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  • Uget tray icon not showing

    - by ArK
    Since I upgraded to Saucy, Uget is not showing in the system tray, although the Always show tray icon option in Uget settings is checked. P.S. this happens only with Uget, all the other Softwares have working tray icons (vlc,qbittorrent..) Here is the snapshot which shows the settings of Uget: sudo dpkg -l | grep -e "^rc" -e "^iU": rc account-plugin-generic-oauth 0.10bzr13.03.26-0ubuntu1.1 i386 GNOME Control Center account plugin for single signon - generic OAuth rc appmenu-gtk:i386 12.10.3daily13.04.03-0ubuntu1 i386 Export GTK menus over DBus rc appmenu-gtk3:i386 12.10.3daily13.04.03-0ubuntu1 i386 Export GTK menus over DBus rc arora 0.11.0-0ubuntu1 i386 simple cross platform web browser rc buc 0.5.2-20 i386 BUC rc clementine 1.1.1+dfsg-2ubuntu1 i386 modern music player and library organizer rc epiphany-browser 3.6.1-2ubuntu1 i386 Intuitive GNOME web browser rc epiphany-browser-data 3.6.1-2ubuntu3 all Data files for the GNOME web browser rc fancontrol 1:3.3.3-1ubuntu1 all utilities to read temperature/voltage/fan sensors rc flaremonitor 1.0-5 i386 It is an advanced browser integration helper module of FlareGet rc google-chrome-stable 28.0.1500.95-r213514 i386 The web browser from Google rc hal 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer rc hotot-gtk 1:0.9.8.5+git20120630.884797d-1 all lightweight microblogging client - GTK+ wrapper rc jockey-common 0.9.7-0ubuntu13 all user interface and desktop integration for driver management rc libanalitza4abi1 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions rc libanalitza5 4:4.11.2-0ubuntu1 i386 library to work with mathematical expressions rc libanalitzagui4abi2 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions - GUI routines rc libanalitzaplot4 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions - plot routines rc libavcodec53:i386 6:0.8.6-1ubuntu2 i386 Libav codec library rc libavutil51:i386 6:0.8.6-1ubuntu2 i386 Libav utility library rc libbamf3-1:i386 0.4.0daily13.06.19~13.04-0ubuntu1 i386 Window matching library - shared library rc libboost-iostreams1.49.0 1.49.0-4 i386 Boost.Iostreams Library rc libboost-program-options1.49.0 1.49.0-4 i386 program options library for C++ rc libboost-python1.49.0 1.49.0-4 i386 Boost.Python Library rc libboost-thread1.49.0 1.49.0-4 i386 portable C++ multi-threading rc libbrlapi0.5:i386 4.4-8ubuntu4 i386 braille display access via BRLTTY - shared library rc libcamel-1.2-40 3.6.4-0ubuntu1.1 i386 Evolution MIME message handling library rc libcolumbus0-0 0.4.0daily13.04.16~13.04-0ubuntu1 i386 error tolerant matching engine - shared library rc libdns95 1:9.9.2.dfsg.P1-2ubuntu2.1 i386 DNS Shared Library used by BIND rc libdvbpsi7 0.2.2-1 i386 library for MPEG TS and DVB PSI tables decoding and generating rc libebackend-1.2-5 3.6.4-0ubuntu1.1 i386 Utility library for evolution data servers rc libechonest2.0:i386 2.0.2-0ubuntu1 i386 Qt library for communicating with The Echo Nest platform rc libechonest2.1:i386 2.1.0-2 i386 Qt library for communicating with The Echo Nest platform rc libedata-book-1.2-15 3.6.4-0ubuntu1.1 i386 Backend library for evolution address books rc libedata-cal-1.2-18 3.6.4-0ubuntu1.1 i386 Backend library for evolution calendars rc libftgl2 2.1.3~rc5-4ubuntu1 i386 library to render text in OpenGL using FreeType rc libgc1c3:i386 1:7.2d-0ubuntu5 i386 conservative garbage collector for C and C++ rc libgnome-desktop-3-4 3.6.3-0ubuntu1 i386 Utility library for loading .desktop files - runtime files rc libgtksourceview-3.0-0:i386 3.6.3-0ubuntu1 i386 shared libraries for the GTK+ syntax highlighting widget rc libgweather-3-1 3.6.2-0ubuntu1 i386 GWeather shared library rc libhal-storage1 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer - shared library for storage devices rc libhal1 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer - shared library rc libharfbuzz0:i386 0.9.13-1 i386 OpenType text shaping engine rc libhd16 16.0-2.2 i386 Hardware identification system library rc libibus-1.0-0:i386 1.4.2-0ubuntu2 i386 Intelligent Input Bus - shared library rc libical0 0.48-2 i386 iCalendar library implementation in C (runtime) rc libimobiledevice3 1.1.4-1ubuntu6.2 i386 Library for communicating with the iPhone and iPod Touch rc libisc92 1:9.9.2.dfsg.P1-2ubuntu2.1 i386 ISC Shared Library used by BIND rc libkdegamesprivate1 4:4.10.2-0ubuntu1 i386 private shared library for KDE games rc libkeybinder0 0.3.0-1ubuntu1 i386 registers global key bindings for applications rc libkgapi0:i386 0.4.4-0ubuntu1 i386 Google API library for KDE rc liblastfm1:i386 1.0.7-2 i386 Last.fm web services library rc libnetfilter-queue1 1.0.2-1 i386 Netfilter netlink-queue library rc libnl1:i386 1.1-7ubuntu1 i386 library for dealing with netlink sockets rc libossp-uuid16 1.6.2-1.3 i386 OSSP uuid ISO-C and C++ - shared library rc libpackagekit-glib2-14:i386 0.7.6-3ubuntu1 i386 Library for accessing PackageKit using GLib rc libpoppler28:i386 0.20.5-1ubuntu3 i386 PDF rendering library rc libprojectm2 2.1.0+dfsg-1build1 i386 Advanced Milkdrop-compatible music visualization library rc libqxt-core0:i386 0.6.1-7 