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  • Java swing hold buttons

    - by Simon Charette
    Hi, I'm trying to create a subclass of JButton or AbstractButton that would call specified .actionPerformed as long as the mouse is held down on the button. So far I was thinking of extending JButton, adding a mouse listener on creation (inside constructor) and calling actionPerformed while the mouse is down. So far i came up with that but I was wondwering if I was on the right track and if so, how to correctly implement the "held down" logic. package components; import java.awt.event.ActionEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.Action; import javax.swing.Icon; import javax.swing.JButton; public class HoldButton extends JButton { private class HeldDownMouseListener implements MouseListener { private boolean mouseIsHeldDown; private HoldButton button; private long millis; public HeldDownMouseListener(HoldButton button, long millis) { this.button = button; this.millis = millis; } @Override public void mouseClicked(MouseEvent arg0) { } @Override public void mouseEntered(MouseEvent arg0) { } @Override public void mouseExited(MouseEvent arg0) { } @Override public void mousePressed(MouseEvent arg0) { mouseIsHeldDown = true; // This should be run in a sub thread? // while (mouseIsHeldDown) { // button.fireActionPerformed(new ActionEvent(button, ActionEvent.ACTION_PERFORMED, "heldDown")); // try { // Thread.sleep(millis); // } catch (InterruptedException e) { // e.printStackTrace(); // continue; // } // } } @Override public void mouseReleased(MouseEvent arg0) { mouseIsHeldDown = false; } } public HoldButton() { addHeldDownMouseListener(); } public HoldButton(Icon icon) { super(icon); addHeldDownMouseListener(); } public HoldButton(String text) { super(text); addHeldDownMouseListener(); } public HoldButton(Action a) { super(a); addHeldDownMouseListener(); } private void addHeldDownMouseListener() { addMouseListener(new HeldDownMouseListener(this, 300)); } } Thanks a lot for your time.

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  • How to use RelativeLayout to make a custom component on Android

    - by Styggentorsken
    I'm trying to make a custom component based on buttons without having to deal with all the layout myself. The problem is that i can't find a way to make use of RelativeLayout to draw the thing. This is my latest attempt. A bitmap is returned by layoutManager.getDrawingCache(), but it does not show any buttons. canvas.drawColor(...) however works. public class MyView extends View { Button myButton; RelativeLayout layoutManager; public MyView(Context context) { super(context); initMyView(); } public MyView(Context context, AttributeSet attrs) { super(context); initMyView(); // ... } public void initMyView() { layoutManager = new RelativeLayout(getContext()); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension( MeasureSpec.getSize(measureSpec), MeasureSpec.getSize(measureSpec) ); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); myButton = new Button(layoutManager.getContext()); myButton.setVisibility(VISIBLE); myButton.setDrawingCacheEnabled(true); layoutManager.addView(myButton); layoutManager.setDrawingCacheEnabled(true); layoutManager.layout(0, 0, 150, 150); layoutManager.setVisibility(VISIBLE); layoutManager.buildDrawingCache(); layoutManager.draw(canvas); canvas.drawBitmap(layoutManager.getDrawingCache(), 0.0f, 0.0f, null); } }

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  • Adding a custom subview (created in a xib) to a view controller's view - What am I doing wrong

    - by Fran
    I've created a view in a xib (with an activity indicator, a progress view and a label). Then I've created .h/.m files: #import <UIKit/UIKit.h> @interface MyCustomView : UIView { IBOutlet UIActivityIndicatorView *actIndicator; IBOutlet UIProgressView *progressBar; IBOutlet UILabel *statusMsg; } @end #import "MyCustomView.h" @implementation MyCustomView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end In IB, I set the file's owner and view identity to MyCustomView and connect the IBOutlet to the File's owner In MyViewController.m, I've: - (void)viewDidLoad { [super viewDidLoad]; UIView *subView = [[MyCustomView alloc] initWithFrame:myTableView.frame]; [subView setBackgroundColor:[UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.5]]; [myTableView addSubview:subView]; [subView release]; } When I run the app, the view is added, but I can't see the label, the progress bar and the activity indicator. What am I doing wrong?

