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  • serving mp3s to mobile devices is flooding nginx with partial requests

    - by drumfire
    I am serving mp3s with a minimalistic nginx server. What I see in my log files is that there are a lot of requests, in particular from AppleCoreMedia and sometimes Android useragents, that flood the server with short requests. Sometimes they keep requesting to download the same partial content for a very long time; sometimes more than an hour. For example: "GET /somefile.mp3 HTTP/1.1" 206 33041 "AppleCoreMedia/1.0.0.9B206 (iPhone; U; CPU OS 5_1_1 like Mac OS X; en_us)" "GET /somefile.mp3 HTTP/1.1" 206 33041 "AppleCoreMedia/1.0.0.9B206 (iPhone; U; CPU OS 5_1_1 like Mac OS X; en_us)" "GET /somefile.mp3 HTTP/1.1" 206 33041 "AppleCoreMedia/1.0.0.9B206 (iPhone; U; CPU OS 5_1_1 like Mac OS X; en_us)" [...] I also get a lot, but not as much, of these: "-" 400 0 "-" "-" 400 0 "-" The IP addresses are always from clients that start downloading shortly after that request, usually they have roughly the same UserAgent as in the first example. emphasized text I have enabled server throttling and connection limits in nginx to limit the huge amount of log entries from equivalent IPs at least somewhat. There was a performance issue when I saw the same behaviour on the previous server that used Apache. I installed nginx on a better server then moved the site. When Apache could not handle more connections from the increasing number of clients effectively that server was ddossed. There was no bandwidth issue with already connected clients and I don't know if the already connected clients were using more than one connection at a time. Please tell me: Are clients that appear to get stuck on a download a Bad Thing™ I heard people say their mobile bandwidth use was much higher than they could account for. I'm thinking this type of client behaviour can account for that. And costs us more bandwidth too. Which up to date alternatives exist out there that can handle serving this type of data better than plain HTTP? Useful general insights for someone who just came into this field straight out of the late 90s. :-)

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  • Using Apache Environment Variables to set custom ErrorDocument

    - by Tad
    I've got a set of RewriteCond rules that test for various mobile devices and then set environment variables like "env=device:.iphone" or "env=device:.smartphone" if the useragent matches an iPhone or Android device. I'm trying to now redirect the user to custom-styled 404/500 server error pages for each device, by way of the error pages. Ideally I'd like to be able to test for a variable being there, and then write in a custom ErrorDocument string. But an apache doesn't seem to work in this case. Any ideas how I can construct if/else tests in an apache conf file for environment vars?

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  • Sudden loss of Wi-Fi connectivity on OS X

    - by GJ.
    Occasionally while I work, without any special provocation, I lose connectivity via Wi-Fi. Other devices connected to the same wifi network have no interruption, and the problem gets resolved once I reboot my MacBook Air, so it's definitely a local problem. Observations: The Wi-Fi symbol in the menu indicates that I'm still connected, but apps can't actually connect neither to the Internet nor to other devices in the LAN. I can't connect to an alternate Wi-Fi network (e.g. Wi-Fi tethering via iPhone). I can connect to the Internet via iPhone USB tethering but this seems to only work some of the time. Only a reboot solves the problem but a regular restart gets stuck on a grey screen with rotating wheel (after all applications have closed) and I have to do a hard reset. How should I go about troubleshooting this? It used to happen very rarely but now is becoming more frequent (approaching once every 2-3 days on average).

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  • What's the simplest way to get .flac music files into iTunes?

    - by Chris Adams
    I'm looking for a simple way to import .flac files into iTunes, so I can play them on my mac, and when I'm out, my iPhone, and I'm willing to be I'm not the first person to want to do this. What are the best tools for doing this? The quality of the music is useful, but truth be told, the speakers I'd play them on are so crappy that a lot of the sound quality in the .flac format would be lost anyway, so I'm not averse to converting to mp3 files. If it helps give any context, I'm using a Macbook with OS 10.5 Leopard, and iTunes 9, connected to a 16gb iPhone with standard apple headphones, which is sometimes plugged into Bose SoundDock for music, and the music files are piano performances. C

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  • iOS calendar sync with Exchange 365

    - by Patrick J Collins
    I signed up for an Exchange 365 account with Microsoft Online. I followed the instructions to set up my iPhone to access my mail. However, I can't access the calendar function. When I go into the account settings screen on my iPhone, the options to turn on the calendar, contacts and reminders are missing! (See step 9 on this site to get an idea of what the dialog should look like). Anyone have an idea why those options are missing and how I could activate them? Thanks, Patrick

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  • Is it possible to upgrade HTC HD2 to Windows Mobile 7? [closed]

