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  • SOCharts: Charts by Tags

    - by abhin4v
    Screenshot I created this small app as a weekend hack. It shows the reputations, upvotes, downvotes and accepted answers for a user against the tags for the answers. About I wanted to know how may upvotes I was away from getting the bronze badge for the clojure tag. But I could not find any straightforward way of doing that. So I wrote this app (in Clojure, of course). The SO API is used for the data and the charts are created using the Google Chart API. The charts are opened in the default browser. License Licensed under EPL 1.0. Download If you have Clojure and Leiningen installed, you can simply get the code from https://gist.github.com/725331, save it as socharts.clj and then run lein repl -e "(load \"socharts\")(refer 'socharts.socharts)(-main)" for launching the Swing UI If you don't have Clojure installed, but have Java then download the standalone jar from http://dl.dropbox.com/u/5247/socharts-1.0.0-standalone.jar and run it as javaw -jar socharts-1.0.0-standalone.jar Once the UI is launched, just type your user id in the input box and press <ENTER>. It will take some time to download the data from the SO API (the progress bar shows the download progress) and then it will open the charts in your default browser. You can also run it as a command line app by running lein repl -e "(load \"socharts\")(refer 'socharts.socharts)(-main <userid>)" or java -jar socharts-1.0.0-standalone.jar <userid> where you replace <userid> with your user id. Be warned that because of a missing feature in the SO API, it will fetch the data for each question you have answered. So the maximum limit is 10000 answers (the SO API call limit). Platform All platforms with Java 1.6. Contact You can reach me at abhinav [at] abhinavsarkar [dot] net. Please report bugs/comments/suggestions as answers to this post. Code Code was written in Clojure with the UI in Swing. It is available at https://gist.github.com/725331. It's a public gist so your can fork it if you like to do some changes.

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  • Attach to Process in Visual Studio

    - by Daniel Moth
    One option for achieving step 1 in the Live Debugging process is attaching to an already running instance of the process that hosts your code, and this is a good place for me to talk about debug engines. You can attach to a process by selecting the "Debug" menu and then the "Attach To Process…" menu in Visual Studio 11 (Ctrl+Alt+P with my keyboard bindings), and you should see something like this screenshot: I am not going to explain this UI, besides being fairly intuitive, there is good documentation on MSDN for the Attach dialog. I do want to focus on the row of controls that starts with the "Attach to:" label and ends with the "Select..." button. Between them is the readonly textbox that indicates the debug engine that will be used for the selected process if you click the "Attach" button. If you haven't encountered that term before, read on MSDN about debug engines. Notice that the "Type" column shows the Code Type(s) that can be detected for the process. Typically each debug engine knows how to debug a specific code type (the two terms tend to be used interchangeably). If you click on a different process in the list with a different code type, the debug engine used will be different. However note that this is the automatic behavior. If you believe you know best, or more typically you want to choose the debug engine for a process using more than one code type, you can do so by clicking the "Select..." button, which should yield a "Select Code Type" dialog like this one: In this dialog you can switch to the debug engine you want to use by checking the box in front of your desired one, then hit "OK", then hit "Attach" to use it. Notice that the dialog suggests that you can select more than one. Not all combinations work (you'll get an error if you select two incompatible debug engines), but some do. Also notice in the list of debug engines one of the new players in Visual Studio 11, the GPU debug engine - I will be covering that on the C++ AMP team blog (and no, it cannot be combined with any others in this release). Comments about this post by Daniel Moth welcome at the original blog.

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  • Working with Visual Studio Web Development Server and IE6 in XP Mode on Windows 7

    - by Igor Milovanovic
    (Brian Reiter from  thoughtful computing has described this setup in this StackOverflow thread. The credit for the idea is entirely his, I have just extended it with some step by step descriptions and added some links and screenhots.)   If you are forced  to still support Internet Explorer 6, you can setup following combination on your machine to make the development for it less painful. A common problem if you are developing on Windows 7 is that you can’t install IE6 on your machine. (Not that you want that anyway). So you will probably end up working locally with IE8 and FF, and test your IE6 compatibility on a separate machine. This can get quite annoying, because you will have to maintain two different development environments, not have all the tools available, etc.   You can help yourself by installing IE6 in a Windows 7 XP Mode, which is basically just an Windows XP running in a virtual machine.   [1] Windows XP Mode installation   After you have installed and configured your XP mode (remember the security settings like Windows Update and antivirus software), you can add the shortcut to the IE6 in the virtual machine to the “all users” start menu. This shortcut will be replicated to your windows 7 XP mode start menu, and you will be able to seamlessly start your IE 6 as a normal window on your Windows 7 desktop.   [2] Configure IE6 for the Windows 7 installation   If you configure your XP – Mode to use (Shared Networking)  NAT, you can now use IE6 to browse the sites in the internet. (add proxy settings to IE6 if necessary)                       The problem now is that you can’t connect to the webdev server which is running on your local machine. This is because web development server is crippled to allow only local connections for security reasons.   In order to trick webdev in believing that the requests are coming from local machine itself you can use a light weight proxy like privoxy on your host (windows 7) machine and configure the IE6 running in the virtual host.   The first step is to make the host machine (running windows 7) reachable from the virtual machine (running XP). In order to do that, you can install the loopback adapter, and configure it to use an IP which is routable from the virtual machine. In example screenshot (192.168.1.66).   [3] How to install loopback adapter in Windows 7   After installation you can assign a static IP which is routable from the virtual machine (in example 192.168.1.66)                     The next step is to configure privoxy to listen on that IP address (using some not used port, in example, the default port 8118)   Change following line in config.txt:   # #      Suppose you are running Privoxy on an IPv6-capable machine and #      you want it to listen on the IPv6 address of the loopback device: # #        listen-address [::1]:8118 # # listen-address  192.168.1.66:8118   The last step is to configure the IE6 to use Privoxy which is running on your Windows 7 host machine as proxy for all addresses (including localhost)                             And now you can use your Windows7 XP Mode IE6 to connect to your Visual Studio’s webdev web server.                         [4] http://stackoverflow.com/questions/683151/connect-remotely-to-webdev-webserver-exe

