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  • Wrappers of primitive types in arraylist vs arrays

    - by ismail marmoush
    Hi, In "Core java 1" I've read CAUTION: An ArrayList is far less efficient than an int[] array because each value is separately wrapped inside an object. You would only want to use this construct for small collections when programmer convenience is more important than efficiency. But in my software I've already used Arraylist instead of normal arrays due to some requirements, though "The software is supposed to have high performance and after I've read the quoted text I started to panic!" one thing I can change is changing double variables to Double so as to prevent auto boxing and I don't know if that is worth it or not, in next sample algorithm public void multiply(final double val) { final int rows = getSize1(); final int cols = getSize2(); for (int i = 0; i < rows; i++) { for (int j = 0; j < cols; j++) { this.get(i).set(j, this.get(i).get(j) * val); } } } My question is does changing double to Double makes a difference ? or that's a micro optimizing that won't affect anything ? keep in mind I might be using large matrices.2nd Should I consider redesigning the whole program again ?

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  • Like posts over Facebook graph api

    - by Sima
    HI! I have little problem with facebook PHP SDK..I want to like a post, or something else via facebook PHP SDK..I am doing this code, I think it should be right, but  apparently it's not working..The given error code is, the PHP SDK dont know this kind of POST request(the generated link is definitely alright). What I have seen on Facebook Developers page is about the same..There is an example of Curl command, and I the PHP SDK is doing this requests over Curl (propably). $this->getFacebook()->api("/"+$id+"/likes", 'post'); This is what I am using in my code and it's not working(Facebook API Exception unsupported post request). Maybe, I have bad syntax in my code, but, for example, when I want to post a status to my Profile, it's working..Another cause which confused me, was when I tried to fetch these data over Graph api(on the documentation page is written, I should use address like graph.facebook.com/POST_ID/likes)... You can comment on or like a post by posting to https://graph.facebook.com/POST_ID/comments and https://graph.facebook.com/POST_ID/likes,respectively: curl -F 'access_token=...' \ https://graph.facebook.com/313449204401/likes <=this is from facebook documentation And all these requests or commands(liking ones, comments have I not yet tried) are putting me back a JSON array which contents any already existing likes, but my like is nowhere. Does anyone know what to do?How to like a post from PHP..There are other SKDs like FQL, but I haven't any knowlegde with it, so I like rather to use the standard PHP SDK(but if is there some possibility how to call for example FQL from PHP SDK, here I am:)) Please help..

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  • Easiest way to plot values as symbols in scatter plot?

    - by AllenH
    In an answer to an earlier question of mine regarding fixing the colorspace for scatter images of 4D data, Tom10 suggested plotting values as symbols in order to double-check my data. An excellent idea. I've run some similar demos in the past, but I can't for the life of me find the demo I remember being quite simple. So, what's the easiest way to plot numerical values as the symbol in a scatter plot instead of 'o' for example? Tom10 suggested plt.txt(x,y,value)- and that is the implementation used in a number of examples. I however wonder if there's an easy way to evaluate "value" from my array of numbers? Can one simply say: str(valuearray) ? Do you need a loop to evaluate the values for plotting as suggested in the matplotlib demo section for 3D text scatter plots? Their example produces: However, they're doing something fairly complex in evaluating the locations as well as changing text direction based on data. So, is there a cute way to plot x,y,C data (where C is a value often taken as the color in the plot data- but instead I wish to make the symbol)? Again, I think we have a fair answer to this- I just wonder if there's an easier way?

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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  • access settings from whole jquery component

    - by Pacuraru Daniel
    I am trying to develop a jquery component for dialog modals and i dont know how to access the settings from all component functions. I need to access settings,zIndex from open function and it seems to not work. (function($) { var methods = { init: function(options) { var defaults = { bgClass: "fancy-dialog-bg", bgShow: null, zIndex: 100, show: null }; var settings = $.extend(defaults, options); return this.each(function() { var obj = $(this).hide().css("position", "fixed").css("z-index", settings.zIndex).css("left", "300px").css("top", "200px"); }); }, open: function() { // alert(settings.zIndex); not working var tes = $("<div></div>").css("backgroundColor", "#f00").css("position", "fixed").css("z-index", "99").css("width", "50%").css("height", "100%").css("left", "0").css("top", "0"); $('body').append(tes); var obj = $(this); obj.show(); }, close: function() { var obj = $(this); $("#fancy-dialog-bg-" + obj.attr('id')).remove(); obj.hide(); } }; $.fn.fancyDialog = function(method) { if (methods[method]) { return methods[method].apply(this, Array.prototype.slice.call(arguments, 1)); } else if (typeof method === 'object' || !method) { return methods.init.apply(this, arguments); } else { $.error('Method ' + method + ' does not exist.'); } }; })(jQuery);

