Here are the notes for today’s release: Clarified the purpose of the fork name when creating a fork of a project. Added confirmation messages to deletion of system requirements when editing documentation. Deployed several bug fixes: Fixed an issue that was causing AppHarbor build notifications to fail. Thanks to claq2 for the bug report! Fixed several issues where extremely long titles or descriptions on items on the issues, discussions, profiles, and home pages would not wrap properly. Fixed a minor wrapping issue around the link to upload patches. Fixed an issue with viewing RSS feeds in Internet Explorer. Fixed an issue where replying to a discussion with a quote would push the content past the page margins. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.
App Engine has a storied history at Google I/O. Two years ago, we launched Google App Engine to at the inaugural I/O. It’s been two amazing years for...
A Desktop and Silverlight user action management system, with undo, redo, and repeat; allowing actions to be monitored, and grouped according to a context (such as a UI control), executed sequentially or in parallel, and even to be rolled back on failure.
Synchronization is often an expensive operation that can limit the performance of a multithreaded program. Using thread-local data structures instead of data structures shared by the threads can reduce synchronization in certain cases, allowing a program to run faster.
I am using OpenGL and I try to trap my cursor inside my game window (using both SetCursorPos
and
ClipCursor)
But, these conflict with my camera rotation code as my camera is rotated with my mouse. If there is a way to do it, please let me know. If possible, I would be willing to make it so that when the cursor reaches an edge of the screen, it jumps to the opposite edge (though I fear that would also conflict with my camera code).
If you missed any sessions at Google I/O , we’re happy to let you know that beginning tomorrow (Tuesday June 1), videos and slides from all I/O sessions...
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