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  • Azure flexibility in geolocation and specs

    - by bitbitbit
    Hi, I'm reading about Azure and there are a couple of things I don't understand: If I choose put a server on Europe, why can't I move it to another datacenter afterwards? If I choose a size for a worker/web role, could I upgrade it to a bigger one afterwards? I think I've read that I cannot put different instances of a worker/web role with different sizes working together? Am I right? And in affirmative case, why? What is cheaper? a big VM with a nicely multithreaded worker role or multiple single-threaded worker roles in several small VMs? Thanks in advance.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • wxPython TreeCtrl without showing root while still showing arrows

    - by None
    I am making a python tree visualizer using wxPython. It would be used like so: show_tree([ 'A node with no children', ('A node with children', 'A child node', ('A child node with children', 'Another child')) ]) It worked fine but it shows a root with a value of "Tree". I made it so that it would create multiple roots but then learned that I wasn't allowed to do that. I reverted to the original code but used changed it from this: self.tree = wx.TreeCtrl(self) to this: self.tree = wx.TreeCtrl(self, style=wx.TR_HIDE_ROOT). It worked but it didn't show the little arrows on the side so you wouldn't know which nodes had children. Is there any way to hide the root node but keep the arrows. Note: I am on a Mac using Python version 2.5 and wxPython version 2.8.4.0.

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  • Build Path issue with Java Android project when starting Eclipse

    - by Matt Smith
    I booted up eclipse to start on a project, and without typing in a word I already have several errors. package department.namespace; import android.app.Activity; import android.os.Bundle; public class DepartmentActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } At package department.namespace, it says: multiple marks at this line and the type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files The import android.os cannot be resolved. Override cannot be resolved as a type The method OnCreate(Bundle) is undefined for the type Activity R. cannot be resolved as a variable. Since this JUST came up when I started Eclipse, how do I fix this?

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  • How to change the wordpress header request

    - by Joseph Carrington
    Let us say that I have a form to search by multiple tags in wordpress. <input type="checkbox" name="my_tags[]" value="tag1" /> <input type="checkbox" name="my_tags[]" value="tag2" /> I want to make it so that when my plugin sees that my_tags[] is set, it rewrites the request to say mysite.com/?tag=tag1+tag2 I know to use add_query_arg to put in the tag, and to use the query_vars filters to allow my arguments to be sent, but what do i hook into to get the arguments that were sent after the request, but before wp parses the request?

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  • Keep TabItems in a TabControl from repositioning?

    - by Kirn
    Hi everyone, In WPF, Is there a simple way to stop TabItems in a TabControl from being repositioned when the selected TabItem changes? So that clicking on a TabItem would simply display its contents, but not reposition the TabItems as it usually does (by moving the selected TabItem to the bottom row of tabs if it wasn't there already). Edit: To clarify, I do want the tabs to be displayed in multiple rows, I just don't want the tab headers to be repositioned when a TabItem from a row other than the bottom row is selected. I'd like the collection of headers to remain completely static, but for the contents of that TabItem to still be displayed when its header is clicked. Thanks!

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  • Help me for creating huge database in Mysql

    - by user90552
    We are building a website for business on global wise, for every country major cities are covered in this concept. I need some suggestions from PHP Mysql People. Can i create single databse for all cities or multiple databases. Because in this system contains some relations between cities ,every chamber need nearly 50 tables for networking and some other tables. If I can create separate databases for every chamber there would be nearly 50*1000 tables need because we have 1000 cities. So Please give suggestions how can i build database for my system. Thank you Ravi

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  • Can I use a MySQL PREPARE statement in a function to create a query with a variable table name

    - by aHunter
    I want to create a function that has a select query inside that can be used against multiple database tables but I can not use a variable as the table name. Can I get around this using a PREPARE statement in the function? An Example: FUNCTION `TESTFUNC`(dbTable VARCHAR(25)) RETURNS bigint(20) BEGIN DECLARE datereg DATETIME; DECLARE stmt VARCHAR(255); SET stmt := concat( 'SELECT dateT FROM', dbTable, 'ORDER BY dateT DESC LIMIT 1'); PREPARE stmt FROM @stmt; EXECUTE stmt; RETURN dateT; END $$ Thanks in advance for any input.

