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  • How can I implement ASP.NET MVC without using Visual Studio?

    - by Cheeso
    I have seen ASP.NET MVC Without Visual Studio, which asks, Is it possible to produce a website based on ASP.NET MVC, without using Visual Studio? And the accepted answer is, yes. Ok, next question: how? Here's an analogy. If I want to create an ASP.NET Webforms page, I load up my favorite text editor, create a file named Something.aspx. Then I insert into that file, some boilerplate: <%@ Page Language="C#" Debug="true" Trace="false" Src="Sourcefile.cs" Inherits="My.Namespace.ContentsPage" %> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>Title goes here </title> <link rel="stylesheet" type="text/css" href="css/style.css"></link> <style type="text/css"> #elementid { font-size: 9pt; color: Navy; ... more css ... } </style> <script type="text/javascript" language='javascript'> // insert javascript here. </script> </head> <body> <asp:Literal Id='Holder' runat='server'/> <br/> <div id='msgs'></div> </body> </html> Then I also create the Sourcefile.cs file: namespace My.Namespace { using System; using System.Web; using System.Xml; // etc... public class ContentsPage : System.Web.UI.Page { protected System.Web.UI.WebControls.Literal Holder; void Page_Load(Object sender, EventArgs e) { // page load logic here } } } And that is a working ASPNET page, created in a text editor. Drop it into an IIS virtual directory, and it's working. What do I have to do, to make a basic, hello, World ASPNET MVC app, in a text editor? (without Visual Studio)

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  • Google Map key in Android?

    - by Amandeep singh
    I am developing an android app in which i have to show map view i have done it once in a previous app but the key i used in the previous is not working int his app . It is just showing a pin in the application with blank screen. Do i have to use a different Map key for each project , If not Kindly help me how can i use my previous Key in this. and also I tried generating a new key but gave the the same key back . Here is the code i used public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); btn=(Button)findViewById(R.id.mapbtn); str1=getIntent().getStringExtra("LATITUDE"); str2=getIntent().getStringExtra("LONGITUDE"); mapView = (MapView)findViewById(R.id.mapView1); //View zoomView = mapView.getZoomControls(); mapView.setBuiltInZoomControls(true); //mapView.setSatellite(true); mc = mapView.getController(); btn.setOnClickListener(this); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String coordinates[] = {str1, str2}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); //mp.equals(o); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); Paint mPaint = new Paint(); mPaint.setDither(true); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(2); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pin); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } Thanks....

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • LinearLayout as custom button, OnClickListener never called

    - by ohra
    I've been using the common Android Button with both icon (drawableTop) and text. It works really poorly if you want to have a non-standard size button, so I decided to make a custom button with a LinearLayout having the following layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@style/ButtonHoloDark" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:clickable="true" android:focusable="true" android:orientation="vertical" > <ImageView android:id="@+id/buttonIcon" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" /> <TextView android:id="@+id/buttonText" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" android:gravity="center" android:textColor="@color/white" /> </LinearLayout> The layout is used by a custom class: public class CustomIconButton extends LinearLayout { public CustomIconButton(Context context, AttributeSet attrs) { super(context, attrs); setAttributes(context, attrs); LayoutInflater.from(context).inflate(R.layout.custom_icon_button, this, true); } ... But when I set an OnClickListener on my button in its parent layout it never gets called. I can only receive clicks if a set the listener to the ImageView and/or TextView. This leads to two possible effects when the button is clicked: The click is inside the ImageView or the TextView. The click is registered ok, but the buttons state drawable doesn't change i.e. it doesn't appear depressed. The click is inside the "empty area" of the button. The click is not registered, but the state drawable works ok. Neither of these is feasible. I've played around with the following attributes on the LinearLayout or its children, but none really seem to have any effect whether true or false: duplicateParentState clickable focusable There doesn't seem to be any reasonable way to get the LinearLayout parent receive clicks instead of its children. I've seen some possible solutions overriding dispatchTouchEvent or onInterceptTouchEvent on the custom component itself, but that really seems like a big mess if I have to start analyzing touch events to identify proper clicks. So OnClickListener on a LinearLayout with children = no go?

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  • .NET and C# Exceptions. What is it reasonable to catch.

