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  • handle large Parcelable ArrayList in Android

    - by Gal Ben-Haim
    I'm developing an Android app that is a client to a JSON webservice API. I have classes of resource objects (some are nested) and I pass results from an IntentService that access the webserive using the Parcelable interface for all the resource classes. the webservice returns arrays or results that can be potentially large (because of the nesting, for example, a post object also contains comments array, each comment also contains a user object). currently I'm either inserting the results into a SQlite database or displaying them in a ListView. (my relevant methods are accepting ArrayList<resourceClass> as arguments). (some data need to be persistent stored and some should not). since I don't know what size of lists I can handle this way without reaching the memory limits, is this a good practice ? is it a better idea to save the parsed JSON to a local file immediately and pass the file path to the ResultReceiver, then either insert to database from that file or display the data ? is there a better way to handle this ? btw - I'm parsing the JSON as a stream with Gson's Reader so there shouldn't be memory issues at that stage.

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  • Rotating an ImageVIew along with its original position in android in below HoneyComb versions

    - by candy
    I am trying rotate an ImageView along with its original location (rotating the image aswell as the view). So that After rotation, when I click on the rotated Image in its current position, it should be able clicked in the rotated location only. For this solution I am trying the following code. However it is rotating is going fine. After the rotation end I need to place the ImageView and Image in the rotated Location to make it able click over there only. But it is not going successfully. I am unable to rotated Image location axis points to place correctly. Can any one please suggest a way to resolve this issue. fyi-It should work on Gingerbread version android-9 aniView1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.e("", "Clicked on IMAGE VIEW - 1"); } }); RotateAnimation rotate5 = new RotateAnimation(0, 150, Animation.INFINITE, 100, Animation.INFINITE, 250); //rotate5.setFillAfter(true); rotate5.setDuration(2000); rotate5.setInterpolator(new LinearInterpolator()); aniView1.setAnimation(rotate5); rotate5.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newTop = (int) (aniView1.getTop() + aniView1.getWidth()); aniView1.layout(aniView1.getLeft()-200, newTop, aniView1.getRight(), aniView1.getBottom() + aniView1.getMeasuredWidth()); // aniView1.setLayoutParams(new // RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,RelativeLayout.LayoutParams.WRAP_CONTENT)); } });

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  • Scratch the screen to display an image in android

    - by user1008497
    i am working on a android project for my assignment. i am trying to make a scratch image application, you know it's like we scratch the screen to get rid the blocking layer to display the image. but the problem is i don't know where to start. i have searching in stackoverflow's questions that related to this but that's not help. from my search there, i found a clue for this project is using Bitmap.getPixel(int x, int y). so, in my thought i have to get pixel from bitmap and paint it to canvas. but i don't know how to implement it? or anyone has a better method for this? Could anyone please help me? Any tutorials on this kind of thing or related topics? Thanks in advance! here's my sample code: @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); tw = w; th = h; eraseableBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(eraseableBitmap); Bitmap muteableBitmap = Bitmap.createBitmap(eraseableBitmap.getWidth(), eraseableBitmap.getHeight(), Bitmap.Config.ARGB_8888); } @Override public boolean onTouchEvent(MotionEvent event) { static_x = event.getX(); static_y = event.getY(); if (event.getAction() == MotionEvent.ACTION_DOWN) { touch_start(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_MOVE) { touch_move(static_x, static_y); } if (event.getAction() == MotionEvent.ACTION_UP) { touch_up(); } return true; }

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  • Porting Symbian C++ to Android NDK

    - by Donal Rafferty
    I've been given some Symbian C++ code to port over for use with the Android NDK. The code has lots of Symbian specific code in it and I have very little experience of C++ so its not going very well. The main thing that is slowing me down is trying to figure out the alternatives to use in normal C++ for the Symbian specific code. At the minute the compiler is throwing out all sorts of errors for unrecognised types. From my recent research these are the types that I believe are Symbian specific: TInt, TBool, TDesc8, RSocket, TInetAddress, TBuf, HBufc, RPointerArray Changing TInt and TBool to int and bool respectively works in the compiler but I am unsure what to use for the other types? Can anyone help me out with them? Especially TDesc, TBuf, HBuf. Also Symbian has a two phase contructor using NewL and NewLc But would changing this to a normal C++ constructor be ok? Finally Symbian uses the clean up stack to help eliminate memory leaks I believe, would removing the clean up stack code be acceptable, I presume it should be replaced with try/catch statements?

