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  • Where do you start your design - code, UI or workflow?

    - by Mmarquee
    Hi I was discussing this at work, and was wondering where people start their designs? We tend to start with designing code to solve the problem presented to us, but that is probably all of us are (or were) programmers. I was wondering where other people and organisations start their design. Do they start with solving the problem as a coding problem, sit down and design what UI to use, or map out the data or workflow? Thanks

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  • Repository organization for Hadoop project

    - by Alex N.
    I am starting on a new Hadoop project that will have multiple hadoop jobs(and hence multiple jar files). Using mercurial for source control, I was wondering what would be optimal way of organizing the repository structure? Should each job live in separate repo or would it be more efficient to keep them in the same, but break down into folders?

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  • Check if Django model field choices exists

    - by Justin Lucas
    I'm attempting to check if a value exists in the choices tuple set for a model field. For example lets say I have a Model like this: class Vote(models.Model): VOTE_TYPE = ( (1, "Up"), (-1, "Down"), ) value = models.SmallIntegerField(max_length=1, choices=VOTE_TYPES) Now lets say in a view I have a variable new_value = 'Up' that I would like to use as the value field in a new Vote. How can I first check to see if the value of that variable exists in the VOTE_TYPE tuple? Thank you.

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  • Load on page inside another onClick

    - by Robin I Knight
    Hello, I need to include the content, scripts, forms and dynamic abilities of one page in another onClick. Take a look at http://www.divethegap.com/scuba-diving-programmes-dive-the-gap/dahab-master-scuba-diver.html Then follow one of the links that says 'Beginner' 'Open Water Diver' etc.... You will find a PHP page with a series of options. It is an adaption of the wordpress blog system to produce only specific options for specific programmes by considering each type of each diving programme a category and then displaying only results from that category. You will see that each option is also a collapsible panel and there are also several javascripts that calculate durations, quantities and prices. There is also a validating webform at the end. Now go back to the first page. What I would like to do is include all the content from the second page after the main header inside tabbed panels on the first page so that the customers can immidietly see everything that is included. Essentially the options on the first page would become a series of tabs. The only way I can see to do this is with an iFrame as each option would need a unique URL ending (that is .php?cat=26 or .php?cat=27). THe problem is that the collapsible panels will not work with an iFrame as the iFrame will not resize when the panels open. There were also some calculation problems, but I think that was more down to me staring at the screen for the last 3 hours not remembering to include everything. I have tried it with resizing iframe SSI scripts and have got nowhere. I tried actually embedding it in the page better with a ajax script, but that left behind all the scripts that make it work. I checked with full URL's on everything and it would not take work with any scripts. I know that you could just make the whole page reload but then the user would be at the top of the page again, and even if another script was applied to slowly bring them down again it would not be anything near as easy to use as if it was like tabbed panels. Any ideas. Kind Regards,

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  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

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  • Java problem cant find image file

    - by user363035
    I am a student working on a homework project. I spent DAYS trying to get the following code to display an image on my new windows 7 laptop. I compiled it and ran it on my old xp pc and it worked! I really want to use my laptop. Any suggestions on how to get it to display the image? import java.awt.*; import java.applet.*; import java.awt.event.*; import java.awt.image.*; public class MoveIt extends Applet implements ActionListener { // set variables and componets private Image cup; Panel keypad = new Panel(); public int top = 15; public int left = 15; private Button keysArray[]; public void init() { cup = getImage(getDocumentBase(), "cup.gif"); Canvas myCanvas = new Canvas(); keysArray = new Button[5]; setLayout(new BorderLayout(5,5)); setBackground(Color.blue); // set up keypad layout keypad.setLayout(new BorderLayout(0,0)); keysArray[0] = new Button("Up"); keysArray[1] = new Button("Left"); keysArray[2] = new Button("Center"); keysArray[3] = new Button("Right"); keysArray[4] = new Button("Down"); // add buttons to the keypad panel keypad.add(keysArray[0], BorderLayout.NORTH); keysArray[0].addActionListener(this); keypad.add(keysArray[1], BorderLayout.EAST); keysArray[1].addActionListener(this); keypad.add(keysArray[2], BorderLayout.CENTER); keysArray[2].addActionListener(this); keypad.add(keysArray[3], BorderLayout.WEST); keysArray[3].addActionListener(this); keypad.add(keysArray[4], BorderLayout.SOUTH); keysArray[4].addActionListener(this); // add canvas and keypad to the BorderLayout add(myCanvas, BorderLayout.NORTH); add(keypad, BorderLayout.SOUTH); } public void paint(Graphics g) { g.drawImage( cup, left, top, this ); } public void actionPerformed(ActionEvent e) { // test for menu item clicks String arg = e.getActionCommand(); if (arg == "Up") top -=15; else if (arg == "Down") top +=15; else if (arg == "Left") left -=15; else if (arg == "Right") left +=15; else { top = 60; left =125; } repaint(); } }