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  • View HTML Tags and Webpage Combined in Firefox

    - by Asian Angel
    Do you want an easier way to see a webpage’s html tags without viewing the source code in a separate window? Now you can view the webpage and tags combined in the same window using the X-Ray extension for Firefox. Before Usually if you want to see the source code behind a webpage you have to view it in a separate window. If you are only interested in a specific section then you have to search through the entire set of code just to find what you are looking for. After The X-Ray extension will let you see the document’s tags (including class and ID names) “side by side” with the webpage in the same tab. You can use either the context menu or the tools menu to access the X-Ray command. Here is the same webpage section shown in the first screenshot above. It may look a little odd at first until you get used to seeing both together. Note: You can return the webpage to its’ normal view by either clicking on the X-Ray command again or refreshing the page. The code for part of the sidebar on the same webpage… Followed by one of the sets of links at the end. Looking at another example suppose you are interested in how part of the main feed is set up. Being able to see how a particular element is set up directly in the webpage is certainly better than searching through the entire page of code. Conclusion If you design webpages and want an easy way to see how someone else’s website is coded then you may want to give this extension a try. Links Download the X-Ray extension (Mozilla Add-ons) Similar Articles Productive Geek Tips View Webpage Source Code in Tabs in FirefoxCreate Pre-Formatted Links in FirefoxRemove Webpage Formatting or View the HTML Code When Copying in FirefoxInsert Special Characters & Coding in Online Forms in FirefoxCombine the Address Bar and Progress Bar Together in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Convert BMP, TIFF, PCX to Vector files with RasterVect Free Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar

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  • ASP.NET MVC 4: Short syntax for script and style bundling

    - by DigiMortal
    ASP.NET MVC 4 introduces new methods for style and scripts bundling. I found something brilliant there I want to introduce you. In this posting I will show you how easy it is to include whole folder with stylesheets or JavaScripts to your page. I’m using ASP.NET MVC 4 Internet Site template for this example. When we open layout pages located in shared views folder we can see something like this in layout file header: <link href="@System.Web.Optimization.BundleTable.Bundles.ResolveBundleUrl("~/Content/css")" rel="stylesheet" type="text/css" />    <link href="@System.Web.Optimization.BundleTable.Bundles.ResolveBundleUrl("~/Content/themes/base/css")" rel="stylesheet" type="text/css" />    <script src="@System.Web.Optimization.BundleTable.Bundles.ResolveBundleUrl("~/Scripts/js")"></script> Let’s take the last line and modify it so it looks like this: <script src="/Scripts/js"></script> After saving the layout page let’s run browser and see what is coming in over network. As you can see the request to folder ended up with result code 200 which means that request was successful. 327.2KB was received and it is not mark-up size for error page or directory index. Here is the body of response: I scrolled down to point where one script ends and another one starts when I made the screenshot above. All scripts delivered with ASP.NET MVC project templates start with this green note. So now we can be sure that the request to scripts folder ended up with bundled script and not with something else. Conclusion Script and styles bundling uses currently by default long syntax where bundling is done through Bundling class. We can still avoid those long lines and use extremely short syntax for script and styles bundling – we just write usual script or link tag and give folder URL as source. ASP.NET MVC 4 is smart enough to combine styles or scripts when request like this comes in.

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  • Introducing the New Face of Fusion Applications

    - by mvaughan
    By Misha Vaughan and Kathy Miedema, Oracle Applications User Experience At OpenWorld 2012, the Oracle Applications User Experience (UX) team unveiled the new face of Fusion Applications. You may have seen it in sessions presented by Chris Leone, Anthony Lye, Jeremy Ashley or others, or you may have gotten a look on the demogrounds. This screenshot shows the new Oracle Fusion Applications entry experience.Why are we delivering a new face for Fusion Applications? Because, says Ashley, the vice president of the Oracle Applications User Experience team, we want to provide a simple, modern, productive way for users to complete their top quick-entry tasks. The idea is to provide a clear, productive user experience that is backed by the full functionality of Fusion Applications. The first release of the new face of Fusion focuses on three types of users. It provides a fully functional gateway to Fusion Applications for: New and casual users who need quick access to self-service tasks Professional users who need fast access to quick-entry, high-volume tasks Users who are looking for a way to quickly brand their portal for employees The new face of Fusion allows users to move easily from navigation to action, Ashley said, and it has been designed for any device -- Mac, PC, iPad, Android, SmartBoard -- in the browser. The Oracle Fusion Applications Employee Directory. How did we build it? The new face of Fusion essentially is a custom shell, developed by the Apps UX team, and a set of page templates that embodies a simple design aesthetic. It’s repeatable, providing consistency across its pages, and requires little to zero training. More specifically, the new face of Fusion has been built on ADF. The Applications UX team created pages in JDeveloper using local tasks flows bound to existing view objects. Three new components were commissioned from ADF, and existing Fusion components were re-skinned to deliver a simple, modern user experience. It really is that simple – and to prove that point, we’ve been sharing our story around the new face of Fusion on several Oracle channels such as this one. Want to know more? Check the VoX blog for our favorite highlights from OpenWorld, which included demos of the new face of Fusion. And take a look at these posts from Ace Directors Debra Lilley, and Floyd Teter. Special mention to Floyd for the first screen shot credit. Also a nod to Wilfred vander Deijl for capturing the demo to share as part 1 and part 2. We will also be hitting upcoming user group conferences with our demos, and you can always reach out to one of our Fusion User Experience Advocates for a look.