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  • jQuery select number of tags

    - by ninumedia
    I have multiple comment ids I want to reset to a default value. Ex: <a id="comments_inner_toggle_45">example 1</a> <a id="comments_inner_toggle_608">example 2</a> <a id="comments_inner_toggle_28">example 3</a> ... How can I write the correct tag in jQuery to select every tag with an id of "comments_inner_toggle_" and perform some operation on it? I think it's something similar to: $('a[id|=comments_inner_toggle_]').whatever This is wrong however because the code above will only match the tag with "comments_inner_toggle_" and not with a number appended at the end. How can I fix this? thanks for the help! :)

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  • MVC C# Controller Method to return Tables

    - by Rob Tiu
    I'm a real beginner with MVC and my issue is this, I have a mdf database with multiple tables and I want to have a method return "ANY" table from the database and pass it to a aspx view. Examples of other tables in the database: Articles, Products, Supplies Here is an example of my code to view an Article Table from the database: //USING LINQ-SQL CONTEXT DATABASE public ActionResult ArticlePage() { tinypeas_db_contextDataContext context = HttpContext.Application["context"] as tinypeas_db_contextDataContext; try { return View(context.Articles); } catch { return Json(false, JsonRequestBehavior.AllowGet); } } How would I modify this method to dynamically pass any table to the view? Or should I be using something else other than Linq-to-SQL

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  • Can in-memory SQLite databases be used concurrently?

    - by Kent Boogaart
    In order to prevent a SQLite in-memory database from being cleaned up, one must use the same connection to access the database. However, using the same connection causes SQLite to synchronize access to the database. Thus, if I have many threads performing reads against an in-memory database, it is slower on a multi-core machine than the exact same code running against a file-backed database. Is there any way to get the best of both worlds? That is, an in-memory database that permits multiple, concurrent calls to the database?

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  • What is branched in a repository?

    - by Peter M
    Ok I hope that this will end up sounding like a reasonable question. From what I understand of subversion if you have a repo that contains multiple projects, then you can branch individual projects within that repo (see SVN Red book - Using Branches) However what I don't quite follow is what happens when you create a branch in one of the distributed systems (Git, Hg, Bazaar - I don't think it matters which one). Can you branch just a sub-directory of the repo, or when you create the branch are you branching the entire repo? This question is part of a larger one that I posted on superuser (choice and setup of version control) and has come about as I am trying to figure out how to best version control a large hierarchal layout of independent projects. It may be that for distributed systems that what I would like to do is best handled by a sub-project mechanism of some sort - but again that is something I am not clear on although I have heard the term mentioned in regards to git.

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  • which layout engine for finding coordinates of html elements on the web page?

    - by Mexx
    I am doing some web data classification task and was thinking if I could get the co-ordinates of html elements as they would appear on a web-browser without taking into consideration any css or javascript being referred in the web page. My language of programming is c++ and the need results for a couple million of pages, so it has to be fast. I know there is a Microsoft COM component which renders the page in a web browser control and then can be queried for position of different html tags. But this is not suitable in my case as it first renders the whole page which takes up a lot of time. So as I found out, there are open-source layout engines WebKit, Gecko that can probably be used for this. But that's a huge piece of code and I need someone to direct me to the right classes or right modules to look into or any previous/similar work someone has done previously. Also, please let me know what you guys think is a good choice if I want to customize the existing code for use with multiple threads to make it faster. Thanks

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  • Use 'let' in 'if' expression

    - by demas
    I need a function that works like this: foo :: Integer -> Integer -> [Integer] foo a b = do let result = [] let Coord x y = boo a b if x > 0 let result = result ++ [3] if y > 0 let result = result ++ [5] if x < a let result = result ++ [7] if y < b let result = result ++ [9] result I can not use the guards because the result can have more then one element. But as I see I can not use 'let' in the 'if' expression: all_possible_combinations.hs:41:14: parse error on input `let' How can I check multiple expressions and add new elements in the list? I search not only imperative solution, but the functional one.

