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  • Top 10 Posts in 2010

    - by dwahlin
    Blogging’s a lot of fun and a great way to share what you’ve learned. It’s also a great way to learn based upon comments people leave that help you see things in an entirely new way in some cases.  Since we’ve now moved on to 2011 (Happy New Year’s!) I wanted to list the Top 10 posts from my blog during 2010 based on individual views.  Thanks to everyone who follows my blog and adds comments from time to time. Here’s wishing everyone a great 2011!   1. Reducing Code by Using jQuery Templates 2. Integrating HTML into Silverlight Applications 3. Silverlight is Dead, the Moon is Made of Cheese, and HTML 5 is Ready for Prime Time 4. Understanding the Role of Commanding in Silverlight 4 Applications 5. New Article – Getting Started with WCF RIA Services 6. Simplify Your Code with LINQ 7. My Favorite iPad Apps….So Far 8. Final Release of Silverlight Tools for Visual Studio 2010 Released 9. Handling WCF Service Paths in Silverlight 4 – Relative Path Support 10. Tales from the Trenches – Building a Real-World Silverlight Line of Business Application   Getting Started with the MVVM Pattern in Silverlight Applications – Posted late 2009 so I’m giving it honorable mention status since it’s still one of the most popular posts.

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  • Access Control and Accessibility in Oracle IRM 11g

    - by martin.abrahams
    A recurring theme you'll find throughout this blog is that IRM needs to balance security with usability and manageability. One of the innovations in Oracle IRM 11g typifies this, as we have introduced a new right that may be included in any role - Accessibility. When creating or modifying a role, you simply select Accessibility along with Open, Print, Edit or whatever rights you want to include in the role. You might, for example, have parallel roles of Reader and Reader with Accessibility and Contributor and Contributor with Accessibility. The effect of the Accessibility right is to relax some of the protection of content in use such that selected users can use accessibility tools. For example, a user with the Accessibility right would be able to use the screen magnification tool, which IRM would ordinarily prevent because it involves screen capture. This new right makes it easy for you to apply security to documents yet, subject to suitable approval processes, cater for the fact that a subset of users might be disproportionately inconvenienced by some of the normal usage constraints. Rather than make those users put up with the restrictions, or perhaps exempt them from using sealed documents altogether, this new right allows you to accommodate them in a controlled manner, and to balance security with corporate accessibility goals.

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  • CLR 4.0: Corrupted State Exceptions

    - by Scott Dorman
    Corrupted state exceptions are designed to help you have fewer bugs in your code by making it harder to make common mistakes around exception handling. A very common pattern is code like this: public void FileSave(String name) { try { FileStream fs = new FileStream(name, FileMode.Create); } catch (Exception e) { MessageBox.Show("File Open Error"); throw new Exception(IOException); } The standard recommendation is not to catch System.Exception but rather catch the more specific exceptions (in this case, IOException). While this is a somewhat contrived example, what would happen if Exception were really an AccessViolationException or some other exception indicating that the process state has been corrupted? What you really want to do is get out fast before persistent data is corrupted or more work is lost. To help solve this problem and minimize the chance that you will catch exceptions like this, CLR 4.0 introduces Corrupted State Exceptions, which cannot be caught by normal catch statements. There are still places where you do want to catch these types of exceptions, particularly in your application’s “main” function or when you are loading add-ins.  There are also rare circumstances when you know code that throws an exception isn’t dangerous, such as when calling native code. In order to support these scenarios, a new HandleProcessCorruptedStateExceptions attribute has been added. This attribute is added to the function that catches these exceptions. There is also a process wide compatibility switch named legacyCorruptedStateExceptionsPolicy which when set to true will cause the code to operate under the older exception handling behavior. Technorati Tags: CLR 4.0, .NET 4.0, Exception Handling, Corrupted State Exceptions

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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  • ListBox item doesn't get refresh in WPF?

    - by sanjeev40084
    I have a listbox which has couple of items. When double clicked on each item, the user get option to edit item (text of item). Now once i update the item, my item in listbox doesn't get updated. The first window (one which has listbox) is in MainWindow.xaml file and second window is in EditTaskView.xaml(one which let's edit the items text) file. The code that displays items in lists is: Main.Windows.cs public static ObservableCollection TaskList; public void GetTask() { TaskList = new ObservableCollection<Task> { new Task("Task1"), new Task("Task2"), new Task("Task3"), new Task("Task4") }; lstBxTask.ItemsSource = TaskList; } private void lstBxTask_MouseDoubleClick(object sender, MouseButtonEventArgs e) { var selectedTask = (Task)lstBxTask.SelectedItem; EditTask.txtBxEditedText.Text = selectedTask.Taskname; EditTask.PreviousTaskText = selectedTask.Taskname; EditTask.Visibility = Visibility.Visible; } The xaml code that displays the list: <ListBox x:Name="lstBxTask" Style="{StaticResource ListBoxItems}" MouseDoubleClick="lstBxTask_MouseDoubleClick"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Rectangle Style="{StaticResource LineBetweenListBox}"/> <StackPanel Orientation="Horizontal"> <TextBlock Text="{Binding Taskname}" Style="{StaticResource TextInListBox}"/> <Button Name="btnDelete" Style="{StaticResource DeleteButton}" Click="btnDelete_Click"/> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <ToDoTask:EditTaskView x:Name="EditTask" Grid.Row="1" Grid.RowSpan="2" Grid.ColumnSpan="2" Visibility="Collapsed"/> The Save button in TaskEditView.xaml does this: public string PreviousTaskText { get; set; } private void btnSaveEditedText_Click(object sender, RoutedEventArgs e) { foreach (var t in MainWindow.TaskList) { if (t.Taskname == PreviousTaskText) { t.Taskname = txtBxEditedText.Text; } } Visibility = Visibility.Collapsed; } TaskList is the ObservableCollection, and i though once you update the value the UI gets refreshed. But doesn't seem to work that way. What am i missing?

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  • Complex HashMap has different hashCode after serialization

    - by woezelmann
    I am parsing a xml file into a complex HashMap looking like this: Map<String, Map<String, EcmObject> EcmObject: public class EcmObject implements Comparable, Serializable { private final EcmObjectType type; private final String name; private final List<EcmField> fields; private final boolean pages; // getter, equals, hashCode } EcmObjectType: public enum EcmObjectType implements Serializable { FOLDER, REGISTER, DOCUMENT } EcmField public class EcmField implements Comparable, Serializable { private final EcmFieldDataType dataType; private final EcmFieldControlType controlType; private final String name; private final String dbname; private final String internalname; private final Integer length; // getter, equals, hashCode } EcmFieldDataType public enum EcmFieldDataType implements Serializable { TEXT, DATE, NUMBER, GROUP, DEC; } and EcmFieldControlType public enum EcmFieldControlType implements Serializable{ DEFAULT, CHECKBOX, LIST, DBLIST, TEXTAREA, HIERARCHY, TREE, GRID, RADIO, PAGECONTROL, STATIC; } I have overwritten all hashCode and equal methods by usind commons lang's EqualsBuilder and HashCodeBuilder. Now when I copy a A HashMap this way: Map<String, Map<String, EcmObject>> m = EcmUtil.convertXmlObjectDefsToEcmEntries(new File("e:\\objdef.xml")); Map<String, Map<String, EcmObject>> m2; System.out.println(m.hashCode()); ByteArrayOutputStream baos = new ByteArrayOutputStream(8 * 4096); ObjectOutputStream oos = new ObjectOutputStream(baos); oos.writeObject(m); ByteArrayInputStream bais = new ByteArrayInputStream(baos.toByteArray()); ObjectInputStream ois = new ObjectInputStream(bais); m2 = (Map<String, Map<String, EcmObject>>) ois.readObject(); System.out.println(m.hashCode()); System.out.println(m2.hashCode()); m.hashCode() is not equal to m2.hashCode() here is my output: -1639352210 -2071553208 1679930154 Another strange thing is, that eg. 10 times m has the same hashcode and suddenly on the 11th time the hashcode is different... Any ideas what this is about?

