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  • thread local stroage macosx

    - by anon
    http://developer.apple.com/mac/library/documentation/DeveloperTools/gcc-4.0.1/gcc/Thread_002dLocal.html Documents __thread yet my g++ compalins that __thread is not suppoted on my arch (Leopard on Macbookpro). Why is this? And how do I get around it?

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  • Procedural music generation?

    - by anon
    Anyone have good book / article recommendation for procedural generation of background music? (No vocals, just instruments). I'm not interested in: How do I generate the sound of a particular note on a particular instrument I'm interested in: How do I generate the melody / score for the music. Thanks! EDIT: Thanks for the reference to Brian Eno. I'm definitely looking into the ambient/user can ignore type of music. I.e. think the background music of a game. It's there to provide some basic mood, but the focus is the game.

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  • Refcounted pointers on iPhone

    - by anon
    1) Refcounted pointers need stack variables to have constructors / destructors called at predictable places. 2) Objective-C, afaik, does not support the above. 3) The cocoa libraries are bound in Objective-C, not C++. Thus, my question: is there a easy way to use the Cocoa libraries, yet still have most of my app in C++ (and thus use my refcounted pointers)? Thanks! (iPhone in the title since this is mainly targeted at the iPhone)

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  • c declaraing varibles in blocks

    - by anon
    I know that in C++, I can declare variables pretty much everywhere. I recall once reading that in C, variables must be declared at the top of a function i.e. the following is invalid: void foo() { int good; if (...) { int bad; } } In the above code, is the declaraing of the bad varaible legal by C standards, or only legal due to a gcc extension? Thanks!

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  • vim "autoindent" // pattern

    - by anon
    My terminal is 160 characters wide. I use VIM. Is there a way to tell vim: when you see "//", autoindent it to start @ width 80? (And haave it also affected when I highlight a region and hit =) Thanks!

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  • TFSBuild/MSBuild and Project Reference vs File Reference

    - by anon
    We Have a large VS solution using project references which is build by TFS Build like so: Solution - Project 1 - Project 2 - Project ... - Project N Because the solution is too large we have several smaller solutions which we use day to day: SubSolution - Project 1 - Project 19 The problem is that developers working on SubSolution find that it is not building because the project references could not be found, so they change the projects to use file references. This then goes on to break the TFS Build which cannot find these file references because they have not been built yet (Even though the projects are in the same solution). Is there a way around this tug of war between the two types of references. What is the correct way of splitting out your solutions?

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  • A file in git associated with the repo, under revision control, but not associated with any particul

    - by anon
    Say I have a file called: "todo" It's a list of things I want to do for this project. I want this file associated with my git repo. I want there to be different revisions of this file, however, I don't want it associated with particular branches. For example: On branch master. Create some basic ToDo items Branch "dev1" Add more stuff to todo list Branch "dev2" from master. Add more stuff to todo list Now, I have different revisions of the todo file lying all around. I just want there to be one "todo" file -- is this possible? Does this make sense? Am I misusing todo somehow?

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  • clang parser pass example

    - by anon
    Hi! Can anyone paste sample code for a clang extra preprocessor pass where it: takes every variable named "foo", and renames it "bar", thus making the following code legal: int main() { int foo; bar = 5; } ? Thanks! [Aside: what I'm trying to do is write my own macro system for clang. Doing the above will let me inject at the right level to do my rewrites.] Thanks!

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  • c++ var-arg macro, NOT template

    - by anon
    I need this to be a macro. Do not answer about templates. [This is part of a larger system that can not be represented as a template.] Is it possible to define a macro "foo" so that foo(a) --> foo1(a); foo(a, b) --> foo2(a, b); foo(a, b, c) --> foo3(a, b, c); Basically, I want this macro to expand to a different macro depending on the number of args it has. Pretty much, I want number_of_(__VA_ARGS) as a symbol. Thanks!

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  • how to profile multi threaded c++ app on linux?

    - by anon
    I used to do all my linux profiling with gprof. However, with my multi threaded app, it's output appears to be inconsistent. Now, I dug this up http://sam.zoy.org/writings/programming/gprof.html howver, it's from a long time ago -- and in my gprof output, it appears my gprof is listing functions used by non-main threads. So, my questions are: 1) in 2010, can I easily use gprof to profile multi threaded linux c++ apps? (ubuntu 9.10) 2) what other tools should I look into for profiling? thanks!

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  • jQuery image grid effect

    - by anon
    I have an image sitting on a page that I want to create a grid type overlay (that covers the image with a black fill) which will be partitioned into 50x50 pixels (what ever size, tbh) squares. The squares on the grid will then flip over, one at a time, in random positions revealing the image below it. The only way I can think of accomplishing this would be to create a whole bunch of grid squares and overlay them on the image with jQuery, then flip each image square individually. This, though, would be a pain in the ass. Doing this all dynamically in jQuery is what I'm hoping to accomplish. Any ideas?

