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  • removing the single quote from a list of

    - by tanky
    I need to append/format a url with a list of ids for an api call however, when i put the list at the end of the api https://api.twitter.com/1.1/users/lookup.json?user_id=%s'%a i just get an empty string as a response. i have tried turning the list into a string and removing the square brackets doing a = str(followers['ids'])[1:-1] but i still get the same problem. and im assuming that its being caused by the single quote at the start. i have tried removing the apostrophe from the string doing a.replace("'", "") and now i have run out of ideas thanks

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  • list comprehension example

    - by self
    can we use elif in list comprehension? example : l = [1, 2, 3, 4, 5] for values in l: if values==1: print 'yes' elif values==2: print 'no' else: print 'idle' can we use list comprehension for such 2 if conditions and one else condition? foe example answer like : ['yes', 'no', 'idle', 'idle', 'idle'] I have done till now only if else in list comprehension.

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  • django url matching

    - by ben
    can anyone see why this wouldn't be working. Fairly new to django so any help would be much appreciated actual url: http://127.0.0.1:8000/2010/may/12/my-second-blog-post/ urls.py: (r'(?P<year>d{4})/(?P<month>[a-z]{3})/(?P<day>w{1,2})/(?P<slug>[-w]+)/$', 'object_detail', dict(info_dict, slug_field='slug',template_name='blog/detail.html')),

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  • Tkinter mouse event initially triggered

    - by user3714884
    I'm currently learning Tkinter and I cannot find a solution for my problem here nor outside Stackoverflow. In a nutshell, all events that I bind to my widgets are triggered initialy and don't respond to my actions. In this example, the red rectangle appears on the canvas when I run the code, and color=random.choice(['red', 'blue']) revealed that the event binding doesn't work after that: import Tkinter as tk class application(tk.Frame): def __init__(self, master=None): tk.Frame.__init__(self, master) self.can = tk.Canvas(master, width=200, height=200) self.can.bind('<Button-2>', self.draw()) self.can.grid() def draw(self): self.can.create_rectangle(50, 50, 100, 100, fill='red') app = application() app.mainloop() I use a Mac platform, but I haven't got a clue about its role in the problem. Could anyone please point me at the mistake i did here?

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  • problem installing mysqldb for python2.6

    - by apoorva
    Hi.. My mysql database is located on a remote machine... So i dont have any local copy of mysql on my local machine.. i get the registry key error... (file not found)... serverKey = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE, options['registry_key']) WindowsError: [Error 2] The system cannot find the file specified I think it requires to have a local copy of mysql... How do i install the mysqldb for database residing on another machine???

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  • How to ensure that you are building against STLport.

    - by Pradyot
    I am using Visual C++ 2005 to build a couple of libraries and an executable. I include the STLport location in the Additional Include Path of the libraries and include the library in the input to linker for executable. The library however seems to reffer to stl symbols (such as string) without the stl port namespace. This results in a linker error. these are the relevant lines from the command line on the 2 libraries and executable: /Od /I "..\Junctions\fo_fid_3rdParty\STLport-5.1.0\stlport" /Od /I "..\Junctions\Includes\fo_fid_3rdParty\STLport-5.1.0\stlport" /OUT:"..\ET_BUILD\vc8\Debug\bin\SFGWDealerwebFixAutorecD.exe" /INCREMENTAL:NO /NOLOGO ..\junctions\libs\fo_fid_3rdParty\STLport-5.1.0\lib\stlportstld_vc8.5.1.lib thanks

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  • how to show the right word in my code, my code is : os.urandom(64)

