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  • BULK SMS, Long Codes (VMN MSIDN), T-mobile?

    - by John
    Does any US wireless carrier offer individuals or companies with a direct connection to the SMSC? The number is 747-772-3101 (repalce 7's with 6's) This number is registered to t-mobile, also verified by t-mobile to be a valid subscriber sending 160,000+ text messages monthly and that all they have is an unlimited text messaging plan on top of the cheapest voice plan. This company of the number verified to me that they don't use gsm modems as they are too slow. So I know it's possible but who would I contact, Sales or anyone else reachable through a 1-800 is ignorant to these services and developer.t-mobile is worthless and doesn't reply to emails. Any info??

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  • Phonegap jqm mixing local and server html files

    - by DavidVdd
    I would like to add some online pages to an application keep them up to date without releasing a new store version. For this I taught I could use jqm ajax navigation to load the external page. (I'm aware that might not be allowed for all platforms.) I have set: $.mobile.allowCrossDomainPages = true; $.mobile.pushStateEnabled = false; This seems to work but the problem is that all my href's and $.mobile.ChangePages would have to be changed to <a href='http://mydomain.com/mypage.html'>link</a> $.mobile.changePage('http://mydomain.com/mypage.html'); in stead of <a href='mypage.html'>link</a> $.mobile.changePage('http://mydomain.com/mypage.html'); I was thinking about overriding the changepage method(found this somewhere) to add a domain when the user is online, but the problem is that this method get's called more then once. var originalChangePage = $.mobile.changePage; $.mobile.changePage = function(to, options) { var o = JSON.stringify(o); try { to = to.replace('file:///android_asset/www/', 'http://mydomain.com/'); } catch (err) { //to isn't always filled in. } originalChangePage(to, options); }; Is there a better way to load html pages locally and online using jqm ajax navigation? Extra info: Phonegap/Cordova version 3.5.0 jqm 1.3.2

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  • Mobile web apps - Is this the right approach?

    - by Pasta
    I need to build a cross platform mobile app (iphone, android, etc). The app is for a company like a cellular operator (Tmobile, ATT). The app needs to do the following: Show previous bills (cached so that it does not have to download everytime) Need an internet connection to download newer bills, view recent data, etc. Can I build a mobile web app to handle this? I understand that there is offline storage and iPhone has good support for web apps (full screen, good icons, offline, etc). Will a web app be the best approach to take as the app requires to be online? The app will not be used by lots of people, just customers of the website who don't want to use an existing website. We are all web developers and a mobile web app looks like the best way to approach this.

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  • Trying to use HUAWEI E173 on Ubuntu 12.04

    - by Scott Warren
    I have a HUAWEI E173 usb stick to access the internet. It works normally on windows but I need to use it on my Ubuntu system. I plug it in, and after 25-20 seconds the status light turns green and blinks twice every 3 seconds. I see no changes in my system whatsoever, nothing gets installed, I don't get prompted for my PIN. I tried to create a connection using edit connections. I entered the following parameters: Turkey, Turkcell, My Plan is not listed, Internet. Nothing happens. I tried the lsusb command and got the following: tosh2000@tosh:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 058f:a001 Alcor Micro Corp. Bus 001 Device 004: ID 12d1:14ba Huawei Technologies Co., Ltd. I tried the usb-devices command and can see the device: T: Bus=01 Lev=01 Prnt=01 Port=01 Cnt=01 Dev#= 4 Spd=480 MxCh= 0 D: Ver= 2.00 Cls=00(ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=12d1 ProdID=14ba Rev=00.00 S: Manufacturer=HUAWEI Technology S: Product=HUAWEI Mobile C: #Ifs= 2 Cfg#= 1 Atr=e0 MxPwr=500mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage I: If#= 1 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage Based on other advice I found, I tried the following command: sudo modprobe usbserial vendor=0x12d1 product=0x14ba Again, nothing happened. My question is why does the "enable mobile broadband" not populate automatically in the dropdown networking menu and how can I can I start using the device? Thank you.