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  • WebLogic 12c hands-on bootcamps for partners – free of charge

    - by JuergenKress
    For all WebLogic Partner Community members we offer our WebLogic 12c hands-on Bootcamps – free of charge! If you want to become an Application Grid Specialized: Register Here! Country Date Location Registration Germany 3-5 April 2012 Oracle Düsseldorf Click here France 24-26 April 2012 Oracle Colombes Click here Spain 08-10 May 2012 Oracle Madrid Click here Netherlands 22-24 May 2012 Oracle Amsterdam Click here United Kingdom 06-08 June 2012 Oracle Reading Click here Italy 19-21 June 2012 Oracle Cinisello Balsamo Click here Portugal 10-12 July 2012 Oracle Lisbon Click here Skill requirements Attendees need to have the following skills as this is required by the product-set and to make sure they get the most out of the training: Basic knowledge in Java and JavaEE Understanding the Application Server concept Basic knowledge in older releases of WebLogic Server would be beneficial Member of WebLogic Partner Community for registration please vist http://www.oracle.com/partners/goto/wls-emea Hardware requirements Every participant works on his own notebook. The minimal hardware requirements are: 4Gb physical RAM (we will boot the image with 2Gb RAM) dual core CPU 15 GB HD Software requirements Please install Oracle VM VirtualBox 4.1.8 Follow-up and certification With the workshop registration you agree to the following next steps Follow-up training attend and pass the Oracle Application Grid Certified Implementation Specialist Registration For details and registration please visit Register Here Free WebLogic Certification (Free assessment voucher to become certified) For all WebLogic experts, we offer free vouchers worth $195 for the Oracle Application Grid Certified Implementation Specialist assessment. To demonstrate your WebLogic knowledge you first have to pass the free online assessment Oracle Application Grid PreSales Specialist. For free vouchers, please send an e-mail with the screenshot of your Oracle Application Grid PreSales certirficate to [email protected] including your Name, Company, E-mail and Country. Note: This offer is limited to partners from Europe Middle East and Africa. Partners from other countries please contact your Oracle partner manager. WebLogic Specialization To become specialized in Application Grid, please make sure that you access the: Application Grid Specialization Guide Application Grid Specialization Checklist If you have any questions please contact the Oracle Partner Business Center. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic training,Java training,WebLogic 12c,WebLogic Community,OPN,WebLogic,Oracle,WebLogic Certification,Apps Grid Certification,Implementation Specialist,Apps Grid Specialist,Oracle education

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  • Algorithm for spreading labels in a visually appealing and intuitive way

    - by mac
    Short version Is there a design pattern for distributing vehicle labels in a non-overlapping fashion, placing them as close as possible to the vehicle they refer to? If not, is any of the method I suggest viable? How would you implement this yourself? Extended version In the game I'm writing I have a bird-eye vision of my airborne vehicles. I also have next to each of the vehicles a small label with key-data about the vehicle. This is an actual screenshot: Now, since the vehicles could be flying at different altitudes, their icons could overlap. However I would like to never have their labels overlapping (or a label from vehicle 'A' overlap the icon of vehicle 'B'). Currently, I can detect collisions between sprites and I simply push away the offending label in a direction opposite to the otherwise-overlapped sprite. This works in most situations, but when the airspace get crowded, the label can get pushed very far away from its vehicle, even if there was an alternate "smarter" alternative. For example I get: B - label A -----------label C - label where it would be better (= label closer to the vehicle) to get: B - label label - A C - label EDIT: It also has to be considered that beside the overlapping vehicles case, there might be other configurations in which vehicles'labels could overlap (the ASCII-art examples show for example three very close vehicles in which the label of A would overlap the icon of B and C). I have two ideas on how to improve the present situation, but before spending time implementing them, I thought to turn to the community for advice (after all it seems like a "common enough problem" that a design pattern for it could exist). For what it's worth, here's the two ideas I was thinking to: Slot-isation of label space In this scenario I would divide all the screen into "slots" for the labels. Then, each vehicle would always have its label placed in the closest empty one (empty = no other sprites at that location. Spiralling search From the location of the vehicle on the screen, I would try to place the label at increasing angles and then at increasing radiuses, until a non-overlapping location is found. Something down the line of: try 0°, 10px try 10°, 10px try 20°, 10px ... try 350°, 10px try 0°, 20px try 10°, 20px ...

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  • Put Unused Tabs on Hold in Firefox

    - by Asian Angel
    If you have a lot of content heavy webpages open in Firefox, it soon adds up on memory usage. The BarTab extension puts unused tabs on hold and keeps them unloaded until you are ready to access them. Before When you have a few tabs open things are not so bad. But if you have something like 30+ tabs open then Firefox is definitely going to have a much larger memory footprint. For the moment all six tabs are active in our example… After Once the extension is installed you can see quite a difference in the tab bar. Five of the six websites are literally on hold and display as about:blank. In the screenshot above all six tabs were restored from a previous session, but to put new tabs on hold the preferences will have to be modified. Notice that you can have active tabs placed on hold if you do not access them within a set time (“x” seconds, minutes, hours, or days). You may also add your favorite websites as exclusions. Newly opened tabs can now be placed on hold until you are ready for them. Need to place a currently accessed tab on hold? Use the tab context menu to unload the page. Once you use the tab context menu to place a tab on hold your browser will shift over to the closest active tab. You will notice the difference in memory usage when you put a lot of intensive pages on hold. Conclusion If you keep a high number of content heavy webpages open in Firefox then the BarTab extension will help reduce memory usage while browsing. Links Download the BarTab extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Quick Tip: Use Tab Characters in Textarea Boxes in FirefoxYou Really Want to Completely Disable Tabs in Firefox?Quick Hits: 11 Firefox Tab How-TosQuick Tip: Save Windows and Tabs When Restarting FirefoxMake Firefox Use Multiple Rows of Tabs TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows

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  • Hey You! Stop Using the Apply Button and Just Click OK! [Geek Rants]

    - by The Geek
    As a computer geek, I often find myself helping people, and watching them change settings on their PC… and they almost always click the Apply button, and then the OK button. Why? Whenever you encounter a dialog box in Windows, there are the standard OK, Cancel, Apply buttons—but you don’t actually have to click the Apply button first. The OK button does the same thing, saves the settings, and then closes the dialog box… saving you an extra click. Don’t believe me? Try it out for yourself. Only the worst possible application won’t behave that way, and you probably don’t want to use that type of application to begin with. The only exception to this rule is a multiple tab dialog box, on a badly written application. Sometimes… your settings on one tab won’t stick unless you click Apply. Note that in this particular case, you can make changes in any one of the tabs, and they will carry through without having to click Apply, because this dialog window is well written. We’re just using the screenshot as an example of a multiple tab setting interface. So now that you know better, you can tell us… do you always use the Apply button first? Have you ever found an instance where it behaves differently? Similar Articles Productive Geek Tips Got Awesome Skills? Why Not Write for How-To Geek?Customize Your Windows Vista Logon ScreenUse Outlook Rules to Prevent "Oh No!" After Sending EmailsGot Awesome Geek Skills? The How-To Geek is Looking for WritersQuick Firefox UI Tweaks TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Recycle ! Find That Elusive Icon with FindIcons Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • Silverlight Cream for June 19, 2011 -- #1109

