Cucumber to /myengine/rails_app/features as you would in a normal Rails app Require the Rails Engine Gem (using :path=>"/myengine") in /myengine/rails_app/Gemfile Add spec to the root directory of the gem: /myengine/spec Include the fixtures in /myengine/spec/fixtures and I add the following to my cuc env.rb: env.rb: Fixtures.reset_cache fixtures_folder = File.join(Rails.root, 'spec', 'fixtures') fixtures = Dir[File.join(fixtures_folder, '*.yml')].map {|f| File.basename(f, '.yml') } Fixtures.create_fixtures(fixtures_folder, fixtures) Do you see any problems with setting it up like this? The tests run fine, but I am a bit hesitant to put the features inside the test rails app. I originally tried putting the features in the root of the gem and I created the test rails app inside features/support, but for some reason my engine would not initialize when I ran the tests, even though I could see the app loading everything else when cuc ran. If anyone is working with Rails Engines and is using cuc and rspec for testing, I would be interested to hear your setup.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Undefined control sequence

    - by Jelle Fresen
    Hi, I am making my Master's Thesis with LaTeX, but I can't get the provided style to work. Specifically, I get the error 'Undefined control sequence' when using the function makeformaltitlepages, which is defined in mscthesis.sty. On the internet, the only answer I could find is the straightforward 'you probably made a typo', or 'you probably forgot to include the package', but I have reason to believe neither of those apply to me. I am quite sure that the function exists, for when I add a little verification, using the @ifundefined command, the logfile shows that the function actually does exist. And, as can be seen in the following piece of code, I also include the package: \usepackage{mscthesis} % setup information like author, company, title, etc. \begin{document} \formatmatter \thispagestyle{empty} \maketitle \makeatletter \@ifundefined{makeformaltitlepages}{\message{Function is not defined.}}{\message{Function is defined.}} \makeatother \makeformaltitlepages{\input{abstract}} % add chapters, sections, etc. and end the document Now, the output shows the line "Function is defined." just before the output of maketitle (which I think is rather strange on its own, but that might be a flushing issue), followed by the following infinitely repeated error (well, cut off after 100 times by LaTeX): Function is defined. // some gibberish about font info ! Undefined control sequence. \GenericError ... #4 \errhelp \@err@ ... l.112 \makeformaltitlepages{} The control sequence at the end of the top line of your error message was never \def'ed. If you have misspelled it (e.g., `\hobx'), type `I' and the correct spelling (e.g., `I\hbox'). Otherwise just continue, and I'll forget about whatever was undefined. While the error keeps repeating, the line that starts with '#4' cycles between the following four lines: #4 \errhelp \@err@ ... \let \@err@ ... \@empty \def \MessageBreak... \endgroup Ok, so, do any of you have a suggestion of how I might continue to hunt this bug? Or what blatantly obvious mistake did I make?

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  • How do I pass a custom field to a hook (Invision Power Board [ipb] / PHP)

    - by Julian Young
    A long shot but here's hoping someone has some experience coding PHP hooks for Invisions Power Board forum. I'm attempting to code a status addition and the PHP works fine on it's own, it's the passing of the IPB's reference to my hook that is the issue. I.E. You setup a custom field in your forum for MSN Username, then from within a skin / template hook you pass the custom field to the hook and then use your PHP code to check on the status. Here is the IPB skin code I am hooking into on Global-userInfoPane... <if test="authorcfields:|:$author['custom_fields'] != """> <foreach loop="customFieldsOuter:$author['custom_fields'] as $group => $data"> <foreach loop="customFields:$author['custom_fields'][ $group ] as $field"> <if test="$field != ''"> <li> {$field} </li> </if> </foreach> </foreach> </if> Although I could easily add my own skin hook here. i.e. <if test="myHookHere:|:1===1"></if> Literally all I need is a single custom field entry from here passed to my hook. If I query every member when the hook is run then that will result in many extra sql queries per page view. All I want to do is pass that specific custom field to the hook... i.e. myHookHere( $customfield['msn_username'] ) Is this possible? How do you reference the customfield? Can I execute pure PHP from here? Appreciate anyone that can help! I tried the official invision forums but not had much luck.

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  • TeamCity stopped working once I added NUnit to the mix

    - by Dave
    I'm struggling a lot trying to get our build server going. I am currently running tests in a Windows XP virtual machine, and have installed TeamCity v5.0.3, build 10821. I am using NUnit v2.5.3. I finished the initial setup with TeamCity without any issues at all, provided that I use the sln2008 build runner that makes the entire process almost brainless. It's really quite nice that way, and very satisfying to see your first successful automated build. Now it's time to kick it up a notch and I wanted to get NUnit working. I keep the NUnit 2.5.3 assemblies in an external libs folder in SVN, so I checked that out onto the test system. I selected NUnit 2.5.3 from the build runner options, as the online instructions had recommended. But when I build, I get the following error: Window1.xaml.cs(14,7): error CS0246: The type or namespace name ‘NUnit’ could not be found (are you missing a using directive or an assembly reference?) Window1.xaml.cs(28,10): error CS0246: The type or namespace name ‘Test’ could not be found (are you missing a using directive or an assembly reference?) Window1.xaml.cs(28,10): error CS0246: The type or namespace name ‘TestAttribute’ could not be found (are you missing a using directive or an assembly reference?) Everything compiles great in the IDE. From finding blog posts and submitting comments, I got some advice and confirmed the following: I have the HintPath value set properly in my project file (points to the external lib) I can also do a full Release and Debug build from the command line using msbuild I have tried do use the NUnit installer so nunit.framework.dll gets registered into the GAC I have changed the build agent's logon account to be a user on the test system, rather than LOCAL SYSTEM. Nothing seems to help... can anyone else here offer me some advice on what to try next?

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  • UITextField resignFirstResponder not working?

    - by Tejaswi Yerukalapudi
    I've double checked all the connections in the nib file. My code - // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"iphone_bg_login.png"]]; self.title = @"Login screen"; loginTxt = [[UITextField alloc] init]; pwdText = [[UITextField alloc] init]; loginFailedTxt = [[UILabel alloc] init]; loginBtn = [[UIButton alloc] init]; navAppDelegate = (NavAppDelegate *)[[UIApplication sharedApplication] delegate]; navAppDelegate.navController.navigationBarHidden = YES; //NSArray *subVs = (NSArray *) [self.view subviews]; [super viewDidLoad]; } I've used a subclass of UIView (UIControl) and added all the UI elements to it in the Interface builder.The UIControl's touchDown method is connected to backgroundTap method. -(IBAction) backgroundTap:(id) sender { [loginTxt resignFirstResponder]; [pwdText resignFirstResponder]; //[[UIApplication sharedApplication] becomeFirstResponder]; //[sender resignFirstResponder]; } So the keyboard isn't removed like it's supposed to. Not sure why. Thanks for the help! Teja.

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