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  • Asp MVC - "The Id field is required" validation message on Create; Id not set to [Required]

    - by burnt_hand
    This is happening when I try to create the entity using a Create style action in Asp.Net MVC 2. The POCO has the following properties: public int Id {get;set;} [Required] public string Message {get; set} On the creation of the entity, the Id is set automatically, so there is no need for it on the Create action. The ModelState says that "The Id field is required", but I haven't set that to be so. Is there something automatic going on here? EDIT - Reason Revealed The reason for the issue is answered by Brad Wilson via Paul Speranza in one of the comments below where he says (cheers Paul): You're providing a value for ID, you just didn't know you were. It's in the route data of the default route ("{controller}/{action}/{id}"), and its default value is the empty string, which isn't valid for an int. Use the [Bind] attribute on your action parameter to exclude ID. My default route was: new { controller = "Customer", action = "Edit", id = " " } // Parameter defaults EDIT - Update Model technique I actually changed the way I did this again by using TryUpdateModel and the exclude parameter array asscoiated with that. [HttpPost] public ActionResult Add(Venue collection) { Venue venue = new Venue(); if (TryUpdateModel(venue, null, null, new[] { "Id" })) { _service.Add(venue); return RedirectToAction("Index", "Manage"); } return View(collection); }

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  • Loading .dll/.exe from file into temporary AppDomain throws Exception

    Hi Gang, I am trying to make a Visual Studio AddIn that removes unused references from the projects in the current solution (I know this can be done, Resharper does it, but my client doesn't want to pay for 300 licences). Anyhoo, I use DTE to loop through the projects, compile their assemblies, then reflect over those assemblies to get their referenced assemblies and cross-examine the .csproj file. Problem: since the .dll/.exe I loaded up with Reflection doesn't unload until the app domian unloads, it is now locked and the projects can't be built again because VS tries to re-create the files (all standard stuff). I have tried creating temporary files, then reflecting over them...no worky, still have locked original files (I totally don’t understand that BTW). Now I am now going down the path of creating a temporary AppDomain to load the files into and then destroy. I am having problems loading the files though: The way I understand AddDomain.Load is that I should create and send a byte array of the assembly to it. I do that: FileStream fs = new FileStream(assemblyFile, FileMode.Open); byte[] assemblyFileBuffer = new byte[(int)fs.Length]; fs.Read(assemblyFileBuffer, 0, assemblyFileBuffer.Length); fs.Close(); AppDomainSetup domainSetup = new AppDomainSetup(); domainSetup.ApplicationBase = assemblyFileInfo.Directory.FullName; AppDomain tempAppDomain = AppDomain.CreateDomain("TempAppDomain", null, domainSetup); Assembly projectAssembly = tempAppDomain.Load(assemblyFileBuffer); The last line throws an exception: "Could not load file or assembly 'WindowsFormsApplication1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.":"WindowsFormsApplication3, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"}" Any help or thoughts would be greatly appreciated. My head is lopsided from beating it against the wall... Thanks, Dan

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  • .each or search function, how can I make use of those?

    - by Noor
    I have a ul list, with 10 items, and I have a label that displays the selected li text. When I click a button, I need to check the label, versus all the list items to find the matching one, when it finds that I need to assign the corresponding number. I.e. list: Messi Cristiano Zlatan hidden values of list items: www.messi.com www.cronaldo.com www.ibra.com label: Zlatan script (thought)procces: get label text, search list for matching string, get the value of that string. (and if someone could point me in a direction to learn these basic(?) stuff. tried to be as specific as possible, thanks guys! edit: really sorry for not being clear. the li's are all getting a class dynamically (.listitem). the links can be stored in an array or in a hidden field (or other ul thats hidden) it doesn't really matter where the links are.. $('.listitem').click(function() { $("#elname").text($(this).text()); $("#such").attr("href", $(this).attr('value')); }); I was trying that with the li's having values but I realized that li's can't have values.. thanks again!