    - by Dave Campbell
    In this Issue: Kunal Chowdhury(-2-), Oren Gal, Rudi Grobler, Stephen Price, Erno de Weerd, Joost van Schaik, WindowsPhoneGeek, Andrea Boschin, and Vikram Pendse. Above the Fold: Silverlight: "Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions" Oren Gal WP7: "Prototyping Windows Phone 7 Applications using SketchFlow" Vikram Pendse Shoutouts: Not Silverlight, but darned cool... Michael Crump has just what you need to get going with Kinect: The busy developers guide to the Kinect SDK Beta Rudi Grobler replies to a few questions about how he gets great WP7 screenshots: Screenshot Tools for WP7 From SilverlightCream.com: Windows Phone 7 (Mango) Tutorial - 14 - Detecting Network Information of the Device Squeaking in just under the posting wire with 2 more WP7.1 posts is Kunal Chowdhury ... first up is this one on grabbing the mobile operator and othe rnetwork info in WP7.1 Windows Phone 7 (Mango) Tutorial - 15 - Detecting Device Information Kunal Chowdhury's latest is on using the DeviceStatus class in WP7.1 to detect device information such as is there is a physical keyboard installed, Memory Usage, Total Memory, etc. Multiple Page Printing in Silverlight4 - Part 3 - Printing Driving Directions Oren Gal has the final episode in his Multiple Page Printing Tutorial Trilogy up... and this is *way* cool... Printing the driving directions. AgFx hidden gem - PhoneApplicationFrameEx Rudi Grobler continues his previous post about AgFX with this one talking about the PhoneApplicationFrameEx class inside AgFx.Controls.Phone.dll.. a RootFrame replacement. Binding to ActualHeight or ActualWidth Stephen Price's latest XAML snippet is about Binding to ActualHeight or ActualWidth... you've probably tried to without luck... check out the workaround. Windows Phone 7: Drawing graphics for your application with Inkscape – Part I: Tiles Erno de Weerd decided to try the 'free' route to Drawing graphics for his WP7 app, and has part 1 of a tutorial series on doing that with Inkscape. Mogade powered Live Tile high score service for Windows Phone 7 Joost van Schaik expounds on his "Catch 'em Birds" WP7 game in the Marketplace... specifically the online leaderboard using the services of Mogade. Building a Reusable ICommand implementation for Windows Phone Mango MVVM apps WindowsPhoneGeek's latest post is discussing the ICommand interface available in WP7.1, and he demontstrates how to implement a reusable ICommand Implementation and how to use it. A TCP Server with Reactive Extensions Andrea Boschin is back posting about Rx, and promises this post *will be* Silverlight related eventually :) First up though is a socket server using Rx. Prototyping Windows Phone 7 Applications using SketchFlow Vikram Pendse has a tutorial up for prototyping your WP7* apps in Sketchflow including a 5 minute video Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Attach to Process in Visual Studio

    - by Daniel Moth
    One option for achieving step 1 in the Live Debugging process is attaching to an already running instance of the process that hosts your code, and this is a good place for me to talk about debug engines. You can attach to a process by selecting the "Debug" menu and then the "Attach To Process…" menu in Visual Studio 11 (Ctrl+Alt+P with my keyboard bindings), and you should see something like this screenshot: I am not going to explain this UI, besides being fairly intuitive, there is good documentation on MSDN for the Attach dialog. I do want to focus on the row of controls that starts with the "Attach to:" label and ends with the "Select..." button. Between them is the readonly textbox that indicates the debug engine that will be used for the selected process if you click the "Attach" button. If you haven't encountered that term before, read on MSDN about debug engines. Notice that the "Type" column shows the Code Type(s) that can be detected for the process. Typically each debug engine knows how to debug a specific code type (the two terms tend to be used interchangeably). If you click on a different process in the list with a different code type, the debug engine used will be different. However note that this is the automatic behavior. If you believe you know best, or more typically you want to choose the debug engine for a process using more than one code type, you can do so by clicking the "Select..." button, which should yield a "Select Code Type" dialog like this one: In this dialog you can switch to the debug engine you want to use by checking the box in front of your desired one, then hit "OK", then hit "Attach" to use it. Notice that the dialog suggests that you can select more than one. Not all combinations work (you'll get an error if you select two incompatible debug engines), but some do. Also notice in the list of debug engines one of the new players in Visual Studio 11, the GPU debug engine - I will be covering that on the C++ AMP team blog (and no, it cannot be combined with any others in this release). Comments about this post by Daniel Moth welcome at the original blog.

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  • SQLAuthority News – 5th Anniversary Giveaways

    - by pinaldave
    Please read my 5th Anniversary post and my quick note on history of the Database. I am sure that we all have friends and we value friendship more than anything. In fact, the complete model of Facebook is built on friends. If you have lots of friends, you must be a lucky person. Having a lot of friends is indeed a good thing. I consider all you blog readers as my friends so now I want do something for you. What is it? Well, send me details about how many of your friends like my page and you would have a chance to win lots of learning materials for yourself and your friends. Here are the exciting prizes awaiting the lucky winner: Combo set of 5 Joes 2 Pros Book – 1 for YOU and 1 for Friend This is USD 444 (each set USD 222) worth gift. It contains all the five Joes 2 Pros books (Vol1, Vol2, Vol3, Vol4, Vol5) + 1 Learning DVD. [Amazon] | [Flipkart] If in case you submitted an entry but didn’t win the Combo set of 5 Joes 2 Pros books, you could still will  my SQL Server Wait Stats book as a consolation prize! I will pick the next 5 participants who have the highest number of friends who “liked” the Facebook page, http://facebook.com/SQLAuth. Instead of sending one copy, I will send you 2 copies so you can share one copy with a friend of yours. Well, it is important to share our learning and love with friends, isn’t it? Note: Just take a screenshot of http://facebook.com/SQLAuth using Print Screen function and send it by Nov 7th to pinal ‘at’ sqlauthority.com.. There are no special freebies to early birds so take your time and see if you can increase your friends like count by Nov 7th. Guess – What is in it? It is quite possible you are not a Facebook or Twitter user. In that case you can still win a surprise from me. You have 2 days to guess what is in this box. If you guess it correct and you are one of the first 5 persons to have the correct answer – you will get what is in this box for free. Please note that you have only 48 hours to guess. Please give me your guess by commenting to this blog post. Reference:  Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Pinal Dave, PostADay, Readers Contribution, Readers Question, SQL, SQL Authority, SQL Milestone, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, SQLServer, T SQL, Technology

