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  • AngularJs ng-cloak Problems on large Pages

    - by Rick Strahl
    I’ve been working on a rather complex and large Angular page. Unlike a typical AngularJs SPA style ‘application’ this particular page is just that: a single page with a large amount of data on it that has to be visible all at once. The problem is that when this large page loads it flickers and displays template markup briefly before kicking into its actual content rendering. This is is what the Angular ng-cloak is supposed to address, but in this case I had no luck getting it to work properly. This application is a shop floor app where workers need to see all related information in one big screen view, so some of the benefits of Angular’s routing and view swapping features couldn’t be applied. Instead, we decided to have one very big view but lots of ng-controllers and directives to break out the logic for code separation. For code separation this works great – there are a number of small controllers that deal with their own individual and isolated application concerns. For HTML separation we used partial ASP.NET MVC Razor Views which made breaking out the HTML into manageable pieces super easy and made migration of this page from a previous server side Razor page much easier. We were also able to leverage most of our server side localization without a lot of  changes as a bonus. But as a result of this choice the initial HTML document that loads is rather large – even without any data loaded into it, resulting in a fairly large DOM tree that Angular must manage. Large Page and Angular Startup The problem on this particular page is that there’s quite a bit of markup – 35k’s worth of markup without any data loaded, in fact. It’s a large HTML page with a complex DOM tree. There are quite a lot of Angular {{ }} markup expressions in the document. Angular provides the ng-cloak directive to try and hide the element it cloaks so that you don’t see the flash of these markup expressions when the page initially loads before Angular has a chance to render the data into the markup expressions.<div id="mainContainer" class="mainContainer boxshadow" ng-app="app" ng-cloak> Note the ng-cloak attribute on this element, which here is an outer wrapper element of the most of this large page’s content. ng-cloak is supposed to prevent displaying the content below it, until Angular has taken control and is ready to render the data into the templates. Alas, with this large page the end result unfortunately is a brief flicker of un-rendered markup which looks like this: It’s brief, but plenty ugly – right?  And depending on the speed of the machine this flash gets more noticeable with slow machines that take longer to process the initial HTML DOM. ng-cloak Styles ng-cloak works by temporarily hiding the marked up element and it does this by essentially applying a style that does this:[ng\:cloak], [ng-cloak], [data-ng-cloak], [x-ng-cloak], .ng-cloak, .x-ng-cloak { display: none !important; } This style is inlined as part of AngularJs itself. If you looking at the angular.js source file you’ll find this at the very end of the file:!angular.$$csp() && angular.element(document) .find('head') .prepend('<style type="text/css">@charset "UTF-8";[ng\\:cloak],[ng-cloak],' + '[data-ng-cloak],[x-ng-cloak],.ng-cloak,.x-ng-cloak,' + '.ng-hide{display:none !important;}ng\\:form{display:block;}' '.ng-animate-block-transitions{transition:0s all!important;-webkit-transition:0s all!important;}' + '</style>'); This is is meant to initially hide any elements that contain the ng-cloak attribute or one of the other Angular directive permutation markup. Unfortunately on this particular web page ng-cloak had no effect – I still see the flicker. Why doesn’t ng-cloak work? The problem is of course – timing. The problem is that Angular actually needs to get control of the page before it ever starts doing anything like process even the ng-cloak attribute (or style etc). Because this page is rather large (about 35k of non-data HTML) it takes a while for the DOM to actually plow through the HTML. With the Angular <script> tag defined at the bottom of the page after the HTML DOM content there’s a slight delay which causes the flicker. For smaller pages the initial DOM load/parse cycle is so fast that the markup never shows, but with larger content pages it may show and become an annoying problem. Workarounds There a number of simple ways around this issue and some of them are hinted on in the Angular documentation. Load Angular Sooner One obvious thing that would help with this is to load Angular at the top of the page  BEFORE the DOM loads and that would give it much earlier control. The old ng-cloak documentation actually recommended putting the Angular.js script into the header of the page (apparently this was recently removed), but generally it’s not a good practice to load scripts in the header for page load performance. This is especially true if you load other libraries like jQuery which should be loaded prior to loading Angular so it can use jQuery rather than its own jqLite subset. This is not something I normally would like to do and also something that I’d likely forget in the future and end up right back here :-). Use ng-include for Child Content Angular supports nesting of child templates via the ng-include directive which essentially delay loads HTML content. This helps by removing a lot of the template content out of the main page and so getting control to Angular a lot sooner in order to hide the markup template content. In the application in question, I realize that in hindsight it might have been smarter to break this page out with client side ng-include directives instead of MVC Razor partial views we used to break up the page sections. Razor partial