    - by djna
    Disclaimer, I'm from a Java background. I don't do much C#. There's a great deal of transfer between the two worlds, but of course there are differences and one is in the way Exceptions tend to be thought about. I recently answered a C# question suggesting that under some circstances it's reasonable to do this: try { some work } catch (Exeption e) { commonExceptionHandler(); } (The reasons why are immaterial). I got a response that I don't quite understand: until .NET 4.0, it's very bad to catch Exception. It means you catch various low-level fatal errors and so disguise bugs. It also means that in the event of some kind of corruption that triggers such an exception, any open finally blocks on the stack will be executed, so even if the callExceptionReporter fuunction tries to log and quit, it may not even get to that point (the finally blocks may throw again, or cause more corruption, or delete something important from the disk or database). May I'm more confused than I realise, but I don't agree with some of that. Please would other folks comment. I understand that there are many low level Exceptions we don't want to swallow. My commonExceptionHandler() function could reasonably rethrow those. This seems consistent with this answer to a related question. Which does say "Depending on your context it can be acceptable to use catch(...), providing the exception is re-thrown." So I conclude using catch (Exception ) is not always evil, silently swallowing certain exceptions is. The phrase "Until .NET 4 it is very bad to Catch Exception" What changes in .NET 4? IS this a reference to AggregateException, which may give us some new things to do with exceptions we catch, but I don't think changes the fundamental "don't swallow" rule. The next phrase really bothers be. Can this be right? It also means that in the event of some kind of corruption that triggers such an exception, any open finally blocks on the stack will be executed (the finally blocks may throw again, or cause more corruption, or delete something important from the disk or database) My understanding is that if some low level code had lowLevelMethod() { try { lowestLevelMethod(); } finally { some really important stuff } } and in my code I call lowLevel(); try { lowLevel() } catch (Exception e) { exception handling and maybe rethrowing } Whether or not I catch Exception this has no effect whatever on the excution of the finally block. By the time we leave lowLevelMethod() the finally has already run. If the finally is going to do any of the bad things, such as corrupt my disk, then it will do so. My catching the Exception made no difference. If It reaches my Exception block I need to do the right thing, but I can't be the cause of dmis-executing finallys

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  • WPF windows locked when calling webservice. Even when run asynchronously

    - by SumGuy
    Hi there. I'm having a big problem when calling a web service from my WPF application. The application/window locks until the process has completed. I've attempted to run this asynchronously but the problem still persists. Currently, the web service call I'm making can last 45-60 seconds. It runs a process on the server to fetch a big chunk of data. As it take a little while I wanted to have a progress bar moving indeterminately for the user to see that the application hasn't stalled or anything (you know how impatatient they get). So: private void btnSelect_Click(object sender, RoutedEventArgs e) { wDrawingList = new WindowDrawingList(systemManager); AsyncMethodHandler caller = default(AsyncMethodHandler); caller = new AsyncMethodHandler(setupDrawingList); // open new thread with callback method caller.BeginInvoke((Guid)((Button)sender).Tag, MyAsyncCallback, null); } Click a button and the app will create the form that the async stuff will be posted to and set up the async stuff calling the async method. public bool setupDrawingList(Guid ID) { if (systemManager.set(ID)) { wDrawingList.Dispatcher.Invoke(DispatcherPriority.Background, new Action(() => { wDrawingList.ShowForm(); Hide(); })); return true; } return false; } This is the async method. The showForm method contains the calls to setup the new form including the monster web service call public void MyAsyncCallback(IAsyncResult ar) { // Because you passed your original delegate in the asyncState parameter of the Begin call, you can get it back here to complete the call. MethodDelegate dlgt = (MethodDelegate)ar.AsyncState; // Complete the call. bool output = dlgt.EndInvoke(ar); try { // Retrieve the delegate. AsyncResult result = (AsyncResult)ar; AsyncMethodHandler caller = (AsyncMethodHandler)result.AsyncDelegate; // Because this method is running from secondary thread it can never access ui objects because they are created // on the primary thread. // Call EndInvoke to retrieve the results. bool returnValue = caller.EndInvoke(ar); // Still on secondary thread, must update ui on primary thread UpdateUI(returnValue == true ? "Success" : "Failed"); } catch (Exception ex) { string exMessage = null; exMessage = "Error: " + ex.Message; UpdateUI(exMessage); } } public void UpdateUI(string outputValue) { // Get back to primary thread to update ui UpdateUIHandler uiHandler = new UpdateUIHandler(UpdateUIIndicators); string results = outputValue; // Run new thread off Dispatched (primary thread) this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, uiHandler, results); } public void UpdateUIIndicators(string outputValue) { // update user interface controls from primary UI thread sbi3.Content = "Processing Completed."; } Any help or theories are appreciated. I'm at a loss. Thanks in advance

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  • Ajax, php, mysql not working mysql limit

    - by Hofmeister Ákos
    I have 3 files. list.php $articles = $mysqli->query("SELECT mainPictureBig, title, writer, writeDate, link FROM articles WHERE category=$this->category ORDER BY writeDate DESC LIMIT 0,10"); while($article = mysqli_fetch_row($articles)) { echo "<a href=\"".$this->url."/".$article[3]."/".$article[4]."\"><div id=\"listElement\"> <div id=\"listElementWallpaper\" style=\"background-image: url('category/img.jpg');\"></div> <div id=\"listElementContent\"><div id=\"listElementTitle\">".$article[1]."</div>".$this->giveWriter($article[2]).", ".$this->giveDate($article[3])."</div> </div></a>"; } $maximumElements=ceil($numberOfContent / 10) * 10; It's working, so there is no problem, it lists the first 10 elements from the sql table, and i got the $numberOfCOntent part also. Than i have a button: echo "<div id=\"listMore\"><div id=\"buttonOne\" onclick=\"listMore($this->category,$maximumElements)\">Load more</div></div>"; There is also no problem, i load the .js file, and it looks like: var from = 10; function listMore(categoryId, maximum) { $( "#listMore" ).slideUp( 200, function() { $( "#listMore" ).html("<center>Loading..</center>"); $( "#listMore" ).slideDown( 500, function() { $.post( "http://localhost/ajax.php", {type: "listMore", id: categoryId, sqlFrom: from} ) .done(function( elements ) { $("#listBody").append( elements ); if(maximum > from+10) { from = from+10; $( "#listMore" ).slideUp(200, function() { $( "#listMore" ).html("<div id=\"buttonOne\" onclick=\"listMore("+categoryId+","+maximum+")\">Load more</div>"); $( "#listMore" ).slideDown(200); }); } else $( "#listMore" ).slideUp(200); }); }); }); } And it's also working, and the problem is in the PHP file. As you can see, i'm sending an integer the "from" variable, the PHP file: $articles = $mysqli->query("SELECT mainPictureBig, title, writer, writeDate, link FROM articles WHERE category=$id ORDER BY writeDate DESC LIMIT $from,10"); It's also working, but not loading the next 10, only the next 9. So it skips the very next row and loads the rows only after the very first, so only 9. I tried to write here only the important part of the code, so i skipped some echo part etc. Any idea?

