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  • Display output in HTML format by perl

    - by aladine
    Hi, I have a hashmap with some information(key and value) in a perl file. I want to display them in HTML output and each displayed (key, value) will link to something. When I click the link then there will be some information there. Anyone suggests me how can I do that. Is this similar to creating a CGI file and use CGI.pm? I will update more detail on this question later.

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  • jQuery selector

    - by Anton
    I have few nested DIVs at page. I want to add event only for smalest DIV which size is more than 100x100 px. I am able to do it using conditions in code. Is it possible to do using selector? $('?????').click(function (e) { } If yes, please provide an example.

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  • Asp.net MVC appliction showing popup message after updating user

    - by kumar
    This is my Update Json method.. public JsonResult Update(StudentInfo e) { var cache = CacheFactory.GetCacheManager(); var Status= false; for (int i = 0; i <= cache.Count; i++) { var x = (StudentInfo )cache.GetData("a" + i); if (x != null) { Status= common.UpdateStudent(e.Student); } } return Json(Status); } this is my veiw.. <% using (Html.BeginForm("Update", "home", FormMethod.Post)) { %> <%= Html.ValidationSummary(true)%> my scripts.. <script type="text/javascript"> $(document).ready(function() { $('#btnSelectAll').click(function() { $('#btnSelect').click(function() { $('#input[type=checkbox]').attr('checked', 'checked'); }); function validate_excpt(formData, jqForm, options) { var form = jqForm[0]; return true; } // post-submit callback function showResponse(responseText, statusText, xhr, $form) { if (responseText[0].substring(0, 16) != "System.Exception") { $('#error-msg- span:last').html('<strong>Update successful.</strong>'); } else { $('#error-msg- span:last').html('<strong>Update failed.</strong> ' + responseText[0].substring(0, 48)); } $('#error-msg-').removeClass('hide'); $('#gui-stat-').html(responseText[1]); } // post-submit callback $('#exc-').ajaxForm({ target: '#error-msg-', beforeSubmit: validate_excpt, success: showResponse, dataType: 'json' }); $('.button').button(); }); $('.button').button(); $("input[id^='exc-flwup-']").datepicker({ duration: '', showTime: true, constrainInput: true, stepMinutes: 30, stepHours: 1, altTimeField: '', time24h: true, minDate: 0 }); $('#ui-timepicker-div').bgiframe(); }); </script> I am getting popupmessage when Jsonresult Update method has done..but I am seeing that user is updating perfectly.. popup window saying something like you have choosed to open if I open that I am getting string as True in the file.. is that above code I am doing something wrong?

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  • installing Python application with Python under windows

    - by mack369
    My application uses many Python libraries (Django, Twisted, xmlrpc). I cannot expect that the end user has the Python installed with all needed libraries. I've created a fancy installer for my application using Inno Setup, but I don't think that it is a good solution to execute 5 other setup programs from my installer. It would be annoying to the user to click "Next" button 15 times. Is there any way to do that quietly?

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  • jquery to check if returned data object is empty

    - by user253530
    $("#post").live("click",function() { $("input:checkbox[name='bookmarkid']:checked").each(function() { $.post("php/socialbookmark-post.php", {bookmarkID: $(this).val()},function(data) { if(data != "") alert(data); }); }); }); the php file outputs some text only if something goes wrong. The checking that I do fails if the data is empty and displays an empty message. I need to fix this. Any ideas?

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  • Ajax Tab Container usage in master page

    - by Senthilkumar
    Hi Can any one tell how to use AJAXControlToolkit's Tab container in Master page. My application has more pages, if I use tabcontainer i can include contentplace holder for each panel.. but the problem is only the first page is being displayed for me, when i click on the second tab nothing is being displayed .. here is my application tab container

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  • Mod Rewrite Trouble

    - by Adrian
    I want to have a main section which is found on services.php and then some sub-sections like services_logodesign.php. I want to make url's look like: When I click a button to open services_logodesign.php the browser should show "services/logo design" I have several other sub-sections, it will be nice to have one code for any other pages.

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  • Eclipse RCP setting classpath from workspace

    - by English Learner
    I am working one Eclipse RCP project where I have got one situation that I wanted to set classpath at runtime. So initially, I can set the classpath from project\lib\sample.jar file in order to avoid the compilation error. But once the Eclipse RCP application started, and click one update button, a new sample.jar file would be generated at workspace. Now I wanted to update the classpath for newly generated sample.jar from workspace. Which is the best option for setting such a runtime classpath ?