views give that nice separation as well, but in the end Razor puts humpty dumpty (ie. the HTML) back together into a whole single and rather large HTML document. Razor provides the logical separation, but still results in a large physical result document. But Razor also ended up being helpful to have a few security related blocks handled via server side template logic that simply excludes certain parts of the UI the user is not allowed to see – something that you can’t really do with client side exclusion like ng-hide/ng-show – client side content is always there whereas on the server side you can simply not send it to the client. Another reason I’m not a huge fan of ng-include is that it adds another HTTP hit to a request as templates are loaded from the server dynamically as needed. Given that this page was already heavy with resources adding another 10 separate ng-include directives wouldn’t be beneficial :-) ng-include is a valid option if you start from scratch and partition your logic. Of course if you don’t have complex pages, having completely separate views that are swapped in as they are accessed are even better, but we didn’t have this option due to the information having to be on screen all at once. Avoid using {{ }}  Expressions The biggest issue that ng-cloak attempts to address isn’t so much displaying the original content – it’s displaying empty {{ }} markup expression tags that get embedded into content. It gives you the dreaded “now you see it, now you don’t” effect where you sometimes see three separate rendering states: Markup junk, empty views, then views filled with data. If we can remove {{ }} expressions from the page you remove most of the perceived double draw effect as you would effectively start with a blank form and go straight to a filled form. To do this you can forego {{ }}  expressions and replace them with ng-bind directives on DOM elements. For example you can turn:<div class="list-item-name listViewOrderNo"> <a href='#'>{{lineItem.MpsOrderNo}}</a> </div>into:<div class="list-item-name listViewOrderNo"> <a href="#" ng-bind="lineItem.MpsOrderNo"></a> </div> to get identical results but because the {{ }}  expression has been removed there’s no double draw effect for this element. Again, not a great solution. The {{ }} syntax sure reads cleaner and is more fluent to type IMHO. In some cases you may also not have an outer element to attach ng-bind to which then requires you to artificially inject DOM elements into the page. This is especially painful if you have several consecutive values like {{Firstname}} {{Lastname}} for example. It’s an option though especially if you think of this issue up front and you don’t have a ton of expressions to deal with. Add the ng-cloak Styles manually You can also explicitly define the .css styles that Angular injects via code manually in your application’s style sheet. By doing so the styles become immediately available and so are applied right when the page loads – no flicker. I use the minimal:[ng-cloak] { display: none !important; } which works for:<div id="mainContainer" class="mainContainer dialog boxshadow" ng-app="app" ng-cloak> If you use one of the other combinations add the other CSS selectors as well or use the full style shown earlier. Angular will still load its version of the ng-cloak styling but it overrides those settings later, but this will do the trick of hiding the content before that CSS is injected into the page. Adding the CSS in your own style sheet works well, and is IMHO by far the best option. The nuclear option: Hiding the Content manually Using the explicit CSS is the best choice, so the following shouldn’t ever be necessary. But I’ll mention it here as it gives some insight how you can hide/show content manually on load for other frameworks or in your own markup based templates. Before I figured out that I could explicitly embed the CSS style into the page, I had tried to figure out why ng-cloak wasn’t doing its job. After wasting an hour getting nowhere I finally decided to just manually hide and show the container. The idea is simple – initially hide the container, then show it once Angular has done its initial processing and removal of the template markup from the page. You can manually hide the content and make it visible after Angular has gotten control. To do this I used:<div id="mainContainer" class="mainContainer boxshadow" ng-app="app" style="display:none"> Notice the display: none style that explicitly hides the element initially on the page. Then once Angular has run its initialization and effectively processed the template markup on the page you can show the content. For Angular this ‘ready’ event is the app.run() function:app.run( function ($rootScope, $location, cellService) { $("#mainContainer").show(); … }); This effectively removes the display:none style and the content displays. By the time app.run() fires the DOM is ready to displayed with filled data or at least empty data – Angular has gotten control. Edge Case Clearly this is an edge case. In general the initial HTML pages tend to be reasonably sized and the load time for the HTML and Angular are fast enough that there’s no flicker between the rendering times. This only becomes an issue as the initial pages get rather large. Regardless – if you have an Angular application it’s probably a good idea to add the CSS style into your application’s CSS (or a common shared one) just to make sure that content is always hidden. You never know how slow of a browser somebody might be running and while your super fast dev machine might not show any flicker, grandma’s old XP box very well might…© Rick Strahl, West Wind Technologies, 2005-2014Posted in Angular  JavaScript  CSS  HTML   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Engine Rendering pipeline : Making shaders generic