    - by zjm1126
    My code is: print os.urandom(64) which outputs: > "D:\Python25\pythonw.exe" "D:\zjm_code\a.py" \xd0\xc8=<\xdbD' \xdf\xf0\xb3>\xfc\xf2\x99\x93 =S\xb2\xcd'\xdbD\x8d\xd0\\xbc{&YkD[\xdd\x8b\xbd\x82\x9e\xad\xd5\x90\x90\xdcD9\xbf9.\xeb\x9b>\xef#n\x84 which isn't readable, so I tried this: print os.urandom(64).decode("utf-8") but then I get: > "D:\Python25\pythonw.exe" "D:\zjm_code\a.py" Traceback (most recent call last): File "D:\zjm_code\a.py", line 17, in <module> print os.urandom(64).decode("utf-8") File "D:\Python25\lib\encodings\utf_8.py", line 16, in decode return codecs.utf_8_decode(input, errors, True) UnicodeDecodeError: 'utf8' codec can't decode bytes in position 0-3: invalid data What should I do to get human-readable output?

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  • Adding a child node to a JSON node dynamically

    - by Sai
    I have to create a nested multi level json depending on the resultset that I get from MYSQL. I created a json object initially. Now I want to add child nodes to the already child nodes in the object. d = collections.OrderedDict() jsonobj = {"test": dict(updated_at="today", ID="ID", ads=[])} for rows1 in rs: jsonobj['list']["ads"].append(dict(unit = "1", type ="ad_type", id ="123", updated_at="today", x_id="111", x_name="test")) cur.execute("SELECT * from f_test") rs1 = cur.fetchall() for rows2 in rs1: propertiesObj = [] d["name"]="propName" d["type"]="TypeName" d["value"]="Value1" propertiesObj.append(d) jsonobj['play_list']["ads"].append() Here in the above line I want to add another child node to [play_list].[ads] which is a array list again. the output should look like the following [list].[ads].[preferences].

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  • Where do I put common code for if and elif?

    - by Vishal
    For the example below: if a == 100: # Five lines of code elif a == 200: # Five lines of code Five lines of code is common and repeating how can I avoid it? I know about putting it a function or if a == 100 or a == 200: # Five lines of code if a == 100: # Do something elif a == 200: # Do something Any other cleaner solution?

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  • Interrupting `while loop` with keyboard in Cython

    - by linello
    I want to be able to interrupt a long function with cython, using the usual CTRL+C interrupt command. My C++ long function is repeatedly called inside a while loop from Cython code, but I want to be able, during the loop, to send an "interrupt" and block the while loop. The interrupt also should wait the longFunction() to finish, so that no data are lost or kept in unknown status. This is one of my first implementation, which obviously doesn't work: computed=0; print "Computing long function..." while ( computed==0 ): try: computed = self.thisptr.aLongFunction() except (KeyboardInterrupt, SystemExit): computed=1 print '\n! Received keyboard interrupt.\n' break; (p.s. self.thisptr is the pointer to the current class which implements aLongFunction() )

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  • Load javascript in app engine

    - by user624392
    I got so confused loading javascript in app engine. I am using django template. In my base html file. First I can't load my downloaded jquery from local say d:/jquery.js like <script src="d:\jquery.js" type="text/javascript" ></script></head>, This line is in my base html file. It works when I load jquery from remote. Like <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"type="text/javascript" ></script></head> I dont know why. Second, I can't load my own-created javascript to my html file, say I create a javascript like layout. Js and I try to load it like this in my child html file, which, by the way, inherits from the base html. <body><script src="layout.js" type="text/javascript"></script></body>, And it doesn't work at all, the only way it works I have tried is that I put the actual javascript in the body of my base html file. Like <body><script> $(document).ready( $("#yes"). Click(function() { $("#no"). Hide("slow"); })); </script> I dont know why either... Any help?

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  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

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  • SQLAlchemy autocommiting?

    - by muckabout
    I have an issue with SQLAlchemy apparently committing. A rough sketch of my code: trans = self.conn.begin() try: assert not self.conn.execute(my_obj.__table__.select(my_obj.id == id)).first() self.conn.execute(my_obj.__table__.insert().values(id=id)) assert not self.conn.execute(my_obj.__table__.select(my_obj.id == id)).first() except: trans.rollback() raise I don't commit, and the second assert always fails! In other words, it seems the data is getting inserted into the database even though the code is within a transaction! Is this assessment accurate?

