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  • MINA: Performing synchronous write requests / read responses

    - by Matt Huggins
    I'm attempting to perform a synchronous write/read in a demux-based client application with MINA 2.0 RC1, but it seems to get stuck. Here is my code: public boolean login(final String username, final String password) { // block inbound messages session.getConfig().setUseReadOperation(true); // send the login request final LoginRequest loginRequest = new LoginRequest(username, password); final WriteFuture writeFuture = session.write(loginRequest); writeFuture.awaitUninterruptibly(); if (writeFuture.getException() != null) { session.getConfig().setUseReadOperation(true); return false; } // retrieve the login response final ReadFuture readFuture = session.read(); readFuture.awaitUninterruptibly(); if (readFuture.getException() != null) { session.getConfig().setUseReadOperation(true); return false; } // stop blocking inbound messages session.getConfig().setUseReadOperation(false); // determine if the login info provided was valid final LoginResponse loginResponse = (LoginResponse)readFuture.getMessage(); return loginResponse.getSuccess(); } I can see on the server side that the LoginRequest object is retrieved, and a LoginResponse message is sent. On the client side, the DemuxingProtocolCodecFactory receives the response, but after throwing in some logging, I can see that the client gets stuck on the call to readFuture.awaitUninterruptibly(). I can't for the life of me figure out why it is stuck here based upon my own code. I properly set the read operation to true on the session config, meaning that messages should be blocked. However, it seems as if the message no longer exists by time I try to read response messages synchronously. Any clues as to why this won't work for me?

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  • Call by Reference Function in C

    - by Chad
    Hello everyone, I would just like a push in the right direction here with my homework assignment. Here is the question: (1) Write a C function called input which returns void, this function prompts the user for input of two integers followed by a double precision value. This function reads these values from the keyboard and finds the product of the two integers entered. The function uses call by reference to communicate the values of the three values read and the product calculated back to the main program. The main program then prints the three values read and the product calculated. Provide test results for the input: 3 5 23.5. Do not use arrays or global variables in your program. And here is my code: #include <stdio.h> #include <stdlib.h> void input(int *day, int *month, double *k, double *pro); int main(void){ int i,j; double k, pro; input(&i, &j, &k, &pro); printf("%f\n", pro); return 0; } void input(int *i, int *j, double *k, double *pro){ int x,y; double z; double product; scanf("%d", &x); scanf("%d", &y); scanf("%f", &z); *pro += (x * y * z); } I can't figure out how to reference the variables with pointers really, it is just not working out for me. Any help would be great!

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  • HSQLDB connection error

    - by user1478527
    I created a java program for connect the HSQLDB , the first one works well, public final static String DRIVER = "org.hsqldb.jdbcDriver"; public final static String URL = "jdbc:hsqldb:file:F:/hsqlTest/data/db"; public final static String DBNAME = "SA"; but these are not public final static String DRIVER = "org.hsqldb.jdbcDriver"; public final static String URL = "jdbc:hsqldb:file:C:/Program Files/tich Tools/mos tech/app/data/db/t1/t2/01/db"; public final static String DBNAME = "SA"; the error shows like this: java.sql.SQLException: error in script file line: 1 unexpected token: ? at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.JDBCConnection.<init>(Unknown Source) at org.hsqldb.jdbc.JDBCDriver.getConnection(Unknown Source) at org.hsqldb.jdbc.JDBCDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at HSQLDBManagerImp.getconn(HSQLDBManagerImp.java:48) at TESTHSQLDB.main(TESTHSQLDB.java:15) Caused by: org.hsqldb.HsqlException: error in script file line: 1 unexpected token: ? at org.hsqldb.error.Error.error(Unknown Source) at org.hsqldb.scriptio.ScriptReaderText.readDDL(Unknown Source) at org.hsqldb.scriptio.ScriptReaderBase.readAll(Unknown Source) at org.hsqldb.persist.Log.processScript(Unknown Source) at org.hsqldb.persist.Log.open(Unknown Source) at org.hsqldb.persist.Logger.openPersistence(Unknown Source) at org.hsqldb.Database.reopen(Unknown Source) at org.hsqldb.Database.open(Unknown Source) at org.hsqldb.DatabaseManager.getDatabase(Unknown Source) at org.hsqldb.DatabaseManager.newSession(Unknown Source) ... 7 more Caused by: org.hsqldb.HsqlException: unexpected token: ? at org.hsqldb.error.Error.parseError(Unknown Source) at org.hsqldb.ParserBase.unexpectedToken(Unknown Source) at org.hsqldb.ParserCommand.compilePart(Unknown Source) at org.hsqldb.ParserCommand.compileStatement(Unknown Source) at org.hsqldb.Session.compileStatement(Unknown Source) ... 16 more I googled this connection question , but most of them not help much, someone says that may be the HSQLDB version problem. The dbase shut down in "SHUT COMPRESS" model. Anyone give some advice?

