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  • What would be a good opensource software for graphing circles, circular regions, and regions bounded by curves and/or arcs?

    - by Michael Dykes
    Hullo all. I have just started s job with Chegg, and my 1st assignment has me writign solutions for Stewart's Essential Calculus. I am dealing with the chapter on multiple integration, and need a good open-source software that I can easily use to draw regions (domains) that would require multiple integrals: i.e. circular regions, portions of circles, regions bounded by curves and/or arcs, and at some point 3D pictures. In most of these cases, I am not working with an exact equation or perhaps need to draw the region bounded by r (radius) between 1 and 2, and the angle theta bounded between pi/4 and 3 pi/4. I am not too terribly familiar with programs like Corel Draw, but the documents I have from this company suggest Corel Draw. So I think I am looking for an open-source free program like Corel Draw or something similar. Any additional suggestions would also be appreciated. I know I can do most, if not all of this using TikZ, but the learning curve is a bit steep, and at the moment I an on a time constraint. Thanks.

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  • How to disable discrete GPU using NVIDIA drivers?

    - by penzoiders
    I have a DELL studio XPS 13 (aka 1340) as of 12.04 most things run smoothly out of the box, but I have some power draining and warmness issues (if not to be called terrible heat issues) The system came with a NVIDIA GeForce 9500M (which has Hybrid SLI) and it shows up in "lspci" as these 2 cards 02:00.0 VGA compatible controller: NVIDIA Corporation G98 [GeForce 9200M GS] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation C79 [GeForce 9400M G] (rev b1) I had to install nvidia-current over noveau driver 'cause noveau does freeze the system after suspension. By installing nvidia-current and running nvidia-xconfig the resume process after suspension is fixed. By the way both with nvidia-current and noveau the system drains a lot of battery and heats up a lot. I suppose this is because the discrete GPU is always on. I don't really need 3D graphics on this system, if not the minimal to run unity and compiz for window management. So my question is: How do I disable, using nvidia-current, the discrete GPU 9200M and use only the integrated one 9400M? notes: In BIOS I have no option to disable discrete GPU This I think is not applicable because of the suspension-freeze issue (with noveau): https://help.ubuntu.com/community/HybridGraphics I've found this but I don't know which --sli option I should choose to fit my needs: http://manpages.ubuntu.com/manpages/hardy/man1/nvidia-xconfig.1.html My system has not optimus or cuda, but anyone can tell me if bumblebee can work for me?

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  • Working with lots of cubes. Improving performance?

    - by Randomman159
    Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible advice on how to get rid of it. I am working on a project where a world consists of a large quantity of cubes (I would give you a number, but it is user defined worlds). My test one is around (48 x 32 x 48) blocks. Basically these blocks don't do anything in themselves. They just sit there. They start being used when it comes to player interaction. I need to check what cubes the users mouse interacts with (mouse over, clicking, etc.), and for collision detecting as the player moves. Now I had a massive amount of lag at first, looping through every block. I have managed to decrease that lag, by looping through all the blocks, and finding which blocks are within a particular range of the character, and then only looping through those blocks for the collision detection, etc. However, I am still going at a depressing 2fps. Does anyone have any other ideas on how I could decrease this lag? Btw, I am using XNA (C#) and yes, it is 3d.

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  • Créez vos propres jeux 3D comme les pros, avec le Blender Game Engine, un livre de Grégory Gosselin De Bénicourt

    Créez vos propres jeux 3D comme les pros Avec le Blender Game Engine Longtemps réservée à un cercle de programmeurs passionnés, la 3D peine encore à s'inviter au sein des petits studios de jeux indépendants, et pour cause: le ticket d'entrée est relativement élevé. Blender (logiciel gratuit et Open Source) permet de modéliser, d'animer, de faire un rendu 3D et surtout d'être utilisé comme moteur de jeu. C'est l'outil parfait pour le débutant, mais également pour celui qui veut créer un...

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  • Which toolkit to use for 3D MMO game development?

    - by Ahmet Yildirim
    Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/. So i thought why not to ask the experts before i run into another dead end... What Game Engine and Networking Library is best way to go for 3D MMO Development? Here is some of my early conclusions: Please let me know the ones im wrong. C++: Best Performance for 3D Graphics. Most Game Engines has native C++ Libraries. Lacks a Solid Socket Library .NETC++ Lacks Intellisense Support. C#: Intellisense Support NET Socket Library Lacks 3D Graphics Performance Lacks a native solid 3D Game Engine

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  • What kind of physics to choose for our arcade 3D MMO?