    - by Ladislav Mrnka
    I have HD2 over one year and I have to say it was pretty wrong purchase. Both HTC HW and MS OS (Windows Mobile 6.5) are somehow crappy. I had several crashes wich resulted in hard reset (no flashing and almost no additionally installed applications) and phone was under repair two times (2x replaced motherboard and 1x replaced dislay). After these reapirs at least HW works pretty well but OS is still bad. I would like to upgrade the phone to Windows Mobile 7. I'm not looking for some flashing (I already saw some guides). I'm ready to pay for upgrade to have it legal. Is it possible? Buying new phone just to have SW upgrade is ridiculous. Btw. My primary phone is iPhone 4 and I think on iPhone 3GS it is possible to upgrade OS iOS 4 so I would like to see similar possibility with Windows Mobile.

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  • Need to transfer large video from Camera!-app to computer

    - by Henrik Söderlund
    I have a jailbroken iPhone 4S and am trying to transfer a 25minute long HD-video that I have recorded through SmugMug's Camera-Awesome (Camera!) app. Once recorded in the app, it stays within that app's interface until you choose to save it via the app onto the camera roll. When trying this option, the app just stalls, even when leaving it for an hour plus. I assume the video is too large to copy. I am trying the iExplorer app on my MacBookAir. I can find the Documents folder inside the Camera!-folder. But as soon as I access it to view the contents, it simply stalls the app completely. Probably after trying to read the enormous video. Is there a clever way to transfer this file onto the computer? I can use iFile on the iPhone to transfer through wifi, but I don't know the Camera! app's Documents folder location on the file system.

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  • Netgear WNDR3700 2.4GHz and 5GHz Wi-Fi are segregated

    - by Tim Sullivan
    I have a Netgear WNDR3700 with both the 2.4GHz (B/G/N) and 5GHz (A/N) broadcasting. I'd assumed that devices connecting on either channel would work together without issues, but there are some devices (such as my iPhone 4 or HP wireless printer) that will only connect at 2.4GHz, and some that connect at 5GHz. However, it seems that they're segregated on the network, so a computer at 5GHz can't print to the printer, but the iPhone can. This is causing issues not just with printing, but with AppleTV and so on. Is there a way to have the router let these devices all talk to each other?

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  • Best 'free' option for alert notifications other than email/SMS

    - by Eureka Ikara
    Looking for a Linux script solution that can send alerts to a service such as Twitter, Skype or Google Talk and sends to Android and iPhone clients. Have found twurl for Twitter with previous Bash scripts using curl no longer supported. But twurl looks promising. But haven't seen how to get Android Twitter client to make a distinctive sound when a tweet arrives. Found some info about Skype4Py from several years ago that supports Skype Chats. But doesn't look like it is currently supported. Have tried a few CLI clients for XMPP/Google Talk including xmpp4r-simple and freetalk, but found xmpp4r-simple buggy and freetalk succeeded in sending one chat message, but most never arrived. Whatever is used needs to support Android and iPhone clients. Reason why email is problematic is that Gmail gets very upset when emails start flooding in every minute as a result of alerts. Any suggestions?

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  • Inbox should not contain any calendar appointment

    - by cotablise
    Imagine two users A and B.User B has editor rights on mailbox A via delegation. Delegation settings: User A should not receive any invitation (calendar appointments). All should be routed to user B. It works fine when you are connected to mailbox via Outlook. Problem is that sometimes it does not work when user is connected via his iPhone (he receives calendar appointments in inbox). I know that this feature for MS products and therefore it works on MS Outlook. But user A told me that it worked in the past also on iPhone with user C. Problem is that nowadays it does not work perfectly for user B. Do you have any suggestion please? Thank you in advance.

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  • How do I stop the natd log spam on Mac OS X with Internet Sharing?

    - by pukku
    Hi! I have InternetSharing enabled on my Mac (Leopard), so that my iPhone can get access to the internet in a wireless environment. Every second or so, I get the following error sent to system.log: 7/2/09 2:12:33 PM natd[20861] failed to write packet back (No route to host) Sometimes, the error is 7/2/09 2:12:33 PM natd[20861] failed to write packet back (Host is down) Is there some way to either fix the problem that is causing these errors (which I'm guessing is because the iPhone doesn't maintain a wireless connection when not in use) or to prevent them from being logged? Thanks, Ricky

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  • Can I convert my database/script to UTF-8 ?

