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  • Mysql limit function doesn't seem to work for me...

    - by chandru_cp
    Here is my query, select t1.dSyllabus_id,t1.dBatch,t1.dFilePathName, t2.dDegreeName,t3.dDepartmentAbbr from tbl_syllabus as t1 join tbl_degree_master as t2, tbl_department_master as t3 where t2.dDegree_id=t1.dDegree_id and t3.dDepartment_id=t1.dDepartment_id and t1.dCollege_id='1' and t1.dIsDelete='0' and i get applying limit , select t1.dSyllabus_id,t1.dBatch,t1.dFilePathName, t2.dDegreeName,t3.dDepartmentAbbr from tbl_syllabus as t1 join tbl_degree_master as t2, tbl_department_master as t3 where t2.dDegree_id=t1.dDegree_id and t3.dDepartment_id=t1.dDepartment_id and t1.dCollege_id='1' and t1.dIsDelete='0' limit 0,5 i get , I dont get the first five records why?

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  • How do I call a basic YUI3 function from within a normal JavaScript function?

    - by Justin Tanner
    I'd like to call a simple YUI3 function from within a JavaScript function. Here is some code that does what I want in a very verbose way: function changeContent (message) { YUI().use("node", function(Y) { Y.all('#content-div').setContent(message); }); } Is there a better way to do this? NOTE: I don't want to attach this function to any event, I just want a global changeContent() function available.

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  • How do I pass custom variables to javascript events?

    - by RoboShop
    I have a user control with a javascript function which references some controls within the user control. This user control works perfectly when there is only one instance of it, but I'm now building a page where I have two instances of the user control. In IE7, it works fine, but in FireFox, it is getting confused that there is two functions of the exact same name and signature. So on UserControl1, it'll be running the function in UserControl2 and modifying that content. I'm thinking my best solution would be to pass the clientID of the components I need TO the function instead of just directly referencing it in the function. How would I do that? The signature of the javascript function is like this function nodeClicking(sender, args) and I'm calling it in an event like this <telerik:RadTreeView runat="server" ID="OrgUnitTreeView" OnInit="TreeViewLoad" OnClientNodeClicking="**nodeClicking**" EnableViewState="true" DataTextField = "OrganisationUnitName" DataValueField = "OrganisationUnitCode" DataFieldParentID = "ParentOrganisationUnitCode" DataFieldID = "OrganisationUnitCode"> How do I add extra variables to the function signature.

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  • Precision of Interval for PL/SQL Function value

    - by Gary
    Generally, when you specify a function the scale/precision/size of the return datatype is undefined. For example, you say FUNCTION show_price RETURN NUMBER or FUNCTION show_name RETURN VARCHAR2. You are not allowed to have FUNCTION show_price RETURN NUMBER(10,2) or FUNCTION show_name RETURN VARCHAR2(20), and the function return value is unrestricted. This is documented functionality. Now, I get an precision error (ORA-01873) if I push 9999 hours (about 400 days) into the following. The limit is because the default days precision is 2 DECLARE v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return INTERVAL DAY TO SECOND IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / and it won't allow the precision to be specified directly as part of the datatype returned by the function. DECLARE v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return INTERVAL DAY (4) TO SECOND IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / I can use a SUBTYPE DECLARE subtype t_int is INTERVAL DAY (4) TO SECOND(0); v_int INTERVAL DAY (4) TO SECOND(0); FUNCTION hhmm_to_interval return t_int IS v_hhmm INTERVAL DAY (4) TO SECOND(0); BEGIN v_hhmm := to_dsinterval('PT9999H'); RETURN v_hhmm; -- END hhmm_to_interval; BEGIN v_int := hhmm_to_interval; end; / Any drawbacks to the subtype approach ? Any alternatives (eg some place to change a default precision) ? Working with 10gR2.

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  • add a decorate function to a class

    - by wiso
    I have a decorated function (simplified version): class Memoize: def __init__(self, function): self.function = function self.memoized = {} def __call__(self, *args, **kwds): hash = args try: return self.memoized[hash] except KeyError: self.memoized[hash] = self.function(*args) return self.memoized[hash] @Memoize def _DrawPlot(self, options): do something... now I want to add this method to a pre-esisting class. ROOT.TChain.DrawPlot = _DrawPlot when I call this method: chain = TChain() chain.DrawPlot(opts) I got: self.memoized[hash] = self.function(*args) TypeError: _DrawPlot() takes exactly 2 arguments (1 given) why doesn't it propagate self?