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  • Android maps out of memory error

    - by SamB09
    Hi , sometimes when running a google maps program with an overlay image i will receive a bit map out of memory error. It always seems to be at a random point in the app. Im not sure how to solve this. Anyone have any ideas ? My overlay code is below , im not sure if you need to see the class its called in though? public class MyOverlay2 extends Overlay { private static final double MAX_TAP_DISTANCE_KM = 3; // Rough approximation - one degree = 50 nautical miles private static final double MAX_TAP_DISTANCE_DEGREES = MAX_TAP_DISTANCE_KM * 0.5399568 * 50; private final GeoPoint gPoint; private final Context cont; private final int draw; // private final int lat; public MyOverlay2(Context cont, GeoPoint gPoint1, int draw) { // constructor will be called in the userLocation class to draw an overly image this.cont = cont; this.gPoint = gPoint1; this.draw = draw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { // constructor takes 3 arguments super.draw(canvas, mapView, shadow); // Convert geo coordinates to screen pixels Point screenPoint = new Point(); mapView.getProjection().toPixels(gPoint, screenPoint); //Read the image from the xml resource using a bitmap factory BitmapFactory.Options options=new BitmapFactory.Options(); options.inSampleSize = 1; Bitmap preview_bitmap=BitmapFactory.decodeResource(cont.getResources(),R.drawable.monday12,options); //draw the image at the location specified by the co-ordinates canvas.drawBitmap(preview_bitmap, screenPoint.x - preview_bitmap.getWidth() /2, screenPoint.y - preview_bitmap.getHeight()/2 , null); // get the images height and width values divided by two draw the image at the specified screen points return true; } @Override public boolean onTap(GeoPoint s, MapView mapView) { // Handle tapping on the overlay here return true; } }

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  • About AMR audio file playing issue on different devices

    - by user352537
    I have got a quite strange problem here. I am developing an IM software and need to play audio files recorded by another client on Android. The same audio file I've got can be played with AVAudioPlayer on 3GS(IOS 4.2.1) device and simulator 4.2. But when I tried by play it on iPhone4(iOS 4.3.3), the function "play" always return NO. I also tried with two iPhone devices, the audio files recorded by iPhone client can be played on both 3GS and iPhone4. So I asked the Android developers about the record parameters they've used. They said that the "AudioEncoder" used by them was "DEFAULT". There are also some other parameters as following: **private AudioEncoder() {} public static final int DEFAULT = 0; /** AMR (Narrowband) audio codec */ public static final int AMR_NB = 1; /** @hide AMR (Wideband) audio codec */ public static final int AMR_WB = 2; /** @hide AAC audio codec */ public static final int AAC = 3; /** @hide enhanced AAC audio codec */ public static final int AAC_PLUS = 4; /** @hide enhanced AAC plus audio codec */ public static final int EAAC_PLUS = 5;** Does anybody know what's the matter?

