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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • Problems with Acitivity LifeCycle with VideoView playback.

    - by Alex Volovoy
    Hi all i've ran into another problems with VideoView. Then video is playing, and i put device asleep, using hard button, onPause is called. But it followed by 03-17 11:26:33.779: WARN/ActivityManager(884): Activity pause timeout for HistoryRecord{4359f620 com.package/com.package.VideoViewActivity} And then i have onStart/onResume again and Video starts playing. I've try to move code around onStart/onStop - doesn't seems to make difference. sample code : public class VideoViewActivity extends Activity { private String path = ""; private VideoView mVideoView; private static final String MEDIA_URL = "media_url"; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.videoview); mVideoView = (VideoView)findViewById(R.id.surface_view); path = getIntent().getStringExtra(MEDIA_URL); } @Override public void onResume() { super.onResume(); mVideoView.setVideoPath(path); mVideoView.setMediaController(new MediaController(this)); mVideoView.requestFocus(); mVideoView.start(); } @Override public void onPause() { super.onPause(); mVideoView.stopPlayback(); mVideoView.setMediaController(null); } }

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  • Download MMS content on Blackberry

    - by Chris
    Hi I am relatively new to coding for the blackberry and I need to write a java application that can capture all incoming and outgoing MMS data from a Blackberry device. I have gotten the capturing of outgoing MMS's sorted with the use of A sendListener, but the problem comes with the incoming MMS's. If I use a MessageListener that processes only those of type BinaryMessage, i can capture the binary notification SMS that comes in when there is an incoming MMS. From this notification, i can get the senders MSISDN as well as the URL on the MMSC where the content is stored. To get the actual MMS content, i presume i need to download it from this URL, but im unable to get this working. I have tried just opening a HTTPConnetion to this URL, opening an inputStream on it and reading from there, but i retrieve no content. If i manually go to that URL on the blackberry, i can see the content fine (and of course the blackberry can download it automatically anyway). Can anyone please help me asap on how i can get the mms content for incoming MMS's. Thanks alot

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  • Blackberry Permission Questions - "Prompt" acts differently on different devices

    - by AtariPete
    I have a few questions about permissions and prompts. Most importantly this has to do with making a data connection and using GPS QUESTIONS 1. Prompts & Allow - Remove Notice?: When installing my app (signed) on various devices, some devices prompt the user about making a data connection and some do not (the connection is just made). I check the permissions, and on both devices they are data connection is set to prompt. Why would one device just make a connection and the other requires a prompt? NOTE: both devices are on the same carrier (verision) and and are not restricted by BES. 2. Premission Dialog in Recent Build: In the recent build the user is promted about allowing a data request. In previous version builds this pompt never occured (even though both builds make a data connection that might require a prompt). For the life of me I can't tell what I might have changes that resulted in pompts now occuring. Is there anything I should check in the build/project/files so these prompts wont appear any longer? 3. Set Permissions On Install?: Is there any way to enforce permissions (say to allow) on install of the app? I know I can do invokePermissionsRequest but that will then occur during when running the app. Ideally I'd like to get permissions settled without user involvement or during install. Some facts to note: Developing for 4.2.1 and above Apps are signed Apps make use of data connection and GPS Thanks in advance!

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • qt on Win CE 5.0 crash

    - by Michael
    Good day all, It's the first time I am using Qt on Windows CE and I ran into an issue. Maybe someone can help me with it. I will describe my set up. I am using XP with Visual Studio 2005 an Qt Add-in version 1.1.2. I downloaded Qt source for Windows CE and followed the instructions on these (http://doc.trolltech.com/4.4/install-wince.html) instructions to build the library for CE. I then used the Visual Studio to create a minimal Qt Windows CE Application. The program runs fine in the CE emulator, but once I try to deploy it on the device it crashes with the following message: Load module: qt_ce_3.exe Load module: QtGui4.dll Load module: msvcr80.dll Load module: QtCore4.dll Load module: CEShell.DLL Load module: OLEAUT32.dll Load module: commctrl.dll.0409.MUI Load module: commctrl.dll Load module: aygshell.dll Load module: WS2.dll Load module: WINSOCK.dll Load module: coredll.dll.0409.MUI Load module: ossvcs.dll Load module: ole32.dll Load module: coredll.dll Load module: MMTimer.dll Data Abort: Thread=8fb09a40 Proc=8c4ecea0 'qt_ce_3.exe' AKY=00040001 PC=012a80b0(qtcore4.dll+0x000680b0) RA=012a8168(qtcore4.dll+0x00068168) BVA=676e4574 FSR=000000f5 Unhandled exception at 0x012a80b0 in qt_ce_3.exe: 0xC0000005: Access violation reading location 0x676e4574. I tried it on two devices from different manufacturers, and the result is the same. Debug version worked on one of them, ran out of memory on the other. Does anyone have any idea what this could be? Thanks in advance, Michael