    - by fakhir
    I am trying to make a 2D game engine using OpenGL ES 2.0 (iOS for now). I've written Application layer in Objective C and a separate self contained RendererGLES20 in C++. No GL specific call is made outside the renderer. It is working perfectly. But I have some design issues when using shaders. Each shader has its own unique attributes and uniforms that need to be set just before the main draw call (glDrawArrays in this case). For instance, in order to draw some geometry I would do: void RendererGLES20::render(Model * model) { // Set a bunch of uniforms glUniformMatrix4fv(.......); // Enable specific attributes, can be many glEnableVertexAttribArray(......); // Set a bunch of vertex attribute pointers: glVertexAttribPointer(positionSlot, 2, GL_FLOAT, GL_FALSE, stride, m->pCoords); // Now actually Draw the geometry glDrawArrays(GL_TRIANGLES, 0, m->vertexCount); // After drawing, disable any vertex attributes: glDisableVertexAttribArray(.......); } As you can see this code is extremely rigid. If I were to use another shader, say ripple effect, i would be needing to pass extra uniforms, vertex attribs etc. In other words I would have to change the RendererGLES20 render source code just to incorporate the new shader. Is there any way to make the shader object totally generic? Like What if I just want to change the shader object and not worry about game source re-compiling? Any way to make the renderer agnostic of uniforms and attributes etc?. Even though we need to pass data to uniforms, what is the best place to do that? Model class? Is the model class aware of shader specific uniforms and attributes? Following shows Actor class: class Actor : public ISceneNode { ModelController * model; AIController * AI; }; Model controller class: class ModelController { class IShader * shader; int textureId; vec4 tint; float alpha; struct Vertex * vertexArray; }; Shader class just contains the shader object, compiling and linking sub-routines etc. In Game Logic class I am actually rendering the object: void GameLogic::update(float dt) { IRenderer * renderer = g_application->GetRenderer(); Actor * a = GetActor(id); renderer->render(a->model); } Please note that even though Actor extends ISceneNode, I haven't started implementing SceneGraph yet. I will do that as soon as I resolve this issue. Any ideas how to improve this? Related design patterns etc? Thank you for reading the question.

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  • HTML overflow:hidden doesn't format text correctly

    - by Rens Groenveld
    I'm working on a website for an American Football team. They have these newsitems on their front page which they can manage through a CMS system. I have a problem with alligning the text inside those news items. Two of the news items look like this: As you can see, the right newsitem text are displayed nicely. But the left cuts it off really bad. You can only see the top half of the text at the last sentence. I use overflow: hidden; to make sure the text doesn't make the div or newsitem bigger. Does anyone have any idea how to solve this through HTML and CSS or should I cut it off serverside with PHP? Here's my code (HTML): <div class="newsitem"> <div class="titlemessagewrapper"> <h2 class="titel" align="center"><?php echo $row['homepagetitel']; ?></h2> <div class="newsbericht"> <?php echo $row['homepagebericht']; ?> </div> </div> <div class="newsfooter"> <span class="footer_author"><a href=""><?php echo get_gebruikersnaam_by_id($row['poster_id']); ?></a></span> <span class="footer_comment"><a href="">Comments <span>todo</span></a></span> <a href="" class="footer_leesmeer">Lees meer</a> </div> </div> And here is the CSS: .newsitem{ float: left; height: 375px; width: 296px; margin: 20px 20px 0px 20px; background-color: #F5F5F5; } .newsitem .titel{ color:#132055; font-size:1.2em; line-height:1.3em; font-weight:bold; margin:10px 5px 5px 5px; padding:0 0 6px 0; border-bottom:1px dashed #9c0001; } .titlemessagewrapper{ height: 335px; overflow: hidden; } .newsitem .newsbericht{ padding:5px 5px 5px 5px; font-size: 0.8em; margin-bottom: 5px; } .newsitem .newsfooter{ width: 100%; height: 25px; background-color: #132055; margin: 0px auto; font-size: 0.8em; padding-top: 5px; margin-top: 10px; border: 1px solid #9c0001; }