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  • access exception when invoking method of an anonymous class using java reflection

    - by Asaf David
    Hello I'm trying to use an event dispatcher to allow a model to notify subscribed listeners when it changes. the event dispatcher receives a handler class and a method name to call during dispatch. the presenter subscribes to the model changes and provide a Handler implementation to be called on changes. Here's the code (I'm sorry it's a bit long). EventDispacther: package utils; public class EventDispatcher<T> { List<T> listeners; private String methodName; public EventDispatcher(String methodName) { listeners = new ArrayList<T>(); this.methodName = methodName; } public void add(T listener) { listeners.add(listener); } public void dispatch() { for (T listener : listeners) { try { Method method = listener.getClass().getMethod(methodName); method.invoke(listener); } catch (Exception e) { System.out.println(e.getMessage()); } } } } Model: package model; public class Model { private EventDispatcher<ModelChangedHandler> dispatcher; public Model() { dispatcher = new EventDispatcher<ModelChangedHandler>("modelChanged"); } public void whenModelChange(ModelChangedHandler handler) { dispatcher.add(handler); } public void change() { dispatcher.dispatch(); } } ModelChangedHandler: package model; public interface ModelChangedHandler { void modelChanged(); } Presenter: package presenter; public class Presenter { private final Model model; public Presenter(Model model) { this.model = model; this.model.whenModelChange(new ModelChangedHandler() { @Override public void modelChanged() { System.out.println("model changed"); } }); } } Main: package main; public class Main { public static void main(String[] args) { Model model = new Model(); Presenter presenter = new Presenter(model); model.change(); } } Now, I except to get the "model changed" message. However, I'm getting an java.lang.IllegalAccessException: Class utils.EventDispatcher can not access a member of class presenter.Presenter$1 with modifiers "public". I understand that the class to blame is the anonymous class i created inside the presenter, however I don't know how to make it any more 'public' than it currently is. If i replace it with a named nested class it seem to work. It also works if the Presenter and the EventDispatcher are in the same package, but I can't allow that (several presenters in different packages should use the EventDispatcher) any ideas?

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  • Ubuntu 12.10 loud fan noise hp compaq 615

    - by Levente Nagy
    I am totally new to Linux, i installed it yesterday, since than i my fans are really loud, i did not have this problem on windows. I saw this post on this site How to control fan speed? But i am totally lost with it because im a new user to Ubuntu when i arrive to that page i see these lucid (utils): utilities to read temperature/voltage/fan sensors 1:3.1.2-2: all precise (utils): utilities to read temperature/voltage/fan sensors [universe] 1:3.3.1-2ubuntu1: all quantal (utils): utilities to read temperature/voltage/fan sensors [universe] 1:3.3.1-2ubuntu2: all raring (utils): utilities to read temperature/voltage/fan sensors [universe] 1:3.3.2-2ubuntu1: all saucy (utils): utilities to read temperature/voltage/fan sensors [universe] 1:3.3.3-1ubuntu1: all trusty (utils): utilities to read temperature/voltage/fan sensors [universe] 1:3.3.3-1ubuntu1: all So what is lucid? trusty? saucy? and other? i thought its some kind if a ubuntu type (sorry for beeing silly here) i checked my ubuntu version it just says Ubuntu 12.10 So which one i need to download? I saw there are terminal commands, im new to that too, will it cause some problem if i just copy and paste? PS: I saw my graphics card is undetected as well i have a ATI Mobility radeon HD 3200, could that cause the problem too?

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  • How to set up a wcf-structure over internet, and not on the localhost

    - by djerry
    Hey guys, I want to convert the wcf-structure i have from localhost to a service which runs over the internet. My server starts when replacing the localhost with my ip-address. But then my clients cannot connect to the server anymore. This is my server setup : static void Main(string[] args) { NetTcpBinding binding = new NetTcpBinding(SecurityMode.Message); Uri address = new Uri("net.tcp://192.168.10.26"); //_svc = new ServiceHost(typeof(MonitoringSystemService), address); _monSysService = new MonitoringSystemService(); _svc = new ServiceHost(_monSysService, address); publishMetaData(_svc, "http://192.168.10.26"); _svc.AddServiceEndpoint(typeof(IMonitoringSystemService), binding, "Monitoring Server"); _svc.Open(); } My app.config for the client looks like this : <configuration> <system.diagnostics> <sources> <source name="System.ServiceModel" switchValue="Information, ActivityTracing" propagateActivity="true"> <listeners> <add name="traceListener" type="System.Diagnostics.XmlWriterTraceListener" initializeData= "c:\log\Traces.svclog" /> </listeners> </source> </sources> </system.diagnostics> <system.serviceModel> <bindings> <netTcpBinding> <binding name="NetTcpBinding_IMonitoringSystemService" closeTimeout="00:00:10" openTimeout="00:00:10" receiveTimeout="00:10:00" sendTimeout="00:00:10" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="10" maxBufferPoolSize="2147483647" maxBufferSize="2147483647" maxConnections="500" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="32" maxStringContentLength="100000" maxArrayLength="100000" maxBytesPerRead="100000" maxNameTableCharCount="100000" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="Message"> <transport clientCredentialType="Windows" protectionLevel="EncryptAndSign"> <extendedProtectionPolicy policyEnforcement="Never" /> </transport> <message clientCredentialType="Windows" /> </security> </binding> </netTcpBinding> </bindings> <client> <endpoint address="net.tcp://192.168.10.26/Monitoring%20Server" binding="netTcpBinding" bindingConfiguration="NetTcpBinding_IMonitoringSystemService" contract="IMonitoringSystemService" > <!--name="NetTcpBinding_IMonitoringSystemService"--> <identity> <userPrincipalName value="DJERRYY\djerry" /> </identity> </endpoint> </client> </system.serviceModel> </configuration>

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  • AutoVue 20.2 for Agile Released

    - by Kerrie Foy
    I saw an important post on the Oracle's AutoVue Enterprise Visualization Blog that I wanted to share with you all in the Agile community.  This was originally posted by Angus Graham here. AutoVue 20.2 for Agile Released Oracle’s AutoVue 20.2 for Agile PLM is now available on Oracle’s Software Delivery Cloud. This latest release allows Agile PLM customers to take advantage of new AutoVue 20.2 features in the following Agile PLM environments: 9.3.1.x; 9.3.0.  AutoVue 20.2 delivers improvements in the following areas. New Format Support: AutoVue 20.2 adds support for the latest versions of popular file formats including: ECAD: Cadence Concept HDL 16.5, Allegro Layout 16.5, Orcad Capture 16.5, Board Station ASCII Symbol Geometry, Cadence Cell Library MCAD: CATIA V5 R21, PTC Creo Parametric 1.0, Creo Element\Direct Modeling 17.10, 17.20, 17.25, 17.30, 18.00, SolidWorks 2012, SolidEdge ST3 & ST4, PLM XML 2D CAD: Creo Element/Direct Drafting 17.10 to 18.00 Office: MS Office 2010: Word, Excel, PowerPoint, Outlook Enhancements to AutoVue enterprise readiness: reliability and performance improvements, as well as security enhancements which adhere to Oracle’s Software Security Assurance standards Updated version of AutoVue Document Print Service offerings, which include the ability to select CAD layers for printing  For further details, check out the What’s New in AutoVue 20.2 datasheet

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  • Redundant margins when adding ImageView to ScrollView in Android.