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  • how to let the parser print help message rather than error and exit

    - by fluter
    Hi, I am using argparse to handle cmd args, I wanna if there is no args specified, then print the help message, but now the parse will output a error, and then exit. my code is: def main(): print "in abing/start/main" parser = argparse.ArgumentParser(prog="abing")#, usage="%(prog)s <command> [args] [--help]") parser.add_argument("-v", "--verbose", action="store_true", default=False, help="show verbose output") subparsers = parser.add_subparsers(title="commands") bkr_subparser = subparsers.add_parser("beaker", help="beaker inspection") bkr_subparser.set_defaults(command=beaker_command) bkr_subparser.add_argument("-m", "--max", action="store", default=3, type=int, help="max resubmit count") bkr_subparser.add_argument("-g", "--grain", action="store", default="J", choices=["J", "RS", "R", "T", "job", "recipeset", "recipe", "task"], type=str, help="resubmit selection granularity") bkr_subparser.add_argument("job_ids", nargs=1, action="store", help="list of job id to be monitored") et_subparser = subparsers.add_parser("errata", help="errata inspection") et_subparser.set_defaults(command=errata_command) et_subparser.add_argument("-w", "--workflows", action="store_true", help="generate workflows for the erratum") et_subparser.add_argument("-r", "--run", action="store_true", help="generate workflows, and run for the erratum") et_subparser.add_argument("-s", "--start-monitor", action="store_true", help="start monitor the errata system") et_subparser.add_argument("-d", "--daemon", action="store_true", help="run monitor into daemon mode") et_subparser.add_argument("erratum", action="store", nargs=1, metavar="ERRATUM", help="erratum id") if len(sys.argv) == 1: parser.print_help() return args = parser.parse_args() args.command(args) return how can I do that? thanks.

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  • Simple wxPython Frame Contents Resizing - Ratio?

    - by Wes
    I have a wxPython app with one frame and one panel. On that panel are a number of static boxes, each of which has buttons and textboxes. I have just begun reading about sizers, but they seem like they might be more than what I need, or it could that they are exactly what I need but I don't know how to use them correctly! The frame currently opens at 1920 x 1080. If the user drags the bottom right corner to resize the app, I just want everything to get smaller or larger as needed to keep the same size ratio. Is this possible? Thank you! edit: additional info: I used wxPython 2.8 and Boa to construct the GUI. I am contemplating trying another gui ide. So after reading some more about sizers, I am thinking about doing the following: add a gridsizer and basically divide my window's elements into rows and columns, then set each row and column's size as necessary until I achieve the original layout. Then I guess set the rows and columns to resize correctly? Is this a decent idea?

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  • Using same Debug settings for Start External Program across 32 bit and 64 bit debug environments

    - by Michael Prewecki
    We use a mixture of 32-bit and 64-bit development environments. Some of our class libraries are debugged using a 32-bit application so we have debug settings for "Start External Program" and "Working Directory". The problem is that the settings need to be different since the 32-bit application is installed to C:\Program Files\xxx (on the 32-bit dev enviroment) or C:\Program Files (x86)\xxx (on the 64-bit dev environment) Is there a way to use some sort of tag like %PROGRAMFILES% or $(ProgramFiles) so that Visual Studio 2008 will know where to look for the external program? This wouldn't be a major issue except the solution file (where the debug information is saved) is checked into source control...so getting the latest version of the solution from our source repository keeps yoyo'ing the debug settings between the two program files locations.