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  • translating play in HTML to python

    - by aharon
    So, I'd like to represent one of Shakespeare's plays, Hamlet, into the following objects (maybe this isn't the best representation, if so please tell me): class Play(): acts = [] ... def add_act(self, act): acts.append(act) class Act(): scenes = [] ... def add_scene(self, scene): scenes.append(scene) class Scene(): elems = [] def __init__(self, title, setting=""): ... def add_elem(self, elem): elems.append(elem) ... class StageDirection(): # elem def __init__(self, text): ... class Line(): # elem def __init__(self, id, text, character = None): ... # A None character represents a continuation from the previous line # id could be, for example, 1.1.1 There are other methods, of course, for printing and such in each of the classes. The question is, how do I get a structure based on these classes (or something like them) from HTML 4 code that looks like this: <H3>ACT I</h3> <h3>SCENE I. Elsinore. A platform before the castle.</h3> <p><blockquote> <i>FRANCISCO at his post. Enter to him BERNARDO</i> </blockquote> <A NAME=speech1><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.1>Who's there?</A><br> </blockquote> <A NAME=speech2><b>FRANCISCO</b></a> <blockquote> <A NAME=1.1.2>Nay, answer me: stand, and unfold yourself.</A><br> </blockquote> <A NAME=speech3><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.3>Long live the king!</A><br> </blockquote> <A NAME=speech4><b>FRANCISCO</b></a> <blockquote> <A NAME=1.1.4>Bernardo?</A><br> </blockquote> <A NAME=speech5><b>BERNARDO</b></a> <blockquote> <A NAME=1.1.5>He.</A><br> </blockquote> <!-- for more, see the source of shakespeare.mit.edu/hamlet/full.html --> translating that into something like this: play = Play() actI = Act() sceneI = Scene("Scene I", "Elsinore. A platform before the castle.") sceneI.add_elem(StageDirection("Francisco at his post. Enter to him Bernardo.")) sceneI.add_elem(Line("Bernardo", "Who's there?")) ... Of course, I don't expect all the code—but what libraries and, when there aren't libraries, logic should I use? Thanks. (This is for a future opensource project and me learning Python for fun—not homework.)

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  • Little Regular Expression (against HTML) help

    - by Marcos Placona
    Hi, I have the following HTML <p>Some text <a title="link" href="http://link.com/" target="_blank">my link</a> more text <a title="link" href="http://link.com/" target="_blank">more link</a>.</p> <p>Another paragraph.</p> <p>[code:cf]</p> <p>&lt;cfset ArrFruits = ["Orange", "Apple", "Peach", "Blueberry", </p> <p>"Blackberry", "Strawberry", "Grape", "Mango", </p> <p>"Clementine", "Cherry", "Plum", "Guava", </p> <p>"Cranberry"]&gt;</p> <p>[/code]</p> <p>Another line</p> <p><img src="http://image.jpg" alt="Array" /> </p> <p>More text</p> <p>[code:cf]</p> <p>&lt;table border="1"&gt;</p> <p> &lt;cfoutput&gt;</p> <p> &lt;cfloop array="#GroupsOf(ArrFruits, 5)#" index="arrFruitsIX"&gt;</p> <p>  &lt;tr&gt;</p> <p> &lt;cfloop array="#arrFruitsIX#" index="arrFruit"&gt;</p> <p>     &lt;td&gt;#arrFruit#&lt;/td&gt;</p> <p> &lt;/cfloop&gt;</p> <p>  &lt;/tr&gt;</p> <p> &lt;/cfloop&gt;</p> <p> &lt;/cfoutput&gt;</p> <p>&lt;/table&gt;</p> <p>[/code]</p> <p>With an output that looks like:</p> <p><img src="another_image.jpg" alt="" width="342" height="85" /></p> What I'm trying to do, is write a regular expression that will remove all the or , and whenever it finds a , it will replace it with a line-break. So far, my pattern looks like this: /\<p\>(.*?)(<\/p>)/g And I'm replacing the matches with: $1\n It all looks good, but it's also replacing the contents inside the [code][/code] tags, which in this case should not replace the tags at all, so as a result, i would lkike to get rid of the tags, when the content isn't inside the [code] tags. I can't ever get negation right, I know it will be something along the lines of \<p\>^\[code*\](.*?)(<\/p>) But obviously this doesn't work :-) Could anyone please lend me a hand with this regex? BTW, I know I shouldn't be using regular expressions to parse HTML at all. I'm fully aware of that, but still, for this specific case, I'd like to use regex. Thanks in advance

