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  • Table for each region in MySQL

    - by King Wu
    There are four regions with more than one million records total. Should I create a table with a region column or a table for each region and combine them to get the top ranks? If I combine all four regions, none of my columns will be unique so I will need to also add an id column for my primary key. Otherwise, name, accountId & characterId would be candidate keys or should I just add an id column anyways. Table: ---------------------------------------------------------------- | name | accountId | iconId | level | characterId | updateDate | ----------------------------------------------------------------

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  • How to suppress warnings in external headers in Visual C++

    - by Bob Whiteman
    I'm starting a new BREW project, and I'd like to compile with Warning Level 4 (/W4) to keep the application code nice and clean. The problem is that the BREW headers themselves don't compile cleanly with /W4. In gcc you can differentiate between application and system headers by using -I and -isystem, and then by default gcc doesn't report any compilation warnings in system headers. Is there an equivalent mechanism in Visual C++?

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  • I would like some help with an autoroller im coding in javascript

    - by Ian
    I have a game that requires you to click on an object to collect prizes, but instead of giving my user carpel tunnel I want to create an autoroller. I have some code done already but I cant get it to work. If there is anyone out there that would be able to help me get this code working, it would be greatly appreciated. Thanks

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  • What's wrong with this function?

    - by ct2k7
    Hello, I'm using this function to determine whether my application should be online or offline: function online() { if ($online == "0") { if($_SESSION['exp_user']['userlevel'] != "1") { include("error/offline.php"); exit(); } } } However, with the data value set to 0 in the database, and $online does = '0', why is error/offline.php not included for those whoose user level is not 1? Thanks :)

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • Is it okay to mix session data with form and querystring values in a custom model binder?

    - by Byron Sommardahl
    Working on a custom model binder in ASP.NET MVC 2. Most of the time I am binding data from typical form or querystring data. There are times that I end up letting the model binder bind part of an object and get the rest out of session at the controller action level. Does it make better sense to bind the entire object from the model binder (e.g. querystring, form, and session)?

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  • Returning JSON in CFFunction and appending it to layer is causing an error

    - by Mel
    I'm using the qTip jQuery plugin to generate a dynamic tooltip. I'm getting an error in my JS, and I'm unsure if its source is the JSON or the JS. The tooltip calls the following function: (sorry about all this code, but it's necessary) <cffunction name="fGameDetails" access="remote" returnType="any" returnformat="JSON" output="false" hint="This grabs game details for the games.cfm page"> <!---Argument, which is the game ID---> <cfargument name="gameID" type="numeric" required="true" hint="CFC will look for GameID and retrieve its details"> <!---Local var---> <cfset var qGameDetails = ""> <!---Database query---> <cfquery name="qGameDetails" datasource="#REQUEST.datasource#"> SELECT titles.titleName AS tName, titles.titleBrief AS tBrief, games.gameID, games.titleID, games.releaseDate AS rDate, genres.genreName AS gName, platforms.platformAbbr AS pAbbr, platforms.platformName AS pName, creviews.cReviewScore AS rScore, ratings.ratingName AS rName FROM games Inner Join platforms ON platforms.platformID = games.platformID Inner Join titles ON titles.titleID = games.titleID Inner Join genres ON genres.genreID = games.genreID Inner Join creviews ON games.gameID = creviews.gameID Inner Join ratings ON ratings.ratingID = games.ratingID WHERE (games.gameID = #ARGUMENTS.gameID#); </cfquery> <cfreturn qGameDetails> </cffunction> This function returns the following JSON: { "COLUMNS": [ "TNAME", "TBRIEF", "GAMEID", "TITLEID", "RDATE", "GNAME", "PABBR", "PNAME", "RSCORE", "RNAME" ], "DATA": [ [ "Dark Void", "Ancient gods known as 'The Watchers,' once banished from our world by superhuman Adepts, have returned with a vengeance.", 154, 54, "January, 19 2010 00:00:00", "Action & Adventure", "PS3", "Playstation 3", 3.3, "14 Anos" ] ] } The problem I'm having is every time I try to append the JSON to the layer #catalog, I get a syntax error that says "missing parenthetical." This is the JavaScript I'm using: $(document).ready(function() { $('#catalog a[href]').each(function() { $(this).qtip( { content: { url: '/gamezilla/resources/components/viewgames.cfc?method=fGameDetails', data: { gameID: $(this).attr('href').match(/gameID=([0-9]+)$/)[1] }, method: 'get' }, api: { beforeContentUpdate: function(content) { var json = eval('(' + content + ')'); content = $('<div />').append( $('<h1 />', { html: json.TNAME })); return content; } }, style: { width: 300, height: 300, padding: 0, name: 'light', tip: { corner: 'leftMiddle', size: { x: 40, y : 40 } } }, position: { corner: { target: 'rightMiddle', tooltip: 'leftMiddle' } } }); }); }); Any ideas where I'm going wrong? I tried many things for several days and I can't find the issue. Many thanks!

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  • Why is C++ backward compatible with C ? Why isn't there some "pure" C++ language ?

    - by gokoon
    C and C++ are different languages, blababla we know that. But if those language are different, why is it still possible to use function like malloc or free ? I'm sure there are all sort of dusty things C++ has because of C, but since C++ is another language, why not remove those things to make it a little less bloat and more clean and clear ? Is it because it allows programmers to work without the OO model or because some compilers doesn't support high-level abstract features of C++ ?

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  • How is it possible to legally write ::: in C++ and ??? in C#?

