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  • Unordered list appears higher than div

    - by LordArmadillo
    I am trying to create a simple page, which I normally can without any trouble. However, the unordered list appears higher up the page than the div. I do know a solution for this, however I cannot remember it. The page goes like this: <style> ul.menu { list-style-type: none; margin:150; margin-bottom:30px; padding:0; display: block; width: 708px; margin-left: auto; margin-right: auto; } li.menu { float:left; display: block; width: 118px; } a.menu:link,a.menu:visited { color:black; display:block; border:1px solid black; background-color:#FFFF00; width:118px; text-align:center; text-decoration:none; font-family:"Courier New", Courier, monospace } a.menu:hover { background-color:#FFBB11; } </style> <div id="head"> My images here & such</div> <ul class="menu"> <li class="menu"> <a class="menu">Main</a> </li> </ul> Normally I welcome suggestions to change my code, but I have a deadline today! So, quick & simple help would be appreciated! Thanks! LordArmadillo

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  • Jquery cycle plugin containerResize option

    - by user1193385
    Im using jquery cycle on have a fade slideshow like so... $('.pics').cycle({ fx: 'fade', timeout:5000, random: 1, containerResize: false }); it was working fine before but since I added containerResize: false my images wont show up anymore...does anyone know what its doing this?...example at http://willruppelglass.com/index.php here is some other code, might help, never know.... .pics { padding: 0; margin: 0; } .pics img { background-color: #eee; height: 200px; text-align:center; top: 0; left: 0; } .contentImages{ border:1px solid #CCC; padding:10px; margin:20px auto 0; position:relative; width: 600px; overflow:hidden; } <div class="contentImages"> <div class="pics"> <img src="upload/<?php echo $array['image'] ?>" height="200" /> <img src="upload/<?php echo $array['image2'] ?>" height="200" /> <img src="upload/<?php echo $array['image3'] ?>" height="200" /> </div> </div>

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  • Using large transparent pictures as texture atlases

    - by azlisum
    i'm new to android programming and i'm trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png's because of the transparency. I also know, but i'm not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512x512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024x1024 non transparent png, there is no problem - the FPS is again between 50 to 60 fps. But when i decide to use a 1024x1024 transperent PNG's my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i'm using for testing? These are the OpenGL functions I use each loop to draw batches: gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //drawing happens here gl.glDisable(GL10.GL_BLEND); Thanks in advance :)

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  • My iOS app has a + in its name. Bundle is invalid due to this. Need help resolving

    - by d.altman
    I did find a couple of very similar or identical threads here but they seemed to end before full resolution. My app runs fine on my device with no build error. I am trying to submit app for approval and I get the following error, "This bundle is invalid. The executable name, as reported by CFBundleExecutable in the info.plist file may not contain any of these characters ..... +". So I opened my info.plist file and changed the info.plist file executable name from the macro ${EXECUTABLE_NAME} to the name of my app without the +. I did a new archive but then get an error saying the "codesign failed with exit code 1". In another thread I read to just change targets name removing the + from there and leaving the info.plist file with the macro for the executable name, restarting Xcode and then archiving again. That allowed me to archive but I received the same error in iTunes Connect. I have been working on this all day and don't find the solution. Can anyone please point me in the right direction? Thank you for any help.

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  • Why am I unable to prevent the animation queue from stacking without breaking my code?

    - by user1888886
    I am attempting to use jquery and CSS to animate the buttons of a navigation sidebar I am using to signify which button is selected when the mouse is hovered over each. Currently, my code for the CSS appears as such: #navbutton {position:relative; width:178px; height:35px; border:1px #FFF solid; z-index:+3; font-family:'Capriola', sans-serif; font-size:18px; text-align:center;} #navbutton.button {color:#77D; background-color: #F0B0D0;} #navbutton.button_hover {color:#66C; background-color: #FCF; padding:10px;} And my jquery: <script type="text/javascript"> $(document).ready(function(){ $("#sidebar div").mouseenter(buttonHover) function buttonHover(){ $(this).stop().switchClass('button','button_hover',500); } $("#sidebar div").mouseleave(button) function button(){ $(this).stop().switchClass('button_hover','button',500); } }); </script> Before I added the .stop() to each part of the animation, the animation queue would stack up for each time the mouse was moved over each button and then removed. Now that the .stop() has been applied, however, if the mouse is moved away from a button during its animation, the button will freeze and remain in its mid-animation state, unable to be fixed by being hovered over until the page is reloaded, rather than reverting to its original mouseleave state. From everything I've read, this should not be the case. Might anyone be able to tell why my animation queue becomes broken once the .stop() is applied?