i386 extensions to Qt core classes (LibQxt) rc libqxt-gui0:i386 0.6.1-7 i386 extensions to Qt GUI classes (LibQxt) rc libraw5:i386 0.14.7-0ubuntu1.13.04.2 i386 raw image decoder library rc librhythmbox-core6 2.98-0ubuntu5 i386 support library for the rhythmbox music player rc librhythmbox-core7 3.0.1-0~13.10~ppa1 i386 support library for the rhythmbox music player rc libsnmp15 5.4.3~dfsg-2.7ubuntu1 i386 SNMP (Simple Network Management Protocol) library rc libsqlite0 2.8.17-8fakesync1 i386 SQLite shared library rc libsyncdaemon-1.0-1 4.2.0-0ubuntu1 i386 Ubuntu One synchronization daemon library rc libtiff4:i386 3.9.7-2ubuntu1 i386 Tag Image File Format (TIFF) library (old version) rc libunity-core-6.0-5 7.0.0daily13.06.19~13.04-0ubuntu1 i386 Core library for the Unity interface. rc libva-wayland1:i386 1.2.1-0ubuntu0~raring i386 Video Acceleration (VA) API for Linux -- Wayland runtime rc libwayland0:i386 1.0.5-0ubuntu1 i386 wayland compositor infrastructure - shared libraries rc libwebp2:i386 0.1.3-3 i386 Lossy compression of digital photographic images. rc linux-image-3.8.0-19-generic 3.8.0-19.30 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-21-generic 3.8.0-21.32 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-22-generic 3.8.0-22.33 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-26-generic 3.8.0-26.38 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-27-generic 3.8.0-27.40 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.9.0-030900-generic 3.9.0-030900.201304291257 i386 Linux kernel image for version 3.9.0 on 32 bit x86 SMP rc linux-image-3.9.0-030900rc8-generic 3.9.0-030900rc8.201304211835 i386 Linux kernel image for version 3.9.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-19-generic 3.8.0-19.30 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-21-generic 3.8.0-21.32 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-22-generic 3.8.0-22.33 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-26-generic 3.8.0-26.38 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-27-generic 3.8.0-27.40 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc preload 0.6.4-2 i386 adaptive readahead daemon rc steam-launcher 1.0.0.39 all Launcher for the Steam software distribution service rc super-boot-manager 0.7.15 all Simple gui to configure Grub2, Burg and Plymouth. rc totem 3.6.3-0ubuntu6 i386 Simple media player for the GNOME desktop based on GStreamer rc transmission-gtk 2.77-0ubuntu1 i386 lightweight BitTorrent client (GTK interface) rc unity-common 7.0.0daily13.06.19~13.04-0ubuntu1 all Common files for the Unity interface. rc vino 3.6.2-0ubuntu4 i386 VNC server for GNOME rc wicd-daemon 1.7.2.4-4.1 all wired and wireless network manager - daemon rc wicd-gtk 1.7.2.4-4.1 all wired and wireless network manager - GTK+ client rc xscreensaver 5.15-2ubuntu1 i386 Automatic screensaver for X rc xscreensaver-data 5.15-3ubuntu1 i386 data files to be shared among screensaver frontends sudo dpkg -l | grep uget: ii uget 1.10.3-1 i386 easy-to-use download manager written in GTK+ sudo dpkg -l | grep indicator: ii gir1.2-appindicator3-0.1 12.10.1+13.10.20130920-0ubuntu2 i386 Typelib files for libappindicator3-1. ii gir1.2-syncmenu-0.1 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status - bindings ii indicator-applet-complete 12.10.2+13.10.20130924.2-0ubuntu1 i386 Clone of the GNOME panel indicator applet ii indicator-application 12.10.1daily13.01.25-0ubuntu1 i386 Application Indicators ii indicator-appmenu 13.01.0+13.10.20130930-0ubuntu1 i386 Indicator for application menus. ii indicator-bluetooth 0.0.6+13.10.20131016-0ubuntu1 i386 System bluetooth indicator. ii indicator-datetime 13.10.0+13.10.20131023.2-0ubuntu1 i386 Simple clock ii indicator-keyboard 0.0.0+13.10.20131010.1-0ubuntu1 i386 Keyboard indicator ii indicator-messages 13.10.1+13.10.20131011-0ubuntu1 i386 indicator that collects messages that need a response ii indicator-multiload 0.3-0ubuntu1 i386 Graphical system load indicator for CPU, ram, etc. ii indicator-power 12.10.6+13.10.20131008-0ubuntu1 i386 Indicator showing power state. ii indicator-printers 0.1.7daily13.03.01-0ubuntu1 i386 indicator showing active print jobs ii indicator-session 12.10.5+13.10.20131023.1-0ubuntu1 i386 indicator showing session management, status and user switching ii indicator-sound 12.10.2+13.10.20131011-0ubuntu1 i386 System sound indicator. ii indicator-sync 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status ii libappindicator1 12.10.1+13.10.20130920-0ubuntu2 i386 Application Indicators ii libappindicator3-1 12.10.1+13.10.20130920-0ubuntu2 i386 Application Indicators ii libindicator3-7 12.10.2+13.10.20130913-0ubuntu2 i386 panel indicator applet - shared library ii libindicator7 12.10.2+13.10.20130913-0ubuntu2 i386 panel indicator applet - shared library ii libsync-menu1:i386 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status - libraries ii python-appindicator 12.10.1+13.10.20130920-0ubuntu2 i386 Python bindings for libappindicator ii sni-qt:i386 0.2.6-0ubuntu1 i386 indicator support for Qt ii telepathy-indicator 0.3.1daily13.06.19-0ubuntu1 i386 Desktop service to integrate Telepathy with the messaging menu.