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  • Android Accessing Accelerometer: Returns always 0 as Value

    - by Rotesmofa
    Hello there, i would like to use the accelerometer in an Android Handset for my Application. The data from the sensor will be saved together with a GPS Point, so the Value is only needed when the GPS Point is updated. If i use the attached Code the values is always zero. API Level 8 Permissions: Internet, Fine Location Testing Device: Galaxy S(i9000), Nexus One Any Suggestions? I am stuck at this point. Best regards from Germany, Pascal import android.app.Activity; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Bundle; public class AccelerometerService extends Activity{ AccelerometerData accelerometerData; private SensorManager mSensorManager; private float x,y,z; private class AccelerometerData implements SensorEventListener{ public void onSensorChanged(SensorEvent event) { x = event.values[0]; y = event.values[1]; z = event.values[2]; } public void onAccuracyChanged(Sensor sensor, int accuracy) {} } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE); mSensorManager.registerListener(accelerometerData, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_FASTEST); } @Override protected void onResume() { super.onResume(); } @Override protected void onStop() { mSensorManager.unregisterListener(accelerometerData); super.onStop(); } public String getSensorString() { return ("X: " + x+"m/s, Y: "+ y +"m/s, Z: "+ z +"m/s" ); } }

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  • Issue in setting alarm time in AlarmManager Class

    - by Anshuman
    I have used the following code in setting alarm time in AlarmManager class. Now Suppose my device current date 9-july-2012 11:31:00, Now suppose i set set a alarm at 9-july-2012 11:45:00, then it works fine and pop-up an alarm at that time. But if i set an alarm at 10-aug-2012 11:40:00, then as soon as exit the app the alarm pop-up, which is wrong because i set an alarm at month of august, So why this happen, is anything wrong in my code. if anyone knows help me to solve this out. Code For Setting Alarm time in AlarmManager class Intent myIntent = new Intent(context, AlarmService.class); PendingIntent pendingIntent = PendingIntent.getService(context, i, myIntent, i); AlarmManager alarmManager = (AlarmManager)context.getSystemService(AlarmService.ALARM_SERVICE); Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(System.currentTimeMillis()); calendar.add(Calendar.MILLISECOND, (int) dateDifferenceFromSystemTime(NoteManager.getSingletonObject().getAlarmTime(i))); alarmManager.set(AlarmManager.RTC_WAKEUP, calendar.getTimeInMillis(), pendingIntent); public static long dateDifferenceFromSystemTime(Date date) { long difference = 0; try { Calendar c = Calendar.getInstance(); difference = date.getTime() - c.getTimeInMillis(); if (difference < 0) { // if difference is -1 - means alarm time is of previous time then current // then firstly change it to +positive and subtract form 86400000 to get exact new time to play alarm // 86400000-Total no of milliseconds of 24hr Day difference = difference * -1; difference = 86400000 - difference; } } catch (Exception e) { e.printStackTrace(); } return difference; } Service class which pop-up alarm when matches time public class AlarmService extends IntentService { public void onCreate() { super.onCreate(); } public AlarmService() { super("MyAlarmService"); } @Override public int onStartCommand(Intent intent, int flags, int startId) { super.onStartCommand(intent, startId, startId); return START_STICKY; } @Override protected void onHandleIntent(Intent intent) { startActivity(new Intent(this,AlarmDialogActivity.class).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK)); } }

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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  • Set title and (title) icon for a custom alert dialog

    - by Ecki
    I don't manage to set a neither a title nor a (title) icon to my custom alert dialog. My code: public class AddingFavoriteDialog extends AlertDialog { . . . private OnAddingFavoriteListener onAddingFavoriteListener; private Context context; private GeocodingManager geocodingManager; private FavoritesActivity favoritesActivity; public AddingFavoriteDialog(Context context, OnAddingFavoriteListener onAddingFavoriteListener) { super(context, android.R.style.Theme_Dialog); this.context = context; this.onAddingFavoriteListener = onAddingFavoriteListener; this.geocodingManager = new GeocodingManager(context); this.favoritesActivity = (FavoritesActivity) context; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.adding_favorite_dialog2); setTitle("MYTITLE"); setIcon(R.drawable.star_gold); . . . } What am i doing wrong? I also tried to set it by calling super.setTitle("MYTITLE"); in onCreate() as well as in the constructor.

