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  • arguments into instance methods in ruby

    - by aharon
    So, I'd like to be able to make a call x = MyClass.new('good morning', 'good afternoon', 'good evening', 'good night', ['hello', 'goodbye']) that would add methods to the class whose values are the values of the arguments. So now: p x.methods #> [m_greeting, a_greeting, e_greeting, n_greeting, r_greeting, ...] And p x.m_greeting #> "good morning" p x.r_greeting #> ['hello', 'goodbye'] I realize that this is sort of what instance variables are to do (and that if I wanted them immutable I could make them frozen constants) but, for reasons beyond my control, I need to make methods instead. Thanks!

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  • malloc()/free() behavior differs between Debian and Redhat

    - by StasM
    I have a Linux app (written in C) that allocates large amount of memory (~60M) in small chunks through malloc() and then frees it (the app continues to run then). This memory is not returned to the OS but stays allocated to the process. Now, the interesting thing here is that this behavior happens only on RedHat Linux and clones (Fedora, Centos, etc.) while on Debian systems the memory is returned back to the OS after all freeing is done. Any ideas why there could be the difference between the two or which setting may control it, etc.?

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  • UML tool required for C#

    - by Peter Morris
    I need some help - here are my requirements. 1: I should be able to modify the UML model without affecting the code, and then later apply the changes. This is because I need to print the changes, get them confirmed, and then develop them. 2: I should be able to reuse parts of the model. For example I would create one project which outputs A.dll assembly, and then another UML project would use the classes in the first to crate B.dll 3: Project stored as text so I can see changes in version control history. 4: Together is too expensive :-)

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  • Mono - Uri class

    - by Jonathan.Peppers
    I am making an HttpWebRequest at a url similar to this: "http://mysite.com/search?query=my+search+string" Problem is, the Uri class escapes it with %, and the site I'm making the request against can't handle the escaped characters. (I have no control to fix the site) So tried this [Obsolete] constructor: new Uri(myUriString, true); But it did not seem to make any difference, when debugging, my Uri still got escaped. I am running this on a Mac with Mono, but I have not tried it on standard .Net on Windows to see if it has the same behavior. Is there another way to get around this issue?

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  • How do I start using Linux for web development?

    - by Chris Maple
    OK, so that's maybe not the best title, but I don't know exactly what I want to do, so, please, hear me out. I've used Windows pretty much all my life although I played with Linux on several occasions. At work everyone does web development with php on Windows using the same IDE and stuff. I would like to experience the powerful Linux command line as well as test my web apps locally running the Linux version of php, however I prefer to keep using the IDE because I feel that version control, FTP, code completion etc. are helpful to my productivity. Eventually I would also like to dive into Ruby and Python and I hear that they're not really suited for Windows users. Is running a Linux distro in a virtual machine my best bet? Should I try something like Wubi (Ubuntu running inside Windows)? Or are there any other options out there?

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  • Need help with displaying the message correctly in the pole display

    - by SA
    Hi, I am using an HP RS232 pole display with the following setting: Char type: USA/Europe (default) Command mode: EPSON (default) Baud rate: 9600, n , 8, 1 (default?) Passthru None (Default) Here's the code using System.IO.Ports; private SerialPort port; port = new SerialPort("COM2", 9600, Parity.None, 8, StopBits.One); port.Handshake = Handshake.None; Port.WriteLine("Welocome to something something"); It has 2 lines consisting of 20 characters each with a total of 40 characters. I have no control how and where the characters get displayed. I have set it to accept ASCII char set and so I am able to type as is visble in the Writeline message

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  • Automate open dialog in C#? (From COM OCX)

    - by JL
    I have a COM OCX control that I need to automate. It has a method called Open() this method is called without parameters, and always displays an open file dialog (standard one with windows). Is there a way for me to somehow get the file open dialog to open a file I specify , then close the dialog? I would also not like to use sendkeys or any other variants, because I require the solution to be reliable. So ideally would like to grab a handle on that window, and set the file name programatically, and then execute the open method programatically. Thanks in advance.