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  • IE Ul LI Padding?

    - by HollerTrain
    http://mibsoftware.us/clients/dogwatch/dogwatch.html I am having the hardest time trying to figure out why my last li item is being pushed to the bottom in IE. I have the width, height set for the container. The li has padding/margin to 0. Li is float left. Still being pushed down. Seeking a Guru to help a n00b here.

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  • CakePHP: Can I ignore a field when reading the Model from the DB?

    - by Daniel Magliola
    In one of my models, I have a "LONGTEXT" field that has a big dump of a bunch of stuff that I never care to read, and it slows things down, since I'm moving much more data between the DB and the web app. Is there a way to specify in the model that I want CakePHP to simply ignore that field, and never read it or do anything with it? I really want to avoid the hassle of creating a separate table and a separate model, only for this field. Thanks! Daniel

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  • Heroku powered private restricted beta

    - by Ben Sand
    I'd like to run an app in a restricted private beta on heroku. We're changing the app regularly and haven't done a security audit. To stop anyone exploiting stuff, we'd like to lock down the whole site, so you need a password to access anything. Ideally similar to using .htaccess and .htpasswd files to lock an entire site on an Apache server. Is there a simple one shot way to do this for a heroku hosted app?

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  • C# WPF Slider Issue with IsMoveToPointEnabled

    - by Kirk
    I have IsMoveToPointEnabled on for my Slider, so when I click anywhere on the component the selector moves to my mouse. The problem is if I have this option on and click and hold the mouse down to drag the selector the selector doesn't move. Anyone know how to fix this?

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  • Making Browser Auto-Scroll to Most Recently Submitted Comment.

    - by John
    Hello, I made a comment on a Wordpress blog and I noticed that after I submitted the comment, the top of the browser was flush with the top of my comment. In other words, the web page was auto-scrolled down to the top of my comment. How can I do this? I am using a comment system with PHP / MySQL. Thanks in advance, John

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  • Storing JSON in an SQL Server database?

    - by JKirchartz
    I'm developing a form generator, and wondering if it would be bad mojo to store JSON in an SQL Server database? I want to keep my database & tables simple, so I was going to have `pKey, formTitle, formJSON` on a table, and then store {["firstName":{"required":"true","type":"text"},"lastName":{"required":"true","type":"text"}} in formJSON. would this slow down the DB server too much to set live? Any input is appreciated.

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  • setContentOffset only works if animated is set to YES

    - by Sheehan Alam
    I have a UITableView which I would like to be displayed 100px down. For some reason this only works when animated is set to YES. Why is this? - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; /*[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0] atScrollPosition:UITableViewScrollPositionNone animated:NO];*/ /*[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathWithIndex:1] atScrollPosition:UITableViewScrollPositionNone animated:NO];*/ [self.tableView setContentOffset:CGPointMake(0,100) animated:YES]; }

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  • Programmatically add IP(s) or domain(s) to Relay Restrictions in SMTP Virtual Server on IIS 6

    - by RJ
    I have been given a task to create an admin page to programmatically add IPs or domains to a SMTP Relay Restrictions using C#. I spent some time researching this since yesterday and finally traced this down to a few posts on several website that use the System.DirectoryServices.DirectoryEntr class. Using the examples I found, I can add or deny IPs or domains under Connection control but not Relay Restrictions. What would be the commands in C# to add IPs to the Relay Restrictions? Below is a pic of the GUI in IIS for reference.-

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  • flash game lags every 20 seg

    - by ZoserLock
    My game has delta time for frame independent movement, at 250 fps run perfectly smooth, but if i limit the fps to 60, the game slow down for a 2-4 seg every 20 seg aprox, even in small programs i have this same problem. no memory is created or released i comment everything i can and the problem persist thanks and sorry for my english

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  • UIKeyboard slides from wrong coordinates when in landscape, why?