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  • Access to field in extended flatpage in django

    - by Stanislav Feldman
    How to access field in extended flatpage in django? I wrote this: class ExtendedFlatPage(FlatPage): teaser = CharField(max_length=150) class ExtendedFlatPageForm(FlatpageForm): teaser = CharField(max_length=150) class Meta: model = ExtendedFlatPage class ExtendedFlatPageAdmin(FlatPageAdmin): form = ExtendedFlatPageForm fieldsets = ( (None, {'fields': ('url', 'title', 'teaser', 'content', 'sites',)}), ) admin.site.unregister(FlatPage) admin.site.register(ExtendedFlatPage, ExtendedFlatPageAdmin) And creation in admin is ok. But then in flatpages/default.html I tried this: <html> <body> <h1>{{ flatpage.title }}</h1> <strong>{{ flatpage.teaser }}</strong> <p>{{ flatpage.content }}</p> </body> </html> And there was no flatpage.teaser! What is wrong?

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  • strange Django problem

    - by Pounds
    Sorrt to bother you everyone, but I really suffer a strange problem. I am working on a Django project for a company. This project worked very well before today. Today I found a page can not show images (and their corrsponding links). I checked source code of THAT PAGE, I found there are images and links, I just can not find them on the page. I checked the auth of the server and I am sure I can write things to the database. In fact, I think it is not database mistake because I can find what I want in the page source code, I just can not find them on the page. Oh my Gosh, I am going to be crazy... Has anyone suffered similar problem? What kind of problem could it be? Please help me! Thank you very much! PS: I can not provide any source code of the project because some business limit...I am really sorry...

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  • Database Error django

    - by Megan
    DatabaseError at /admin/delmarva/event/ no such column: delmarva_event.eventdate I created a class in my models.py file: from django.db import models from django.contrib.auth.models import User class Event(models.Model): eventname = models.CharField(max_length = 100) eventdate = models.DateField() eventtime = models.TimeField() address = models.CharField(max_length = 200) user = models.ForeignKey(User) def __unicode__(self): return self.eventname and now when i try to view my events in my admin or my main_page it gives me the error that there is no eventdate. I tried syncing the db again but nothing changed. Also, I hashtagged eventdate out to see if I get a different error and then it states that delmarva_event.eventtime does not exist as well. I It is weird because it does not have a problem with eventname. Any suggestions would be greatly appreciated!

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  • CUDA & VS2010 problem

    - by Kristian D'Amato
    I have scoured the internets looking for an answer to this one, but couldn't find any. I've installed the CUDA 3.2 SDK (and, just now, CUDA 4.0 RC) and everything seems to work fine after long hours of fooling around with include directories, NSight, and all the rest. Well, except this one thing: it keeps highlighting the <<< >>> operator as a mistake. Only on VS2010--not on VS2008. On VS2010 I also get several warnings of the following sort: C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\xdebug(109): warning C4251: 'std::_String_val<_Ty,_Alloc>::_Alval' : class 'std::_DebugHeapAllocator<_Ty>' needs to have dll-interface to be used by clients of class 'std::_String_val<_Ty,_Alloc>' Anyone know how this can be fixed?

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  • How to skip interstitial in a django view if a user hits the back button?

    - by Jose Boveda
    I have an application with an interstitial page to hold the user while an intensive operation runs in the background (takes anywhere from 30 secs to 1 minute). Once the operation is done, the user is redirected to the results page. Once on the result page, typical user behavior is to hit the 'back' button to perform the operation on a different input set. However, the back button takes them to the interstitial, not the original form. The desired behavior is to go back to the original form, skipping the interstitial entirely. I'd like this to be default behavior if the user goes to the interstitial page from anywhere but the original form. I thought I could create this by using the @never_cache function decorator in my view for the interstitial, and logic based on request.META['HTTP_REFERER'], however the page doesn't respect these. The browser's back button still trumps this behavior. Any ideas on how to solve this issue?

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  • Alternative pygame resources

    - by Devo
    Hi, I have been trying to access the pygame website for a few weeks now, and I can't get to it. I doubt it's down, so I have to conclude that it's blocked because I am in China. I have no idea why. Anyways, I want the pygame documentation, but all the download links I fond lead back to pygame.org (which I does not even begin loading, it's such a politically subversive website you know!). Can anyone tell me where I can get documentation and other pygame resources without going through pygame.org? I would really appreciate it, thanks. PS I am on windows XP, if it matters.

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