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  • Where to place java applet policy file?

    - by makdere
    Hi all, I am working on an artificial intelligence project which is a logic game and aims two user connecting to the server on the network who acts as an Admin and then start to play one by one. In order to create connections, i have a server code which is just listening on localhost:8000 and assigning team values to the clients as they arrive. After connecting, clients make their move under Admin's control. The question is that when i try to put my code to work in the browser it fails with the following error: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8000 connect,resolve) Even though i have created my own policy, first granting only Socket access permission to the codebase of my project folder (file:///home/xxx/projects/-), after it didnt work i granted all permissions from all codebase. I tried placing my policy file both in the home directory and in the same directory where my applet code resides. Appreciate any tips, thanks.

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  • Search Lucene with precise edit distances

    - by askullhead
    I would like to search a Lucene index with edit distances. For example, say, there is a document with a field FIRST_NAME; I want all documents with first names that are 1 edit distance away from, say, 'john'. I know that Lucene supports fuzzy searches (FIRST_NAME:john~) and takes a number between 0 and 1 to control the fuzziness. The problem (for me) is this number does not directly translate to an edit distance. And when the values in the documents are short strings (less than 3 characters) the fuzzy search has difficulty finding them. For example if there is a document with FIRST_NAME 'J' and I search for FIRST_NAME:I~0.0 I don't get anything back.

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  • Git to svn: Adding commit date to log messages

    - by Arnauld VM
    How should I do to have the author (or committer) name/date added to the log message when "dcommitting" to svn? For example, if the log message in Git is: This is a nice modif I'd like to have the message in svn be something like: This is a nice modif ----- Author: John Doo <[email protected] 2010-06-10 12:38:22 Committer: Nice Guy <[email protected] 2010-06-10 14:05:42 (Note that I'm mainly interested in the date, since I already mapped svn users in .svn-authors) Any simple way? Hook needed? Other suggestion? (See also: http://article.gmane.org/gmane.comp.version-control.git/148861) Thank you in advance. Yours faithfully, -- Arnauld Van Muysewinkel

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  • Jquery autocomplete for input form, using Textpattern category list as a source

    - by John Stephens
    I'm using the Textpattern CMS to build a discussion site-- I have a firm grasp of XHTML and CSS, as well as Textpattern's template language, but PHP and Javascript are a bit beyond my cunning. On the input form to begin a new topic, users need to select a category from a list of over 5,000 options. Using the HTML select-type input element is very unwieldy, but it works. I would like to use some kind of Javascript magic to display a text-type input element that will read user input and display matches or autocomplete from the available categories, passing the required option's value into the appropriate database field. I've seen several autocomplete plugins for jquery, but the instructions presuppose that you understand how Javascript works. As I mentioned above, it's easy for me to generate the category list as a select-type input element, and I can hide that element using CSS. Is it possible to control select-list input using an autocomplete mechanism in a text-type input element? How would I do that?

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  • Databinding multiple tables linq query to gridview?

    - by Curtis White
    My question is how can I display a linq query in a gridview that has data from multiple tables AND allow the user to edit some of the fields or delete the data from a single table? I'd like to do this with either a linqdatasource or a linq query. I'm aware I can set the e.Result to the query on the selecting event. I've also been able to build a custom databound control for displaying the linq relations (parent.child). However, I'm not sure how I can make this work with delete? I'm thinking I may need to handle the delete event with custom code.

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  • What are good hosting companies for PHP 5.3 Mysql / CouchDb / MongoDB Dev ( Lithium / CakePHP Framew

    - by Abba Bryant
    I am looking for a quality reliable host for some lithium development. I don't mind a shared platform as long as I have some ssh access. I require php 5.3.x, Mysql 5.x, and the usual imageMagick etc. Non-relational DB support up front would be nice but if they let me set one up myself I would be okay with doing it. I don't need a lot in the way of control panel tools. Good ones are appreciated but bad ones I would prefer not to even deal with. I don't anticipate needing much in the way of email but mail support would be nice to have. Cost isn't a big issue. I don't want to pay an arm and a leg but don't mind paying for what I need. Good support and decent uptime would be nice but I don't need an SLO or anything.