    - by Shmuel Meymann
    Hi.. I have been trying to use a ScrollView on a single ImageView with a JPG (~770 x 1024) over an AVD that's 600x800. My main.xml is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ScrollView android:id="@+id/scroller" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout> Now, I add a single ImageView with setContentView(R.layout.main); ScrollView sv = (ScrollView)findViewById( R.id.scroller ); ImageView iv = new ImageView(this); iv.setImageDrawable( new BitmapDrawable( "/sdcard/770x1024.jpg" ) ); // same happens with ScaleDrawable. iv.setScaleType( ScaleType.CENTER_INSIDE ); sv.addView( sv ); // and it does not go any better if I use Linear Layout between the ScrollView and the ImageView. The result is The image was displayed in a middle of a ScrollView, wrapped with background area on top and bottom as following: ##### ##### image . . . ##### ##### Where ##### stands for background area I tried to set the background of the ImageView red, and it verified that the blank margins were ImageView background. iv.setBackgroundColor( color.Red ); Where I would expect the image to take no more than its size (scaled to the AVD size) and I expect the ScrollView to let me scroll over the remainder (if any). For some reason, I see that the drawable size is 600x1024. Moreover I tried to add a LinearLayout with a dummy text view such as the linear layout is a parent to the ImageView and the TextView, and the ScrollView is a parent to the LinearLayout. LinearLayout dummy = new LinearLayout( this ); dummy.addView(iv); TextView someTextView = new TextView( this ); someTextView.setLayoutParams(new LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT )); dummy.addView( someTextView ); sv.addView( dummy ); The result was very peculiar: The entire layout was set into the width of a text-less text view (19). It is important for me to avoid stretching the image. What is the recommended way to implement a display of a page that can be potentially scrolled? Do I have to do it manually with a plain layout and scrolling upon OnMove events? Thanks Shmuel

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  • Kent .Net/SqlServer User Group – Upcoming events

    - by Dave Ballantyne
    At the Kent user group we have two upcoming events.  Both are to be held at F-Keys Training suite http://f-keys.co.uk/ in Rochester, Kent. If you haven’t attended before please note the location here. 14-June Is your code S.O.L.I.D ? Nathan Gloyn Everybody keeps on about SOLID principles but what are they? and why should you care? This session is an introduction to SOLID and I'll aim to walk through each principle telling you about that principle and then show how a code base can be refactored using the principles to make your life easier, Come the end of the session you should have a basic understanding of the principle, why to use it and how using it can improve your code. Building composite applications with OpenRasta 3 Sebastien Lambla A wave of change is coming to Web development on .NET. Packaging technologies are bringing dependency management to .NET for the first time, streamlining development workflow and creating new possibilities for deployment and administration. The sky's the limit, and in this session we'll explore how open frameworks can help us leverage composition for the web. Register here for this event http://www.eventbrite.com/event/1643797643 05-July Tony Rogerson Achieving a throughput of 1.5Terabytes or over 92,000 8Kbyte of 100% random reads per second on kit costing less that 2.5K, and of course what to do with it! The session will focus on commodity kit and how it can be used within business to provide massive performance benefits at little cost. End to End Report Creation and Management using SQL Server Reporting Services  Chris Testa-O'NeillThis session will walk through the authoring, management and delivery of reports with a focus on the new features of Reporting Services 2008 R2. At the end of this session you will understand how to create a report in the new report designer. Be aware of the Report management options available and the delivery mechanisms that can be used to deliver reports. Register here for this event http://www.eventbrite.com/event/1643805667 Hope to see you at one or other ( or even both if you are that way inclined).

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  • Having trouble getting MEF imports to be resolved

    - by Dave
    This is sort of a continuation of one of my earlier posts, which involves the resolving of modules in my WPF application. This question is specifically related to the effect of interdependencies of modules and the method of constructing those modules (i.e. via MEF or through new) on MEF's ability to resolve relationships. First of all, here is a simple UML diagram of my test application: I have tried two approaches: left approach: the App implements IError right approach: the App has a member that implements IError Left approach My code behind looked like this (just the MEF-related stuff): // app.cs [Export(typeof(IError))] public partial class Window1 : Window, IError { [Import] public CandyCo.Shared.LibraryInterfaces.IPlugin Plugin { get; set; } [Export] public CandyCo.Shared.LibraryInterfaces.ICandySettings Settings { get; set; } private ICandySettings Settings; public Window1() { // I create the preferences here with new, instead of using MEF. I wonder // if that's my whole problem? If I use MEF, and want to have parameters // going to the constructor, then do I have to [Export] a POCO (i.e. string)? Settings = new CandySettings( "Settings", @"c:\settings.xml"); var catalog = new DirectoryCatalog( "."); var container = new CompositionContainer( catalog); try { container.ComposeParts( this); } catch( CompositionException ex) { foreach( CompositionError e in ex.Errors) { string description = e.Description; string details = e.Exception.Message; } throw; } } } // plugin.cs [Export(typeof(IPlugin))] public class Plugin : IPlugin { [Import] public CandyCo.Shared.LibraryInterfaces.ICandySettings CandySettings { get; set; } [Import] public CandyCo.Shared.LibraryInterfaces.IError ErrorInterface { get; set; } [ImportingConstructor] public Plugin( ICandySettings candy_settings, IError error_interface) { CandySettings = candy_settings; ErrorInterface = error_interface; } } // candysettings.cs [Export(typeof(ICandySettings))] public class CandySettings : ICandySettings { ... } Right-side approach Basically the same as the left-side approach, except that I created a class that inherits from IError in the same assembly as Window1. I then used an [Import] to try to get MEF to resolve that for me. Can anyone explain how the two ways I have approached MEF here are flawed? I have been in the dark for so long that instead of reading about MEF and trying different suggestions, I've added MEF to my solution and am stepping into the code. The part where it looks like it fails is when it calls partManager.GetSavedImport(). For some reason, the importCache is null, which I don't understand. All the way up to this point, it's been looking at the part (Window1) and trying to resolve two imported interfaces -- IError and IPlugin. I would have expected it to enter code that looks at other assemblies in the same executable folder, and then check it for exports so that it knows how to resolve the imports...

