Extremely Hybrid Game requirements
- by tugrul büyükisik
What system specifications would a game need if it was:
Total players per planet: ~20000
Total players per team:~1M
Total players per map(small volume of space or small surface over a planet): ~2000
Total players: ~10M(world has more players than this amount i think)
Two of the players are commanders of opposite quadrants(from HUD of a strategy game).
Lots of players use space-crafts as a captain(like 3d fps and rts).
Many many players control consoles in those space-crafts as under command of captains.(fps )
Some players are still in stone-age trying to reinvent wheel in some planet.
Players design and construct any vehicles they have.
With good physics engine
Has puzzles inside.
Everyone get experience by doing stuff(RPG).
Commerce, income or totally different resource-based group(like starcraft)
Player classes(primitive: cunning and strong, wrapped: healthy, wealthy)
Arcade top-down style firing with ships when people get bored
very low chance of miraculous things.(mediclorians, wormholes, bugs)
Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash)
I suspect this would need 128GB ram and 2048 cores.