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  • Flex/Air/AS3 Selecting and Populating a unFocused tab.

    - by Deyon
    I'm having a problem displaying data from a function to text box within a tab. If you run the code and click "Select Tab 2 and Fill..." I get an error; "TypeError: Error #1009: Cannot access a property or method of a null object reference." I'm guessing this is because "Tab 2" is/was not rendered yet. Now if I run the code, select "Tab 2" then select "Tab 1" and click "Select Tab 2 and Fill..." it works the way I would like. Dose any one know a way around this problem. ----Full Flex 4/Flash Builder Code just copy paste---- <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" creationComplete=" "> <fx:Script> <![CDATA[ public function showtab2():void { mytextbox.text="I made it!"; tn.selectedIndex=1; } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <mx:Panel title="TabNavigator Container Example" height="90%" width="90%" paddingTop="10" paddingLeft="10" paddingRight="10" paddingBottom="10"> <mx:Label width="100%" color="blue" text="Select the tabs to change the panel."/> <mx:TabNavigator id="tn" width="100%" height="100%"> <!-- Define each panel using a VBox container. --> <mx:VBox label="Panel 1"> <mx:Label text="TabNavigator container panel 1"/> <mx:Button label="Select Tab 2 and Fill with Text" click="showtab2()"/> </mx:VBox> <mx:VBox label="Panel 2"> <mx:Label text="TabNavigator container panel 2"/> <s:TextInput id="mytextbox" /> </mx:VBox> </mx:TabNavigator> <mx:HBox> </mx:HBox> </mx:Panel> </s:WindowedApplication>

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  • how can i use a javascript in gridview row

    - by cagin
    hi there, I want to use a flash chart in a gridview. you can see my codes in below: DataTable tbl = new DataTable(); tbl.Columns.Add("chart"); DataRow rw; rw = tbl.NewRow(); rw["chart"] = @"<div id=""chart5Div""></div> <script type=""text/javascript""> var chart = new FusionCharts(""Charts/FCF_MSLine.swf"", ""ChId1"", ""500"", ""300""); var strXml = ""<graph numdivlines='4' lineThickness='3' showValues='0' numVDivLines='10' formatNumberScale='1' rotateNames='1' decimalPrecision='1' anchorRadius='2' anchorBgAlpha='0' numberPrefix='$' divLineAlpha='30' showAlternateHGridColor='1' yAxisMinValue='800000' shadowAlpha='50' >""; strXml += ""<categories >""; strXml += ""<category Name='Jan' />""; strXml += ""<category Name='Feb' />""; strXml += ""<category Name='Mar' />""; strXml += ""<category Name='Apr' />""; strXml += ""</categories >""; strXml += ""<dataset seriesName='Current Year' color='A66EDD' anchorBorderColor='A66EDD' anchorRadius='4'>""; strXml += ""<set value='1127654' />""; strXml += ""<set value='1226234' />""; strXml += ""<set value='1299456' />""; strXml += ""<set value='1311565' />""; strXml += ""</dataset>""; strXml += ""</graph>""; chart.setDataXML(strXml); chart.render(""chart5Div""); </script>"; tbl.Rows.Add(rw); GridView1.DataSource = tbl; GridView1.DataBind(); I must create dynamicly my datasource. But i can see just string value instead of my chart in gridview when page running. But chart code is running correctly between table tags. How can i use these codes in gridview?? KR

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  • Web SITE publishing, dynamic compilation, smoke & mirrors