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  • Multiple Graphics2D Objects

    - by Trizicus
    I have a Graphics object of JPanel and that is working fine: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.geom.Rectangle2D; import javax.swing.JPanel; public class GraphicsTest extends JPanel { private Graphics2D g2d; private String state; private int x, y; @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g; g2d.setClip(0, 0, getWidth(), getHeight()); g2d.setColor(Color.BLACK); g2d.drawString("STATE: " + state, 5, 15); g2d.drawString("Mouse Position: " + x + ", " + y, 5, 30); g2d.setColor(Color.red); Rectangle2D r2d = new Rectangle2D.Double(x,y,10,10); g2d.draw(r2d); Test t = new Test(); super.add(t); repaint(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } } I was experimenting with a new Graphics component and when I instantiate a new Test and add it in GraphicsTest nothing happens. What is it that I am doing wrong? import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.geom.Rectangle2D; import javax.swing.JComponent; public class Test extends JComponent { private Graphics2D g2d; private String state; private int x, y; @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2d = (Graphics2D) g.create(); g2d.setColor(Color.GREEN); g2d.fill(new Rectangle2D.Double(60, 60, 10, 10)); repaint(); } public void setState(String state) { this.state = state; } public String getState() { return state; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } } Thanks!

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  • reCaptcha issue with Spring MVC

    - by skip
    Hi I've been trying to integrate reCaptcha with my application built on Spring framework, but I am getting this error: org.springframework.web.bind.MissingServletRequestParameterException: Required String parameter 'recaptcha_challenge_field' is not present Could someone help me understand that why am I getting this error. I've got both recaptcha_challenge_field and recaptcha_response_field parameters bound to the User domain object. Could anybody help me understand what am I missing? Thanks Here is the code of the controller I am using, all I am trying to do is register a user with reCaptcha functionality but what I am getting is a http status 400 with the error org.springframework.web.bind.MissingServletRequestParameterException: Required String parameter 'recaptcha_challenge_field' is not present: UserManagementController.java @Controller public class UserManagementController { private static final String RECAPTCHA_HTML = "reCaptchaHtml"; @Autowired private UserService userService; @Autowired private ReCaptcha reCaptcha; @RequestMapping(method=RequestMethod.GET, value="/addNewUser.do") public ModelAndView addNewUser() { User user = new User(); String html = reCaptcha.createRecaptchaHtml(null, null); ModelMap modelMap = new ModelMap(); modelMap.put("user", user); modelMap.put(RECAPTCHA_HTML, html); return new ModelAndView("/addNewUser", modelMap); } @RequestMapping(method=RequestMethod.POST, value="/addNewUser.do") public String addNewUser(@Valid User user, BindingResult result, @RequestParam("recaptcha_challenge_field") String challenge, @RequestParam("recaptcha_response_field") String response, HttpServletRequest request, Model model) { verifyBinding(result); String remoteAddr = request.getRemoteAddr(); ReCaptchaResponse reCaptchaResponse = reCaptcha.checkAnswer(remoteAddr, challenge, response); if (!reCaptchaResponse.isValid()) { result.rejectValue("captcha", "errors.badCaptcha"); } model.addAttribute("user", user); if (result.hasErrors()) { result.reject("form.problems"); return "addNewUser"; } return "redirect:showContent.do"; } @InitBinder public void initBinder(WebDataBinder binder) { binder.setAllowedFields(new String[] { "firstName", "lastName", "email", "username", "password", "recaptcha_challenge_field", "recaptcha_response_field" }); } private void verifyBinding(BindingResult result) { String[] suppressedFields = result.getSuppressedFields(); if (suppressedFields.length > 0) { throw new RuntimeException("You've attempted to bind fields that haven't been allowed in initBinder(): " + StringUtils.join(suppressedFields, ", ")); } } } Here is the addNewUser.jsp element on the form page for the above controller: <tr> <td>Please prove you're a person</td> <td>${reCaptchaHtml}</td> <td><form:errors path="captcha" cssStyle="color:red"></form:errors></td> </tr> Could you help me understand what am I missing here? Thanks for reply.

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  • CodePlex Daily Summary for Wednesday, May 21, 2014

    CodePlex Daily Summary for Wednesday, May 21, 2014Popular ReleasesSpotify Plugin for Jamcast: Spotify Plugin for Jamcast v2.0: This release works with Jamcast 2.0 API. Implements search. Requires libspotifydotnet 4.0.0.0 and libspotify 12.1.51libspotify.NET - a managed interop library for libspotify: libspotify.NET v4.0 (x86): Bugfixes, API changes.SharpLightReporting: SharpLightReporting 1.0.2: Bug Fix: Picture tag is now able to get the data from the property. NullReferenceException is not being thrown now. Added: addtocolpos and addtorowpos attributes to chat tagWindows Embedded Board Support Package for BeagleBone: WEC7 BeagleBone Black 01.05.00: Demo image. Runs on BeagleBone White and Black. On BeagleBone Black works with uSD or eMMC based images SDK and demo tests included Now with Silverlight and OpenGL (PoweVR) support! Built and maintained in the U.S.A.!MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)SubVersionOne: SubVersionOne 1.3: Removed reference to old V1 SDK and changed all queries to use REST API. Added status and scopes to the workitem view.VisioAutomation: Visio PowerShell Module (VisioPS) 1.1.26: DocumentationDocumentation is here http://sdrv.ms/11AWkp7 Screencasthttp://vimeo.com/61329170 FilesFor easy installation, download and run the MSI file. If you want to manually install, a ZIP file is provided. ChangeLog *Version 1.1.25 Changed Module name to Visio. So to import the module use Import-Module Visio Replaced Invoke-VisioDraw with Out-Visio *Version 1.1.25 fixed Get-VisioCustomProperties *Version 1.1.23 Fixed a logging bug - was dividing by zero when operations were done ...Extended T-SQL Collector: 1.1.5: Modified to allow collecting system collection sets where the "Generic T-SQL Query collector type" is used. Pick the bitness of your SQL Server installation. If you have a 32 bit SQL Server instance installed on a 64 bit Windows Server, use the x86 setup kit. Both setup kits install the same exact code, but the target directory is different on x64 machines ("Program Files" for x64 and "Program Files (x86)" for x86).EdiFabric: Release 3.1: Fixed parse tree generation for the latest validation schemasCompare .NET Objects: Version 2.03.0.0: Support for System.Drawing.Font type New Option to Ignore Unknown Object TypesQuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects.Net Flexport: Library for importing and exporting data from and to csv or text files using attributes to describe the export format.Chess Platform: Simple Chess Platform with basic players and GUI.DMEditor: DMEditor is a "kit librarian" for the Alesis DM10 electronic drum module, allowing you to save and load drum kits, individual instruments, or even full modules.Endomondo Export: Endomondo GPX TCX activity exporter / downloaderHunt for Red October HTW: Hunting the Red October (Wumpus) at Microsoft 2014JuegoIngenio: ALTO JUEGOOrchard Liquid Markup: Orchard module for adding support for templates written in Liquid Markup (http://liquidmarkup.org/). Uses DotLiquid (http://dotliquidmarkup.org/).Panorama: No summaryPunto de Venta TCU: Sistema Punto de VentaString.Format Diagnostic (Roslyn): The aim of the project is to enable "Roslyn" diagnostics for the validation of the formatstring supplied to String.Format.System Layer: Operating System abstraction layer which will enable developers to create applications and device drivers which run on virtually any platform.XiaoQingDao: XiaoQingDao????????-????????【??】????????????: ??????????????,????,??????????? ???? ???? ?????????,???,??,?????! ??????-??????【??】??????????: ?????????? ???? ???? ???? ???? ???? ??????? ?????,????????????????. ??????-??????【??】??????????: ???????????????:?????? ???? ??????,???????,??????,???????。 ??????-??????【??】??????????: ????????,??????:?????,?????,??????,??????????,????????。????????! ??????-??????【??】??????????: ??????????????????、????,??100%????,??????,????????????,???????????! ??????-??????【??】??????????: ????????????????????,??????????,????????、????,??????????,??????????。 ???????-???????【??】???????????: ???????????????????、????、??????、????????,????????????,???????????! ???????-???????【??】???????????: ????????????????、????、????、??????、????、???????,?????,?????????! ???????-???????【??】???????????: ????????????????????????????,???????????????????????,???????。 ??????-??????【??】??????????: ??????,??,????????。 ... ??????????????????、??????????????????... ??????-??????【??】??????????: ?????????????,??,??,??,??? ?,??,,??,??,??,??,??,??,????????,??????! ??????-??????【??】??????????: ????????????????????,?????,???????,???????????,??????! ??????-??????【??】??????????: ???????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ???????????????????????:????、????、??????????????,????????。????????! ??????-??????【??】??????????: ????????????????????????,??????????,????,????,?????????、??????,??????。 ??????-??????【??】??????????: ???????????、????、????、??????????,???,?????,???????????????. ??????-??????【??】??????????: ???????????????,????,???????、???????????,???????????,????,?????,???????。 ??????-??????【??】??????????: ????????????????,?????????、??、??、????,??????????,?????????????! ????: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。??????-??????【??】??????????: ?????????????????,???????????????。?????????????,???????,?????????。 ??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????. ??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ??????-??????【??】??????????: ??????,?????????,?????????????。?????????????,?????????,???????。 ??????-??????【??】??????????: ??????????????:????,????,????,???????,????????,??????:????????,?????! ??????-??????【??】??????????: ??????????????????????????,???????????????,????????????????! ??????-??????【??】??????????: ???????????????????,????,????,????,???????,?????,?????.??????。 ??????-??????【??】??????????: ??????????,????????,?????,???,???????????,???????????,?????,??????! ??????-??????【??】??????????: ????????????????????????????:???????,??????,????,????,????,?????! ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。 ??????-??????【??】??????????: ????????????????,???????、???????????,????????,????,?????????,??????,??????! ??????-??????【??】??????????: ?????????????????,????????????,?????????????????,??????,????????! ??????-??????【??】??????????: ??????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ?????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ?????????????????,???????????????。???????????,??????:????、????、???????! ???????-???????【??】???????????: ?????????????????????,???、???!???????,????????????????,????????????,???! ???????-???????【??】???????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ???????-???????【??】???????????: ?????????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ??????????,??????????????????????,???????????????,?????????????! ??????-??????【??】??????????: ??????????????????????,?????, ... ????????????,????,????,?????,???????。 ??????-??????【??】??????????: ????????????????,?????????/?,,???????????,??????????????! ???? (?????): ???: ????(?????)??????-??????【??】??????????: ?????????????、?????、?????、????、?????,??????????。????????????????! ??????-??????【??】??????????: ??????????????????,???????????,??????????????,??????????,??????????????! ??????-??????【??】??????????: ??????????????????,????????????,?????、??、????,?????,??????! ??????-??????【??】??????????: ??????????????????????,???????????????,????????????????????! ??????-??????【??】??????????: ????????????,??????????、??????,??????????、????、????、???????。 ??????-??????【??】??????????: ??????????????????????,???????????????,???????,?????,?????,????? !!! ??????-??????【??】??????????: ?????????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ??????-??????【??】??????????: ???????????????????????????、??????????????,??????????????。 ??????-??????【??】??????????: ????????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。 ??——?????: None

