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  • UITableView with contact image problems.

    - by prathumca
    As par my app requirement, I'm showing the contact images in a UITableView as shown below. ABRecordRef contact = [self getContact]; if(contact && ABPersonHasImageData(contact)) { UIImage *contactImage = [UIImage imageWithData:(NSData*)ABPersonCopyImageData(contact)]; callImage.image = contactImage; } I've two problems if I use the above code segment. Table Scrolling is too slow. If comment the above code, then UITable responds very fast. Memory Management. My app started using 25 - 30 MB of RAM. Is there any better way to avoid the above two problems?

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  • Regular Expression doesn't match

    - by dododedodonl
    Hi All, I've got a regular expression in my cocoa-touch app (using RegexKitLite). NSString *week = [[NSString alloc] initWithFormat:@"%@", [pageContent stringByReplacingOccurrencesOfRegex:@"<select name=\"week\" class=\"selectbox\" style='width:134' onChange=\"doDisplayTimetable(NavBar, topDir);\">(.+?)<option value=\"(.+?)\">(.+?)</option>" withString:@"$2"]]; I expect it to match with the section of this (what is in NSString pageContent): <span class="selection"> <nobr> Periode<br> <span class="absatz"> &nbsp;<br> </span> <select name="week" class="selectbox" style='width:134' onChange="doDisplayTimetable(NavBar, topDir);"> <option value="14">17-5 - 16-7</option> </select> </nobr> </span> But it doesn't... I need the value of the option, it is possible that there is more than one (in that case I need them both separated by a ,. Can someone help me out? Regards, Dodo

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  • nsmutabledictionary is showing memory leak

    - by Narasimhaiah Kolli
    Why doing assigning nil to nsmutabledictioanry and allocating is crashing ans showing memory release at this point of place?? self.delegate.replenishAddedmaterials = nil; self.delegate.replenishAddedmaterials = [[NSMutableDictionary alloc] init]; MATERIAL_ITEM *materialItem = [[MATERIAL_ITEM alloc] init]; VENDOR_HEADER *vendor = [[VENDOR_HEADER alloc] init]; PURCHASING_ORG_HEADER *purOrg = [[PURCHASING_ORG_HEADER alloc] init]; [self.delegate.replenishAddedmaterials setObject:[NSMutableArray arrayWithObject:materialItem] forKey:materialItem]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:vendor]; [[self.delegate.replenishAddedmaterials objectForKey:materialItem] addObject:purOrg]; After executing allocation of nsmutabledictionary i am getting following message * -[MATERIAL_ITEM release]: message sent to deallocated instance 0x11e62810I have implemented my project in ARC

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  • How to reliably categorize HTTP sessions in proxy to corresponding browser' windows/tabs user is viewing?

    - by Jehonathan
    I was using the Fiddler core .Net library as a local proxy to record the user activity in web. However I ended up with a problem which seems dirty to solve. I have a web browser say Google Chrome, and the user opened like 10 different tabs each with different web URLs. The problem is that the proxy records all the HTTP session initiated by each pages separately, causing me to figure out using my intelligence the tab which the corresponding HTTP session belonged to. I understand that this is because of the stateless nature of HTTP protocol. However I am just wondering is there an easy way to do this? I ended up with below c# code for that in Fiddler. Still its not a reliable solution due to the heuristics. This is a modification of the sample project bundled with Fiddler core for .NET 4. Basically what it does is filtering HTTP sessions initiated in last few seconds to find the first request or switching to another page made by the same tab in browser. It almost works, but not seems to be a universal solution. Fiddler.FiddlerApplication.AfterSessionComplete += delegate(Fiddler.Session oS) { //exclude other HTTP methods if (oS.oRequest.headers.HTTPMethod == "GET" || oS.oRequest.headers.HTTPMethod == "POST") //exclude other HTTP Status codes if (oS.oResponse.headers.HTTPResponseStatus == "200 OK" || oS.oResponse.headers.HTTPResponseStatus == "304 Not Modified") { //exclude other MIME responses (allow only text/html) var accept = oS.oRequest.headers.FindAll("Accept"); if (accept != null) { if(accept.Count>0) if (accept[0].Value.Contains("text/html")) { //exclude AJAX if (!oS.oRequest.headers.Exists("X-Requested-With")) { //find the referer for this request var referer = oS.oRequest.headers.FindAll("Referer"); //if no referer then assume this as a new request and display the same if(referer!=null) { //if no referer then assume this as a new request and display the same if (referer.Count > 0) { //lock the sessions Monitor.Enter(oAllSessions); //filter further using the response if (oS.oResponse.MIMEType == string.Empty || oS.oResponse.MIMEType == "text/html") //get all previous sessions with the same process ID this session request if(oAllSessions.FindAll(a=>a.LocalProcessID == oS.LocalProcessID) //get all previous sessions within last second (assuming the new tab opened initiated multiple sessions other than parent) .FindAll(z => (z.Timers.ClientBeginRequest > oS.Timers.ClientBeginRequest.AddSeconds(-1))) //get all previous sessions that belongs to the same port of the current session .FindAll(b=>b.port == oS.port ).FindAll(c=>c.clientIP ==oS.clientIP) //get all previus sessions with the same referrer URL of the current session .FindAll(y => referer[0].Value.Equals(y.fullUrl)) //get all previous sessions with the same host name of the current session .FindAll(m=>m.hostname==oS.hostname).Count==0 ) //if count ==0 that means this is the parent request Console.WriteLine(oS.fullUrl); //unlock sessions Monitor.Exit(oAllSessions); } else Console.WriteLine(oS.fullUrl); } else Console.WriteLine(oS.fullUrl); Console.WriteLine(); } } } } };