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  • Sorting function/variables in an object by name

    - by sissonb
    I was wondering if PHPStorm by Jetbrains has a tool to sort the methods in my JavaScript object by name. If not are there any other tools that can do this for me? Ext.regController("dashboard", { goToShoppingCart:function() { Ext.dispatch({ controller:"shoppingCart", action:"loadCart" }); }, goToDashboard:function() {}, goToContact:function() {} } ); to Ext.regController("dashboard", { goToContact:function() {}, goToDashboard:function() {}, goToShoppingCart:function() { Ext.dispatch({ controller:"shoppingCart", action:"loadCart" }); } } ); This is only for organization. Thanks

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  • Where are the function literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • Template function as a template argument

    - by Kos
    I've just got confused how to implement something in a generic way in C++. It's a bit convoluted, so let me explain step by step. Consider such code: void a(int) { // do something } void b(int) { // something else } void function1() { a(123); a(456); } void function2() { b(123); b(456); } void test() { function1(); function2(); } It's easily noticable that function1 and function2 do the same, with the only different part being the internal function. Therefore, I want to make function generic to avoid code redundancy. I can do it using function pointers or templates. Let me choose the latter for now. My thinking is that it's better since the compiler will surely be able to inline the functions - am I correct? Can compilers still inline the calls if they are made via function pointers? This is a side-question. OK, back to the original point... A solution with templates: void a(int) { // do something } void b(int) { // something else } template<void (*param)(int) > void function() { param(123); param(456); } void test() { function<a>(); function<b>(); } All OK. But I'm running into a problem: Can I still do that if a and b are generics themselves? template<typename T> void a(T t) { // do something } template<typename T> void b(T t) { // something else } template< ...param... > // ??? void function() { param<SomeType>(someobj); param<AnotherType>(someotherobj); } void test() { function<a>(); function<b>(); } I know that a template parameter can be one of: a type, a template type, a value of a type. None of those seems to cover my situation. My main question is hence: How do I solve that, i.e. define function() in the last example? (Yes, function pointers seem to be a workaround in this exact case - provided they can also be inlined - but I'm looking for a general solution for this class of problems).

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  • Calling local function with Jquery

    - by Bug Magnet
    I have a JQuery function as followss: (function($){ $.fn.autoSuggest = function(data, options) { function add_selected_item(data, num){ (function($){ $.fn.autoSuggest = function(data, options) { alert(data); } }); } }); If I wanted to call the local add_selected_item() function from outside this function, how would I do it? I've tried doing: $.autoSuggest.add_selected_item(data, opt); But am getting an $.autoSuggest is undefined. Still learning the ropes with JQUery. I am not sure exactly how this can be accomplished, if at all. Thanks!

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  • coffee scrip layzy function implementation

    - by bbz
    I would like to something like this in JavaScript var init = function () { // do some stuff once var once = true // overwrite the function init = function () { console.log(once) } } CoffeeScript adds another local var init to the initial init so the second init doesn't overwrite the first one var init = function () { var init //automatically declared by coffeescript // do some stuff once var once = true // overwrite the function init = function () { console.log(once) } } Some tips for solutions / workarounds would be greatly appreciated.

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  • how to wait multiple function processing to finish

    - by user351412
    I have a problem about multiple function processing , listed as below code, the main function is btnEvalClick, I have try to use alter native 1and 2 to wait the function not move to next record before theprocessed function finish, but it does not work //private function btnEvalClick(event:Event):void { // var i:int; // for(i= 0; i < (dataArr1.length); i++) { // dispatchEvent( new FlexEvent('test') ); // callfunc1('cydatGMX'); //call function 1 // callfun2('cydatGMO'); //call function 1 // editSave(); //save record (HTTP) //## Alternative 1 //if (String(event) == 'SAVEOK') { // RecMov('next'); //move record if save = OK //} //## Alternative 2 //while (waitfc == '') // if waitfc not 'OK' continue looping //{ // z = z + 1; //} // RecMov('next'); //Move to next record to process //} //private function callfunc1(tasal:String):void { // var mySO :SharedObject; // var myDP: Array; // var i:int; // var prm:Array; // try // { // mySO = SharedObject.getLocal(tasal,'/'); // prm = mySO.data.txt.split('?'); // for(i=0; i < (prm.length - 1); i++) { // myDP = prm[i].toString().split('^'); // if ( myDP[0].toString() == String(dataArr1[dg].MatrixCDCol)){ // myDPX = myDP; // break; // } // } // } // catch (err:Error) { // Alert.show('Limit object creation fail (' + tasal + '), please retry ); // } //} //private function editSave():void //{ // var parameters:* = // { // 'CertID': CertIDCol.text, 'AssetID': AssetIDCol.text, 'CertDate': cdt, //'Ccatat': CcatatCol.text, 'CertBy': CertByCol.text, 'StatusID': StatusIDCol.text, //'UpdDate': lele, 'UpdUsr': ApplicationState.instance.luNm }; // doRequest('Update', parameters, saveItemHandler); //} //private function doRequest(method_name:String, parameters:Object, callback:Function):void // { // add the method to the parameters list // parameters['method'] = (method_name + 'ASC'); // gateway.request = parameters; // var call:AsyncToken = gateway.send(); // call.request_params = gateway.request; // call.handler = callback; // } //private function saveItemHandler(e:Object):void // { // if (e.isError) // { // Alert.show('Error: ' + e.data.error); // } // else // { // Alert.show('Record Saved..'); // waitfc = 'OK'; // dispatchEvent( new FlexEvent('SAVEOK') ); // } // }

