Opengl Coordinate System
- by praveen
Say I am using an Identity Matrix for my modelViewTransformation Matrix on an Open GL ES2.0 program. The Co-ordinate system in this case is the canonical opengl co-ordinate system which extends from (-1,-1,-1) to (1,,1,1).
My question is, is this coordinate system right-handed or left-handed?
A broader question: Is there a document with OpenGL which can list all the mathematical conventions followed by the API?