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  • Sending an HTTP POST request through the android emulator doesn't work

    - by Sotirios Delimanolis
    I'm running a tomcat servlet on my local machine and an Android emulator with an app that makes a post request to the servlet. The code for the POST is below (without exceptions and the like): String strUrl = "http://10.0.2.2:8080/DeviceDiscoveryServer/server/devices/"; Device device = Device.getUniqueInstance(); urlParameters += URLEncoder.encode("user", "UTF-8") + "=" + URLEncoder.encode(device.getUser(), "UTF-8"); urlParameters += "&" + URLEncoder.encode("port", "UTF-8") + "=" + URLEncoder.encode(new Integer(Device.PORT).toString(), "UTF-8"); urlParameters += "&" + URLEncoder.encode("address", "UTF-8") + "=" + URLEncoder.encode(device.getAddress().getHostAddress(), "UTF-8"); URL url = new URL(strUrl); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); connection.setDoOutput(true); connection.setRequestMethod("POST"); OutputStreamWriter wr = new OutputStreamWriter(connection.getOutputStream()); wr.write(urlParameters); wr.flush(); wr.close(); Whenever this code is executed, the servlet isn't called. However if I change the type of the request to 'GET' and don't write anything to the outputstream, the servlet gets called and everything works fine. Am I just not making the POST correctly or is there some other error?

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  • Receiving UDP on different Android phones gives different results

    - by user1868982
    I am willing to create a server and client program on my android mobile devices. The devices communicate with each other on the same wifi network, therefore, some simple scanning mechanism must be implemented - The client phones search for a server phone through some kind of broadcast. What I did: My protocol - the client phone broadcasts a message port p on the wifi, the server listens on port p. when the server gets the broadcast message it sends a message back, therefore discovering itself to the client. My code - I have opened a broadcast socket on my app, it sends a broadcast message. Meanwhile there is a python script on my PC that listens and replies - I use python so that my testing will be easier - Wireshark on the PC and I can see everything. What happens: When I use one of my Galaxy S phones - it works and I get a response. When I use the other Galaxy S phone - it doesn't work. Now this is what I know: The phone that works actually has Nexus ROM on it Ver. 4.1.1 The phone that doesn't work has 2.3.3 regular galaxy ROM The python code says it receives both of the broadcasts sent from both phones, and replies to both of them without raising any exception. So far I was thought the problem may be 1. the older version'd phone. 2. the windows firewall 3. the router firewall So I have opened Wireshark, and Indeed I saw that both phones are sending their broadcasts - it was logged on Wireshark. But the python script only responded to the first one. So this is why 1 & 3 are irrelevant - if the router firewall was blocking my UDP I would have still seen the python server response, same with the older versioned phone. To get rid of 2 i just disabled the windows firewall - still same problem. Does anyone has a clue to why this effect might happen? Thanks!

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  • Web application architecture, and application servers?

    - by seanieb
    Hi, I'm building a web application, and I need to use an architecture that allows me to run it on two servers. The application scrapes information from other sites periodically, and on input from the end user. To do this I'm using Php+curl to scrape the information, Php or python to parse it and store the results in a MySQLDB. Then I will use Python to run some algorithms on the data, this will happen both periodically and on input from the end user. I'm going to cache some of the results in the MySQL DB and sometimes if it is specific to the user, skip storing the data and serve it to the user. I'm think of using Php for the website front end on a separate web server, running the Php spider, MySQL DB and python on another server. As you can see I'm fairly clueless. I'm familiar with using Php, MySQL and the basics of Python, but bringing this all together using something more complex than a cron job is new to me. How do go about implementing this? What frame work(s) should I use? Is MVC a good architecture for this? (I'm new to MVC, architectures etc.) Is Cakephp a good solution? If so will I be able to control and monitor the Python code using it?

