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  • Game engine design: Multiplayer and listen servers

    - by jarx
    My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real singleplayer mode, but when playing alone you are actually hosting a local server as well, and almost everything runs as if you were in multiplayer (except that the data packets can be passed over an alternate route for better performance) My engine would need major refactoring to adapt to this model. There would be three possible modes: Dedicated client, Dedicated server and Client-Server (listen mode) * How often is the listen-server model used in the gaming industry? * What are the (dis)advantages of it? * What other options do I have?

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  • Doubt regarding search engine/plugin(One present on the website itself)

    - by Ravi Gupta
    I am new to web development and trying to study various types of websites as case study. Right now my focus is on how search engines works for an eCommerce website. I know basic functioning for a search engine, i.e. crawl web pages, index them and the display the results using those indexes. But I got little confuse in case of an eCommerce website. Don't you think that it would be better if a search engine instead of crawling the web pages containing products, it should directly crawl the database and index the products stored in the database? And when a user search for any product, it will simply give us the rows of the table which matches the user query? If this is not the case, can someone please explain how the usual method works on eCommerce website?

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  • Using another domain with Google App Engine

    - by gsingh2011
    I'm trying to change my google app engine domain (domain.appspot.com) to the domain I bought from 1&1.com (mydomain.com). I went into the google app engine settings and added the domain. After making a Google Apps account, I was asked to verify my domain. The directions say that 1&1 doesn't allow me to create TXT records, so I can't use that method for verification. Their alternative is to upload an HTML file to my server, but I didn't buy hosting with my domain, I just bought the domain. My files are on domain.appspot.com. How can I make mydomain.com point to domain.appspot.com? I've added the ns1.googleghs.com as my nameservers in my 1&1 DNS settings, but I still can't verify my domain with Google Apps.

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  • Jokes search engine / PHP based search engine on database

    - by matt74tm
    I'm looking for a script, functioning like the Google homepage that fetches data from a database rather than the internet. This is not intended to be a search engine, but a repository of jokes that can be pulled depending on the keywords typed. No sophisticated search techniques are required - keyword based is perfectly fine. If some mechanism of up/down-voting jokes can be incorporated, that would be fantastic, but I'm presuming that will be an entirely different game.

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  • Critical Patch Update for October 2012 Now Available

    - by Steven Chan (Oracle Development)
    The Critical Patch Update (CPU) for October 2012 was released on July 16, 2012. Oracle strongly recommends applying the patches as soon as possible. The Critical Patch Update Advisory is the starting point for relevant information. It includes a list of products affected, pointers to obtain the patches, a summary of the security vulnerabilities, and links to other important documents. Supported products that are not listed in the "Supported Products and Components Affected" Section of the advisory do not require new patches to be applied. Also, it is essential to review the Critical Patch Update supporting documentation referenced in the Advisory before applying patches, as this is where you can find important pertinent information. The Critical Patch Update Advisory is available at the following location: Oracle Technology Network The next four Critical Patch Update release dates are: January 15, 2013 April 16, 2013 July 16, 2013 October 15, 2013 E-Business Suite Releases 11i and 12 Reference Oracle E-Business Suite Releases 11i and 12 Critical Patch Update Knowledge Document (October 2012) (Note 1486535.1)

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  • Jokes search engine / PHP based search engine on database

    - by matt_tm
    I'm looking for a script, functioning like the Google homepage that fetches data from a database rather than the internet. This is not intended to be a search engine, but a repository of jokes that can be pulled depending on the keywords typed. No sophisticated search techniques are required - keyword based is perfectly fine. If some mechanism of up/down-voting jokes can be incorporated, that would be fantastic, but I'm presuming that will be an entirely different game.

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  • Search Engine Marketing Tools the Best Means For Better Ranking on Search Engine Result Pages

    For any website a better ranking on the search engine result pages is the most desired thing. And for that reason there is a huge competition to get within the top ten ranking on the result pages. The point behind this is that when a website gets within the top ten ranking on the result pages it is most likely that the site would receive more visitors than the sites on the later pages.

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • game engine done, ideas missing

    - by Thoms
    I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting language, I have even made wrapper for Android and it all works well. But I have no good idea about how to proceed with actual levels; I have no good ideas. The engine itself is very generic and can be used in many game concepts, but I just cannot think of anything useful. Do you have any thoughts on how to proceed? Where should I seek ideas? Who should I ask? I am sorry if this question is a duplicate.

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  • C++ Game Engine Book/Tutorial/Anything recent?

    - by TheNoob
    Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing crucial information, and so on. Is there anywhere with a recent tutorial, or a book, anything at all? I'm not asking for an opinion in graphics API's, just a point in the right direction to get started on game engine development. I just want to make it clear, I have googled/stacked like crazy. Any help appreciated. Thank you.