    - by tbehunin
    When you publish a web SITE in Visual Studio, in the dialog box that follows, you are given an option to "Allow this precompiled site to be updatable". According to MSDN, checking this option "specifies that all program code is compiled into assemblies, but that .aspx files (including single-file ASP.NET Web pages) are copied as-is to the target folder". With this option checked, you can update existing .aspx files as well as add new ones without any issue. When a page, that has either been updated or newly created, is requested, the page gets dynamically compiled at run-time and is then processed and returned to the user. If, on the other hand, you didn't check that checkbox during the publish phase, the .aspx files get compiled, along with the code-behind and App_Code files in separate assemblies. The .aspx files are then completely overwritten with a line of text that says: This is a marker file generated by the precompilation tool, and should not be deleted! You obviously can't edit an existing page in this scenario. If you were to ADD a new .aspx file to this site, you would get a .Net run-time error saying that the file hasn't been precompiled. With that background, my questions are these: Something must be able to determine that this website was published to be updatable (allow dynamic compilation) or not. If it was published as updatable, it must also be able to determine whether a file was changed or added, so it can do a dynamic compile. Who makes those determinations? IIS? ASP.NET worker process? HOW does it make those determinations? If I had the same website published in both of those scenarios, could I make a visual determination that one is updatable and the other is not? Is there some bit I can look at in the assemblies using Reflector to make that determination myself? In addition to answering those questions, what also might be helpful would be information on the process flow from when a resource is requested to when it starts being processed, not necessarily the ASP.NET Page Lifecycle, but what happens BEFORE ASP.Net worker process starts processing the page and firing off events. The dynamic compilation appears to be smoke and mirrors. Can someone demystify this for me?

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  • Embedded "Smart" character LCD driver. Is this a good idea?

    - by chris12892
    I have an embedded project that I am working on, and I am currently coding the character LCD driver. At the moment, the LCD driver only supports "dumb" writing. For example, let's say line 1 has some text on it, and I make a call to the function that writes to the line. The function will simply seek to the beginning of the line and write the text (plus enough whitespace to erase whatever was last written). This is well and good, but I get the feeling it is horribly inefficient sometimes, since some lines are simply: "Some-reading: some-Value" Rather than "brute force" replacing the entire line, I wanted to develop some code that would figure out the best way to update the information on the LCD. (just as background, it takes 2 bytes to seek to any char position. I can then begin writing the string) My idea was to first have a loop. This loop would compare the input to the last write, and in doing so, it would cover two things: A: Collect all the differences between the last write and the input. For every contiguous segment (be it same or different) add two bytes to the byte count. This is referenced in B to determine if we are wasting serial bandwidth. B: The loop would determine if this is really a smart thing to do. If we end up using more bytes to update the line than to "brute force" the line, then we should just return and let the brute force method take over. We should exit the smart write function as soon as this condition is met to avoid wasting time. The next part of the function would take all the differences, seek to the required char on the LCD, and write them. Thus, if we have a string like this already on the LCD: "Current Temp: 80F" and we want to update it to "Current Temp: 79F" The function will go through and see that it would take less bandwidth to simply seek to the "8" and write "79". The "7" will cover the "8" and the "9" will cover the "0". That way, we don't waste time writing out the entire string. Does this seem like a practical idea?

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  • Change the size of the panel dynamically

    - by C. Karunarathne
    Hi! I am implementing an application that needs to drag and drop image boxes in a panel.Image boxes are added dynamically from the program and so I have set the autoscroll property to true in panel.But when I have drag out the boxes at bottom in the panel the panel size got reduced.I have put autosize property false in panel.The panel is docked in another panel.I want to set the size of panel at run time.How can I achieve this. public form1(int[,] dummy, int columnSize, int rowSize) { this.dummy= dummy; numOfColumns = columnSize; numOfRows = rowSize; getData(); addIds = addIdArray; data = mylist; InitializeComponent(); //panel1.MinimumSize = new Size(columnSize * 40, rowSize * 40); //panel1.Height = rowSize * 40; //panel1.Width = columnSize * 40; //panel4.Height = rowSize * 40; //panel4.Width = columnSize * 40; int x, y; Structures.EmptyRectSpace space = new Structures.EmptyRectSpace(); for (int i = 0; i < data.Count; i++)// set picture boxes { space = (Structures.EmptyRectSpace)data[i]; x = space.startingJ; y = space.startingI; int h, w; h = space.length; w = space.width; p = new PictureBox(); p.Width = w * 40; p.Height = h * 40; p.BackColor = Color.DarkGreen; p.Image = Properties.Resources.v; p.BorderStyle = BorderStyle.FixedSingle; p.Name = addIdArray[i].ToString(); p.Location = new Point((x + 1 - w) * 40, (y + 1 - h) * 40); this.panel1.Controls.Add(p); } foreach (Control c in this.panel1.Controls) { if (c is PictureBox) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } } this.panel1.DragOver += new System.Windows.Forms.DragEventHandler(this.panel1_DragOver); panel1.DragOver += new DragEventHandler(panel1_DragOver); panel1.DragDrop += new DragEventHandler(panel1_DragDrop); panel1.AllowDrop = true; panel2.AllowDrop = true; foreach (Control c in this.panel2.Controls) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } this.panel2.DragOver += new System.Windows.Forms.DragEventHandler(this.panel2_DragOver); panel2.DragOver += new DragEventHandler(panel2_DragOver); panel2.DragDrop += new DragEventHandler(panel2_DragDrop); } This is the constructor of the form that contained panel.When it loaded the picture boxes must be added to the panel and there drag drop events of panel are implemented. Please give me a helping hand..

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  • How do I get the current time in a Windows 7 gadget?