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  • Vision, Integration, Ability—Oracle is once again positioned as an E-Commerce Leader

    - by Jeri Kelley
    The new Gartner report is the fifth successive Magic Quadrant for E-Commerce to position Oracle as a leader. We’re proud of the result, but we’re not too surprised. Oracle Commerce’s functionality is uniquely aligned with a number of the major market trends Gartner describes in its report: from customers ‘expecting a seamless buying experience across all channels’, to organizations seeking to consolidate ‘B2B and B2C applications with a single underlying platform’. What we think sets Oracle Commerce apart Why are we a leader? We believe the key strengths of Oracle Commerce include: Outstanding Scalability and VersatilityOracle has a long and enviable track record of delivering B2B and B2C e-commerce solutions, and the Oracle Commerce solution supports a broad range of vertical industries – from retail to telecom, and manufacturing to distribution. Additionally, Oracle Commerce is engineered to scale simply and quickly to meet the changing needs of the enterprise. Oracle IntegrationOur commitment to seamless solutions integration allows customers to get the most from our ever evolving range of e-commerce and CX products—and deliver consistent, relevant, and personalized cross-channel buying experiences that drive customer satisfaction, and boost revenue. Experience and VisionOracle has a long and impressive history of delivering B2B and B2C e-commerce solutions to the world’s best brands. We’re constantly putting this experience to good use, and making our solutions even smarter. With powerful merchandising and business tools, and advanced promotions capabilities, Oracle Commerce is one of the most forward-thinking e-commerce solutions around. Read the reportYou can read Gartner’s full report here, or click here to find out more about our celebrated platform.

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  • Microsoft MVP 2012 – ASP.NET/IIS

    - by hajan
    It’s Sunday. I wasn’t really sure whether I should expect something today or not, although its 1st of July when we all know that the new and re-awarded MVPs should get the ‘Congratulations’ email by Microsoft. And YES! I GOT IT! This is my second year, and first time re-awarded… Microsoft MVP 2012 The feeling is exactly same as the first time… I am honored, privileged, veeeery happy and thankful to Microsoft for this prestigious award! The past year was really great with all the events, speaking engagements in various conferences and camps, many other community activities and the first time visit at MVP Global Summit. I am looking forward to boost even more the Microsoft community activities in the next year... And… part of the email message: Dear Hajan Selmani, Congratulations! We are pleased to present you with the 2012 Microsoft® MVP Award! This award is given to exceptional technical community leaders who actively share their high quality, real world expertise with others. We appreciate your outstanding contributions in ASP.NET/IIS technical communities during the past year. I would like to say a big THANK YOU to all stakeholders. First of all, THANK YOU MICROSOFT for this prestigious award, Thanks to CEE & Italy Region MVP Lead, Alessandro Teglia, who did a great job by helping and supporting MVPs through the whole past year, I hope we will continue collaborating in the same way on the forthcoming year! Thanks to my family, friends, supports, followers, those who read my blogs regularly and have made me reach more than thousands of comments in my ASP.NET Blog :), those who collaborate and work with me on a daily basis and are supporting me in all my community activities. Thank You Everyone! There are lot of new, exciting, great and innovative technologies in the Microsoft Technology Stack. I am excited and really looking forward to rock the community in the years to come! THANK YOU! Hajan

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  • SSD - Tweaks/Recommended Configuration