    - by Nick
    We're creating an action MMO using Three.js (WebGL) with an arcadish feel, and implementing physics for it has been a pain in the butt. Our game has a terrain where the character will walk on, and in the future 3D objects (a house, a tree, etc) that will have collisions. In terms of complexity, the physics engine should be like World of Warcraft. We don't need friction, bouncing behaviour or anything more complex like joints, etc. Just gravity. I have managed to implement terrain physics so far by casting a ray downwards, but it does not take into account possible 3D objects. Note that these 3D objects need to have convex collisions, so our artists create a 3D house and the player can walk inside but can't walk through the walls. How do I implement proper collision detection with 3D objects like in World of Warcraft? Do I need an advanced physics engine? I read about Physijs which looks cool, but I fear that it may be overkill to implement that for our game. Also, how does WoW do it? Do they have a separate raycasting system for the terrain? Or do they treat the terrain like any other convex mesh? A screenshot of our game so far:

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  • Firefox 11 affiche la structure des pages web en 3D et les changements dans les feuilles de styles CSS en temps réel

    Firefox 11 affiche la structure des pages web en 3D Et les changements dans les feuilles de style CSS en temps réel Firefox 11 vient d'intégrer un ensemble d'améliorations qui risquent de ne pas laisser les développeurs web indifférents. La première nouveauté est un outil qui permet de visualiser la structure (CSS, etc.) d'une page en 3D. Page Inspector 3D View, surnommé Tilt, repose sur WebGL. « Cet outil permet à tout utilisateur de comprendre immédiatement le lien entre le code et la page finale », explique Mozilla. « Alors que les outils pour développeurs, tels que « view source », ont toujours été utiles pour apprendre à développer une page, l'affichage en 3D...

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  • best way of rendering more 3D models in three.js that not slow down page?

    - by GDevLearner
    I am in the way of creating a 3D web game using threeJS library. This is a multi-player game that players are 3D human models in game, and I need to add a human 3D model for each player that enters the game. Additionally, I want to animate the humans while they walking, but the problem, here is that adding a 3D model and animating that for each player will slow down the game or maybe cause the browser to crash. question: what is the better way of showing and animating the player's models that will not slow down the game?

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  • BSOD Before Windows Will Loads - Graphics Related