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  • The View-Matrix and Alternative Calculations

    - by P. Avery
    I'm working on a radiosity processor in DirectX 9. The process requires that the camera be placed at the center of a mesh face and a 'screenshot' be taken facing 5 different directions...forward...up...down...left...right... ...The problem is that when the mesh face is facing up( look vector: 0, 1, 0 )...a view matrix cannot be determined using standard trigonometry functions: Matrix4 LookAt( Vector3 eye, Vector3 target, Vector3 up ) { // The "look-at" vector. Vector3 zaxis = normal(target - eye); // The "right" vector. Vector3 xaxis = normal(cross(up, zaxis)); // The "up" vector. Vector3 yaxis = cross(zaxis, xaxis); // Create a 4x4 orientation matrix from the right, up, and at vectors Matrix4 orientation = { xaxis.x, yaxis.x, zaxis.x, 0, xaxis.y, yaxis.y, zaxis.y, 0, xaxis.z, yaxis.z, zaxis.z, 0, 0, 0, 0, 1 }; // Create a 4x4 translation matrix by negating the eye position. Matrix4 translation = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -eye.x, -eye.y, -eye.z, 1 }; // Combine the orientation and translation to compute the view matrix return ( translation * orientation ); } The above function comes from http://3dgep.com/?p=1700... ...Is there a mathematical approach to this problem? Edit: A problem occurs when setting the view matrix to up or down directions, here is an example of the problem when facing down: D3DXVECTOR4 vPos( 3, 3, 3, 1 ), vEye( 1.5, 3, 3, 1 ), vLook( 0, -1, 0, 1 ), vRight( 1, 0, 0, 1 ), vUp( 0, 0, 1, 1 ); D3DXMATRIX mV, mP; D3DXMatrixPerspectiveFovLH( &mP, D3DX_PI / 2, 1, 0.5f, 2000.0f ); D3DXMatrixIdentity( &mV ); memcpy( ( void* )&mV._11, ( void* )&vRight, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._21, ( void* )&vUp, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._31, ( void* )&vLook, sizeof( D3DXVECTOR3 ) ); memcpy( ( void* )&mV._41, ( void* )&(-vEye), sizeof( D3DXVECTOR3 ) ); D3DXVec4Transform( &vPos, &vPos, &( mV * mP ) ); Results: vPos = D3DXVECTOR3( 1.5, -6, -0.5, 0 ) - this vertex is not properly processed by shader as the homogenous w value is 0 it cannot be normalized to a position within device space...

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  • Lubuntu Desktop messed up for logged in user, but not for guest

    - by RPi Awesomeness
    I recently upgraded my laptop from Lubuntu 12.04 to 14.04.1 and the upgrade process seemed to go fine. However, when I went to login as my normal user, I encountered an issue. The background loaded up, but none of LXDE or LXPanel showed up, leaving me with an empty desktop and nothing else except two errors. I thought that this was weird, so I just figured something had been messed up and would be fixed by a reboot. But it wasn't. I then tried logging in as guest, and it's just fine. I checked the ~/.xsession-errors file (for my main user, not guest, did it via TTY1) and this is what I got: Script for ibus started at run_im. Script for auto started at run_im. Script for default started at run_im. init: Unable to register as subreaper: Invalid argument init: lxsession main process (1649) killed by TERM signal init: Disconnected from notified D-Bus bus init: job dbus failed to stop init: job upstart-dbus-session-bridge failed to stop init: job upstart-dbus-system-bridge failed to stop init: job upstart-file-bridge failed to stop I also read the sometimes removing the ~/.Xauthority file can help, if the ownership is messed up. ls -l /home/MYUSER/.Xauthority tells me -rw------- 1 MYUSER MYUSER 60 Aug 16 09:57 /home/MYUSER/.Xauthority. Should that be root or something else, or should I try deleting that and ~/.profile. Here's what ~/.profile looks like: # ~/.profile: executed by the command interpreter for login shells. # This file is not read by bash(1), if ~/.bash_profile or ~/.bash_login # exists. # see /usr/share/doc/bash/examples/startup-files for examples. # the files are located in the bash-doc package. # the default umask is set in /etc/profile; for setting the umask # for ssh logins, install and configure the libpam-umask package. #umask 022 # if running bash if [ -n "$BASH_VERSION" ]; then # include .bashrc if it exists if [ -f "$HOME/.bashrc" ]; then . "$HOME/.bashrc" fi fi # set PATH so it includes user's private bin if it exists if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi Should I post the output of dmesg? I'll try and get a screenshot, but does anyone have any idea what could be causing the desktop (LXDE/LXPanel) not to display? EDIT I attempted removing the ~/.XAuthority file, but that didn't seem to do anything.