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  • Exporting winform data to .txt file

    - by EvanRyan
    I have a winform with two data grids, and multiple text boxes. I want to give the user the option to export this data to a text document in a location of their choice on their drive. I also want the text document to be pre-formatted, and the values from the text boxes and datagrids to be plugged in. Is it possible to pre-format a txt document using StreamWriter? And how to I go about giving the user the option of where to save this exported file?

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  • Using Enums that are in an external dll C#

    - by user1443233
    I have a project I am working that will involve creating one DLL that will be used across multiple other sites. Inside this DLL we need to reference about 10 Enums. The values of these Enums however will be different for each site the DLL is used on. For example: MyBase.dll may have a class MyClass with an attribute of type MyEnum. MyBase.dll is then referenced in MySite. MyStie will also reference MyEnums.dll which will contain the values for the MyEnum type. Is there any way to accomplish this? While building MyBase.dll, I know what enums will exist in side of MyEnums.dll. The problem is I cannot build MyBase.dll without specifically referenceing the MyEnums.dll, which is not created until the MyBase.dll is used in a specific project. I hope that makes sense and hope I can find an answer here. Thanks.

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  • getting error while integrating flajaxian.FileUploader

    - by pravakar
    Hi to all. I am facing problem with the control flajaxian.FileUploader i.e. after downloading the dll file while implement i am getting following error message i.e. Request for the permission of the type 'System.Web.AspNetHostingPermission, System, version=2.0.0.0, culture=neutral, PublicKeyToken=b77a5c56193e089' failed. Help me to sort out this problem, so that i can implement the control for multiple image file uploader, below is my code. <%@ Register TagPrefix="fjx" Namespace="com.flajaxian" Assembly="com.flajaxian.FileUploader" % <Adapters> <fjx:FileSaverAdapter Runat="server" FolderName="UploadFolder" /> </Adapters> Not mentioned any thing in web config for this control.

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  • Looking for examples of good IDEs to analyze for Form/Report design

    - by Paul Sasik
    I am working on a basic form/report designer. Some of the features i'm looking to implement are: Single or multiple selection of objects Alignment of objects (when several are selected) Same-sizing of objects (when several are selected) Moving/dragging of selected object(s) Selected object resizing in eight directions (using object grips) For features and look-and-feel I've analyzed and used a mixture of ideas from: MS Visual Studio 200x (most useful so far) Visio Crystal Reports My question is: Have I overlooked some other IDEs that provide these kinds of features that are better and user-friendlier examples of what to do than others i've looked at? (They don't have to be Microsoft products. That's just what i have ready access to.)

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  • rcurl web scraping timeout exits program

    - by user1742368
    I am using a loop and rcurl scrape data from multiple pages which seems to work fine at certain times but fails when there is a timeout due to the server not responding. I am using a timeout=30 which traps the timeout error however the program stops after the timeout. i would like the progrm to continue to the next page when the timeout occurrs but cant figureout how to do this? url = getCurlHandle(cookiefile = "", verbose = TRUE) Here is the statement I am using that causes the timeout. I am happy to share the code if there is interest. webpage = getURLContent(url, followlocation=TRUE, curl = curl,.opts=list( verbose = TRUE, timeout=90, maxredirs = 2)) woodwardjj

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  • Google says: Sort parameters in URL problematic

    - by feklee
    From Google's recommendations for URL structure: Sorting parameters. Some large shopping sites provide multiple ways to sort the same items, resulting in a much greater number of URLs. For example: http://www.example.com/results?search_type=search_videos&search_query=tpb&search_sort=relevance&search_category=25" When linking from outside, then having URLs differing only by sort parameters is obviously a bad idea: Google will not understand that these links point to the same item, i.e. that the item is popular. Therefore ranking will be lower than it should. But what's the alternative? Using a fragment identifier (#), and then doing the sorting in JavaScript? What else? Some settings in Webmaster tools?