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  • Lighttpd 403 Errors on HTML and PHP pages

    - by Brian
    I installed lighttpd on CentOS 5.5 64-bit. Everything seems fine and running except I cannot get past 403 errors on both HTML and PHP pages. I have used CHMOD and CHOWN, changed ownership in the config file, done everything possible and have been stuck for 2 days. Appreciate any help, and here's hoping to a stupid error on my part. Here is the log file with debug options on: 2011-02-21 11:23:13: (request.c.304) fd: 7 request-len: 408 GET /index.html HTTP/1.1 Host: 10.0.1.8 User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.13) Gecko/20101203 Firefox/3.6.13 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cache-Control: max-age=0 2011-02-21 11:23:13: (response.c.241) run condition 2011-02-21 11:23:13: (response.c.300) -- splitting Request-URI 2011-02-21 11:23:13: (response.c.301) Request-URI : /index.html 2011-02-21 11:23:13: (response.c.302) URI-scheme : http 2011-02-21 11:23:13: (response.c.303) URI-authority: 10.0.1.8 2011-02-21 11:23:13: (response.c.304) URI-path : /index.html 2011-02-21 11:23:13: (response.c.305) URI-query : 2011-02-21 11:23:13: (response.c.349) -- sanatising URI 2011-02-21 11:23:13: (response.c.350) URI-path : /index.html 2011-02-21 11:23:13: (response.c.470) -- before doc_root 2011-02-21 11:23:13: (response.c.471) Doc-Root : /srv/www/lighttpd 2011-02-21 11:23:13: (response.c.472) Rel-Path : /index.html 2011-02-21 11:23:13: (response.c.473) Path : 2011-02-21 11:23:13: (response.c.521) -- after doc_root 2011-02-21 11:23:13: (response.c.522) Doc-Root : /srv/www/lighttpd 2011-02-21 11:23:13: (response.c.523) Rel-Path : /index.html 2011-02-21 11:23:13: (response.c.524) Path : /srv/www/lighttpd/index.html 2011-02-21 11:23:13: (response.c.541) -- logical -> physical 2011-02-21 11:23:13: (response.c.542) Doc-Root : /srv/www/lighttpd 2011-02-21 11:23:13: (response.c.543) Rel-Path : /index.html 2011-02-21 11:23:13: (response.c.544) Path : /srv/www/lighttpd/index.html 2011-02-21 11:23:13: (response.c.561) -- handling physical path 2011-02-21 11:23:13: (response.c.562) Path : /srv/www/lighttpd/index.html 2011-02-21 11:23:13: (response.c.608) -- access denied 2011-02-21 11:23:13: (response.c.609) Path : /srv/www/lighttpd/index.html 2011-02-21 11:23:13: (response.c.128) Response-Header: HTTP/1.1 403 Forbidden Content-Type: text/html Content-Length: 345 Date: Mon, 21 Feb 2011 16:23:13 GMT Server: lighttpd/1.4.28 Here is the directory listing. I used CHOWN to set to lighttpd:lighttpd [root@localhost lighttpd]# ls -al total 40 drwxrwxrwx 2 lighttpd lighttpd 4096 Feb 21 10:48 . drwxrwxrwx 3 lighttpd lighttpd 4096 Feb 21 10:57 .. -rwxrwxrwx 1 lighttpd lighttpd 10 Feb 20 08:32 index.html -rwxrwxrwx 1 lighttpd lighttpd 20 Feb 21 10:48 index.php -rwxrwxrwx 1 lighttpd lighttpd 20 Feb 21 10:39 info.php [root@localhost lighttpd]# Requested Commands: [root@localhost lighttpd]# ls -ld / /srv /srv/www drwxr-xr-x 22 root root 4096 Feb 21 04:39 / drwxrwxrwx 3 lighttpd lighttpd 4096 Feb 20 07:38 /srv drwxrwxrwx 3 lighttpd lighttpd 4096 Feb 21 10:57 /srv/www [root@localhost lighttpd]# ps auxZ | grep lighttpd root:system_r:httpd_t lighttpd 3842 0.0 0.2 48368 896 ? S 12:24 0:00 /usr/sbin/lighttpd -f /etc/lighttpd/lighttpd.conf root:system_r:unconfined_t:SystemLow-SystemHigh root 3845 0.0 0.2 61152 764 pts/0 R+ 12:24 0:00 grep lighttpd