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  • Ajax to read from form

    - by Edwin
    Hello, I'm writing a store system for my game, it worked quite well until I found out that it only takes the amount of first entered Item. function pbuy(buyitem) { var amountc = "amount-"+buyitem, var amount = $("#"+amountc+"").val(); $.ajax({ type: "POST", url: "store2.php", data: "buyitem="+ buyitem+"&amount="+amount, success: function(resp){ document.getElementById('ajaxDiv').innerHTML = resp; }, error: function(e){ alert('Error: ' + e); } }); } I'm trying to give it it the Id of the form like so: function pbuy(buyitem) { var amountc = "amount-"+buyitem, var amount = $("#"+amountc+"").val(); But nothing happens. The code the creation of the forms is: <tr> <td class='items' width='80%' align='center' valign='top'><?PHP echo $itemstore->itemname;?> </td> <td width="20%"> Price:<?PHP echo $itemstore->newprice;?> <form method="post"> <input type='text' id='amount-<?PHP echo $row;?>)' /> <input name="itembid" type="button" onclick="pbuy(<?PHP echo $row;?>)" value="Buy" /></form></td> </tr> If I hardcode the amount in the ajax function it all runs fine like it should.

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  • update entire table with pdo

    - by MephDaddy
    I am working on a simple gaming ladder script. I am having little to no luck trying to find an effective way to reset my ladder information while leaving my table id and name fields intact. I am trying to get create a loop to update my entire table, similar to the way I draw my table. Shown below. ...... //Start displaying ladder with with team with most wins at the top echo "<TABLE border=1 width=500 align=center><TR>"; foreach($db->query('SELECT * FROM test ORDER BY win DESC , name ASC') as $row) { echo "<TR><TD>" . $row['name'] . "</TD><TD>" . $row['win'] . "</TD><TD>"; echo $row['loss'] . "</TD><TD>" . $row['battles'] . "</TD><TD>"; echo $row['score'] . "</TD></TR>"; } ...... I currently have a table with 6 fields(id,name,win,loss,battles,score). I want to reset the values of win,loss,battles, and score back to 0. While leaving id and name alone. Effective reseting my ladder for a new season to begin. The only way I have been able to complete this is to find out how many rows there are and run a for loop. It seems vary inefficient. Was hoping I could get some better insight as to how to go about this.

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  • What are some ways to accomplish a dynamic array?

    - by Ted
    I'm going to start working on a new game and one of the things I'd like to accomplish is a dynamic array sort of system that would hold map data. The game will be top-down 2d and made with XNA 4.0 and C#. You will begin in a randomized area which will essentially be tile based. As such a 2 dimensional array would be one way to accomplish this by holding numerical values which would correspond to a list of textures and that would be how it would draw this randomly created map. The problem is I would kind of only like to create the area around where you start and they could venture in which ever direction they wanted to. This would mean I'd have to populate the map array with more randomized data in the direction they go. I could make a really large array and use the center of it and the rest would be in anticipation of new content to be made, but that just seems very inefficient. I suppose when they start a new game I could have a one time map creation process that would go through and create a large randomly generated map array, but holding all of in memory at all times seems also inefficient. Perhaps if there was a way that I'd only hold parts of that map data in memory at one time and somehow not hold the rest in memory. In the end I only need to have a chunk of the map somewhat close to them in memory so perhaps some of you might have suggestions on good ways to approach this kind of randomized map and dynamic array problem. It wouldn't need to be a dynamic array type of thing if I made it so that it pulled in map data nearby that is needed and then once off the screen and not needed it could somehow get rid of that memory that way I wouldn't have a huge array taking up a bunch of memory.