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  • Android Swipe In Unity 3D World with AR

    - by Christian
    I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a 3D island is rendered at that spot. Currently I am able to detect when/which objects are touched on the model by raycasting. I also am able to successfully detect a swipe using this code: if (Input.touchCount > 0) { Touch touch = Input.touches[0]; switch (touch.phase) { case TouchPhase.Began: couldBeSwipe = true; startPos = touch.position; startTime = Time.time; break; case TouchPhase.Moved: if (Mathf.Abs(touch.position.y - startPos.y) > comfortZoneY) { couldBeSwipe = false; } //track points here for raycast if it is swipe break; case TouchPhase.Stationary: couldBeSwipe = false; break; case TouchPhase.Ended: float swipeTime = Time.time - startTime; float swipeDist = (touch.position - startPos).magnitude; if (couldBeSwipe && (swipeTime < maxSwipeTime) && (swipeDist > minSwipeDist)) { // It's a swiiiiiiiiiiiipe! float swipeDirection = Mathf.Sign(touch.position.y - startPos.y); // Do something here in reaction to the swipe. swipeCounter.IncrementCounter(); } break; } touchInfo.SetTouchInfo (Time.time-startTime,(touch.position-startPos).magnitude,Mathf.Abs (touch.position.y-startPos.y)); } Thanks to andeeeee for the logic. But I want to have some interaction in the 3D world based on the swipe on the screen. I.E. If the user swipes over unoccluded enemies, they die. My first thought was to track all the points in the moved TouchPhase, and then if it is a swipe raycast into all those points and kill any enemy that is hit. Is there a better way to do this? What is the best approach? Thanks for the help!

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  • Clickable widgets in android

    - by Leif Andersen
    The developer documentation has seemed to have failed me here. I can create a static widget without thinking, I can even create a widget like the analogue clock widget that will update itself, however, I can not for the life of me figure out how to create a widget that reacts to when a user clicks on it. Here is the best code sample that the developer documentation gives to what a widget activity should contain (the only other hint being the API demos, which only creates a static widget): public class ExampleAppWidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { final int N = appWidgetIds.length; // Perform this loop procedure for each App Widget that belongs to this provider for (int i=0; i<N; i++) { int appWidgetId = appWidgetIds[i]; // Create an Intent to launch ExampleActivity Intent intent = new Intent(context, ExampleActivity.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.appwidget_provider_layout); views.setOnClickPendingIntent(R.id.button, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(appWidgetId, views); } } } from: The Android Developer Documentation's Widget Page So, it looks like pending intent is called when the widget is clicked, which is based off of an intent (I'm not quite sure what the difference between an intent and a pending intent is), and the intent is for the ExampleActivity class. So I made my sample activity class a simple activity that when created, would create a mediaplayer object, and start it (it wouldn't ever release the object, so it would eventually crash, here is it's code: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MediaPlayer mp = MediaPlayer.create(getApplicationContext(), R.raw.sound); mp.start(); } However, when I added the widget to the home screen, and clicked on it, nothing played, in fact, nothing played when I set the update timer to just a few hundred milliseconds (in the appwidget provider xml file). Furthermore, I set break points and found out that not only was it never reaching the activity, but no break points I set would ever get triggered. (I still haven't figured out why that is), however, logcat seemed to indicate that the activity class file was being run. So, is there anything I can do to get an appwidget to respond to a click? As the onClickPendingIntent() method is the closest I have found to a onClick type of method. Thank you very much.

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  • Help in using shape drawable as my background xml

    - by n179911
    I really appreciate if someone can help me with using how to use shape drawable as my background xml for my view. This is what I tried: But I never get the color. Android always gives me black text on white background, regardless what color attribute I put. <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle"> <stroke android:width="1dip" android:color="#FBBB" /> <solid android:color="#6000"/> </shape> I tried , does not work <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" android:color="#6000> </shape> I tried , does not work <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" android:background="#6000> </shape> I google this is the limited result I found to try.

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  • Ho to stop scrolling in a Gallery Widget?

    - by Alexi
    I loaded some images into a gallery. Now I'm able to scroll but once started scrolling the scrolling won't stop. I would like the gallery to just scroll to the next image and then stop until the user does the scroll gesture again. this is my code import android.widget.ImageView; import android.widget.Toast; import android.widget.AdapterView.OnItemClickListener; public class GalleryExample extends Activity { private Gallery gallery; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gallery = (Gallery) findViewById(R.id.examplegallery); gallery.setAdapter(new AddImgAdp(this)); gallery.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { Toast.makeText(GalleryExample.this, "Position=" + position, Toast.LENGTH_SHORT).show(); } }); } public class AddImgAdp extends BaseAdapter { int GalItemBg; private Context cont; private Integer[] Imgid = { R.drawable.a_1, R.drawable.a_2, R.drawable.a_3, R.drawable.a_4, R.drawable.a_5, R.drawable.a_6, R.drawable.a_7 }; public AddImgAdp(Context c) { cont = c; TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme); GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0); typArray.recycle(); } public int getCount() { return Imgid.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView imgView = new ImageView(cont); imgView.setImageResource(Imgid[position]); i.setScaleType(ImageView.ScaleType.FIT_CENTER); imgView.setBackgroundResource(GalItemBg); return imgView; } } } and the xmlLayout file <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <Gallery xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/examplegallery" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout>