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  • OBIEE 11.1.1.5.0BP4 Bundle Patch now Available

    - by THE
    Oracle Business Intelligence Enterprise Edition - OBIEE 11.1.1.5.4 (a.k.a 11.1.1.5.0BP4) bundle patch is now available for download from  My Oracle Support . 11.1.1.5.4 bundle patch includes 40 bug fixes.11.1.1.5.4 bundle patch is cumulative, so it includes everything in 11.1.1.5.0PS1, 11.1.1.5.0BP2 and 11.1.1.5.0BP3. Please note that this release is only recommended for BI customers.Bundled Patch DetailsBug# 14517379 (tracking bug for obiee bundle patch 11.1.1.5.4)This patch is available for the supported platforms : Microsoft Windows (32-bit) Linux x86 (32-bit) Microsoft Windows x64 (64-bit) Linux x86-64 (64-bit) Oracle Solaris on SPARC (64-bit) Oracle Solaris on x86-64 (64-bit) IBM AIX PPC (64-bit) HPUX- IA (64-bit)

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  • Mobile Game Engine

    - by Jason Crosby
    I am trying to track down a game engine for developing mobile games for ios and android. I have been looking for weeks now and havent found what i am looking for. I like jmonkey engine for making desktop games. Its easy to use and it comes with everything you need. Its more that just some libraries. I'm looking for something similar for developing mobile games. I'd like it to be easy to use and have everything included not just a collection of libraries. And I would prefer to write in c++. I'm not looking for "the best". I'm just looking for some engines that match my criteria so I can try them out and see which one works best for me.

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • Running Flask framework on App Engine: Could not find module app.cgi

    - by Linc
    I'm running this Flask example app on App Engine: http://github.com/gigq/flasktodo You can see on the github page that app.cgi is in the main directory for this project. However, when I run this code I get an error complaining about a missing app.cgi: ERROR 2010-05-01 16:43:47,006 dev_appserver.py:2109] Encountered error loading module "app.cgi": <type 'exceptions.ImportError'>: Could not find module app.cgi Traceback (most recent call last): File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 2096, in LoadTargetModule module_code = import_hook.get_code(module_fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1956, in get_code full_path, search_path, submodule = self.GetModuleInfo(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1908, in GetModuleInfo submodule, search_path = self.GetParentSearchPath(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1887, in GetParentSearchPath parent_package = self.GetParentPackage(fullname) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "/opt/google_appengine/google/appengine/tools/dev_appserver.py", line 1864, in GetParentPackage raise ImportError('Could not find module %s' % fullname) ImportError: Could not find module app.cgi How do I indicate to dev_appserver.py where to look to find it?

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  • Apple Giving Away $10,000 On The Occasion of 10 Billion App Store Downloads

    - by Gopinath
    Apple got yet another reason to brag it’s App Store success – nearly 10 billion apps  downloaded around the world. To show off this, they put a big banner over here   To celebrate the occasion, Apple will give $10,000 iTunes Gift Card to the person who downloads the 10th billion app, either free or paid app. Rules and regulations of the contest are available here. Apple’s App Store is a huge success and it’s at the centre of it’s smart devices eco system – iPhone, iPad and iPod. In April 2009 the store marked 1 billionth download, September 2009 2 billionth and in January 2010, 3 billionth app downloaded. In less than an year the number downloads has seen 3 fold growth and all set to reach 10 billions. This article titled,Apple Giving Away $10,000 On The Occasion of 10 Billion App Store Downloads, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to apply a .patch from codeplex / ajax toolkit

    - by maxp
    I have obtained the necessary patch for the asyncfileupload control in the codeplex / microsoft ajax control toolkit. However, what i have download is a .patch (AJAXControlToolkit_Issue_Item_#24854.patch), and i cant see any instructions on what im supposed to do from here onwards?

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  • TortoiseSvn Merge followed by Create Patch does not include new files

    - by JoelFan
    I am doing a Merge in TortoiseSvn, which modifies some files, deletes some, and adds some. Next I am doing a Create Patch to create a patch file with these changes. The problem is that the resulting patch file includes only the modifications and deletions, not the adds. I have discovered a workaround. If I revert the adds and then do an explicit Add of those files in TortoiseSVN, then do a Patch, it picks up everything, including the Adds. Is there a way to avoid this workaround?