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  • Oracle HTTP Server access_log - GET /error/404.html HTTP/1.0 200 7001 entries

    - by Pavan
    access_log shows the following entries repeatedly, seems like it is polling some thing. There were so many entries keep on adding to the log, making it difficult to debug for actual error message. aaa.bbb.ccc.ddd - - [07/Nov/2012:00:02:48 -0800] "HEAD /index.html HTTP/1.1" 200 - abc.bcd.cda.dab - - [07/Nov/2012:00:02:50 -0800] "GET /error/404.html HTTP/1.0" 200 7001 abc.bcd.cda.dac - - [07/Nov/2012:00:02:51 -0800] "GET /error/404.html HTTP/1.0" 200 7001 abc.bcd.cda.dab - - [07/Nov/2012:00:02:56 -0800] "GET /error/404.html HTTP/1.0" 200 7001 abc.bcd.cda.dac - - [07/Nov/2012:00:02:56 -0800] "GET /error/404.html HTTP/1.0" 200 7001 abc.bcd.cda.dab - - [07/Nov/2012:00:03:01 -0800] "GET /error/404.html HTTP/1.0" 200 7001 abc.bcd.cda.dac - - [07/Nov/2012:00:03:01 -0800] "GET /error/404.html HTTP/1.0" 200 7001 abc.bcd.cda.dab - - [07/Nov/2012:00:03:06 -0800] "GET /error/404.html HTTP/1.0" 200 7001 abc.bcd.cda.dac - - [07/Nov/2012:00:03:06 -0800] "GET /error/404.html HTTP/1.0" 200 7001 aaa.bbb.ccc.ddd - - [07/Nov/2012:00:03:08 -0800] "HEAD /index.html HTTP/1.1" 200 - how to avoid these repeating entries?

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  • Precision loss when transforming from cartesian to isometric

    - by Justin Skiles
    My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space to Screen Space Rotation (45 degrees) Using a 2D rotation matrix, I use the following: double rotation = Math.PI / 4; double rotatedX = ((tileWorldX * Math.Cos(rotation)) - ((tileWorldY * Math.Sin(rotation))); double rotatedY = ((tileWorldX * Math.Sin(rotation)) + (tileWorldY * Math.Cos(rotation))); World Space to Screen Space Scale (Y-axis reduced by 50%) Here I simply scale down the Y value by a factor of 0.5. Problem And it works, kind of. There are some tiny 1px-2px gaps between some of the tiles when rendering. I think there's some precision loss somewhere, or I'm not understanding how to get these tiles to fit together perfectly. I'm not truncating or converting my values to non-decimal types until I absolutely have to (when I pass to the render method, which only takes integers). I'm not sure how to guarantee pixel perfect rendering precision when I'm rotating and scaling on a level of higher precision. Any advice? Do I need to supply for information?

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  • Multiplayer Network Game - Interpolation and Frame Rate

    - by J.C.
    Consider the following scenario: Let's say, for sake of example and simplicity, that you have an authoritative game server that sends state to its clients every 45ms. The clients are interpolating state with an interpolation delay of 100 ms. Finally, the clients are rendering a new frame every 15ms. When state is updated on the client, the client time is set from the incoming state update. Each time a frame renders, we take the render time (client time - interpolation delay) and identify a previous and target state to interpolate from. To calculate the interpolation amount/factor, we take the difference of the render time and previous state time and divide by the difference of the target state and previous state times: var factor = ((renderTime - previousStateTime) / (targetStateTime - previousStateTime)) Problem: In the example above, we are effectively displaying the same interpolated state for 3 frames before we collected the next server update and a new client (render) time is set. The rendering is mostly smooth, but there is a dash of jaggedness to it. Question: Given the example above, I'd like to think that the interpolation amount/factor should increase with each frame render to smooth out the movement. Should this be considered and, if so, what is the best way to achieve this given the information from above?