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  • Skip HTML escape in custom label_tag helper in Rail 3

    - by tricote
    Hi, I have this nice class ErrorFormBuilder that allows me to add the error description near the corresponding field in the form view : class ErrorFormBuilder < ActionView::Helpers::FormBuilder #Adds error message directly inline to a form label #Accepts all the options normall passed to form.label as well as: # :hide_errors - true if you don't want errors displayed on this label # :additional_text - Will add additional text after the error message or after the label if no errors def label(method, text = nil, options = {}) #Check to see if text for this label has been supplied and humanize the field name if not. text = text || method.to_s.humanize #Get a reference to the model object object = @template.instance_variable_get("@#{@object_name}") #Make sure we have an object and we're not told to hide errors for this label unless object.nil? || options[:hide_errors] #Check if there are any errors for this field in the model errors = object.errors.on(method.to_sym) if errors #Generate the label using the text as well as the error message wrapped in a span with error class text += " <br/><span class=\"error\">#{errors.is_a?(Array) ? errors.first : errors}</span>" end end #Add any additional text that might be needed on the label text += " #{options[:additional_text]}" if options[:additional_text] #Finally hand off to super to deal with the display of the label super(method, text, options) end end But the HTML : text += " <br/><span class=\"error\">#{errors.is_a?(Array) ? errors.first : errors}</span>" is escaped by default in the view... I tried to add the {:escape = false} option : super(method, text, options.merge({:escape => false})) without success Is there any way to bypass this behavior ? Thanks

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  • Disable validation in an object in Ruby on Rails

    - by J. Pablo Fernández
    I have an object which whether validation happens or not should depend on a boolean, or in another way, validation is optional. I haven't found a clean way to do it. What I'm currently doing is this (disclaimer: you cannot unsee, leave this page if you are too sensitive): def valid? if perform_validation super else super # Call valid? so that callbacks get called and things like encrypting passwords and generating salt in before_validation actually happen errors.clear # but then clear the errors true # and claim ourselves to be valid. This is super hacky! end end Any better ways? Before you point to the :if argument of many validations, this is for a user model which is using authlogic so it has a lot of validation rules. You can stop reading here if you belive me. If you don't, authlogic already sets some :ifs like: :if => :email_changed? which I have to turn into :if => Proc.new {|user| user.email_changed? and user.perform_validation} and in some other cases, since I'm also using authlogic-oid (OpenID) I just don't have control over the :if, authlogic-oid sets it in a way I cannot change it (in time) without further monkey patching. So I have to override seemingly unrelated functions, catch exceptions if a method doesn't exist, etc. The previous hacky solution if the best of my two attempts.

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  • Using a Context Menu to delete from a SQLite database in Android

    - by LordSnoutimus
    Hi, I have created a list view that displays the names and dates of items stored in a SQLite database, now I want to use a Context Menu to modify these items stored in the database such as edit the name, delete, and view. This is the code for the list view: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.listview); SQLiteDatabase myDB = null; myDB = this.openOrCreateDatabase(MY_DB_NAME, MODE_PRIVATE, null); Cursor cur = myDB.rawQuery("SELECT _id, trackname, tracktime" + " FROM " + MY_DB_TABLE, null); ListAdapter adapter = new SimpleCursorAdapter(this, R.layout.listview, cur, new String[] { Constants.TRACK_NAME, Constants.TRACK_TIME}, new int[] { R.id.text1, R.id.text2}); ListView list = (ListView)findViewById(R.id.list); list.setAdapter(adapter); registerForContextMenu(list); } and the Context Menu... public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Track Options"); menu.add(0, CHANGE_NAME, 0, "Change name"); menu.add(0, VIEW_TRACK, 0, "View track"); menu.add(0, SEND_TRACK, 0, "Send track"); menu.add(0, DELETE_TRACK, 0, "Delete track"); } I have used a Switch statement to control the menu items.. public boolean onContextItemSelected(MenuItem item) { switch (item.getItemId()){ case CHANGE_NAME: changename(); return true; case DELETE_TRACK: deletetrack(); return true; default: return super.onContextItemSelected(item); } So how would I go ahead and map the deletetrack(); method to find the ID of the track stored in the database to the item that has been selected in the list view?