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  • How to dynamic adjust the number of columns in Table layout

    - by michael
    Hi, I create a TableLayout which has 3 equally-wide columns (I put 'stretchColumns="*" in my TableLayout which has 3 TextViews). See below: But my questions is why I set one of the TextView to 'visibility' to Gone in my java code, the TableLayout does not re-size to 2 qually-wide columns which fit the whole screen. I have even call 'tableLayout.requestLayout()' after i set the visibility to Gone.' How can I achieve what I want? Thank you. <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/textpanel" android:stretchColumns="*"> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/text1" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text2" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text3" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </TableRow> </TableLayout>

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  • How to dynamic adjust the width of columns in Table layout

    - by michael
    Hi, I create a TableLayout which has 3 equally-wide columns (I put 'stretchColumns="*" in my TableLayout which has 3 TextViews). See below: But my questions is why I set one of the TextView to 'visibility' to Gone in my java code, the TableLayout does not re-size to 2 qually-wide columns which fit the whole screen. I have even call 'tableLayout.requestLayout()' after i set the visibility to Gone.' How can I achieve what I want? Thank you. <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/textpanel" android:stretchColumns="*"> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/text1" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text2" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text3" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </TableRow> </TableLayout>

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  • How to use Broadcast Receiver in different Applications in Android?

    - by Sebi
    Hi I have here two applications in two different projects in eclipse. One application (A) defines an activity (A1) which is started first. Then i start from this activity the second activity (B1) in the second project (B). This works fine. I start it the following way: Intent intent = new Intent("pacman.intent.action.Launch"); intent.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); startActivity(intent); Now i want to send intents bewtween the two activities by using broadcast receivers. In activity A1 i send the intents the following way: Intent intent = new Intent("pacman.intent.action.BROADCAST"); intent.putExtra("message","Wake up."); sendBroadcast(intent); The part of the manifest file in activity A1 that is responsible for this broadcast is the following: <activity android:name="ch.ifi.csg.games4blue.games.pacman.controller.PacmanGame" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.BROADCAST" /> </intent-filter> </activity> In the receiving activity, I define the receiver the following way in the manifest file: <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".PacmanGame" android:label="@string/app_name" android:screenOrientation="portrait"> <intent-filter> <action android:name="pacman.intent.action.Launch" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <receiver android:name="ch.ifi.csg.games4blue.games.pacman.controller.MsgListener" /> </activity> </application> The class message listener is implemented this way: public class MsgListener extends BroadcastReceiver { /* (non-Javadoc) * @see android.content.BroadcastReceiver#onReceive(android.content.Context, android.content.Intent) */ @Override public void onReceive(Context context, Intent intent) { System.out.println("Message at Pacman received!"); } } Unfortunately, the message is never received. Although the method in activity A1 is called, i never receive an intent in B1. Any hints how to solve this? Thanks a lot!

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  • How to handle application upgrades from free to paid version while preserving any data

    - by cdonner
    Here is the context. I want to have a free version and a premium version of the same application. When people buy the application, I want them to be able to "upgrade" without losing their data, i.e. the premium version should install over the free version. I want to use the same code base and just switch a setting to build the premium version. Andoid Market does not let me convert a free app to a paid app, so the trivial option is not available. I am curious if someone has tried this successfully. How does Android Market identify an application - will it think that the premium version is a different app and just install it in parallel?

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  • Android: Displaying Video on VideoView

    - by AndroidDev93
    I'm trying to display a video in my sdcard on the video view. Here is my code: String name = Environment.getExternalStorageDirectory() + "/test.mp4"; final VideoView videoView = (VideoView)findViewById(R.id.videoView1); videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() { public void onPrepared(MediaPlayer arg0) { videoView.start(); } }); videoView.setVideoPath(name); The file I am trying to open is called test.mp4 and its located within the sdcard folder. I get an error saying the application has unfortunately stopped. I would appreciate it if someone could help me. Thanks. EDIT : I used the debugger and found out that I get an InvocationTargetException. The detailed message says that : Failure delivering result ResultInfo{who=null, request=1001, result=-1, data=Intent { dat=file:///mnt/sdcard/test.mp4 }} to activity : java.lang.NullPointerException EDIT : I looked at the logcat again and it seems to give the error at videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() { I'm guessing either videoView or MediaPlayer is null.