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  • Java client server sending bytes receiver listens indefinitely

    - by Rob
    Hello, I'm trying to write a Java program for Windows that involves communication with a server program located on a foreign machine.My program successfully connects to the server, successfully writes a byte array to it, and waits for a response. I know that the server is printing bytes (the response) back to me one byte at a time. I've tried using a DataInputStream object with various methods (read, readByte etc.), I've tried using a BufferedReader object with its methods (read, readLine etc.) but all the reader objects and various methods that I've used all come up against the same problem. The bytes are being successfully read (each time a byte or bytes are read, I can print them to the console, and they are what I'd expect them to be). The problem is that my reader doesn't know when to stop reading. Even if the server has sent all its bytes, the reader function on my end waits for more data, indefinitely, and so the program hangs at the read function. This problem seems to affect all the techniques that I have tried. I've been running tests with a simple client program and server program, each about 40 or 50 lines long, where the client connects to the server, and sends some bytes to it. All the techniques I've tried for the server reader result in the same problem mentioned above (the server hangs waiting for more input from the client, even though it has sent all its data). I'm really desperate for some help on this. It's important that I get this program finished soon, and it's basically complete except for this communication issue. Any help is much appreciated! -Rob

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  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

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  • High Runtime for Dictionary.Add for a large amount of items

    - by aaginor
    Hi folks, I have a C#-Application that stores data from a TextFile in a Dictionary-Object. The amount of data to be stored can be rather large, so it takes a lot of time inserting the entries. With many items in the Dictionary it gets even worse, because of the resizing of internal array, that stores the data for the Dictionary. So I initialized the Dictionary with the amount of items that will be added, but this has no impact on speed. Here is my function: private Dictionary<IdPair, Edge> AddEdgesToExistingNodes(HashSet<NodeConnection> connections) { Dictionary<IdPair, Edge> resultSet = new Dictionary<IdPair, Edge>(connections.Count); foreach (NodeConnection con in connections) { ... resultSet.Add(nodeIdPair, newEdge); } return resultSet; } In my tests, I insert ~300k items. I checked the running time with ANTS Performance Profiler and found, that the Average time for resultSet.Add(...) doesn't change when I initialize the Dictionary with the needed size. It is the same as when I initialize the Dictionary with new Dictionary(); (about 0.256 ms on average for each Add). This is definitely caused by the amount of data in the Dictionary (ALTHOUGH I initialized it with the desired size). For the first 20k items, the average time for Add is 0.03 ms for each item. Any idea, how to make the add-operation faster? Thanks in advance, Frank

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  • Effective Method to Manage and Search Through 100,000+ Objects Instantly? (C#)

    - by Kirk
    I'm writing a media player for enthusiasts with large collections (over 100,000 tracks) and one of my main goals is speed in search. I would like to allow the user to perform a Google-esque search of their entire music collection based on these factors: Song Path and File Name Items in ID3 Tag (Title, Artist, Album, etc.) Lyrics What is the best way for me to store this data and search through it? Currently I am storing each track in an object and iterating over an array of these objects checking each of their variables for string matches based on given search text. I've run into problems though where my search is not effective because it is always a phrase search and I'm not sure how to make it more fuzzy. Would an internal DB like SQLlite be faster than this? Any ideas on how I should structure this system? I also need playlist persistence, so that when they close the app and open the app their same playlist loads immediately. How should I store the playlist information so it can load quickly when the application starts? Currently I am JSON encoding the entire playlist, storing it in a text file, and reading it into the ListView at runtime, but it is getting sluggish over 20,000 tracks. Thanks!

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • PHP File Upload, files disappearing from /tmp before move_uploaded_files

    - by Bowen
    Hi, I have a very basic upload script, probably lifted straight off the php.net/move_upload_files function page. move_uploaded_file() is failed because it cannot find the tmp file in the tmp folder. But I KNOW that it is being put there, but is removed before move_upload_file() can deal with it in my script. I know it is being put there since I can see a file in there when a large file is being posted to the server. Also $_FILEScontains correct details for the file I have just uploaded. Had anyone have any idea why the temporary file is being removed from /tmp before I have a chance to handle it? Here is the basic code that I am using. if(move_uploaded_file($_FILES['userfile']['tmp_name'], $upload_file)) { $result['error'] = 'false'; $result['file_loc'] = $upload_file; } else { $result['error'] = 'true'; } The output of print_r($_FILES) looks like [userfile] => Array ( [name] => switchsolo.png [type] => image/png [tmp_name] => /tmp/phpIyKRl5 [error] => 0 [size] => 6690 ) But /tmp/phpIyKRl5 simply isn't there.

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  • What changes in Core Data after a save?