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  • SelfReferenceProperty vs. ListProperty Google App Engine

    - by John
    Hi All, I am experimenting with the Google App Engine and have a question. For the sake of simplicity, let's say my app is modeling a computer network (a fairly large corporate network with 10,000 nodes). I am trying to model my Node class as follows: class Node(db.Model): name = db.StringProperty() neighbors = db.SelfReferenceProperty() Let's suppose, for a minute, that I cannot use a ListProperty(). Based on my experiments to date, I can assign only a single entity to 'neighbors' - and I cannot use the "virtual" collection (node_set) to access the list of Node neighbors. So... my questions are: Does SelfReferenceProperty limit you to a single entity that you can reference? If I instead use a ListProperty, I believe I am limited to 5,000 keys, which I need to exceed. Thoughts? Thanks, John

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  • how to login in google account with app engine webproxy

    - by user313446
    hi,a webproxy on app engine oncyberspace.appspot.com , save cookie in the database, when i try to login in the google with my account, it redirect to google.com . how to solve these problem ? and another problem , when i this the above web to login in twitter,it works !but i can not use it to update my tweet. i don't know why, may be i can't pass oauth . how to solve this ?

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  • OBIEE 11g 11.1.1.6.11 is Available For BI Enterprise and Exalytics

    - by p.anda
    (in via Ian & Martin) OBIEE 11g 11.1.1.6.11 is Available For BI Enterprise and Exalytics The Business Intelligence Enterprise Edition 11.1.1.6.11 patch set has been released and is available to download from My Oracle Support (https://support.oracle.com).Per the patch readme: This patch set is available for all customers who are using Oracle Business Intelligence Enterprise Edition 11.1.1.6.0, 11.1.1.6.1, 11.1.1.6.2, 11.1.1.6.2 BP1, 11.1.1.6.4, 11.1.1.6.5, 11.1.1.6.6, 11.1.1.6.7, 11.1.1.6.8, 11.1.1.6.9 and 11.1.1.6.10. Oracle Exalytics customers must only install this Oracle Business Intelligence patch set if it is certified for the specific Oracle Exalytics patch or patch set update that they are applying. For more information see Oracle Fusion Middleware Installation and Administration Guide for Oracle Exalytics In-Memory Machine and the Oracle Exalytics certification information. The Oracle Business Intelligence 11.1.1.6.11 patch set is comprised of the following patches: Patch 16747681 - 1 of 7 Oracle Business Intelligence Installer (BIINST)Patch 16747684 - 2 of 7 Oracle Real Time Decisions (RTD)Patch 16747692 - 3 of 7 Oracle Business Intelligence Publisher (BIP)Patch 16747699 - 4 of 7 Oracle Business Intelligence ADF Components (BIADFCOMPS)Patch 16747703 - 5 of 7 Enterprise Performance Management Components Installed from BI Installer 11.1.1.6.x (BIFNDNEPM)Patch 16717325 - 6 of 7 Oracle Business Intelligence: (OBIEE)Patch 16747708 - 7 of 7 Oracle Business Intelligence Platform Client Installers and MapViewer Note: - The Readme files for the above patches describe the bugs fixed in each patch, and any known bugs with the patch.- This patch is cumulative, and therefore, contains all of the fixes included in the earlier 11.1.1.6.2, 11.1.1.6.4, 11.1.1.6.5, 11.1.1.6.6, 11.1.1.6.7, 11.1.1.6.8, 11.1.1.6.9 and 11.1.1.6.10 patch sets.- However, lists of fixes from included patch sets need to be looked up in the respective patches' readme files, and are not included in the above patches' readme files.- The instructions to apply the above patches are identical, and are contained in the readme file for patch 16747681.- Please bear in mind, that the readme states to apply patch 13952743 for JDeveloper, too.

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  • Search Engine Optimization - How Search Engine Optimization Works

    There are many ways to direct extra traffic to your web site, but search engine optimization may be the best. Unlike many traditional types of advertising, such as banner ads, this technique does not cast a wide net and hope for the best. Instead, it takes the opposite approach, simply making your site easier to find for people who are looking for a site that is similar to it. This is a much more reliable method of gaining additional viewers for your site, especially because it only targets people who are interested in you in the first place.

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  • Remove In-App Purchase from free app and increase the price

    - by Arseniy Banayev
    The current version of an application in the App Store is free and has very limited functionality. An In-App Purchase unlocks everything else. I have decided to remove the In-App Purchase and just make the application cost the same price as the In-App Purchase did. But if I make the update now, then those users who have the free version but who have not yet paid for the In-App Purchase will get a free update into the full version. I have removed all traces of my singleton class, PurchaseManager, from the application, so that at this point, when I build/run it, all of the features are unlocked. At this point, how can I make sure that the free-version users don't just ride an update into the full version? Maybe there's a way to test whether the app is obtained through an update or through a purchase? That way, if it's through an update, I will see if it's the free version w/o the IAP and then force the user to purchase the IAP to continue playing. Any ideas?

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