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  • Addin to Visual Studio for visualizing a selected json string in the editor

    - by Larsi
    Hi! I've got a lot of xml files, and embedded in some elements there are json serialized objects. They are quite difficult to read and modify. So question is: Are there any Visual Studio addins availible that can take selected json-text in the editor, and visualize it (and maybe even allow for editing)? if not, if I must build it - are there any good starting points or samples availible? (making a right-click command availible when text is selected, and them showing a popup) Regards Larsi

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  • if SWFupload running, on tab change alert... idTabs jquery

    - by robertdd
    I use idTabs, in the first tab I have swfuploading, if i have to upload 30 images and i want to change the tab, while uploading, the upload stop! how can I call a function only if swfupload make upload, to alert the client? this function is called when a tab is clicked $(function(){ $(".usual ul a").click(function(){ alert('aaa'); }); }); thanks!

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  • How Do I Create A Accordian Box Using JavaScript?

    - by user105033
    Hi, what I want is this: Start: End: ---------------- ---------------- |asdf | | | ---------------- | stuff | | | | | ---------------- | asdf | ---------------- When you click asdf it should end up looking like the End box but the 'stuff' box should appear gradually so it looks like the asdf box is pulling down the stuff menu. When asdf is clicked again it should look like the stuff box is pulling up the asdf box and end at the Start position. Any tutorials on doing things like this?

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  • Basic script for VBA

    - by rmdussa
    Hi I need basic script for excel and VBA. for example on sheet1 have table col1(name), col2(netsal),col3(bonus) in sheet1 need a button and want to click that button to get results in sheet2 needs to be col1(name),col2(netsal),col3(bonus), col4(col2+clo3)(total sal) could you please give steps to follow and VBA scripts Thanks

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  • HELP! Any ideas? Im creating a new site using the below script embedded in my swf. But I keep getti

    - by Suzanne
    package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Select users in couchdb

    - by 2x2p1p
    Hi guys I have an HTML form for authentication of users, with SQL language is easier to extract data select name, password from users where name='nameField' and password='passwordField' In couchdb I cant use local views just temp views: curl -X POST -H 'Content-Type: application/json' -d '{"map": "function (doc) {if (doc.name === "nameField" && doc.password === "passwordField") {emit (doc.name, doc.passWord)}}"}' http://localhost:5984/somedb/_temp_view But it isnt recommended (Click here), what should I do ? :( Thanks

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  • Looking for a visualization and charting package

    - by Jeff Meatball Yang
    I have some specific requirements, with the most important at the top: Can plot line and stacked bar charts Can customize mouse events (hover, click) on chart data Compatible and performant with IE7/8 (likely will use excanvas.js) Can optionally control label formats, legends, colors Open source preferred, or at least can purchase the source Can be hosted locally I have seen a couple potentially good ones: Google's interactive charts (But code must be accessed via Google servers) EJSChart Flot Does anyone have experience with these, or others, and can make a recommendation?

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  • jquery live event gets executed twice

    - by victor_foster
    I am loading content into a page with ajax that will have live click events attached to them. It seems like the first time I load this content everything works as expected. If I load this again, the events fire twice (when put breakpoints in the code). What am I doing wrong? Is there a way I can clear the dom of these elements before they get loaded again?

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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • How can i scroll to an anchor?

    - by strakastroukas
    First of all, I have bound a datapager control to a listview. I would like to scroll to the first item of the listview control on the DataPager click. I guess by using javascript, but it seems that the datapager does not allow that... So what option do i have? How can i scroll, onto a specific anchor, when clicking on the DataPager?

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  • jQuery: How to find and change multiply th classes between n & n

    - by Ravex
    Hi everyone. I have some table structure: <tr class="row-2"><tr> <tr class="row-3">..<tr> <tr class="row-4">..<tr> <tr class="row-5">..<tr> <tr class="row-6">..<tr> <tr class="row-7"><tr> <tr class="row-8">..<tr> <tr class="row-9">..<tr> <tr class="row-10">..<tr> <tr class="row-11">..<tr> ...etc for this example TR with classes "row-2" and "row-7" is parrent product link wich expand child rows. <script> $(function() { $('tr.parent') .css("cursor","pointer") .css("color","red") .attr("title","Click to expand/collapse") .click(function(){ $(this).siblings('.child-'+this.id).toggle(); }); $('tr[@class^=child-]').hide().children('td'); }); </script> Rows -3...-6 is child of row-2 and Rows -8...-11 is child of row-7 How i can find row-2, row-7, etc then add second class "parrent" and ID similar class (id="row-2", id="row-7", etc)? Also i need add in each TR between row-2 and row-7 class equal previous parrent row. In bottom line i need something like this: <tr class="row-2 parrent" id="row-2"><tr> <tr class="row-3 child-row2">..<tr> <tr class="row-4 child-row2">..<tr> <tr class="row-5 child-row2">..<tr> <tr class="row-6 child-row2">..<tr> <tr class="row-7 parrent" id="row-7"><tr> <tr class="row-8 child-row7">..<tr> <tr class="row-9 child-row7">..<tr> <tr class="row-10 child-row7">..<tr> <tr class="row-11 child-row7">..<tr> ..etc Thanks for any Help.

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