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  • Blackberry Asynchronous HTTP Requests - How?

    - by Kai
    The app I'm working on has a self contained database. The only time I need HTTP request is when the user first loads the app. I do this by calling a class that verifies whether or not a local DB exists and, if not, create one with the following request: HttpRequest data = new HttpRequest("http://www.somedomain.com/xml", "GET", this); data.start(); This xml returns a list of content, all of which have images that I want to fetch AFTER the original request is complete and stored. So something like this won't work: HttpRequest data = new HttpRequest("http://www.somedomain.com/xml", "GET", this); data.start(); HttpRequest images = new HttpRequest("http://www.somedomain.com/xmlImages", "GET", this); images.start(); Since it will not treat this like an asynchronous request. I have not found much information on adding callbacks to httpRequest, or any other method I could use to ensure operation 2 does not execute until operation 1 is complete. Any help would be appreciated. Thanks

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  • Sequential access to asynchronous sockets

    - by Lars A. Brekken
    I have a server that has several clients C1...Cn to each of which there is a TCP connection established. There are less than 10,000 clients. The message protocol is request/response based, where the server sends a request to a client and then the client sends a response. The server has several threads, T1...Tm, and each of these may send requests to any of the clients. I want to make sure that only one of these threads can send a request to a specific client at any one time, while the other threads wanting to send a request to the same client will have to wait. I do not want to block threads from sending requests to different clients at the same time. E.g. If T1 is sending a request to C3, another thread T2 should not be able to send anything to C3 until T1 has received its response. I was thinking of using a simple lock statement on the socket: lock (c3Socket) { // Send request to C3 // Get response from C3 } I am using asynchronous sockets, so I may have to use Monitor instead: Monitor.Enter(c3Socket); // Before calling .BeginReceive() And Monitor.Exit(c3Socket); // In .EndReceive I am worried about stuff going wrong and not letting go of the monitor and therefore blocking all access to a client. I'm thinking that my heartbeat thread could use Monitor.TryEnter() with a timeout and throw out sockets that it cannot get the monitor for. Would it make sense for me to make the Begin and End calls synchronous in order to be able to use the lock() statement? I know that I would be sacrificing concurrency for simplicity in this case, but it may be worth it. Am I overlooking anything here? Any input appreciated.

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  • how to use q.js promises to work with multiple asynchronous operations

    - by kimsia
    Note: This question is also cross-posted in Q.js mailing list over here. i had a situation with multiple asynchronous operations and the answer I accepted pointed out that using Promises using a library such as q.js would be more beneficial. I am convinced to refactor my code to use Promises but because the code is pretty long, i have trimmed the irrelevant portions and exported the crucial parts into a separate repo. The repo is here and the most important file is this. The requirement is that I want pageSizes to be non-empty after traversing all the dragged'n dropped files. The problem is that the FileAPI operations inside getSizeSettingsFromPage function causes getSizeSettingsFromPage to be async. So I cannot place checkWhenReady(); like this. function traverseFiles() { for (var i=0, l=pages.length; i<l; i++) { getSizeSettingsFromPage(pages[i], calculateRatio); } checkWhenReady(); // this always returns 0. } This works, but it is not ideal. I prefer to call checkWhenReady just ONCE after all the pages have undergone this function calculateRatio successfully. function calculateRatio(width, height, filename) { // .... code pageSizes.add(filename, object); checkWhenReady(); // this works but it is not ideal. I prefer to call this method AFTER all the `pages` have undergone calculateRatio // ..... more code... } How do I refactor the code to make use of Promises in Q.js?