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  • Multiple Inheritence with same Base Classes in Python

    - by Jordan Reiter
    I'm trying to wrap my head around multiple inheritance in python. Suppose I have the following base class: class Structure(object): def build(self, *args): print "I am building a structure!" self.components = args And let's say I have two classes that inherit from it: class House(Structure): def build(self, *args): print "I am building a house!" super(House, self).build(*args) class School(Structure): def build(self, type="Elementary", *args): print "I am building a school!" super(School, self).build(*args) Finally, a create a class that uses multiple inheritance: class SchoolHouse(School, House): def build(self, *args): print "I am building a schoolhouse!" super(School, self).build(*args) Then, I create a SchoolHouse object and run build on it: >>> sh = SchoolHouse() >>> sh.build("roof", "walls") I am building a schoolhouse! I am building a house! I am building a structure! So I'm wondering -- what happened to the School class? Is there any way to get Python to run both somehow? I'm wondering specifically because there are a fair number of Django packages out there that provide custom Managers for models. But there doesn't appear to be a way to combine them without writing one or the other of the Managers as inheriting from the other one. It'd be nice to just import both and use both somehow, but looks like it can't be done? Also I guess it'd just help to be pointed to a good primer on multiple inheritance in Python. I have done some work with Mixins before and really enjoy using them. I guess I just wonder if there is any elegant way to combine functionality from two different classes when they inherit from the same base class.

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  • Constructor being called again?

    - by Halo
    I have this constructor; public UmlDiagramEntity(ReportElement reportElement, int pageIndex, Controller controller) { super(reportElement.getX1(), reportElement.getY1(), reportElement.getX2(), reportElement.getY2()); setLayout(null); this.pageIndex = pageIndex; this.controller = controller; reportElements = reportElement.getInternalReportElements(); components = new ArrayList<AbstractEntity>(); changedComponentIndex = -1; PageListener p = new PageListener(); this.addMouseMotionListener(p); this.addMouseListener(p); setPage(); } And I have an update method in the same class; @Override public void update(ReportElement reportElement) { if (changedComponentIndex == -1) { super.update(reportElement); } else { reportElements = reportElement.getInternalReportElements(); if (components.size() == reportElements.size()) { if (!isCommitted) { if (reportElement.getType() == ReportElementType.UmlRelation) { if (checkInvolvementAndSet(changedComponentIndex)) { anchorEntity(changedComponentIndex); } else { resistChanges(changedComponentIndex); } return; } } ..................goes on When I follow the flow from the debugger, I see that when update is called, somewhere in the method, the program goes into the constructor and executes it all over again (super, pageIndex, etc.). Why does it go to the constructor :D I didn't tell it to go there. I can make a deeper analysis and see where it goes to the constructor if you want. By the way, changedComponentIndex is a static variable.

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  • What's the next steps for moving from appengine to full django?