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  • NullPointerException with static variables

    - by tomekK
    I just hit very strange (to me) behaviour of java. I have following classes: public abstract class Unit { public static final Unit KM = KMUnit.INSTANCE; public static final Unit METERS = MeterUnit.INSTANCE; protected Unit() { } public abstract double getValueInUnit(double value, Unit unit); protected abstract double getValueInMeters(double value); } And: public class KMUnit extends Unit { public static final Unit INSTANCE = new KMUnit(); private KMUnit() { } //here are abstract methods overriden } public class MeterUnit extends Unit { public static final Unit INSTANCE = new MeterUnit(); private MeterUnit() { } ///abstract methods overriden } And my test case: public class TestMetricUnits extends TestCase { @Test public void testConversion() { System.out.println("Unit.METERS: " + Unit.METERS); System.out.println("Unit.KM: " + Unit.KM); double meters = Unit.KM.getValueInUnit(102.11, Unit.METERS); assertEquals(0.10211, meters, 0.00001); } } 1) MKUnit and MeterUnit are both singletons initialized statically, so during class loading. Constructors are private, so they can't be initialized anywhere else. 2) Unit class contains static final references to MKUnit.INSTANCE and MeterUnit.INSTANCE I would expect that: KMUnit class is loaded and instance is created. MeterUnit class is loaded and instance is created. Unit class is loaded and both KM and METERS variable are initialized, they are final so they cant be changed. But when I run my test case in console with maven my result is: T E S T S Running de.audi.echargingstations.tests.TestMetricUnits Unit.METERS: m Unit.KM: null Tests run: 3, Failures: 0, Errors: 1, Skipped: 0, Time elapsed: 0.089 sec <<< FAILURE! - in de.audi.echargingstations.tests.TestMetricUnits testConversion(de.audi.echargingstations.tests.TestMetricUnits) Time elapsed: 0.011 sec <<< ERROR! java.lang.NullPointerException: null at de.audi.echargingstations.tests.TestMetricUnits.testConversion(TestMetricUnits.java:29) Results : Tests in error: TestMetricUnits.testConversion:29 NullPointer And the funny part is that, when I run this test from eclipse via JUnit runner everything is fine, I have no NullPointerException and in console I have: Unit.METERS: m Unit.KM: km So the question is: what can be the reason that KM variable in Unit is null (and in the same time METERS is not null)

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  • Why my object sees variables which were not given to it in the constructor?

    - by Roman
    I have the following code. Which is "correct" and which I do not understand: private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } I create a new instance of the Runnable class and then in the run method of this instance I use variables label and i. It works, but I do not understand why it work. Why the considered object sees values of these variables. According to my understanding the code should look like that (and its wrong): private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater(new Runnable(i,label) { public Runnable(int i, JLabel label) { this.i = i; this.label = label; } public void run() { label.setText("You have " + i + " seconds."); } }); } So, I would give the i and label variables to the constructor so the object can access them... By the way, in the updateGUI I use final before the i and label. I think I used final because compiler wanted that. But I do not understand why.

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  • Convert InputStream to String with encoding given in stream data

