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  • Using a Control Template for all controls across the application

    - by samar
    Hi, I have a control template in one of my pages and i am assigning this template to my textbox's Validation.ErrorTemplate property. The following code would give you a better view. <ControlTemplate x:Key="ValidationErrorTemplate"> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right"> <AdornedElementPlaceholder/> <Image Name="ValidizorImage" Stretch="None" Source="validizor.gif" ToolTip="{Binding [0].ErrorContent}" ToolTipService.InitialShowDelay="0" ToolTipService.ShowDuration="60000"/> </StackPanel> </ControlTemplate> The above template sets the image at the end of the textbox which is having the error. This template is used as below. <TextBox Grid.Column="5" Grid.Row="1" x:Name="txtemail" Grid.ColumnSpan="3" Margin="0,1,20,1" Validation.ErrorTemplate="{StaticResource ValidationErrorTemplate}" /> My question here is I want to move this control template outside of this page so that i can use it across the application. I tried putting the exact same code of the control template in a user control say "ErrorUC" and using it as below TextBox1.SetResourceReference (System.Windows.Controls.Validation.ErrorTemplateProperty, new ErrorUC()); On running the above code i learnt that "AdornedElementPlaceholder" can be used only in templates and not in user controls. If i comment the same i am not getting the desired result. Can anyone please help! Thanks in advance! Regards, Samar

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  • NHibernate - auto generate timestamp on create and update ?

    - by driis
    I am trying to map an entity in NHibernate, that should have an Updated column. This should be the DateTime when the entity was last written to the database (either created or updated). I'd like NHibernate to control the update of the column, so I don't need to remember to set a property to the current time before updating. Is there a built-in feature in NHibernate, that can handle this for me ?

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  • What Javascript graphing package will let me plot points against a user-selected coordinate system?

    - by wes
    My customer has some specific requirements for a graph to show in our web app. We use HighCharts elsewhere in the app for more traditional graphing, but it doesn't seem to work for this situation. Their requirements: Allow the user to select a background image, set the scale and origin of the coordinate system. We'll graph our points against the user-defined coordinates. Points can be color coded Mouse-over boxes show more detail about the points Support for zooming and panning, scaling the background appropriately Less importantly: Support for drawing vectors off the points Some of this seems basic, but looking around at different graph packages, I was unable to find any with an example of this kind of usage. I've entertained the thought of just hacking it together in canvas myself, but I've never worked with canvas before so I don't think it would be cost effective. The basics of plotting points with a scaled coordinate system against an image background wouldn't be too hard, but the mouse-over details, zooming and panning sound much more daunting to me. More info: Right now we use jQuery, HighCharts, and ExtJS for our app. We tried flot in the past but switched to HighCharts after flot didn't meet our needs.

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  • Sequential animations in Jquery

    - by Pickels
    I see a lot people struggling with this(me included). I guess it's mostly due to not perfectly knowing how Javascript scopes work. An image slideshow is a good example of this. So lets say you have series of images, the first one fades in = waits = fades out = next image. When I first created this I was already a little lost. I think the biggest problem for creating the basics is to keep it clean. I noticed working with callbacks can get uggly pretty fast. So to make it even more complicated most slideshows have control buttons. Next, previous, go to img, pause, ... I've been trying this for a while now and this is where I got: $(InitSlideshow); function InitSlideshow() { var img = $("img").hide(); var animate = { wait: undefined, start: function() { img.fadeIn(function() { animate.middle(); }); }, middle: function() { animate.wait = setTimeout(function() { animate.end(); }, 1000); }, end: function() { img.fadeOut(function() { animate.start(); }); }, stop: function() { img.stop(); clearTimeout(animate.wait); } }; $("#btStart").click(animate.start); $("#btStop").click(animate.stop); }; This code works(I think) but I wonder how other people deal with sequentials animations in Jquery? Tips and tricks are most welcome. So are links to good resources dealing with this issue. If this has been asked before I will delete this question. I didn't find a lot of info about this right away. I hope making this community wiki is correct as there is not one correct answer to my question. Kind regards, Pickels