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  • MythTV lost recordings - "No recordings available" and no recording rules either

    - by nimasmi
    I have a c.6 year old mythtv database. I recently upgraded from Ubuntu 10.04 to 12.04. This brought a MythTV upgrade from 0.24 to 0.25, which went well. Today, all my recordings have disappeared. They still exist in the /var/lib/mythtv/recordings folder, and the 'M' key in the Watch Recordings page says that there are 201 recordings available somewhere, but they will not display. See screenshot: (implicit thanks to whomever upvoted this, giving me sufficient reputation to upload images) Changing the filter does not remedy the fact that there is nothing shown in the lists. My Upcoming Recordings screen says that there are no rules set, but my list of previously recorded shows is still there, and has an entry from as recently as 3am today. mythbackend --printsched gives the following: user@box:~$ mythbackend --printsched 2012-09-22 12:59:20.537008 C mythbackend version: fixes/0.25 [v0.25.2-15-g46cab93] www.mythtv.org 2012-09-22 12:59:20.537043 C Qt version: compile: 4.8.1, runtime: 4.8.1 2012-09-22 12:59:20.537048 N Enabled verbose msgs: general 2012-09-22 12:59:20.537076 N Setting Log Level to LOG_INFO 2012-09-22 12:59:20.537142 I Added logging to the console 2012-09-22 12:59:20.537152 I Added database logging to table logging 2012-09-22 12:59:20.537279 N Setting up SIGHUP handler 2012-09-22 12:59:20.537373 N Using runtime prefix = /usr 2012-09-22 12:59:20.537394 N Using configuration directory = /home/user/.mythtv 2012-09-22 12:59:20.537999 I Assumed character encoding: en_GB.UTF-8 2012-09-22 12:59:20.538599 N Empty LocalHostName. 2012-09-22 12:59:20.538610 I Using localhost value of box 2012-09-22 12:59:20.538792 I Testing network connectivity to '192.168.1.2' 2012-09-22 12:59:20.539420 I Starting process manager 2012-09-22 12:59:20.541412 I Starting IO manager (read) 2012-09-22 12:59:20.541715 I Starting IO manager (write) 2012-09-22 12:59:20.541836 I Starting process signal handler 2012-09-22 12:59:20.684497 N Setting QT default locale to EN_GB 2012-09-22 12:59:20.684694 I Current locale EN_GB 2012-09-22 12:59:20.684813 N Reading locale defaults from /usr/share/mythtv//locales/en_gb.xml 2012-09-22 12:59:20.697623 I New static DB connectionDataDirectCon 2012-09-22 12:59:20.704769 I MythCoreContext: Connecting to backend server: 192.168.1.2:6543 (try 1 of 1) Calculating Schedule from database. Inputs, Card IDs, and Conflict info may be invalid if you have multiple tuners. 2012-09-22 12:59:27.710538 E MythSocket(21dfcd0:14): readStringList: Error, timed out after 7000 ms. 2012-09-22 12:59:27.710592 C Protocol version check failure. The response to MYTH_PROTO_VERSION was empty. This happens when the backend is too busy to respond, or has deadlocked in due to bugs or hardware failure. Things I have tried so far: restart the backend restart the frontend run mythtv-setup and check database passwords and IP addresses change the frontend setting for backend IP from localhost to 192.168.1.2 (the backend/frontend's IP) run optimize_mythdb.pl Other suggestions appreciated.

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  • Friday Fun: Snowball

    - by Asian Angel
    It is Christmas Eve and hopefully you are enjoying the start of an early weekend away from work. This week we have a snowball throwing game for you to try out, so bundle up and get ready to let those snowballs fly! Snowball The object of the game is to use your snowball ammo to harass the drunk businessman and send him flying along distance-wise as far as you can. Simply use your mouse to aim and click the left button to throw snowballs. You can monitor your stats on the silver bar towards the top of the window. The sound can also be disabled if the music is bothering you, but keep in mind that all sound will be disabled if you use the option. Time to get those snowballs flying through the air!! Keep hitting the businessman with your snowballs as you chase after him. Make certain that your aim is good or you will quickly run out of snowballs! You can really get him moving along at a good rate and he can even go high enough in the air to disappear off the screen for a few moments. There is a also chance that your aim will be so wicked with the snowballs that you will literally knock the drunk businessman’s head off! Weird but possible… The game ends when one of these two events occur: 1.) you run out of snowballs or 2.) the businessman literally bounces back at and then drops behind you as seen in the screenshot here. The moment either happens your score will pop up and then you have the opportunity to try again. Have fun! Note: The bounce back event can happen when encountering cars. Play Snowball Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? An Alternate Star Wars Christmas Special [Video] Sunset in a Tropical Paradise Wallpaper Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster

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  • How do I calculate the boundary of the game window after transforming the view?

    - by Cypher
    My Camera class handles zoom, rotation, and of course panning. It's invoked through SpriteBatch.Begin, like so many other XNA 2D camera classes. It calculates the view Matrix like so: public Matrix GetViewMatrix() { return Matrix.Identity * Matrix.CreateTranslation(new Vector3(-this.Spatial.Position, 0.0f)) * Matrix.CreateTranslation(-( this.viewport.Width / 2 ), -( this.viewport.Height / 2 ), 0.0f) * Matrix.CreateRotationZ(this.Rotation) * Matrix.CreateScale(this.Scale, this.Scale, 1.0f) * Matrix.CreateTranslation(this.viewport.Width * 0.5f, this.viewport.Height * 0.5f, 0.0f); } I was having a minor issue with performance, which after doing some profiling, led me to apply a culling feature to my rendering system. It used to, before I implemented the camera's zoom feature, simply grab the camera's boundaries and cull any game objects that did not intersect with the camera. However, after giving the camera the ability to zoom, that no longer works. The reason why is visible in the screenshot below. The navy blue rectangle represents the camera's boundaries when zoomed out all the way (Camera.Scale = 0.5f). So, when zoomed out, game objects are culled before they reach the boundaries of the window. The camera's width and height are determined by the Viewport properties of the same name (maybe this is my mistake? I wasn't expecting the camera to "resize" like this). What I'm trying to calculate is a Rectangle that defines the boundaries of the screen, as indicated by my awesome blue arrows, even after the camera is rotated, scaled, or panned. Here is how I've more recently found out how not to do it: public Rectangle CullingRegion { get { Rectangle region = Rectangle.Empty; Vector2 size = this.Spatial.Size; size *= 1 / this.Scale; Vector2 position = this.Spatial.Position; position = Vector2.Transform(position, this.Inverse); region.X = (int)position.X; region.Y = (int)position.Y; region.Width = (int)size.X; region.Height = (int)size.Y; return region; } } It seems to calculate the right size, but when I render this region, it moves around which will obviously cause problems. It needs to be "static", so to speak. It's also obscenely slow, which causes more of a problem than it solves. What am I missing?