    - by Miky D
    I've just purchased my first SSD drive (a 32GB MLC from Imation) without doing enough research ahead of time in the spirit of giving the new technology a shot and getting myself up to speed by empirical research rather than reading countless reviews and I'm now at a crossroads. I've built a new server to test the new drive and at first I wanted to test it with Windows Server 2003 R2 x86 but after I loaded the OS on it and it had problems loading the drivers of the motherboard I went to the internet and did more research and the more I read the more I got confused. Finally I decided to try out Windows Server 2008 R2 x64 since it supposedly has certain support for SSD drives inherent in the NT 6.1 core. Indeed I've had much better luck with the new OS and got all the drivers installed but now I still have some questions: Should I set the drive to: IDE Emulation or AHCI in the BIOS? Should I make any other changes in the BIOS (I've read on the internet that Write Through should be changed to Write Back) Should I make any other adjustments in Windows (i.e. Tweaks such as disabling prefetching or disabling the Last Accessed Timestamp on the filesystem) and if so, is there a good/reliable online resource with instructions? I'm so tired of reading through countless online posts which spend 80% of coverage on the history of SSDs and benchmarks and explanations of how SSDs work. I got that, now I'd like to know if there's anything I should actually do to make sure Windows Server 2008 R2 makes good use of the SSD.

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  • How to create an MST for silent install using Orca?

    - by Sanarothe
    Hi. I'm trying to deploy 7zip via GPO; I assigned the original MSI, but the package installation simply doesn't take place. What I've gathered is that I need to create an MST. In the spirit of trying to learn as much as possible about it, I've opted to use Orca rather than a third-party automagic tool, but I'm at a loss as to which fields to edit. So far the only change that I've made is to give the license accepted checkbox a value of "1" instead of pointing to another key that, still, just gave it a value of "1." So, to give this some structure, How does (Or what criteria should I consider) creating a MST make the install noninteractive/silent? Do you have to manually reconfigure the MSI to simply not perform the GUI aspects? Or do I have to execute the program in silent mode after defining the variables the the installer requests? (Though, of course, it seems that would defeat the purpose of the MST) How do I determine which fields I need to edit? I've loaded the installer and it takes three inputs: License acceptance, feature set and installation location. I want all of the default values: I'm just trying to deploy it at all, not customize the installation. I BELIEVE that I should be messing with some values in the Registry table, but I really don't know. If I'm not asking the right questions, can someone point me to a THOROUGH resource or documentation for this process? I've already gone over the technet articles on basic Orca use and deployment, but I couldn't really find anything on creating MST that didn't involve a third party program in which one runs a 'dummy' installer to get the before and after snapshots. Thank you very much, Cameron UPDATE: After spending the day troubleshooting, I finally got my server to send out 7zip, but not until I had also assigned firefox. Not sure why it didn't want to send out 7zip by itself, but I also had some domain naming problems. Thanks for the input (GPResult helped enormously.)

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  • Is there a measure of code rot?

    - by DarenW
    I'm dealing, again, with a messy C++ application, tons of classes with confusing names, objects have pointers into each other and all over, longwinded Boost and STL data types, etc. (Pause and consider your favorite terror of messy legacy code. We probably have it.) The phrase "code rot" oft comes to mind when I work on this project. Is there a quantitative way to measure code rot? I wouldn't expect anything highly meaningful or scientific, since no other measure of code productivity or quality is so fine. I'm not looking for a mere opposite of measures of code quality, but specifically a measure of how many bad things happened after a series of maintenance software "engineers" have had turns hacking at the code. A general measure applying to any language, or many languages, would be great. If there's no such thing, at least for C++, which is a better than average language for creating messes. Maybe something involving a measure of topology of how objects connect during runtime, a count of chunks of commented out code, how mane files a typical variable's usage is scattered over, I don't know... but surely now, a decade into the 21st Century, someone has attempted to define some sort of rot measure. It would be especially interesting to automate a series of svn checkouts, measure the "rottenosity" of each, and plot the decay over time.

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  • Integrating Social, Marketing, and Loyalty to Deliver Great Customer Experiences

    - by Charles Knapp
    Eighty nine percent of consumers quit a brand after one bad experience. With the high cost of acquiring new customers, what can brand leaders do? At the Loyalty World Conference this week in London, global business leaders such as the co-founder of Ben & Jerry’s shared the latest in how to retain customers and boost advocacy. Melissa Boxer and Sundar Swaminathan of Oracle shared that by taking an outside-in approach, you can deliver a differentiated, loyalty-building experience throughout the customer lifecycle, from researching and selecting through to using and recommending. To transform customer experiences, you need to integrate your brand’s social, marketing, and loyalty functions from the commonplace silos. Three key strategies: Know more and understand, unifying and capturing insights across touch points to better understand who to serve, how to serve, and when to serve.  Connect and engage across social and traditional channels, empowering a relationship ecosystem between social communities, customers, and employees. Make the personalized experience easy and rewarding. Visit us on twitter.com/oraclecrm to learn more useful highlights from the #lwconf conference.