    - by Quentin
    Hi, My input is a InputStream which contains an XML document. Encoding used in XML is unknown and it is defined in the first line of XML document. From this InputStream, I want to have all document in a String. To do this, I use a BufferedInputStream to mark the beginning of the file and start reading first line. I read this first line to get encoding and then I use an InputStreamReader to generate a String with the correct encoding. It seems that it is not the best way to achieve this goal because it produces an OutOfMemory error. Any idea, how to do it ? public static String streamToString(final InputStream is) { String result = null; if (is != null) { BufferedInputStream bis = new BufferedInputStream(is); bis.mark(Integer.MAX_VALUE); final StringBuilder stringBuilder = new StringBuilder(); try { // stream reader that handle encoding final InputStreamReader readerForEncoding = new InputStreamReader(bis, "UTF-8"); final BufferedReader bufferedReaderForEncoding = new BufferedReader(readerForEncoding); String encoding = extractEncodingFromStream(bufferedReaderForEncoding); if (encoding == null) { encoding = DEFAULT_ENCODING; } // stream reader that handle encoding bis.reset(); final InputStreamReader readerForContent = new InputStreamReader(bis, encoding); final BufferedReader bufferedReaderForContent = new BufferedReader(readerForContent); String line = bufferedReaderForContent.readLine(); while (line != null) { stringBuilder.append(line); line = bufferedReaderForContent.readLine(); } bufferedReaderForContent.close(); bufferedReaderForEncoding.close(); } catch (IOException e) { // reset string builder stringBuilder.delete(0, stringBuilder.length()); } result = stringBuilder.toString(); }else { result = null; } return result; } Regards, Quentin

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  • Rotate MapView in Android

    - by Matthew B.
    I am writing an Android app where one of the features is that the map will rotate according to the compass (i.e. if the phone is pointing east, the map will be oriented so that the east side of the map is on top). Previous answers that I have found suggested over writing the onDraw() method in mapView, however, the api changed the method to final so it cannot be overwritten. As a result I have tried to overwrite the dispatchDraw() method like so: Note: -compass is a boolean that if true, rotate the view -bearing is a float variable that has the degrees that the view should rotate protected void dispatchDraw(Canvas canvas) { canvas.save(); if (compass) { final float w = this.getWidth(); final float h = this.getHeight(); final float scaleFactor = (float)(Math.sqrt(h * h + w * w) / Math.min(w, h)); final float centerX = w / 2.0f; final float centerY = h / 2.0f; canvas.rotate(bearing, centerX, centerY); canvas.scale(scaleFactor, scaleFactor, centerX, centerY); } super.dispatchDraw(canvas); canvas.restore(); }

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Concurrency problem with arrays (Java)

    - by Johannes
    For an algorithm I'm working on I tried to develop a blacklisting mechanism that can blacklist arrays in a specific way: If "1, 2, 3" is blacklisted "1, 2, 3, 4, 5" is also considered blacklisted. I'm quite happy with the solution I've come up with so far. But there seem to be some serious problems when I access a blacklist from multiple threads. The method "contains" (see code below) sometimes returns true, even if an array is not blacklisted. This problem does not occur if I only use one thread, so it most likely is a concurrency problem. I've tried adding some synchronization, but it didn't change anything. I also tried some slightly different implementations using java.util.concurrent classes. Any ideas on how to fix this? public class Blacklist { private static final int ARRAY_GROWTH = 10; private final Node root = new Node(); private static class Node{ private volatile Node[] childNodes = new Node[ARRAY_GROWTH]; private volatile boolean blacklisted = false; public void blacklist(){ this.blacklisted = true; this.childNodes = null; } } public void add(final int[] array){ synchronized (root) { Node currentNode = this.root; for(final int edge : array){ if(currentNode.blacklisted) return; else if(currentNode.childNodes.length <= edge) { currentNode.childNodes = Arrays.copyOf(currentNode.childNodes, edge + ARRAY_GROWTH); } if(currentNode.childNodes[edge] == null) { currentNode.childNodes[edge] = new Node(); } currentNode = currentNode.childNodes[edge]; } currentNode.blacklist(); } } public boolean contains(final int[] array){ synchronized (root) { Node currentNode = this.root; for(final int edge : array){ if(currentNode.blacklisted) return true; else if(currentNode.childNodes.length <= edge || currentNode.childNodes[edge] == null) return false; currentNode = currentNode.childNodes[edge]; } return currentNode.blacklisted; } } }

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  • Invoking public method on a class in a different package via reflection