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  • Using ViewModel Pattern with MVC 2 Strongly Typed HTML Helpers

    - by Brettski
    I am working with ASP.NET MVC2 RC and can't figure out how to get the HTML helper, TextBoxfor to work with a ViewModel pattern. When used on an edit page the data is not saved when UpdateModel() is called in the controller. I have taken the following code examples from the NerdDinner application. Edit.aspx <%@ Language="C#" Inherits="System.Web.Mvc.ViewUserControl<NerdDinner.Models.DinnerFormViewModel>" %> ... <p> // This works when saving in controller (MVC 1) <label for="Title">Dinner Title:</label> <%= Html.TextBox("Title", Model.Dinner.Title) %> <%= Html.ValidationMessage("Title", "*") %> </p> <p> // This does not work when saving in the controller (MVC 2) <label for="Title">Dinner Title:</label> <%= Html.TextBoxFor(model => model.Dinner.Title) %> <%= Html.ValidationMessageFor(model=> model.Dinner.Title) %> </p> DinnerController // POST: /Dinners/Edit/5 [HttpPost, Authorize] public ActionResult Edit(int id, FormCollection collection) { Dinner dinner = dinnerRepository.GetDinner(id); if (!dinner.IsHostedBy(User.Identity.Name)) return View("InvalidOwner"); try { UpdateModel(dinner); dinnerRepository.Save(); return RedirectToAction("Details", new { id=dinner.DinnerID }); } catch { ModelState.AddModelErrors(dinner.GetRuleViolations()); return View(new DinnerFormViewModel(dinner)); } } When the original helper style is used (Http.TextBox) the UpdateModel(dinner) call works as expected and the new values are saved. When the new (MVC2) helper style is used (Http.TextBoxFor) the UpdateModel(dinner) call does not update the values. Yes, the current values are loaded into the edit page on load. Is there something else which I need to add to the controller code for it to work? The new helper works fine if I am just using a model and not a ViewModel pattern. Thank you.

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  • CodePlex Daily Summary for Wednesday, December 22, 2010