    - by Splash6
    I have a Core Data based mac application that is working perfectly well until I save a file. When I save a file it seems like something changes in core data because my original fetch request no longer fetches anything. This is the fetch request that works before saving but returns an empty array after saving. NSEntityDescription *outputCellEntityDescription = [NSEntityDescription entityForName:@"OutputCell" inManagedObjectContext:[[self document] managedObjectContext]]; NSFetchRequest *outputCellRequest = [[[NSFetchRequest alloc] init] autorelease]; [outputCellRequest setEntity:outputCellEntityDescription]; NSPredicate *outputCellPredicate = [NSPredicate predicateWithFormat:@"(cellTitle = %@)", outputCellTitle]; [outputCellRequest setPredicate:outputCellPredicate]; NSError *outputCellError = nil; NSArray *outputCellArray = [[[self document] managedObjectContext] executeFetchRequest:outputCellRequest error:&outputCellError]; I have checked with [[[self document] managedObjectContext] registeredObjects] to see that the object still exists after the save and nothing seems to have changed and the object still exists. It is probably something fairly basic but does anyone know what I might be doing wrong? If not can anyone give me any pointers to what might be different in the Core Data model after a save so I might have some clues why the fetch request stops working after saving?

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  • PHP Socket Server vs node.js: Web Chat

    - by Eliasdx
    I want to program a HTTP WebChat using long-held HTTP requests (Comet), ajax and websockets (depending on the browser used). Userdatabase is in mysql. Chat is written in PHP except maybe the chat stream itself which could also be written in javascript (node.js): I don't want to start a php process per user as there is no good way to send the chat messages between these php childs. So I thought about writing an own socket server in either PHP or node.js which should be able to handle more then 1000 connections (chat users). As a purely web developer (php) I'm not much familiar with sockets as I usually let web server care about connections. The chat messages won't be saved on disk nor in mysql but in RAM as an array or object for best speed. As far as I know there is no way to handle multiple connections at the same time in a single php process (socket server), however you can accept a great amount of socket connections and process them successive in a loop (read and write; incoming message - write to all socket connections). The problem is that there will most-likely be a lag with ~1000 users and mysql operations could slow the whole thing down which will then affect all users. My question is: Can node.js handle a socket server with better performance? Node.js is event-based but I'm not sure if it can process multiple events at the same time (wouldn't that need multi-threading?) or if there is just an event queue. With an event queue it would be just like php: process user after user. I could also spawn a php process per chat room (much less users) but afaik there are singlethreaded IRC servers which are also capable to handle thousands of users. (written in c++ or whatever) so maybe it's also possible in php. I would prefer PHP over Node.js because then the project would be php-only and not a mixture of programming languages. However if Node can process connections simultaneously I'd probably choose it.

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  • PHP Notice: Undefined property: stdClass:

    - by 4D
    I've got an array coming back from a Flash app created in Flash Builder 4. I have a service setup that queries and brings data back from the DB successfully, however the Update script is generating the Undefined Property errors. I'm still learning both PHP and Flash Builder, and don't fully understand what the $this- commands do. If anyone can suggest where this script is going wrong, it is basically just generated by Flash Builder and is not something I've developed myself, I would appreciate it? Also if someone can explain $this- to me that would be awesome too? I've seen them before, but then I've seen scripts doing the same thing that do not use them, so is this an old way of doing things? Really appreciate any input anyone can give. public function updateItem($item) { // TODO Auto-generated method stub // Update an existing record in the database and return the item // Sample code \' $this->connect(); $sql = "UPDATE tbltrust SET inst_code = '$item->inst_code', trust_name = '$item->trust_name', trust_code = '$item->trust_code' WHERE trust_key = '$item->trust_key'"; mysqli_query($this->connection, $sql) or die('Query failed: ' . mysqli_error($this->connection)); mysqli_close($this->connection); }

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  • Accessing memory buffer after fread()

    - by xiongtx
    I'm confused as to how fread() is used. Below is an example from cplusplus.com /* fread example: read a complete file */ #include <stdio.h> #include <stdlib.h> int main () { FILE * pFile; long lSize; char * buffer; size_t result; pFile = fopen ( "myfile.bin" , "rb" ); if (pFile==NULL) {fputs ("File error",stderr); exit (1);} // obtain file size: fseek (pFile , 0 , SEEK_END); lSize = ftell (pFile); rewind (pFile); // allocate memory to contain the whole file: buffer = (char*) malloc (sizeof(char)*lSize); if (buffer == NULL) {fputs ("Memory error",stderr); exit (2);} // copy the file into the buffer: result = fread (buffer,1,lSize,pFile); if (result != lSize) {fputs ("Reading error",stderr); exit (3);} /* the whole file is now loaded in the memory buffer. */ // terminate fclose (pFile); free (buffer); return 0; } Let's say that I don't use fclose() just yet. Can I now just treat buffer as an array and access elements like buffer[i]? Or do I have to do something else?