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  • Asynchronous callback for network in Objective-C Iphone

    - by vodkhang
    I am working with network request - response in Objective-C. There is something with asynchronous model that I don't understand. In summary, I have a view that will show my statuses from 2 social networks: Twitter and Facebook. When I clicked refresh, it will call a model manager. That model manager will call 2 service helpers to request for latest items. When 2 service helpers receive data, it will pass back to model manager and this model will add all data into a sorted array. What I don't understand here is that : when response from social networks come back, how many threads will handle the response. From my understanding about multithreading and networking (in Java), there must have 2 threads handle 2 responses and those 2 threads will execute the code to add the responses to the array. So, it can have race condition and the program can go wrong right? Is it the correct working model of iphone objective-C? Or they do it in a different way that it will never have race condition and we don't have to care about locking, synchronize? Here is my example code: ModelManager.m - (void)updateMyItems:(NSArray *)items { self.helpers = [self authenticatedHelpersForAction:NCHelperActionGetMyItems]; for (id<NCHelper> helper in self.helpers) { [helper updateMyItems:items]; // NETWORK request here } } - (void)helper:(id <NCHelper>)helper didReturnItems:(NSArray *)items { [self helperDidFinishGettingMyItems:items callback:@selector(model:didGetMyItems:)]; break; } } // some private attributes int *_currentSocialNetworkItemsCount = 0; // to count the number of items of a social network - (void)helperDidFinishGettingMyItems:(NSArray *)items { for (Item *item in items) { _currentSocialNetworkItemsCount ++; } NSLog(@"count: %d", _currentSocialNetworkItemsCount); _currentSocialNetworkItemsCount = 0; } I want to ask if there is a case that the method helperDidFinishGettingMyItems is called concurrently. That means, for example, faceboook returns 10 items, twitter returns 10 items, will the output of count will ever be larger than 10? And if there is only one single thread, how can the thread finishes parsing 1 response and jump to the other response because, IMO, thread is only executed sequently, block of code by block of code

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  • MVC Html.textbox/dropdown/whatever won't refresh on postback

    - by Cynthia
    OK, let's start with the Html.Textbox. It is supposed to contain text read from a file. The file read is based on what the user picks from a dropdown list. The first time it is fine. The user picks a value from the dropdown list. The controller uses that value to read some text from a file, and returns that text to the view via the view model. Everything is fine. THen the user picks another value from the dropdown list. The controller reads a new value from a file and returns it via the view model. Debugging to the LINE BEFORE THE HTML.TEXTBOX is set in the view shows that the model contains the correct value. However, the textbox itself still shows the PREVIOUS value when the page displays! If I switch from Html.Textbox to a plain input, type="text" html control, everything works fine. That's not so hard, but the same thing happens with my dropdown list -- I can't set the selected value in code. It always reverts to whatever was chosen last. Rendering a "select" tag with a dynamically-generated option list is a pain. I would love to be able to use Html.Dropdown. What am I missing here?? This is such a simple thing in webforms!

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  • List box values on postback

    - by kapil
    Hi, I am using asp.net mvc. I have used two list box in one of my views. I transfer desired items from left-hand-side list box to right-side list box. On a button click, i want to get the list box contents from right side list box. I don;t get in form collection. Can anyone please suggest how can I get it? thanks, kapil

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  • Postback event not firing on FIRST button click..

    - by ClarkeyBoy
    Hi, I have a form which accepts two arguments. The first one is mode - this is either view, new or edit. If it is new then the second argument is type - this is either range, collection or design. When set to new, and the type is valid, a new instance of that type is created and the data from the form is added to it. The item (range, collection or design) then validates the data. If any of the data is invalid then it throws an error, and this error is displayed at the top of the form telling the user why it is invalid. A variable, _Databind, is set to false so that it does not change the data input by the user (in the form fields). The button used to submit the button is called btnSave, and is created in the html source. The click event is wired up in the form Protected Sub Blah(sender, e) Handles btnSave.Click. Strangely, whenever I edit an item that already exists the form submits fine the first time - the click event is fired. However when in "new" mode I have to click the button twice to fire the event. It also blanks all the form fields out on first click. I have even put a Response.Write("Hello World") line at the start of the click event - this is not being output on first click when adding a new item either. It is on first load when the mode is set to edit however. Does anyone have any ideas as to what is causing it to behave this way? Thanks in advance for any help. Regards, Richard

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  • Asynchronous subprocess on Windows