    - by tomcritchlow
    Hey guys, I'm super new to programming and I've been using appengine to help me learn python and general coding. I'm getting better quickly and I'm loving it all the way :) Appengine was awesome for allowing me to just dive into writing my app and getting something live that works (see http://www.7bks.com/). But I'm realising that the longer I continue to learn on appengine the more I'm constraining myself and locking myself into a single system. I'd like to move to developing on full django (since django looks super cool!). What are my next steps? To give you a feel for my level of knowledge: I'm not a unix user I'm not familiar with command line controls (I still use appengine/python completely via the appengine SDK) I've never programmed in anything other than python, anywhere other than appengine I know the word SQL, but don't know what MySQL is really or how to use it. So, specifically: What are the skills I need to learn to get up and running with full django/python? If I'm going to host somewhere else I suppose I'll need to learn some sysadmin type skills (maybe even unix?). Is there anywhere that offers easy hosting (like appengine) but that supports django? I hear such great things about heroku I'm considering switching to RoR and going there I appreciate that I'm likely not quite ready to move away from appengine just yet but I'm a fiercely passionate learner (http://www.7bks.com/blog/179001) and would love it if I knew all the steps I needed to learn so I could set about learning them. At the moment, I don't even know what the steps are I need to learn! Thank you very much. Sorry this isn't a specific programming question but I've looked around and haven't found a good how-to for someone of my level of experience and I think others would appreciate a good roadmap for the things we need to learn to get up and running. Thanks, Tom PS - if anyone is in London and fancies showing me the ropes in person that would be super awesome :)

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  • Question about Virtual Inheritance hierarchy

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 20 sizeof(C): 36 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; class D : public B, public C{ char h[ 3 ]; public: virtual void d(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; cout << "sizeof(D): " << sizeof( D ) << endl; return 0; } Thanks in advance. Kind regards.

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  • Subclassing ViewPager Breaks Animation

    - by Ryan Thomas
    In my Android application I have an activity which uses a view pager to display 4+ pages (Fragments). I implemented buttons on each screen that move between pages by calling: pager.setCurrentItem(position, true); The view pager and fragments are all working as I desired. I then began looking for a solution to disable user swiping between pages so that the transition between pages in handled by the buttons only. The solution I found was mentioned in a few stackoverflow articles as well as This Blog that suggest subclassing the view pager to intercept touch events to disable swiping. I followed those examples by subclassing the view pager class as follows: public class ViewPager extends android.support.v4.view.ViewPager { private boolean enabled; public ViewPager(Context context, AttributeSet attrs) { super(context, attrs); this.enabled = true; } @Override public boolean onTouchEvent(MotionEvent event) { if (this.enabled) { return super.onTouchEvent(event); } return false; } @Override public boolean onInterceptTouchEvent(MotionEvent event) { if (this.enabled) { return super.onInterceptTouchEvent(event); } return false; } public void setSwipingEnabled(boolean enabled) { this.enabled = enabled; } } Using the subclassed view pager and calling setSwipingEnabled(false) works as was desired. The user can no longer move between pages with swipe gestures and I can still move between pages via button clicks by calling setCurrentItem(int position, boolean smoothScroll). However using the subclass breaks the animation between pages. When I call setCurrentItem(position, true) with android.support.v4.view.ViewPager I get very clean scrolling animations between pages. When I make the same call using the subclass the screen has a very brief 'flash' and then automatically draws the new page. I would like to know how to fix the animation while retaining the ability to disable user swiping between pages. I greatly appreciate any help with this. Let me know if you need any additional information. So far I have tested using a Samsung device running 2.3.5 and an AVD emulator targeting Android 2.3.3.

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  • Displaying modal view in Objective-C

    - by kpower
    I'm trying to display Modal View in my app. I have subclass of UIViewController that has only the "Done" button (UIButton created with IB and linked with XCode). .h @interface myModalVC : UIViewController { UIButton *bDone; } @property (nonatomic, retain) IBOutlet UIButton *bDone; - (IBAction)bDoneTouchDown:(id)sender; @end .m #import "myModalVC.h" @implementation myModalVC @synthesize bDone; - (void)dealloc { [bDone release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewDidUnload { } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (UIInterfaceOrientationLandscapeLeft == interfaceOrientation || UIInterfaceOrientationLandscapeRight == interfaceOrientation); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (IBAction)bDoneTouchDown:(id)sender { [self.parentViewController dismissModalViewControllerAnimated:YES]; } @end I'm trying to display modal view with this code (from my main view): myModalVC *temp = [[[myModalVC alloc] initWithNibName:@"myModalVC" bundle:[NSBundle mainBundle]] autorelease]; [self presentModalViewController:temp animated:YES]; If this code is placed in some method, that responds to button touches - everything is fine. But when I place it to some other method (called during some processes in my app) - modal view is displayed without problems, but when I press (touch) "Done" button, application crashes with "Program received signal: “EXC_BAD_ACCESS”." What am I doing wrong?

