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  • Canvas and HTML5: Supported Browsers?

    - by Paddy
    I am looking at using HTML5 Canvas element for my upcoming project. I want to know what all major browsers (including the versions!, cos i know that the latest builds do support canvas) support the Canvas tag. I don't give a damn about IE. So don't bother reporting IE. :) In this tutorial Drawing shapes - MDC, the quadraticCurveTo section says: quadraticCurveTo(cp1x, cp1y, x, y) // BROKEN in Firefox 1.5 (see work around below) Does that mean that Canvas is supported on Firefox 1.5 and above too?

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  • dotted stroke in <canvas>

    - by Sam
    I guess it is not possible to set stroke property such as CSS which is quite easy. With CSS we have dashed, dotted, solid but on canvas when drawing lines/or strokes this doesn't seem to be an option. How have you implemented this? I've seen some examples but they are really long for such a silly function. For example: http://groups.google.com/group/javascript-information-visualization-toolkit/browse_thread/thread/22000c0d0a1c54f9?pli=1

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  • Place image over PDF

    - by Eric Acevedo
    How can I place an image over an existing PDF file at an specific coordinate location. The pdf represents a drawing sheet with one page. The image will be scaled. I'm checking ReportLab but can't find the answer. Thanks.

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  • C# Graphics without Windows form

    - by teishu
    Hi, Could someone provide an example of drawing graphics without a windows form? I have an app that doesn't have a console window or windows form, but i need to draw some basic graphics (lines and rectangles etc.) Hope that makes sense. Thanks in advance.. J

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  • doublebuffering not reducing the flicker

    - by fishhead
    I am drawing an grid-work of objects in a Panel. when I scroll the the panel quickly I get a flicker. I thought that enabling the double buffering may take care of this but what I find is that it does not completely draw everything and I am left with blank sections. could anyone give me suggestions as to what may be happening and how I might correct it. UPDATE: I found that I was creating the graphics object with Creategraphics() rather than using the Parameter in the paint method

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  • draw is being constantly called in my android map overlay

    - by Itsik
    I'm trying to draw a route onto my MapView. I've extended Overlay and implemented the draw() method. The route is displayed properly, although while debugging, I added a breakpoint on draw(), and noticed it is being called constantly. I only want it to be re-drawn if someone moves the map or zooms (the draw take into account these changes when drawing the route) What can cause this ?

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  • Should enumerations be placed in a separate file or within another class?

    - by Icono123
    I currently have a class file with the following enumeration: using System; namespace Helper { public enum ProcessType { Word = 0, Adobe = 1, } } Or should I include the enumeration in the class where it's being used? I noticed Microsoft creates a new class file for DockStyle: using System; using System.ComponentModel; using System.Drawing.Design; namespace System.Windows.Forms { public enum DockStyle { None = 0, Top = 1, Bottom = 2, Left = 3, Right = 4,. Fill = 5, } }

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  • Adding nodes to the edge of a path

    - by user146780
    Right now i'm drawing Polygons like this: http://img810.imageshack.us/img810/8530/uhohz.png As you can see some of the edges on the outline are wrong. How could I fix these edge issues, I think I'd need to add more verticies near the edges. How could I? Thanks

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  • Controlling the print options of a pdf

    - by John Nolan
    I am producing a number of PDFs using either SSRS or using an HTML to PDF component. What I want to do for each document is to set the first page to print to tray 1 and subsequent pages. Is there anyway to do this? System.Drawing.Printing and System.Printing seem like good candidates but they don't seem to be useful for PDFs (i may be wrong). The Adobe sdk doesn't at first glance seem to have that level of granularity either.

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • What rendering services are available to convert URLs to images?

    - by tangens
    I know some services that encode the description of an image inside on an URL. For example: yuml.me for drawing UML Diagrams: or www.codecogs.com for rendering LaTeX equations: I really like these services to use them inside my javadoc to illustrate the documentation. On stackoverflow.com it's a bit tricky to encode these URLs, see my request at meta.stackoverflow.com. Question Are there any other rendering services that are useful for documenting source code?

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  • Best options for image resizing

    - by Claudio Redi
    Hi, I have resize images exceeding a max size. Methods I tried so far are not good enough :-( System.Drawing.Image.GetThumbnailImage generates very poor quality images in general. Playing with options like this one I can generate better images in quality but heavier than the original one. Probably the second option (or something similar) is the best option and I would need to resize using the proper options. Any advice?