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  • Layout Question - OnItemClickListener not working now

    - by user244190
    Ok, after figuring out the earlier question 'Layout Question', now my OnItemClickListener, and ItemLongClickListener(ContextMenu) have stopped working. With just the TextView it works fine xml: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:id="@+id/txtVehName" android:hint="@string/VEH_NAME" android:textSize="18dp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="10dip" android:layout_alignParentBottom="true" > </TextView> <RadioButton android:id="@+id/rbDefault" android:text="" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_alignParentBottom="true" > </RadioButton> </RelativeLayout> Anyone have any ideas as to why this would stop working? thanks

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  • Is there a faster way to launch Activity on Android when using maven?

    - by Kamilski81
    Within Eclipse, everything works perfectly when I run 'mvn install android:deploy'...however, this takes about 18 seconds to complete. Is there a faster way to launch my android application. When I try to run my main Activity via 'Android Application' I get a huge stack trace: 09-05 14:03:09.915: E/AndroidRuntime(689): FATAL EXCEPTION: main 09-05 14:03:09.915: E/AndroidRuntime(689): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.soraapps.android.purseprideapp/com.soraapps.android.purseprideapp.PursePrideActivity}: java.lang.ClassNotFoundException: com.soraapps.android.purseprideapp.PursePrideActivity in loader dalvik.system.PathClassLoader[/data/app/com.soraapps.android.purseprideapp-2.apk] 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1569) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.os.Handler.dispatchMessage(Handler.java:99) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.os.Looper.loop(Looper.java:123) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.main(ActivityThread.java:3683) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.reflect.Method.invokeNative(Native Method) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.reflect.Method.invoke(Method.java:507) 09-05 14:03:09.915: E/AndroidRuntime(689): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 09-05 14:03:09.915: E/AndroidRuntime(689): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 09-05 14:03:09.915: E/AndroidRuntime(689): at dalvik.system.NativeStart.main(Native Method) 09-05 14:03:09.915: E/AndroidRuntime(689): Caused by: java.lang.ClassNotFoundException: com.soraapps.android.purseprideapp.PursePrideActivity in loader dalvik.system.PathClassLoader[/data/app/com.soraapps.android.purseprideapp-2.apk] 09-05 14:03:09.915: E/AndroidRuntime(689): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:240) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.ClassLoader.loadClass(ClassLoader.java:551) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.ClassLoader.loadClass(ClassLoader.java:511) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1561) 09-05 14:03:09.915: E/AndroidRuntime(689): ... 11 more Here is my pom.xml: https://gist.github.com/3656482 And here is what my files look like after I try building and running the project. (see gen and bin folders) http://cl.ly/image/3Q0x052S2Z3Q

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  • [Android] accessing another Activity's preferences

    - by Raffaele
    I have a Login Activity which stores credentials in its own SharedPreferences; then I added two getters for reading them, something like public String getUsername() { return getPreferences(MODE_PRIVATE).getString("#username", null); } but this throws a NPE when I call it like this String mUser = (new Login()).getUsername(); It seems that the Activity cannot read its preferences after a simple contructor call, as if it were in some uncompleted state. I read lots of related topics, but wasn't able to find a solution. Basically, I need to share these credentials among activities in my application

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  • Parsing mutiple xml files in android

    - by cppdev
    Hi, I ma writing an application where I have to parse multiple xml files as a response from a server. Till now, I have written different xml parser classes for each xml depepending on the tags present in different xmls ? Can I combine all xml parser classes and write a single xml parser that handles all different tags in different xmls ? Will it work ? Will combining xml parser classes add an overhead because xml parser will check for every tag irrespective of whether that is part of file or not ? Please help.

