Search Results

Search found 22499 results on 900 pages for 'game level'.

Page 581/900 | < Previous Page | 577 578 579 580 581 582 583 584 585 586 587 588  | Next Page >

  • What is the display list in Flash 10? Array? Linked list?

    - by Typeoneerror
    I'm working on a game that has many elements on stage, so I'm looking to optimize my loops. I know that Vector is faster than looping an array, but I'm also in some cases using: while (i < numChildren) getChildAt(i) ...to update sprites. My question is when I use getChildAt, is that accessing an Array or Vector or linked list or other? Should I instead store references to my objects in a Vector and loop through that instead?

    Read the article

  • What's wrong with this function?

    - by ct2k7
    Hello, I'm using this function to determine whether my application should be online or offline: function online() { if ($online == "0") { if($_SESSION['exp_user']['userlevel'] != "1") { include("error/offline.php"); exit(); } } } However, with the data value set to 0 in the database, and $online does = '0', why is error/offline.php not included for those whoose user level is not 1? Thanks :)

    Read the article

  • Can you make a living as a system programmer?

    - by Helper Method
    Is there still a market for C system programmers? I love Java and some of the newer JVM languages but at the same time I really enjoy low-level system programming under Unix, using C and the GNU toolchain (it makes you feel elitist ;-)). Now I wonder a) is there still a market for C system programmers and b) how much do you earn compared to an app programmer c) is it that much fun in a large scale project?

    Read the article

  • Variable scope and the 'using' statement in .NET

    - by pete the pagan-gerbil
    If a variable is at class level (ie, private MyDataAccessClass _dataAccess;, can it be used as part of a using statement within the methods of that class to dispose of it correctly? Is it wise to use this method, or is it better to always declare a new variable with a using statement (ie, using (MyDataAccessClass dataAccess = new MyDataAccessClass()) instead of using (_dataAccess = new MyDataAccessClass()))?

    Read the article

  • Should I merge .pbxproj files with git using merge=union?

    - by Ortwin Gentz
    I'm wondering whether the merge=union option in .gitattributes makes sense for .pbxproj files. The manpage states for this option: Run 3-way file level merge for text files, but take lines from both versions, instead of leaving conflict markers. This tends to leave the added lines in the resulting file in random order and the user should verify the result. Normally, this should be fine for the 90% case of adding files to the project. Does anybody have experience with this?

    Read the article

  • Is it okay to mix session data with form and querystring values in a custom model binder?

    - by Byron Sommardahl
    Working on a custom model binder in ASP.NET MVC 2. Most of the time I am binding data from typical form or querystring data. There are times that I end up letting the model binder bind part of an object and get the rest out of session at the controller action level. Does it make better sense to bind the entire object from the model binder (e.g. querystring, form, and session)?

    Read the article

  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

    Read the article

  • I would like some help with an autoroller im coding in javascript

    - by Ian
    I have a game that requires you to click on an object to collect prizes, but instead of giving my user carpel tunnel I want to create an autoroller. I have some code done already but I cant get it to work. If there is anyone out there that would be able to help me get this code working, it would be greatly appreciated. Thanks

    Read the article

  • How is it possible to legally write ::: in C++ and ??? in C#?

    - by daveny
    These questions are a kind of game, and I did not find the solution for them. It is possible to write ::: in C++ without using quotes or anything like this and the compiler will accept it (macros are prohibited too). And the same is true for C# too, but in C#, you have to write ???. I think C++ will use the :: scope operator and C# will use ? : , but I do not know the answers to them. Any idea?

    Read the article

  • in c# are methods private by default?

    - by Eli Perpinyal
    If I have a method that does not specify its Accessibility Level will it be Private by default? void Item_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { throw new NotImplementedException(); } Is the above method private?

    Read the article

  • How to suppress warnings in external headers in Visual C++

    - by Bob Whiteman
    I'm starting a new BREW project, and I'd like to compile with Warning Level 4 (/W4) to keep the application code nice and clean. The problem is that the BREW headers themselves don't compile cleanly with /W4. In gcc you can differentiate between application and system headers by using -I and -isystem, and then by default gcc doesn't report any compilation warnings in system headers. Is there an equivalent mechanism in Visual C++?

    Read the article

  • How to pick random (small) data samples using Map/Reduce?

    - by Andrei Savu
    I want to write a map/reduce job to select a number of random samples from a large dataset based on a row level condition. I want to minimize the number of intermediate keys. Pseudocode: for each row if row matches condition put the row.id in the bucket if the bucket is not already large enough Have you done something like this? Is there any well known algorithm? A sample containing sequential rows is also good enough. Thanks.

    Read the article

  • Facebook IE9 Javascript error

    - by Yannick Richard
    This morning our game is not working on my computer under IE9. The error I get is: access denied on http://static.ak.fbcdn.net/rsrc.php/v1/yL/r/X3oFUDWWu05.js When I load this URL in Chrome, FF, and IE 8, everything works fine. But under IE9 I have the following error: 'window is undefined' Error : 800A1391 Execution Error Microsoft JScript This is a Facebook script that I have no control over. I've cleared my cache but still get the error. Any ideas?

    Read the article

  • Java compilation with two versions of Eclipse

    - by lepnio
    I've got an old project in Eclipse 2.1 and compiled with a JDK 1.4.2_12. I want to upgrade the version of Eclipse to Eclipse Galileo. I've imported my project and set the compilation level to 1.4 and I've also updated my build path to use the correct JDK. The problem is that when I compare the compiled files in the classes folder in the two versions of Eclipse, the MD5 checksum are different. Should I be worried about that fact or this is normal?

    Read the article

  • How to create svn folder in mac os x

    - by niceramar
    hi, i am working on iphone project, i like to create an svn folder and link that one to my server I tried to run the below command fsp3s-MacBook-Pro:~ fsp3$ svnadmin create /ram/Code/SVN i got the below error svnadmin: Repository creation failed svnadmin: Could not create top-level directory svnadmin: Can't create directory '/ram/Code/SVN': No such file or directory How to create an SVN folder in mac os x? thanks!

    Read the article

  • Regular Expression problem

    - by Yatendra Goel
    I want a regex to find the following types of strings: http://anything.abc.tld http://anything.abc.tld/ where abc - abc always remains abc anything - it could be any string tld - it could be any tld (top-level-domain) like .com .net .co.in .co.uk etc. Note: The url must not contain any other thing at the end, means http://anything.abc.tld/xyz is not acceptable.

    Read the article

< Previous Page | 577 578 579 580 581 582 583 584 585 586 587 588  | Next Page >