    - by Brian
    Alright deep breath here: (Windows 7 Home Premium 64 bit btw) Today I installed Star Craft 2 Beta. After trying to log in, it had some issues where it said my device stopped working (referring to my video device I have to imagine). After I force quit the game there were some random "hot" (various colors if i remember correctly) pixels on the screen. I decided to reboot and try again with similar results. I figured that maybe my display drivers could stand to be updated (I don't frequently update them as I don't often run into problems). I went out to nVidia's website and grabbed the latest drivers for Windows 7 64 bit GeForce 9 series. (I have SLi-ed 9800 GTs). Everything seemed to install fine and I performed the restart. This is when things went from bad (can't play SC2 beta ;) ) to worse (can't boot into windows!). Initially the very first splash screen - I think it's the bios splash screen - had lines of colored pixels covering it. It then displayed a screen that had lots of "(" on it. After that it showed the normal windows 7 splash screen as if it were going to load into Windows. Before getting much further, it BSODed on me. It was a 0x0000003B stop error. At nvlddmkm.sys. A little digging let verified that this was a problem with an nVidia graphics device, not a real shocker. Windows decided it would try to help me diagnose the problem, which it's only answer to was a System Restore, which did nothing to alleviate the problem. I was able to boot up fine in safe mode and was not able to roll back the driver, however I did uninstall the driver and reboot. I still had the graphical anomalies during the first two screens (same colored "."'s and weird "("'s), but there was NOT a stop error. Windows loaded up, found a default driver for the device and installed it and I restarted to let it load - and had yet another BSOD Stop error. Repeat driver uninstall, this time I reloaded the same version (I think it's possible that I was running a 32 bit version or a vista versus windows 7 version, but I don't have that information handy) of the nVidia driver from their website. Restart, same anomalies, same Stop Error. I am at a loss - At this point all I can think is that the firmware for the Video cards got fried or there's actual damage to the cards which I sincerely hope is not the case but the sooner I know the better. Any insight into what I might be able to do to troubleshoot/fix this problem would be most helpful. Attached below is a dump from DxDiag. Please let me know if there is more info that I could provide. ------------------ System Information ------------------ Time of this report: 3/18/2010, 23:22:48 Machine name: BRIAN-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: Dell Inc System Model: XPS 630i BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz Memory: 8192MB RAM Available OS Memory: 8190MB RAM Page File: 1855MB used, 14521MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode DxDiag Previously: Crashed in DirectShow (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Manufacturer: Chip type: DAC type: Device Key: Enum\ Display Memory: n/a Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1600 x 1200 (32 bit) (1Hz) Driver Name: Driver File Version: () Driver Version: DDI Version: unknown Driver Model: unknown Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B70EE0-4340-11CF-B123-B03DAEC2CB35} Vendor ID: 0x0000 Device ID: 0x0000 SubSys ID: 0x00000000 Revision ID: 0x0000 Driver Strong Name: Unknown Rank Of Driver: Unknown Video Accel: Deinterlace Caps: n/a D3D9 Overlay: n/a DXVA-HD: n/a DDraw Status: Not Available D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek HDMI Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 Description: Realtek Digital Input (Realtek High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: ESA FW Update Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0955, 0x000A FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x10DE, 0x026D | Matching Device ID: usb\root_hub | Service: usbhub | +-+ USB Input Device | | Vendor/Product ID: 0x0955, 0x000A | | Location: Port_#0002.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant device | | | Vendor/Product ID: 0x0955, 0x000A | | | Matching Device ID: hid_device | | +-+ USB Input Device | | Vendor/Product ID: 0x046D, 0xC01E | | Location: Port_#0003.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant mouse | | | Vendor/Product ID: 0x046D, 0xC01E | | | Matching Device ID: hid_device_system_mouse | | | Service: mouhid ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 324.3 GB Total Space: 608.4 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: D: Free Space: 1.0 GB Total Space: 2.0 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: E: Model: TSSTcorp DVD+-RW TS-H653F SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes -------------- System Devices -------------- Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B7&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&18 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AF&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0A Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_10DE&DEV_03A3&SUBSYS_02491028&REV_A2\3&2411E6FE&1&00 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0267&SUBSYS_02491028&REV_A1\3&2411E6FE&1&78 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B6&SUBSYS_02491028&REV_A1\3&2411E6FE&1&10 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AE&SUBSYS_02491028&REV_A1\3&2411E6FE&1&09 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0272&SUBSYS_02491028&REV_A3\3&2411E6FE&1&52 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0266&SUBSYS_02491028&REV_A1\3&2411E6FE&1&70 Driver: n/a Name: LSI 1394 OHCI Compliant Host Controller Device ID: PCI\VEN_11C1&DEV_5811&SUBSYS_02491028&REV_70\4&14591D7E&0&2880 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B5&SUBSYS_02491028&REV_A1\3&2411E6FE&1&06 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AD&SUBSYS_02491028&REV_A1\3&2411E6FE&1&08 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0270&SUBSYS_02491028&REV_A2\3&2411E6FE&1&48 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_10DE&DEV_0265&SUBSYS_02491028&REV_A1\3&2411E6FE&1&68 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&4BABE2A&0&0028 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B4&SUBSYS_02491028&REV_A1\3&2411E6FE&1&07 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&01 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_026F&SUBSYS_CB8410DE&REV_A2\3&2411E6FE&1&80 Driver: n/a Name: NVIDIA nForce PCI System Management Device ID: PCI\VEN_10DE&DEV_0264&SUBSYS_02491028&REV_A3\3&2411E6FE&1&51 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&10BD3C89&0&0018 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B3&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0E Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AB&SUBSYS_02491028&REV_A1\3&2411E6FE&1&04 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_10DE&DEV_026E&SUBSYS_02491028&REV_A3\3&2411E6FE&1&59 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0260&SUBSYS_02491028&REV_A3\3&2411E6FE&1&50 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&11 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B2&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0D Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&02 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_026D&SUBSYS_02491028&REV_A3\3&2411E6FE&1&58 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&12 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B1&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0C Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A9&SUBSYS_02491028&REV_A1\3&2411E6FE&1&03 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_026C&SUBSYS_02491028&REV_A2\3&2411E6FE&1&81 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B8&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&28 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B0&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0B Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A8&SUBSYS_02491028&REV_A2\3&2411E6FE&1&05 Driver: n/a Name: NVIDIA nForce Networking Controller Device ID: PCI\VEN_10DE&DEV_0269&SUBSYS_02491028&REV_A3\3&2411E6FE&1&A0 Driver: n/a --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • How to know if a graphics card provides hardware rendering for wpf