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  • 100% width div scrollbar

    - by Cpu86
    I'm making a webpage with a fixed background and a scrollable centered text. I first set the html and body style: html, body { margin: 0; padding: 0; height: 100%; width: 100%; } and then comes the page: <body> <div style="position:absolute; top:0; left:0; right:0; bottom:0; width:100%; height:100%; z-index:0;"> <img src="background.jpg" align="center" width="100%" height="100%" /> </div> <div style="position:absolute; left:0; top:0; right:0; bottom:0; width:100%; height:100%; overflow:auto; z-index:1;"> Under Safari, Chrome, Firefox and Opera works great. Under IE8 (i don't have the chance, neither i do really want, to test under IE7, IE9 and so on...) are displayed two vertical scrollbars one next to the other: Is there a solution to this crap?

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  • CSS: image link, change on hover

    - by AP257
    I have an image that is a link. I want to show a different image when the user hovers over the link. Currently I'm using this code: <a href="http://twitter.com/me" title="Twitter link"> <div id="twitterbird" class="sidebar-poster"></div></a> div.sidebar-poster { margin-bottom: 10px; background-position: center top; background-repeat: no-repeat; width: 160px; } #twitterbird { background-image: url('twitterbird.png'); } #twitterbird:hover { background-image: url('twitterbird_hover.png'); } But I'm having loads of problems: the div isn't picking up the CSS rules (the element just isn't showing the related CSS rules when I view it in Firebug). Perhaps this is because (as I know) this is invalid HTML: you can't put an <a> around a <div>. However, if I switch to <span> then it seems I get bigger problems, because you can't set a height and width on a span reliably. Help! How can I do this better?

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  • iphone app working on most devices but not a few

    - by Matt Facer
    Hi there. I have recently been rewriting some of my iphone app because a couple of users have said it was crashing on certain events. The event in question is when I add a new XIB to the view using the following code AddItemViewController * add_item = [[AddItemViewController alloc] initWithNibName:@"AddItem" bundle:[NSBundle mainBundle]]; [self presentModalViewController:add_item animated:YES]; [add_item setViewFormat:2]; [add_item release]; it works perfectly on my iphone and a mate's ipod touch (both running 3.1.3) but another user on an ipod touch also with 3.1.3 says it crashes when the function above is called. Why could this be happening? Surely if it works on one device it should work on another?! Is there a better way to add a view which maybe doesnt crash? I have also disabled all the code on the loading xib - so it literally is loading a near blank page. It's SO annoying!! Thanks for any help.

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  • How can I load a div in rails in response to clicks on another div?

    - by mmr
    I'm very new to Rails (and web) programming, so I'm not even sure what technology I should be looking for for this. I've downloaded and run through the first five chapters of the Rails tutorial, but now have a very simple request. On the left hand side of a web page, I will have a table. If the user clicks on an element in that table, I want to have the right hand side of the page show something new. I already have a page to display the table, viz: <div class="center hero-unit"> <div class="container"> <h2>2012 Yearly Report</h2> <div class="row-fluid"> <div class="span12"> <div class="span4"> <table border="1"> </table> </div> <div class="span6"> <!-- load stuff here based on what someone clicks on in the table --> </div> </div> </div> </div> </div> And I'm using bootstrap layouts to display everything. I just don't understand how to change the contents of the 'span6' div based on user behavior in 'span4'.

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  • How do I get a thumbnail or saveable path from UIImagePickerController to use for a UIImageView?

    - by viperacr99
    Could somebody please explain or show some sample code of how I can use get a thumbnail to be put into a UIImageView after the user selects a photo with UIImagePickerController? Let's say I want to set a thumbnail as the image of a table view cell. When the user presses the cell, the image picker is shown and the user selects an image that is already on their device. I also want to save the path to that thumbnail so that the next time the view is displayed, the proper thumbnail can be shown. I am able to display an image picker and my delegate get's the chosen image correctly, but I want the path to the thumbnail, and I want to load the thumbnail using that path (i.e. I want to save the path). I've searched for hours today and haven't figured this out. Perhaps I'm not understanding ALAsset, or maybe it is something else, but I can't find any examples that are helping me. I have never used the image picker or ALAsset before now, so I'm completely new at this.

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  • How to get an inner div to fill the entire wrapper div?