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  • error in a pygame code

    - by mekasperasky
    # INTIALISATION import pygame, math, sys from pygame.locals import * screen = pygame.display.set_mode((1024, 768)) car = pygame.image.load('car.png') clock = pygame.time.Clock() k_up = k_down = k_left = k_right = 0 speed = direction = 0 position = (100, 100) TURN_SPEED = 5 ACCELERATION = 2 MAX_FORWARD_SPEED = 10 MAX_REVERSE_SPEED = ­5 BLACK = (0,0,0) while 1: # USER INPUT clock.tick(30) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN # key down or up? if event.key == K_RIGHT: k_right = down * ­5 elif event.key == K_LEFT: k_left = down * 5 elif event.key == K_UP: k_up = down * 2 elif event.key == K_DOWN: k_down = down * ­2 elif event.key == K_ESCAPE: sys.exit(0) # quit the game screen.fill(BLACK) # SIMULATION # .. new speed and direction based on acceleration and turn speed += (k_up + k_down) if speed > MAX_FORWARD_SPEED: speed = MAX_FORWARD_SPEED if speed < MAX_REVERSE_SPEED: speed = MAX_REVERSE_SPEED direction += (k_right + k_left) # .. new position based on current position, speed and direction x, y = position rad = direction * math.pi / 180 x += ­speed*math.sin(rad) y += ­speed*math.cos(rad) position = (x, y) # RENDERING # .. rotate the car image for direction rotated = pygame.transform.rotate(car, direction) # .. position the car on screen rect = rotated.get_rect() rect.center = position # .. render the car to screen screen.blit(rotated, rect) pygame.display.flip() enter code here the error i get is this Non-ASCII character '\xc2' in file race1.py on line 13, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Not able to understand what the error is and how to get rid of it?

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  • PHP File Upload, using the FILES superglobal array

    - by jnkrois
    Hello everybody, I just have a quick question. Let's say that I'm setting up an upload feature for a project. I'm using PHP5, and I was wondering if by using the $_FILES superglobal array, I could have access to the "tmp_name" array key , which is the temporary path and name of the file being uploaded to display a preview of the image, before moving it to the "uploads" folder in the server. What I had in mind is something like this: Use jQuery to detect when the "file" input filed changes (when the user selects an image file), then place an ajax call to upload the the file, which will move it to the temp folder even before I use "move_uploaded_file". If I can somehow access the "tmp_name" array key, I could probably put it into and "img" tag to display a preview. Later move the file to it's final location when the submit button is clicked. I'm not asking for any code examples or anything, since I'd be thrilled to accomplish this on my own, I just want to find out if there is access to that array key in any way. Thanks in advance.

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • how to change onclick event with jquery?

    - by user550758
    I have create a js file in which i am creating the dynamic table and dynamically changing the click event for the calendar but onclicking the calender image for dynamic generated table, calendar popup in the previous calendar image. Please help me code /***------------------------------------------------------------ * *Developer: Vipin Sharma * *Creation Date: 20/12/2010 (dd/mm/yyyy) * *ModifiedDate ModifiedBy Comments (As and when) * *-------------------------------------------------------------*/ var jq = jQuery.noConflict(); var ia = 1; jq(document).ready(function(){ jq("#subtaskid1").click(function() { if(ia<=10){ var create_table = jq("#orgtable").clone(); create_table.find("input").each(function() { jq(this).attr({ 'id': function(_, id) { return ia + id }, 'name': function(_, name) { return ia + name }, 'value': '' }); }).end(); create_table.find("select").each(function(){ jq(this).attr({ 'name': function(_,name){ return ia + name } }); }).end(); create_table.find("textarea").each(function(){ jq(this).attr({ 'name': function(_,name){ return ia + name } }); }).end(); create_table.find("#f_trigger_c").each(function(){ var oclk = " displayCalendar(document.prjectFrm['"+ ia +"dtSubDate'],'yyyy-mm-dd', this)"; //ERROR IS HERE var newclick = new Function(oclk); jq(this).click(newclick); }).end(); create_table.appendTo("#subtbl"); jq('#maxval').val(ia); ia++; }else{ var ai = ia-1; alert('Only ' + ai + ' SubTask can be insert'); } }); });

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  • jQuery Cycle - #next #prev, goto nextGallery after final slide of currentGallery