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  • How to debug memory allocation issues?

    - by amitabh
    Hi I am writing an iPhone app that that is trying to create a second a view when the user clicks on an element in UITableView. The code looks like ReplyToViewController *reply = [[ReplyToViewController alloc] initWithNibName:@"ReplyTo" bundle:nil]; reply.delegate = self; Message *message = [resultData objectAtIndex:indexPath.row]; int dbid = [message.bizid intValue]; NSLog(@"dbid=%d",dbid); reply.currentMessage = message; reply.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:reply animated:YES]; The reply object gets created properly and the view is proper. Last line in above code segment calls some framework code which eventually calls the viewDidLoad method of the ReplyToViewController. Address of the reply object in the above code and the address of the object in viewDidLoad is not same. Any idea where this new object is coming from? How do I debug? I also added init method the following method in ReplyToViewController hoping that it will get called and I can find who is creating this new object. But it does not stop in this method. Any help will be greatly appreciated. - (id) init { /* first initialize the base class */ self = [super init]; return self; } // Following gets called from the 1st code segment. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; NSLog(currentMessage.text]; // THIS returns nil and the program fails later in the code. }

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  • Getting an updated location in Android

    - by jul
    Hi, I'm using the code shown below to get an updated value for location every time a button is clicked. When my activity is resumed I get an update every second, so that when I call getLastKnownLocation I expect to have a location that have been updated in the last second. Is that the correct way to do that? I would expect the onLocationChanged event to be triggered every time I execute a 'geo fix' command (or max after 1s since I request update every 1s), but it's only triggered the first time. Why? Any help/suggestion welcome! Thanks package org.digitalfarm.atable; ... public class Atable extends Activity { private Button mSearchButton; private TextView mytext; private LocationManager locationManager; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSearchButton = (Button)this.findViewById(R.id.button); mytext = (TextView) findViewById(R.id.dude); locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); final Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mSearchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); } }); } //Start a location listener LocationListener onLocationChange=new LocationListener() { public void onLocationChanged(Location loc) { //sets and displays the lat/long when a location is provided String latlong = "Lat: " + loc.getLatitude() + " Long: " + loc.getLongitude(); mytext.setText(latlong); } public void onProviderDisabled(String provider) { // required for interface, not used } public void onProviderEnabled(String provider) { // required for interface, not used } public void onStatusChanged(String provider, int status, Bundle extras) { // required for interface, not used } }; //pauses listener while app is inactive @Override public void onPause() { super.onPause(); locationManager.removeUpdates(onLocationChange); } //reactivates listener when app is resumed @Override public void onResume() { super.onResume(); locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,1000,100.0f,onLocationChange); } }

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  • Google Analytics version 3 - How to apply it correctly?