    - by ripper234
    I have the following html code: <div class="outer ui-draggable" style="position: relative;"> <div class="inner">Foo bar</div> </div> With this CSS: .outer { background-color: #F7F085; margin: 5px; height: 100px; width: 150px; text-align:center; vertical-align:text-bottom; } .outer .inner { display:inline; vertical-align:middle; height: 100px; width: 150px; } I would like the inner div to fill the outer div completely - the text block should be an entire 100X150 box. The problem is that this code doesn't produce the desired effect. The outer div is indeed the correct size, but the inner div seems to only fill a small area at the top of the outer div. I also tried using height:inherit and width:inherit instead of specifying a size.

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  • I am trying to access the individual bytes in a floating point number and I am getting unexpected results

    - by oweinh
    So I have this so far: #include <iostream> #include <string> #include <typeinfo> using namespace std; int main () { float f = 3.45; // just an example fp# char* ptr = (char*)&f; // a character pointer to the first byte of the fp#? cout << int(ptr[0]) << endl; // these lines are just to see if I get what I cout << int(ptr[1]) << endl; // am looking for... I want ints that I can cout << int(ptr[2]) << endl; // otherwise manipulate. cout << int(ptr[3]) << endl; } the result is: -51 -52 92 64 so obviously -51 and -52 are not in the byte range that I would expect for a char... I have taken information from similar questions to arrive at this code and from all discussions, a conversion from char to int is straightforward. So why negative values? I am trying to look at a four-byte number, therefore I would expect 4 integers, each in the range 0-255. I am using Codeblocks 13.12 with gcc 4.8.1 with option -std=C++11 on a Windows 8.1 device.

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  • bluetooth BluetoothSocket.connect() thread. how to close this thread

    - by Hia
    I am trying to make an android app that makes connection with bluetooth device. It works fine but when I call BluetoothSocket.connect() and it is not able to connect to devise its blocking. The thread and does not throw any exception. So when I try to close application while connect() is running its not responding. How can I cancel it? Used BluetoothSocket.close() in ... but still its not working for me. protected void simpleComm(Integer port) { // The documents tell us to cancel the discovery process. try { Method m = mmDevice.getClass().getMethod("createRfcommSocket", new Class[] { int.class }); mmSocket = (BluetoothSocket) m.invoke(mmDevice, port); mmSocket.connect(); // <== blocks untill is not connected Log.d(TAG, " connection success==="); }catch(Exception e){ if (!abort) { connectionFailed(); // Close the socket try { mmSocket.close(); // Start the service over to restart listening mode BluetoothService.this.start(); } catch (IOException e2) { Log.e(TAG,"unable to close() socket during connection failure", e2); } } return; } } public void cancel() { try { abort = true; mmSocket.close(); } catch (IOException e) { Log.e(TAG, "close() of connect socket failed", e); } }

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  • multiple touches: touchend event fired only when a touchmove occurs

    - by dridri
    I would like to add some multitouch features to my javascript application when it is accessed from an ios device (and maybe android later). I want to provide a shiftkey-like functionality: the user may hold a button on the screen with one finger, and while this button is pressed, the behavior for a tap action on the rest of the screen is slightly different from the classic tap. The problem i'm running into is that i do not receive any touchend event for the tapping finger unless a touchmove is fired for the first finger holding the shiftkey button. Because the screen is very sensitive, touchmove events gets easily fired and in most cases everything works fine. But when the user's finger is a bit too still, the tapping is not detected until the user moves his finger a bit. This induces a variable 'delay' between the tapping and the action that occurs on the screen (the delay may vary and last a few seconds if the user is very calm). My guess is that this delay will cause the user to tap again and thus fire the action a second time, which is something that i don't want ! You can test it here with your ipad/iphone : http://jsfiddle.net/jdeXH/8/ Try to make the body remain green for a few seconds by holding your finger very still on the cyan div while tapping on the red div. Is this behavior to be expected ? Is there some known workaround for the problem ? I would have expected the touchend event to be fired right away when the finger is removed from the screen. i tested this with iOS 5.1.1 (ipad1 and iphone4s) edit: found a similar question Multitouch touchEvents not triggered as they should on Safari Mobile