    - by norlando02
    For my first windows gadget I'm trying to make one that displays the current time and date. The code below is what I have, but I can't figure out why the javascript is not running. Any ideas? <html> <head> http-equiv="Content-Type" content="text/html; charset=Unicode" /> <title>Clock</title> <style type="text/css"> body { width: 130px; height: 60px; margin: 1 1 1 2; } body { font-family: Segoe UI, Arial; font-size: 11px; font-weight: bold; white-space: nowrap; } </style> <script type="text/javascript"> var background; var interval; var connection_id; var timeZone; var now; function load() { try { interval = 1000; connection_id = 0; timeZone = System.Time.currentTimeZone; update(); } catch(e){} } function update() { try { now = new Date(Date.parse(System.Time.getLocalTime(timeZone))); curDate.innerHTML = now.format('M jS, Y'); curTime.innerHTML = now.format('h:i:s A'); clearTimeout(connection_id); connection_id = setTimeout("update()", interval); } catch(e) {} </script> </head> <body onload="load()"> <div id="curDate"> </div> <div id="curTime"> </div> </body> </html>

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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • How do I do distributed UML development (à la FOSS)?

    - by James A. Rosen
    I have a UML project (built in IBM's Rational System Architect/Modeler, so stored in their XML format) that has grown quite large. Additionally, it now contains several pieces that other groups would like to re-use. I come from a software development (especially FOSS) background, and am trying to understand how to use that as an analogy here. The problem I am grappling with is similar to the Fragile Base Class problem. Let me start with how it works in an object-oriented (say, Java or Ruby) FOSS ecosystem: Group 1 publishes some "core" package, say "net/smtp version 1.0" Group 2 includes Group 1's net/smtp 1.0 package in the vendor library of their software project At some point, Group 1 creates a new 2.0 branch of net/smtp that breaks backwards compatibility (say, it removes an old class or method, or moves a class from one package to another). They tell users of the 1.0 version that it will be deprecated in one year. Group 2, when they have the time, updates to net/smtp 2.0. When they drop in the new package, their compiler (or test suite, for Ruby) tells them about the incompatibility. They do have to make some manual changes, but all of the changes are in the code, in plain text, a medium with which they are quite familiar. Plus, they can often use their IDE's (or text editor's) "global-search-and-replace" function once they figure out what the fixes are. When we try to apply this model to UML in RSA, we run into some problems. RSA supports some fairly powerful refactorings, but they seem to only work if you have write access to all of the pieces. If I rename a class in one package, RSA can rename the references, but only at the same time. It's very difficult to look at the underlying source (the XML) and figure out what's broken. To fix such a problem in the RSA editor itself means tons of clicking on things -- there is no good equivalent of "global-search-and-replace," at least not after an incomplete refactor. They real sticking point seems to be that RSA assumes that you want to do all your editing using their GUI, but that makes certain operations prohibitively difficult. Does anyone have examples of open-source UML projects that have overcome this problem? What strategies do they use for communicating changes?

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  • GHC.Generics and Type Families

    - by jberryman
    This is a question related to my module here, and is simplified a bit. It's also related to this previous question, in which I oversimplified my problem and didn't get the answer I was looking for. I hope this isn't too specific, and please change the title if you can think if a better one. Background My module uses a concurrent chan, split into a read side and write side. I use a special class with an associated type synonym to support polymorphic channel "joins": {-# LANGUAGE TypeFamilies #-} class Sources s where type Joined s newJoinedChan :: IO (s, Messages (Joined s)) -- NOT EXPORTED --output and input sides of channel: data Messages a -- NOT EXPORTED data Mailbox a instance Sources (Mailbox a) where type Joined (Mailbox a) = a newJoinedChan = undefined instance (Sources a, Sources b)=> Sources (a,b) where type Joined (a,b) = (Joined a, Joined b) newJoinedChan = undefined -- and so on for tuples of 3,4,5... The code above allows us to do this kind of thing: example = do (mb , msgsA) <- newJoinedChan ((mb1, mb2), msgsB) <- newJoinedChan --say that: msgsA, msgsB :: Messages (Int,Int) --and: mb :: Mailbox (Int,Int) -- mb1,mb2 :: Mailbox Int We have a recursive action called a Behavior that we can run on the messages we pull out of the "read" end of the channel: newtype Behavior a = Behavior (a -> IO (Behavior a)) runBehaviorOn :: Behavior a -> Messages a -> IO () -- NOT EXPORTED This would allow us to run a Behavior (Int,Int) on either of msgsA or msgsB, where in the second case both Ints in the tuple it receives actually came through separate Mailboxes. This is all tied together for the user in the exposed spawn function spawn :: (Sources s) => Behavior (Joined s) -> IO s ...which calls newJoinedChan and runBehaviorOn, and returns the input Sources. What I'd like to do I'd like users to be able to create a Behavior of arbitrary product type (not just tuples) , so for instance we could run a Behavior (Pair Int Int) on the example Messages above. I'd like to do this with GHC.Generics while still having a polymorphic Sources, but can't manage to make it work. spawn :: (Sources s, Generic (Joined s), Rep (Joined s) ~ ??) => Behavior (Joined s) -> IO s The parts of the above example that are actually exposed in the API are the fst of the newJoinedChan action, and Behaviors, so an acceptable solution can modify one or all of runBehaviorOn or the snd of newJoinedChan. I'll also be extending the API above to support sums (not implemented yet) like Behavior (Either a b) so I hoped GHC.Generics would work for me. Questions Is there a way I can extend the API above to support arbitrary Generic a=> Behavior a? If not using GHC's Generics, are there other ways I can get the API I want with minimal end-user pain (i.e. they just have to add a deriving clause to their type)?