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  • Central renderer for a given scene

    - by Loggie
    When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a scene managed by an arbitrary structure, i.e., an octree, bsp trees, quad-tree, kd tree, etc. What is the best way to pass this to the render system? The obvious problem is that if simply given the root node of the structure, the render system would require an intrinsic knowledge of the structure in order to traverse the structure. My solution to this is to clip all objects outside the frustum in the scene manager and then create a list of the objects which are left and pass this simple list to the render system, be it an array, a vector, a linked list, etc. (This would be a structure required by the render system as a means to know which objects should be rendered). The list would of course attempt to minimise OpenGL state changes by grouping objects that require the same rendering operations to be performed on them. I have been thinking a lot about this and started searching various terms on here and followed any additional information/links but I have not really found a definitive answer. The case may be that there is no definitive answer but I would appreciate some advice and tips. My question is, is this a reasonable solution to the problem? Are there any improvements that I could make? Are there any caveats I should know about? Side question: Am I right in assuming that octrees, bsp trees, etc are all forms of BVH?

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  • How can state changes be batched while adhering to opaque-front-to-back/alpha-blended-back-to-front?

    - by Sion Sheevok
    This is a question I've never been able to find the answer to. Batching objects with similar states is a major performance gain when rendering many objects. However, I've been learned various rules when drawing objects in the game world. Draw all opaque objects, front-to-back. Draw all alpha-blended objects, back-to-front. Some of the major parameters to batch by, as I understand it, are textures, vertex buffers, and index buffers. It seems that, as long as you are adhering to the above two rules, there's little to be done in regards to batching. I see one possibility to batch, while still adhering to the above two rules. Opaque objects can still be drawn out of depth-order, because drawing them front-to-back is merely a fillrate optimization, meanwhile state changes may very well be far more expensive than the overdraw of drawing out of depth-order. However, non-opaque objects, those that require alpha-blending at least, must be drawn back-to-front in order to avoid rendering artifacts. Is the loss of the fillrate optimization for opaques worth the state batching optimization?

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  • Square game map rendered as sphere with OpenGL

    - by Roflha
    Okay so I have been trying to find a good way to do this for a while now and so far I have nothing. For a hobby project of mine I have created a finite voxel world (similar to minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • HTML element that contains no formatting

    - by Claudiu
    I'm constantly modifying some text on a web page with JavaScript. I want the text to be in-line with other elements, like texts, inputs, etc. What HTML element should I use? Both <div> and <p> create new-lines and other things. <b> kind of does what I want, but it bolds all the text. What's the correct alternative?

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  • php html flash website design tools for beginner

    - by LikeToCode
    I have 5 years of C#, Perl and SQL programming experience but I've just found a web designer and developer job. I dont know anything about it but need to design a website using PHP, flash and HTML, whatever it is. Can you give me pointers on where to start to learn it all ASAP and start designing the website? I downloaded WAMP and learned to configure it. Other then that I dont know what to do next. They gave me a few pictures to incorporate, but I dont know how :)

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  • IE8 CSS and html vs IE7

    - by 08Hawkeye
    Pardon any brashness here, I'm about at my wits end looking for answers. I am looking for a list (if one exists) or some resource guide of specific html and css tags that have changed from IE7 to IE8. Specifically, I want to see something like "this code works in IE7 but not IE8... here is the broken tag's equivalent to make IE8 work." I do NOT [begin frustration rant] want to hear anything about the meta x-ua-compatibility work around to put in my header. We are FIXING our app for IE8, not putting on a band-aid. Thanks in advance! //sw

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  • sIFR 3 HTML text does not display, .sIFR-alternate causing problem