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  • How to generate one large dependency map for the whole project that builds with makefiles?

    - by Stan
    I have a gigantic project that is built using makefiles. Running make at the root of the project takes over 20 minutes when no files have changed (i.e. just traversing the project and checking for updated files). I'd like to create a dependency map that will tell me which directories I need to run 'make' in based on the file(s) changed. I already have a list of updated files that I can get from my version control system, and I'd like to skip the 20 minutes of traversing and get straight to the locations that do need to be recompiled. The project has a mix of several languages and custom tools, so this would ideally be language-independent (i.e. it would only process all makefiles to generate dependencies). I'll settle for a C/C++-specific solution, too, as the majority of the project is in C++. The project is built on Linux.

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  • CodedUI null reference exception even when object exists

    - by Roee
    Hi, I have created a coded ui test that checks something in my software. It worked fine, but now I keep getting null reference exception when I try to interact with the UITestControl. The starnge thing is, that the UITestControl's 'Exist' property returns true, which means that the control had been found. I've searched and found this topic: http://social.msdn.microsoft.com/Forums/en/vsautotest/thread/c2e6e5c3-2503-4506-9963-733fd84fbd25, But I have checked in my project, and the 'Copy Local' propert of these assemblies is set to false. I think that this execption first occurred after I have added an app.config file to my project. Maybe this might be the problem? If so, how can I fix this without deleting my app.config file? Thanks!

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  • How to write a shell in Python

    - by panzi
    I've written a small console application that can perform certain tasks. The user interface is similar to things like version control systems or yum etc. So basically you can think of it as a domain specific language. Now I'd like to write a (bash like) shell that can execute and auto-complete this language and has a command history (so I do not have to load and save the quite large xml files on each command). In a nutshell I want something like ipython but not for executing python code but my own DSL. Are there any libraries that help me doing this? I see that there is a readline and rlcompleter module in python but its documentation seems to indicate that this is only for use with the python shell itself, or did I miss something there?

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  • create own svn repository hosting

    - by netmajor
    Hey, Since week I use ToirtoiseSVN and AnkhSVN and GoogleCode and sourceforge.net as my project hosting. For me it's frustrating to fill all this forms before create next project. So I start thinking about mu own repository hosting... Can I use simple file hosting etc. and install there software like use Google or SourceForge to have my own SVN Server ? My point is to have independent repository in internet without all this uselessly UI interface which give me Google and SF to administrate my version control. I don't want to take advantage of already exist hosting like GoogleCode etc - I want to be independent from them! ;) Or maybe it's other way to do my own repository hosting and FREE ;) Please don't tell me that I'm at mercy of commercial hosting... :/ p.s. If I wrote something wrong, sorry ;)

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  • How do I apply css for textboxes only but not for all the <input> types like CheckBoxes, etc.?

    - by George
    If all browsers supported attribute selectors, we could easily do the following: input[type='text'] { font:bold 0.8em 'courier new',courier,monospace; } input[type='radio'] { margin:0 20px; } input[type='checkbox'] { border:2px solid red; But I don't think all IE versions of ^ and greater support this. I think I'd like to avoid skins. Not sure why, other than I tried them and I recall having a negative experience. It was probably my lack of knowledge. Are there any issues in using and CSS, external or otherwise? What's the best way to handle this? Currently I am assigning separate classes to each control type.

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  • What is the best solution to do Reporting on Object data for .NET ?