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  • What is fastest way to convert bool to byte?

    - by Amir Rezaei
    What is fastest way to convert bool to byte? I want this mapping: False=0, True=1 Note: I don't want to use any if statement. Update: I don't want to use conditional statement. I don't want the CPU to halt or guess next statement. I want to optimize this code: private static string ByteArrayToHex(byte[] barray) { char[] c = new char[barray.Length * 2]; byte k; for (int i = 0; i < barray.Length; ++i) { k = ((byte)(barray[i] >> 4)); c[i * 2] = (char)(k > 9 ? k + 0x37 : k + 0x30); k = ((byte)(barray[i] & 0xF)); c[i * 2 + 1] = (char)(k > 9 ? k + 0x37 : k + 0x30); } return new string(c); } Update: The length of the array is very large, it's in terabyte order! Therefore I need to do optimization if possible. I shouldn't need to explain my self. The question is still valid. Update: I'm working on a project and looking at others code. That's why I didn't provide with the function at first place. I didn't want to spend time on explaining for people when they have opinion about the code. I shouldn’y need to provide in my question the background of my work, and a function that is not written by me. I have started to optimize it part by part. If I needed help with the whole function I would asked that in another question. That is why I asked this very simple at the beginning. Unfortunately people couldn’t keep themselves to the question. So please if you want to help answer the question. Update: For dose who want to see the point of this question. This example shows how two if statement are reduced from the code. byte A = k > 9 ; //If it was possible (k>9) == 0 || 1 c[i * 2] = A * (k + 0x30) - (A - 1) * (k + 0x30);

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  • Why i get everytime the error-message that i've already sent the headers

    - by mikep
    Hey, i've another question about web-programming. I programmed a login script, but everytime when i try to login it says that i've send the header informations already. Here are the 2 files: <?php if($_GET['logout'] == 1) { setcookie('authorized', 1, time()-3600); } ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Login - photoAdminSite</title> </head> <style type="text/css"> body { text-align: center; font-family: helvetica; } #loginForm { padding: 1em; background: #e3e3e3; width: 260px; margin: 3em auto 0; text-align: left; } </style> <body> <div id="loginForm"> <form method="post" action="confirm_login_credentials.php"> <h2>LOGIN</h2> <p>Username: <input type="text" name="username" /></p> <p>Password: <input type="password" name="password" /></p> <p><input type="submit" value="Login" name="submit" /></p> </form> </div> </body> </html> <?php $username = $_POST['username']; $password = $_POST['password']; require 'database.php'; $q = "SELECT id FROM users_photoadminsite WHERE user_name = '$username' AND password = '$password'"; $result = $mysqli->query($q) or die(mysqli_error()); if (mysqli_num_rows($result) == 1) { setcookie('authorized', 1, 0); header("Location: index.php"); } else { header("Location: login.php"); } ?> i would be really happy about some helpful answers.

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  • Flexslider position of previous and next slides

    - by TJ15
    I am using the basic flexslider, I wantto display some of the previous and next , so if slide 2 is showing you will see part of slide 1 to the left and part of slide 3 to the right. <!DOCTYPE html> <head> <link rel="stylesheet" href="flexslider.css" type="text/css"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script> <style> .container {overflow: hidden; width: 100%} .flexslider {max-width: 500px; width: 500px; margin: 0 auto} .content {background: #f2f2f2; max-width: 500px; display: block; margin: 0 auto} .flex-viewport {overflow: visible !important} </style> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div class="container"> <div class="flexslider"> <ul class="slides"> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> </ul> </div> </div> <script src="jquery.flexslider.js"></script> <script> jQuery(document).ready(function($) { // You can use the locally-scoped $ in here as an alias to jQuery. $(window).load(function() { $('.flexslider').flexslider(); }); }); </script> </body> </html> I have reduced the image to 70% and positioned it in the middle of the page. I want to have the next and previous slides visible on either side of the main pic but no idea where to make the appropriate changes (I assume in the js file). I thought this was a margin issue but setting this to 0 in styles makes no difference. Has anyone done this and can provide some advice?

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  • Any thoughts on how to create a true 'punch-out' area in a Sprite?