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  • Make var_dump look pretty

    - by tPlummer
    I have a simple $_GET[] query var set for showing testing data when pulling down queries from the DB. <?php if($_GET['test']): ?> <div id="test" style="padding: 24px; background: #fff; text-align: center;"> <table> <tr style="font-weight: bold;"><td>MLS</td></tr> <tr><td><?php echo KEY; ?></td></tr> <tr style="font-weight: bold;"><td>QUERY</td></tr> <tr><td><?php echo $data_q; ?></td></tr> <tr style="font-weight: bold;"><td>DATA</td></tr> <tr><td><?php var_dump($data); ?></td></tr> </table> </div> <?php endif; ?> When I do var_dump, as expected it's this big array string that is all smushed together. Is there a way to add in line breaks at least for this or display the var_dump in a way that's more readable? I'm open to jQuery suggestions on manipulating the string after it's posted.

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  • rotate a star in opengl (2D)

    - by nova a
    I have a 2D star, and I don't know how to rotate it around its center, and I also don't know how to do it with a keyboard key. Also how can I make my object bigger or smaller by a certain percentage (because when I tried to do it by changing pixels, the star goes wrong). This is my code: #include <GL/glut.h> #include <GL/gl.h> #include <GL/freeglut.h> void init (void) { glClearColor(0.0,0.0,0.0,00); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0,200.0,0.0,200.0); } void LineSegment(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glBegin(GL_LINE_LOOP); glVertex2i(20,120); glVertex2i(180,120); glVertex2i(45,20); glVertex2i(100,190); glVertex2i(155,20); glEnd(); glFlush(); } int main(int argc,char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowPosition(50,100); glutCreateWindow("STAR"); init(); glutDisplayFunc(LineSegment); glutMainLoop(); return 0; }

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  • Manage the scrolling of just one element in a ScrollView

    - by morgan1189
    So, I have a ScrollView which has cards on it. ScrollView must be paging enabled. The goal is that the user must be able to scroll it, even if it has only one card. Since i am having the frame of ScrollView of exactly the same width and height as a picture of a card, i decided to increase the width of a ScrollView.contentSize and add one point to it. It turns out to be working fine, but it glitches a bit - when i drag the card to the left, and then grab it again it moves to right a little bit (i guess, for the value of that one point). If i increase the contentSize, the shift increases too (for example, if the content size is increased by ten, the shift value is ten points too). It really irritates me a lot and I want to get rid of it. Any advice on how to do that? Help is much appreciated. UPD: I tried to manually re-center the card in the scrollViewDidEndDecelerating but that didn't help. My guess for now is that the problem can be solved by setting the content offset to the right value (because now it's (0,0)), but I can't figure out how to do it.

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  • inline block and middle text?

    - by user3551629
    I've made this code for navigation bar. HTML : <div class="header-nav"> <div class="header"> <img src="../Pictures/LifeFrame/2.jpg"/ width="100%" height="100px"> </div> <div class="nav" align="center"> <a href="#">Home</a> <a href="#">Gallery</a> </div> </div> CSS : .header-nav{ position:fixed; top:0; width:100%; left:0; right:0; } .nav{ height: 42px; background-color:#FF0000; } a{ display:inline-block; width:50%; height:42px; float:left; } but the text in tag a is on top not in middle. how to make the text in a tag with display inline block to middle ?

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  • fadeToggle() fails on chrome/safari due to display block on <a> tag

    - by kylex
    http://jsfiddle.net/GGsEt/3/ Works on firefox HTML <ul> <li class="lib_undefined"> <span class="hidden_toggle"> <a href="/">Test</a> </span> </li> </ul> ? CSS .hidden_toggle{ text-align: center; font-size: 20px; font-weight: 600; color: #999; line-height: 80px; display: none; } .hidden_toggle a{ color: #999; border: none; display: block; width: 100%; height: 90px; } .lib_undefined{ min-height: 90px; border: 1px solid #000; } jQuery $('.lib_undefined').hover(function(){ $(this).children('.hidden_toggle').fadeToggle(); });? Any known fixes? The a tag needs to fill the entire li, which is why display is set to block.