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  • Oracle Linux Partner Pavilion Spotlight

    - by Ted Davis
    With the first day of Oracle OpenWorld starting in less than a week, we wanted to showcase some of our premier partners exhibiting in the Oracle Linux Partner Pavilion ( Booth #1033) this year. We have Independent Hardware Vendors, Independent Software Vendors and Systems Integrators that show the breadth of support in the Oracle Linux and Oracle VM ecosystem. We'll be highlighting partners all week so feel free to come back check us out. Centrify delivers integrated software and cloud-based solutions that centrally control, secure and audit access to cross-platform systems, mobile devices and applications by leveraging the infrastructure organizations already own. From the data center and into the cloud, more than 4,500 organizations, including 40 percent of the Fortune 50 and more than 60 Federal agencies, rely on Centrify's identity consolidation and privilege management solutions to reduce IT expenses, strengthen security and meet compliance requirements. Visit Centrify at Oracle OpenWorld 2102 for a look at Centrify Suite and see how you can streamline security management on Oracle Linux.  Unify identities across the enterprise and remove the pain and security issues associated with managing local user accounts by leveraging Active Directory Implement a least-privilege security model with flexible, role-based controls that protect privileged operations while still granting users the privileges they need to perform their job Get a central, global view of audited user sessions across your Oracle Linux environment  "Data Intensity's cloud infrastructure leverages Oracle VM and Oracle Linux to provide highly available enterprise application management solutions.  Engineers will be available to answer questions about and demonstrate the technology, including management tools, configuration do's and don'ts, high availability, live migration, integrating the technology with Oracle software, and how the integrated support process works."    Mellanox’s end-to-end InfiniBand and Ethernet server and storage interconnect solutions deliver the highest performance, efficiency and scalability for enterprise, high-performance cloud and web 2.0 applications. Mellanox’s interconnect solutions accelerate Oracle RAC query throughput performance to reach 50Gb/s compared to TCP/IP based competing solutions that cap off at less than 12Gb/s. Mellanox solutions help Oracle’s Exadata to deliver 10X performance boost at 50% Hardware cost making it the world’s leading database appliance. Thanks for reviewing today's Partner spotlight. We will highlight new partners each day this week leading up to Oracle OpenWorld.

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  • Oracle MDM at the MDM Summit in San Francisco

    - by David Butler
    Oracle is sponsoring the Product MDM track at this year’s MDM & Data Governance San Francisco Summit. Sachin Patel, Director of Product Strategy, Product Hub Applications, at Oracle will present the keynote: Product Master Data Management for Today’s Enterprise. Here’s the abstract: Today businesses struggle to boost operational efficiency and meet new product launch deadlines due to poor and cumbersome administrative processes. One of the primary reasons enterprises are unable to achieve cohesion is due to various domain silos and fragmented product data. This adversely affects business performance including, but not limited to, excess inventories, under-leveraged procurement spend, downstream invoicing or order errors and lost sales opportunities. In this session, you will learn the key elements and business processes that are required for you to master an enterprise product record. Additionally you will gain insights into how to improve the accuracy of your data and deliver reliable and consistent product information across your enterprise. This provides a high level of confidence that business managers can achieve their goals. In this session, you will understand how adopting a Master Data Management strategy for product information can help your enterprise change course towards a more profitable, competitive and successful business. Cisco Systems will join Sachin and cover their experiences, lessons learned and best practices. If you are in the Bay Area and interested in mastering your product data for the benefit of multiple applications, business processes and analytical systems, please join us at the Hyatt, Fisherman’s Wharf this Thursday, June 30th.

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  • Microphone - static background noise suppression

    - by user1873947
    My soundcard is Realtek ALC 892. On Windows 7 I use official Realtek drivers, on Linux I use PulseAudio (on Ubuntu 13.10). On both Windows and Linux, when I enable microphone boost +30db (required because my microphone is quiet), I get very annoying and loud background noise (I also confirmed the background noise with Audacity on both systems). However, Windows Realtek drivers have noise suppression option which works (after enabling it, Audacity shows no background noise and my ears also confirm that there is no background noise). My question is how can I enable background noise suppression in ALSA/PulseAudio? Is there any module I can install or maybe there is a setting for it that can be enabled in config file? I can't find solution for it and this is the only thing that prevents me from switching to Linux completely - as I talk using microphone a lot and on Windows the Realtek software removes the background noise completely and PulseAudio doesn't remove it, which means the recorded voice on Linux is very bad. I know I could buy better soundcard and microphone, but as I said, Windows Realtek drivers remove the noise on software level in real time (ie no noise when talking on TeamSpeak3/Steam/whatever voip programme) so I hope that there is such option on Linux as well. Thanks in advance! This is also crossposted on Unix StackExchange

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  • Import exponetial fixed width format data into Excel