    - by KARASZI István
    I ran into the following problem. I have two different packages in package a I would like to call the implemented method of an interface in a package b but the implementing class has package visibility. So a simplifed code looks like this: package b; public final class Factory { public static B createB() { return new ImplB(); } public interface B { void method(); } static class ImplB implements B { public void method() { System.out.println("Called"); } } } and the Invoker: package a; import java.lang.reflect.Method; import b.Factory; import b.Factory.B; public final class Invoker { private static final Class<?>[] EMPTY_CLASS_ARRAY = new Class<?>[] {}; private static final Object[] EMPTY_OBJECT_ARRAY = new Object[] {}; public static void main(String... args) throws Exception { final B b = Factory.createB(); b.method(); final Method method = b.getClass().getDeclaredMethod("method", EMPTY_CLASS_ARRAY); method.invoke(b, EMPTY_OBJECT_ARRAY); } } When I start the program it prints out Called as expected and throws an Exception because the package visibility prohibits the calling of the discovered method. So my question is any way to solve this problem? Am I missing something in Java documentation or this is simply not possible although simply calling an implemented method is possible without reflection.

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  • Java: refactoring static constants

    - by akf
    We are in the process of refactoring some code. There is a feature that we have developed in one project that we would like to now use in other projects. We are extracting the foundation of this feature and making it a full-fledged project which can then be imported by its current project and others. This effort has been relatively straight-forward but we have one headache. When the framework in question was originally developed, we chose to keep a variety of constant values defined as static fields in a single class. Over time this list of static members grew. The class is used in very many places in our code. In our current refactoring, we will be elevating some of the members of this class to our new framework, but leaving others in place. Our headache is in extracting the foundation members of this class to be used in our new project, and more specifically, how we should address those extracted members in our existing code. We know that we can have our existing Constants class subclass this new project's Constants class and it would inherit all of the parent's static members. This would allow us to effect the change without touching the code that uses these members to change the class name on the static reference. However, the tight coupling inherent in this choice doesn't feel right. before: public class ConstantsA { public static final String CONSTANT1 = "constant.1"; public static final String CONSTANT2 = "constant.2"; public static final String CONSTANT3 = "constant.3"; } after: public class ConstantsA extends ConstantsB { public static final String CONSTANT1 = "constant.1"; } public class ConstantsB { public static final String CONSTANT2 = "constant.2"; public static final String CONSTANT3 = "constant.3"; } In our existing code branch, all of the above would be accessible in this manner: ConstantsA.CONSTANT2 I would like to solicit arguments about whether this is 'acceptable' and/or what the best practices are.

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  • Android: stop activity appearing when an app is reopened?

    - by AP257
    Hi there In Android, I have some code to check whether the user has GPS switched on, and launch the Settings for them to turn it on if they don't. It looks like this: private void buildAlertMessageNoGps() { final AlertDialog.Builder builder = new AlertDialog.Builder(this); builder .setMessage( "Your GPS seems to be disabled - you need it to get a location fix. Turn it on now?") .setCancelable(false).setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick( @SuppressWarnings("unused") final DialogInterface dialog, @SuppressWarnings("unused") final int id) { Intent j = new Intent(); j.setAction("android.settings.LOCATION_SOURCE_SETTINGS"); startActivity(j); } }).setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(final DialogInterface dialog, @SuppressWarnings("unused") final int id) { dialog.cancel(); } }); final AlertDialog alert = builder.create(); alert.show(); } However, I'm finding that if the user opens the Settings, turns GPS on, then carries on using the app as normal, there is an odd problem. Often, when the user reopens the app, the Settings are at the front. How can I set them so they don't keep reappearing? I wonder if I should be using the CLEAR_TOP flag or something similar... I've tried looking at the docs for the Activity flags but find them a bit confusing. Anyone know?

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  • Android while getting HTTP response to file how to know it wasn't fully loaded?