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  • Getting basepath from view in zend framework

    - by mobmad
    Case: you're developing a site with Zend Framework and need relative links to the folder the webapp is deployed in. I.e. mysite.com/folder online and localhost:8080 under development. The following works nice in controllers regardless of deployed location: $this->_helper->redirector->gotoSimple($action, $controller, $module, $params); And the following inside a viewscript, ie. index.phtml: <a href="<?php echo $this->url(array('controller'=>'index', 'action' => 'index'), null, true); ?>"> But how do I get the correct basepath when linking to images or stylesheets? (in a layout.phtml file, for example): <img src='<?php echo WHAT_TO_TYPE_HERE; ?>images/logo.png' /> and $this->headLink()->appendStylesheet( WHAT_TO_TYPE_HERE . 'css/default.css'); WHAT_TO_TYPE_HERE should be replaced with something that gives <img src="/folder/images/logo.png />` on mysite.com and `<img src="/images/logo.png /> on localhost

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  • iphone coredata fetch-request sorting

    - by satyam
    I'm using core data and fetching the results successfully. I've few questions regarding core data 1. When I add a record, will it be added at the end or at the start of entity. 2. I'm using following code to fetch the data. Array is being populated with all the records. But they are not in the same order as I entered records into entity. why? on what basis default sorting is used? NSFetchRequest* allLatest = [[NSFetchRequest alloc] init]; [allLatest setEntity:[NSEntityDescription entityForName:@"Latest" inManagedObjectContext:[self managedObjectContext]]]; NSError* error = nil; NSArray* records = [managedObjectContext executeFetchRequest:allLatest error:&error]; [allLatest release]; 3. The way that I enter the records, 1,2,3,4......... after some time, I want to delete the records that I entered first(i mean oldest data). Something like delete oldest two records. How to do it?

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  • How do I perform this MutliArray setup in Java?

    - by Andy Barlow
    I come from a PHP background and I'm just getting my teeth into some Java. I was wondering how I could implement the following in Java as simply as possible, just echoing the results to a terminal via the usual "System.out.print()" method. <?php $Results[0]['title'] = "No Country for Old Men"; $Results[0]['run_time'] = "122 mins"; $Results[0]['cert'] = "15"; $Results[1]['title'] = "Old School"; $Results[1]['run_time'] = "88 mins"; $Results[1]['cert'] = "18"; // Will basically show the above in order. foreach($Results as value) { echo $Results[$value]['title']; echo $Results[$value]['run_time']; echo $Results[$value]['cert']; } // Lets add some more as I need to do this in Java too $Results[2]['title'] = "Saving Private Ryan"; $Results[2]['run_time'] = "153 mins"; $Results[2]['cert'] = "15"; // Lets remove the first one as an example of another need $Results[0] = null; ?> I hear there are "list iterators" or something that are really good for rolling through data like this. Perhaps it could be implemented with that? A fully working .java file would be most handy in this instance, including how to add and remove items from the array like the above. P.S. I do plan on using this for an Android App in the distant future, so, hopefully it should all work on Android fine too, although, I imagine this sort of thing works on anything Java related :).

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  • Why the performance of following code is degrading when I use threads ?