    - by Mohannad Otaibi
    How can I convert a database to support UTF-8 and convert it's old data from what ever encoding they're in to UTF-8 ? Extra Info: I'm running a server which has many websites on it, and one of them is running WHMCS (php script to manage hosting clients). WHMCS has an iPhone application where i can browse it through iPhone, the problem is that this application will only run if everything in my website is in UTF-8 encoding. I was using windows-1256 as encoding in my script's settings, and i tried changing that in some point of time to UTF-8 for a while then changed it back to windows-1256 so, the data in the database are some inserted using UTF standards and most of them are windows-1256 If someone could clear the picture for me, Do I need to convert every database on the server or just one DB ? what should I change? If i had to do that manually, I'll do it but I need some expert advise.

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  • The How-To Geek Holiday Gift Guide (Geeky Stuff We Like)

    - by The Geek
    Welcome to the very first How-To Geek Holiday Gift Guide, where we’ve put together a list of our absolute favorites to help you weed through all of the junk out there to pick the perfect gift for anybody. Though really, it’s just a list of the geeky stuff we want. We’ve got a whole range of items on the list, from cheaper gifts that most anybody can afford, to the really expensive stuff that we’re pretty sure nobody is giving us. Stocking Stuffers Here’s a couple of ideas for items that won’t break the bank. LED Keychain Micro-Light   Magcraft 1/8-Inch Rare Earth Cube Magnets Best little LED keychain light around. If they don’t need the penknife of the above item this is the perfect gift. I give them out by the handfuls and nobody ever says anything but good things about them. I’ve got ones that are years old and still running on the same battery.  Price: $8   Geeks cannot resist magnets. Jason bought this pack for his fridge because he was sick of big clunky magnets… these things are amazing. One tiny magnet, smaller than an Altoid mint, can practically hold a clipboard right to the fridge. Amazing. I spend more time playing with them on the counter than I do actually hanging stuff.  Price: $10 Lots of Geeky Mugs   Astronomy Powerful Green Laser Pointer There’s loads of fun, geeky mugs you can find on Amazon or anywhere else—and they are great choices for the geek who loves their coffee. You can get the Caffeine mug pictured here, or go with an Atari one, Canon Lens, or the Aperture mug based on Portal. Your choice. Price: $7   No, it’s not a light saber, but it’s nearly bright enough to be one—you can illuminate low flying clouds at night or just blind some aliens on your day off. All that for an extremely low price. Loads of fun. Price: $15       Geeky TV Shows and Books Sometimes you just want to relax and enjoy a some TV or a good book. Here’s a few choices. The IT Crowd Fourth Season   Doctor Who, Complete Fifth Series Ridiculous, funny show about nerds in the IT department, loved by almost all the geeks here at HTG. Justin even makes this required watching for new hires in his office so they’ll get his jokes. You can pre-order the fourth season, or pick up seasons one, two, or three for even cheaper. Price: $13   It doesn’t get any more nerdy than Eric’s pick, the fifth all-new series of Doctor Who, where the Daleks are hatching a new master plan from the heart of war-torn London. There’s also alien vampires, humanoid reptiles, and a lot more. Price: $52 Battlestar Galactica Complete Series   MAKE: Electronics: Learning Through Discovery Watch the epic fight to save the human race by finding the fabled planet Earth while being hunted by the robotic Cylons. You can grab the entire series on DVD or Blu-ray, or get the seasons individually. This isn’t your average sci-fi TV show. Price: $150 for Blu-ray.   