    - by ephramd
    I've added google analytics to my app with the intention of obtaining information about the screens you and send custom events. I am obtained duplicate content ... Also I get different results: "com.package.app.MainScreen" - 300 views and "Main Screen" - 200 views I am interested to get only follow up with the custom name of the activity and not the package. And in any case, because both show different results? public class MainScreen extends Activity { private static final String GA_PROPERTY_ID = "UA-12345678-9"; private static final String SCREEN_LABEL = "Main Screen"; Tracker mTracker; EasyTracker easyTracker; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main_screen); mTracker = GoogleAnalytics.getInstance(this).getTracker(GA_PROPERTY_ID); mTracker.set(Fields.SCREEN_NAME, SCREEN_LABEL); // For Custom Name from activity mTracker.send(MapBuilder.createAppView().build()); easyTracker = EasyTracker.getInstance(this); // Analytics Events ... easyTracker.send(MapBuilder.createEvent("MainScreen", "Play", category.get(1), null).build()); //AnalyticsEvents ... } @Override public void onStart() { super.onStart(); EasyTracker.getInstance(this).activityStart(this); } @Override public void onStop() { super.onStop(); EasyTracker.getInstance(this).activityStop(this); } } And analytics.xml: <?xml version="1.0" encoding="utf-8" ?> <resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="TypographyDashes"> <!--Replace placeholder ID with your tracking ID--> <string name="ga_trackingId">UA-12345678-9</string> <!--Enable automatic activity tracking--> <bool name="ga_autoActivityTracking">true</bool> <!--Enable automatic exception tracking--> <bool name="ga_reportUncaughtExceptions">true</bool> </resources> Google Analytics Dev Guide

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  • Mixing menuItem.setIntent with onOptionsItemSelected doesn't work

    - by superjos
    While extending a sample Android activity that fires some other activities from its menu, I came to have some menu items handled within onOptionsItemSelected, and some menu items (that just fired intents) handled by calling setIntent within onCreateOptionsMenu. Basically something like: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); menu.add(0, MENU_ID_1, Menu.NONE, R.string.menu_text_1); menu.add(0, MENU_ID_2, Menu.NONE, R.string.menu_text_2); menu.add(0, MENU_ID_3, Menu.NONE, R.string.menu_text_3). setIntent(new Intent(this, MyActivity_3.class)); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); switch (item.getItemId()) { case (MENU_ID_1): // Process menu command 1 ... return true; case (MENU_ID_2): // Process menu command 2 ... // E.g. also fire Intent for MyActivity_2 return true; default: return false; } } Apparently, in this situation the Intent set on MENU_ID_3 is never fired, or anyway the related activity is never started. Android javadoc at some point goes like <<[if you set an intent on a menu item] and nothing else handles the item, then the default behavior will be to [start the activity with the intent]. What does it actually mean "and nothing else handles the item"? Is it enough to return false from onOptionsItemSelected? I also tried not to call super.onOptionsItemSelected(item) at the beginning and only invoke it in the default switch case, but I had same results. Does anyone have any suggestion? Does Android allow to mix the two type of handling? Thanks for your time everyone.

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  • Button inside of anchor link works in Firefox but not in Internet Explorer?

    - by Jason
    Everything else in my site seems to be compatible with all browsers except for my links. They appear on the page, but they do not work. My code for the links are as follows- <td bgcolor="#ffffff" height="370" valign="top" width="165"> <p><a href="sc3.html"><button style="width:120;height:25">Super Chem #3</button></a> <a href="91hollywood.html"><button style="width:120;height:25">91 Hollywood</button></a> <a href="sbubba.html"><button style="width:120;height:25">Super Bubba</button></a> <a href="afgoohash.html"><button style="width:120;height:25">Afgoo Hash</button></a> <a href="superjack.html"><button style="width:120;height:25">Super Jack</button></a> <a href="sog.html"><button style="width:120;height:25">Sugar OG</button></a> <a href="91pk91.html"><button style="width:120;height:25">91 x PK</button></a> <a href="jedi1.html"><button style="width:120;height:25">Jedi</button></a></p> <p>&nbsp;</p> <a href="http://indynile99.blogspot.com"><button style="width:120;height:25">Blog</button></a> <p>&nbsp;</p> </td> THANKS for the help!