    - by FHP
    I am using jQuery cycle in several galleries with #next #prev navigation and a image counter output. Now I am trying to connect all these galleries together. If the user reaches the final slide of gallery A (galleryA.html), the #next anchor should point to gallery B (galleryB.html) / the #prev anchor should point to gallery C (galleryC.html). How can I combine my 2 functions to do that? // slideshow fx $(function() { $('#slideshow').cycle({ fx: 'fade', speed: 350, prev: '#prev', next: '#next', timeout: 0, after: onAfter }); }); //image counter output function onAfter(curr,next,opts) { var caption = (opts.currSlide + 1) + opts.slideCount; $('#counter').html(caption); } html: <div id="slideshow-container"> <div class="slideshow-nav"><a id="prev" href=""></a></div> <div class="slideshow-nav"><a id="next" href=""></a></div> <div id="slideshow" class="pics"> <img src="galleryA/01.jpg" /> <img src="galleryA/02.jpg" /> <img src="galleryA/03.jpg" /> <img src="galleryA/04.jpg" /> <img src="galleryA/05.jpg" /> <img src="galleryA/06.jpg" /> </div> </div>

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  • SIGABRT on iPhone when changing xib

    - by Boz
    I've just finished off an app for the iPhone which, until today, ran fine on the iPhone simulator and actual devices. I tried changing the xib which is loaded in the applicationDidFinishLaunching method in my application delegate class - all I did was change the string in initWithNibName. When I launch the app on the simulator, the Default.png image is shown, then the app crashes with an uncaught exception. When running on a device, the Default.png image is shown for about 10 seconds, the UI is never loaded and I get 'GDB: Program received signal: "SIGABRT".' on the Xcode status bar. Debugging shows that applicationDidFinishLaunching is never actually reached before the app crashes. Setting the starting xib back to the original solves the issue, but now I've made a change and saved it in the Interface Builder and the app shows the same issues as above - I've made no code changes at all. Is this a memory issue, or a known issue of a common mistake? NOTE: I've made no code changes whatsoever, and the only changes I've made to the xib are cosmetic, the IBOutlets are all intact.

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  • Reducing load time, or making the user think the load time is less

    - by Malfist
    I've been working on a website, and we've managed to reduce the total content for a page load from 13.7MiB's to 2.4, but the page still takes forever to load. It's a joomla site (ick), and it has a lot of redundant DOM elements (2000+ for the home page), and make 60+ HttpRequest's per page load, counting all the css, js, and image requests. Unlike drupal, joomla won't merge them all on the fly, and they have to be kept separate or else the joomla components will go nuts. What can I do to improve load time? Things I've done: Added colors to dom elements that have large images as their background so the color is loaded, then the image Reduced excessively large images to much smaller file sizes Reduced DOM elements to ~2000, from ~5000 Loading CSS at the start of the page, and javascript at the end Not totally possible, joomla injects it's own javascript and css and it does it at the header, always. Minified most javascript Setup caching and gziping on server Uncached size 2.4MB, cached is ~300KB, but even with so many dom elements, the page takes a good bit of time to render. What more can I do to improve the load time?

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  • How to remove an object from the canvas?

    - by Marius Jonsson
    Hello there, I am making this script that will rotate a needle on a tachometer using canvas. I am a newbie to this canvas. This is my code: function startup() { var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var meter = new Image(); meter.src = 'background.png'; var pin = new Image(); pin.src = 'needle.png'; context.drawImage(meter,0,0); context.translate(275,297); for (var frm = 0; frm < 6000; frm++){ var r=frm/1000; //handle here var i=r*36-27; //angle of rotation from value of r and span var angleInRadians = 3.14159265 * i/180; //converting degree to radian context.rotate(angleInRadians); //rotating by angle context.drawImage(pin,-250,-3); //adjusting pin center at meter center } } Here is the script in action: http://www.kingoslo.com/instruments/ The problem is, as you can see, that the red needle is not removed beetween each for-loop. What I need to do is to clear the canvas for the pin object between each cycle of the loop. How do I do this? Thanks. Kind regards, Marius

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  • Jquery Blinking issues when using 2 .hover

    - by user1897502
    I want to do 2 .hover : first when the cursor is hover the image icons should appear on the image second when the cursor is hover a specific icon, (for exemple info) a div with the informations should appear I have nearly sucess but I have blinkin problems and when I use the two .hover function the information popup does not show up. here my html {LinkOpenTag}<div class="centrage"><div class="photoDiv"><img src="{PhotoURL-500}" alt="{PhotoAlt}" /> <div class="icons"> {block:Exif} <span class="info"><span> <div class="exif" style="display: none; opacity: 0"> <ol class="CameraMeta"> <li>{block:Camera}Camera: {Camera}{/block:Camera}</li> <li>{block:Aperture}Aperture: {Aperture}{/block:Aperture}</li> <li>{block:Exposure}Exposure: {Exposure}{/block:Exposure}</li> <li>{block:FocalLength}Focal Length: {FocalLength}{/block:FocalLength}</li> </ol> </div> {/block:Exif} </div> </div>{LinkCloseTag} and here my jquery <script type="text/javascript"> $(".photoDiv img").hover( function() { $(this).next().css("visibility", "visible"); }, function() { $(this).next().css("visibility", "hidden"); } ); $("span.info").hover( function() { $(".exif").css("display", "block"); $(".exif").css("opacity", "1"); }, function() { $(".exif").css("display", "none"); $(".exif").css("opacity", "0"); } ); Thanks for your time :)