    - by Tom Daniel
    I've received a bunch of text data files consiting of Lots of records (30K/file) of 3 fields each of 5-place numbers in exponential format: s0.nnnnnEsee (where s is +/-, n is a digit and ee is the exponent (always 2 digit). When I open the file in Notepad, the format is perfectly uniform throughout each file, but when I import it to Excel using Data|Import|Fixed Width, many of the data values get messed up, no matter what format (text, exponential, various custom tries) I assign to the cells. Looking at the Notepad version, it appears that leading + signs were replaced with a space in the data file, but the sign of the exponential is always there. This means that some fields begin with a space, and this appears to confuse the Excel import routine. I get the same result in Excel 2003 and 2007. I'm sure there's a straightforward solution (hopefully without a messy VBA routine), but I can't figure out what to try next. :-) To clarify (hopefully), here are some input records and the corresponding text input to Excel: Notepad Excel -0.11311E+01 0.10431E-04 0.27018E-03 -0.11311E 1.0431E-05 2.7018E-04 0.19608E+00-0.81414E-02-0.89553E-02 0.19608E -8.1414E-03 8.9553E-03 etc. Whoopee! Solved my own problem - in the spirit of Jeopardy, now that I've begun the question, here's the answer - Use a different "File Origin" - several other than the default "Unicode UTF..." work fine! What a pain. Hope this helps somebody else avoid a few unpleasant hours! Aloha from Kona, Tom

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  • Ask The Readers: How Do You Camouflage Your Tech?

    - by Jason Fitzpatrick
    We love having a technology-packed house as much as the next geek, but not all our gizmos, gadgets, and peripherals are exactly Home and Garden approved. How do you enjoy all your tech without your living room and office looking like an electronics store? Image courtesy of Weekly Geek’s DIY charging station tutorial. Whether it’s to hide the insanely intense LEDS, minimize the visual clutter, or to boost the wife/husband acceptance factor of your geeky hobbies higher, there’s a variety of reasons for wrangling cables, hiding routers, or otherwise camouflaging your gear. This week we want to hear all about your tips for hiding or otherwise minimizing the appearance of gear around your home, office, and other personal spaces. Sound off in the comments with your best tips, trick, and camouflaging techniques; check back in on Friday for the What You Said roundup. HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It?

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  • Microsoft Researchers shows off best Touch Screen ever made. Better than Apple touch screens!

    - by Gopinath
    All the touch devices we have in market today like iPads, iPhones, Samsung tablets and phones, etc.  have a very small issue – 100 milliseconds of lag. The lag is the amount of time a touch device takes to respond after you touch the device. The 100 milliseconds of lag may not be an issue when you are tapping and swapping the interface elements on a device, but they are apparent when you wing your finger around the screen faster. For example if you use any painting app, the lag is very obvious and screen responds slowly than an artist can paint with his finger. Researchers at Microsoft labs came out with a prototype of touch device that drastically cuts down the 100 milliseconds of lag time to just 1 millisecond. That’s 100 times faster than today’s touch screen devices. Check out the video embedded below for a demo of new touch screen. Over at TechCrunch, Chris Velazco says: The difference is staggering, especially when Dietz trots out the slow-motion footage. With the delay between touch input and screen response slashed by orders of magnitude, a device that sports the sort of super-low-latency Dietz envisions has the potential to feel far more (for lack of a better term) natural than its brethren. There’s zero delay when you slide a checker across a board, for example, and bringing that sort of instantaneous feedback to the many screens in our lives could help to bridge the gap between operating a bit of software and the feeling of interacting with objects.   It will be great boost to Microsoft’s tablet strategy if they succeed in bringing this research into mass market and allow it’s partners to use the technology on Windows 8 tablets.

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  • ArchBeat Link-o-Rama for 11/30/2011

    - by Bob Rhubart
    Coding - the new Latin | @BBCRoryCJ BBC Technology Correspondent Rory Cellan-Jones reports on why "the campaign to boost the teaching of computer skills - particularly coding - in schools is gathering force." BPM Business Value Patterns | SOA Partner Community Blog Juergen Kress shares the presentation he and Matthias Ziegler from Accenture delivered at the SOA & BPM Integration Days event in Germany in October. Coherence 3.7.1 Resources Busy blogger Juergen Kress shares links to screencasts and other resources for those interested in Oracle Coherence 3.7.1. OBIEE 11.1.1 - Introduction to OBIEE 11g Full Sample App "The OBIEE 11g Full Sample App (FSA) is a comprehensive collection of examples designed to demonstrate the latest Oracle BIEE 11g capabilities and design best practices." Solaris 11 Customer Maintenance Lifecycle | Gerry Haskins Gerry Haskins launches a new blog devoted to Solaris "policies, best practices, clarifications, and lots of other stuff." Harnessing Business Events for Predictive Decision Making - part 1 / 3 | Sanjeev Sharma "Data growth is outpacing storage capacity by a factor of two and computing power is still very much bounded by Moore's Law, doubling only every 18 months," says Sanjeev Sharma. The Latest Research from the SEI | Douglas C. SchmidtSchmidt shares information on several recently published Software Engineering Institute (SEI) technical reports that "highlight the latest work of SEI technologists in Agile methods, insider threat,the SMART Grid Maturity Model, acquisition, and CMMI." Tiger/Line Shape Files and Oracle | Bradley D. Brown "Have you ever needed to load an ESRI "shape file" and wondered if that's an easy effort or a difficult effort? I know I have and I assumed that it was a pretty difficult effort. However, I learned today that's actually pretty easy!" -- Oracle ACE Director Bradley Brown of TUSC. Webcast: Enterprise Clouds with Oracle VM Tuesday, December 6, 2011, 9:00 am PT / Noon ET. Featuring Adam Hawley (Senior Director of Product Management, Oracle) and Dan Herrup (Principal Systems Engineer, Oracle Corporate Citizenship). SOA Made Simple; Architects in AZ; Cloud Migration Introduction This week on the Architect Home Page on OTN.