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  • My Oracle 9i package won't compile, says that a user-defined function is out of scope... but it isn'

    - by bitstream
    I have an Oracle package which contains user-defined functions and procedures, including two user-defined functions which are called from SELECT and UPDATE statements. The functions in question are defined before the procedures that call them. This piece of code compiles and works fine on Oracle 10g but won't compile on 9i. The code should work as-is according to Oracle's own documentation. Any idea why it would throw this error on 9i?

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  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

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  • Why is my Scala function returning type Unit and not whatever is the last line?

    - by Andy
    I am trying to figure out the issue, and tried different styles that I have read on Scala, but none of them work. My code is: .... val str = "(and x y)"; def stringParse ( exp: String, pos: Int, expreshHolder: ArrayBuffer[String], follow: Int ) var b = pos; //position of where in the expression String I am currently in val temp = expreshHolder; //holder of expressions without parens var arrayCounter = follow; //just counts to make sure an empty spot in the array is there to put in the strings if(exp(b) == '(') { b = b + 1; while(exp(b) == ' '){b = b + 1} //point of this is to just skip any spaces between paren and start of expression type if(exp(b) == 'a') { temp(arrayCounter) = exp(b).toString; b = b+1; temp(arrayCounter)+exp(b).toString; b = b+1; temp(arrayCounter) + exp(b).toString; arrayCounter+=1} temp; } } val hold: ArrayBuffer[String] = stringParse(str, 0, new ArrayBuffer[String], 0); for(test <- hold) println(test); My error is: Driver.scala:35: error: type mismatch; found : Unit required: scala.collection.mutable.ArrayBuffer[String] ho = stringParse(str, 0, ho, 0); ^one error found When I add an equals sign after the arguments in the method declaration, like so: def stringParse ( exp: String, pos: Int, expreshHolder: ArrayBuffer[String], follow: Int ) ={....} It changes it to "Any". I am confused on how this works. Any ideas? Much appreciated.

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  • Is it a good practice to pass struct object as parameter to a function in c++?

    - by tsubasa
    I tried an example live below: typedef struct point { int x; int y; } point; void cp(point p) { cout<<p.x<<endl; cout<<p.y<<endl; } int main() { point p1; p1.x=1; p1.y=2; cp(p1); } The result thats printed out is: 1 2 which is what I expected. My question is: Does parameter p get the full copy of object p1? If so, I wonder if this is a good practice? (I assumed when the struct gets big in size, this will create a lot of copy overhead).

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  • Another passing variable through function jQuery/JS problem...

    - by dallen
    Here's my code: function mouseOver(variable) { return function() { $(variable).fadeIn(100); }; } function mouseOut(variable) { return function() { $(variable).fadeOut(100); }; } function lawyer(var1, var2, var3, var4) { return function() { $(var1).bind('mouseenter', mouseOver(var2)).bind('mouseleave', mouseOut(var2)).click( function() { $(var1).unbind('mouseenter').unbind('mouseleave'); $(var1).removeClass('off').addClass('on'); $(var3).bind('mouseenter', mouseOver(var4)).bind('mouseleave', mouseOut(var4)); $(var3).removeClass('on').addClass('off'); $(var4).hide(); }); } } lawyer("#group", ".b", "#group2", ".l"); What would be the reason for this not working? It works in that it hides $(var4).hide();, but clicking on the object doesn't seem to do anything. It works if I take the code out of a function and just copy/paste it a few times and change the targets. I'm not seeing it... Any help would be appreciated!

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • Where are the function literals c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • jquery exit function in ajax call

    - by Raphappa
    I have a javascript function. and in there, I insert a ajax call function using jquery. depends on ajax call result, I want to exit hi function. is there anyway to do this? function hi() { $.ajax({ url: "/shop/haveItem", type: "GET", async:false, success: function(data){ if(data == '1') //exit hi() function } }); //some executable code when data is not '1' ... }

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