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  • compile ICS/JB camera application - native library jni-mosaic error

    - by liorry
    I would like to use the Panorama mode that the ICS/JB camera application has. I've downloaded the source code (with resources) and managed to solve all code compilation errors but as soon as I start the application on my device (running JB), I get this error: 10-25 14:42:53.617: E/AndroidRuntime(23147): FATAL EXCEPTION: GLThread 2586 10-25 14:42:53.617: E/AndroidRuntime(23147): java.lang.UnsatisfiedLinkError: Native method not found: com.app.camera.panorama.MosaicRenderer.reset:(IIZ)V 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRenderer.reset(Native Method) 10-25 14:42:53.617: E/AndroidRuntime(23147): at com.app.camera.panorama.MosaicRendererSurfaceViewRenderer.onSurfaceChanged(MosaicRendererSurfaceViewRenderer.java:49) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-25 14:42:53.617: E/AndroidRuntime(23147): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) I do have a libjni-mosaic lib, located in armeabi-v7a/armeabi/x86 and it seems to load it fine but it probably doesn't contain the methods the MosaicRenderer implements. I also tried compiling the CyanogenMod camera app https://github.com/CyanogenMod/android_packages_apps_Camera/tree/ics but I get the same error... The camera itself works, for stills and video recording but as soon as I change to panorama mode, it crashes. Can anyone maybe point me to the right jni-mosaic lib or maybe to what I'm doing wrong? Do I need to do something in order to make my app use the JNI/SO files?

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  • Overlay only draws between first 2 points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • Weird URL parse issue. (Android)

    - by Tarmon
    I am attempting to parse in a URL to a KML file from maps.google.com. When I try and use this link: http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&msid=112748174025829638330.000483ad6315714cc941d&z=13&output=kml` I am unable to overlay this KML file on my MapView. If I were to take the KML file that I get from following this link and upload it to my Dropbox it will work just fine. I think there may be something about the URL from Google that it doesn't like? Link from dropbox: http://dl.dropbox.com/u/1037184/Blue_original.kml Also it would be better if we could just save these KML files locally and pass them in the same way but I can't figure out a way to do this. Here is the code I am using: Intent mapIntent = new Intent(Intent.ACTION_VIEW); Uri uri1 = Uri.parse("geo:0,0?q=http://code.google.com/apis/kml/ documentation/KML_Samples.kml"); mapIntent.setData(uri1); startActivity(Intent.createChooser(mapIntent, "Test")); The URL used in this example also works. So to recap: I am curious as to why some URLs work and others don't. Is there a way to place this KML file locally on the device and pass it to a Uri object? Any other suggestions? Thanks, Rob

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  • Android Loading listview items from service results in hang

    - by Isaac Waller
    Hello, In my Android application, I have a ListActivity. This ListActivity uses a SimpleAdapter that I fill with items from my service. So, in my code, I do: MySuperCoolService.Binder serviceBinder = null; private ServiceConnection serviceConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { Log.d(TAG, "Service connection: connected!"); serviceBinder = (MySuperCoolService.Binder)service; } public void onServiceDisconnected(ComponentName className) { Log.d(TAG, "Service connection: disconnected"); serviceBinder = null; } }; bindService(new Intent(this, MySuperCoolService.class), serviceConnection, BIND_AUTO_CREATE); while(serviceBinder==null) { Thread.Sleep(1000); } // now retrieve from service using binder and set list adapter This whole operation takes hardly any time (less than a second), so I want it to run in the UI thread. See my onCreate: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); fillDataUsingCodeAbove(); } The reason I want this to run in the UI thread is that if you have a list item selected, or you have scrolled to a certain position in the ListView, and you rotate the device or take out the keyboard or something (to trigger a configuration change) when my activity is restarted, Android will try to restore the state right after onCreate. But, if I run it in a separate thread, it will not. Also there is a cool fadein animation too :) The problem I am having with running it in the UI thread is that when I try to bind to the service, that service bind request gets put onto the message queue. But then when I go into my loop, I stop the message queue from looping. So my program hangs, because it's waiting for the service to get bound, and the service won't get bound until the loop ends. I have thought of putting Looper.loop() inside my loop, but that just hangs it at Looper.loop() (I don't know why.) Sorry for such a long question, Isaac Waller