    - by Stigma
    First of all, the overall problem I am solving is a bit more complicated than I am showing here, so please do not tell me 'use threads with blocking' as it would not solve my actual situation without a fair, FAIR bit of rewriting and refactoring. I have several applications which are not mine to modify, which take data from stdin and poop it out on stdout after doing their magic. My task is to chain several of these programs. Problem is, sometimes they choke, and as such I need to track their progress which is outputted on STDERR. pA = subprocess.Popen(CommandA, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE) # ... some more processes make up the chain, but that is irrelevant to the problem pB = subprocess.Popen(CommandB, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE, stdin=pA.stdout ) Now, reading directly through pA.stdout.readline() and pB.stdout.readline(), or the plain read() functions, is a blocking matter. Since different applications output in different paces and different formats, blocking is not an option. (And as I wrote above, threading is not an option unless at a last, last resort.) pA.communicate() is deadlock safe, but since I need the information live, that is not an option either. Thus google brought me to this asynchronous subprocess snippet on ActiveState. All good at first, until I implement it. Comparing the cmd.exe output of pA.exe | pB.exe, ignoring the fact both output to the same window making for a mess, I see very instantaneous updates. However, I implement the same thing using the above snippet and the read_some() function declared there, and it takes over 10 seconds to notify updates of a single pipe. But when it does, it has updates leading all the way upto 40% progress, for example. Thus I do some more research, and see numerous subjects concerning PeekNamedPipe, anonymous handles, and returning 0 bytes available even though there is information available in the pipe. As the subject has proven quite a bit beyond my expertise to fix or code around, I come to Stack Overflow to look for guidance. :) My platform is W7 64-bit with Python 2.6, the applications are 32-bit in case it matters, and compatibility with Unix is not a concern. I can even deal with a full ctypes or pywin32 solution that subverts subprocess entirely if it is the only solution, as long as I can read from every stderr pipe asynchronously with immediate performance and no deadlocks. :)

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  • XML Postback issue

    - by Mikey1980
    I have a script that is designed to parse XML postbacks from Ultracart, right now just dumps it into a MySQL table. The script works fine if I point it to a XML file on my localhost but using 'php://input' it doesn't seem to grabbing anything. My logs show apache returning 200 after the post so I have no idea what could be wrong or how to drill down the issue.. here's the code: $doc = new DOMDocument(); $doc->loadXML($page); $handle = fopen("test2/".time().".xml", "w+"); fwrite($handle,trim($page)); // it doesn't save this either :'( fclose(); require_once('includes/database.php'); $db = new Database('localhost', 'user', 'password', 'db_name'); $data = array(); $exports = $doc->getElementsByTagName("export"); foreach ($exports as $export) { $orders = $export->getElementsByTagName("order"); foreach($orders as $order) { $data['order_id'] = $order->getElementsByTagName("order_id")->item(0)->nodeValue; $data['payment_status'] = $order->getElementsByTagName("payment_status")->item(0)->nodeValue; $date_array = explode(" ",$order->getElementsByTagName("payment_date_time")->item(0)->nodeValue); if ($date_array[1] == 'JAN') { $date_array[1] = '01'; } if ($date_array[1] == 'FEB') { $date_array[1] = '02'; } if ($date_array[1] == 'MAR') { $date_array[1] = '03'; } if ($date_array[1] == 'APR') { $date_array[1] = '04'; } if ($date_array[1] == 'MAY') { $date_array[1] = '05'; } // converts Ultracart date to if ($date_array[1] == 'JUN') { $date_array[1] = '06'; } // MySQL date if ($date_array[1] == 'JUL') { $date_array[1] = '07'; } if ($date_array[1] == 'AUG') { $date_array[1] = '08'; } if ($date_array[1] == 'SEP') { $date_array[1] = '09'; } if ($date_array[1] == 'OCT') { $date_array[1] = '10'; } if ($date_array[1] == 'NOV') { $date_array[1] = '11'; } if ($date_array[1] == 'DEC') { $date_array[1] = '12'; } $data['payment_date'] = $date_array[2]."-".$date_array[1]."-".$date_array[0]; $data['payment_time'] = $date_array[3]; //... we'll skip this, there are 80 some elements $data['discount'] = $order->getElementsByTagName("discount")->item(0)->nodeValue; $data['distribution_center_code'] = $order->getElementsByTagName("distribution_center_code")->item(0)->nodeValue; } } } $db->insert('order_history',$data); } else die('ERROR: Token Check Failed!');

