I think it absurd that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth.
I can only assume that there must be some reason behind this or a limitation preventing this, but what?
150mbps wifi is in no way superior to a 1000mbps LAN connection aside from well wireless mobility.
Not only that but I have a secondary laptop and desktop which should by hardware comparison completely outperform anything the Tegra in the Nvidia Shield can do.
Is this all just a marketing scheme to force people to buy the shield for the streaming benefit?
Chief among these is that NVIDIA’s Shield handheld game console will
be getting a microconsole-like mode, dubbed “Shield Console Mode”,
that will allow the handheld to be converted into a more traditional
TV-connected console. In console mode Shield can be controlled with a
Bluetooth controller, and in accordance with the higher resolution of
TVs will accept 1080p game streaming from a suitably equipped PC,
versus 720p in handheld mode. With that said 1080p streaming will
require additional bandwidth, and while 720p can be done over WiFi
NVIDIA will be requiring a hardline GigE connection for 1080p
streaming (note that Shield doesn’t have Ethernet, so this is
presumably being done over USB). Streaming aside, in console mode
Shield will also support its traditional local gaming/application
functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode
^ This is not acceptable for me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better.
All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does.
I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think.
I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome?
(*) - perhaps this isn't the first but afaik it is the first complete package.