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  • Easiest way to support multiple orientations? How do I load a custom NIB when the application is in

    - by Peter Hajas
    Hi there, I have an application in which I would like to support multiple orientations. I have two .xib files that I want to use, myViewController.xib and myViewControllerLandscape.xib. myViewController.xib exists in project/Resources and myViewControllerLandscape.xib exists in the root project directory. What I want to do is use a separate NIB (myViewControllerLandscape.xib) for my rotations. I try detecting rotation in viewDidLoad like this: if((self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (self.interfaceOrientation == UIInterfaceOrientationLandscapeRight)) { NSLog(@"Landscape detected!"); [self initWithNibName:@"myViewControllerLandscape" bundle:nil]; } But I can see in gdb that this isn't executed when the app is started with the device in landscape. The NSLog message doesn't fire. Why is this? What have I done wrong? Also, if I explicitly put the initWithNibName function call in the viewDidLoad method, that nib is not loaded, and it continues with the myViewController.xib file. What's wrong with my call? Should I specify a bundle? Thanks!

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  • "The binary you uploaded was invalid. the file was not a valid zip file" Error message uploading app

    - by Keith Loughnane
    Hi, I'm trying to upload an iPhone app binary to iTunesConnect and keep getting the following error message "The binary you upload was invalid. the file was not a valid zip file". I had an app upload ok recently but this app is having problems. So after a while I carefully went through the following steps trying to make sure everything was ok. Any help is appreciated. The steps: renamed the project (Project-Rename... enter name into Rename project to:) to release name making sure the name has no spaces. Cleaned project Make sure references in build setting reflect new app name Create new app ID matching project name in iPhone Provisioning Portal Destroyed old developer and distributer provisioning profiles in Provisioning Portal, in XCode and on iPhone. Create new development provisioning profile using new app name. Install development provisioning profile into XCode 8) Build (Release) for iPhone OS 3.1.3 (highest my phone will upgrade to, I'm assuming current released version) Builds, Installs and Runs on actual iPhone: To me this implys App and developer ID's are OK. Create a distributor provisioning profile using existing Distributer ID. Install distributer ID into XCode Clean Checked that "Code Signing Identity" and "Any iPhone OS Device" lines in Build settings are set to Distributor ID Build for release for OS 3.1.3 Check Build results to make sure code is signed with Distributor Profile Reveal .app file and compress (alt click Compress "appName.app") Upload to iTunes connect Gives "The binary you uploaded was invalid. The file was not a valid zip file"

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  • Android - Clicking on notification in status bar binds the intent with the target activity

    - by araja
    I have created an activity which sends a number of notifications to status bar. Each notification contains an intent with a bundle. Here is the code: String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.icon; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, "Test Notification", when); Context context = getApplicationContext(); Bundle bundle = new Bundle(); bundle.putString("action", "view"); Intent notificationIntent = new Intent(this, MainActivity.class); notificationIntent.putExtras(bundle); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, Intent.FLAG_ACTIVITY_NEW_TASK); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(1, notification); When user clicks this notifications, I read the bundle string "action" and performs that action. Here is the code: Bundle bundle = this.getIntent().getExtras(); if(bundle != null) { String action = bundle.getString("action"); performAction(action) } Everything works as expected. But, when I minimize the app using "arrow" button on device and then press and hold home button and clicks on my app icon the application starts and performs the same last action which have been performed by clicking the last notification. I figured out that when we click the app icon the application starts with last intent triggered by the notification. Can anyone help in this?