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  • USB ports causing Wireless and Mobile Phone tethering drop out

    - by chrolli
    I have a problem with my USB ports and I can't seem to pinpoint the problem. I'm hoping that I can get some idea as to how to troubleshoot my problem. Problem description: I recently bought a USB Wireless Adapter in order to connect my Desktop PC to the WLAN. The dongle keeps dropping off connection regularly on average once a minute. And the connection is slow. What I've tried: I installed a network scanner to determine signal strength. The PC/adapter combo is getting about 70% signal strength. I have a laptop that has an internal Wireless adapter. I moved the laptop near the location of the PC. The signal strength was above 90%. I installed the USB adapter on the laptop. I placed the laptop near the location of the PC. The signal strength was above 80%. And there is no drop out issue. I've isolated the problem to be on the PC. I used internet tethering on my mobile phone in order to test the USB ports. I get the same problem, themobile phone keeps dropping in and out. I plugged the adapter and phone on all USB ports, and it is still dropping out on all ports. I've isolated the problem to be the Motherboard, USB hub. I updated the BIOS, and USB driver. Still dropping out. I noticed that when I used the mobile phone tethering method, the phone (iphone 5) is guarenteed to drop out and does not appear to charge if I jiggle the the 8-pin connector on the base of the phone. If I push the pin tightly on the phone, the phone starts charging, as soon as I let go, it stops and drops out from the PC. This is strange because this doesn't happen when it is plugged to the powerboard. Which means that the 8 pin connector is fine. I'm not sure what the problem is. I assume that it is to do with the USB ports not supplying enough power which in turn causes the devices to intermittently drop out. The reason I say this is because the USB cable works fine when plugged into a powerboard with enough power supplied to the phone. Only when it is plugged into the USB port on the PC, does it drop out. My motherboard is Asus P8z68-v le. My Wireless adapter is the D-link DWA131. I can't seem to find any settings in the BIOS to increase the south bridge voltage so as to supply more power to the USB ports. Although this problem only occurs when I'm trying to hook up to a device supplying internet connection. My USB HDD, Flash drives, and Mouse and Key are working fine! Any suggestions please?

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  • Mobile CPU vs. Ultra-low CPU: performance

    - by Mike
    I'm choosing a new laptop and one of the questions is a type of CPU — mobile or ultra-low voltage. If to be more precise, I'm torn between two models of Intel Core i5 — i5-2410M and i5-3317U. Here is a comparison table. According to official specs the first-one has 2.3 GHz clock speed, while the second-one has only 1.7 GHz, that's about 25% difference. Is it really important parameter and which CPU is more preferable for a laptop for development, media and internet purposes?

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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • How do you manage the testing of your Android software on physical devices?

    - by Philip Regan
    I'm in charge of managing mobile application development at my company, and I am currently building a mobile device "library" for testing. Essentially, we want to have a representative device in-house for each of the OSes we are developing for, currently iOS (iPhone-only), Blackberry, and Android. Simulators only go so far, but I'm placing into the process a step to test software on the devices themselves. The problem we're finding is with Android. I don't think any of us here ever really understood just how fragmented the whole platform is until we started looking at devices to acquire. We are going to wait until v2.3 of Android is released, but which products to choose? Do we go by the most popular by market share? Do we get a small range of products by specs from least to most powerful overall? We're trying to avoid having to manage a dozen different devices to test each app, if not because of cost if only for the repeated time sink. How do you manage the testing of your Android software on physical devices?

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  • Download Instagram photos of any user on Windows, Mac & Linux using 4K Stogram

    - by Gopinath
    Instagram is one of most popular mobile applications used to take pictures and share them online. Initially released for iOS devices, Instagram quickly won the hearts of photographers and made into top 10 apps charts in Apple App Store. With a simple interface and quick photo processing features Instagram popularity grown by leaps and bounds. Few months ago after releasing an Android application,  Facebook acquired Instagram for around 1 billion dollars. Undoubtedly Instagram is the most popular photo sharing app on mobile devices and it’s where you find best photographers share their beautiful pictures online. Being the best source of photographs many users love to browse and download photographs. For those who are looking for downloading photographs from Instagram here is an excellent free desktop application – 4K Stogram. Once installed 4K Stogram, you will be able to quickly browse and download photographs of any user by just entering user name in search box and clicking on Follow button. The app quickly searches for the recent photographs and displays the thumbnails as it downloads them. You can double click on any photograph to view it with your Operating Systems default photograph viewer. Open the location of the photograph and you will find the rest of downloaded photos in the same folder. Once you enter name of the user, 4K Stogram automatically keeps tracking the user until you manually delete it. Also it automatically downloads the latest photographs when its launched again. Like this you can track multiple users and download their photographs Here is a quick run down of 4K Stogram features View and download photos of Instagram users No need to have Instagram account, just enter user name and download all photos Track multiple users and download their photos Automatically download latest photos All new photos are marked with an indictor for quick reference Free and open source desktop application that runs on Windows, Mac & Linux Link to 4K Stogram Application website

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  • Mobile Internet Problem

    - by alskndalsnd
    I am using mobile dial up on ubuntu. However, SOMETIMES even though I am connected to the ISP, I do not have any entries in /etc/resolv.conf. I often restart network-manager or networking hoping it will change but normally it doesn't do any good. and by connected I mean I can see that the network notification icon has switched to a few bars indicating connectivity). Anyone know a good solution around this?