    CodePlex Daily Summary for Wednesday, December 22, 2010Popular ReleasesTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedPackage that minifies and combines JavaScript and CSS files: Release 1.1: Bug fixes. The package now correctly handles inlined images and image urls in CSS files surrounded by quotes. CombineAndMinify can now be used in conjunction with Microsoft's Sprite and Image Optimization Framework. That framework combines several small images into one, reducing overall load times.Multicore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 7: 1. added script save/load in user query window 2. fixed problem with connection dialog when choosing windows auth but still ask for user name 3. auto open user table when double click one table node 4. improved alert message, added log only methodOpen NFe: Open NFe 2.0 (Beta): Última versão antes da versão final a ser lançada nos próximos dias.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...LINQ to Twitter: LINQ to Twitter Beta v2.0.18: Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation. Bug fixes.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.SubtitleTools: SubtitleTools 1.3: - Added .srt FileAssociation & Win7 ShowRecentCategory feature. - Applied UnifiedYeKe to fix Persian search problems. - Reduced file size of Persian subtitles for uploading @OSDB.Facebook C# SDK: 4.1.0: - Lots of bug fixes - Removed Dynamic Runtime Language dependencies from non-dynamic platforms. - Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample - Changed internal serialization to use Json.net - BREAKING CHANGE: Canvas Session is no longer support. Use Signed Request instead. Canvas Session has been deprecated by Facebook. - BREAKING CHANGE: Some renames and changes with Authorizer, CanvasAuthorizer, and Authorization ac...NuGet: NuGet 1.0 build 11217.102: Note: this release is slightly newer than RC1, and fixes a couple issues relating to updating packages to newer versions. NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (h...WCF Community Site: WCF Web APIs 10.12.17: Welcome to the second release of WCF Web APIs on codeplex Here is what is new in this release. WCF Support for jQuery - create WCF web services that are easy to consume from JavaScript clients, in particular jQuery. Better support for using JsonValue as dynamic Support for JsonValue change notification events for databinding and other purposes Support for going between JsonValue and CLR types WCF HTTP - create HTTP / REST based web services. This is a minor release which contains fixe...LiveChat Starter Kit: LCSK v1.0: This is a working version of the LCSK for Visual Studio 2010, ASP.NET MVC 3 (using Razor View Engine). this is still provider based (with 1 provider Sql) and this is still using WebService and Windows Forms operator console. The solution is cleaner, with an installer to create tables etc. You can also install it via nuget (Install-Package lcsk) Let me know your feedbackOrchard Project: Orchard 0.9: Orchard Release Notes Build: 0.9.253 Published: 12/16/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard-Using-Web-PI.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.0.9.253.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orch...DotSpatial: DotSpatial 12-15-2010: This release contains a few minor bug fixes and hopefully the GDAL libraries for the 3.5 x86 build actually built to the correct directory this time.New Projects1102 Puc enigami: noitpircsedaarron: personalALDX Organizer: C# .NET desktop application meant to help a store manager in running the store.Battle.Net Library: This is a collaborate Blizzard Battle.net api. Currently working on fetching data from the Armory.BBSolution: BBSolution cmsBitlyTweeter: A Windows Live Writer plugin designed to hook up to your bit.ly account and automatically send tweets after you publish a blog post with the URL shortened by your account.Chat World: chat privado sin reestricciones de ningun tipo aplicacion cliente servidor cliente que te permite crear tus propias salas y categorias de chat sin ninguna reestriccion desarrollado en Net 4.0 lenguaje c#Creating Databound jQuery plugins for ASP.NET: Using asp.net to create a dynamic webservice to support the jQuery jqGrid control as a databound server control. Developed in C# and Javascript. Designed to remove excessive extra coding to add rows to gridview control. Short time to fully developed control.DriverStore Explorer [RAPR]: DriverStoreExplorer GUI makes it easier to deal with Windows Vista / Windows 7 driver store. Supported operations include enumeration, adding a driver package (stage), adding & installing, deletion, as well as force deletion from the driver store. GCTF: Desafio .NET Realizado na FACISAGonte.Utilities: Gonte.Utilites Provides general utilities such as - Reflection helpers - Validation framworkLincoln Wood: An evolutionary implementation of the next gen Lincoln Wood Community environment using MVC2 and other good stuff.M4N1: M4N1 its a MDA arquitecture that tries to enable Model Development for anyone! Its written an Java and the IDE its an Eclipse RCP application.MasterGuitarReader: guitarmd5util: MD5 checksum util for developersMP3Tunes Windows Locker Player: Connect to your MP3Tunes locker from a win7/vista/xp computer.MVC Installer: The MVC Installer is a small, pluggable assembly that you add to any new ASP.NET MVC 2 project to easily install your database and Membership system with Roles and Users.new1: new1new1new1new1new1O(∩_∩)O: .SharePoint 2007 Add Ons: The goal of this project is to develop a set of add ons for SharePoint 2007.SharePoint Power Pack: The SharePoint Power Pack consists of several features to enhance core functionality and change the user experience of the SharePoint GUI.Silverlight Code Camp Reference Implementation: Silverlight Code Camp Website Australia 2011. Technology: C#, Silverlight, Asp.Net MVC, jQuery Features: CodeCamp Sessions, Location Map, User Voting, Registration (via EventBrite), Down Level Experience, Mobile Browsers friendly CSS Silverlight Sockets Sample: Trivial but complete sample for doing SL sockets. There is an SL project and a console socket server handling 943rd (SL policy) port and 4505th (for arbitrary data communication).SMILE Media Content Creator: A WinForm GUI for generating SMILE Media ContentSocialPad: socialpadSpits: Comment SNS for files: A sns like comment system. can make comments with your very local files StarTrooper: ????,??MSDN Webcast ???,???VB A game, reference MSDN Webcast produced by the language is Visual Basic http://www.msdnwebcast.com.cn/CourseSeries.aspx?id=58Text Data File Manipulator: Manipulate text data files: convert separators, transpose data. For some reason I couldn't find a simple tool for window to transpose my large data files so I wrote this tiny tool. uLogin: uLogin version 1.0.1 provides Member Login functionality for Umbraco-powered Web sites. uLogin version 1.0.1 was developed and tested for Umbraco version 4.5.2 with ASP.net version 4.Windows Media Player GNTP Plugin: WMP-GNTP allows Windows Media Player to tell Growl for Windows when a song has changed, so you'll no longer have to open Windows Media Player to tell when a song has changed. It's developed in C++/ATL.WorldBuilder: This Application will help XNA developers create game maps and easily implement them into their games. This includes both 2D maps and 3D Terrain maps.

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  • PHP MYSQL loop to check if LicenseID Values are contained in mysql DB [closed]

    - by Jasper
    I have some troubles to find the right loop to check if some values are contained in mysql DB. I'm making a software and I want to add license ID. Each user has x keys to use. Now when the user start the client, it invokes a PHP page that check if the Key sent in the POST method is stored in DB or not. If that key isn't store than I need to check the number of his keys. If it's than X I'll ban him otherwise i add the new keys in the DB. I'm new with PHP and MYSQL. I wrote this code and I would know if I can improve it. <?php $user = POST METHOD $licenseID = POST METHOD $resultLic= mysql_query("SELECT id , idUser , idLicense FROM license WHERE idUser = '$user'") or die(mysql_error()); $resultNumber = mysql_num_rows($resultLic); $keyFound = '0'; // If keyfound is 1 the key is stored in DB while ($rows = mysql_fetch_array($resultLic,MYSQL_BOTH)) { //this loop check if the $licenseID is stored in DB or not for($i=0; $i< $resultNumber ; i++) { if($rows['idLicense'] === $licenseID) { //Just for the debug echo("License Found"); $keyFound = '1'; break; } //If key isn't in DB and there are less than 3 keys the new key will be store in DB if($keyfound == '0' && $resultNumber < 3) { mysql_query( Update users set ...Store $licenseID in Table) } // Else mean that the user want user another generated key (from the client) in the DB and i will be ban (It's wrote in TOS terms that they cant use the software on more than 3 different station) else { mysql_query( update users set ban ='1'.....etc ); } } ?> I know that this code seems really bad so i would know how i can improve it. Someone Could give me any advice? I choose to have 2 tables: users where all information about the users is, with fields id, username, password and another table license with fields id, idUsername, idLicense (the last one store license that the software generate)

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  • Best way to use GIT to maintain web application template

    - by Darren
    I am a sole developer and I have a web application template that I have created in Visual Studio. I am using GIT for source control, but only on my development machine. Presently I have a master and I create branches for new features, merging them back in to the master as I complete the features. I am at a point now where I am ready to use the template for deployments, and of course I want to continue adding new features via branching/merging. My question is: what would be the typical/recommended way for me to create application deployments based on the master? Should I clone the repository into a new directory that is for a particular web application? Or should I also use branching to do project development based on the main project? The projects would never be merged back into the master. However, it would be nice if I could merge future features into the master and have the ability to incorporate them into previously completed projects if desired. For more specific details of my environment: I am using TortoiseGIT in Windows 7, Visual Studio 2012, ASP.NET Web Pages. Obviously the main differences between deployments would simply be differing pages, CSS files and jQuery scripts. I found this post as I was writing this one. In order to do this should I clone the master repository and checkout from it?

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  • How does flocking algorithm work?