    - by rhtx
    I've been working on this for awhile, now. You might also call it a 'reverse mask', or an 'inverse mask'. Basically, I'm creating a view window within a display object. I need to allow objects on the stage that are under the window to be able to interact with the mouse. This is similar to a WPF question: http://stackoverflow.com/questions/740994/use-wpf-object-to-punch-hole-in-another, which has a much shorter write-up. I've got a Class called PunchOutShield, which creates a Sprite that covers the stage (or over some desired area). The Sprite's Graphics object is filled using the color and transparency of Flex's modal screen. The result is a screen that looks like the screen which appears behind a modal PopUp. PunchOutShield has a method called punch, which takes two arguments - the first is a Shape object, which defines the shape of the punch-through area; the second is a Point object, which indicates where to position the punch-through area. It took some experimenting, but I found that I can successfully create a punch-out area (i.e. - the modal screen does not display within the bounds of the given Shape). To do this, I set cacheAsBitmap to true on the Sprite that is used to create the modal screen, and also on the Shape object, which is added to the modal screen Sprite's displayList. If I set the blend mode of the Shape to ERASE, a completely transparent area is created in the modal screen. So far, great. The problem is that Shape does not subclass InteractiveObject, so there is no way to set mouseEnabled = false on it. And so, it prevents interaction between the mouse and any objects that are visible through the punch-out area. On top of that, InteractiveObject isn't available to look at, so I can't see if there is a way to borrow what it's doing to provide the mouseEnabled functionality and apply it to a subclass of Shape. I've tried using another Sprite object, rather than a Shape object, but the blending doesn't work out correctly. I'm not sure why there is a difference, but the Shape object seems to somehow combine with the parenting Sprite, allowing the ERASE blendMode to effect the desired punch-out visual appearance. It wouldn't be the end of the world if I had to draw up the screen with a series of rectangles so that the punch-out area was just simply not drawn, but that approach won't work if the punch-out area is complex. Or round. Any thoughts on this approach, or on an alternative approach?

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  • how do I make my submenu position dynamic based on the distance to the edge of the window?

    - by Mario Antoci
    I'm trying to write a jQuery script that will find the distance to the right edge of the browser window from my css class element and then position the child submenu dropdowns to the right or left depending on the available space to the right. Also it needs to revert to the default settings on hoverout. Here is what I have so far but it's not calculating properly. $(document).ready(function(){ $('#dnnMenu .subLevel').hover(function(){ if ($(window).width() - $('#dnnMenu .subLevel').offset().left - '540' >= '270') { $('#dnnMenu .subLevelRight').css('left', '270px');} else {$('#dnnMenu .subLevelRight').css('left', '-270px');} }); $(document).ready(function () { function HoverOver() { $(this).addClass('hover'); } function HoverOut() { $(this).removeClass('hover'); } var config = { sensitivity: 2, interval: 100, over: HoverOver, timeout: 100, out: HoverOut }; $("#dnnMenu .topLevel > li.haschild").hoverIntent(config); $(".subLevel li.haschild").hover(HoverOver, HoverOut); }); Basically I tried to take the width of the current window, minus the distance to the left edge of the browser of the first level submenu, minus the width of both elements together which would equal 540px, to calculate the distance to the right edge of the window when the first level submenu is hovered over. if the distance to the right of my first level submenu element is less than 540px then the second level sub menu css property is changed to position to the left instead of right. I also know that it needs to revert back to default after hover out so it can recalculate the distance from other positions within the menu structure and still have those second level submenus with enough room to still display on the right of the first level. here is css for the elements in question. #dnnMenu .subLevel{ display: none; position: absolute; margin: 0; z-index: 1210; background: #639ec8; text-transform: none;} #dnnMenu .subLevelRight{ position: absolute; display: none; left: 270px; top: 0px;} The site's not live yet and I tried to create a jsfiddle but it doesn't look right. Any help would be greatly appreciated! Best Regards, Mario

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  • WPF: Improving Performance for Running on Older PCs

    - by Phil Sandler
    So, I'm building a WPF app and did a test deployment today, and found that it performed pretty poorly. I was surprised, as we are really not doing much in the way of visual effects or animations. I deployed on two machines: the fastest and the slowest that will need to run the application (the slowest PC has an Intel Celeron 1.80GHz with 2GB RAM). The application ran pretty well on the faster machine, but was choppy on the slower machine. And when I say "choppy", I mean the cursor jumped even just passing it over any open window of the app that had focus. I opened the Task Manager Performance window, and could see that the CPU usage jumped whenever the app had focus and the cursor was moving over it. If I gave focus to another (e.g. Excel), the CPU usage went back down after a second. This happened on both machines, but the choppiness was only noticeable on the slower machine. I had very limited time to tinker on the deployment machines, so didn't do a lot of detailed testing. The app runs fine on my development machine, but I also see the CPU spiking up to 10% there, just running the cursor over the window. I downloaded the WPF performance tool from MS and have been tinkering with it (on my dev machine). The docs say this about the "Frame Rate" metric in the Perforator tool: For applications without animation, this value should be near 0. The app is not doing any heavy animation, but the frame rate stays near 50 when the cursor is over any window. The screens I tested on have column headers in a grid that "highlight" and buttons that change color and appearance when scrolled over. Even moving the mouse on blank areas of the windows cause the same Frame rate and CPU usage (doesn't seem to be related to these minor animations). (Also, I am unable to figure out how to get anything but the two default tools--Perforator and Visual Profiler--installed into the WPF performance tool. That is probably a separate question). I also have Redgate's profiling tool, but I'm not sure if that can shed any light on rendering performance. So, I realize this is not an easy thing to troubleshoot without specifics or sample code (which I can't post). My questions are: What are some general things to look for (or avoid) in the code to improve performance? What steps can I take using the WPF performance tool to narrow down the problem? Is the PC spec listed above (Intel Celeron 1.80GHz with 2GB RAM) too slow to be running even vanilla WPF applications?