    - by happyclicker
    I have to run a wpf-app in an environment that has all the same dell-pc's with an intel gma 3000 graphics chip (onbard, Q963/Q965). The app renders only with software rendering (Stated so by the RenderCapability.Tier-property (it says the rendering tier is 0!) and I also see this with Perforator). On all of this machines, DirectX 9c is installed and DXDiag states on many but not on all of this machines, that Direct-3d and Direct-Draw-acceleration is activated. I checked also the registry if the setup of these machines disabled wpf-hw rendering but that's also not the case. On one machine I also updated the video-driver and dx with no success. I found a lot of ressources that say, that directX must be installed and active, so that wpf does not use its own software renderer but uses the DirectX HW-Rendering. But on the above machines, DX9c is installed but there is no hw rendering. May it be that wpf uses dx-graphicscards but does the communication with the graphics card direct and not over dx? How can I find out if a specific graphics-chip has to support hardware rendering for wpf or not. The statement that the graphics card must support dx 9c seems not to be the only condition. The second question is, if wpf renders through dx, is this done through direct-3d or is direct-draw used. Is there any good documentation on this topic?

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  • Kernel compile error with iw_ndis.c

    - by James
    Hi, I have a hp pavilion dm3t with intel HD graphics running ubuntu 10.10 64 bit. I'm trying to compile and install a patched kernel according to this, https://launchpad.net/~kamalmostafa/+archive/linux-kamal-mjgbacklight So I downloaded the tarball from here (linked to from the page above): http://kernel.ubuntu.com/git?p=kamal/ubuntu-maverick.git;a=shortlog;h=refs/heads/mjg-backlight I untar'd it to a directory, entered the directory and did: make defconfig I'm not sure if that's what I should have done but it was successful, so I did: make which seemed to work fine until it gave these errors: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type make[2]: *** [ubuntu/ndiswrapper/iw_ndis.o] Error 1 make[1]: *** [ubuntu/ndiswrapper] Error 2 make: *** [ubuntu] Error 2 How can I compile and install this kernel successfully? I'm new to this and would appreciate any help.

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  • Ubuntu 12.04, xbmc, opengl, intel motherboard

    - by Sean Hagen
    I've got an HTPC that I built myself, with a Asus P5G41T-M Motherboard. It's got an on-board HDMI port, and I've been using that with no problems. I started out with Mythbuntu ( an older version ), and recently updated to 12.04.1 LTS without any issues. I've been thinking about trying out XBMC for a while, and I decided to give it a go. Unfortunately, I seem to be running into quite a few issues. I got XBMC installed from the repos without any issues, but when I try to run it from a console, a box pops up with the following: XBMC needs hardware accelerated OpenGL rendering. Install an appropriate graphics driver. Please consule XBMC Wiki for supported hardware http://wiki.xbmc.org/?title=Supported_hardware In the console, it prints out the following: X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 136 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 12 Current serial number in output stream: 12 When I run vainfo, I get this: libva: VA-API version 0.32.0 libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so libva: va_openDriver() returns 0 vainfo: VA-API version: 0.32 (libva 1.0.15) vainfo: Driver version: Intel i965 driver - 1.0.15 vainfo: Supported profile and entrypoints VAProfileMPEG2Simple : VAEntrypointVLD VAProfileMPEG2Main : VAEntrypointVLD The file /usr/lib/x86_64-linux-gnu/dri/i964_drv_video.so exists: # ls -l /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so -rw-r--r-- 1 root root 628728 Mar 29 2012 /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so And in /var/log/Xorg.0.log the following error pops up: GLX error: Can not get required symbols. I'm not really sure where to go from here. I've tried searching all over for how to fix this problem. I've done "apt-get --reinstall xserver-xorg" ( as well as a few other video driver packages ) a few times, and no change. Any help in getting this issue sorted out would be awesome.