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  • URGENT: How to force a postback with asp.net and C#

    - by ErnieStings
    I have a demo scheduled with a client and i need a quick and dirty fix for now. I will find a more appropriate work around tomorrow but for the time being i need a way to force a post back, or refresh the page. i tried: Response.Redirect(""); but it brings me to a page that says "Object moved to here". 'here' is a hyperlink that brings me to the page with desired results but i wish to bypass this message. Any ideas. This is very urgent. Any help would be much appeciated Thanks, shawn

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  • CrossPage PostBack in series of web pages

    - by Vishnu Reddy
    I had a requirement to pass data between pages in my application. I have a Page A where user will input some data and on submit User will be redirected to Page B where again user will enter some more data and on submitting user will be show a confirmation in Page C after doing some calculations and data saving. Following is the idea I was trying to use: PageA.aspx: <form id="frmPageA" runat="server"> <p>Name: <asp:TextBox ID="txtName" runat="server"></asp:TextBox></p> <p>Age: <asp:TextBox ID="txtAge" runat="server"></asp:TextBox></p> <p><asp:Button ID="btnPostToPageB" runat="server" Text="Post To PageB" PostBackUrl="~/PageB.aspx" /></p> </form> In Page A Codebehind file I am creating following public properties of the inputs to access in Page B: public string Name { get { return txtName.Text.ToString(); } } public int Age { get { return Convert.ToInt32(txtAge.Text); } } In PageB.aspx: using previouspage directive to access page A public properties <%@ PreviousPageType VirtualPath="~/PageA.aspx" % <form id="frmPageB" runat="server"> <asp:HiddenField ID="hfName" runat="server" /> <asp:HiddenField ID="hfAge" runat="server" /> <p><asp:RadioButtonList ID="rblGender" runat="server" TextAlign="Right" RepeatDirection="Horizontal"> <asp:ListItem Value="Female">Female</asp:ListItem> <asp:ListItem Value="Male">Male</asp:ListItem> </asp:RadioButtonList></p> <p><asp:Button ID="btnPostToPageC" runat="server" Text="Post To PageC" PostBackUrl="~/PageC.aspx" /></p> </form> In Page B Codebehind file I am creating following public properties for the inputs to access in Page C: public RadioButtonList Gender { get { return rblGender; } } public string Name { get { return _name; } } public int Age { get { return _age; } } //checking if data is posted from Page A otherwise redirecting User to Page A protected void Page_Load(object sender, EventArgs e) { if (PreviousPage != null && PreviousPage.IsCrossPagePostBack && PreviousPage.IsValid) { hfName.Value = PreviousPage.Name; hfAge.Value = PreviousPage.Age.ToString(); } else Response.Redirect("PageA.aspx"); }` in PageC.aspx: using previouspage directive to access page A public properties <%@ PreviousPageType VirtualPath="~/PageB.aspx" % <form id="frmPageC" runat="server"> <p>Name: <asp:Label ID="lblName" runat="server"></asp:Label></p> <p>Age: <asp:Label ID="lblAge" runat="server"></asp:Label></p> <p>Gender: <asp:Label ID="lblGender" runat="server"></asp:Label></p> <p><asp:Button ID="btnBack" runat="server" Text="Back" PostBackUrl="~/PageA.aspx" /></p> </form> Page C code behind file: if (PreviousPage != null && PreviousPage.IsCrossPagePostBack && PreviousPage.IsValid) { lblName.Text = PreviousPage.Name.ToString(); lblAge.Text = PreviousPage.Age.ToString(); lblGender.Text = PreviousPage.Gender.SelectedValue.ToString(); } else Response.Redirect("PageA.aspx");