Want to learn the fundamentals of electronics in a fun, hands-on way? The Make:Electronics book helps you build the circuits and learn how it all works—as if you had any more time between all that registry hacking and loading software on your new PC. Price: $21       Geeky Gadgets for the Gadget-Loving Geek Here’s a few of the items on our gadget list, though lets be honest: geeks are going to love almost any gadget, especially shiny new ones. Klipsch Image S4i Premium Noise-Isolating Headset with 3-Button Apple Control   GP2X Caanoo MAME/Console Emulator If you’re a real music geek looking for some serious quality in the headset for your iPhone or iPod, this is the pair that Alex recommends. They aren’t terribly cheap, but you can get the less expensive S3 earphones instead if you prefer. Price: $50-100   Eric says: “As an owner of an older version, I can say the GP2X is one of my favorite gadgets ever. Touted a “Retro Emulation Juggernaut,” GP2X runs Linux and may be the only open source software console available. Sounds too good to be true, but isn’t.” Price: $150 Roku XDS Streaming Player 1080p   Western Digital WD TV Live Plus HD Media Player If you do a lot of streaming over Netflix, Hulu Plus, Amazon’s Video on Demand, Pandora, and others, the Roku box is a great choice to get your content on your TV without paying a lot of money.  It’s also got Wireless-N built in, and it supports full 1080P HD. Price: $99   If you’ve got a home media collection sitting on a hard drive or a network server, the Western Digital box is probably the cheapest way to get that content on your TV, and it even supports Netflix streaming too. It’ll play loads of formats in full HD quality. Price: $99 Fujitsu ScanSnap S300 Color Mobile Scanner   Doxie, the amazing scanner for documents Trevor said: “This wonderful little scanner has become absolutely essential to me. My desk used to just be a gigantic pile of papers that I didn’t need at the moment, but couldn’t throw away ‘just in case.’ Now, every few weeks, I’ll run that paper pile through this and then happily shred the originals!” Price: $300   If you don’t scan quite as often and are looking for a budget scanner you can throw into your bag, or toss into a drawer in your desk, the Doxie scanner is a great alternative that I’ve been using for a while. It’s half the price, and while it’s not as full-featured as the Fujitsu, it might be a better choice for the very casual user. Price: $150       (Expensive) Gadgets Almost Anybody Will Love If you’re not sure that one of the more geeky presents is gonna work, here’s some gadgets that just about anybody is going to love, especially if they don’t have one already. Of course, some of these are a bit on the expensive side—but it’s a wish list, right? Amazon Kindle       The Kindle weighs less than a paperback book, the screen is amazing and easy on the eyes, and get ready for the kicker: the battery lasts at least a month. We aren’t kidding, either—it really lasts that long. If you don’t feel like spending money for books, you can use it to read PDFs, and if you want to get really geeky, you can hack it for custom screensavers. Price: $139 iPod Touch or iPad       You can’t go wrong with either of these presents—the iPod Touch can do almost everything the iPhone can do, including games, apps, and music, and it has the same Retina display as the iPhone, HD video recording, and a front-facing camera so you can use FaceTime. Price: $229+, depending on model. The iPad is a great tablet for playing games, browsing the web, or just using on your coffee table for guests. It’s well worth buying one—but if you’re buying for yourself, keep in mind that the iPad 2 is probably coming out in 3 months. Price: $500+ MacBook Air  The MacBook Air comes in 11” or 13” versions, and it’s an amazing little machine. It’s lightweight, the battery lasts nearly forever, and it resumes from sleep almost instantly. Since it uses an SSD drive instead of a hard drive, you’re barely going to notice any speed problems for general use. So if you’ve got a lot of money to blow, this is a killer gift. Price: $999 and up. Stuck with No Idea for a Present? Gift Cards! Yeah, you’re not going to win any “thoughtful present” awards with these, but you might just give somebody what they really want—the new Angry Birds HD for their iPad, Cut the Rope, or anything else they want. ITunes Gift Card   Amazon.com Gift Card Somebody in your circle getting a new iPod, iPhone, or iPad? You can get them an iTunes gift card, which they can use to buy music, games or apps. Yep, this way you can gift them a copy of Angry Birds if they don’t already have it. Or even Cut the Rope.   No clue what to get somebody on your list? Amazon gift cards let them buy pretty much anything they want, from organic weirdberries to big screen TVs. Yeah, it’s not as thoughtful as getting them a nice present, but look at the bright side: maybe they’ll get you an Amazon gift card and it’ll balance out. That’s the highlights from our lists—got anything else to add? Share your geeky gift ideas in the comments. Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