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  • CAShapeLayer slowing down interface rotation

    - by MrMage
    Hi, I am trying to move some custom drawing code from a view into a CAShapeLayer, which then get added as a sublayer to the original view's CALayer. This also works well, but when rotating the device, the animation starts to stutter, e.g. you just see the frame in the original orientation and then the final orientation, with at most one frame in between - not smooth at all. Slide-in and slide-out animations of the corresponding UIViewController are a bit jerky, too (but not that much). All the CAShapeLayer has in its path is one CGPathAddRect, it is set to be opaque, its opacity is 1.0f and the fillColor is set to opaque blue. When drawing the path directly in the views drawRect method, however, the animation is smooth. So I suppose it has something to do with the CAShapeLayer being animated during the rotation. Could you tell me how to either get rid of those jerkiness or just hide the CAShapeLayer when animating? Getting back to just draw CGPaths directly is not an option to me because I rely on the ability of CAShapeLayer to animate its path (it is not animated in my tries with rotating the view). /update: this also happens when the rotating UIViewControllers view contains a view with a subclass of CAGradientLayer as its layerClass (e.g. a view with a gradient layer as background). Cheers MrMage

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  • Stretch video to full screen in a SurfaceView extension

    - by SS
    I have created a widget that is an extension of SurfaceView (very similar to [VideoView][1]) and I am working on a feature to stretch the video fully across the device screen when certain action is taken. I've looked at onMeasure function of VideoView and re-wrote it this way: @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { if (mStretchVideo) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); } else { int width = getDefaultSize(mVideoWidth, widthMeasureSpec); int height = getDefaultSize(mVideoHeight, heightMeasureSpec); if (mVideoWidth > 0 && mVideoHeight > 0) { if (mVideoWidth * height > width * mVideoHeight) { height = width * mVideoHeight / mVideoWidth; } else if (mVideoWidth * height < width * mVideoHeight) { width = height * mVideoWidth / mVideoHeight; } } setMeasuredDimension(width, height); } } This seems to work fine if I completely stop the video and start playing again. Now I am trying to force the refresh of this SurfaceView after setting the stretch flag so that the video gets stretched while it is playing, but I couldn't figure out how to force a refresh on SurfaceView. I tried android.view.View.invalidate(), android.view.View.refreshDrawableState() and calling android.view.View.measure(int, int) directly with different combinations but did not get any success. Any ideas?

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  • applicationWillTerminate Appears to be Inconsistent

    - by Lauren Quantrell
    This one has me batty. In applicationWillTerminate I am doing two things: saving some settings to the app settings plist file and updating any changed data to the SQLite database referenced in the managedObjectContext. Problem is it works sometimes and not others. Same issue in the simulator and on the device. If I hit the home button while the app is running, I can only sometimes get the data to store in the plist and into the CoreData store. It seems that it's both works or neither works, and it makes no difference if I switch the execution order (saveState, managedObjectContext or managedObjectContext, saveState). I can't figure out how this can happen. Any help is greatly appreciated. lq AppDelegate.m @synthesize rootViewController; - (void)applicationWillTerminate:(UIApplication *)application { [rootViewController saveState]; NSError *error; if (managedObjectContext != nil) { if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) { // Handle error exit(-1); // Fail } } } RootViewController.m - (void)saveState { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:self.someInteger forKey:kSomeNumber]; [userDefaults setObject:self.someArray forKey:kSomeArray]; }

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  • CLLocationDistance NaN

    - by Kaspa
    Hi, I'm trying to calculate a distance between two sets of coordinate points in an iPhone application on the fly using - (CLLocationDistance)getDistanceFrom:(const CLLocation *)location I saw that I started getting NaN's in strange places, thus investigated the matter up close, with the following hardcoded values. CLLocationDistance testDistance; placeLocation = [[CLLocation alloc] initWithLatitude:12.236533 longitude:11.011419]; userLocation = [[CLLocation alloc] initWithLatitude:12.236533 longitude:11.011419]; testDistance = [userLocation getDistanceFrom:placeLocation]; if(isnan(testDistance)) NSLog(@"ISNaN!"); [placeLocation release]; [userLocation release]; The above gets called multiple times, and in some situations the testDistance is NaN. I fear I'm missing something very simple here. Anyone have any idea? UPDATE 1: Ok, so I've moved the above code into a new project (put everything in the app delegate), looped it for 100 times and all is fine. This thus suggests that the problem is project related, but this helps very little... since all the variables are in the scope of 1 function. THE SOLUTION: OK, this seems to be a simulator bug. The same code build runs perfectly fine on the device. Case solved.