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  • Gizmo5 mobile with wifi and callin number

    - by Mark
    I want to buy a Nokia 5530 and run Gizmo5 on it in order to receive and make calls. I want to get a call in number based in England and was wondering if receiving calls via the call in number on my mobile via wifi would use any of my callout credit? I ask because the Skype lite version uses your callout credit if you receive a call on it using your online number (it doesn't if you use the desktop version). Thanks!

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  • 'Buy the app' landing page implementations: redirect or javascript popup?

    - by benwad
    My site (using Django) has an app that I'm trying to push - I currently have a piece of middleware that redirects the user to a page advertising the app if they're accessing the page on the iPhone, then setting a cookie so that the user isn't bugged by the message every time they visit the site. This works fine, however checking the page with the mobile Googlebot checker shows that the Googlebot gets stuck in the redirect (since it doesn't store cookies) and therefore won't index the proper content. So, I'm trying to think of an alternative implementation that won't hurt the site's Google ranking and won't have any other adverse effects. I've considered a couple of options: Redirect (the current solution), but don't redirect if the user agent matches the Googlebot's UA string. This would be ideal, however I'm not sure if Google like their bot being treated differently from other users, and I'm afraid the site's ranking may be somehow penalised if I go ahead with this. Use a Javascript popup instead of a redirect. This would make sure the Googlebot finds the content it needs, however I envision this approach causing compatibility issues with the myriad mobile devices/browsers out there, and may affect the page load time. How valid are these options? And is there a better option for implementing this feature out there? I've tried researching this topic but surprisingly can't find any reputable-looking blog posts that explore this topic.

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  • iphone and mobile me

    - by Joel
    When someone sends me an outlook appointment email on my mobile me account, it does not allow me to accept it and place on my iphone calendar. what can I do?

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  • 'Buy the app' landing page implementations

    - by benwad
    My site (using Django) has an app that I'm trying to push - I currently have a piece of middleware that redirects the user to a page advertising the app if they're accessing the page on the iPhone, then setting a cookie so that the user isn't bugged by the message every time they visit the site. This works fine, however checking the page with the mobile Googlebot checker shows that the Googlebot gets stuck in the redirect (since it doesn't store cookies) and therefore won't index the proper content. So, I'm trying to think of an alternative implementation that won't hurt the site's Google ranking and won't have any other adverse effects. I've considered a couple of options: Redirect (the current solution), but don't redirect if the user agent matches the Googlebot's UA string. This would be ideal, however I'm not sure if Google like their bot being treated differently from other users, and I'm afraid the site's ranking may be somehow penalised if I go ahead with this. Use a Javascript popup instead of a redirect. This would make sure the Googlebot finds the content it needs, however I envision this approach causing compatibility issues with the myriad mobile devices/browsers out there, and may affect the page load time. How valid are these options? And is there a better option for implementing this feature out there? I've tried researching this topic but surprisingly can't find any reputable-looking blog posts that explore this topic. EDIT: I posted this on SF because it seemed unsuitable for SO, but if there's another site that would be better for this issue then I'd be happy to move the question elsewhere.

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  • Create Math Game with PHP, Ajax, Jquery

    - by Sambucasun
    I am developing a website where user can create their own game which can be joined by other users as well. It's a simple maths game which will shoot equations based on time or count specified. I want that moment user create a game, it will be listed in "current Games" section. Other users can check out the list and select the game to join. After game is created, creater should have a screen which should be having his name with display pic. Now gradually as others start joining the game, list should updated automatically. Once enough users are there i will start the game. The same list should be displayed to other users who join the game. Once game is over all will be displayed a summary list. I have gone through couple of threads but could not get clear idea. Do I need to use comet or other technology to create such game or simple PHP, Ajax or Jquery will suffice ? Also I want my website should be mobile compatible so i am designing it in html5. If i create this game using just Ajax then will there be any performance issue while playing through mobile. I am not much experienced so just need guidance for what should be appropriate or use for my requirement.

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  • em vs px... for mobile browsers...

    - by jitendra
    For desktop browser all modern browser uses Zoom functionality so we can use PX but if same site can be seen on mobile then would px not be good for zooming in mobile browsers. or use of px is also fine for mobile browsers. even if we don't care for IE 6 , should we use em in place of px still if we are not making different site for mobile, same site will be seen on both desktop and mobile phones (iphone, blackberry, windows mobile, opera mini, android etc?