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  • Building an HTML5 App with ASP.NET

    - by Stephen Walther
    I’m teaching several JavaScript and ASP.NET workshops over the next couple of months (thanks everyone!) and I thought it would be useful for my students to have a really easy to use JavaScript reference. I wanted a simple interactive JavaScript reference and I could not find one so I decided to put together one of my own. I decided to use the latest features of JavaScript, HTML5 and jQuery such as local storage, offline manifests, and jQuery templates. What could be more appropriate than building a JavaScript Reference with JavaScript? You can try out the application by visiting: http://Superexpert.com/JavaScriptReference Because the app takes advantage of several advanced features of HTML5, it won’t work with Internet Explorer 6 (but really, you should stop using that browser). I have tested it with IE 8, Chrome 8, Firefox 3.6, and Safari 5. You can download the source for the JavaScript Reference application at the end of this article. Superexpert JavaScript Reference Let me provide you with a brief walkthrough of the app. When you first open the application, you see the following lookup screen: As you type the name of something from the JavaScript language, matching results are displayed: You can click the details link for any entry to view details for an entry in a modal dialog: Alternatively, you can click on any of the tabs -- Objects, Functions, Properties, Statements, Operators, Comments, or Directives -- to filter results by type of syntax. For example, you might want to see a list of all JavaScript built-in objects: You can login to the application to make modification to the application: After you login, you can add, update, or delete entries in the reference database: HTML5 Local Storage The application takes advantage of HTML5 local storage to store all of the reference entries on the local browser. IE 8, Chrome 8, Firefox 3.6, and Safari 5 all support local storage. When you open the application for the first time, all of the reference entries are transferred to the browser. The data is stored persistently. Even if you shutdown your computer and return to the application many days later, the data does not need to be transferred again. Whenever you open the application, the app checks with the server to see if any of the entries have been updated on the server. If there have been updates, then only the updates are transferred to the browser and the updates are merged with the existing entries in local storage. After the reference database has been transferred to your browser once, only changes are transferred in the future. You get two benefits from using local storage. First, the application loads very fast and works very fast after the data has been loaded once. The application does not query the server whenever you filter or view entries. All of the data is persisted in the browser. Second, you can browse the JavaScript reference even when you are not connected to the Internet (when you are on the proverbial airplane). The JavaScript Reference works as an offline application for browsers that support offline applications (unfortunately, not IE). When using Google Chrome, you can easily view the contents of local storage by selecting Tools, Developer Tools (CTRL-SHIFT I) and selecting Storage, Local Storage: The JavaScript Reference app stores two items in local storage: entriesLastUpdated and entries. HTML5 Offline App For browsers that support HTML5 offline applications – Chrome 8 and Firefox 3.6 but not Internet Explorer – you do not need to be connected to the Internet to use the JavaScript Reference. The JavaScript Reference can execute entirely on your machine just like any other desktop application. When you first open the application with Firefox, you are presented with the following warning: Notice the notification bar that asks whether you want to accept offline content. If you click the Allow button then all of the files (generated ASPX, images, CSS, JavaScript) needed for the JavaScript Reference will be stored on your local computer. Automatic Script Minification and Combination All of the custom JavaScript files are combined and minified automatically whenever the application is built with Visual Studio. All of the custom scripts are contained in a folder named App_Scripts: When you perform a build, the combine.js and combine.debug.js files are generated. The Combine.config file contains the list of files that should be combined (importantly, it specifies the order in which the files should be combined). Here’s the contents of the Combine.config file:   <?xml version="1.0"?> <combine> <scripts> <file path="compat.js" /> <file path="storage.js" /> <file path="serverData.js" /> <file path="entriesHelper.js" /> <file path="authentication.js" /> <file path="default.js" /> </scripts> </combine>   jQuery and jQuery UI The JavaScript Reference application takes heavy advantage of jQuery and jQuery UI. In particular, the application uses jQuery templates to format and display the reference entries. Each of the separate templates is stored in a separate ASP.NET user control in a folder named Templates: The contents of the user controls (and therefore the templates) are combined in the default.aspx page: <!-- Templates --> <user:EntryTemplate runat="server" /> <user:EntryDetailsTemplate runat="server" /> <user:BrowsersTemplate runat="server" /> <user:EditEntryTemplate runat="server" /> <user:EntryDetailsCloudTemplate runat="server" /> When the default.aspx page is requested, all of the templates are retrieved in a single page. WCF Data Services The JavaScript Reference application uses WCF Data Services to retrieve and modify database data. The application exposes a server-side WCF Data Service named EntryService.svc that supports querying, adding, updating, and deleting entries. jQuery Ajax calls are made against the WCF Data Service to perform the database operations from the browser. The OData protocol makes this easy. Authentication is handled on the server with a ChangeInterceptor. Only authenticated users are allowed to update the JavaScript Reference entry database. JavaScript Unit Tests In order to build the JavaScript Reference application, I depended on JavaScript unit tests. I needed the unit tests, in particular, to write the JavaScript merge functions which merge entry change sets from the server with existing entries in browser local storage. In order for unit tests to be useful, they need to run fast. I ran my unit tests after each build. For this reason, I did not want to run the unit tests within the context of a browser. Instead, I ran the unit tests using server-side JavaScript (the Microsoft Script Control). The source code that you can download at the end of this blog entry includes a project named JavaScriptReference.UnitTests that contains all of the JavaScripts unit tests. JavaScript Integration Tests Because not every feature of an application can be tested by unit tests, the JavaScript Reference application also includes integration tests. I wrote the integration tests using Selenium RC in combination with ASP.NET Unit Tests. The Selenium tests run against all of the target browsers for the JavaScript Reference application: IE 8, Chrome 8, Firefox 3.6, and Safari 5. For example, here is the Selenium test that checks whether authenticating with a valid user name and password correctly switches the application to Admin Mode: [TestMethod] [HostType("ASP.NET")] [UrlToTest("http://localhost:26303/JavaScriptReference")] [AspNetDevelopmentServerHost(@"C:\Users\Stephen\Documents\Repos\JavaScriptReference\JavaScriptReference\JavaScriptReference", "/JavaScriptReference")] public void TestValidLogin() { // Run test for each controller foreach (var controller in this.Controllers) { var selenium = controller.Value; var browserName = controller.Key; // Open reference page. selenium.Open("http://localhost:26303/JavaScriptReference/default.aspx"); // Click login button displays login form selenium.Click("btnLogin"); Assert.IsTrue(selenium.IsVisible("loginForm"), "Login form appears after clicking btnLogin"); // Enter user name and password selenium.Type("userName", "Admin"); selenium.Type("password", "secret"); selenium.Click("btnDoLogin"); // Should set adminMode == true selenium.WaitForCondition("selenium.browserbot.getCurrentWindow().adminMode==true", "30000"); } }   The results for running the Selenium tests appear in the Test Results window just like the unit tests: The Selenium tests take much longer to execute than the unit tests. However, they provide test coverage for actual browsers. Furthermore, if you are using Visual Studio ALM, you can run the tests automatically every night as part of your standard nightly build. You can view the Selenium tests by opening the JavaScriptReference.QATests project. Summary I plan to write more detailed blog entries about this application over the next week. I want to discuss each of the features – HTML5 local storage, HTML5 offline apps, jQuery templates, automatic script combining and minification, JavaScript unit tests, Selenium tests -- in more detail. You can download the source control for the JavaScript Reference Application by clicking the following link: Download You need Visual Studio 2010 and ASP.NET 4 to build the application. Before running the JavaScript unit tests, install the Microsoft Script Control. Before running the Selenium tests, start the Selenium server by running the StartSeleniumServer.bat file located in the JavaScriptReference.QATests project.