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  • How to scroll the content without scrolling the image in the background using UIScrollView ?

    - by Raymond Choong
    I am trying to scroll the content without scrolling the image in the background using UIScrollView. I am using IB and setting the FileOwner View to point to the Scroll View (Image View is a child of the Scroll view). I have made the image height to be 960 pixels. I have also set scrolling content size in the vierController that owns this UIView (void)viewDidLoad { UIScrollView *tempScrollView = (UIScrollView *)self.view; tempScrollView.contentSize=CGSizeMake(320, 960); } My problem is that the Image only appears moves along with the content. I have tried taking out the settings in viewDidLoad, but the scrolling cease to function. I have also tried changing the location of the image and have it placed under VIEW instead of Scoll View (by the way Scroll View is a child of VIEW), but that resulted in the app breaking (termination error). Any advice would be appreciated.

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  • How do I use comma-separated-value file received from a URL query in Objective-c?

    - by chiemekailo
    How do I use comma-separated-value file received from a URL query in Objective-c? when I query the URL I get csv such as "OMRUAH=X",20.741,"3/16/2010","1:52pm",20.7226,20.7594. How do I capture and use this for my application? My problem is creating/initializing that NSString object in the first place. An example is this link "http://download.finance.yahoo.com/d/quotes.csv?s=GBPEUR=X&f=sl1d1t1ba&e=.csv" which returns csv. I dont know how to capture this as an object since I cannot use an NSXMLParser object.

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  • Dynamically adding data to a UITableView

    - by tableview
    Hey guys! I'm new to Objective C and I need a little help. I've created a UITableView in a UIViewController. I'd like to know how to populate my UITableView dynamically. The data is a bunch of labels that I've stored in a NSMutableArray. So each row displays the contents of the array. Once the array is reloaded with fresh data, the second row will then keep displaying the data as it is added to the array. Thanks in advance for any help!

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  • UIAcceleration filtering

    - by Ilya
    Hi, I found the following piece of code in apple guidelines: - (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration { //Use a basic low-pass filter to only keep the gravity in the accelerometer values accel[0] = acceleration.x * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor); accel[1] = acceleration.y * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor); accel[2] = acceleration.z * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor); } What does it exactly do? What is this low-pass filter? Why do I have to apply it? Thank you in advance.

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  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • Value from UISlider method?

    - by fuzzygoat
    Can anyone point me in the right direction regarding sliders, the version below was my first attempt (the range is 0.0 - 100.0) The results I get are not right. // Version 1.0 -(IBAction)sliderMoved:(id)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1845:207] SliderMoved ... -1.991753 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 0.000000 // [1845:207] SliderMoved ... 32768.000435 With the version below I get the values I expect, what am I missing in version_001? // Version 2.0 -(IBAction)sliderMoved:(UISlider *)sender { NSLog(@"SliderValue ... %d",(int)[sender value]); } // OUTPUT: // [1914:207] SliderMoved ... 1 // [1914:207] SliderMoved ... 2 // [1914:207] SliderMoved ... 3 // [1914:207] SliderMoved ... 4 cheers Gary

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  • How to compensate the flipped coordinate system of core graphics for easy drawing?

    - by mystify
    It's really a pain, but always when I draw an UIImage in -drawRect:, it's upside-down. When I flip the coordinates, the image draws correctly, but at the cost of all other CG functions drawing "wrong" (flipped). What's your strategy when you have to draw images and other things? Is there any rule of thumb how to not get stuck in this problem over and over again? Also, one nasty thing when I flip the y-axis is, that my CGRect from the UIImageView frame is wrong. Instead of the origin appearing at 10,10 upper left as expected, it appears at the bottom. But at the same time, all those normal line drawing functions of CGContext take correct coordinates. drawing a line in -drawRect with origin 10,10 upper left, will really start at upper left. But at the same time that's strange, because core graphics actually has a flipped coordinate system with y 0 at the bottom. So it seems like something is really inconsistent there. Drawing with CGContext functions takes coordinates as "expected" (cmon, nobody thinks in coordinates starting from bottom left, that's silly), while drawing any kind of image still works the "wrong" way. Do you use helper methods to draw images? Or is there anything useful that makes image drawing not a pain in the butt?