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  • Ubuntu 12.04.2 won't boot after bumblebee instalation

    - by Andrej
    First of all sorry for my English, it's not my first language. Here is what I have done: I had a working ubuntu 12.04 with all updates and working bumblebee, so I could do optirun command and battery life was better than without bumblebee. Than I decided to reinstall both my systems installed windows 7 and ubuntu. Reinstalled Windows 7 all working as expected, than on other partition installed ubuntu 12.04. All worked perfectly. Than I installed bumblebee according to the procedure written here https://wiki.ubuntu.com/Bumblebee same steps that I used before. But now after I install drivers and do all written in procedure and I reboot my notebook system won't boot, it is simply stuck at black screen after short showing of start screen. I reinstalled ubuntu many times already and tried everthing, but when I try install nvidia drivers it won't boot after shutting down notebook and only thing I can do is reinstalling system. I have Lenovo Thinkpad Edge E530 and processor: Intel® Core™ i5-3210M CPU and graphic cards are Intel HD 4000 and Nvidia geforce gt630m After clean install without bumblebee, terminal command lspci| grep VGA is showing: 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0de9 (rev a1) Can you suggest a sollution?? Or at least some links to similar topics??

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  • OpenGL: Attempt to allocate a texture to big for the current hardware

    - by AnonymousMan
    I'm getting the following error: java.io.IOException: Attempt to allocate a texture to big for the current hardware at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:320) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24) The image I'm trying to use is 128x128. System.out.println(GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE)); I get: 32. 32??!! My graphics card is AMD Radeon HD 7970M with 2048 MB GDDR5 RAM, I can run all the latest games in 1080p and 60fps with no problem, and those textures sure as hell doesn't look like they are 32x32 pixels to me! How can I fix this? -- Edit: Here's the chaos code I use to init OpenGL: Display.setDisplayMode(new DisplayMode(500,500)); Display.create(); if (!GLContext.getCapabilities().OpenGL11) { throw new Exception("OpenGL 1.1 not supported."); } Display.setTitle("Game"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45, 1, 0.1f, 5000); Mouse.setGrabbed(true); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_TEXTURE_2D); glClearColor(0, 0, 0, 0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_POLYGON_OFFSET_FILL); glShadeModel(GL_SMOOTH); Display is a LWJGL thing, it makes the OpenGL context and the window. Anyway, I don't think there's anything in the init code that can help me but you never know...

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  • Algorithmically generating neon layers on pixel grid

    - by user190929
    In an attempt at a screensaver I am making, I am a fan of neo-like graphics, which, of course, look great against a black background. As I understand it, neon, graphically speaking, is essentially a gradient of a color, brightest in the center, and gets darker proceeding outward. Although, more accurate is similar, but separating it into tubes and glow. The tubes are mostly white, while the glow is where most of the color is seen. Well... the tubes could also be a light variant of the color, you could say. The glow is darker. Anyhow, my question is, how could you generate such things given an initial pattern of pixels that would be the tubes? For example, let's say I want to make a neon 'H'. I, via the libraries, can attain the rectangles of pixels which represent it, but I want to make it look neonized. How could I algorithmically achieve such an effect given a base tube shape and base color? EDIT: ok, I mistated that. Got a bit distracted. My purpose for this was similar to a neon effect, but not. Sorry about that. What I am looking for is something like this: Start with a pattern of pixels: [!][!][!][!][!][!][!][!] [!][!][O][!][!][!][!][!] [!][!][O][O][!][!][!][!] [!][!][!][!][O][!][!][!] [!][!][!][!][!][!][!][!] How to I find the U pixels? [!][E][E][E][!][!][!][!] [!][E][O][E][E][!][!][!] [!][E][O][O][E][E][!][!] [!][E][E][E][O][E][!][!] [!][!][!][E][E][E][!][!] Sorry if that looks bad.