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • Cannot read values from [NSUserDefaults standardUserDefaults] after synchronize

    - by Nonlinearsound
    In the Application Delegate didFinishLaunching method, I am using the following code to build up a new NSDictionary to be used as the new settings bundle for the user: NSNumber *testValue = (NSNumber*)[[NSUserDefaults standardUserDefaults] objectForKey:@"settingsversion"]; if (testValue == nil) { NSNumber *numNewDB = [NSNumber numberWithBool:NO]; NSNumber *numFirstUse = [NSNumber numberWithBool:YES]; NSDate *dateLastStatic = [NSDate date]; NSDate *dateLastMobile = [NSDate date]; NSNumber *numSettingsversion = [NSNumber numberWithFloat:1.0]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObjectsAndKeys: numNewDB, @"newdb", numFirstUse, @"firstuse", numSettingsversion, @"settingsversion", dateLastStatic, @"laststaticupdate", dateLastMobile, @"lastmobileupdate", nil]; [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; [[NSUserDefaults standardUserDefaults] synchronize]; } Later in another ViewController I am trying to read back a value from that same Dictionary, saved as the NSUserDefaults - well at least I thought it would, but I don't get any valid object pointer for the desired member lastUpdate back there: in .h file: NSDate *lastUpdate; in the .m file in a member function: lastUpdate = (NSDate *)[[NSUserDefaults standardUserDefaults] objectForKey:@"laststaticupdate"]; Even, if I print out the content of [NSUserDefaults standardUserDefaults] I only get this: 2010-04-29 15:13:22.322 myApp[4136:207] Content of UserDefaults: <NSUserDefaults: 0x11d340> This leads me to the conclusion that there is no standardUserDefaults dictionary somewhere in memory or it cannot be determined as such a structure. Edit: Every time, I restart the app ión the device, the check for testValue is Nil and I am building up the dictionary again but after one run it should be persistent on the Phone, right? Am I doing something wrong somewhere in between? I have the feeling that I yet didn't really understand how to load and save settings persistent for a certain application on the iPhone. Is there anything I have to do additionally to this? Integrating a settings.bundle in XCode or saving the dictionary manually to the Documents folder? Can someone help me out here? Thanks a lot!

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  • Map element position in data file to class property

    - by Augusto
    I need to read/write files, following a format provided by a third party specification. The specification itself is pretty simple: it says the position and the size of the data that will be saved in the file. For example: Position Size Description -------------------------------------------------- 0001 10 Device serial number 0011 02 Hour 0013 02 Minute 0015 02 Second 0017 02 Day 0019 02 Month 0021 02 Year The list is very long, it has about 400 elements. But lots of them can be combined. For example, hour, minute, second, day, month and year can be combined in a single DateTime object. I've splitted the elements into about 4 categories, and created separeted classes for holding the data. So, instead of a big structure representing the data, I have some smaller classes. I've also created different classes for reading and writing the data. The problem is: how to map the positions in the file to the objects properties, so that I don't need to repeat the values in the reading/writing class? I could use some custom attributes and retrieve them via reflection. But since the code will be running on devices with small memory and processor, it would be nice to find another way. My current read code looks like this: public void Read() { DataFile dataFile = new DataFile(); // the arguments are: position, size dataFile.SerialNumber = ReadLong(1, 10); //... } Any ideas on this one? Thanks!

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  • Playing a .TS file on iOS

    - by Jonathan Grynspan
    We're working with some hardware that produces files in the .TS format, and we'd like to play them on an iOS device. (The files are internally consistent with what iOS supports--MPEG-4 video, AAC audio.) We've been investigating three options so far: Roll our own integrated HTTP Live Streaming server and serve up a faux M3U8 playlist from within the app. This... doesn't seem to want to play nice, and we've had mixed luck actually getting the .TS files to play on devices. Unwrap the MPEG-4 and AAC data from the TS file and re-wrap it as MP4. This, I'm told, is exceedingly difficult to do, and I haven't found anything useful online that could shed light on how to do it. We've got code in the pipeline to do it but it won't be ready until long after we need it. If we could do it, I could easily subclass NSURLProtocol and have it working within a matter of hours minutes. Use FFmpeg to implement option #2. FFmpeg seems like a possible solution but it isn't configured to build for iOS and I don't have the background to get it working (whereas the rest of our engineers don't have the Apple background needed.) I think #2 is our best bet, but as I don't know the ins and outs of MPEG-2 TS and MPEG-4, I don't have the ability to put it together myself. Does anybody have any insight into this problem? Perhaps some experience playing local TS files on iOS, or some tips on converting from TS to MP4?