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  • Switch between speakerphone and headset on Android

    - by user210504
    Hi! I wish to know if there is a way, using which we can switch between the speaker and headset dynamically in an android application. I am using this sample code, I found online for my experiments final float frequency = 440; float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample float angle = 0; AndroidAudioDevice device = new AndroidAudioDevice( ); AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_CALL); float samples[] = new float[1024]; int count = 0; while( count < 10 ) { count++; for( int i = 0; i < samples.length; i++ ) { samples[i] = (float)Math.sin( angle ) ; angle += increment; } device.writeSamples( samples ); } device.stop(); am.setMode(AudioManager.MODE_NORMAL); ---- next class public class AndroidAudioDevice { AudioTrack track; short[] buffer = new short[1024]; public AndroidAudioDevice( ) { int minSize =AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT ); track = new AudioTrack( AudioManager.STREAM_VOICE_CALL, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); track.play(); } public void writeSamples(float[] samples) { fillBuffer( samples ); track.write( buffer, 0, samples.length ); } private void fillBuffer( float[] samples ) { if( buffer.length < samples.length ) buffer = new short[samples.length]; for( int i = 0; i < samples.length; i++ ) buffer[i] = (short)(samples[i] * Short.MAX_VALUE);; } public void stop() { track.stop(); } } As per my understanding this should play audio on headset, because we have not enabled the speaker phone. However, the audio is playing on the speaker phone. 1 Am I doing something wrong here? 2 What would be a way to switch between internal speaker and speaker phone dynamically for same code peice Any help will be appreciated.

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  • Android google.navigation Intent Modes?

    - by Patrick Mahoney
    I'm currently developing an application that will launch a navigation intent. I know that this isn't an official API, but it works perfectly the way I want it to. I allow the user to select driving, walking, and bus navigation to a location. The intent to launch directly into Google Maps Navigation looks like this: google.navigation:ll= + a latitude and longitude, then + &mode= then your mode of transportation. For example, to navigate using walking directions to a certain area: google.navigation:ll=blah,blah&mode=w Driving is default, or &mode=d, and biking is &mode=b, but I can't figure out bus (public transit). Has anyone done this before? Thanks! Edit: So far, I've found that mode=public gives bike directions, mode=transit gives driving, frustratingly, mode=bus also returns bike directions.

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  • Android Set up Question - Which API Level do I Install?

    - by Greg
    Hi all, I'm trying to set up the Android SDK on Ubuntu. Someday I want to make apps that can reach most of the market. I've heard I need to make the apps compatible with Android 1.6 for this. Does that mean everything I install should be for Android 1.6 (API level 4?). Will I have any trouble running the apps on my phone with is Android 2.1?

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  • Progress dialog getting dismissed before the thread gets finished - Android

    - by user264953
    Hi experts, I use the code provided by Fedor in the following link, in order to get the latitude and longitude from my simple demo app. I am trying to fetch the latitude and longitude using the MyLocation class provided by him in that link. What is the simplest and most robust way to get the user's current location in Android? I try to fetch the latitude and longitude on a button click. On the button click, I start an async task and delegate the location fetching work to the do in background method of my asynctask. pre execute - progressdialog initiated. post execute - progress dialog dismissed. This is how, the progress dialog in my code should work and here is the issue which I have. THe progress dialog gets initiated correctly, but even before the latitude and longitude gets printed in the doinbackground method, the progress dialog gets dismissed. I do not understand why this happens. Here is my front end activity public class LocationServices extends Activity { MyLocation myLocation = new MyLocation(); LocationResult locationResult; TextView tv1, tv2; Location location; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv1 = (TextView) findViewById(R.id.tv1); tv2 = (TextView) findViewById(R.id.tv2); Button btn = (Button) findViewById(R.id.Button01); btn.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { new LocationAsyncTasking().execute(); } }); } public class LocationAsyncTasking extends AsyncTask<String, Void, Void> { ProgressDialog dialog; int totalAvail; protected void onPreExecute() { // this.dialog.setMessage("Inserting data..."); dialog = new ProgressDialog(LocationServices.this); this.dialog.setMessage("Fetching data..."); this.dialog.show(); } protected Void doInBackground(String... args) { Looper.prepare(); locationResult = new LocationResult() { public void gotLocation(Location location) { // TODO Auto-generated method stub // LocationServices.this.location = location; System.out.println("Progress dialog should be present now - latitude"+location.getLatitude()); System.out.println("Progress dialog should be present now - longitude"+location.getLongitude()); } }; myLocation.getLocation(LocationServices.this, locationResult); return (null); } protected void onProgressUpdate(Integer... progress) { } protected void onPostExecute(Void unused) { dialog.dismiss(); } } } I am quite puzzled, thinking of what makes this progress dialog disappear even before the SOP in doinbackground is finished. Experts, please help me understand and resolve this issue. Any help in this regard is well appreciated. Looking forward, Best Regards, Rony

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