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  • Ubuntu won't boot after initializing the Build Environment for Android

    - by EntryLevelDev
    My laptop worked perfectly util I initialized the build environment for Android. The GUI won't start. It looks like some kinds of graphics card problems. I tried to fix it but after trying a lot of solutions on the internet nothing worked. (I only know basic linux stuffs.) I've already reinstalled the OS. However, I still want to build the Android from source. Any idea what might cause the problem? any workaround? Here is the command that I used to initialize the build environment: $ sudo apt-get install git gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so My laptop model is asus u36sd. (https://help.ubuntu.com/community/Asus_U36SD) Thanks Edit: Base on this, I guess libgl1-mesa-glx:i386 might cause the issue. sudo apt-get install libgl1-mesa-dri:i386 The following packages will be REMOVED: libgl1-mesa-dri-lts-quantal libxatracker1-lts-quantal ubuntu-desktop xorg xserver-xorg-lts-quantal xserver-xorg-video-all-lts-quantal xserver-xorg-video-vmware-lts-quantal The following NEW packages will be installed: libdrm-intel1:i386 libdrm-nouveau1a:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libgl1-mesa-dri:i386 libllvm3.0:i386 libpciaccess0:i386 libstdc++6:i386

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  • Drawing particles as a smooth blob

    - by Nömmik
    I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles overlapping as the blob won't be smooth (and too big). I don't really know physics but I assume what I want is something looking similar to surface tension. I haven't been able to find anything on stackexchange or on Google (maybe I do not know the correct keywords?). So far I have found two possible solutions, but I am unable to find any concrete information about algorithms. One of them is to calculate the concave hull of particles I consider being a blob. I can calculate the blob by creating an equivalence class (on the relation "close to each other"). Strangely enough I haven't been able to find any algorithm explaining how to calculate the concave hull. Many posts (and among stackexchange) links to libraries or commercial products that do this (I need libraries to work in C#), but never any algorithm. Also this solution might have a problem with a circle of particles, which would not detect the empty space in the middle. While researching concave hull I stumbled upon something called alpha shapes. Which seems to be exactly what I want to do, however just as with concave hull I haven't found any source explaining how they actually work. I have found some presentation materials but not enough to go on. It's like a big secret everyone knows except me :-/ After calculating the concave hull or alpha shape I want to make it a Bézier curve to make it smooth and nice. Although I do find my approach a bit too complex, maybe I am trying to solve this the wrong way? If you can either suggest any other solution to my problem, or explain the pieces I am missing I would be very happy and grateful :-) Thanks.

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  • Making a 2D game with responsive resolution

    - by alexandervrs
    I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD PNG sprites/backgrounds which are a power of 2, so they scale nicely. No vectors. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • ASUS EPC 1015CX won't boot with display after installing additional drivers

    - by Dinesh
    I have a ASUS EPC 1015CX with Ubuntu 12.04 LTS installed using wubi alongside Windows 7. It worked perfectly after installing except that the supported screen resolution was only 800*600 instead of 1024*600. The specifications of the 1015CX device can be found here I tried installing additional drivers which was Broadcom for wireless and Cedarview-drm. By this time there was no display coming up after the boot. I could hear a voice and then the letters I typed got pronounced correctly. So, I guessed the issue has to be with the graphic terminal. I tried repair broken packages in the menu and booted and the display is now at 1024*600. But, if I restart normally the problem continues like before. As per what I found out after searching, I again opened additional drivers and installed Cedarview-graphics-driver. I tried restarting hoping it will work. But again, the result was same. There was no display but the system was working. I did more searching and followed the instructions found here. But still the result was same. I am keen to switch to linux from windows after hearing and learning great things about it. I know this community is good and always helping. I wanted to thank you all for the help in advance. Please let me know what I am doing wrong and help me to switch to linux from this same old windows.

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  • No GUI boot; startx error, I suspect no filesystem corruption.

    - by Dharmaj Soni
    Till yesterday, my Ubuntu 9.10 was working fine. I had watched a movie using vlc. I had also charged my ipod using the laptop. Today, when I started it, I automatically booted into command line. There seems to be no filesystem corruption etc as I can view/open (text) files. Before the CLI appeared, the screen blinked with a cursor, then the white Ubuntu logo flashed, and then I got the CLI login prompt. After logging in, if I try startx, to start gnome, I get the following error after a few seconds: giving up xinit: No such file or directory (errno 2): unable to connect to X server xinit: No such process (errno 3): Server error* The same error comes up, even if I use sudo, or if I change my directory to '/' before using startx, and also when, from the grub, using the recovery mode option to load into CLI, and then trying startx. On trying command 'xinit', I get "Server error" Also, on trying GDM, I get 2 errors. I cannot connect to the internet in this state. Thanks for any help. I am using Dell Inspiron 1440, no special graphics card.