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  • Postback problem downloading zip file

    - by Chris Conway
    I've got a problem on a webforms application where a user selects some criteria from dropdowns on the page and hits a button on the page which calls this method: protected void btnSearch_Click(object sender, EventArgs e) They then click on button to download a zip file based on the criteria which calls this method: protected void btnDownload_Click(object sender, EventArgs e) In IE, they are prompted with the bar at the top of the browser that tells them "To help protect your security, Internet Explorer blocked this site from downloading files to your computer". When they click on that bar to download the file, it fires the btnSearch_Click event again. Response.ContentType and Response.AddHeader has been set up correctly. The problem is, that btnSearch appends criteria so basically it is being appended twice and causing problems. Is there something I can do to prevent this? This is a vs2008 web app using c# 3.5 for what it's worth. Thanks!

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  • dynamically created controls and postback

    - by Mark
    Hi all, I have created dynamic controls (Radiobuttonlists) in an asp.net page (c#). I create them after a button click like this. RadioButtonList rbl = new RadioButtonList(); c2.Controls.Add(rbl); //Set properties of rbl rbl.RepeatLayout = RepeatLayout.Flow; rbl.ID = string.Format("rbl{0}", item.QuestionID); rbl.RepeatDirection = RepeatDirection.Horizontal; rbl.Items.Add(new ListItem("True", "1")); rbl.Items.Add(new ListItem("False", "0")); rbl.Items.Add(new ListItem("?", "-1")); Now the problem arises when I click the submit button, the controls are lost. I know it's better to actually put the controls in page_init event. but is there no workaround so I can still initiate my controls after button click? And is it good to first create button, then add it to control collection and then set its properties? Thankd in advance Kind regards, Mark

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  • invalid postback event instead of dropdown to datagrid

    - by rima
    I faced with funny situation. I created a page which is having some value, I set these value and control my post back event also. The problem is happening when I change a component index(ex reselect a combobox which is not inside my datagrid) then I dont know why without my page call the Page_Load it goes to create a new row in grid function and all of my parameter are null! I am just receiving null exception. So in other word I try to explain the situation: when I load my page I am initializing some parameter. then everything is working fine. in my page when I change selected item of my combo box, page suppose to go and run function related to that combo box, and call page_load, but it is not going there and it goes to rowcreated function. I am trying to illustrate part of my page. Please help me because I am not receiving any error except null exception and it triger wrong even which seems so complicated for me. public partial class W_CM_FRM_02 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Page.IsPostBack && !loginFail) return; InitializeItems(); } } private void InitializeItems() { cols = new string[] { "v_classification_code", "v_classification_name" }; arrlstCMMM_CLASSIFICATION = (ArrayList)db.Select(cols, "CMMM_CLASSIFICATION", "v_classification_code <> 'N'", " ORDER BY v_classification_name"); } } protected void DGV_RFA_DETAILS_RowCreated(object sender, GridViewRowEventArgs e) { //db = (Database)Session["oCon"]; foreach (DataRow dr in arrlstCMMM_CLASSIFICATION) ((DropDownList)DGV_RFA_DETAILS.Rows[index].Cells[4].FindControl("OV_RFA_CLASSIFICATION")).Items.Add(new ListItem(dr["v_classification_name"].ToString(), dr["v_classification_code"].ToString())); } protected void V_CUSTOMER_SelectedIndexChanged(object sender, EventArgs e) { if (V_CUSTOMER.SelectedValue == "xxx" || V_CUSTOMER.SelectedValue == "ddd") V_IMPACTED_FUNCTIONS.Enabled = true; } } my form: <%@ Page Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="W_CM_FRM_02.aspx.cs" Inherits="W_CM_FRM_02" Title="W_CM_FRM_02" enableeventvalidation="false" EnableViewState="true"%> <td>Project name*</td> <td><asp:DropDownList ID="V_CUSTOMER" runat="server" AutoPostBack="True" onselectedindexchanged="V_CUSTOMER_SelectedIndexChanged" /></td> <td colspan = "8"> <asp:GridView ID="DGV_RFA_DETAILS" runat="server" ShowFooter="True" AutoGenerateColumns="False" CellPadding="1" ForeColor="#333333" GridLines="None" OnRowDeleting="grvRFADetails_RowDeleting" Width="100%" Style="text-align: left" onrowcreated="DGV_RFA_DETAILS_RowCreated"> <RowStyle BackColor="#FFFBD6" ForeColor="#333333" /> <Columns> <asp:BoundField DataField="ON_RowNumber" HeaderText="SNo" /> <asp:TemplateField HeaderText="RFA/RAD/Ticket No*"> <ItemTemplate> <asp:TextBox ID="OV_RFA_NO" runat="server" Width="120"></asp:TextBox> </ItemTemplate> </asp:TemplateField>