    - by Horatiu Paraschiv
    Hi I have an app that starts in Landscape Right mode. When I tap a textField the keyboard should slide up, however first time when the keyboard slides it slides from the right (where the home button is). After that it slides up and down as expected. So only the first time when I call the keyboard in it comes from where it would come if the app would be in portrait mode. Does anyone know how can I fix this?

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  • AlarmManager triggers PendingIntent too soon

    - by Wezelkrozum
    I've searched for 3 days now but didn't find a solution or similar problem/question anywhere else. Here is the deal: Trigger in 1 hour - works correct Trigger in 2 hours - Goes of in 1:23 Trigger in 1 day - Goes of in ~11:00 So why is the AlarmManager so unpredictable and always too soon? Or what am I doing wrong? And is there another way so that it could work correctly? This is the way I register my PendingIntent in the AlarmManager (stripped down): AlarmManager alarmManager = (AlarmManager)parent.getSystemService(ALARM_SERVICE); Intent myIntent = new Intent(parent, UpdateKlasRoostersService.class); PendingIntent pendingIntent = PendingIntent.getService(parent, 0, myIntent, PendingIntent.FLAG_UPDATE_CURRENT); //Set startdate of PendingIntent so it triggers in 10 minutes Calendar start = Calendar.getInstance(); start.setTimeInMillis(SystemClock.elapsedRealtime()); start.add(Calendar.MINUTE, 10); //Set interval of PendingIntent so it triggers every day Integer interval = 1*24*60*60*1000; //Cancel any similar instances of this PendingIntent if already scheduled alarmManager.cancel(pendingIntent); //Schedule PendingIntent alarmManager.setRepeating(AlarmManager.ELAPSED_REALTIME_WAKEUP, start.getTimeInMillis(), interval, pendingIntent); //Old way I used to schedule a PendingIntent, didn't seem to work either //alarmManager.set(AlarmManager.RTC_WAKEUP, start.getTimeInMillis(), pendingIntent); It would be awesome if anyone has a solution. Thanks for any help! Update: 2 hours ago it worked to trigger it with an interval of 2 hours, but after that it triggered after 1:20 hours. It's getting really weird. I'll track the triggers down with a logfile and post it here tomorrow. Update: The PendingIntent is scheduled to run every 3 hours. From the log's second line it seems like an old scheduled PendingIntent is still running: [2012-5-3 2:15:42 519] Updating Klasroosters [2012-5-3 4:15:15 562] Updating Klasroosters [2012-5-3 5:15:42 749] Updating Klasroosters [2012-5-3 8:15:42 754] Updating Klasroosters [2012-5-3 11:15:42 522] Updating Klasroosters But, I'm sure I cancelled the scheduled PendingIntent's before I schedule a new one. And every PendingIntent isn't recreated in the same way, so it should be exactly the same. If not , this threads question isn't relevant anymore.

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  • Charting library for Blackberry devices (native)

    - by dozerbull
    Does anyone know of a library to display charts and graphs natively on blackberry devices ? There are quite a few javascript (Flot...) charting libraries but I'd rather use something similar to Coreplot on iPhone if it is possible. I didn't find anything on top of SVG (JSR 226) or open GL ES (JSR 239) so any help is appreciated. Ideally, I'd like to be able to: draw Bar Charts (both vertical and horizontal) draw Stacked bar charts draw Pie charts drill-down one level on each bar or pie section to get corresponding information

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  • iPhone: scale UIView about a specific point

    - by Greg Maletic
    I want to animate the scaling down of a UIView, but not about its center: about a different point. As a shot in the dark, I tried translating the view, scaling, then translating back, using a series of CGAffineTransforms. But it doesn't work: it still scales about the center. Anyone know how to do this? Thanks very much.

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  • How to listen to keyboard events in GWT table?

    - by Olaf Mertens
    In my GWT program I have a table that has a selected row. I'd like to move the row selection with the up- and down-keys on the keyboard. So I have to catch the key events somehow. The GWT docs handle key events in input fields only. But I don't have an input field! Is this possible at all? Maybe it is a DOM/Javascript restriction that GWT cannot work around...

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