    - by DotNetBeginner
    Why the performance of following code is degrading when I use threads ? **1.Without threads int[] arr = new int[100000000]; //Array elements - [0][1][2][3]---[100000000-1] addWithOutThreading(arr); // Time required for this operation - 1.16 sec Definition for addWithOutThreading public void addWithOutThreading(int[] arr) { UInt64 result = 0; for (int i = 0; i < 100000000; i++) { result = result + Convert.ToUInt64(arr[i]); } Console.WriteLine("Addition = " + result.ToString()); } **2.With threads int[] arr = new int[100000000]; int part = (100000000 / 4); UInt64 res1 = 0, res2 = 0, res3 = 0, res4 = 0; ThreadStart starter1 = delegate { addWithThreading(arr, 0, part, ref res1); }; ThreadStart starter2 = delegate { addWithThreading(arr, part, part * 2, ref res2); }; ThreadStart starter3 = delegate { addWithThreading(arr, part * 2, part * 3, ref res3); }; ThreadStart starter4 = delegate { addWithThreading(arr, part * 3, part * 4, ref res4); }; Thread t1 = new Thread(starter1); Thread t2 = new Thread(starter2); Thread t3 = new Thread(starter3); Thread t4 = new Thread(starter4); t1.Start(); t2.Start(); t3.Start(); t4.Start(); t1.Join(); t2.Join(); t3.Join(); t4.Join(); Console.WriteLine("Addition = "+(res1+res2+res3+res4).ToString()); // Time required for this operation - 1.30 sec Definition for addWithThreading public void addWithThreading(int[] arr,int startIndex, int endIndex,ref UInt64 result) { for (int i = startIndex; i < endIndex; i++) { result = result + Convert.ToUInt64(arr[i]); } }

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  • Is there really such a thing as a char or short in modern programming?

    - by Dean P
    Howdy all, I've been learning to program for a Mac over the past few months (I have experience in other languages). Obviously that has meant learning the Objective C language and thus the plainer C it is predicated on. So I have stumbles on this quote, which refers to the C/C++ language in general, not just the Mac platform. With C and C++ prefer use of int over char and short. The main reason behind this is that C and C++ perform arithmetic operations and parameter passing at integer level, If you have an integer value that can fit in a byte, you should still consider using an int to hold the number. If you use a char, the compiler will first convert the values into integer, perform the operations and then convert back the result to char. So my question, is this the case in the Mac Desktop and IPhone OS environments? I understand when talking about theses environments we're actually talking about 3-4 different architectures (PPC, i386, Arm and the A4 Arm variant) so there may not be a single answer. Nevertheless does the general principle hold that in modern 32 bit / 64 bit systems using 1-2 byte variables that don't align with the machine's natural 4 byte words doesn't provide much of the efficiency we may expect. For instance, a plain old C-Array of 100,000 chars is smaller than the same 100,000 ints by a factor of four, but if during an enumeration, reading out each index involves a cast/boxing/unboxing of sorts, will we see overall lower 'performance' despite the saved memory overhead?

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  • Advice on whether to use native C++ DLL or not: PINVOKE & Marshaling ?

    - by Bob
    What's the best way to do this....? I have some Native C++ code that uses a lot of Win32 calls together with byte buffers (allocated using HeapAlloc). I'd like to extend the code and make a C# GUI...and maybe later use a basic Win32 GUI (for use where there is no .Net and limited MFC support). (A) I could just re-write the code in C# and use multiple PINVOKEs....but even with the PINVOKES in a separate class, the code looks messy with all the marshaling. I'm also re-writing a lot of code. (B) I could create a native C++ DLL and use PINVOKE to marshal in the native data structures. I'm assuming I can include the native C++ DLL/LIB in a project using C#? (C) Create a mixed mode DLL (Native C++ class plus managed ref class). I'm assuming that this would make it easier to use the managed ref class in C#......but is this the case? Will the managed class handle all the marshaling? Can I use this mixed mode DLL on a platform with no .Net (i.e. still access the native C++ unmanaged component) or do I limit myself to .Net only platforms. One thing that bothers me about each of these options is all the marshalling. Is it better to create a managed data structure (array, string etc.) and pass that to the native C++ class, or, the other way around? Any ideas on what would be considered best practice...?

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  • Parsing HTTP - Bytes.length != String.length

    - by hotzen
    Hello, I consume HTTP via nio.SocketChannel, so I get chunks of data as Array[Byte]. I want to put these chunks into a parser and continue parsing after each chunk has been put. HTTP itself seems to use an ISO8859-Charset but the Payload/Body itself may be arbitrarily encoded: If the HTTP Content-Length specifies X bytes, the UTF8-decoded Body may have much less Characters (1 Character may be represented in UTF8 by 2 bytes, etc). So what is a good parsing strategy to honor an explicitly specified Content-Length and/or a Transfer-Encoding: Chunked which specifies a chunk-length to be honored. append each data-chunk to an mutable.ArrayBuffer[Byte], search for CRLF in the bytes, decode everything from 0 until CRLF to String and match with Regular-Expressions like StatusRegex, HeaderRegex, etc? decode each data-chunk with the proper charset (e.g. iso8859, utf8, etc) and add to StringBuilder. With this solution I am not able to honor any Content-Length or Chunk-Size, but.. do I have to care for it? any other solution... ?

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