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  • Is it illegal to rewrite every line of an open source project in a slightly different way, and use it in a closed source project?

    - by Chris Barry
    There is some code which is GPL or LGPL that I am considering using for an iPhone project. If I took that code (JavaScript) and rewrote it in a different language for use on the iPhone would that be a legal issue? In theory the process that has happened is that I have gone through each line of the project, learnt what it is doing, and then reimplemented the ideas in a new language. To me it seems this is like learning how to implement something, but then reimplementing it separately from the original licence. Therefore you have only copied the algorithm, which arguably you could have learnt from somewhere else other than the original project. Does the licence cover the specific implementation or the algorithm as well? EDIT------ Really glad to see this topic create a good conversation. To give a bit more backing to the project, the code involved does some kind of audio analysis. I believe it is non-trivial to learn or implement, although I was prepared to embark on this task (I'm at the level where I can implement an FFT algorithm, and this was going to go beyond that.) It is a fairly low LOC script, so I didn't think it would be too hard to do a straight port. I really like the idea of rereleasing my port as well as using it in the application. I don't see any problem with that, and it would be a great way to give something back to the community. I was going to add a line about not wanting to discuss the moral issues, but I'm quite glad I didn't as it seems to have fired the debate a bit. I still feel a bit odd about using open source code to learn from. Does this mean that anything one learns from an open source project is not allowed to be used in a closed source project? And how long after or different does an implementation have to be to not be considered violation of the licence? Murky! EDIT 2 -------- Follow up question

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  • Screen resolution of Googlebot mobile?

    - by Baumr
    Does Googlebot-Mobile have a viewport resolution it sends across? If so, what is it? It's a general question with broad relevance, but I am asking with reference to responsive design: particularly when serving different image resolution to different viewports via JavaScript. While Googlebot has its issues with JavaScript, it will become better with time. Thus, it would be good to know which version of the same image would be crawled (since most responsive image JS solutions base their logic on resolution). Feature phones Googlebot-Mobile: SAMSUNG-SGH-E250/1.0 Profile/MIDP-2.0 Configuration/CLDC-1.1 UP.Browser/6.2.3.3.c.1.101 (GUI) MMP/2.0 (compatible; Googlebot-Mobile/2.1; +http://www.google.com/bot.html) DoCoMo/2.0 N905i(c100;TB;W24H16) (compatible; Googlebot-Mobile/2.1; +http://www.google.com/bot.html) Smartphone Googlebot-Mobile: Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_1 like Mac OS X; en-us) AppleWebKit/532.9 (KHTML, like Gecko) Version/4.0.5 Mobile/8B117 Safari/6531.22.7 (compatible; Googlebot-Mobile/2.1; +http://www.google.com/bot.html)

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  • How can I email a vCard to users who are unable to download it?