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  • CODE PROJECT VIRTUAL TECH SUMMIT ON MOBILE DEVELOPMENT &ndash; ON DEMAND

    - by Tiago Salgado
    Who has not seen the Code Project's Tech Virtual Summit on Mobile Development, you can now see all the sessions on demand. The sessions are: The Mobile Development Landscape Android Push Notifications Beginning Android Flash Development Android for .NET/C# Developers Using MonoDroid iPhone 101: Introduction to iPhone and iOS Development Building Rich Mobile Apps with HTML5, CSS3 and JavaScript Building MVVM apps for Windows Phone 7 Using Panorama and Pivot Controls for WP7 apps Building Data Visualization Applications for Windows Phone 7 To access the sessions, you need to register at the following link: http://www.virtualtechsummits.com/Register.aspx?EventID=11

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  • « Android, OS mobile le plus insécurisé qui soit » : à qui la faute ? Une simple migration vers Jelly Bean suffirait à résoudre plusieurs problèmes

    « Android, OS mobile le plus insécurisé qui soit ». À qui la faute ? Une simple migration vers Jelly Bean 4.2 suffirait à résoudre la majeure partie des problèmes que rencontrent les utilisateurs de l'OS mobileGoogle domine l'écosystème mobile avec son OS mobile. Malheureusement, ce dernier constitue une cible de choix pour les pirates informatiques qui en ont fait leur terrain de jeux privilégié. Un récent rapport des acteurs dans le domaine de la sécurité des mobiles (dont un article entier a été consacré sur DVP), fait état d'une augmenta...

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  • Les opérateurs historiques versent des dividendes « colossaux » et investissent peu, selon Free Mobile qui répond aux attaques

    Free Mobile : Xavier Niel répond aux attaques des opérateurs historiques Qui verseraient des dividendes « colossaux » mais qui investiraient peu De nombreuses voix se sont exprimées contre Free Mobile depuis son lancement. Les syndicats de France Telecom (pour qui « Free Mobile prend les français pour des cons »). Les filiales pros de la concurrence (qui qualifient Free d'« offre low cost inadaptée aux PME »). Des universitaires,

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  • Seules 12% des entreprises françaises ont développé un site mobile alors que la France des mobinautes serait à la pointe des usages

    Seules 12% des entreprises françaises ont développé un site mobile Alors que « la France des mobinautes est à la pointe des usages », d'après Google Google et la Mobile Marketing Association ont dévoilé la semaine dernière les résultats d'une étude mondiale menée conjointement avec Ipsos et TNS Infratest dans plus de 30 pays. L'objectif était de mieux comprendre les usages liés à l'internet mobile à travers le monde et surtout les conséquences pour les entreprises et le positionnement de leurs marques Cette vaste étude regroupe deux enquêtes. La première a recueilli les témoignages de milliers d'utilisateurs de Smartphones dans 30 pays différents (dont 2000 ...

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  • Boot-to-Gecko devient Firefox OS, Alcatel et ZTE rejoignent le projet d'OS mobile entièrement open-source de Mozilla

    Boot to Gecko devient Firefox OS Alcatel et ZTE rejoignent le projet d'OS mobile entièrement open-source de Mozilla C'est ce qu'on appelle la stratégie de la marque ombrelle. Si une marque de votre catalogue est reconnue et d'autres moins, rebaptisez les deuxièmes avec le nom de la première. Application concrète : Boot-To-Gecko, l'OS mobile entièrement open-source de la Fondation Mozilla qui s'appuie sur des technologies Web, s'appelle depuis aujourd'hui Firefox OS. Sa première version fonctionnelle a été présentée en février au Mobile World Con...

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  • Google réunit ses solutions de paiement électroniques Wallet et Checkout en un seul produit pour Web et mobile

    Google réunit ses solutions de paiement électroniques Wallet et Checkout En un seul produit pour Web et mobile Google entend fusionner Checkout et Wallet, ses deux solutions de paiement électronique en les consolidant en un seul service pour Web et pour mobile. C'est la marque Google Wallet (Google Portefeuille) qui représentera le service unifié. Il s'agissait avant cette annonce d'une solution mobile permettant de payer en magasin en passant son Smartphone à proximité d'une caisse compatible. Checkout...

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  • How will the search rank get impacted if i move my mobile website to a single page application?

    - by rahul
    I have two different versions of my site. A desktop version and a mobile optimised version. That is for the same url the server renders different html for different user agents. I had been using vary header for this scheme as recommended by Google. However, now i want to move the mobile website to a single page application for several reasons. I want to know if google stops seeing anything on my mobile web version but the desktop version continues to work as it is, then how would the search rank be impacted given that mobile web gets more traffic than the desktop version. How would the vary header come jnto play

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