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  • Commercial Mapping software - South Africa

    - by Ian
    Hi, I am looking for a good quality and reliable mapping solution for South Africa. We require similar functionality to Bing and Google. ie plotting markers on the map, geocoding, drawing polygons, popups on the map showing content etc. So far Google maps looks like the winner, but are there other options that you would recommend. thanks

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  • How to get HTML5 canvas text to show html entity?

    - by mrollinsiv
    I'm parsing an xml file that stores image/caption data both of which I need to display on my canvas. However occasionally there's an entity in the file and when drawing the text to the canvas it interprets it as flat text. How can i get &copy; to show up as © on the canvas? Is this even possible, or does anyone know of a good work around?

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  • Very simple test view in MonoTouch draws a line using Core Graphics but view content is not shown

    - by Krumelur
    Hi, I give up now on this very simple test I've been trying to run. I want to add a subview to my window which does nothing but draw a line from one corner of the iPhone's screen to the other and then, using touchesMoved() it is supposed to draw a line from the last to the current point. The issues: 1. Already the initial line is not visible. 2. When using Interface Builder, the initial line is visible, but drawRect() is never called, even if I call SetNeedsDisplay(). It can't be that hard...can somebody fix the code below to make it work? In main.cs in FinishedLaunching(): oView = new TestView(); oView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; oView.Frame = new System.Drawing.RectangleF(0, 0, 320, 480); window.AddSubview(oView); window.MakeKeyAndVisible (); The TestView.cs: using System; using MonoTouch.UIKit; using MonoTouch.CoreGraphics; using System.Drawing; using MonoTouch.CoreAnimation; using MonoTouch.Foundation; namespace Test { public class TestView : UIView { public TestView () : base() { } public override void DrawRect (RectangleF area, UIViewPrintFormatter formatter) { CGContext oContext = UIGraphics.GetCurrentContext(); oContext.SetStrokeColor(UIColor.Red.CGColor.Components); oContext.SetLineWidth(3.0f); this.oLastPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oLastPoint.Y; this.oCurrentPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oCurrentPoint.Y; oContext.StrokeLineSegments(new PointF[] {this.oLastPoint, this.oCurrentPoint }); oContext.Flush(); oContext.RestoreState(); Console.Out.WriteLine("Current X: {0}, Y: {1}", oCurrentPoint.X.ToString(), oCurrentPoint.Y.ToString()); Console.Out.WriteLine("Last X: {0}, Y: {1}", oLastPoint.X.ToString(), oLastPoint.Y.ToString()); } private PointF oCurrentPoint = new PointF(0, 0); private PointF oLastPoint = new PointF(320, 480); public override void TouchesMoved (MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesMoved (touches, evt); UITouch oTouch = (UITouch)touches.AnyObject; this.oCurrentPoint = oTouch.LocationInView(this); this.oLastPoint = oTouch.PreviousLocationInView(this); this.SetNeedsDisplay(); } } }

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  • import pictures from the iphone photos storage to the canvas within uiwebview

    - by How2iphone
    I am currently experimenting with canvas drawing function in a uiwebview.Its a simple app that allows you to finger paint on the Iphone.Can someone point me in the rite direction on a problem I'm having.I need to be able to import pictures from the photos storage to the canvas within the uiwebview.Its built on Html,javascript and css.Would prefer to use objective C in xcode to acomplish this.Any ideas would be greatly appreciated.

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  • Store files in C# EXE file

    - by sublay
    It is actually useful for me to store some files in EXE to copy to selected location. I'm generating HTML and JS files and need to copy some CSS, JS and GIFs. Snippet System.IO.File.WriteAllBytes(@"C:\MyFile.bin", ProjectNamespace.Properties.Resources.MyFile); doesn't work for me! On "WriteAllBytes" it says: "cannot convert from 'System.Drawing.Bitmap' to 'byte[]'" for image and "cannot convert from 'string' to 'byte[]'" for text file. Help!

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  • CLIM tutorial, where?

    - by krzysz00
    I am thinking of using McClim for an application, where can I find a tutorial that covers buttons, keyboard/mouse I/O, drawing images, etc. STFW for mcclim tutorial and clim tutorial didn't help much. Any pointers? If such a tutorial doesn't exist, please point that out and I';; try to RTFM (maybe eventually write such a tutoriial)

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  • C# Retrieve Canon Specific EXIF Data

    - by dkpatt
    I have wrote an app that reads the basic EXIF data from an image via the PropertyItems exposed in .Net's System.Drawing.Image class. However, I cannot retrieve Canon specific EXIF data via these properties. How does one read this information? I know it exist in the file as Photoshop reads it.

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