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  • Oracle Vanquisher: A Data Center Optimization Adventure to Debut at Oracle OpenWorld

    - by Oracle OpenWorld Blog Team
    Heat. Downtime. Site-wide outages. Legacy hardware. Security holes. These are all threats to your data center. What if you could vanquish them to simplify your IT and accelerate business innovation and growth? Find out how - play Oracle Vanquisher, a new data center optimization video game that will be showcased at Oracle OpenWorld (Hardware DEMOgrounds, Moscone South Hall).Playing Oracle Vanquisher, you'll be armed with a cool Oracle vacuum pack suit and a strategic IT roadmap. You'll thwart threats and optimize your data center to increase your company’s stock price and boost your company’s position. Of course, optimizing your data center is far more than a great game. For more information, visit the Oracle Optimized Data Center homepage or check out these targeted Oracle OpenWorld keynotes and sessions:KeynotesShift Complexity, with Oracle President Mark HurdMonday, October 1, 8:00 a.m. - 9:30 a.m.Moscone North, Hall DOracle Cloud Infrastructure and Engineered Systems: Fast, Reliable, Virtualized, with Oracle Executive Vice President John FowlerWednesday, October 3, 8:00 a.m. - 9:45 a.m.Moscone North, Hall DSessions Oracle Linux Oracle Optimized Solutions Oracle Solaris SPARC Servers Storage SPARC SuperCluster Oracle VM Server Virtualization Desktop Virtualization

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  • Is NAN suitable for communicating that an invalid parameter was involved in a calculation?

    - by Arman
    I am currently working on a numerical processing system that will be deployed in a performance-critical environment. It takes inputs in the form of numerical arrays (these use the eigen library, but for the purpose of this question that's perhaps immaterial), and performs some range of numerical computations (matrix products, concatenations, etc.) to produce outputs. All arrays are allocated statically and their sizes are known at compile time. However, some of the inputs may be invalid. In these exceptional cases, we still want the code to be computed and we still want outputs not "polluted" by invalid values to be used. To give an example, let's take the following trivial example (this is pseudo-code): Matrix a = {1, 2, NAN, 4}; // this is the "input" matrix Scalar b = 2; Matrix output = b * a; // this results in {2, 4, NAN, 8} The idea here is that 2, 4 and 8 are usable values, but the NAN should signal to the receipient of the data that that entry was involved in an operation that involved an invalid value, and should be discarded (this will be detected via a std::isfinite(value) check before the value is used). Is this a sound way of communicating and propagating unusable values, given that performance is critical and heap allocation is not an option (and neither are other resource-consuming constructs such as boost::optional or pointers)? Are there better ways of doing this? At this point I'm quite happy with the current setup but I was hoping to get some fresh ideas or productive criticism of the current implementation.

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  • How important do you find exception safety to be in your C++ code?

    - by Kai
    Every time I consider making my code strongly exception safe, I justify not doing it because it would be so time consuming. Consider this relatively simple snippet: Level::Entity* entity = new Level::Entity(); entity->id = GetNextId(); entity->AddComponent(new Component::Position(x, y)); entity->AddComponent(new Component::Movement()); entity->AddComponent(new Component::Render()); allEntities.push_back(entity); // std::vector entityById[entity->id] = entity; // std::map return entity; To implement a basic exception guarantee, I could use a scoped pointer on the new calls. This would prevent memory leaks if any of the calls were to throw an exception. However, let's say I want to implement a strong exception guarantee. At the least, I would need to implement a shared pointer for my containers (I'm not using Boost), a nothrow Entity::Swap for adding the components atomically, and some sort of idiom for atomically adding to both the Vector and Map. Not only would these be time consuming to implement, but they would be expensive since it involves a lot more copying than the exception unsafe solution. Ultimately, it feels to me like that time spent doing all of that wouldn't be justified just so that the a simple CreateEntity function is strongly exception safe. I probably just want the game to display an error and close at that point anyway. How far do you take this in your own game projects? Is it generally acceptable to write exception unsafe code for a program that can just crash when there is an exception?

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  • Pattern for Accessing MySQL connection

    - by Dipan Mehta
    We have an application which is C++ trying to access MySQL database. There are several (about 5 or so) threads in the application (with Boost library for threading) and in each thread has a few objects, each of which is trying to access Database for its' own purpose. It has a simple ORM kind of model but that really is not an important factor here. There are three potential access patterns i can think of: There could be single connection object per application or thread and is shared between all (or group). The object needs to be thread safe and there will be contentions but MySQL will not be fired with too many connections. Every object could initiate connection on its own. The database needs to take care of concurrency (which i think MySQL can) and the design could be much simpler. There could be two possibilities here. a. either object keeps a persistent connection for its life OR b. object initiate connection as and when needed. To simplify the contention as in case of 1 and not to create too many sockets as in case of 2, we can have group/set based connections. So there could be there could be more than one connection (say N), each of this connection could be shared connection across M objects. Naturally, each of the pattern has different resource cost and would work under different constraints and objectives. What criteria should i use to choose the pattern of this for my own application? What are some of the advantages and disadvantages of each of these pattern over the other? Are there any other pattern which is better? PS: I have been through these questions: mysql, one connection vs multiple and MySQL with mutiple threads and processes But they don't quite answer exactly what i am trying to ask.