    - by Chan
    I read and understand the basic of flocking algorithm. Basically, we need to have 3 behaviors: 1. Cohesion 2. Separation 3. Alignment From my understanding, it's like a state machine. Every time we do an update (then draw), we check all the constraints on both three behaviors. And each behavior returns a Vector3 which is the "correct" orientation that an object should transform to. So my initial idea was /// <summary> /// Objects stick together /// </summary> /// <returns></returns> private Vector3 Cohesion() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } /// <summary> /// Object align /// </summary> /// <returns></returns> private Vector3 Align() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } /// <summary> /// Object separates from each others /// </summary> /// <returns></returns> private Vector3 Separate() { Vector3 result = new Vector3(0.0f, 0.0f, 0.0f); return result; } Then I search online for pseudocode but many of them involve velocity and acceleration plus other stuffs. This part confused me. In my game, all objects move at constant speed, and they have one leader. So can anyone share me an idea how to start on implement this flocking algorithm? Also, did I understand it correctly? (I'm using XNA 4.0)

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  • The Return Of __FILE__ And __LINE__ In .NET 4.5

    - by Alois Kraus
    Good things are hard to kill. One of the most useful predefined compiler macros in C/C++ were __FILE__ and __LINE__ which do expand to the compilation units file name and line number where this value is encountered by the compiler. After 4.5 versions of .NET we are on par with C/C++ again. It is of course not a simple compiler expandable macro it is an attribute but it does serve exactly the same purpose. Now we do get CallerLineNumberAttribute  == __LINE__ CallerFilePathAttribute        == __FILE__ CallerMemberNameAttribute  == __FUNCTION__ (MSVC Extension)   The most important one is CallerMemberNameAttribute which is very useful to implement the INotifyPropertyChanged interface without the need to hard code the name of the property anymore. Now you can simply decorate your change method with the new CallerMemberName attribute and you get the property name as string directly inserted by the C# compiler at compile time.   public string UserName { get { return _userName; } set { _userName=value; RaisePropertyChanged(); // no more RaisePropertyChanged(“UserName”)! } } protected void RaisePropertyChanged([CallerMemberName] string member = "") { var copy = PropertyChanged; if(copy != null) { copy(new PropertyChangedEventArgs(this, member)); } } Nice and handy. This was obviously the prime reason to implement this feature in the C# 5.0 compiler. You can repurpose this feature for tracing to get your hands on the method name of your caller along other stuff very fast now. All infos are added during compile time which is much faster than other approaches like walking the stack. The example on MSDN shows the usage of this attribute with an example public static void TraceMessage(string message, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0) { Console.WriteLine("Hi {0} {1} {2}({3})", message, memberName, sourceFilePath, sourceLineNumber); }   When I do think of tracing I do usually want to have a API which allows me to Trace method enter and leave Trace messages with a severity like Info, Warning, Error When I do print a trace message it is very useful to print out method and type name as well. So your API must either be able to pass the method and type name as strings or extract it automatically via walking back one Stackframe and fetch the infos from there. The first glaring deficiency is that there is no CallerTypeAttribute yet because the C# compiler team was not satisfied with its performance.   A usable Trace Api might therefore look like   enum TraceTypes { None = 0, EnterLeave = 1 << 0, Info = 1 << 1, Warn = 1 << 2, Error = 1 << 3 } class Tracer : IDisposable { string Type; string Method; public Tracer(string type, string method) { Type = type; Method = method; if (IsEnabled(TraceTypes.EnterLeave,Type, Method)) { } } private bool IsEnabled(TraceTypes traceTypes, string Type, string Method) { // Do checking here if tracing is enabled return false; } public void Info(string fmt, params object[] args) { } public void Warn(string fmt, params object[] args) { } public void Error(string fmt, params object[] args) { } public static void Info(string type, string method, string fmt, params object[] args) { } public static void Warn(string type, string method, string fmt, params object[] args) { } public static void Error(string type, string method, string fmt, params object[] args) { } public void Dispose() { // trace method leave } } This minimal trace API is very fast but hard to maintain since you need to pass in the type and method name as hard coded strings which can change from time to time. But now we have at least CallerMemberName to rid of the explicit method parameter right? Not really. Since any acceptable usable trace Api should have a method signature like Tracexxx(… string fmt, params [] object args) we not able to add additional optional parameters after the args array. If we would put it before the format string we would need to make it optional as well which would mean the compiler would need to figure out what our trace message and arguments are (not likely) or we would need to specify everything explicitly just like before . There are ways around this by providing a myriad of overloads which in the end are routed to the very same method but that is ugly. I am not sure if nobody inside MS agrees that the above API is reasonable to have or (more likely) that the whole talk about you can use this feature for diagnostic purposes was not a core feature at all but a simple byproduct of making the life of INotifyPropertyChanged implementers easier. A way around this would be to allow for variable argument arrays after the params keyword another set of optional arguments which are always filled by the compiler but I do not know if this is an easy one. The thing I am missing much more is the not provided CallerType attribute. But not in the way you would think of. In the API above I did add some filtering based on method and type to stay as fast as possible for types where tracing is not enabled at all. It should be no more expensive than an additional method call and a bool variable check if tracing for this type is enabled at all. The data is tightly bound to the calling type and method and should therefore become part of the static type instance. Since extending the CLR type system for tracing is not something I do expect to happen I have come up with an alternative approach which allows me basically to attach run time data to any existing type object in super fast way. The key to success is the usage of generics.   class Tracer<T> : IDisposable { string Method; public Tracer(string method) { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public void Dispose() { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public static void Info(string fmt, params object[] args) { } /// <summary> /// Every type gets its own instance with a fresh set of variables to describe the /// current filter status. /// </summary> /// <typeparam name="T"></typeparam> internal class TraceData<UsingType> { internal static TraceData<UsingType> Instance = new TraceData<UsingType>(); public bool IsInitialized = false; // flag if we need to reinit the trace data in case of reconfigured trace settings at runtime public TraceTypes Enabled = TraceTypes.None; // Enabled trace levels for this type } } We do not need to pass the type as string or Type object to the trace Api. Instead we define a generic Api that accepts the using type as generic parameter. Then we can create a TraceData static instance which is due to the nature of generics a fresh instance for every new type parameter. My tests on my home machine have shown that this approach is as fast as a simple bool flag check. If you have an application with many types using tracing you do not want to bring the app down by simply enabling tracing for one special rarely used type. The trace filter performance for the types which are not enabled must be therefore the fasted code path. This approach has the nice side effect that if you store the TraceData instances in one global list you can reconfigure tracing at runtime safely by simply setting the IsInitialized flag to false. A similar effect can be achieved with a global static Dictionary<Type,TraceData> object but big hash tables have random memory access semantics which is bad for cache locality and you always need to pay for the lookup which involves hash code generation, equality check and an indexed array access. The generic version is wicked fast and allows you to add more features to your tracing Api with minimal perf overhead. But it is cumbersome to write the generic type argument always explicitly and worse if you do refactor code and move parts of it to other classes it might be that you cannot configure tracing correctly. I would like therefore to decorate my type with an attribute [CallerType] class Tracer<T> : IDisposable to tell the compiler to fill in the generic type argument automatically. class Program { static void Main(string[] args) { using (var t = new Tracer()) // equivalent to new Tracer<Program>() { That would be really useful and super fast since you do not need to pass any type object around but you do have full type infos at hand. This change would be breaking if another non generic type exists in the same namespace where now the generic counterpart would be preferred. But this is an acceptable risk in my opinion since you can today already get conflicts if two generic types of the same name are defined in different namespaces. This would be only a variation of this issue. When you do think about this further you can add more features like to trace the exception in your Dispose method if the method is left with an exception with that little trick I did write some time ago. You can think of tracing as a super fast and configurable switch to write data to an output destination or to execute alternative actions. With such an infrastructure you can e.g. Reconfigure tracing at run time. Take a memory dump when a specific method is left with a specific exception. Throw an exception when a specific trace statement is hit (useful for testing error conditions). Execute a passed delegate which e.g. dumps additional state when enabled. Write data to an in memory ring buffer and dump it when specific events do occur (e.g. method is left with an exception, triggered from outside). Write data to an output device. …. This stuff is really useful to have when your code is in production on a mission critical server and you need to find the root cause of sporadic crashes of your application. It could be a buggy graphics card driver which throws access violations into your application (ok with .NET 4 not anymore except if you enable a compatibility flag) where you would like to have a minidump or you have reached after two weeks of operation a state where you need a full memory dump at a specific point in time in the middle of an transaction. At my older machine I do get with this super fast approach 50 million traces/s when tracing is disabled. When I do know that tracing is enabled for this type I can walk the stack by using StackFrameHelper.GetStackFramesInternal to check further if a specific action or output device is configured for this method which is about 2-3 times faster than the regular StackTrace class. Even with one String.Format I am down to 3 million traces/s so performance is not so important anymore since I do want to do something now. The CallerMemberName feature of the C# 5 compiler is nice but I would have preferred to get direct access to the MethodHandle and not to the stringified version of it. But I really would like to see a CallerType attribute implemented to fill in the generic type argument of the call site to augment the static CLR type data with run time data.