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  • create a class attribute without going through __setattr__

    - by eric.frederich
    Hello, What I have below is a class I made to easily store a bunch of data as attributes. They wind up getting stored in a dictionary. I override __getattr__ and __setattr__ to store and retrieve the values back in different types of units. When I started overriding __setattr__ I was having trouble creating that initial dicionary in the 2nd line of __init__ like so... super(MyDataFile, self).__setattr__('_data', {}) My question... Is there an easier way to create a class level attribute with going through __setattr__? Also, should I be concerned about keeping a separate dictionary or should I just store everything in self.__dict__? #!/usr/bin/env python from unitconverter import convert import re special_attribute_re = re.compile(r'(.+)__(.+)') class MyDataFile(object): def __init__(self, *args, **kwargs): super(MyDataFile, self).__init__(*args, **kwargs) super(MyDataFile, self).__setattr__('_data', {}) # # For attribute type access # def __setattr__(self, name, value): self._data[name] = value def __getattr__(self, name): if name in self._data: return self._data[name] match = special_attribute_re.match(name) if match: varname, units = match.groups() if varname in self._data: return self.getvaras(varname, units) raise AttributeError # # other methods # def getvaras(self, name, units): from_val, from_units = self._data[name] if from_units == units: return from_val return convert(from_val, from_units, units), units def __str__(self): return str(self._data) d = MyDataFile() print d # set like a dictionary or an attribute d.XYZ = 12.34, 'in' d.ABC = 76.54, 'ft' # get it back like a dictionary or an attribute print d.XYZ print d.ABC # get conversions using getvaras or using a specially formed attribute print d.getvaras('ABC', 'cm') print d.XYZ__mm

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  • Can a custom MFC window/dialog be a class template instantiation?

    - by John
    There's a bunch of special macros that MFC uses when creating dialogs, and in my quick tests I'm getting weird errors trying to compile a template dialog class. Is this likely to be a big pain to achieve? Here's what I tried: MyDlg.h template <class W> class CMyDlg : public CDialog { typedef CDialog super; DECLARE_DYNAMIC(CMyDlg <W>) public: CMyDlg (CWnd* pParent); // standard constructor virtual ~CMyDlg (); // Dialog Data enum { IDD = IDD_MYDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() private: W *m_pWidget; //W will always be a CDialog }; IMPLEMENT_DYNAMIC(CMyDlg<W>, super) <------------------- template <class W> CMyDlg<W>::CMyDlg(CWnd* pParent) : super(CMyDlg::IDD, pParent) { m_pWidget = new W(this); } I get a whole bunch of errors but main one appears to be: error C2955: 'CMyDlg' : use of class template requires template argument list I tried using some specialised template versions of macros but it doesn't help much, other errors change but this one remains. Note my code is all in one file, since C++ templates don't like .h/.cpp like normal. I'm assuming someone must have done this in the past, possibly creating custom versions of macros, but I can't find it by searching, since 'template' has other meanings.

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  • Java constructor using generic types

    - by Beer Me
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method breweryMethod() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // breweryMethod() is an instance method // of Brewery, of which <T> is a subclass (right?) c.breweryMethod(); // "The method breweryMethod() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void brewerySubClassMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • Can a custom MFC window/dialog be a template class?

    - by John
    There's a bunch of special macros that MFC uses when creating dialogs, and in my quick tests I'm getting weird errors trying to compile a template dialog class. Is this likely to be a big pain to achieve? Here's what I tried: MyDlg.h template <class W> class CMyDlg : public CDialog { typedef CDialog super; DECLARE_DYNAMIC(CMyDlg <W>) public: CMyDlg (CWnd* pParent); // standard constructor virtual ~CMyDlg (); // Dialog Data enum { IDD = IDD_MYDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() private: W *m_pWidget; //W will always be a CDialog }; IMPLEMENT_DYNAMIC(CMyDlg<W>, super) <------------------- template <class W> CMyDlg<W>::CMyDlg(CWnd* pParent) : super(CMyDlg::IDD, pParent) { m_pWidget = new W(this); } I get a whole bunch of errors but main one appears to be: error C2955: 'CMyDlg' : use of class template requires template argument list I tried using some specialised template versions of macros but it doesn't help much, other errors change but this one remains. Note my code is all in one file, since C++ templates don't like .h/.cpp like normal.

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