    - by Stan
    I'm using this approach to store a big-sized response from server to parse it later: final HttpClient client = new DefaultHttpClient(new BasicHttpParams()); final HttpGet mHttpGetRequest = new HttpGet(strUrl); mHttpGetRequest.setHeader("Content-Type", "application/x-www-form-urlencoded"); FileOutputStream fos = null; try { final HttpResponse response = client.execute(mHttpGetRequest); final StatusLine statusLine = response.getStatusLine(); lastHttpErrorCode = statusLine.getStatusCode(); lastHttpErrorMsg = statusLine.getReasonPhrase(); if (lastHttpErrorCode == 200) { HttpEntity entity = response.getEntity(); fos = new FileOutputStream(reponseFile); entity.writeTo(fos); entity.consumeContent(); fos.flush(); } } catch (ClientProtocolException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (final ParseException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (final UnknownHostException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (IOException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); } finally{ if (fos!=null) try{ fos.close(); } catch (IOException e){} } now how could I ensure the response was completely received and thus saved to file? Assume client's device lost Internet connection while this code was running. So the app received only some part of real response. And I'm pretty sure it happens cuz I got parsing exceptions like "tag not closed", "unexpected end of file" etc. So I need to detect somehow this situation to prevent code from parsing partial response but can't see how. Is it possible at all and how to do it? Or has it has to raise IOException in such cases?

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  • blocking bad bots with robots.txt in 2012 [closed]