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  • asp.net dropdown list postback to anchor

    - by The Talking Walnut
    How can I go to an anchor tag on the page when the myDropDownList_SelectedIndexChanged() event fires? I am using regular ASP.NET Forms. Update: The following is valid for an ASP.NET Button. I would like to achieve the same functionality (going to #someAnchor) when I select an option from the Dropdown list. <asp:Button ID="btnSubmit" runat="server" Text="Do IT" Width="186px" PostBackUrl="#myAnchor" CausesValidation="false" />

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  • Odd performance with C# Asynchronous server socket

    - by The.Anti.9
    I'm working on a web server in C# and I have it running on Asynchronous socket calls. The weird thing is that for some reason, when you start loading pages, the 3rd request is where the browser won't connect. It just keeps saying "Connecting..." and doesn't ever stop. If I hit stop. and then refresh, it will load again, but if I try another time after that it does the thing where it doesn't load again. And it continues in that cycle. I'm not really sure what is making it do that. The code is kind of hacked together from a couple of examples and some old code I had. Any miscellaneous tips would be helpful as well. Heres my little Listener class that handles everything (pastied here. thought it might be easier to read this way) using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace irek.Server { public class Listener { private int port; private Socket server; private Byte[] data = new Byte[2048]; static ManualResetEvent allDone = new ManualResetEvent(false); public Listener(int _port) { port = _port; } public void Run() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, port); server.Bind(iep); Console.WriteLine("Server Initialized."); server.Listen(5); Console.WriteLine("Listening..."); while (true) { allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); allDone.WaitOne(); } } private void AcceptCon(IAsyncResult iar) { allDone.Set(); Socket s = (Socket)iar.AsyncState; Socket s2 = s.EndAccept(iar); SocketStateObject state = new SocketStateObject(); state.workSocket = s2; s2.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); } private void Read(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; Socket s = state.workSocket; int read = s.EndReceive(iar); if (read > 0) { state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, read)); if (s.Available > 0) { s.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); return; } } if (state.sb.Length > 1) { string requestString = state.sb.ToString(); // HANDLE REQUEST HERE // Temporary response string resp = "<h1>It Works!</h1>"; string head = "HTTP/1.1 200 OK\r\nContent-Type: text/html;\r\nServer: irek\r\nContent-Length:"+resp.Length+"\r\n\r\n"; byte[] answer = Encoding.ASCII.GetBytes(head+resp); // end temp. state.workSocket.BeginSend(answer, 0, answer.Length, SocketFlags.None, new AsyncCallback(Send), state.workSocket); } } catch (Exception) { return; } } private void Send(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; int sent = state.workSocket.EndSend(iar); state.workSocket.Shutdown(SocketShutdown.Both); state.workSocket.Close(); } catch (Exception) { } return; } } } And my SocketStateObject: public class SocketStateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); }

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  • C# Asynchronous Network IO and OutOfMemoryException