    - by Peter Fox
    Hi, Our projects are using objects as the data source to reports. Our business layer is returning single objects or IEnumerable. Our reports (quite complex) need to display value-type properties of the object, and its related objects. Typical case would be, from a List, display a master report with category data, then a subreport with data for each Product inside each Category, then a subreport for each Part of each Product, and so on. Reporting from the database is not an option for us. We have tried so far - Reporting Services : works but have to mess around with the XML definition of the report to define the datasource classes, very hard to work with if you use an object datasource, architecturally not too clean - Telerik Reports : quite nice (esp., nice architecture) but seems to have problems with complex reports (master/sub), does not give great paging control, rumored to have performance/crash problems (immature product). Does anyone know a good reporting solution that can be integrated in an ASP.NET application and works well with objects as datasources ?

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  • SQL Server 2005 Fail: Return Dates As Strings

    - by Abs
    Hello all, I am using the SQL Server PHP Driver, I think this question can be answered without knowing what this is. I have come across this many times, what does it mean by NAMES? Column names?: SET NAMES utf8 Is there a query similar to the above that will get my dates to be returned as a string? For some reason on my SQL Sever 2008 on Vista, this works: $connectionInfo = array('Database' => $dbname, 'ReturnDatesAsStrings' => true) But the above 'ReturnDatesAsStrings' does not work on my SQL Server 2005 on a windows server machine? I can't execute any queries after setting the above! Does SQL Server 2005 support ReturnDatesAsStrings? Is there some other parameter I can pass to do the same? Thanks all for any help EDIT I should of mentioned this but if there is a solution I am hoping for one that is in the form of a setting that can be set before any queries can be executed as I do not have control on what queries will be executed.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How to create Master/Detail view with two datagrids in ColdFusion

    - by Maklar
    In Coldfusion, I have Master and Detail data that I need to display in two separate cfgrids; like the typical Customers/Orders scenario. My cfgrids are bound to cfc functions which populate the cfgrids. In my current dataset, only one Customer has Orders and when I click on this record in the Master datagrid the Detail datagrid displays the related records. But when I click on a record in the Master datagrid that has no related detail records, the Detail datagrid does not refresh but maintains display of the previous data. Also the search icon within the datagrid's control panel indicates it is searching for values rather than displaying the Refresh icon. Can you please show me how to establish Master and Detail cfgrids where I can see Orders of Customers as I navigate through the Master datagrid? Any and all help will be greatly appreciated! Maklar

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  • Are Scala "continuations" just a funky syntax for defining and using Callback Functions?

    - by Alex R
    And I mean that in the same sense that a C/Java for is just a funky syntax for a while loop. I still remember when first learning about the for loop in C, the mental effort that had to go into understanding the execution sequence of the three control expressions relative to the loop statement. Seems to me the same sort of effort has to be applied to understand Continuations (in Scala and I guess probably other languages). And then there's the obvious follow-up question... if so, then what's the point? It seems like a lot of pain (language complexity, programmer errors, unreadable programs, etc) for no gain.

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  • tcpdf - HTML table showing up way too small

    - by LinuxGnut
    Hi folks. I'm using tcpdf (http://www.tcpdf.org/) to generate PDFs of some tables and images. The images are loaded without an issue, but I'm having issues with the writeHTML() function. I can't seem to control the font sizes or table width/height through the HTML, so I end up with a tiny, tiny, tiny table that you have to print of and squint at to even attempt reading. I've tried editing the table itself, CSS, even putting the table itself inside an h1, but nothing is changing the font size. I have the font size in tcpdf set to 16, but this also has no affect. Has anyone else run into this issue?

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  • ASP.net SessionState Error in Design Mode

    - by stringo0
    I'm getting a weird error in the design view for a user creation page for 2 controls: Error Creating Control - wCreateUser Session state can only be used when enableSessionState is set to true, either in a configuration file or in the Page directive. (There's some more) I've done both of these, but I'm still getting the error in design mode. The controls work fine when compiled, and on the live site - this is just in the Visual Web Developer 2010 Design view for the page. Any ideas as to how I can resolve this? Thanks!

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