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  • how do I get the program to Know which annotation is selected and be able to access properties of it

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • ivar is inside two blocks

    - by Desperate Developer
    I have an ivar like this declared on interface: BOOL controllerOK; I have to use this ivar inside a block that resides itself in a block. Something like myBlockl = ^(){ [self presentViewController:controller animated:YES completion:^(){ if (controllerOK) [self doStuff]; }]; }; If I try to do that, I see an error capturing self strongly in this block is likely to lead to a retain cycle for the if (controllerOK) line. This does not appear to be one of those blocks problems that you create another variable using __unsafe_unretained before the block starts. First because this instruction cannot be used with a BOOL and second because the ivar controllerOK has to be tested on runtime inside the block. Another problem is that the block itself is declared on the interface, so it will be used outside the context where it is being created. How do I solve that?

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  • Paging a UIScrollView with a large PDF

    - by Fousa
    I try to create a simple UIScrollView with paging. And I want to be able to scroll through a large PDF document, but this gives me some problems... I tried the following options: Convert all the PDF pages to UIImages at startup, this works, but is very slow on start Manually drawing the PDF page in the drawRect, but yet again this was slow... And I prefer not to load everything at startup but to do it during the usage. Did anyone did this recently? Can't seem to find a nice example project. Thnx! Jelle

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  • How can I programmatically position a view using relative points?

    - by Steve Madsen
    What is the best way to position a view relative to the size of its superview, when the bounds of the superview are not yet known? I am trying to avoid hard-coding coordinates if it is at all possible. Perhaps this is silly, and if so, that's a perfectly acceptable answer. I've run into this many times when working with custom UI. The most recent example is that I'm trying to replace the UINavigationItem plain-text title with a custom view. I want that view to fill the superview, but in addition, I want a UIActivityIndicatorView on the right side, inset about 2 pixels and centered vertically. Here's the code: - (void) viewDidLoad { [super viewDidLoad]; customTitleView = [[UIView alloc] initWithFrame:CGRectZero]; customTitleView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel = [[UILabel alloc] initWithFrame:CGRectZero]; titleLabel.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel.lineBreakMode = UILineBreakModeWordWrap; titleLabel.numberOfLines = 2; titleLabel.minimumFontSize = 11.0; titleLabel.font = [UIFont systemFontOfSize:17.0]; titleLabel.adjustsFontSizeToFitWidth = YES; [customTitleView addSubview:titleLabel]; spinnerView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; spinnerView.center = CGPointMake(customTitleView.bounds.size.width - (spinnerView.bounds.size.width / 2) - 2, customTitleView.bounds.size.height / 2); spinnerView.hidesWhenStopped = YES; [customTitleView addSubview:spinnerView]; self.navigationItem.titleView = customTitleView; [customTitleView release]; } Here's my problem: at the time that this code runs, customTitleView.bounds is still zeroes. The auto-resizing mask hasn't had a chance to do its thing yet, but I very much want those values so that I can compute the relative positions of other sub-views (here, the activity indicator). Is this possible without being ugly?

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  • Objective-C Definedness

    - by Dan Ray
    This is an agonizingly rookie question, but here I am learning a new language and framework, and I'm trying to answer the question "What is Truth?" as pertains to Obj-C. I'm trying to lazy-load images across the network. I have a data class called Event that has properties including: @property (nonatomic, retain) UIImage image; @property (nonatomic, retain) UIImage thumbnail; in my AppDelegate, I fetch up a bunch of data about my events (this is an app that shows local arts event listings), and pre-sets each event.image to my default "no-image.png". Then in the UITableViewController where I view these things, I do: if (thisEvent.image == NULL) { NSLog(@"Going for this item's image"); UIImage *tempImage = [UIImage imageWithData:[NSData dataWithContentsOfURL: [NSURL URLWithString: [NSString stringWithFormat: @"http://www.mysite.com/content_elements/%@_image_1.jpg", thisEvent.guid]]]]; thisEvent.image = tempImage; } We never get that NSLog call. Testing thisEvent.image for NULLness isn't the thing. I've tried == nil as well, but that also doesn't work.