    - by Rachel Sparks
    does it still work good? I have this: # Generated using http://solidshellsecurity.com services # Begin block Bad-Robots from robots.txt User-agent: asterias Disallow:/ User-agent: BackDoorBot/1.0 Disallow:/ User-agent: Black Hole Disallow:/ User-agent: BlowFish/1.0 Disallow:/ User-agent: BotALot Disallow:/ User-agent: BuiltBotTough Disallow:/ User-agent: Bullseye/1.0 Disallow:/ User-agent: BunnySlippers Disallow:/ User-agent: Cegbfeieh Disallow:/ User-agent: CheeseBot Disallow:/ User-agent: CherryPicker Disallow:/ User-agent: CherryPickerElite/1.0 Disallow:/ User-agent: CherryPickerSE/1.0 Disallow:/ User-agent: CopyRightCheck Disallow:/ User-agent: cosmos Disallow:/ User-agent: Crescent Disallow:/ User-agent: Crescent Internet ToolPak HTTP OLE Control v.1.0 Disallow:/ User-agent: DittoSpyder Disallow:/ User-agent: EmailCollector Disallow:/ User-agent: EmailSiphon Disallow:/ User-agent: EmailWolf Disallow:/ User-agent: EroCrawler Disallow:/ User-agent: ExtractorPro Disallow:/ User-agent: Foobot Disallow:/ User-agent: Harvest/1.5 Disallow:/ User-agent: hloader Disallow:/ User-agent: httplib Disallow:/ User-agent: humanlinks Disallow:/ User-agent: InfoNaviRobot Disallow:/ User-agent: JennyBot Disallow:/ User-agent: Kenjin Spider Disallow:/ User-agent: Keyword Density/0.9 Disallow:/ User-agent: LexiBot Disallow:/ User-agent: libWeb/clsHTTP Disallow:/ User-agent: LinkextractorPro Disallow:/ User-agent: LinkScan/8.1a Unix Disallow:/ User-agent: LinkWalker Disallow:/ User-agent: LNSpiderguy Disallow:/ User-agent: lwp-trivial Disallow:/ User-agent: lwp-trivial/1.34 Disallow:/ User-agent: Mata Hari Disallow:/ User-agent: Microsoft URL Control - 5.01.4511 Disallow:/ User-agent: Microsoft URL Control - 6.00.8169 Disallow:/ User-agent: MIIxpc Disallow:/ User-agent: MIIxpc/4.2 Disallow:/ User-agent: Mister PiX Disallow:/ User-agent: moget Disallow:/ User-agent: moget/2.1 Disallow:/ User-agent: mozilla/4 Disallow:/ User-agent: Mozilla/4.0 (compatible; BullsEye; Windows 95) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 95) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 98) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows NT) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows XP) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows 2000) Disallow:/ User-agent: Mozilla/4.0 (compatible; MSIE 4.0; Windows ME) Disallow:/ User-agent: mozilla/5 Disallow:/ User-agent: NetAnts Disallow:/ User-agent: NICErsPRO Disallow:/ User-agent: Offline Explorer Disallow:/ User-agent: Openfind Disallow:/ User-agent: Openfind data gathere Disallow:/ User-agent: ProPowerBot/2.14 Disallow:/ User-agent: ProWebWalker Disallow:/ User-agent: QueryN Metasearch Disallow:/ User-agent: RepoMonkey Disallow:/ User-agent: RepoMonkey Bait & Tackle/v1.01 Disallow:/ User-agent: RMA Disallow:/ User-agent: SiteSnagger Disallow:/ User-agent: SpankBot Disallow:/ User-agent: spanner Disallow:/ User-agent: suzuran Disallow:/ User-agent: Szukacz/1.4 Disallow:/ User-agent: Teleport Disallow:/ User-agent: TeleportPro Disallow:/ User-agent: Telesoft Disallow:/ User-agent: The Intraformant Disallow:/ User-agent: TheNomad Disallow:/ User-agent: TightTwatBot Disallow:/ User-agent: Titan Disallow:/ User-agent: toCrawl/UrlDispatcher Disallow:/ User-agent: True_Robot Disallow:/ User-agent: True_Robot/1.0 Disallow:/ User-agent: turingos Disallow:/ User-agent: URLy Warning Disallow:/ User-agent: VCI Disallow:/ User-agent: VCI WebViewer VCI WebViewer Win32 Disallow:/ User-agent: Web Image Collector Disallow:/ User-agent: WebAuto Disallow:/ User-agent: WebBandit Disallow:/ User-agent: WebBandit/3.50 Disallow:/ User-agent: WebCopier Disallow:/ User-agent: WebEnhancer Disallow:/ User-agent: WebmasterWorldForumBot Disallow:/ User-agent: WebSauger Disallow:/ User-agent: Website Quester Disallow:/ User-agent: Webster Pro Disallow:/ User-agent: WebStripper Disallow:/ User-agent: WebZip Disallow:/ User-agent: WebZip/4.0 Disallow:/ User-agent: Wget Disallow:/ User-agent: Wget/1.5.3 Disallow:/ User-agent: Wget/1.6 Disallow:/ User-agent: WWW-Collector-E Disallow:/ User-agent: Xenu's Disallow:/ User-agent: Xenu's Link Sleuth 1.1c Disallow:/ User-agent: Zeus Disallow:/ User-agent: Zeus 32297 Webster Pro V2.9 Win32 Disallow:/

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  • Alternatives to Google Website Optimizer

    - by yahelc
    What (affordable) alternatives are there to Google Website Optimizer for A/B and multivariate tests? The pro's with GWO are basically that its free and that it integrates with Google Analytics. The cons: The relative high time cost of setting up a test. Some alternatives I've seen so far: Optimizely.com VisualWebsiteOptimizer.com Genetify (wiki.github.com/gregdingle/genetify/) Free, open-source, but seems like there's no developer community committed to the project.

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  • What is duplicate content and how can I avoid being penalized for it on my site?

    - by danlefree
    This is a general, community wiki question regarding duplicate content. If your question was closed as a duplicate of this question and you feel that the information provided here does not provide a sufficient answer, please open a discussion on Pro Webmasters Meta. What does Google consider to be duplicate content? Will the way I am presenting my content result in a duplicate content penalty? How can I avoid having my site's content treated as duplicate content?