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  • Python subprocess: callback when cmd exits

    - by Anon
    Hi, I'm currently launching a programme using subprocess.Popen(cmd, shell=TRUE) I'm fairly new to Python, but it 'feels' like there ought to be some api that lets me do something similar to: subprocess.Popen(cmd, shell=TRUE, postexec_fn=function_to_call_on_exit) I am doing this so that function_to_call_on_exit can do something based on knowing that the cmd has exited (for example keeping count of the number of external processes currently running) I assume that I could fairly trivially wrap subprocess in a class that combined threading with the Popen.wait() method, but as I've not done threading in Python yet and it seems like this might be common enough for an API to exist, I thought I'd try and find one first. Thanks in advance :)

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  • How to make full-screened MacOSX bundle killable?

    - by anon
    Exposition: I am writing an GLFW app on MacOSX. The app is a Mac bundle. I want my app to run in fullscreen mode (easy, use GLFW_FULLSCREEN). Problem is .. my code is still buggy, and I do not know how to kill a full-screened app that infinite loops (i.e. if the exit(0); is not called in the program; I don't know how to force kill it). Question is: how can I set up a MacOSX Glfw Bundle so taht I can force-kill it when it infinite loops? Thanks!

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  • lua table C api

    - by anon
    I know of: http://lua-users.org/wiki/SimpleLuaApiExample It shows me how to build up a table (key, value) pair entry by entry. Suppose instead, I want to build a gigantic table (say something a 1000 entry table, where both key & value are strings), is there a fast way to do this in lua (rather than 4 func calls per entry: push key value rawset Thanks!

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  • lua userdata gc

    - by anon
    Is it possible for a piece of lua user data to hold reference to a lua object? (Like a table, or another piece of user data?). Basically, what I want to know is: Can I create a piece of userdata in such a way taht when the gc runs, the user data can say: "Hey! I'm holding references to these other objects, mark them as well." Thanks!

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  • Sex appear of computer graphics: movie like UI systems

    - by anon
    It's well know that 1) the way computers actually work 2) the way computers are protrayed in movies are not the same. In particular (2) looks much much cooler than (1). Where can I learn more about making flashy, superficially useful but deepdown useless fancy graphics UIs like that? It's almost in the realm of "hollywood special effects" -- like fire/smoke/fire, but I don't want natural phenomenon; I want user interfaces. Concrete question: where can I learn about creating flashy, cool looking (though not necessairly useful) user interfaces? [Perferably in OpenGL]

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  • Is there a way to restrict access to a public method to only a specific class in C#?

    - by Anon
    I have a class A with a public method in C#. I want to allow access to this method to only class B. Is this possible? UPDATE: This is what i'd like to do: public class Category { public int NumberOfInactiveProducts {get;} public IList<Product> Products {get;set;} public void ProcessInactiveProduct() { // do things... NumberOfInactiveProducts++; } } public class Product { public bool Inactive {get;} public Category Category {get;set;} public void SetInactive() { this.Inactive= true; Category.ProcessInactiveProduct(); } } I'd like other programmers to do: var prod = Repository.Get<Product>(id); prod.SetInactive(); I'd like to make sure they don't call ProcessInactiveProduct manually: var prod = Repository.Get<Product>(id); prod.SetInactive(); prod.Category.ProcessInactiveProduct(); I want to allow access of Category.ProcessInactiveProduct to only class Product. Other classes shouldn't be able to call Category.ProcessInactiveProduct.

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  • Version of STL optimized for compile time?

    - by anon
    Hi! I'm looking for a variant of the STL (it's okay if it doesn't have all the functionality) that's optimized for short compile times -- I get bothered by long compile times that delay my compile-debug-edit cycle. I'm mainly interested in the containers of the STL: vector/map, and not so much the algorithms. Thanks!

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  • lua recursive repl on error?

    - by anon
    In many scheme/lisp dialects, when an error occurs, a "recursive repl" is popped up ... one can execute scheme/lisp code at the frame where the error occured, and go up/down the stack. Is it possible to do something similar to this in lua? Thanks!

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  • Draw a position from a 2d Array on respected canvas location

    - by Anon
    Background: I have two 2d arrays. Each index within each 2d array represents a tile which is drawn on a square canvas suitable for 8 x 8 tiles. The first 2d array represents the ground tiles and is looped and drawn on the canvas using the following code: //Draw the map from the land 2d array map = new Canvas(mainFrame, 20, 260, 281, 281); for(int i=0; i < world.length; i++){ for(int j=0; j < world[i].length; j++){ for(int x=0; x < 280; x=x+35){ for(int y=0; y < 280; y=y+35){ Point p = new Point(x,y); map.add(new RectangleObject(p,35,35,Colour.green)); } } } } This creates a grid of green tiles 8 x 8 across as intended. The second 2d array represents the position on the ground. This 2d array has everyone of its indexes as null apart from one which is comprised of a Person class. Problem I am unsure of how I can draw the position on the grid. I was thinking of a similar loop, so it draws over the previous 2d array another set of 64 tiles. Only this time they are all transparent but the one tile which isn't null. In other words, the tile where Person is located. I wanted to use a search throughout the loop using a comparative if statement along the lines of if(!(world[] == null)){ map.add(new RectangleObject(p,35,35,Colour.red));} However my knowledge is limited and I am confused on how to implement it.

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