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  • tracking the position of dragview

    - by user262325
    Hello everyone I put a dragview on an UIView, I hope when I drag the dragview, its superview (UIView) tracks the position of the dragview and moves itself to the position where to keep dragview at the original position on the UIView. The codes show below: #import <UIKit/UIKit.h> @interface DragView : UIImageView { CGPoint startLocation; } @end #import "DragView.h" @implementation DragView - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event { CGPoint pt=[[touches anyObject] locationInView:self]; startLocation=pt; [[self superview] bringSubviewToFront:self]; } -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint pt=[[touches anyObject] locationInView:self]; CGRect frame=[self frame]; frame.origin.x+=pt.x-startLocation.x; frame.origin.y+=pt.y-startLocation.y; CGRect frame1=[[self superview] frame];//superview of the dragview frame1.origin.x+=frame.origin.x; //tracks the postion of dragview frame1.origin.y+=frame.origin.y; [[self superview] setFrame: frame1 ]; //move to new position [self setFrame:frame]; } my problem is that the UIView moved but lagged to the movement of the drageview(RED BLOCK). Welcome any comment Thanks interdev

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  • MPMoviePlayerController stutter

    - by Paul
    Code : NSString *path = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4v"]; MPMoviePlayerController *video = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:path]]; [video setBackgroundColor:[UIColor blackColor]]; video.scalingMode = MPMovieScalingModeAspectFill; [[ NSNotificationCenter defaultCenter ] addObserver: self selector: @selector(movieFinishedCallback:) name: MPMoviePlayerPlaybackDidFinishNotification object: aVideo ]; [video play]; ....movieFinishedCallback... [video release]; Result : Movie starts at frame 10 and then resets to frame 0, creating a stutter effect... Any Ideas ?

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  • What alternatives do I have for source control and does GIT does that?

    - by RubberDuck
    I work as a freelancer programmer for some clients and also create apps for myself. When I work for myself, obviously I work alone. I generally don't work in a linear way. My big problems today are: I have a lot of apps that use the same classes I have developed; In the past, I put all these common classes on a directory outside all projects and included them on my apps using absolute paths, but this method sucks because by accident (if you forget) you may change a path or the disk and all projects are broken. Then I decided to copy those classes to my projects every time. Because the majority of these classes do not change frequently, I am relatively ok, but when they change, I am in hell; When I change one of these classes I have to propagate the changes to all other apps using copies of them. I have also tried to create frameworks but thanks to Apple, I cannot create frameworks for iOS and have to create libraries and bundles and create a nightmare of paths from one to the other and to the project to make that sh!t works. So, I am done with frameworks/libraries on Xcode until Xcode is a decent IDE. So, I see I need something better to manage my source code. What I need is this (I never used GIT on Xcode. I have read Apple docs but I still have these points): does git locally on Xcode allows me to deal with assets or just code? Can I have the equivalent of a "framework" (code + assets) managed by git locally? Can an entire xcodeproj be managed as a unity? I mean, Suppose I have a xcodeproj created and want GIT to manage it. How do I enable git on a project that was created without it and start designating files for management. (I have enabled git on Xcode's preferences, but all source control menu is grayed out). Is git the best option? Do I have another? Remember that my main condition is that the files should stay on the local computer. Please save me (I am a bit dramatic today). Thanks.

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  • Duplicate Method Names - Objective-c

    - by evanchri
    Why does this compile with out any errors or warnings? @interface ObjectTest : NSObject { } -(void)iAmADoubleMethod; -(void)iAmADoubleMethod; @end @implementation ObjectTest -(void)iAmADoubleMethod { NSLog(@"IAmADoubleMethod"); } @end I came across this in a project I am working on. I come from a C++ background, so I figure I would get at least a warning for this. Not only would I like to know why it complies but could this code cause any problems? Thanks.

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  • Leftover Nav Bar in Landscape View

    - by Rob Bonner
    Hello, I am working to force a view into landscape mode, and have picked up all kinds of cool tips to make this happen, but am stuck on one item that is left on the screen. I have my XIB file laid out in landscape, and in my code I create the view controller normally: RedeemViewController *aViewController = [[RedeemViewController alloc] initWithNibName:@"RedeemViewController" bundle:nil]; aViewController.hidesBottomBarWhenPushed = YES; aViewController.wantsFullScreenLayout = YES; [[self navigationController] pushViewController:aViewController animated:YES]; Inside the controller viewDidLoad I complete the following: [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; [[self navigationController] setNavigationBarHidden:YES animated:YES]; [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:.75]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (self.interfaceOrientation == UIInterfaceOrientationPortrait) { self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 480, 320); } [UIView commitAnimations]; What I end up with is a perfectly rotated view, with a grey vertical bar on the left side (see pic). So to the question, how do I get rid of the bar? Edit: I am pretty sure this is the navigation bar that is not being hidden. This is a duplicate of another post, with some modified code, the other question was being answered with the bug.

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