    - by Jeremy Schultz
    It seems my sIFR 3 text does not show HTML text if the Flash text is not displayed. Here's one of the pages in question: http://www.jeremyschultz.com/client/orchardplace/website/beta/volunteer/ One person has reported not seeing anything when viewing this page, and I can recreate it by removing the Flash text with Firebug. Testing with Firebug also suggests the .sIFR-alternate class is what's causing this: when I remove it, the text shows up, and it disappears again when I restore it. I copied the original CSS and also tried applying a few new CSS rules to .sIFR-alternate but nothing has solved it. What do you think? Jeremy [email protected]

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  • js - using replace method to replace html element

    - by Rueta
    hi everyone! i have a question. I have a work this morning but i don't know how to do it. My work here (html): <div class="demo"> <p>this is demo text</p> </div> here is my JS : var tempdata = $(".demo").text(); var replacedata = tempdata.replace("text","<span>1234</span>"); Look everything ok. but result is : this is demo <span>1234</span>. this isn't my result i want. How to make in this string become a HTMLelement by using replace method?

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  • Generating HTML email body in C#

    - by Rob
    Is there a better way to generate HTML email in C# (for sending via System.Net.Mail), than using a Stringbuilder to do the following: string userName = "John Doe"; StringBuilder mailBody = new StringBuilder(); mailBody.AppendFormat("<h1>Heading Here</h1>"); mailBody.AppendFormat("Dear {0}," userName); mailBody.AppendFormat("<br />"); mailBody.AppendFormat("<p>First part of the email body goes here</p>"); and so on, and so forth?

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  • "Quoted-printable line longer than 76 chars" warning when sending HTML E-Mail

    - by Chris Roberts
    Hi, I have written some code in my VB.NET application to send an HTML e-mail (in this case, a lost password reminder). When I test the e-mail, it gets eaten by my spam filter. One of the things that it's scoring badly on is because of the following problem: MIME_QP_LONG_LINE RAW: Quoted-printable line longer than 76 chars I've been through the source of the e-mail, and I've broken each line longer than 76 characters into two lines with a CR+LF in between, but that hasn't fixed the problem. Can anyone point me in the right direction? Thanks!

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  • jQuery: Insert html from "title" tag into a "span" of a H2 tag

    - by lorenzium
    Hey guys, Say I had the following HTML: <h2>Heading <span></span></h2> <ul> <li><a href="#" title="I am wanting to be in H2!">Something</a></li> <li><a href="#" title="I too am wanting to be in H2!">Something else</a></li> </ul> I want to be able to take the title tag from the and place it inside the span of the h2. How can I do so? Cheers.

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  • Parse HTML file to grab all ID and Classes for a CSS file

    - by iamfriendly
    Hey all, A short while ago, I'm fairly certain I came across an application (or perhaps a plugin for Coda - the IDE I use) which quickly parses a html document and then spits out all of the elements with IDs and Classes for me to use in a CSS file. Having fully 'got into' zen coding - using the wonderful TEA plugin for Coda, I'm now hot on the heels of this app/plugin again. I've tried and failed miserably at hunting through Google, but have come up completely empty handed. Does anyone know of anything which can do this? Happy New Year everyone!

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  • Export from HTML to PDF (C#)

    - by Sem Dendoncker
    Hi, In our applications we make html documents as reports and exports. But now our customer wants a button that saves that document on their pc. The problem is that the document includes images. You can create a word document with the following code: private void WriteWordDoc(string docName) { Response.Buffer = true; Response.ContentType = "application/msword"; Response.AddHeader("content-disposition", String.Format("attachment;filename={0}.doc", docName.Replace(" ", "_"))); Response.Charset = "utf-8"; } But the problem is that the images are just links an thus not embedded in the word document. Therefore I'm looking for an alternative PDF seems to be a good alternative, does anyone know a good pdf writer for C#? One that has some good references and has been tested properly? Best regards, Sem

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  • RegEx to extract all HTML tag attributes including inline JavaScript

    - by Mike
    I found this useful regex code here while looking to parse HTML tag attributes: (\S+)=["']?((?:.(?!["']?\s+(?:\S+)=|[>"']))+.)["']? It works great, but it's missing one key element that I need. Some attributes are event triggers that have inline Javascript code in them like this: onclick="doSomething(this, 'foo', 'bar');return false;" Or: onclick='doSomething(this, "foo", "bar");return false;' I can't figure out how to get the original expression to not count the quotes from the JS (single or double) while it's nested inside the set of quotes that contain the attribute's value.

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