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  • OpenGL pixels drawn with each horizontal pair swapped

    - by Tim Kane
    I'm somewhat new to OpenGL though I'm fairly sure my problem lies in the pixel format being used, or how my texture is being generated... I'm drawing a texture onto a flat 2D quad using a 16bit RGB5_A1 pixel format, though I don't make use of any alpha at this stage. The problem I'm having is that each pair of horizontal pixel values have been swapped. That is... if the pixels positions should be in this order (assume 8x2 image) 0 1 2 3 4 5 6 7 they are instead drawn as 1 0 3 2 5 4 7 6 Or, more clearly from this image (below). Left is what I get... Right is what I should get. . The question is... How have I ended up with this? Is there something wrong with the pixel format? Unlikely since the colours all appear correct, and I would expect all kinds of nasty if it were down to endian-ness. Suggestions greatly appreciated. Update: Turns out the problem was in my source renderer. Interestingly, I've avoided the problem entirely by using 32-bit textures (haven't tried 24-bit at this point).

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  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

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  • linq groupby in strongly typed MVC View

    - by jason
    How do i get an IGrouping result to map to the view? I have this query: var groupedManuals = manuals.GroupBy(c => c.Series); return View(groupedManuals); What is the proper mapping for the ViewPage declaration? Inherits="System.Web.Mvc.ViewPage<IEnumerable<ProductManual>>"

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  • How do you pass a BitmapImage from a background thread to the UI thread in WPF?

    - by DanM
    I have a background thread that generates a series of BitmapImage objects. Each time the background thread finishes generating a bitmap, I would like to show this bitmap to the user. The problem is figuring out how to pass the BitmapImage from the background thread to the UI thread. This is an MVVM project, so my view has an Image element: <Image Source="{Binding GeneratedImage}" /> My view-model has a property GeneratedImage: private BitmapImage _generatedImage; public BitmapImage GeneratedImage { get { return _generatedImage; } set { if (value == _generatedImage) return; _generatedImage= value; RaisePropertyChanged("GeneratedImage"); } } My view-model also has the code that creates the background thread: public void InitiateGenerateImages(List<Coordinate> coordinates) { ThreadStart generatorThreadStarter = delegate { GenerateImages(coordinates); }; var generatorThread = new Thread(generatorThreadStarter); generatorThread.ApartmentState = ApartmentState.STA; generatorThread.IsBackground = true; generatorThread.Start(); } private void GenerateImages(List<Coordinate> coordinates) { foreach (var coordinate in coordinates) { var backgroundThreadImage = GenerateImage(coordinate); // I'm stuck here...how do I pass this to the UI thread? } } I'd like to somehow pass backgroundThreadImage to the UI thread, where it will become uiThreadImage, then set GeneratedImage = uiThreadImage so the view can update. I've looked at some examples dealing with the WPF Dispatcher, but I can't seem to come up with an example that addresses this issue. Please advise.

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  • A* algorithm works OK, but not perfectly. What's wrong?