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  • Add jquery link to returned text...

    - by Jerry
    Hi all I am trying to add two jquery plugins files to my application. When a user triggers my ajax event, the server will return text with a form button. The plugins (a jquery calendar) will work when the user clicks the form button inside the returned text . I believe I have to add the link inside the return text instead of the main page to let the code work, but not sure how to do this. I am giving out my code and need you experts opinions. Thanks. My main page html //required jquery plugins ...didn't work if I add them in the main application. <script type="text/javascript" src="JS/date.js"></script> <script type="text/javascript" src="JS/datePicker.js"></script> <script type="text/javascript" src="JS/selectWeek.js"></script> <div id="gameInfo"> //return text will be displayed here. </div> My returned text ...part of it.... <form> <div id=returnDiv> // the form input will be added here when a user clicks #addMatch button... </div> <tr> <td><input type="button" id="addMatch" name="addMatch" value="Add Match"/> </td> </tr> </form> My jquery $("#addMatch").live('click', function(){ //the code below will create a calender when a user click the link...I am not sure //where I should add my two jquery plugins link... $("#returnDiv").html("<td><input type='text' size='6' class='date-pick dp-applied'"+ "name='date'><a style='color:white;' class='dp-choose-date' title='Choose Date'"+ "href='#'>Date</a></td>"; return false; }); I hope I explain my question well. +1 to any reply...:D

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  • Debugging a basic OpenGL texture fail? (iphone)

    - by Ben
    Hey all, I have a very basic texture map problem in GL on iPhone, and I'm wondering what strategies there are for debugging this kind of thing. (Frankly, just staring at state machine calls and wondering if any of them is wrong or misordered is no way to live-- are there tools for this?) I have a 512x512 PNG file that I'm loading up from disk (not specially packed), creating a CGBitmapContext, then calling CGContextDrawImage to get bytes out of it. (This code is essentially stolen from an Apple sample.) I'm trying to map the texture to a "quad", with code that looks essentially like this-- all flat 2D stuff, nothing fancy: glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnableClientState(GL_TEXTURE_COORD_ARRAY); GLfloat vertices[8] = { viewRect.origin.x, viewRect.size.height, viewRect.origin.x, viewRect.origin.y, viewRect.size.width, viewRect.origin.y, viewRect.size.width, viewRect.size.height }; GLfloat texCoords[8] = { 0, 1.0, 0, 0, 1.0, 0, 1.0, 1.0 }; glBindTexture(GL_TEXTURE_2D, myTextureRef); // This was previously bound to glVertexPointer(2, GL_FLOAT , 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); My supposedly textured area comes out just black. I see no debug output from the CG calls to set up the texture. glGetError reports nothing. If I simplify this code block to just draw the verts, but set up a pure color, the quad area lights up exactly as expected. If I clear the whole context immediately beforehand to red, I don't see the red-- which means something is being rendered there, but not the contents of my PNG. What could I be doing wrong? And more importantly, what are the right tools and techniques for debugging this sort of thing, because running into this kind of problem and not being able to "step through it" in a debugger in any meaningful way is a bummer. Thanks!

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  • Alter highchart output to display start - end date

    - by php_d
    I currently have the following highchart which display a start date and outputs the values for the next 31 days of data. Does anyone know how I may improve on this to include and end date so that I can filter the data by smaller specific amounts? On the x-axis I am also trying to only display labels that have data attached to them and hide any others. Any help is appreciated. My code is as follows: <script type="text/javascript"> var chart; $(document).ready(function() { chart = new Highcharts.Chart({ chart: { renderTo: 'container', type: 'line', marginRight: 130, marginBottom: 25 }, title: { text: '<?php echo $type ?>', x: -20 //center }, xAxis: { categories: [ <?php $start = $_POST["dateStart"]; $dates = array(); for ($i = 0, $days = date('t', strtotime($start)); $i < $days; ++$i) { $dates[] = date('Y-m-d', strtotime($start . ' + ' . $i . ' day')); } echo "'" . implode("', '", $dates) . "'"; ?> ] }, yAxis: { title: { text: 'Total Amount' }, plotLines: [{ value: 0, width: 1, color: '#808080' }] }, tooltip: { formatter: function() { return '<b>'+ this.series.name +'</b><br/>'+ this.x +': '+ this.y; } }, legend: { layout: 'vertical', align: 'right', verticalAlign: 'top', x: -10, y: 100, borderWidth: 0 }, series: [ <?php foreach ($array as $legend => $data) { echo '{'; echo "name: '" . $legend . "',"; $values = array(); for ($i = 0; $i < $days; ++$i) { $date = date('Y-m-d', strtotime($start . ' + ' . $i . ' day')); $values[] = isset($data[$date]) ? $data[$date] : 0; } echo 'data: [' . implode(', ', $values) . '],'; echo '},'; } ?> ] }); }); Thanks

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