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  • Maven Integrated View for NetBeans IDE

    - by Geertjan
    Started working on an oft-heard request from Kirk Pepperdine for an integrated view for multimodule builds for Maven projects in NetBeans IDE, as explained here. I suddenly had some kind of brainwave and solved all the remaining problems I had, by delegating to the LogicalViewProvider's node, instead of the project's node, which means I inherit all the icons, actions, package nodes, and anything else that was originally defined within the original project, in this case for the open source JAnnocessor project: Above, you can see that the Maven submodules can either be edited in-line, i.e., within the parent project, or separately, by opening them in the traditional NetBeans way. Get the module here: http://plugins.netbeans.org/plugin/45180/?show=true Some people out there might be interested in how this is achieved. First, hide the original ModulesNodeFactory in the layer. Then create the following class, which creates what you see in the screenshot above: import java.util.ArrayList; import java.util.List; import javax.swing.event.ChangeListener; import org.netbeans.api.project.Project; import org.netbeans.spi.project.SubprojectProvider; import org.netbeans.spi.project.ui.LogicalViewProvider; import org.netbeans.spi.project.ui.support.NodeFactory; import org.netbeans.spi.project.ui.support.NodeList; import org.openide.nodes.FilterNode; import org.openide.nodes.Node; @NodeFactory.Registration(projectType = "org-netbeans-modules-maven", position = 400) public class ModulesNodeFactory2 implements NodeFactory { @Override public NodeList<?> createNodes(Project prjct) { return new MavenModulesNodeList(prjct); } private class MavenModulesNodeList implements NodeList<Project> { private final Project project; public MavenModulesNodeList(Project prjct) { this.project = prjct; } @Override public List<Project> keys() { return new ArrayList<Project>( project.getLookup(). lookup(SubprojectProvider.class).getSubprojects()); } @Override public Node node(final Project project) { Node node = project.getLookup().lookup(LogicalViewProvider.class).createLogicalView(); return new FilterNode(node, new FilterNode.Children(node)); } @Override public void addChangeListener(ChangeListener cl) { } @Override public void removeChangeListener(ChangeListener cl) { } @Override public void addNotify() { } @Override public void removeNotify() { } } } Considering that there's only about 5 actual statements above, it's pretty amazing how much can be achieved with so little code. The NetBeans APIs really are very cool. Hope you like it, Kirk!

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  • Display Driver Issue on an hp TX2-1160ea Notebook

    - by Sam
    I'm new to Linux and recently switched to Ubuntu 11.04 due to my project requirement. My laptop has been freezing and going to black screen of death when I run anything related to display (Share desktop, stream video, etc). Today I went through the Ubuntu forum to install the appropriate graphic driver and, after doing it, I rebooted my PC. It gave an error before login saying "select the recovery mode" and after clicking OK, it didn't give the same error on reboot but I've lost the 11.04 graphical interface and all I see is the interface of Ubuntu v10 with slow visuals (even scrolling up/down on browser is really slow). For the reference, here's a desktop screenshot so that you can understand the situation. Also the laptop is overheating. How can I fix this problem? How can i get the Ubuntu 11.04 view back? I also tried Google, but couldn't find any issue like this. Some general Information: Laptop: HP TouchSmart TX2-1160ea Processor: AMD Turion TX2 Memory: 4GB OS: Ubuntu 11.04 Some debugging information:: $ report-hw | grep controller lspci -knn: 00:11.0 SATA controller [0106]: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] [1002:4391] lspci -knn: 00:14.3 ISA bridge [0601]: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller [1002:439d] lspci -knn: 01:05.0 VGA compatible controller [0300]: ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] [1002:9612] lspci -knn: 08:00.0 Network controller [0280]: Broadcom Corporation BCM4322 802.11a/b/g/n Wireless LAN Controller [14e4:432b] (rev 01) lspci -knn: 09:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 02) And: $ dpkg -l '*fglrx*' Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-==============-==============-============================================ ii fglrx 2:8.840-0ubunt Video driver for the ATI graphics accelerato ii fglrx-amdcccle 2:8.840-0ubunt Catalyst Control Center for the ATI graphics un fglrx-control <none> (no description available) un fglrx-control- <none> (no description available) ii fglrx-dev 2:8.840-0ubunt Video driver for the ATI graphics accelerato un fglrx-driver <none> (no description available) un fglrx-driver-d <none> (no description available) un fglrx-kernel-s <none> (no description available) un fglrx-modalias <none> (no description available) un xfree86-driver <none> (no description available) un xfree86-driver <none> (no description available) un xorg-driver-fg <none> (no description available) un xorg-driver-fg <none> (no description available) If you need any more information that could help, just ask.

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  • ATI (fglrx) Dual monitor / laptop hot-plugging

    - by Brendan Piater
    I feel like I've gone back 5 years on my desktop today. I'll try not dump to much frustration here... I been running 12.04 since alpha with the ATI open source drivers and the gnome 3 desktop. I been generally very happy with them with only small issues along the way. Now of course it does not support 3D acceleration 100%, so games like my newly purchased Amnesia from the Humble bundle would not play. OK, no worries, the ATI driver is in the repos so let me have a go I thought. With all this testing that's been done with multi-monitor support, what could go wrong...? How I use my computer: It's laptop, with a HD 3670 card in it. I spend about 50% of the time working directly on the laptop (at home) and about 50% of the time working with an additional display connected (at work), multi desktop environment. What happening now: installed drivers things seemed to working, save some small other bugs (not critical) this morning I take my machine and plug the additional monitor into it, and nothing happens... ok fine. open "displays" try configure dual display, won't work open ati config "thing" (cause it is a thing, a crap thing) and set-up monitors there reboot it says (oh ffs, really.... ok) reboot, login and wow, I got a gnome 2 desktop (presume gnome 3 fall back) and no multi-monitor...great. (screenshot: http://ubuntuone.com/5tFe3QNFsTSIGvUSVLsyL7 ) after getting into a situation where I had to Ctrl + Alt + Del to get out of a frozen display, I eventually manage to set-up a single display desktop on the "main" monitor ok.. time to go home... unplug monitor... nothing happens.. oh boy here we go... try displays again, nothing, just hangs the display.. great. crash all the apps and reboot... So it's been a trying day... What I really hope is that someone else has figured out how to avoid this PAIN. Please help with a solution that: allows me run fglrx (so I can run the games I want) allows me to hot-plug a monitor to my laptop and remove it again allows me to change the display so include the hot-plugged monitor (preferable automatically like it did with the open drivers) Next best if that's not possible: switch between laptop only display and monitor only display easily (i.e. not having to reboot/logout/suspened etc) Really appreciate the time of anyone that has a solution. Thanks in advance. Regards Brendan PS: I guess I should file a bug about this too, so some direction as to the best place to file this would be appreciated too.