    - by Zachary Lewis
    I have created vCards for the people in my business, and they are great for users on standard browsers; however, users browsing on a mobile device (notably iPhone) are unable to download and view my vCard. Is there a service that I can direct them to that will allow them to receive an email containing my vCard, or is there a simple way I can set this up myself? I am running my site on WordPress, and initial attempts have failed spectacularly. I'd like for them to be given the option to perform either action, but have the predominant action more prominently visible (probably via user agent detection). Something along the lines of: It looks like you're on an iPhone! It's a bummer they can't download vCards, but if you enter your email address, we'll wrap one up and send it your way! Don't worry, we won't send you junk email. Heck, we don't even save your email address! [email protected] Think you've got it all figured out? Fine, download the vCard instead! If you know of a service or simple-to-implement PHP library (or WordPress plug-in), please let me know! If not, let me know what the best solution to this problem is!

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  • Will HTML5/JS Eventually Replace All Client Side Languages? [closed]

    - by Shnitzel
    I'm just wondering about the future of it all. IMHO, there are 4 forces that define where technology goes: Microsoft, Apple, Google, Adobe. It looks like in Apple's iPhone/iPad iADs can now be programmed in HTML5. So does that mean HTML5 will eventually replace objective-c? Also, Microsoft has now shifted it's focus from WPF/Silverlight to HTML5 and I assume Visual Studio 2011 will be all about tooling support for HTML5. Because that's what Microsoft do. (Tools). In a few months IE9 the last major browser will support HTML5. Similarly Adobe is getting on the HTML5 bandwagon and allows to export flash content to HTML5 in their latest tools. And we all know how much in bed Google is with html5. Heck, their latest Operating System (Chrome OS) is nothing but a big fat web browser. Apps for Mobile (i.e., iPhone, Android, WM7) are very hard for a company to program especially for many different devices (each with their own language) so I'm assuming this won't last too long. I.e., HTML5 will be the unifying language. Which is somewhat sad for app developers because now users will be able to play the "cool" html5 apps for free on the web and it'll be hard to charge for them. So are strongly-typed languages really doomed, and in the future, say 5-10 years, will client side programming only be in HTML5? Will all of us become javascript programmers? :) Because the signs are sure pointing that way...

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  • Should I be using Lua for game logic on mobile devices?

    - by Rob Ashton
    As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical component based model whereby entities exist and have components attached to them and messages are sent to and fro in order to make things happen. Obviously the layer for actually performing that is thin, and if I were to write an iPhone version of this app, I'd have to re-write the renderer and core driver (of this component based system) in Objective C. The entities are just flat files determining the names of the components to be added, and the components themselves are simple, single-purpose objects containing the logic for the entity. Now, if I write all the logic for those components in Java, then I'd have to re-write them on Objective C if I decided to do an iPhone port. As the bulk of the application logic is contained within these components, they would, in an ideal world, be written in some platform-agnostic language/script/DSL which could then just be loaded into the app on whatever platform. I've been led to believe however that this is not an ideal world though, and that Lua performance etc on mobile devices still isn't up to scratch, that the overhead is too much and that I'd run into troubles later if I went down that route? Is this actually the case? Obviously this is just a hypothetical question, I'm happy writing them all in Java as it's simple and easy get things off the ground, but say I actually enjoy making this game (unlikely, given how much I'm currently disliking having to deal with all those different mobile devices) and I wanted to make a commercially viable game - would I use Lua or would I just take the hit when it came to porting and just re-write all the code?

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  • Freemake–Incredibly Simple, Yet Powerful Free Video Convertor

    - by Gopinath
    Are you looking for an easy to use and powerful video convertor that lets you to convert any video to iPad, iPhone, iPod, PSP, PS3 or Android smartphones format? Here is Freemake Video Convertor. Freemake Video Convertor belongs to the few set of apps that we love on first use – like love at first sight. It’s user interface clean, colourful and very friendly. Like Apple products “it just works” without any learning curve. It’s a one stop application for all your video processing needs- converting, editing, and burning. The predefined profiles offered by the application makes it simple to convert a video to fit into devices like iPad, iPhone, iPod, blackberry and any other smartphone out there. It works with 200+ input video formats, converts to almost all the popular formats we need. You can extract MP3 audio from videos, convert a bunch of photos to a beautiful video, add subtitles to a video, remix video with a music track, upload to YouTube, burn them to DVD, create an ISO and the list goes on. You can read them over here. This application is simply the best video conversion tool available in the market. Need a proof – check out the awards this application received on their home page: Lifehacker Best of 2010, PC Mag Best of 2011, Download Squad Top 2010, Softpedia 5 Stars. Download Freemaker Free Video Convertor This article titled,Freemake–Incredibly Simple, Yet Powerful Free Video Convertor, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • MightyMintyBoost Is a 3-in-1 Gadget Charger