    - by The.Anti.9
    I'm working on a client/server application in C#, and I need to get Asynchronous sockets working so I can handle multiple connections at once. Technically it works the way it is now, but I get an OutOfMemoryException after about 3 minutes of running. MSDN says to use a WaitHandler to do WaitOne() after the socket.BeginAccept(), but it doesn't actually let me do that. When I try to do that in the code it says WaitHandler is an abstract class or interface, and I can't instantiate it. I thought maybe Id try a static reference, but it doesnt have teh WaitOne() method, just WaitAll() and WaitAny(). The main problem is that in the docs it doesn't give a full code snippet, so you can't actually see what their "wait handler" is coming from. its just a variable called allDone, which also has a Reset() method in the snippet, which a waithandler doesn't have. After digging around in their docs, I found some related thing about an AutoResetEvent in the Threading namespace. It has a WaitOne() and a Reset() method. So I tried that around the while(true) { ... socket.BeginAccept( ... ); ... }. Unfortunately this makes it only take one connection at a time. So I'm not really sure where to go. Here's my code: class ServerRunner { private Byte[] data = new Byte[2048]; private int size = 2048; private Socket server; static AutoResetEvent allDone = new AutoResetEvent(false); public ServerRunner() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, 33333); server.Bind(iep); Console.WriteLine("Server initialized.."); } public void Run() { server.Listen(100); Console.WriteLine("Listening..."); while (true) { //allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); //allDone.WaitOne(); } } void AcceptCon(IAsyncResult iar) { Socket oldserver = (Socket)iar.AsyncState; Socket client = oldserver.EndAccept(iar); Console.WriteLine(client.RemoteEndPoint.ToString() + " connected"); byte[] message = Encoding.ASCII.GetBytes("Welcome"); client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client); } void SendData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int sent = client.EndSend(iar); client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client); } void ReceiveData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int recv = client.EndReceive(iar); if (recv == 0) { client.Close(); server.BeginAccept(new AsyncCallback(AcceptCon), server); return; } string receivedData = Encoding.ASCII.GetString(data, 0, recv); //process received data here byte[] message2 = Encoding.ASCII.GetBytes("reply"); client.BeginSend(message2, 0, message2.Length, SocketFlags.None, new AsyncCallback(SendData), client); } }

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  • Reminder: True WCF Asynchronous Operation

    - by Sean Feldman
    A true asynchronous service operation is not the one that returns void, but the one that is marked as IsOneWay=true using BeginX/EndX asynchronous operations (thanks Krzysztof). To support this sort of fire-and-forget invocation, Windows Communication Foundation offers one-way operations. After the client issues the call, Windows Communication Foundation generates a request message, but no correlated reply message will ever return to the client. As a result, one-way operations can't return values, and any exception thrown on the service side will not make its way to the client. One-way calls do not equate to asynchronous calls. When one-way calls reach the service, they may not be dispatched all at once and may be queued up on the service side to be dispatched one at a time, all according to the service configured concurrency mode behavior and session mode. How many messages (whether one-way or request-reply) the service is willing to queue up is a product of the configured channel and the reliability mode. If the number of queued messages has exceeded the queue's capacity, then the client will block, even when issuing a one-way call. However, once the call is queued, the client is unblocked and can continue executing while the service processes the operation in the background. This usually gives the appearance of asynchronous calls.

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  • WPF: Asynchronous progress bar

    - by SumGuy
    I'm trying to create a progress bar that will work asynchronously to the main process. I'm created a new event and invoked it however everytime I then try to perform operations on the progress bar I recieve the following error: "The calling thread cannot access this object because a different thread owns it" The following code is an attempt to send an instance of the progress bar to the event as an object, it obviously failed but it gives you an idea of what the code looks like. private event EventHandler importing; void MdbDataImport_importing(object sender, EventArgs e) { ProgressBar pb = (ProgressBar)sender; while (true) { if (pb.Value >= 200) pb.Value = 0; pb.Value += 10; } } private void btnImport_Click(object sender, RoutedEventArgs e) { importing += new EventHandler(MdbDataImport_importing); IAsyncResult aResult = null; aResult = importing.BeginInvoke(pbDataImport, null, null, null); importing.EndInvoke(aResult); } Does anyone have ideas of how to do this. Thanks in advance SumGuy.