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  • XNA - Moving Background Calculations

    - by Jesse Emond
    Hi, My question is relatively hard to explain(for me, at least), so I'll go one step at a time and just tell me in the comments if it's not clear enough. So I'm making a "Defend Your Castle" type 2D game, where two players own a castle and create units that will move horizontally to try to destroy the opponent's base. Here's a screenshot of the game: The distance between both castles is much bigger in a real game though, bigger than the screen's width actually. Because the distance is bigger than the screen's width, I had to implement a simple 2D camera: Camera2D, which only holds a Location Vector2 (and I always make sure this camera is within the field area). Then, I just move all the game elements(castles, units, health bars) by that location, so that if a unit is at (5, 0), and the camera's location is (5, 0), then the unit's position will be moved by 5 units to the left, making it (0, 0) on the screen. At first, I simply used a static background with mountains and clouds(yeah, those are supposed to be mountains and clouds). Obviously, this looked awful: when you moved the camera, the background would stay immobile. Instead, I'd like to make a moving background, kind of a "scrolling" one. But rather than making a background with the same width as the distance between the castles, I'd like to make one that is a little bit smaller(but still bigger than the screen's width). I thought this would create an effect of "distance" with the background(but it might just look awful, too). Here's the background I'm testing with: I tried different ways, but none of them seems to work. I tried this: float backgroundFieldRatio = BackgroundTexture.Width / fieldWidth;//find the ratio between the background and the field. float backgroundPositionX = -cam.Location.X * backgroundFieldRatio;//move the background to the left When I run this with fieldWith = 1600, BackgroundTexture.Width = 1500 and while looking at the rightmost area, the background is offset to the left by a too big amount, and we can see the black clear color in the back, as you can see here: I hope I explained properly what I'm trying to achieve. Thank you for your time. Note: I didn't know what to look for on Google, so I thought I'd ask here.

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  • How to debug Infopath2010 using VS2010

    - by ybbest
    In InfoPath 2010 , you can only use VSTO to write code for your form. However , when you try to debug you will see no attach to process option in the VSTO Project. In order to debug your InfoPath form , you have to do the following steps and debug using Visual Studio 2010. However , if you are not using InfoPath form services with SharePoint2010 and only using InfoPath Filler , you can see how to debug here. 1. You need to go to VSTO Project properties >> Build >> Advanced option >> Set the debug info to Full. (As shown below.) 2.Republish your form,this will rebuild your VSTO Project using the new build configurations. 3. Deploy the infopath form from the central admin and activate your form template to a site collection. If you have already deployed the form before , you need to do some clean up steps :     a.Delete all the infopath forms from the form library where you use your infopath form template as a content type     b.Remove the contentType from this form library     c.Deactivate the contype feature from the site collection features.     d.Delete the infopath form template from the central admin     e.Upload the new form template from from the central admin , you need to uncheck Upgrade the form template if it already exists     f.Activate the form template to the site collection and asscociate the contentType with your form library again. If the Above steps does not work , you need to delete the site collection and create a new one. 4. Open the FormCode.cs file you would like to debug in Visual studio 2010(just the file not the whole project),attach the w3wp.exe processes and set a breakpoint in the FormEvents_Loading event. Now if you add a new form to the form liabrary , the breakpoint should be hit.(See screenshot below) As mentioned above , if it does not hit.You might need to delete the site collection and create a new one.Delete the form template and reupload it again remember to uncheck Upgrade the form template if it already exists .Then you should be able to debug your infopath form.I do not see why debugging in InfoPath2010 is so much harder,but here we go.Happy SharePointing and InfoPathing .

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  • No sound after clean install 11.10

    - by Jorge
    First of all, sorry to ask this, I'm sure that this was asked so many times before. Second, sorry for the English, it's not my native language. And Third, thank you in advance. So, I hope the follow info will help, here's a log. http://www.alsa-project.org/db/?f=07089caf530494bc4bc23e1d1cd56b3a5fae03c6 I already check 'System - Preferences - Sound'. Here's a screenshot http://i.imgur.com/Ghwnj.png > jorge@jorge-desktop:~$ sudo lshw -class multimedia > *-multimedia > description: Multimedia audio controller > product: VT8233/A/8235/8237 AC97 Audio Controller > vendor: VIA Technologies, Inc. > physical id: 11.5 > bus info: pci@0000:00:11.5 > version: 60 > width: 32 bits > clock: 33MHz > capabilities: pm cap_list > configuration: driver=VIA 82xx Audio latency=0 > resources: irq:22 ioport:e400(size=256) Tried with no results: > sudo apt-get remove --purge alsa-base > sudo apt-get remove --purge pulseaudio > sudo apt-get clean && sudo apt-get autoremove > sudo apt-get install alsa-base > sudo apt-get install pulseaudio > sudo apt-get install ubuntu-desktop Also > sudo gedit /etc/default/grub > > from: > > GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" > > to: > > GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.audio=1" > > sudo update-grub > > And Reboot... without any result. EDIT: I made sure that everything it's fine with aplay -l and lspci -v and lsmod; and checked alsamixer, it's not in mute. Well I'm running out of ideas. Thanks.

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