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  • using javascript replace() to match the last occurance of a string

    - by Dave
    I'm building an 'add new row' function for product variations, and I'm struggling with the regex required to match the form attribute keys. So, I'm basically cloning rows, then incrementing the keys, like this (coffeescript): newrow = oldrow.find('select, input, textarea').each -> this.name = this.name.replace(/\[(\d+)\]/, (str, p1) -> "[" + (parseInt(p1, 10) + 1) + "]" ) this.id = this.id.replace(/\_(\d+)\_/, (str, p1) -> "_" + (parseInt(p1, 10) + 1) + "_" ) .end() This correctly increments a field with a name of product[variations][1][name], turning it into product[variations][2][name] BUT Each variation can have multiple options (eg, color can be red, blue, green), so I need to be able turn this product[variations][1][options][2][name] into product[variations][1][options][3][name], leaving the variation key alone. What regex do I need to match only the last occurrence of a key (the options key)?

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  • Regular Expression .net flavor

    - by user1440109
    Dont ask how this works but currently it does ("^\|(.?)\|*$")....kinda. This removes all extra pipes...part one....I have searched all over no anwser yet. I am using VB2011 beta...asp web form......vb coding though! I want to capture special character pipe (|) which is used to seperate words...i.e. car|truck|van|cycle problem is users lead with, trail with, use multiple, and use spaces before and after...i.e. |||car||truck | van || cycle. another example: george bush|micheal jordon|bill gates|steve jobs <-- this would be correct but when I do remove space it takes correct space out. so I want to get rid of whitespace leading, trailing, any space before | and space after | and only allow one pipe (|)....in between alphanumeric of course.

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  • Should HTTP POST be discouraged?

    - by Tomas Sedovic
    Quoting from the CouchDB documentation: It is recommended that you avoid POST when possible, because proxies and other network intermediaries will occasionally resend POST requests, which can result in duplicate document creation. To my understanding, this should not be happening on the protocol level (a confused user armed with a doubleclick is a completely different story). What is the best course of action, then? Should we really try to avoid POST requests and replace them by PUT? I don't like that as they convey a different meaning. Should we anticipate this and protect the requests by unique IDs where we want to avoid accidental duplication? I don't like that either: it complicates the code and prevents situations where multiple identical posts may be desired.

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  • Not able to kill bad kernel running on NVIDIA GPU

    - by arvindkgs
    Hi, I am in a real fix. Please help. Its urgent. I have a host process that spawns multiple host(CPU) threads. These threads in turn call the CUDA kernel. These CUDA kernels are written by external users. So it might be bad kernels that enter infinite loop. In order to overcome this I have put a time-out of 2 mins that will kill the corresponding CPU thread. Will killing the CPU thread also kill the kernel running on the GPU? As far as what I have tested it does'nt. How can I also kill all the threads currently running in the GPU? Thanks, Arvind

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  • How to change a primary key in SQL to auto_increment?

    - by Jian Lin
    I have a table in MySQL that has a primary key: mysql> desc gifts; +---------------+-------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +---------------+-------------+------+-----+---------+-------+ | giftID | int(11) | NO | PRI | NULL | | | name | varchar(80) | YES | | NULL | | | filename | varchar(80) | YES | | NULL | | | effectiveTime | datetime | YES | | NULL | | +---------------+-------------+------+-----+---------+-------+ but I wanted to make it auto_increment. The following statement failed. How can it be modified so that it can work? thanks mysql> alter table gifts modify giftID int primary key auto_increment; ERROR 1068 (42000): Multiple primary key defined

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