    - by ETC
    If you’re looking for a versatile battery booster, this DIY 3-in-1 solar/usb/wall current charger known as the MightyMintyBoost will top of your phone, mp3 player, and other gadgets with ease. Instructables user Honus didn’t just build the MightMintyBoost to geek out and show off his electronics project skills (although it’s certainly a nifty little project to do so), he’s serious about solar power and the impact clean energy has: Apple has sold over 30 million iPodTouch/iPhone units- imagine charging all of them via solar power…. If every iPhone/iPodTouch sold was fully charged every day (averaging the battery capacity) via solar power instead of fossil fuel power we would save approximately 50.644gWh of energy, roughly equivalent to 75,965,625 lbs. of CO2 in the atmosphere per year. Granted that’s a best case scenario (assuming you can get enough sunlight per day and approximately 1.5 lbs. CO2 produced per kWh used.) Of course, that doesn’t even figure in all the other iPods, cell phones, PDAs, microcontrollers (I use it to power my Arduino projects) and other USB devices that can be powered by this charger- one little solar cell charger may not seem like it can make a difference but add all those millions of devices together and that’s a lot of energy! His MightyMintyBoost is a battery booster for devices that can charge via USB and it accepts incoming current from the solar panel on top (or, on cloudy days can be charged via a wall charger or the USB port on your computer). Hit up the link below to see his full build guide and create your own MightyMintyBoost. MightyMintyBoost [Instructables] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • In a Tower defense game, how to do buffs/debuffs

    - by Gabe
    The question is at the very bottom. If you understand Buffs/Debuffs in tower defense games then you should skip the bulk of this question and go to the bottom (seperated with the long line) I plan on making an IPhone TD game. The fact that its an iPhone game isn't relevant but I am coding in Objective-c with Cocos2D. I am relatively inexperienced in the field of game design so I'm looking for some advice from someone experienced in this field. In tower defense, there are two things that are relevant to my question: towers/enemies (both have their own classes/children). They each have stats like hp, damage, speed, etc. I want to add buffs/defuffs, for instance: Towers A,B and C each have 15 base damage. Tower D would be a buff tower with no damage, a tower with an AOE(area of effect) aura that gives 10% damage to all towers in range. Tower E might slow enemies in its AOE, a debuff. Stuff like that. The same could go for enemies. Enemy A is a boss that has a slow aura that affects towers and slows their base attack speed or something along those lines. So the question is, what would be the most effective way to implement this? If it was just towers then I would just mess around with the tower classes, but since tower classes and enemy classes are both affected, should I make a buff class? TD games can consume quite a bit of memory with large amounts of creeps and towers, and buffs I feel like would also consume quit a bit... So I'm trying to be as effective as possible.

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  • Broad topics needed for teaching game development

    - by livingtech
    I am going to be doing a presentation on game development to an iPhone user group in the near(ish) future. My audience are iPhone developers, but not necessarily very experienced ones, and this is meant to be an introduction. My question is, what broad topics are needed to understand game development? I acknowledge that this is fairly subjective, but I really am hoping for a comprehensive list of high-level topics that apply to a broad enough swath of games that anyone interested in the topic SHOULD know about them. I would be ecstatic with some pointers to any resources that attempt to make a list such as this this. (I have looked, but my google-fu is failing me tonight.) Here's what I have so far: The Game Loop a sub-note about event driven games 2D Animation sprites/texture maps 3D Animation importance of frameworks modeling software Particles and particle effects hit detection AI Obviously I will not be covering all these topics with any depth, more like simply defining them so that after my talk, the audience will (hopefully) be able to wrap their heads around how any given game might be developed. What am I missing?

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  • Cross platform development query

    - by Ian
    I'm a Microsoft developer mainly, but there are a couple of small-ish projects I'd like to fiddle with which would benefit from being cross platform. The platforms I want to target are: Windows, Linux, Mac, Android and preferably iPhone, web (running in a browser). I need 3D (Around the level of support seen in something like Minecraft (I'm not writing Minecraft)), some networking. I'm pretty certain Java would work on all except iPhone. Looking at the "related questions" above it's offered up QT (no browser or phone afaik) and also HTML/CSS/Javascript (3D? package for desktop?) The other alternative is to have seperate versions for seperate platforms, developed with some common code where possible. That option isn't something I know anything about. Does anyone have experience of this sort of conundrum? I figured here was better than SO, because I imagine there are compromises which extend beyond technical choice. Finally, this is not a commercial operation, so some of the very expensive cross platform tools are out of the question unless they offer some sort of community edition. Thanks for your time.

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  • How to create an Orthographic display in OpenGL (ES) that handles different screen sizes and orientations?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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