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  • plot markers on google maps with json and jquery

    - by mark
    I am trying to plot the markers as defined in a json file om Google Maps but they don't show on the map. Can somebody help me with this problem? This is the Json file: http://sionvalais.com/gmap/markers/ This is the Javascritp function: function loadMarkers() { var bounds = map.getBounds(); var zoomLevel = map.getZoom(); $.post("/gmaps/markers/index.php", {zoom: zoomLevel, swLat: bounds.getSouthWest().lat(), swLon: bounds.getSouthWest().lng(), neLat: bounds.getNorthEast().lat(), neLon: bounds.getNorthEast().lng()}, function(data) { processMarkers(data, _smallMarkerSize); }, "json" ); } function processMarkers(webcams, markerSize) { var marker = null; var markersInView = new Array(); var idsInView = new Array(); // Loop through the new webcams for (var i = 0; i < webcams.length; i++) { var idx = markers.indexOf(webcams[i].id); if (idx == -1) { var info_html = "<table class='infowindow'>"; info_html += "<tr><td class='img'>"; info_html += "<img src='" + webcams[i].smallimg + "' /><td>"; info_html += "<td><p><b>" + webcams[i].loc + "</b>"; info_html += "<br /><a href='/webcam/" + webcams[i].url + "' target='_blank'>Show webcam</a></p></td></tr>"; info_html += "</table>"; marker = new WebcamMarker(new GLatLng(webcams[i].latitude, webcams[i].longitude), {image: "" + webcams[i].smallimg + "", height: markerSize, width: markerSize}); marker.myhtml = info_html; map.addOverlay(marker); markersInView[webcams[i].id] = marker; } else { markersInView[webcams[i].id] = markers[webcams[i].id]; } idsInView.push(webcams[i].id); } // Now remove the markers outside of the viewport for (var i = 0; i < webcamids.length; i++) { var idx = markersInView.indexOf(webcamids[i]); if (idx == -1) { marker = markers[webcamids[i]]; map.removeOverlay(marker); } } markers = markersInView; webcamids = idsInView; }

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  • Swing: Scroll to bottom of JScrollPane, conditionally on current viewport location

    - by I82Much
    Hi all, I am attempting to mimic the functionality of Adium and most other chat clients I've seen, wherein the scrollbars advance to the bottom when new messages come in, but only if you're already there. In other words, if you've scrolled a few lines up and are reading, when a new message comes in it won't jump your position to the bottom of the screen; that would be annoying. But if you're scrolled to the bottom, the program rightly assumes that you want to see the most recent messages at all times, and so auto-scrolls accordingly. I have had a bear of a time trying to mimic this; the platform seems to fight this behavior at all costs. The best I can do is as follows: In constructor: JTextArea chatArea = new JTextArea(); JScrollPane chatAreaScrollPane = new JScrollPane(chatArea); // We will manually handle advancing chat window DefaultCaret caret = (DefaultCaret) chatArea.getCaret(); caret.setUpdatePolicy(DefaultCaret.NEVER_UPDATE); In method that handles new text coming in: boolean atBottom = isViewAtBottom(); // Append the text using styles etc to the chatArea if (atBottom) { scrollViewportToBottom(); } public boolean isAtBottom() { // Is the last line of text the last line of text visible? Adjustable sb = chatAreaScrollPane.getVerticalScrollBar(); int val = sb.getValue(); int lowest = val + sb.getVisibleAmount(); int maxVal = sb.getMaximum(); boolean atBottom = maxVal == lowest; return atBottom; } private void scrollToBottom() { chatArea.setCaretPosition(chatArea.getDocument().getLength()); } Now, this works, but it's janky and not ideal for two reasons. By setting the caret position, whatever selection the user may have in the chat area is erased. I can imagine this would be very irritating if he's attempting to copy/paste. Since the advancement of the scroll pane occurs after the text is inserted, there is a split second where the scrollbar is in the wrong position, and then it visually jumps towards the end. This is not ideal. Before you ask, yes I've read this blog post on Text Area Scrolling, but the default scroll to bottom behavior is not what I want. Other related (but to my mind, not completely helpful in this regard) questions: Setting scroll bar on a jscrollpane Making a JScrollPane automatically scroll all the way down. Any help in this regard would be very much appreciated.

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  • Visual Studio Continued Excitement

    - by Daniel Moth
    As you know Visual Studio 2012 RTM’d and then became available in August (Soma’s blog posts told you that here and here), and the VS2012 launch was earlier this month (Soma also told you that here). Every time a release of Visual Studio takes place I am very excited, since this has been my development tool of choice for almost my entire career (from many years before I joined Microsoft). I am doubly excited with this release since it is the second version of Visual Studio that I have worked on and contributed major features to, now that I’ve been in the developer division (DevDiv) for over 4 years. Additionally, I am very excited about the new era that VS2012 starts with VSUpdate for continued customer value: instead of waiting for the next major version of VS to get new features, there is new infrastructure to enable friction-free updates. The first update will ship before the end of this year, and you can read more about it at Brian’s blog post. I also noticed that a CTP of the first quarterly update is available to download here. In the last two months, the VS2012 family of products we all worked on in DevDiv shipped, coinciding with the end of the Microsoft financial/review year, and naturally followed by a couple of organizational changes (e.g. see Jason’s blog post)… On a personal level, this meant that I was very lucky to have an opportunity present itself to me that I simply could not turn down, so I grabbed it! I’ll still be working on Visual Studio, but not in the Parallel Computing part of the C++ team; instead I will be PM-leading the VS Diagnostics team… Stay tuned for details of what is coming in that space, in the VS updates and in the next major VS release, as I am able to share them… Comments about this post by Daniel Moth welcome at the original blog.

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