    - by Bart van Heukelom
    This is my grid of nodes: I'm moving an object around on it using the A* pathfinding algorithm. It generally works OK, but it sometimes acts wrongly: When moving from 3 to 1, it correctly goes via 2. When going from 1 to 3 however, it goes via 4. When moving between 3 and 5, it goes via 4 in either direction instead of the shorter way via 6 What can be wrong? Here's my code (AS3): public static function getPath(from:Point, to:Point, grid:NodeGrid):PointLine { // get target node var target:NodeGridNode = grid.getClosestNodeObj(to.x, to.y); var backtrace:Map = new Map(); var openList:LinkedSet = new LinkedSet(); var closedList:LinkedSet = new LinkedSet(); // begin with first node openList.add(grid.getClosestNodeObj(from.x, from.y)); // start A* var curNode:NodeGridNode; while (openList.size != 0) { // pick a new current node if (openList.size == 1) { curNode = NodeGridNode(openList.first); } else { // find cheapest node in open list var minScore:Number = Number.MAX_VALUE; var minNext:NodeGridNode; openList.iterate(function(next:NodeGridNode, i:int):int { var score:Number = curNode.distanceTo(next) + next.distanceTo(target); if (score < minScore) { minScore = score; minNext = next; return LinkedSet.BREAK; } return 0; }); curNode = minNext; } // have not reached if (curNode == target) break; else { // move to closed openList.remove(curNode); closedList.add(curNode); // put connected nodes on open list for each (var adjNode:NodeGridNode in curNode.connects) { if (!openList.contains(adjNode) && !closedList.contains(adjNode)) { openList.add(adjNode); backtrace.put(adjNode, curNode); } } } } // make path var pathPoints:Vector.<Point> = new Vector.<Point>(); pathPoints.push(to); while(curNode != null) { pathPoints.unshift(curNode.location); curNode = backtrace.read(curNode); } pathPoints.unshift(from); return new PointLine(pathPoints); } NodeGridNode::distanceTo() public function distanceTo(o:NodeGridNode):Number { var dx:Number = location.x - o.location.x; var dy:Number = location.y - o.location.y; return Math.sqrt(dx*dx + dy*dy); }

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  • Forcing deallocation of large cache object in Java

    - by Jack
    I use a large (millions) entries hashmap to cache values needed by an algorithm, the key is a combination of two objects as a long. Since it grows continuously (because keys in the map changes, so old ones are not needed anymore) it would be nice to be able to force wiping all the data contained in it and start again during the execution, is there a way to do effectively in Java? I mean release the associated memory (about 1-1.5gb of hashmap) and restart from the empty hashmap..

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  • google maps api

    - by vick
    Hello everyone I want to have google map on my page and I hope it can be based of a zipcode.example 90001. I also would like to have the general stuff like the ability to zoom out, zoom in etc. Where can I get this?

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  • Using Hadoop, are my reducers guaranteed to get all the records with the same key?

    - by samg
    I'm running a hadoop job (using hive actually) which is supposed to uniq lines in a lot of text file. More specifically it chooses the most recently timestamped record for each key in the reduce step. Does hadoop guarantee that every record with the same key, output by the map step, will go to a single reducer, even if there are many reducers running across a cluster? I'm worried that the mapper output might be split after the shuffle happens, in the middle of a set of records with the same key.

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  • Nhibernate: mapping two different properties between the same 2 entities

    - by Carlos Decas
    I have a Class A: public class ClassA { public int ID {get; private set;} public string Code {get; private set;} public ClassB B {get; private set;} public IList<ClassB> ListB {get; private set;} } And a ClassB: public class ClassB { public int ID {get; private set;} public string Code {get; private set;} public ClassA A {get; private set;} //some other attributes... } And the Mappings: public ClassAMap() { Table("ClassA"); Id(classA => classA .ID, "ID").GeneratedBy.Identity(); Map(classA => classA.Code, "Code").Unique().Not.Nullable(); //HERE IS THE PROBLEM: -------- References(classA => classA.B,"IDClassB").Cascade.SaveUpdate(); //----- HasMany(classA => classA.ListB).Table("ClassB").KeyColumn("IDClassA").AsBag().Not.LazyLoad().Inverse().Cascade.AllDeleteOrphan(); } ClassB Mappings: public ClassBMap() { Table("ClassB"); Id(classB => classB.ID).GeneratedBy.Identity(); References(classB => classB.A, "IDClassA").ForeignKey("ID").Cascade.SaveUpdate(); } The mappings for ListB in classA worked ok, because at first the was only ListB property and not B, when i had to map B i tried this: References(classA => classA.B,"IDClassB"); The mapping test failed because B wasn't saved, so i did this: References(classA => classA.B,"IDClassB").Cascade.SaveUpdate(); This time B was saved, but by saving B, classA was inserted two times, by A.B and by B.A. How can i solve this problem? Why does it work for the ListB property and not for the B property? Thanks

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  • resolve snmp oids in perl

    - by Sec
    Is there a simple way/module to map snmp(MIB) strings to OIDs in perl? E.g. I start with "sysUpTime.0" and get "1.3.6.1.2.1.1.3.0". As far as I can see, Net::SNMP expects you to have them already mapped.

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