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  • How to unit test asynchronous APIs?

    - by Ben Clayton
    Hi all. I have installed Google Toolbox for Mac (http://code.google.com/p/google-toolbox-for-mac/) into Xcode and followed the instructions to set up unit testing found here (http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting). It all works great, and I can test my synchronous methods on all my objects absolutely fine. However, most of the complex APIs I actually want to test return results asynchronously via calling a method on a delegate - for example a call to a file download and update system will return immediately and then run a -fileDownloadDidComplete: method when the file finishes downloading. How would I test this as a unit test? It seems like I'd want to the testDownload function, or at least the test framework to 'wait' for fileDownloadDidComplete: method to run. Any ideas much appreciated!

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  • Asynchronous PHP request (not AJAX)

    - by Renjith R
    Hi I am developing an eshop application. I am using webservice to create Order in Oracle database and websvc will give a response (OrderNumber) and I will inform customer that his Order (OrderNumber) is generated My problem The creation of order is taking too much time in backend system and user is keeping refreshing the page, On each refresh user is coming back to Order create Page, so user is able to click on create Order button again In such cases multiple orders are creating for same orderlines.I can restrict user to create only one order per session in case I got order number in websvc response and I can give ordernumber to customer in next page But real problem come when I didn't get response(Ordernumber) and user is refreshing page. request is already went to Backend system and it will create order and my applicaion will not get response Is there any method in PHP where we can asyncronously check the status of order if first request is initiated by user and it doesn't matter the furthur page navigation Please help me out.. Thanks in advance

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  • How can I mock this asynchronous method?

    - by Charlie
    I have a class that roughly looks like this: public class ViewModel { public ViewModel(IWebService service) { this.WebService = service; } private IWebService WebService{get;set;} private IEnumerable<SomeData> MyData{get;set;} private void GetReferenceData() { this.WebService.BeginGetStaticReferenceData(GetReferenceDataOnComplete, null); } private void GetReferenceDataOnComplete(IAsyncResult result) { this.MyData = this.WebService.EndGetStaticReferenceData(result); } . . . } I want to mock my IWebService interface so that when BeginGetStaticReferenceData is called it is able to call the callback method. I'm using Moq and I can't work out how to do this. My unit test set up code looks something like: //Arrange var service = new Mock<IWebService>(); service.Setup(x => x.BeginGetStaticReferenceData(/*.......don't know.....*/)); service.Setup(x => x.EndGetStaticReferenceData(It.IsAny<IAsyncResult>())).Returns(new List<SomeData>{new SomeData{Name="blah"}}); var viewModel = new ViewModel(service.Object); . .

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  • Asynchronous Image loading in certain custom UITableViewCells

    - by Dan
    So, I'm sure that this issue has been brought up before, but I haven't quite seen a solution for my specific problem. What I'm doing is loading a group of custom UITableViewCell's that are drawn using Loren Brichter's solution, each cell has some content, an icon (representing the user) that is asynchronously loaded into it, and a few other things. Eventually, I'm hoping to add support for images. Not every cell has an image, so in the creation of the cell, it determines if an image is required to be loaded and drawn into the cell. My problem is that I don't know how I can do that while keeping the image loaded asynchronously - with not every cell having the need to load an image (like needed with the icon) I'm not sure how to keep it in order when an cell is thrown off screen and re-rendered when the user scrolls over it. Each cell draws it content from an NSArray containing a custom object called FeedItem. All I'm really looking for is some sort of solution or idea to help me because right now I am at a loss. Thanks guys, I will appreciate the help.

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  • Asynchronous I/O on Mac OS X

    - by stas
    Hi, Meaning the C10K problem, what is the best way to do asynch I/O on Mac OS X (assume to use on Mac and iPhone/iPad)? On Linux our choice is epoll, on Windows is I/O Completion Ports. Top priority is performance and scalability (thousands of connections). Thanks

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