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  • How to create posts in asp.net ..?? [closed]

    - by ntechi
    I am doing my final year project and have decided to make a website in asp.net. For that I'll be using Micrsoft Visual Studio 2008. I'm making a Real ESTATE properties website. I want to know how to create posts in asp.net( like in WORDPRESS) and also when I hit SEARCH it should search for the desired keyword or the searched post. If post is not possible then it should display pages....Please help as I'm a beginner..

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  • SEO when loading items through AJAX

    - by Qmal
    Let's say I have standard scenario of commerce site that has categories on the left and items on the right. What I would like to do is that when user clicks on category it will pass it's ID to js, js will get all items from API by using that id and load them very prettily to my content. It looks all cool and pro but what is the situation from SEO point of view? AFAIK google bot enters my site, sees I have span with categories and that's all?

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  • How can I prevent spam on sites which I control?

    - by danlefree
    This is a general, community wiki question to address all non-specific spam prevention questions. If your question was closed as a duplicate of this question and you feel that the information provided here does not provide a sufficient answer, please open a discussion on Pro Webmasters Meta. For purposes of this question, spam will include: Any automated post Manually-posted content which includes links to spammers' sites Manually-posted content which includes instructions to visit a spammer's site

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  • how to localize new posts in asp.net...?? [closed]

    - by ntechi
    I am doing my final year project and have decided to make a website in asp.net. For that I'll be using Micrsoft Visual Studio 2008. I'm making a Real ESTATE properties website. I want to know how to localize or create new posts in asp.net( like in WORDPRESS) and also when I hit SEARCH it should search for the desired keyword or the searched post. If post is not possible then it should display pages...

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  • rotate sprite and shooting bullets from the end of a cannon

    - by Alberto
    Hi all i have a problem in my Andengine code, I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of the cannon) The cannon rotates perfectly but when I touch the screen the bullet is not created at the end of the turret This is my code: private void shootProjectile(final float pX, final float pY){ int offX = (int) (pX-canon.getSceneCenterCoordinates()[0]); int offY = (int) (pY-canon.getSceneCenterCoordinates()[1]); if (offX <= 0) return ; if(offY>=0) return; double X=canon.getX()+canon.getWidth()*0,5; double Y=canon.getY()+canon.getHeight()*0,5 ; final Sprite projectile; projectile = new Sprite( (float) X, (float) Y, mProjectileTextureRegion,this.getVertexBufferObjectManager() ); mMainScene.attachChild(projectile); int realX = (int) (mCamera.getWidth()+ projectile.getWidth()/2.0f); float ratio = (float) offY / (float) offX; int realY = (int) ((realX*ratio) + projectile.getY()); int offRealX = (int) (realX- projectile.getX()); int offRealY = (int) (realY- projectile.getY()); float length = (float) Math.sqrt((offRealX*offRealX)+(offRealY*offRealY)); float velocity = (float) 480.0f/1.0f; float realMoveDuration = length/velocity; MoveModifier modifier = new MoveModifier(realMoveDuration,projectile.getX(), realX, projectile.getY(), realY); projectile.registerEntityModifier(modifier); } @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_MOVE){ double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); return true; } else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN){ final float touchX = pSceneTouchEvent.getX(); final float touchY = pSceneTouchEvent.getY(); double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); shootProjectile(touchX, touchY); } return false; } Anyone know how to calculate the coordinates (X,Y) of the end of the barrel to draw the bullet?

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  • Beats Audio Headphones is the best passion of those designs

    - by WoolrichParka
    Beats By Dre Pro is accordingly smarter to buy the headsets on the internet back you will get a huge gathering of headsets place you can gently be able to achieve an overall choice.I want to give monster surpasses headsets all the awards because they create viewing activities about the Globe Cup so interesting.It has aegis adjoin your anthology and beanbag aggressive awnings recognizing the clover autogenously and abiding external.They are use firm with Beats Headphones tv set can also be incredibly common.wufengfengmaple36

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