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  • Drop down menu going under #main div background in IE 7/8/9

    - by Adrift
    Here is the link to the domain http://linenwoods.com I am working on. I am going to fit the navigation list items on the header, but when the drop down menu is implemented I'm pretty sure it'll go under the #main div like you see currently. Is there any easy way fix to this? I couldn't find anything related to this from a google search .. was hoping someone could help me out. Below is the relevant CSS .. I tried playing around with z-index with no luck as I was told IE8 renders it strangely. If you have the time please follow the link with IE and leave a response .. I am trying to be as cross-browser compatible as possible and already am at a pretty pathetic start. Any help would be appreciated :) body { background-image:url('Background1.jpg'); background-position: center; height: 100%; margin: 0; padding: 0; opacity: 0.8; filter: alpha(opacity=80); } #main { width : 1010px; height: 1315px; background-color: white; margin-top: 15px; filter: alpha(opacity=80); } header { width: 1010px; height: 230px; background-color: white; margin: 0 auto; margin-top: 15px; filter: alpha(opacity=80); } footer { width: 1010px; height: 230px; background-color: white; margin: 15px 0 15px 0; filter: alpha(opacity=80); }

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  • Popovercontroller doesn't display full

    - by user2959234
    I have an UIPopovercontroller in with an content that generate from an viewcontroller. popOverController = [[UIPopoverController alloc]initWithPopUp:emLightPopUp]; popOverController.delegate = self; // Get device position. CGRect position = {parentButton.frame.origin,emLightPopUp.popUpView.frame.size}; CGSize popUpViewFrameSize = emLightPopUp.popUpView.frame.size; Link screenshot: http://i.stack.imgur.com/AxqoG.png The issue is that when I change the position of select devices (touched button) upwards, the displayed popup will be resized like the screenshot. I already try to set content size inside the subclass of uipopover but it still doesn't work: self.popoverContentSize = emLightPopUp.popUpView.frame.size; EDIT: I solved this problems by calculate the position that display the popup and scroll the scrollview inside into an upper position. Check out this code: -(void)moveDeviceOutMiddleScreen:(id)deviceButton { UIButton* button = (UIButton*)deviceButton; CGFloat yPositionRange = button.frame.origin.y - self.floorZoomScrollView.contentOffset.y; int middle_top_y = 70; int middle_bottom_y = 166; if (yPositionRange > middle_top_y && yPositionRange < middle_bottom_y) { CGRect newRect = CGRectMake(self.floorZoomScrollView.contentOffset.x, self.floorZoomScrollView.contentOffset.y +yPositionRange*0.6, self.floorZoomScrollView.frame.size.width, self.floorZoomScrollView.frame.size.height); [self.floorZoomScrollView scrollRectToVisible:newRect animated:NO]; } } Thanks for your responses.

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  • Why my tracking service freezes when the phone moves?

    - by user2878181
    I have developed a service which includes timer task and runs after every 5 minutes for keeping tracking record of the device, every five minutes it adds a record to the database. My service is working fine when the phone is not moving i.e it gives records after every 5 minutes as it should be. But i have noticed that when the phone is on move it updates the points after 10 or 20 minutes , i.e whenever the user stops in his way whenever he is on the move. Do service freezes on the move, if yes! how is whatsapp messenger managing it?? Please help! i am writing my onstart method. please help @Override public void onStart(Intent intent, int startId) { Toast.makeText(this, "My Service Started", Toast.LENGTH_LONG).show(); Log.d(TAG, "onStart"); mLocationClient.connect(); final Handler handler_service = new Handler(); timer_service = new Timer(); TimerTask thread_service = new TimerTask() { @Override public void run() { handler_service.post(new Runnable() { @Override public void run() { try { some function of tracking } }); } }; timer_service.schedule(thread_service, 1000, service_timing); //sync thread final Handler handler_sync = new Handler(); timer_sync = new Timer(); TimerTask thread_sync = new TimerTask() { @Override public void run() { handler_sync.post(new Runnable() { @Override public void run() { try { //connecting to the central server for updation Connect(); } catch (Exception e) { // TODO Auto-generated catch block } } }); } }; timer_sync.schedule(thread_sync,2000, sync_timing); }

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