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  • What is wrong with my specular phong shading

    - by Thijser
    I'm sorry if this should be placed on stackoverflow instead however seeing as this is graphics related I was hoping you guys could help me: I'm attempting to write a phong shader and currently working on the specular. I came acros the following formula: base*pow(dot(V,R),shininess) and attempted to implement it (V is the posion of the viewer and R the reflective vector). This gave the following result and code: Vec3Df phongSpecular(const Vec3Df & vertexPos, Vec3Df & normal, const Vec3Df & lightPos, const Vec3Df & cameraPos, unsigned int index) { Vec3Df relativeLightPos=(lightPos-vertexPos); relativeLightPos.normalize(); Vec3Df relativeCameraPos= (cameraPos-vertexPos); relativeCameraPos.normalize(); int DotOfNormalAndLight = Vec3Df::dotProduct(normal,relativeLightPos); Vec3Df reflective =(relativeLightPos-(2*DotOfNormalAndLight*normal))*-1; reflective.normalize(); float phongyness= Vec3Df::dotProduct(reflective,relativeCameraPos); if (phongyness<0){ phongyness=0; } float shininess= Shininess[index]; float speculair = powf(phongyness,shininess); return Ks[index]*speculair; } I'm looking for something more like this:

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  • Unity does not load when selecting Xorg open source radeon driver

    - by Teddy Thorpe
    When I select the X.org Radeon open source driver, Unity does not load. However, when I select the Proprietary AMD Driver from the official Ubuntu repository, Unity does load. Why is Unity doing this? I had no problems with switching between these drivers in Ubuntu 12.04 LTS. This started happening when I upgraded to Ubuntu 12.10. Before I ever installed the propriatery AMD driver, the X.org driver loaded Unity fine, but very sluggishly. I downloaded the AMD driver from their official website and installed that first and that is what started this problem. I removed that driver and went back to X.org and X.org didn't load Unity either. Then using Synaptic, I installed the AMD driver from the Ubuntu repositories and thats what I'm using now. I'm very confused why that downloaded AMD driver would effect X.org. I have a AMD Radeon HD 6620G. It's integrated graphics on my AMD A8-3500M APU (Accelerated Processing Unit as AMD advertises it).

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  • Compiling kernal problem

    - by James
    Hi, I have a hp pavilion dm3t with intel HD graphics running ubuntu 10.10 64 bit. I'm trying to compile and install a patched kernel according to this, https://launchpad.net/~kamalmostafa/+archive/linux-kamal-mjgbacklight So I downloaded the tarball from here (linked to from the page above): http://kernel.ubuntu.com/git?p=kamal/ubuntu-maverick.git;a=shortlog;h=refs/heads/mjg-backlight I untar'd it to a directory, entered the directory and did: make defconfig which was successful, so I did: make which seemed to work fine until it gave these errors: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type make[2]: *** [ubuntu/ndiswrapper/iw_ndis.o] Error 1 make[1]: *** [ubuntu/ndiswrapper] Error 2 make: *** [ubuntu] Error 2 How can I compile and install this kernel successfully? I'm new to this and would appreciate any help.

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  • Ubuntu Gnome 14.04 Instal Nvidia drivers

    - by user3524668
    I have been looking all over the web, and tried every suggestion I found to get the nvidia drivers working on my computer with Ubuntu Gnome 14.04, with no luck. Every time I install a driver or choose to use the driver from addition drivers, when I reebot, I cannot log in again. It gets stuck at the logo screen. I need to go to the ALT + CTRL + F1 to purge all nvidia traces so I can get back. Is it possible to install the new nvidia drivers? I just upgraded from 13.10 to 14.04, I have an Asus N550VJ which has hybrid graphics with Intel 4000 / Nvidia 750M What Im looking for is to try the primus functionality to disable the discreet card and enable it whenever I want to play or run heavy graphic stuff. When I was in 13.10 I was using bumblebee, but, since, the nvidia prime is supposedly mature enough, I wanted to try it. Is this possible for Ubuntu Gnome 14.04. I read there was a bug with gdm, but also, saw that it was already fixed. Thank you very much for your help. Im not that well versed in linux.

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