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  • Android SQLite database locale, locking, and version

    - by gdoten
    In some books and online I see these method calls being made after a database is created: db.setLocale(Locale.getDefault()); db.setLockingEnabled(true); db.setVersion(DB_VERSION); Why is this done? As far as I can tell, after creating a new database, the system adds a table named android_metadata with one field named locale and that table has one row with the locale field set to "en_US". Now I assume the column has that value because I am using a U.S. phone, and if I were using a phone from a different region then the locale field would be set appropriately. Can anyone confirm this? I'm guessing that the setLocale method would only be useful in the case that you install a pre-built database onto a phone and then want to change the locale to match the phone's locale. Sound right? The documentation for setLockingEnabled says it defaults to true so there's no need to make that call, right? Lastly, what's with the call to setVersion? I can't find a table that contains this information so I've been assuming that the database file itself stores the version number somewhere. So when I create a database, which requires you to have already specified the version number in the call to the SQLiteOpenHelper constructor, there's no point in calling setVersion. Again, perhaps this method exists for the case of installing a pre-built database to a device and you then wish to change the database's version (though I can't think of when doing this would make sense). Thanks for any insight!

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  • xcode 5.1: libCordova.a architecture problems

    - by inorganik
    Yesterday (3/10/14) when iOS 7.1 was released I also upgraded to Xcode 5.1 and found that my PhoneGap/Cordova project would no longer compile to my iPhone 5s. I also upgraded Cordova to the most recent release: v 3.4.0-0.1.3. I have read many different solutions on SO that relate so changing active architectures and building only active architectures, and none of them work. So here's what I've tried and the errors I get. Initially I got the error: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 So I tried the following. I selected the CordovaLib sub-project in my project, and in both the project and target, I went to Build Settings under Architectures and made sure that arm64 was not included in any of the Debug or Release architectures. At this time Build Active Architecture Only is set to "Yes". That resulted in the following error: file was built for archive which is not the architecture being linked (armv7): <long file path omitted> libCordova.a Undefined symbols for architecture armv7 Setting Build Active Architecture Only to "No", the error again becomes: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 I'm not sure what else to try. The project's architecture settings only includes the key "Base SDK" which is set to iOS 7.1. The project's target does not have architectures settings. Anyway I'm fairly certain the problem lies with the embedded CordovaLib sub-project. What can I do to make this thing compile to my device successfully? Update: same issue on Apache's Jira: https://issues.apache.org/jira/browse/CB-6223

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  • CPU friendly infinite loop

    - by Adi
    Writing an infinite loop is simple: while(true){ //add whatever break condition here } But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power. What is the best way to lower the impact on CPU? Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system. Let's say I need to perform a task each minute or so in a console app. I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU. What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system. LATER EDIT: I want to explain better what I am looking for: I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework. I need a way to keep the app alive as long as the Windows Mobile device is running. We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit. In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check. Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.

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  • Where are the real risks in network security?

    - by Barry Brown
    Anytime a username/password authentication is used, the common wisdom is to protect the transport of that data using encryption (SSL, HTTPS, etc). But that leaves the end points potentially vulnerable. Realistically, which is at greater risk of intrusion? Transport layer: Compromised via wireless packet sniffing, malicious wiretapping, etc. Transport devices: Risks include ISPs and Internet backbone operators sniffing data. End-user device: Vulnerable to spyware, key loggers, shoulder surfing, and so forth. Remote server: Many uncontrollable vulnerabilities including malicious operators, break-ins resulting in stolen data, physically heisting servers, backups kept in insecure places, and much more. My gut reaction is that although the transport layer is relatively easy to protect via SSL, the risks in the other areas are much, much greater, especially at the end points. For example, at home my computer connects directly to my router; from there it goes straight to my ISPs routers and onto the Internet. I would estimate the risks at the transport level (both software and hardware) at low to non-existant. But what security does the server I'm connected to have? Have they been hacked into? Is the operator collecting usernames and passwords, knowing that most people use the same information at other websites? Likewise, has my computer been compromised by malware? Those seem like much greater risks. What do you think?

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