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  • Kinect will recognise your finger movement

    - by Boonei
    Sources inside Microsoft suggest they MS guys are tying to improve motion controller. This could be a huge boost to gaming. There are quite a few things that we can do with our fingers when playing games like driving, shooting,sports etc. If fingers are captured then  XBox will give more realistic version of our avatar. Eurogamer has also suggested the same according to their sources. It would be only(mostly) a software update and would not require a new camera, because the USB controller interface currently in place in Kinect can take in data up-to 35MBps. The current utilization is only around roughly 1/2 of it. So there is currently a facility to send more data. Little more tech data, Kinect does transmit 320×240-pixel in 30 fps, if the device could capture and transfer at 640×480 pixels, then better resolution can detect more movements compared to current level of detection. Lets wait and watch ! This article titled,Kinect will recognise your finger movement, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • The Server Fault Wiki of recommended practices [migrated]

    - by Avery Payne
    So I've noticed that there are several recommendations on basic practices on Server Fault, but there doesn't seem to be a cohesive view as to how those recommendations would all fit together. So I thought I would lump these together as a kind of mental exercise to see what the "ServerFault Community IT Department" would look like if it were implemented. This would give a few things: it would make a reasonable wiki (in the true wiki spirit of many contributions), it would provide several links to well-vetted practices, and it would be kind of fun to see what the amalgamation would look like. And who knows, it may even point out some interesting issues between different forms of "best practices", although I would be stunned if there was a conflict hidden in there someplace... Add your favorites from Server Fault as answers, and I'll re-edit this section with the results. Here's a few catagories to collect different ideas together. Hardware Configuration(s) Server room configuration. Server room temperature Firmware Updates and Scheduling Storage Configuration(s) Selecting a NAS box Linux: Dealing with /tmp Linux: Install apps in /var or /opt? Network Configuration(s) checking DNS health and compliance Security Practice(s) Password (General) Best Practices Password sharing methods Windows Update Updating Windows Servers that are hosts for VMs Network Service(s) User Service(s) User Naming & Deletion Upgrade Process(es) Disaster Recovery Checking Backups Documenting an outage for a post-mortem review Last Edit: 2010-02-17

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • Customer Concepts TV

    - by Richard Lefebvre
    Eliminate the Guesswork in Your Customer's Sales Organization Selling is the lifeblood of every business. In the past, companies would increase headcount to boost sales. In today’s business environment, companies need to re-evaluate the way in which they sell. Sales and marketing organisations must optimise performance, increase team productivity and focus on the best opportunities. Oracle Fusion CRM has been specifically designed with tools to help sales and marketing teams improve efficiency and drive revenue. Territory modeling and management, quota and commission management, collaborative features, real-time customer information and mobile device integration are just some features incorporated. Join us on Customer Concepts TV as we aim to help you find the right strategy for your prospect and customers. Whether they already have a CRM solution in place or are looking for the next level of CRM implementation, this online TV show will give you very practical advice that can help you to make the most out of your CRM implementation.Register now to reserve your spot for this exclusive, live-stream event. Customer Concepts TV comes to you on April 24. Watch the Customer Concepts TV trailer here

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  • How do you cope with change in open source frameworks that you use for your projects?

    - by Amy
    It may be a personal quirk of mine, but I like keeping code in living projects up to date - including the libraries/frameworks that they use. Part of it is that I believe a web app is more secure if it is fully patched and up to date. Part of it is just a touch of obsessive compulsiveness on my part. Over the past seven months, we have done a major rewrite of our software. We dropped the Xaraya framework, which was slow and essentially dead as a product, and converted to Cake PHP. (We chose Cake because it gave us the chance to do a very rapid rewrite of our software, and enough of a performance boost over Xaraya to make it worth our while.) We implemented unit testing with SimpleTest, and followed all the file and database naming conventions, etc. Cake is now being updated to 2.0. And, there doesn't seem to be a viable migration path for an upgrade. The naming conventions for files have radically changed, and they dropped SimpleTest in favor of PHPUnit. This is pretty much going to force us to stay on the 1.3 branch because, unless there is some sort of conversion tool, it's not going to be possible to update Cake and then gradually improve our legacy code to reap the benefits of the new Cake framework. So, as usual, we are going to end up with an old framework in our Subversion repository and just patch it ourselves as needed. And this is what gets me every time. So many open source products don't make it easy enough to keep projects based on them up to date. When the devs start playing with a new shiny toy, a few critical patches will be done to older branches, but most of their focus is going to be on the new code base. How do you deal with radical changes in the open source projects that you use? And, if you are developing an open source product, do you keep upgrade paths in mind when you develop new versions?

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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