    - by daveny
    These questions are a kind of game, and I did not find the solution for them. It is possible to write ::: in C++ without using quotes or anything like this and the compiler will accept it (macros are prohibited too). And the same is true for C# too, but in C#, you have to write ???. I think C++ will use the :: scope operator and C# will use ? : , but I do not know the answers to them. Any idea?

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  • Should I merge .pbxproj files with git using merge=union?

    - by Ortwin Gentz
    I'm wondering whether the merge=union option in .gitattributes makes sense for .pbxproj files. The manpage states for this option: Run 3-way file level merge for text files, but take lines from both versions, instead of leaving conflict markers. This tends to leave the added lines in the resulting file in random order and the user should verify the result. Normally, this should be fine for the 90% case of adding files to the project. Does anybody have experience with this?

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  • Picker in UINavigationController

    - by william-hu
    Hi , i use a UIPickerView in my root view of UINavigationController . And i used one button, when i pressed it, pass the data(shows in picker) to the next level view of navigation controller. How should i do this? Thank you!

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  • Cassandra replication system - how it works

    - by inquisitor
    Does cassandra replicates only on write procedure (with choosen consistency level)? Is there any auto-replicate option for absent nodes, if i want symetric data in every node? If I plug in new node to cluster there is no auto replication - how to sync data from others nodes with new one? If I want replication like multimaster (2 nodes) with slave backup (1 node) known from MySQL, what is the proper logic setup and manage that on cassandra (3 nodes)? How about two nodes?

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  • What is the display list in Flash 10? Array? Linked list?

    - by Typeoneerror
    I'm working on a game that has many elements on stage, so I'm looking to optimize my loops. I know that Vector is faster than looping an array, but I'm also in some cases using: while (i < numChildren) getChildAt(i) ...to update sprites. My question is when I use getChildAt, is that accessing an Array or Vector or linked list or other? Should I instead store references to my objects in a Vector and loop through that instead?

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  • How to create svn folder in mac os x

    - by niceramar
    hi, i am working on iphone project, i like to create an svn folder and link that one to my server I tried to run the below command fsp3s-MacBook-Pro:~ fsp3$ svnadmin create /ram/Code/SVN i got the below error svnadmin: Repository creation failed svnadmin: Could not create top-level directory svnadmin: Can't create directory '/ram/Code/SVN': No such file or directory How to create an SVN folder in mac os x? thanks!

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  • in c# are methods private by default?

    - by Eli Perpinyal
    If I have a method that does not specify its Accessibility Level will it be Private by default? void Item_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { throw new NotImplementedException(); } Is the above method private?

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  • Variable scope and the 'using' statement in .NET

    - by pete the pagan-gerbil
    If a variable is at class level (ie, private MyDataAccessClass _dataAccess;, can it be used as part of a using statement within the methods of that class to dispose of it correctly? Is it wise to use this method, or is it better to always declare a new variable with a using statement (ie, using (MyDataAccessClass dataAccess = new MyDataAccessClass()) instead of using (_dataAccess = new MyDataAccessClass()))?

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  • Linux C++: how to profile time wasted due to cache misses?

    - by anon
    I know that I can use gprof to benchmark my code. However, I have this problem -- I have a smart pointer that has an extra level of indirection (think of it as a proxy object). As a result, I have this extra layer that effects pretty much all functions, and screws with caching. Is there a way to measure the time my CPU wastes due to cache misses? Thanks!

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  • Is there a common practice how to make freeing memory for Garbage Collector easier in .NET?

    - by MartyIX
    I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing. For example is it useful to assign null value to objects that are not longer needed? I see this in a few samples over Internet. Thanks for answers!

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  • How to manually (bitwise) perform (float)x? (homework)

    - by Silver
    Now, here is the function header of the function I'm supposed to implement: /* * float_from_int - Return bit-level equivalent of expression (float) x * Result is returned as unsigned int, but * it is to be interpreted as the bit-level representation of a * single-precision floating point values. * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while * Max ops: 30 * Rating: 4 */ unsigned float_from_int(int x) { ... } We aren't allowed to do float operations, or any kind of casting. Now I tried to implement the first algorithm given at this site: http://locklessinc.com/articles/i2f/ Here's my code: unsigned float_from_int(int x) { // grab sign bit int xIsNegative = 0; int absValOfX = x; if(x < 0){ xIsNegative = 1; absValOfX = -x; } // zero case if(x == 0){ return 0; } //int shiftsNeeded = 0; /*while(){ shiftsNeeded++; }*/ unsigned I2F_MAX_BITS = 15; unsigned I2F_MAX_INPUT = ((1 << I2F_MAX_BITS) - 1); unsigned I2F_SHIFT = (24 - I2F_MAX_BITS); unsigned result, i, exponent, fraction; if ((absValOfX & I2F_MAX_INPUT) == 0) result = 0; else { exponent = 126 + I2F_MAX_BITS; fraction = (absValOfX & I2F_MAX_INPUT) << I2F_SHIFT; i = 0; while(i < I2F_MAX_BITS) { if (fraction & 0x800000) break; else { fraction = fraction << 1; exponent = exponent - 1; } i++; } result = (xIsNegative << 31) | exponent << 23 | (fraction & 0x7fffff); } return result; } But it didn't work (see test error below): Test float_from_int(-2147483648[0x80000000]) failed... ...Gives 0[0x0]. Should be -822083584[0xcf000000] 4 4 0 float_times_four I don't know where to go from here. How should I go about parsing the float from this int?

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